Ravenloft: Prisoners of the Mist

Suggestions, Feedback & Bug Reports (OOC) => Module Feedback and Suggestions => Topic started by: Bad_Bud on June 24, 2008, 04:19:56 PM

Title: Suggestion - Bashing Locks
Post by: Bad_Bud on June 24, 2008, 04:19:56 PM
Two suggestions for bashing locks:

1) Give two handed weapons a bonus when bashing locks.

2) Give offhand attacks a penalty when bashing locks.

#1 is not a very important suggestion, because while a realistic idea (and follows damage patterns), it would take a retweak of bash DC's and wouldn't really regulate bashing, because everyone would start carrying around a spear or something.

#2, however, I think should definately be implemented.  Offhand attacks recieve no penalty when bashing.  I even set up a slot on my quickbar with dual wielded weapons so that I can bash things faster when I hit barbarian rage.  I don't think it should be that way.  It's an extra bash attempt with no strings attached.
Title: Re: Suggestion - Bashing Locks
Post by: ethinos on June 24, 2008, 04:26:01 PM
So, maybe the bash modifiers should be akin to your STR combat modifiers? I think that makes sense and also may give straight fighters a better chance of smashing the more difficult locks without buffing.

Two handed weapons should be 1.5x your STR modifier.

One handed weapons should be 1x your STR modifier.

Off-hand weapons should be .5x your STR modifier.
Title: Re: Suggestion - Bashing Locks
Post by: Bad_Bud on June 24, 2008, 04:28:00 PM
Yeah, that's what I was suggesting.  But like I said, for two handed weapons, I don't think it's all that important, because people will just start carrying the lightest two handed weapon they can find around if they don't normally use one.

Almost anyone who isn't a straight fighter has levels of rogue and can pick locks... or is a cleric that can buff their strength, THEN use a two handed weapon anyway.
Title: Re: Suggestion - Bashing Locks
Post by: ethinos on June 24, 2008, 04:32:27 PM
You ever tried to whack something with one hand or two on an object? Even if the two handed weapon is light, and a one handed weapon is heavy, it'll be easier to bring the brunt of your strength down on an object with two hands to support and swing that weapon.

Sure, everyone may suddenly start packing that DnD standard 10 foot pole, but hey, I think its a reasonable improvement on the bashing system anyways.
Title: Re: Suggestion - Bashing Locks
Post by: kenpen on June 24, 2008, 04:33:09 PM
Eh. Seems overly complicated for a system that really has too many variables to take into account. I mean, why not implement a steel crowbar too, while we're at it. There's next to nothing a troll with the system-maximum of 30 strength and a long steel crowbar - with plenty of leverage - shouldn't be able to crack open (and this while without any significant chance of damaging the goods inside. Or, while not allow someone w/ a high strength to wrap a chain around it and swing it around overhead and hurl it into a wall. Or, why not allow two PCs to somewhat combine their strengths in an effort to open a chest. With the forging methods available to artisans at this time, most chests that weren't magical would be toast if put up against the strengths of some of the PCs out there.

And, if you want to bash two handed... use the death-shards. No damage. ;) I've never destroyed a chest using them. ;)
Title: Re: Suggestion - Bashing Locks
Post by: Bad_Bud on June 24, 2008, 05:14:36 PM
Or we could just make offhand attacks not have the same bashing power.
Title: Re: Suggestion - Bashing Locks
Post by: Rex on June 24, 2008, 05:15:25 PM
Better Idea.  CROWBAR Item. 

~Rex
Title: Re: Suggestion - Bashing Locks
Post by: Bad_Bud on June 24, 2008, 05:16:28 PM
I mean, why not implement a steel crowbar too, while we're at it.

I think he meant it as a joke, not sure what Rex meant.  I'm going for gameplay, not for realism.  For the sake of gameplay, it's stupid that you can bash faster by holding a dagger in your left hand.
Title: Re: Suggestion - Bashing Locks
Post by: Rex on June 24, 2008, 05:21:04 PM
Crowbar item could be a simple Equipable thing, that gives you a Boost or a multiplier to your STR bonus for the purpose of opening the door.  It could be constructed as a crafting item, made heavy, and in a few different varieties from Pry Bar to Breaker Bar to Fubar (Yes there is such a thing as a Fubar).

Work in construction so actual TOOLS like this would make me very happy.

~Rex
Title: Re: Suggestion - Bashing Locks
Post by: ethinos on June 24, 2008, 05:28:41 PM
I'm sure it could be done. After all, a similar system is in place for woodaxes and mining picks. Have it give you a +3 modifier to your STR checks or something.

Rename a club. Make it a bit heavy, with -1 or -2 to attack or something.
Title: Re: Suggestion - Bashing Locks
Post by: kenpen on June 24, 2008, 05:40:14 PM
Crowbar item could be a simple Equipable thing, that gives you a Boost or a multiplier to your STR bonus for the purpose of opening the door.  It could be constructed as a crafting item, made heavy, and in a few different varieties from Pry Bar to Breaker Bar to Fubar (Yes there is such a thing as a Fubar).

Work in construction so actual TOOLS like this would make me very happy.

~Rex

Might be nice, since there are - in fact - chests that hit above a 30 DC to bash (at extremely high spawns, at certain dungeons) which are currently impossible for anyone to bash open.
Title: Re: Suggestion - Bashing Locks
Post by: Bad_Bud on June 24, 2008, 05:40:33 PM
That item would make me feel like less of a man when I see a halfling using it.
Title: Re: Suggestion - Bashing Locks
Post by: Badbelly on June 24, 2008, 05:55:01 PM
We can't expect the dev's to make a script for every exploit out there... I think players need to learn to self regulate things by using common sense. And if DM's see players exploiting....  :twak:   
Title: Re: Suggestion - Bashing Locks
Post by: Bad_Bud on June 24, 2008, 06:00:19 PM
This thread isn't about an exploit, though.
Title: Re: Suggestion - Bashing Locks
Post by: Rex on June 24, 2008, 06:10:35 PM
Nope not an exploit but tools are COOL.

~Rex
Title: Re: Suggestion - Bashing Locks
Post by: ethinos on June 24, 2008, 06:22:36 PM
I can get Kurgh to bash open a DC 30 chest, but that includes a maxed bull strength, polymorphed into a troll, and raging... so, yeah, not exactly a common strategy for most other PC's on here.

We can't expect the dev's to make a script for every exploit out there... I think players need to learn to self regulate things by using common sense.

But the devs often consider such requests if they are reasonable. And on common sense, we know how common it really is. :?
Title: Re: Suggestion - Bashing Locks
Post by: Ric on June 24, 2008, 06:29:08 PM
Size should be taken into consideration (-1 DC if you're a halfling/gnome, +0 if you're between dwarf and human, +1 if you're a half-orc), and I also agree that the size of the weapon should have a definete effect.  I can't think of DC examples at the moment, but there should be DC penalties for using tiny/smal weapons (daggers/short swords) and DC bonuses for using big weapons (One-handed weapons & two-handed weapons).
Title: Re: Suggestion - Bashing Locks
Post by: Bad_Bud on June 24, 2008, 06:43:19 PM
Size is already accounted for with the -2 STR for halflings and such.
Title: Re: Suggestion - Bashing Locks
Post by: Ric on June 24, 2008, 06:51:16 PM
Ah, didn't know.
Title: Re: Suggestion - Bashing Locks
Post by: Bad_Bud on June 24, 2008, 11:38:05 PM
I'm not talking about on the bashing script, I'm talking about on character creation.
Title: Re: Suggestion - Bashing Locks
Post by: Negnar on June 25, 2008, 07:24:02 AM
Quote
Might be nice, since there are - in fact - chests that hit above a 30 DC to bash (at extremely high spawns, at certain dungeons) which are currently impossible for anyone to bash open.

Not true *nods*

And i do agree that offhand weapons shouldn't have the same str
Title: Re: Suggestion - Bashing Locks
Post by: failed.bard on June 25, 2008, 07:50:58 AM
  Saw Drudoc get a 36 or 38 on a STR check, and she's short.
Title: Re: Suggestion - Bashing Locks
Post by: Negnar on June 25, 2008, 08:19:56 AM
  Saw Drudoc get a 36 or 38 on a STR check, and she's short.

Max str here is 34 far as I know (or at least thats what neg maxes out at)

And Neg only gets taht through greater rage (+6 str)
Title: Re: Suggestion - Bashing Locks
Post by: failed.bard on June 25, 2008, 08:42:03 AM
Wildshape, and it was a 31 and a 34 she got on the rolls.  Had to check the logs for the right numbers, but for some reason I thought it was higher.  Maybe I was thinking she would need a 38 strength to get that roll.
Title: Re: Suggestion - Bashing Locks
Post by: DM Shadowspawn on June 25, 2008, 08:42:56 AM
Wildshape, and it was a 31 and a 34 she got on the rolls.  Had to check the logs for the right numbers, but for some reason I thought it was higher.  Maybe I was thinking she would need a 38 strength to get that roll.
Was she in bear form?
Title: Re: Suggestion - Bashing Locks
Post by: AwesomeOrangeDog on June 25, 2008, 08:57:30 AM
Yep, Drudoc bashes stuff in bear form.
Title: Re: Suggestion - Bashing Locks
Post by: failed.bard on June 25, 2008, 09:15:54 AM
^^^   Like Frank.  ;P

Yes, it was bear form.  That has a set STR, as opposed to a modifier then?
Title: Re: Suggestion - Bashing Locks
Post by: DM Shadowspawn on June 25, 2008, 01:24:08 PM
The bearform adds a HUGE str bonus and she is far from considered a halfing sized bear. she's the size of a Ancient Dire bear with, I think, a 28 str from that form. Since she is a cleric she can also buff her str with spells to boot. ;)
Title: Re: Suggestion - Bashing Locks
Post by: Bad_Bud on June 25, 2008, 04:13:11 PM
  Saw Drudoc get a 36 or 38 on a STR check, and she's short.

Max str here is 34 far as I know (or at least thats what neg maxes out at)

And Neg only gets taht through greater rage (+6 str)

Depends what your base strength is.  I'm not sure how shifting works (for druids, not werewolves).  I guess it changes their base strength.
Title: Re: Suggestion - Bashing Locks
Post by: Serevain on June 25, 2008, 04:20:03 PM
Shape               Str Dex Con Temp HP AC 
Badger               8  17  15  +10  18 
Brown bear         27  13  19  +10  12 
Boar                   15  10  17  +10  15 
Panther               16  15  19  +10  16 
Wolf                   13  15  15  +10  16 
Dire badger          14  17  19  +20  23 
Dire bear              31  13  19  +40  16 
Dire boar              27  10  17  +20  20 
Panther (improved)  25  15  17  +30  20 
Dire wolf               25  15  17  +30  20 

As you can see, with proper buffing, STR 36 is possible.