Ravenloft: Prisoners of the Mist

Suggestions, Feedback & Bug Reports (OOC) => Module Feedback and Suggestions => Topic started by: DM Macabre on April 20, 2008, 06:16:58 PM

Title: Props to the Developers / Designers!
Post by: DM Macabre on April 20, 2008, 06:16:58 PM
Since there is a props-thread for players and props-thread for DMs I wanted to mention some great sights on the server - props for the developers!

Here are some of my favourites:


Props to the designer of Erika Grey (in the undead lair) - very chilling story!

Props to the designer of the Tser Falls area - most awesome sight I've seen so far!

Props to the designer of the Demonologist Temple!

Props to the designer of Barovia and sourrounding!

Great job!

:thumbup:
Title: Re: Props to the Developers / Desginers!
Post by: Heretic on April 20, 2008, 06:27:54 PM
Houlgraves' library - Residential  ==> amongst one, if not my favourite interior in the module (Given I have yet, in three years, to see Castle Ravenloft's interiors). Well done, inspiring stuff.

Corvus for Ghakis.

Props to EO, for the creation and on-going construction of Port-a-Lucine.
Title: Re: Props to the Developers / Desginers!
Post by: Doom on April 20, 2008, 06:43:05 PM
The Castle is all that and a bag of chips, especially with the music. You ould also spend weeks trying to figure out where everything is.
Title: Re: Props to the Developers / Desginers!
Post by: Ruxandra on April 20, 2008, 09:57:44 PM
Yes indeedy, they have given us a very nice sandbox to play in. I never get tired of looking at it. Take a bow, pat yourselves on the back and what have you!
Title: Re: Props to the Developers / Desginers!
Post by: Heretic on April 20, 2008, 10:06:30 PM
Still remember when I saw both Tser Falls and Rolling hills for the 1st time, hadn't seen areas like that in the previous years of playing PW in Nwn 1. ;)
Title: Re: Props to the Developers / Desginers!
Post by: ThAnswr on April 21, 2008, 12:58:24 AM
Tser Falls is one of those places I never get tired of looking at.  I still stop on the bridge to take it all in. 
Title: Re: Props to the Developers / Desginers!
Post by: Delphinidae on April 21, 2008, 01:07:18 AM
 :arrow: My favorite areas were Tser Falls for its beauty, even when it almost choked my machine.

 :arrow: The Wagner Mine for all the objects that make you feel like you're really stumbling there, the winding and narrow corridors plus the nasty lights out and the sudden light ups.

 :arrow: The old Andral monastary (I forgot the name) also took my breath away. It's one of those beautiful areas that doesn't need monsters. It's still creepy without them.

 :arrow: The whole Barovia Village area. Again, I just wish there was more expansion towards that direction. But the village and the Blood of the Vine inn are very lovely. The best inn on the server in my opinion is the Vine.

  :arrow: Demonologists is also very nice, but since I'm always running before the spells wear off and busy trying not to die, I really don't get the chance to look at it in detail. Only time I did was when Danielle died and I had her roam that area as a ghost.

 :arrow: Oh! Almost forgot! Another very good ambience area beside the Andral monastary is the Old Fishing Station.
Title: Re: Props to the Developers / Desginers!
Post by: Ryltar/ Robert Archer on April 21, 2008, 01:25:04 AM
yeah love the old fishing lodge area well done and from what i can tell SO under used though occasionally i have gotten to use it with florence recently  :twisted:

i also agree tser falls is a LOVELY area to look at

Gilos monastary and deganway are also another pair i love

ranger camp off the docks of valiki by the lake is nicely done too
Title: Re: Props to the Developers / Desginers!
Post by: failed.bard on April 21, 2008, 11:00:10 AM
  I didn't notice any mentions for the orphanage, which is my favourite area in the setting, followed by demonologists.
Title: Re: Props to the Developers / Desginers!
Post by: jimkaf on April 21, 2008, 01:30:43 PM
The Tser falls is certainly a great area.

The Vistani camp just outside the village of Barovia and the Fishing Lodge are awesome as well, and I've got fond memories of a DM event in both those locations.

I also love that old monastery up the Balinoks and the Lodge there.
Title: Re: Props to the Developers / Desginers!
Post by: Corvus on April 21, 2008, 06:14:56 PM
Since there is a props-thread for players and props-thread for DMs I wanted to mention some great sights on the server - props for the developers!



Props to the designer of the Demonologist Temple!


Actually, of all the things i've made the Demo-temple is the one im least proud of, I thought it went a bit over the top and epic, something that wasnt really planned from the start. But I guess its a good high-level area.  :P
Title: Re: Props to the Developers / Desginers!
Post by: DM Macabre on April 21, 2008, 07:08:46 PM
Since there is a props-thread for players and props-thread for DMs I wanted to mention some great sights on the server - props for the developers!



Props to the designer of the Demonologist Temple!


Actually, of all the things i've made the Demo-temple is the one im least proud of, I thought it went a bit over the top and epic, something that wasnt really planned from the start. But I guess its a good high-level area.  :P

It really has an awesome disturbing atmosphere!
Title: Re: Props to the Developers / Desginers!
Post by: Nightmare on April 21, 2008, 07:39:40 PM
The one, the only, our little Zarathustran man, Soren! For -all- the time and hard work he puts into the scripting and development of this server to make it such a great place!

Bluebomber, for being a font of knowledge that would make the creators of Ravenloft's jaws drop!

And EO too I guess!
Title: Re: Props to the Developers / Desginers!
Post by: Helaman on April 21, 2008, 09:52:57 PM
Suuuuuuuuuuuuuure - blame EO...

 :lol:

Props to Soren, Blue, EO... and hell, I've not been on lately but what I can see the DM team are back with a vengence. Props to the DM team too.

Title: Re: Props to the Developers / Desginers!
Post by: Zarathustra217 on April 28, 2008, 03:59:47 AM
Oh, this definitely need sticky-fying!
Title: Re: Props to the Developers / Desginers!
Post by: Canarydice on April 28, 2008, 08:53:18 AM
I forget what the place is called but the evil lab on Lake Zarovich, with the blood and the broken cell doors,
defiantly one of the creepiest areas I've ever had the chance to walk through, the sort of place you really don't want to be searching at night.
Absolutely awesome area.

Also the forest areas up in Barovia, (near the Dryad) reaaaallly nice.  :thumbup:
Title: Re: Props to the Developers / Desginers!
Post by: Helaman on April 29, 2008, 01:12:42 PM
That lab is the bees knees... I honestly though I was gonna die all the way through it
Title: Re: Props to the Developers / Desginers!
Post by: failed.bard on April 29, 2008, 06:18:58 PM
That lab is the bees knees... I honestly though I was gonna die all the way through it
  Dribo told Florerence essentially the same thing IC earlier today.

  I was in the were cave a couple days ago with Arvenian (I think that's the spelling), went around to the right, foud 2 wolves only before the first room.  It's empty.  I start thinking it must have just been hit and it's right at minimum spawn.  We keep going arounf, see a half dozen wolves and two worgs, think, all right, two weres and wolves.  Nope, all weres.  If Dribo hadn't been stone-skinned she would have died from a fight that wouldn't have been bad fully buffed.
  My guess is that the were cave now has some random spawning points, and if that's the case, congratulations to whoever set it up, because it really caught me off guard, and will keep people guessing as to how dangerous it is in there at times.
Title: Re: Props to the Developers / Desginers!
Post by: Serevain on May 06, 2008, 06:57:23 PM
.... The new Morninglord spawns... :O :D:D
Title: Re: Props to the Developers / Desginers!
Post by: Helaman on May 07, 2008, 02:22:12 AM
Yeah - I'll back that... soloing the place is not an option for 3-5th level pcs at the first level and the 2nd option DEFINETELY needs a party to attempt
Title: Re: Props to the Developers / Desginers!
Post by: Vespertilio on May 11, 2008, 08:24:16 AM
To whomever;

The concept of little spiderlings bursting forth from a cocoon? thank you!  As Lawfuljoe can attest, I always wished I could do such, but lacked the skill. It is a right goodly feeling to wander and see so many things came that came to mind, yet lacked the skills to implement.  whomever you are, thankee!
Title: Re: Props to the Developers / Desginers!
Post by: superman300038 on May 14, 2008, 04:01:23 AM
Just saying;  Dev team, you do awesome work.  Thanks for the effort, its helped make this server great!  This is one of two games I actually like exploring just to look around ;)
Title: Re: Props to the Developers / Desginers!
Post by: archonzero on July 04, 2008, 11:43:36 PM
  I've jumped around from many servers.  The first and most notable being City of Arabel, since it was my first NWN server to jump into.  Prisoners of the Mist takes the cake, both in setting and player based community.  There are always ongoing things being addressed and the prompt oversight into them by the Devs is really good.  Keep doing the selfless excellence you have been doing so, your community does appreciate it, despite the rantings or debates that surface.  Otherwise, they wouldn't be here still now would they!  ;)

  Mad props.   :mrgreen:
Title: Re: Props to the Developers / Desginers!
Post by: Helaman on July 05, 2008, 03:40:44 AM
Love the dedication and the work of Devs, designers,DMs and players all.
Title: Re: Props to the Developers / Desginers!
Post by: archonzero on July 16, 2008, 01:27:45 AM
  I'd just like to say great job on reworking the character creation zone and startup package.  Really lets a character take some time to setup their appearance with equipment, or tailoring their appearance more with the dye selections and increased coin purse.  Very nice to see that a fresh player can start out with the few essential necessities they may require.  Most notably proper equipment, for those tailoring more for image the dye costs really help to lend that feel they're not coming out of a playdoh fun factory of cosmetic/tailoring.  ^^

  CHeers!
Title: Re: Props to the Developers / Desginers!
Post by: Serevain on July 16, 2008, 10:26:06 PM
Whoever worked on the musical scores or simply selected the music for the custom packs... they are simply marvellous. Excellent work on those. They add to the atmosphere a great deal.
Title: Re: Props to the Developers / Desginers!
Post by: Wids on August 08, 2008, 03:36:22 PM
I forget what the place is called but the evil lab on Lake Zarovich, with the blood and the broken cell doors,
defiantly one of the creepiest areas I've ever had the chance to walk through, the sort of place you really don't want to be searching at night.
Been there, done that, got chased out of there by Heretic's big mutant hook horror not long before sunrise.  I couldn't have thought of a better place for an encounter like that.  :D
Title: Re: Props to the Developers / Desginers!
Post by: Heretic on August 24, 2008, 08:17:26 PM
Nice areas in Hazlan, Corv'!

Props tp Corv'!  :rock:
Title: Re: Props to the Developers / Desginers!
Post by: Ric on August 24, 2008, 08:37:21 PM
Look forward to seeing it.  8)
Title: Re: Props to the Developers / Desginers!
Post by: DM Macabre on August 25, 2008, 06:00:25 AM
Props to Soeren for constantly working on the server and constantly making it better with each new update! You rock! :rock:
Title: Re: Props to the Developers / Desginers!
Post by: Eledaar on August 31, 2008, 03:01:49 AM
Just wanted to say that I don't think I've ever seen a more responsive dev team anywhere: I read player complaints about bugs/balancing, and shortly thereafter, I see a post on the changelog with a new update addressing all/most of those issues.  And I've seen this happen several times in the short 1.5-2 months I've been around. O_o

Absolutely marvelous work.  Mad props to Soren and any other wizards/geniuses working in the background I don't know about.
Title: Re: Props to the Developers / Desginers!
Post by: failed.bard on September 21, 2008, 12:48:52 AM
  I'm not sure when the big cats and bears were added to the silver mines, and I'm even more unsure if they'll be spawning outside as normal ones at max spawn, but they're a really nice addition, and it's not often now I see something that's genuinely new to me.  It's nice to see that with all the work being done to get the new domains ready, that the DEVs are still finding time for fleshing out the existing areas.

Spoiler tag on picture here, for people that want to see them for the first time in game.
Spoiler: show

(http://i191.photobucket.com/albums/z245/Failed-Bard/NWN%20Screens/MassiveShadowCrags.jpg)
Title: Re: Props to the Developers / Desginers!
Post by: failed.bard on December 29, 2008, 06:45:45 PM
  I'm a big fan of the cleaned up were cave.  It was a little thing, but it needed to be done.
Title: Re: Props to the Developers / Desginers!
Post by: Taty on January 23, 2009, 06:34:03 PM
Not sure why this topic doesn't exist so I started one. I for one would like to say thank you for the quick fixes on the hak problem and some of the nifty recent additions like all the new descriptive text in certain areas and the tweaking of the herbalism system just to name a couple. You guys take a lot of critisism in your efforts to improve the server. While it is impossible to please everyone with every change we still have a pretty nifty server at the end of the day. So thanks for all your hard work , your thick skins and your dedication to the server we all hold so dear.

~Taty~
Title: Re: Props to the Developers / Desginers!
Post by: Haplo Nexus on January 23, 2009, 07:29:06 PM
Agreed with Taty, Cheers.  :D This server sets my standards so high, that any other one would just seem, mediocre.
Title: Re: Props to the Developers / Desginers!
Post by: Heretic on January 23, 2009, 08:04:08 PM
Not sure why this topic doesn't exist so I started one.

Nu you didn't!

Macabre FTW!  :P

But, yes, good job guys, continual support; ever improving.
Title: Re: Props to the Developers / Desginers!
Post by: fulkren on January 23, 2009, 09:14:51 PM
thanks especially to soren and whoever helped with fixing the CEP appearance problem. really excited about that fix :D
Title: Re: Props to the Developers / Desginers!
Post by: Vokan on January 23, 2009, 10:41:46 PM
I just have to say that this server has some of the best, if not THE best, scripting and area design I've ever seen on an NWN server. Hell, it might as well be a professionally produced MMO, and it sure as heck feels like playing one, except with a dedicated RP setting. Everything from the XP system, to the massive sprawling Ghakis mountains, to the little "atmosphere" messages you get when entering creepy areas...

My huge props to the development team. You've created a masterpiece.
Title: Re: Props to the Developers / Desginers!
Post by: Metal_ash on February 18, 2009, 12:16:54 AM
Even though i have now played here for over a year it still amaze me how awesome this server is, the feeling and the details is just so darn correct and gives a good feeling to it, there is places i have been visiting rather often and i still notice new stuff at them.
I cant really give enough credit to ya guys and girls.
Title: Re: Props to the Developers / Desginers!
Post by: Aldabreck Stone Helm on February 18, 2009, 03:42:47 AM
This is the first server I have played on but I have to say. It is a great place to be. I Talk allot  with new players and I hear how there server was and it makes me glad this one is the one I play on. Thanks guys
Title: Re: Props to the Developers / Desginers!
Post by: Ryltar/ Robert Archer on February 18, 2009, 09:24:02 AM
whatever dev designed that undwater lake map where you actually seem underwater that was cool!
Title: Re: Props to the Developers / Desginers!
Post by: failed.bard on March 11, 2009, 09:17:34 AM
The new areas west of Barovia village, especially the farmlands.  Very realistic, very nicely done. :clap:
Title: Re: Props to the Developers / Desginers!
Post by: Mrjunkie on March 11, 2009, 11:03:31 AM
Seconded, love the new look.
Title: Re: Props to the Developers / Desginers!
Post by: Vespertilio on March 11, 2009, 04:35:38 PM
One word........


Letters!



 :D
Title: Re: Props to the Developers / Desginers!
Post by: Ryltar/ Robert Archer on April 17, 2009, 12:17:46 PM
I want to give all the Devs and Designers another big hand for all their work after scouting out a few other servers I got to say i have yet to find one that comes to the details and enjoyment just from scenery that I get from POTM
Title: Re: Props to the Developers / Desginers!
Post by: Hades on April 22, 2009, 03:16:00 AM
For real guys, mad props on all the work you've done with the server.  Been here since the early beta testing and the changes made over the years have brought this server to my "number 1 slot" with ease.  lol, I remember when there wasn't anything north of Constantine's (save the vampire den I think).  Its great seeing all the added area's and environments.  Keep up the good work guys.  I'm fairly confident (unless have have another house fire and die or something) that I will be here till the server's last day.  I'll enjoy the ever loving hell out of it and honestly, I hope it never comes.  Thanks everyone for making Ravenloft nothing short of spectacular.
Title: Re: Props to the Developers / Desginers!
Post by: DM Macabre on April 22, 2009, 07:42:40 AM
Been greatly impressed by the recent spell-changes! Whomever did it (bad bud?): :rock:
Title: Re: Props to the Developers / Desginers!
Post by: Charon on April 23, 2009, 09:15:00 AM
Nothing to add but  :clap:
Title: Re: Props to the Developers / Desginers!
Post by: LoLJohnFerro on April 23, 2009, 01:17:08 PM
Woot to you guys make potm a great place to rp and such. Well good job and continue the great work.
Title: Re: Props to the Developers / Desginers!
Post by: failed.bard on May 16, 2009, 01:12:53 AM
 :thumbup: for the new midway lower house.  The lower floor has a cozier, more intimate feel, and the upstairs comes across well as a quiet place for weary travellers to rest.
Title: Re: Props to the Developers / Desginers!
Post by: peluscious on July 16, 2009, 10:24:29 AM
The bandits.
Spoiler: show
I found three of them blocking the bridge to the Zeklos lands. It was during the day and i was confused. When i throwed a dart at them with my lowbie and they didn't turn into a wererat or tried to cast a spell on me i rejoiced. Mundane bandits! I wanted that for a long time!

I loved it.
Title: Re: Props to the Developers / Desginers!
Post by: LoLJohnFerro on July 16, 2009, 01:56:32 PM
Yes the bandits deserve a super woot! *Fists bumps with a bandit*
Title: Re: Props to the Developers / Desginers!
Post by: Kilaana on August 25, 2009, 07:38:21 AM
Was it Corvus who did Krofburg? By far the most realistic and amazingly beautiful area I've seen. It has that really rural, peaceful feeling, reminds me very much of the farmscape around here where I live in the UK. It has great potential for this subtle kind of horror lurking underneath all that calm beauty during the day. Love it!
Title: Re: Props to the Developers / Desginers!
Post by: Corvus on August 27, 2009, 07:18:39 PM
Was it Corvus who did Krofburg? By far the most realistic and amazingly beautiful area I've seen. It has that really rural, peaceful feeling, reminds me very much of the farmscape around here where I live in the UK. It has great potential for this subtle kind of horror lurking underneath all that calm beauty during the day. Love it!

Yar! It was me, thanks!  :D Hope you gonna like Hazlan to, its coming soon  ;)
Title: Re: Props to the Developers / Desginers!
Post by: mayvind on August 28, 2009, 04:25:12 AM
i never been to Krofburg.... i need a tour guild ...
Title: Re: Props to the Developers / Desginers!
Post by: LoLJohnFerro on August 28, 2009, 08:41:55 AM
Well I would like to say that the dev are doing an amazing job just the other day I was amazed at the detial of things.
Title: Re: Props to the Developers / Desginers!
Post by: Mrjunkie on August 28, 2009, 09:26:11 AM
Recently visited Krofburg, unfortunately in the dark, but you did a grand job on it Corvus! I will return during the day time to take a better look.
Title: Re: Props to the Developers / Desginers!
Post by: Kilaana on August 28, 2009, 11:49:18 AM
Krofburg isn't a sprawling metropolis like Dementlieu is. Don't expect to go shopping or all-night entertainment. But it's simplicity and rural beauty is very special after all the horrors in Vallaki. And if horror were to return to Krofburg, it would be indeed spine-chilling because of its isolation in the mountains.

So..visit Krofburg while you can! Enjoy its serene beauty before the DMs start plotting  :mrgreen: Now I sound like a travel brochure LOL
Title: Re: Props to the Developers / Desginers!
Post by: DM Tarokka on August 28, 2009, 01:28:30 PM
And they even sell apples there... :)
Title: Re: Props to the Developers / Desginers!
Post by: Metal_ash on September 05, 2009, 05:23:30 AM
Just looked in to some of the new areas that have been put in to the server...all i can really do is to bow down to them that have made this areas.
Thanks for it all.
Title: Re: Props to the Developers / Desginers!
Post by: Mrjunkie on September 05, 2009, 05:55:06 AM
Got a sneak preview of Hazlan, my gods! You lads nd gals went all out! :clap:
Title: Re: Props to the Developers / Desginers!
Post by: PolarSam on September 05, 2009, 07:24:53 PM
Just wanted to say that as a new player I am blown away by how good the place looks. Beautiful during the day, creepy at night. My hat is off to you all.
Title: Re: Props to the Developers / Desginers!
Post by: Heretic on September 10, 2009, 11:59:05 AM
Good job to Corvus on Hazlan's Lawgiver's cathedral, work of art!
Title: Re: Props to the Developers / Desginers!
Post by: failed.bard on September 11, 2009, 04:30:55 AM
Good job to Corvus on Hazlan's Lawgiver's cathedral, work of art!

Words really fail to describe the job he did on it, from the over all building, to some of the small touches inside.  It really is a work of art.
Title: Re: Props to the Developers / Desginers!
Post by: Mrjunkie on September 11, 2009, 12:18:05 PM
A grand job done on Bluebeards castle, i love the rustic setting of Blaustein!
Title: Re: Props to the Developers / Desginers!
Post by: Corvus on September 11, 2009, 12:36:08 PM
Working my ass of in the toolset, hopefully we'll have a functioning Hazlan in a few days!  :lol:


"working my ass of " (yea right)  ;)
Title: Re: Props to the Developers / Desginers!
Post by: LoLJohnFerro on September 11, 2009, 09:00:41 PM
Great job corvus! I take it that patch is going to be epicly gigantic?
Title: Re: Props to the Developers / Desginers!
Post by: Mrjunkie on September 12, 2009, 04:22:50 PM
The Castle Ravenloft, loaaads of details, a massive place and a true maze, around every corner is Mystery.

Scooby doo nd Mystery gang, eat your heart out! :twisted:
Title: Re: Props to the Developers / Desginers!
Post by: Ryltar/ Robert Archer on September 15, 2009, 06:26:17 PM
The Castle Ravenloft, loaaads of details, a massive place and a true maze, around every corner is Mystery.

Scooby doo nd Mystery gang, eat your heart out! :twisted:

 :lol: now there would be one episode i would watch of the 'gang' see how long they really last against the real thing  :lol:
Title: Re: Props to the Developers / Desginers!
Post by: DM Macabre on September 19, 2009, 08:38:06 AM
To Corvus! Awesome work with Hazlan!  :rock:
Title: Re: Props to the Developers / Desginers!
Post by: failed.bard on September 19, 2009, 08:51:09 AM
To Corvus! Awesome work with Hazlan!  :rock:

 :thumbup:  Maria may have been running for her life through Itu Skoven, but it's a beautiful place to get chased.  The extra touches in the Fane are nice as well.  It has the feel of being an important cultural place nowm in addition to the impressive testament to the Iron Tyrant's glory that it already was.
Title: Re: Props to the Developers / Desginers!
Post by: Mrjunkie on September 20, 2009, 06:33:02 AM
Like the done up werewolf cave!
Title: Re: Props to the Developers / Desginers!
Post by: LoLJohnFerro on September 20, 2009, 09:04:21 AM
To Corvus! Awesome work with Hazlan!  :rock:

 :thumbup:  Maria may have been running for her life through Itu Skoven, but it's a beautiful place to get chased.  The extra touches in the Fane are nice as well.  It has the feel of being an important cultural place nowm in addition to the impressive testament to the Iron Tyrant's glory that it already was.

Hazlan was amazing and being a proud elf getting stuck in thier well was funny to rp out. Well great job corvus!
Title: Re: Props to the Developers / Desginers!
Post by: Rixula on September 20, 2009, 10:26:06 AM
Just beatifull work... ;)
Title: Re: Props to the Developers / Desginers!
Post by: herkles on September 20, 2009, 01:52:16 PM
Hzlan is awesome, that is all I really have to say about that place :)
Title: Re: Props to the Developers / Desginers!
Post by: benyc on September 24, 2009, 08:39:52 AM
from reading posts on the forums, it sounds like ravenloft has got a -lot- bigger since i first played. cant wait to get further out and see it all. the attention to detail in terms of area design and systems is one of the things that brought me back here, as well as a dedicated playerbase.

now i just need to buy that graphics card and big monitor ive been putting off getting for the last 2 years, then crank up the settings and make the most of the long visibility distance
Title: Re: Props to the Developers / Desginers!
Post by: Badbelly on November 09, 2009, 01:26:00 PM
Thanks for the addition of the Oxen! Things like these greatly enhance role play and immersion. Keep them coming :)
Title: Re: Props to the Developers / Desginers!
Post by: DM Macabre on November 16, 2009, 02:36:10 PM
Great work updating the village of Barovia areas!  :rock:
Title: Re: Props to the Developers / Desginers!
Post by: DM Tarokka on April 17, 2010, 02:40:42 PM
I have not crafted any of my characters' cloaks yet, but I've scrolled the choices. Good, really. I love it. As all of us I believe... Thanks!
Title: Re: Props to the Developers / Desginers!
Post by: k_moustakas on April 17, 2010, 04:46:56 PM
cloak crafting ftw!
Title: Re: Props to the Developers / Desginers!
Post by: Telkar on April 17, 2010, 04:48:46 PM
 :dancing: Hooray for cloak crafting!
Title: Re: Props to the Developers / Desginers!
Post by: Vespertilio on April 17, 2010, 04:55:14 PM
Happy happy, Joy joy!


Thanks so very much for implementing, cloak crafting, goodbye ugly 'surfboard' on back!

Title: Re: Props to the Developers / Desginers!
Post by: Budly on April 17, 2010, 08:47:42 PM
Ohh next revolution in NWN, cloak crafting, the part which grinded down World of Warcraft  :lol:

A welcome addon jokes aside! :)
Title: Re: Props to the Developers / Desginers!
Post by: Purist on April 18, 2010, 12:05:09 AM
Was gonna make a new topic just to thank for the new Cloak crafts but this one already exists, so thank you very much! Allah akbar!
Title: Re: Props to the Developers / Desginers!
Post by: Emomina on April 18, 2010, 12:45:54 AM
The script the scripts the scripts.

I never cease to be amazed how alive the world can appear by the scripts in place.

Getting chased into a tavern by a monster, and seeing some patrons run for the door, others recede further in the building, and some buff up to confront the monster. Its just great.
Title: Re: Props to the Developers / Desginers!
Post by: DM Tarokka on April 18, 2010, 04:11:44 AM
The script the scripts the scripts.

I never cease to be amazed how alive the world can appear by the scripts in place.

Getting chased into a tavern by a monster, and seeing some patrons run for the door, others recede further in the building, and some buff up to confront the monster. Its just great.

Actually it's been noted many times when the fleeing/failing morale system didn't work properly, but what Emomina states here is right, it gives a sense of real people with individual decisions. Good work with the AI so far, seconded.
Title: Re: Props to the Developers / Desginers!
Post by: Aahz on April 18, 2010, 09:03:13 AM
The script the scripts the scripts.

I never cease to be amazed how alive the world can appear by the scripts in place.

Getting chased into a tavern by a monster, and seeing some patrons run for the door, others recede further in the building, and some buff up to confront the monster. Its just great.

Actually it's been noted many times when the fleeing/failing morale system didn't work properly, but what Emomina states here is right, it gives a sense of real people with individual decisions. Good work with the AI so far, seconded.

Just to point out, that it actually still does not work properly. Its just broken at an acceptable level.
Title: Re: Props to the Developers / Desginers!
Post by: bidocks on May 03, 2010, 01:05:18 PM
I like that:  Broken at an Acceptable Level.

I like the system, broken or not, more realistic, I think.
Title: Re: Props to the Developers / Desginers!
Post by: Telkar on May 23, 2010, 10:07:55 AM
Quote
- Made varnishes applicable on gloves (experimental).

 :bow:
Title: Re: Props to the Developers / Desginers!
Post by: Telkar on June 02, 2010, 09:00:08 AM
I've got only one word for all those juicy haks and additions in the last update: Awesomeness

Well also those...

The new familiars are uber cool.

I've also a very good feeling about the parry skill, as it takes focus off tanks with tower shields.

And many other things, I'm really touched by the effort you still put in the server  :bow:
Title: Re: Props to the Developers / Desginers!
Post by: hugolino on June 02, 2010, 09:11:49 AM
Yes, props for the new familiars and the new parry skill. The changes are unexpected and yet make so much sense. (Yes, I do miss the panther familiar but the house cat familiar and others ease that loss nicely.)
Title: Re: Props to the Developers / Desginers!
Post by: dark_majico on June 10, 2010, 06:17:56 AM
The panther familiar is retardedly powerful, thanks for replacing them with cats, and for the new additions.
Title: Re: Props to the Developers / Desginers!
Post by: DM Macabre on July 13, 2010, 07:01:31 AM
Awesome Greater Catacombs in Barovia! Love especially the traps there! :thumbup:
Title: Re: Props to the Developers / Desginers!
Post by: DM Tarokka on July 13, 2010, 07:43:42 AM
I foresee some dungeon runs "old style", being in there for hours and hours. The challenges are lots, not many places where resting, traps anywhere, high level monsters. I still don't know how I managed to keep myself alive to liberty! (Of course I was invisible all the time, but that only is not enough). Big, complicated, I was tense all the time looking for a way out. I definitely love it, hope to find a party to go in there soon :)
Title: Re: Props to the Developers / Desginers!
Post by: Dhark on July 31, 2010, 10:33:32 PM
Just took a look at about half the sewers in the Port .

Great job !..about the only thing I might change is a bit more threatening in the conversations from the black market area .....its about as scarey as the bazzar .
Title: Re: Props to the Developers / Desginers!
Post by: Telkar on September 07, 2010, 05:28:03 AM
Thumbs up to Bluebomber for the Gothic Earth resources on vikings.  :mrgreen:
Title: Re: Props to the Developers / Desginers!
Post by: Telkar on September 09, 2010, 08:52:32 AM
Quote
- Added rest menu option to toggle various feedback.

 :thumbup:  :mrgreen:
Title: Re: Props to the Developers / Desginers!
Post by: Aahz on September 09, 2010, 09:17:47 AM
Quote
- Added rest menu option to toggle various feedback.

 :thumbup:  :mrgreen:

Love the options!  :thumbup: :dancing:
Title: Re: Props to the Developers / Desginers!
Post by: melzaren on September 09, 2010, 03:10:17 PM
Quote
- Added rest menu option to toggle various feedback.

 :thumbup:  :mrgreen:

Love the options!  :thumbup: :dancing:

It seems like just yesterday these features were discussed and they're already added.   I'm in awe of how quickly new ideas are implemented here.  The staff deserves a HUGE deal of credit!

Title: Re: Props to the Developers / Desginers!
Post by: Kenkaku on September 21, 2010, 11:34:13 PM
Wow, I know this may sound noobish but I just found my way up to the Baratak Mountains and, I must say, This place is BEAUTIFUL! Seriously, Mad props to our Dev team. I haven't been this stunned since I saw the sunset in Oblivion a few years back!
Title: Re: Props to the Developers / Desginers!
Post by: WildPirate13 on September 22, 2010, 05:53:20 PM
[removed by poster]
Title: Re: Props to the Developers / Desginers!
Post by: Emomina on September 22, 2010, 07:36:30 PM
Its serious, the amount of attention to detail in every single area, is top drawer.
Lately been re-appreciating Midway Haven. I love renoticing every nook, cranny, atmospheric blurb, and NPC description.
If you can not get immersed in PotM, its a lack of imagination.
Title: Re: Props to the Developers / Desginers!
Post by: Shadowthrone on September 29, 2010, 08:12:09 AM
I like the latest RP XP system, it seems to give a nice steady flow of reasonable experience for roleplay - not too much, not too little in my opinion.
Title: Re: Props to the Developers / Desginers!
Post by: jugnaut on October 24, 2010, 12:00:20 AM
Leather boot crafting is pretty awesome.  Thanks guys, keep up the good work.  I'd love to see leather cloaks, gloves, and hoods/helmets.  Also would love to see poison varnishes being possible.
Title: Re: Props to the Developers / Desginers!
Post by: DM Tarokka on October 24, 2010, 01:33:39 AM
Leather helmets are already possibile with a specific material...
Title: Re: Props to the Developers / Desginers!
Post by: DM Tarokka on October 24, 2010, 04:28:03 AM
Anyway tested the system a bit and I honestly see just positive sides.

1) There is actually something which had been long asked, that is more variety for some crafts.
2) A very newbie-friendly system which allows to earn some coins with a very minimal cost, that of the "perpetual" patterns, and a minimal risk, that of hunting animals and cutting trees.
3) A system which grants earning which is not dependent on a necessary dungeoning.
4) Provided the weight of some of the items produced (and of craft materials), enforcing/stimulating collaborations and trades.

I love this server...
Title: Re: Props to the Developers / Desginers!
Post by: DM Macabre on November 12, 2010, 03:44:52 PM
Props to Lockleed! AWESOME work on Har Akir! :thumbup:
Title: Re: Props to the Developers / Desginers!
Post by: HellsPanda on November 13, 2010, 03:33:10 AM
I am throwing myself behind Lockleed about HarAkiri


my only complaint is.... connect those transitions, I keep wanting to run that way, but cant get further!
Title: Re: Props to the Developers / Desginers!
Post by: Aahz on January 26, 2011, 09:36:02 AM
Completely lost in the tide of the new Raise dead / Resurrection Sustem.... Is the completely fantastic addition of being able to add the cool accessory items to your appearance that take up the wing space!

Thanks for that!

one question, is there a cloak model that you can see the accessories through or do all cloaks cover them?
Title: Re: Props to the Developers / Desginers!
Post by: Telkar on January 26, 2011, 09:55:11 AM
Just want to praise the awesome music around. I like the music change to the Port-a-Lucine areas too.
Title: Re: Props to the Developers / Desginers!
Post by: herkles on January 27, 2011, 11:08:44 AM
I will also thank the devs for the fireworks and the firework store in port-a-lucine :)
Title: Re: Props to the Developers / Desginers!
Post by: Jadow_Valroth on January 27, 2011, 03:20:16 PM
I felt the need to go ahead and give props to all of the team. Since I first started playing herre back around Mid '05. This server has comes leaps in bounds, and so much has changed that I feel like I'm re-learning things I was certain I knew like the back of my hand. Such as, the crypts of Barovia after I went there for the first time in a long time last night.

On the way back to Vallaki, I was thinking how back then, I ran around on Jadow and mapped out every bit of the world I could get access to, and all these years later, garanted, with some extended breaks at some points, that the world really has grown quite large.

So, what's it, props to you guys, on a overall job well done.
Title: Re: Props to the Developers / Desginers!
Post by: DM Macabre on February 01, 2011, 02:30:09 PM
Thanks to Soren and helpers for all the new DM tools and commands!

They allow a totally new experience of dming! Thanks!  :rock:
Title: Re: Props to the Developers / Desginers!
Post by: Illy-Dan on February 15, 2011, 09:31:30 AM
I got to use the new Death System today (where you can choose to fade and when to stand), I honestly think it is great!
Title: Re: Props to the Developers / Desginers!
Post by: Kenkaku on February 22, 2011, 11:00:53 PM
I had my first experience with the new 'Playing Dead' option for when you stabilize and I must say, LIFE-SAVER! o_o;; There's nothing more terrifying than stabilizing with a pair of Caliban Gangleaders tea-bagging your corpse, waiting for you to get back up.
Title: Positive system experience
Post by: harlock on February 28, 2011, 10:12:41 AM
Making this thread to thank those that work their @ss off to balance server and make it more realistic. Also cause i realized that last month we have a patch every 3 or so days.

For now i want to thank those that worked on monster's AI. Yesterday i noticed that some enemies, if not all, are using hide, when i was hunting hook horrors. Was just one in front of me so i rushed for it's head and suddenly i got surrounded by seven more large and greater hook horrors, same happened with juju zombies.
Things like that makes dungeoning more difficult, gives meaning to CRs and spot skill that was used only when dm was there. Also gives meaning to elf's feat that can spot and search automatically
Title: Re: Possitive system experience
Post by: Threefold on February 28, 2011, 11:30:20 AM
Pretty much every @ system. Love all those things. Writing, Markers, description changes, etc etc.

The faction systems, which are to RP what dungeons are to adventuring.

The bounties...

The mist travel...

Blurghg. So much stuff.
Title: Re: Possitive system experience
Post by: Dhark on February 28, 2011, 01:25:54 PM
My pirate dies at the week end & after a failed raise dead, up rose his zombie , wearing his hat !  8)   Yeah I know simple things please simple minds
Title: Re: Possitive system experience
Post by: Kenkaku on February 28, 2011, 01:29:39 PM
My pirate dies at the week end & after a failed raise dead, up rose his zombie , wearing his hat !  8)   Yeah I know simple things please simple minds

Pirate-hat wearing zombehs... So many things wrong and right about that. I expect a certain DM to be spawning Pirate Zombehs before the days end >.>


btw, +1 for the epic crafting skills. Simple, fairly easy and highly logical. Just one more recipe to go...
Title: Re: Possitive system experience
Post by: Illy-Dan on February 28, 2011, 02:09:00 PM
The Mark system & Monster AI are both amazing, honestly I've never seen an AI on NWN behave so fluidly.  Just as Three pointed out, charging a Skelly-bob only to have 20 of his mates pop out of Hide is both awesome and terrifying in equal measure (happened in level 2 Crypts yesterday).
Title: Re: Possitive system experience
Post by: Zarathustra217 on March 01, 2011, 04:08:36 AM
Thanks for the praise all, definitely worth stickying! (in my entirely unbiased opinion at least)
Title: Re: Positive system experience
Post by: DM Nocturne on March 01, 2011, 05:01:15 AM
I'd like to sing happy songs about the whole MPC system. Although it has had its share of bugs and challenges, the opportunity this server provides to people like myself is great, to really express myself and have jolly times with others.

So thanks to EO, Zarathustra, and whoever else I am not aware of that worked on it.
Title: Re: Positive system experience
Post by: The Nightman Cometh on March 04, 2011, 10:09:55 PM
The weather system and seasonal changes.  With the changes in the season and lack of the ferry, or the herbs that change and add dynamics to what would otherwise be a boring and static chore of gathering them.   This is something that I have never seen done better on any NWN server.  It gives the environment an impact on RP and a true feeling of immersion.  That is one of the many things I absolutely adore about the server.
Title: Re: Positive system experience
Post by: DM Tarokka on March 04, 2011, 10:43:07 PM
Something I have really appreciated in time, apart all the things told so far, is the fastness our developers fix major and minor bugs. When something takes longer to be fixed, be sure it is something really nasty. There is 0 laziness in our developing staff :)
Title: Re: Positive system experience
Post by: Sidhel on March 04, 2011, 10:49:56 PM
Something I have really appreciated in time, apart all the things told so far, is the fastness our developers fix major and minor bugs. When something takes longer to be fixed, be sure it is something really nasty. There is 0 laziness in our developing staff :)

Agreed times Infinity

I'm amazingly impressed how fast the developers work to fix problems and change systems.
Title: Re: Positive system experience
Post by: Geiger on March 05, 2011, 12:14:43 AM
AI, Community, Winsauce.
Title: Re: Positive system experience
Post by: Illy-Dan on March 07, 2011, 11:10:04 AM
o) The way in which the mists outside the Vampire Crypts shift and move when a character casts within them.

o) The way bandits will actually come looking for me in I rest in their cave.

o) The Mark system....again. :D

o) Monsters in Hide.

o) Monsters calling for their mates.

o) AMPCs

o) MPCs

o) Barovia.

o) The Red Vardo.

o) An active server economy.

o) Non-magical arms & armour that is useful.

o) The crafting system.
Title: Re: Positive system experience
Post by: HellsPanda on March 07, 2011, 11:12:09 AM
the OCR system, and spells effect on the OCR
Title: Re: Positive system experience
Post by: Illy-Dan on March 07, 2011, 11:49:22 AM
I forgot two earlier:

o) Ghouls running on all fours.

o) The way werewolves fall onto one hand, struggle to get up, prior to collapsing.

Both of these look awesome.
Title: Re: Positive system experience
Post by: Kenkaku on March 07, 2011, 12:38:32 PM
Running into a room with four Skeleton Warriors. One with Sword/Board, One with a Greatsword, One with a Dire Mace and the last going fisty-cuffs.  8) Epic.
Title: Re: Props to the Developers / Desginers!
Post by: Vaku on March 09, 2011, 01:22:28 AM
Wow! loving the university so far!
Title: Re: Props to the Developers / Desginers!
Post by: Telkar on March 09, 2011, 11:08:14 AM
Quickened herbalism - superb. =)

University - nice, and also great to have a bit more outdoors areas in Dementlieu.

Not sure on enchanting yet, but it's curious. Disappointed my main doesn't have enough arcane capacity to practice it, but I know the restriction is feasible. More fun RPing it with a good mage anyway.
Title: Re: Props to the Developers / Desginers!
Post by: Glade on March 09, 2011, 11:12:56 AM
One thing I'd say about the death system is the DC 90 thing is a bit high. I can't see many people stabilizing, wheras with the old system, there was a higher chance to stabilize. Other than that, I love the system. :)
Title: Re: Props to the Developers / Desginers!
Post by: HellsPanda on March 09, 2011, 11:31:15 AM
actually it has the exact same chance on average, only you never see a roll vs dc that looks impossible
Title: Re: Props to the Developers / Desginers!
Post by: herkles on March 09, 2011, 11:45:45 AM
the base chance is a 10% as it is dc 90 against a d100 thus 10% with approxmitly 10 or so chances. I believe con or fort lowers the DC thus making the % to live higher, can some one confirm this for me?

anyways Props for the university and enchanting I can't wait to use them as they are cool! :D
Title: Re: Props to the Developers / Desginers!
Post by: Glade on March 09, 2011, 12:02:23 PM
Ahh. I see now. :)
Title: Re: Props to the Developers / Desginers!
Post by: Norture on April 27, 2011, 09:44:40 PM
I just saw enchanting for the first time, it looks absolutely amazing. Unfortunately, it gives Zach horrific flashbacks to Azalin's soul machine, and he will never be able to enchant.  :lol:
Title: Re: Props to the Developers / Desginers!
Post by: WildPirate13 on May 02, 2011, 03:07:52 PM
[removed by poster]
Title: Re: Props to the Developers / Desginers!
Post by: DM Tarokka on May 02, 2011, 03:09:56 PM
Seamus: "Britons!"
Title: Re: Positive system experience
Post by: kyoung2200 on May 04, 2011, 01:40:50 AM
You guys put a lot of work into this server, and it shows, as all of these extra elements really bring the server to life, and give us this atmosphere.  So, when you all undoubtedly get scouted and hired on to make the next big RPG, make sure we get to beta test it? ;)
Title: Re: Props to the Developers / Desginers!
Post by: Norture on May 06, 2011, 07:40:01 PM
I'm not sure when this went in, or if it's always been there and I only noticed due to traveling the zone frequently to mine, but I really like that some of the trees in the southern farms zone change with the season.
Title: Re: Positive system experience
Post by: Taty on May 09, 2011, 02:30:37 PM
Nice job on the changes to armour crafting ! the matching left to right , or vice versa is very handy.

~Taty~
Title: Re: Props to the Developers / Desginers!
Post by: respawnaholic on May 09, 2011, 11:49:44 PM
I'm not sure when this went in, or if it's always been there and I only noticed due to traveling the zone frequently to mine, but I really like that some of the trees in the southern farms zone change with the season.

I think that might be new because I just literally noticed that the other day myself. it is a nice touch.
Title: Re: Props to the Developers / Desginers!
Post by: Kenkaku on June 24, 2011, 02:58:08 PM
Wanted to say props to the xp system allowing lower level characters to get xp even with us evil high-levels around :lol: It's nice to be able to party with some lowbies and not completely ruin their progression.  :)
Title: Re: Props to the Developers / Desginers!
Post by: WildPirate13 on June 26, 2011, 12:21:20 PM
Wanted to say props to the xp system allowing lower level characters to get xp even with us evil high-levels around

And of course the whole group rocks.. even though I may once in a blue moon.. bitch a bit :)

Thank you for your time and work!
Title: Re: Props to the Developers / Desginers!
Post by: Norture on July 26, 2011, 11:17:24 PM
I really like the wider variety of season changing trees, it especially makes a difference in the winter.
Title: Re: Props to the Developers / Desginers!
Post by: VeeTpl on July 27, 2011, 02:26:36 PM
I play on Ravenloft barely three weeks, but in case of my Holidays and my overall impressions of the server - I shall share a few words.

First off, the music selection. For me, as a soundtrack lover, the selection is neat and blends in perfectly with the dark mood of the world. In fact, just after my first Ravenloft session - I converted all BMU into MP3's, tracking the soundtracks one by one. Really awesome.

The overall grim and heavy mood. I honestly had no idea, that D&D can be such deliciously dark setting. Of course, Land of the Mists (just a place of many), but still... Good work on expressing that through fogs, nighttime, how grinding is a challenging and punishing thing if done wrong - you just did those elements in a matter I have been always dreaming of, since I started playing NWN on RP servers. Everything I played before was more or less about RP, but always in some decent amount about builds. But here? You can RP freely and still be a major element of the story. You can just RP and you feel rewarded.

And the community in itself. I played on quite a number of servers (many of them died already), and Ravenloft easily stands at the glorious TOP for its quality and dedication. Good work, for sure. ;)

All in all, Ravenloft - Prisoners of Mist immersed me in a way that I think.. any server will ever fail to deliver. I am happy I finally decided to jump in here. Because I will definitelly stay for longer, contributing here and there. You guys are great for doing this. Bloody well done!
Title: Re: Props to the Developers / Desginers!
Post by: Budly on July 27, 2011, 04:28:13 PM
I say, the immersion been really good on small servers! But here on POTM they often manage to bring it on a bigger scale!
Title: Re: Props to the Developers / Desginers!
Post by: Telkar on September 06, 2011, 01:05:14 PM
Quote
Scripting and System changes:

- Reenabled the Special Self and Special Other feats.

- Made the Wondrous Mirror of Changing Faces able to change bodypart colours.

- Enabled an option for crafting clothings that allows you to skip five appearances ahead (or backward).

- Fixed an issue with being hit by subdual when already subdued.

Soren deserves a praise. One of the least lazy people I know of.  :)
Title: Re: Props to the Developers / Desginers!
Post by: herkles on October 19, 2011, 12:33:45 PM
Quote
- Made RP XP no longer count toward the XP cap.

woo, yea, this is great news! thanks Devs!
Title: Re: Props to the Developers / Desginers!
Post by: Gorasin on October 21, 2011, 10:44:10 AM
I thank you for the weekend in hell. I faced Elketh at max spawn. The cinematic story was beyond belief and then came facing the lord of the tower.
There was no DM there but the danger and chance of life loss was beyond belief. The strength to face the lord of the tower took everything I had and more. There was no way to guess the kind of power shown there. His guards proved their mettle as Elketh slammed me with spell after spell. Their strength was immense as they tore my flesh and he my mind.
I lived and relish this challenge. Never again shall I walk alone to face a true opponent on maximum spawn as Elketh. I tip my hat to you.
Title: Re: Props to the Developers / Desginers!
Post by: Emomina on October 21, 2011, 10:12:34 PM
Quote
- Made the gates of Vallaki lock at night.
awesome  :lightbulb:
Title: Re: Props to the Developers / Desginers!
Post by: monsinyana on October 22, 2011, 12:52:06 AM
Quote
- Made the gates of Vallaki lock at night.
awesome  :lightbulb:

yeah

you implemented that fast from initial concept to inclusion. kudos
Title: Re: Props to the Developers / Desginers!
Post by: Norture on October 29, 2011, 04:15:04 AM
Hazlan is really awesome, I'm looking forward to it being fully added and accessible by players.
Title: Re: Props to the Developers / Desginers!
Post by: Corvus on October 29, 2011, 04:55:24 AM
Hazlan is really awesome, I'm looking forward to it being fully added and accessible by players.


[Takes a bow] Working on it!
Title: Re: Props to the Developers / Desginers!
Post by: DM Strigoi on November 09, 2011, 08:01:25 PM
not sure if this was recognized yet, but i love the changes to the dining room area at the Blue water Inn :)
Title: Re: Props to the Developers / Desginers!
Post by: Emomina on December 31, 2011, 02:45:08 AM
Quote from: SÝren
Changelog - December 30th 2011 Version BETA 1.90q title "Bark Syrup."

Area, Item and NPC changes:
- Added new spawn types to some Hazlan areas.
- Revised the treasure setup of the Sullen Woods.
- Made the herbalist in the Hala hospice in Port-a-Lucine sell certain potions.  = :) 

Scripting and System changes:
- Made death of familiars and animal companions require raise or resurrection.  = :)
- Made using crowbars break stealth and invisibility.    = :)
All changes are nearly always good, but this update is quite awesome. The three I smilied are fantastic additions.
Title: Re: Props to the Developers / Desginers!
Post by: Norture on December 31, 2011, 02:59:36 AM
The familiar thing is pretty well done, I was just testing it out with Tarokka. It hit me right away that the familiar became more like a companion. I have to think about my companion and its health, letting it die is expensive. 100g per level btw, so everyone knows.
Title: Re: Props to the Developers / Desginers!
Post by: Heretic on January 01, 2012, 01:33:42 AM
Lets post under 'Systems' for feedback on the new changes concerning familiars.

http://www.nwnravenloft.com/forum/index.php?topic=26628.0

Cheers.
Title: Re: Props to the Developers / Desginers!
Post by: Norture on February 09, 2012, 12:00:50 PM
- Made it possible to store the entire inventory of container items at once at a faction storage.


I'm not even in the Vardo anymore and I'm thanking you for this one. No more herbs, one by one by one.
Title: Re: Positive system experience
Post by: DM Tarokka on February 23, 2012, 01:01:18 AM
Always sincerly amazed at how fast some things are implemented, and after a very few tweaks, working pretty correctly; and how the idea of the general balance is always kept in mind. Saying this from DM perspective but also from that of the player client on which often I have a go.
Title: Re: Positive system experience
Post by: Amon-Si on February 23, 2012, 01:03:18 AM
Always sincerly amazed at how fast some things are implemented, and after a very few tweaks, working pretty correctly; and how the idea of the general balance is always kept in mind. Saying this from DM perspective but also from that of the player client on which often I have a go.

+... at least 7million, and I've been here a long, -long- time :)
Title: Re: Positive system experience
Post by: monsinyana on March 11, 2012, 08:49:19 PM
Yeah seriously.. the whole team from DMs to codes really goes all out.

Youre all very patient and very professional as well.
Title: Re: Props to the Developers / Desginers!
Post by: Springer on May 26, 2012, 11:57:07 AM
Noticed today that lake turns into ice during the winter. Its amazing!
Title: Re: Props to the Developers / Desginers!
Post by: monsinyana on May 26, 2012, 04:30:32 PM
i noticed that in the vistani area too and was really impressed as well!
Title: Re: Props to the Developers / Desginers!
Post by: herkles on June 09, 2012, 02:06:11 AM
Heretic, you are simple awesome! when the watcher place goes IG, wow just wow that is an awesome place. kudos to all the good work  :D
Title: Re: Positive system experience
Post by: Feronius on June 21, 2012, 04:25:15 AM
Yeah, just want to give a general thumbs up in this thread for the constant updates to the server. Amazing how dedicated you guys are.
Title: Re: Props to the Developers / Desginers!
Post by: herkles on June 26, 2012, 11:46:48 AM
Thanks to all the devolopers who continue to make this place amazing  :mrgreen:
Title: Re: Props to the Developers / Desginers!
Post by: Feronius on June 26, 2012, 11:55:02 AM
Noticed today that lake turns into ice during the winter. Its amazing!

..doesn't seem to happen for me. Unless it's only visible with the "shiny water" option on and is supposed to be glitching like a texturebug..?
Title: Re: Props to the Developers / Desginers!
Post by: Winter83 on June 27, 2012, 04:32:35 AM
Noticed today that lake turns into ice during the winter. Its amazing!

..doesn't seem to happen for me. Unless it's only visible with the "shiny water" option on and is supposed to be glitching like a texturebug..?

No shiny-water needed. Just watch, observe young padawan and bow the to pixel-miracles brought to us by the Dev-side of the Power!
Title: Re: Props to the Developers / Desginers!
Post by: Merrien on June 27, 2012, 01:58:04 PM
Spotted it last night!  Was super cool and made me think cold cold thoughts!
Title: Re: Props to the Developers / Desginers!
Post by: herkles on June 27, 2012, 02:08:34 PM
also whats neat is that the garda now emote [blows the garda horn] when the NPCs do it :)
Title: Re: Positive system experience
Post by: monsinyana on July 26, 2012, 09:07:24 PM
The latest update allowing melee spells to apply to gloves and projectiles is just genius

thanks so much for that!
Title: Re: Props to the Developers / Desginers!
Post by: DM Strigoi on August 10, 2012, 03:30:25 PM
Thanks for fixing the faction bugs with the feats!  :rock:
Title: Re: Props to the Developers / Desginers!
Post by: Feronius on August 14, 2012, 03:57:33 AM
Passive jobs seem to finally be put to use more effectively with the lower statistics required, props for that.

It really makes it much more possible for me to RP a lower level character in Dementlieu and level through RP. Since the stat requirements there haven't been made much higher, which is great.
I also like how Dementlieu jobs have slightly higher wages, which makes sense, because everything there is generally a lot more expensive than in Vallaki. (Food, rooms, etc.)
Title: Re: Positive system experience
Post by: Feronius on August 17, 2012, 01:26:28 PM
That new dye system has received enough praise by now, I want to say I really liked the system implemented before that, the weather messages?
It's really an amazing subtle way to display the weather and great to enhance your RP with, wear a hat if there's no wind on a hot day, lowering your hood if it's storming, etc.
Title: Re: Props to the Developers / Desginers!
Post by: Ryltar/ Robert Archer on August 30, 2012, 04:34:19 PM
Whoever redesigned the crypts below the outskirts temple bravo to you! I love the choice to light up the crypts with the torches :D

only critque i have is the spawns altely seem unusually high all the time and i regularly have been going down there with others and we keep getting what seems to be max deadly spawn on the first floor and second etc....

also whats up with maddened corpses and their seemingly ungodly stealth? i got a lvl 8 ranger built in spot and search and he never seems to be able to spot them yet he gets no xp from them anymore so there obviously less level then he is seems strange to me that someoen with a unbuffed 26 spot/search cant see those buggers till they attack
Title: Re: Positive system experience
Post by: LackofCertainty on August 30, 2012, 08:52:00 PM
The latest update allowing melee spells to apply to gloves and projectiles is just genius

thanks so much for that!

So much this.  :mrgreen:
Title: Re: Positive system experience
Post by: Ryltar/ Robert Archer on August 30, 2012, 09:13:45 PM
The latest update allowing melee spells to apply to gloves and projectiles is just genius

thanks so much for that!

So much this.  :mrgreen:

Agreed!
Title: Re: Props to the Developers / Desginers!
Post by: herkles on October 23, 2012, 01:55:16 PM
Quote
- Implemented system for poisoning potions, drinks and food.


and the borcans rejoiced!  :twisted: thanks :)
Title: Re: Positive system experience
Post by: Avatar6666 on March 30, 2013, 01:21:12 PM
The latest update allowing melee spells to apply to gloves and projectiles is just genius

thanks so much for that!

So much this.  :mrgreen:

Agreed!

I agree though this really hurt the AA PRC. Any chance that you can make Ranger be able to take AA with out a level of magic, tht would make them a bit more effective.
Title: Re: Positive system experience
Post by: Draxiss on April 01, 2013, 09:24:36 PM
Sometimes, I think the server is slightly aware, because some pretty awesome things have happened within it that really fit (watching someone get stalked by big, scary wolves -> Really cool.)
Title: Re: Props to the Developers / Desginers!
Post by: Crimson Shuriken on May 10, 2013, 05:45:02 AM
The vault of attainment might just be the most atmospheric place to me. We found Sacha's notes but not his decoder so says a lot that a place can have a cliffhang ending and still satisfy. Thanks for making it.
Title: Re: Props to the Developers / Desginers!
Post by: Apocrypha on May 10, 2013, 02:49:41 PM
The vault of attainment might just be the most atmospheric place to me. We found Sacha's notes but not his decoder so says a lot that a place can have a cliffhang ending and still satisfy. Thanks for making it.

This +1!  Major goosebumps to find Sasha Petrovich's notes... :)
Title: Re: Props to the Developers / Desginers!
Post by: Feronius on May 28, 2013, 01:50:15 PM
Props to the developers for continuously working on matters related to the stabilisation issues.
Things may not be flawless yet, but there has been such a drastic improvement over the past few weeks.

About a week ago a daily restart or even twice a day was mandatory or things like conversations took ten seconds.
Right now it appears like we can do without a reset for at least a few days at a time, which is a massive difference.


So thanks for that. As well as the relatively smooth hak pack release and updates for the most important bugfixes.
Title: Re: Props to the Developers / Desginers!
Post by: Zarathustra217 on May 28, 2013, 02:14:51 PM
Props to the developers for continuously working on matters related to the stabilisation issues.
Things may not be flawless yet, but there has been such a drastic improvement over the past few weeks.

About a week ago a daily restart or even twice a day was mandatory or things like conversations took ten seconds.
Right now it appears like we can do without a reset for at least a few days at a time, which is a massive difference.


So thanks for that. As well as the relatively smooth hak pack release and updates for the most important bugfixes.

Glad it's being noticed! Not done tweaking yet, but will get there eventually.
Title: Re: Positive system experience
Post by: monsinyana on July 05, 2013, 07:24:44 PM
I like to show a lot of new players around server when i meet them

one thing I'd like to point out is at some point every single one of them makes a comment about the systems in place here and how impressed they are


since most of us are 'in' it every day i think we forget just how much nuance and work has gone into our server

on behalf of all those that have positive system experiences that ive heard expressed (but that havent come here to say so) i just want the dev team to know all their hard work is highly appreciated and noticed and commented upon regularly, even if they might not see it
Title: Re: Props to the Developers / Desginers!
Post by: Norture on November 19, 2013, 12:49:14 PM
Soren (and the developers who made changes to Vallaki), that's a pretty impressive sounding update. Tying an outfit to OCR is a really awesome idea, and I look forward to checking out this tailoring thing.
Title: Re: Props to the Developers / Desginers!
Post by: Troukk on January 07, 2014, 10:35:58 PM
Wachter Estate is incredible. Good job guys.
Title: Re: Props to the Developers / Desginers!
Post by: Paragonville on January 07, 2014, 10:40:06 PM
Epic stuff thus far.
Title: Re: Props to the Developers / Desginers!
Post by: Dread on January 07, 2014, 10:53:39 PM
Old Petru best NPC ever
Title: Re: Props to the Developers / Desginers!
Post by: airengale on January 07, 2014, 11:11:25 PM
Wachter Estate is incredible. Good job guys.

Yep yep!
Title: Re: Props to the Developers / Desginers!
Post by: Geiger on January 07, 2014, 11:12:12 PM
Heretic is a warlord. It was even better than the previews!
Title: Re: Props to the Developers / Desginers!
Post by: Feronius on May 18, 2014, 07:32:34 PM
Has seriously nobody commented here about the most recent wildlife diversification iniative yet? It rocks.

It seems like such a minor touch to have a more varied selection of critters, but it has such a major impact.
Not only does it add more variety, it also makes the world feel more alive. And we're finally rid of the mink plague.


Although the poor beavers have pulled the short straw, you'll know what I mean if you have tried to loot any.
Title: Re: Props to the Developers / Desginers!
Post by: Dumas on May 18, 2014, 07:43:41 PM
I highly enjoy seeing the diversity! It's the small things like this that really being life to the server! A grand job here!
Title: Re: Positive system experience
Post by: gainreduction on August 20, 2014, 06:26:15 PM
Ranger is awesome tested out a build last night.
parry changes are great, and this has really breathed some new life into NWN for me!
Title: Re: Positive system experience
Post by: ladylena on August 20, 2014, 07:18:59 PM
Ranger is awesome tested out a build last night.
parry changes are great, and this has really breathed some new life into NWN for me!


I would suggest just downloading the ravenloft downloader: http://www.nwnravenloft.com/forum/index.php?topic=31330.0

It should just download all the missing files for you easy breezy
Title: Re: Positive system experience
Post by: gainreduction on August 20, 2014, 08:24:27 PM
Eh what missing files, the custom GUI?
Title: Re: Props to the Developers / Desginers!
Post by: Syl on August 28, 2014, 01:45:12 PM
I like the diffrent animals like large wolfs greater worgs and thingsl ike that as DUmas has said it brings life to the server... Though... crabs? at the lake!? that throws me off lol but still love it :) great job
Title: Re: Props to the Developers / Desginers!
Post by: LivingWasteland on August 28, 2014, 08:31:43 PM
I like the diffrent animals like large wolfs greater worgs and thingsl ike that as DUmas has said it brings life to the server... Though... crabs? at the lake!? that throws me off lol but still love it :) great job

Just hit 'em with the shampoo, it'll be alright.
Title: Re: Props to the Developers / Desginers!
Post by: Dread on September 14, 2014, 07:04:19 PM
Quote

Prismatic Spray
Spell level: sorcerer/wizard 7
Innate level: 7
School: evocation
Components: verbal, somatic
Range: short (8 meters)
Area of effect: 11 meter cone
Duration: instant
Save: special
Spell resistance: yes
Description: All creatures within the area of effect randomly experience 1 or 2 of the following effects:

20 fire damage (Reflex half)
40 acid damage (Reflex half)
80 electrical damage (Reflex half)
Poison (Kills; Fortitude prevents death, target takes 1d6 points of Con damage instead)
Turned to stone (Fortitude negates)
Permanent confusion (Will negates)

There is a 6 in 7 chance the target will experience 1 effect, and a 1 in 7 chance the target will experience 2 effects.

It seems my all-time favorite spell just got an upgrade. Prepare to taste the rainbow, scrubs.  :twisted:
Title: Re: Props to the Developers / Desginers!
Post by: emptyanima on November 07, 2014, 12:26:47 PM
Thanks so much for the addition of giamarga! <3
Title: Re: Props to the Developers / Desginers!
Post by: A normal snake on November 07, 2014, 03:50:45 PM
The devs are awesome. There has been so much cool stuff lately, thank you!
Title: Re: Props to the Developers / Desginers!
Post by: MJ_Johansson on November 08, 2014, 01:40:29 AM
<3 the new gem drops! Feeding my gem addiction.
Title: Re: Props to the Developers / Desginers!
Post by: Bluebomber4evr on November 08, 2014, 04:10:24 PM
<3 the new gem drops! Feeding my gem addiction.
hehe you're welcome! I added 41 new types of gems overall.
Title: Re: Props to the Developers / Desginers!
Post by: Lucadia on November 08, 2014, 05:25:27 PM
How many items was added just for my treasure looking addiction?
Title: Re: Props to the Developers / Desginers!
Post by: Bluebomber4evr on November 08, 2014, 06:34:21 PM
How many items was added just for my treasure looking addiction?
No new magic items this time. I added 41 new gems and 22 new art objects.
Title: Re: Props to the Developers / Desginers!
Post by: Elfric on November 08, 2014, 08:41:22 PM
How many items was added just for my treasure looking addiction?
No new magic items this time. I added 41 new gems and 22 new art objects.

How about firearms, Musket need some loving <3
Title: Re: Positive system experience
Post by: Ryltar/ Robert Archer on November 17, 2014, 10:28:27 AM
Honestly one of my favorite things is the custom POTM gui LOL
Title: Re: Props to the Developers / Desginers!
Post by: Dumas on November 17, 2014, 12:26:50 PM
Thank you so much for the work on the gems and treasure items! All of this loot adds so much realism to the server... great for thieving! Even the mundane items like spices and silks and decanters are a wonderful addition! 
Title: Re: Props to the Developers / Desginers!
Post by: Syl on November 17, 2014, 01:16:12 PM
Thank you so much for the work on the gems and treasure items! All of this loot adds so much realism to the server... great for thieving! Even the mundane items like spices and silks and decanters are a wonderful addition! 

I agree.. gives two of my toons more gems to collect that may one day have them all!!!! its like pokemon. LOL gotta get em all
Title: Re: Props to the Developers / Desginers!
Post by: IDreamofDaleks on December 01, 2014, 08:24:40 PM
I just wanted to thank whoever made the sword of Trogdor Slaying.
I lost my apple cider :(
Title: Re: Props to the Developers / Desginers!
Post by: Telkar on December 03, 2014, 01:51:19 PM
Nice touch on the enchanted boots. Now one of my characters can actually consider them over lotus grieves. :)
Title: Re: Props to the Developers / Desginers!
Post by: aprogressivist on December 03, 2014, 02:39:05 PM
Nice touch on the enchanted boots. Now one of my characters can actually consider them over lotus grieves. :)

Honestly I don't like that very much. I wish looted gear still had a niche. Now the only advantage of Lotus Greaves is that they don't cost XP.
Title: Re: Props to the Developers / Desginers!
Post by: Syl on December 03, 2014, 03:11:10 PM
Nice touch on the enchanted boots. Now one of my characters can actually consider them over lotus grieves. :)

Honestly I don't like that very much. I wish looted gear still had a niche. Now the only advantage of Lotus Greaves is that they don't cost XP.

Well since the exp cost for enchanting was upped on boots... [shrugs] Course i have only seen the lotus greaves like...2 times for personal loot in a party.

But I do enjoy everything else the developers have done so far.
Title: Re: Props to the Developers / Desginers!
Post by: Arael on December 03, 2014, 04:12:53 PM
Nice touch on the enchanted boots. Now one of my characters can actually consider them over lotus grieves. :)

Honestly I don't like that very much. I wish looted gear still had a niche. Now the only advantage of Lotus Greaves is that they don't cost XP.
They are lighter, give different properties. This should make lotus greaves more available for new byes.
Title: Re: Props to the Developers / Desginers!
Post by: Chaoshawk on December 03, 2014, 04:38:31 PM
Thanks for the recent changes.
Title: Re: Props to the Developers / Desginers!
Post by: IDreamofDaleks on December 10, 2014, 01:34:22 PM
Soren & Co for taking the time out to make all of the stability fixes and for trying out and implementing so many new systems.
Its like a breath of fresh air into the server.

(Now lets rebuild everything in Worms and Zwerkles' tilesets >_> *Cackles*)
Title: Re: Props to the Developers / Desginers!
Post by: poisonivy2 on December 10, 2014, 01:49:14 PM
Soren & Co for taking the time out to make all of the stability fixes and for trying out and implementing so many new systems.
Its like a breath of fresh air into the server.

(Now lets rebuild everything in Worms and Zwerkles' tilesets >_> *Cackles*)

+1
Title: Re: Props to the Developers / Desginers!
Post by: Xarnata_Mobile on December 10, 2014, 01:54:41 PM
I know it's old news and probably been around longer than me, but kudos to the development of the mist ways.  A nice alternative to the safety of the caravans to move about. Not to mention a fall back plan if your local caravan master dies. Still learning all the routes.
Title: Re: Props to the Developers / Desginers!
Post by: poisonivy2 on December 19, 2014, 11:36:29 AM
Quote
Changelog - December 19th Version BETA 1.97j title "New Beginnings."

Area, Item and NPC changes:

- Set the module up for the New Character Event.

Scripting and System changes:

- Fixed an issue that prevented population power levels to be properly restored after a reset.

- Fixed an issue causing animal companions and familiars to not be raisable by NPC healers.

- Fixed certain creatures not spawning.

- Fixed an issue causing certain objects in areas not properly reset on area re-init.

- Improved AI equipping and unequipping items dependent on availability of ammunition.

- Improved weather feedback (mainly for interiors).

- Improved caching.


Wow, someone has been working a lot! I guess we will never post here enough...

You guys rock!

(http://media.giphy.com/media/qIXVd1RoKGqlO/giphy.gif)
Title: Re: Props to the Developers / Desginers!
Post by: Zarathustra217 on December 19, 2014, 12:31:29 PM
Hehe, thanks (poisonivy and all). I must admit though that most fixes I do are things I've broken myself, :oops: but it seems inevitably that adding or improving something in one place will have some things to break in other places.

For now, we seem fairly functional and stable though :)
Title: Re: Props to the Developers / Desginers!
Post by: PsychedelicShroom on December 19, 2014, 02:20:39 PM
Well done, Desginers!

I've taken a few long breaks over the past few years and everytime I come back I am awestruck at what you have done.

Keep it up!
Title: Re: Props to the Developers / Desginers!
Post by: de_reguer on January 13, 2015, 05:38:32 PM
Kudos to the new spawns around The Village. Seeing the townsfolk wandering about in the farm outskirts along with the new wildlife was exciting to see. I also liked running around a corner in the woods and bumping into the bears, and the Alpha Wolf Pack Leader who suddenly and quite unexpectedly turned into a greater werewolf while I was collecting herbs. That was exciting. Good work.
Title: Re: Props to the Developers / Desginers!
Post by: A normal snake on January 13, 2015, 07:04:46 PM
and the Alpha Wolf Pack Leader who suddenly and quite unexpectedly turned into a greater werewolf while I was collecting herbs. That was exciting. Good work.

That was me, sorry. I forgot to remove it due to several player requests coming up.
Title: Re: Props to the Developers / Desginers!
Post by: Syl on January 29, 2015, 02:16:46 PM
and the Alpha Wolf Pack Leader who suddenly and quite unexpectedly turned into a greater werewolf while I was collecting herbs. That was exciting. Good work.

That was me, sorry. I forgot to remove it due to several player requests coming up.

Should keep it in place lol Makes me nerves to gather herbs at night now XD
Title: Re: Props to the Developers / Desginers!
Post by: Dumas on February 23, 2015, 10:43:54 PM
I LOVE Revolutionary Dementlieu!!! You guys and gals have done a fantastic job with this!!! I only hope it stays for a while!!

You really captured the taste and flavor of a revolution here... if I didn't know any better, I'd say this was the French Terror!!! Very well done. All of the little details are so creative!
Title: Re: Props to the Developers / Desginers!
Post by: monsinyana on February 23, 2015, 10:59:51 PM
I LOVE Revolutionary Dementlieu!!! You guys and gals have done a fantastic job with this!!! I only hope it stays for a while!!

You really captured the taste and flavor of a revolution here... if I didn't know any better, I'd say this was the French Terror!!! Very well done. All of the little details are so creative!

Yes. Please more of this- evolution that makes sense for the setting. There is only 5 years left until the time of unparalleled darkness.

1st what you did with the Wachters and now the Revolution in Port

The changes have been great. Its nice to see PCs being allowed to make a difference in the world.

Can't wait to see what new hell springs from the PC's good intentions.
Title: Re: Props to the Developers / Desginers!
Post by: Dumas on March 27, 2015, 11:27:34 AM
Glad to see the changes for the Mist Camp! I love it when things like this that are major player hubs are changed. We get too comfortable with our familiarity! Very cool, and I enjoy the larger areas available now for more RP.
Title: Re: Props to the Developers / Desginers!
Post by: Dumas on March 27, 2015, 11:51:43 AM
I'm in an exploring mood right now, lol. Very nice work on the Foothill Springs Cave in Hazlan! I think the atmosphere is perfect there, especially in the back chamber with the bones! Great detail, love to see little niches like this!  :mrgreen: :mrgreen:
Title: Re: Positive system experience
Post by: Iluvatar on March 27, 2015, 12:09:14 PM
Honestly one of my favorite things is the custom POTM gui LOL

Tried that custom gui once... I lasted 2 min then went back to the default one lol
I'm just unable to change a design I've been always using, can't stop focusing on the little detail and AHHHHH it gives me a headache lol
Title: Re: Props to the Developers / Desginers!
Post by: Corvus on March 27, 2015, 01:02:57 PM
I'm in an exploring mood right now, lol. Very nice work on the Foothill Springs Cave in Hazlan! I think the atmosphere is perfect there, especially in the back chamber with the bones! Great detail, love to see little niches like this!  :mrgreen: :mrgreen:

Thanks! So, did you go there at night?  ;)
Title: Re: Props to the Developers / Desginers!
Post by: Dumas on March 27, 2015, 02:24:23 PM
I'm in an exploring mood right now, lol. Very nice work on the Foothill Springs Cave in Hazlan! I think the atmosphere is perfect there, especially in the back chamber with the bones! Great detail, love to see little niches like this!  :mrgreen: :mrgreen:

Thanks! So, did you go there at night?  ;)

Ah, no, in the morning! Hehe, will check there when the moon is up, too  :D
Title: Re: Props to the Developers / Desginers!
Post by: Corvus on March 27, 2015, 03:13:49 PM
I'm in an exploring mood right now, lol. Very nice work on the Foothill Springs Cave in Hazlan! I think the atmosphere is perfect there, especially in the back chamber with the bones! Great detail, love to see little niches like this!  :mrgreen: :mrgreen:

Thanks! So, did you go there at night?  ;)

Ah, no, in the morning! Hehe, will check there when the moon is up, too  :D

Well you see, something's been snacking in that cave, haha
Thanks for the feedback!  :)
Title: Re: Props to the Developers / Desginers!
Post by: Minami on March 27, 2015, 05:26:44 PM
Whomever made the abandoned lab on the lake Zarovich - I love you.

Never have my companions and I felt so much like adventurers as we explored this small abandoned shack, and read through creepy pieces of paper detailing strange experiments - to be topped off by huddling around a candle upstairs as we waited out the night. Overall, a fantastic atmosphere.
Title: Re: Props to the Developers / Desginers!
Post by: peps on March 27, 2015, 08:08:10 PM
Whomever made the abandoned lab on the lake Zarovich - I love you.

Never have my companions and I felt so much like adventurers as we explored this small abandoned shack, and read through creepy pieces of paper detailing strange experiments - to be topped off by huddling around a candle upstairs as we waited out the night. Overall, a fantastic atmosphere.

Wait till you venture up towards the mountain where the Ice Queen lies. Something similar like that exists.

Also, I am pretty sure that lab was where a recently killed vampire PC was housing their self, so you just dodged a bullet.
Title: Re: Positive system experience
Post by: Troukk on May 14, 2015, 12:21:33 PM
I gotta say, whoever is working the other domains to have OCR, I love it. It's so much better for immersion. Now my wombfreak is truly an outcast.

Kudos.
Title: Re: Props to the Developers / Desginers!
Post by: Telkar on May 16, 2015, 09:56:38 AM
Nice touch upping the AC of the desert trolls to fit them better, just hope I'm getting a bit more XP for them, takes ages to cut them down without very serious buffs. :p

An interesting thought:
Two desert trolls decide to fight eachother to death. Will the fight ever have a victor?
Title: Re: Props to the Developers / Desginers!
Post by: FlyingLotus on May 16, 2015, 12:52:34 PM
Nice touch upping the AC of the desert trolls to fit them better, just hope I'm getting a bit more XP for them, takes ages to cut them down without very serious buffs. :p

An interesting thought:
Two desert trolls decide to fight eachother to death. Will the fight ever have a victor?

I believe they were made more difficult because they were thought to be giving too much xp, so instead of reducing xp they made them harder. I doubt you're getting more than you were before.

Hard to say for sure since I haven't fought them much since they had their AC increased, but I -suspect- that there would be. Their AB is pretty solid and I doubt they'd need to roll a 20 to hit each other even with beefed up AC. They deal a good amount of damage so even with their regen I think they'd whittle away at each other. There wouldn't be a way to determine which would win though, unless they were different types of trolls of course

edit: you could use dominate monster on one to have them fight another if you wanted to find out :D
Title: Re: Props to the Developers / Desginers!
Post by: Telkar on May 16, 2015, 01:12:30 PM
I'm assuming Desert Troll Chieftains. :) I figured their AC and AB and sort of know the damage. If I knew their regeneration rate it'd be interesting to do the math...but I do know even they would find it fairly hard to hit eachother, so they get a good while to regenerate.

The answer of course is yes with endless time given.  One would be bound to get a 20 roll on all his blows. The question would more specifically be if we also include non-mechanical stuff:  "Will the fight ever have a victor before either of them starves to death?". Theoretically, they could just eat each other while they fight and the question would be more about dying of old age than starving I suppose. I don't want to derail this thread with this though. xD
Title: Re: Props to the Developers / Desginers!
Post by: Angryvet on May 22, 2015, 10:30:04 AM
I don't know which member of the dev team came up with the alchemy flasks and herbal bags but they are awesome incarnate! Thanks!
Title: Re: Props to the Developers / Desginers!
Post by: DrXavierTColtrane on June 14, 2015, 02:13:48 PM
Kudos for all the work of moving everything, dealing with the DM client crash bug, and then the darkness / time problem. Yesterday during the auction and all day today, I've not noticed any problems.

Easy to take it for granted when everything is working right, but thanks for sticking with it  and making it happen.
Title: Re: Positive system experience
Post by: Telkar on July 10, 2015, 02:56:39 PM
Quote
- Made it possible to tell whether a creature is trying to hide (stealth mode) or alert (detect mode).

Super! Tried it out. Now we can detect stealth on examine. =)
Title: Re: Props to the Developers / Desginers!
Post by: Arcibel on August 08, 2015, 02:26:32 PM
i think that it would be better if the commands could work like  !command instead of [command], its more simple and shorter with same results.
Title: Re: Props to the Developers / Desginers!
Post by: Tycat on August 08, 2015, 03:50:45 PM
i think that it would be better if the commands could work like  !command instead of [command], its more simple and shorter with same results.
But then it wouldn't flow well in RP, where your emote uses the animation. [He sits down heavily] [He stands up ubruptly] [He rubs his chin]. with ! it becomes awkward and you will either have to enter a separate command or have a harder to read emote. [he !stands abruptly] [he !rubs his chin]. Also, the commands are really @. Like @seatme, @findseat, @familiar, @follows, @read 10.

Lastly, I think this suggestion belongs in Systems Wishlist (http://www.nwnravenloft.com/forum/index.php?topic=15065.0) instead of a thread designed to praise the people who work hard on our lovely server. :)
Title: Re: Props to the Developers / Desginers!
Post by: herkles on August 11, 2015, 02:42:02 PM
Props to the Ezrite church redone, sure it isn't finished, but it looks so freaking awesome so far. I can't wait to see it in its full glory. :D
Title: Re: Props to the Developers / Desginers!
Post by: julienchab on August 15, 2015, 11:06:33 PM
First time to Perfidus this week, and I'm very impressed with the quality of the underground complex. Was very immersing!
Title: Re: Props to the Developers / Desginers!
Post by: MJ_Johansson on October 11, 2015, 04:37:49 PM
<3 the new flowers
Title: Re: Props to the Developers / Desginers!
Post by: modderpunk on October 14, 2015, 08:06:35 AM
I went to the invidian excavations for the first time and i was realy impressed by how it looks. Also i realy kove the house of wax in Port
Title: Re: Props to the Developers / Desginers!
Post by: Satyricon on October 14, 2015, 06:23:26 PM
I'd just like to give cred to everyone involved in the new stuff on the server.

That new dungeon really got my heart pumping at times. Pretty intense!
The overall areas looks nice and has a good atmosphere, and I love the new herbs and potions.

Thanks for all this new candy.. now give us MORE! :P
Title: Re: Props to the Developers / Desginers!
Post by: herkles on October 26, 2015, 01:36:00 PM
Yay for the hak pack!
Title: Re: Props to the Developers / Desginers!
Post by: FlyingLotus on October 27, 2015, 07:00:03 AM
Today has been super dope, it's a shame bioware didn't have you all on board for the original release  :lol:
Title: Re: Props to the Developers / Desginers!
Post by: Deceit on October 27, 2015, 07:25:00 AM
There's a few changes that'll take some getting used to, and a couple I suppose I'm not entirely on board with, but all-in-all, the hak update is fantastic, the spells are fantastic, and there's obviously a tremendous amount of good work that's gone into it. Spent waaaay too much time playing around with the new things, I just cannot praise it enough.
Title: Re: Props to the Developers / Desginers!
Post by: emptyanima on October 27, 2015, 07:28:38 AM
There's a few changes that'll take some getting used to, and a couple I suppose I'm not entirely on board with, but all-in-all, the hak update is fantastic, the spells are fantastic, and there's obviously a tremendous amount of good work that's gone into it. Spent waaaay too much time playing around with the new things, I just cannot praise it enough.

This. <3
Title: Re: Props to the Developers / Desginers!
Post by: DM Macabre on October 27, 2015, 07:58:54 AM
Yay for the hak pack!
:rock:
Title: Re: Props to the Developers / Desginers!
Post by: DM Cataclysm on October 27, 2015, 09:02:47 AM
Today has been super dope, it's a shame bioware didn't have you all on board for the original release  :lol:

For real! Love the new content. It's like a whole new game!!  :Seriously__We_Need_One__by_Ca :ohnoes:
Title: Re: Props to the Developers / Desginers!
Post by: Satyricon on October 27, 2015, 01:51:49 PM
Yes. The developers deserve a lot of praise for this update! :D
Title: Re: Props to the Developers / Desginers!
Post by: -Wing on October 27, 2015, 06:20:43 PM
:icecream:

Like a kid in a candy store.  Amazing breadth of new content, with unique effects and the smooth interface that has always been the hallmark of PotM to me.  Excellent results, I'm impressed.
Title: Re: Props to the Developers / Desginers!
Post by: BahamutZ3RO on October 31, 2015, 10:40:25 AM
(http://i.imgur.com/UmMhksD.gif)
Title: Re: Props to the Developers / Desginers!
Post by: DrXavierTColtrane on November 23, 2015, 10:19:34 PM
The music in the Dock District in Vallaki I think is new since the hak and, if so, is a welcome addition. Music in general is more tolerable for a longer time than the human voices who can get very repetitious, so between the gulls, ocean sounds, and now this music the Docks have a much better ambience when passing through.
Title: Re: Props to the Developers / Desginers!
Post by: Rodarn on November 24, 2015, 01:04:19 PM
As well as everyone else I'm very thankful for bringing the hak update to POTM the new spells are great

Stay Squanchy everyone.
Title: Re: Props to the Developers / Desginers!
Post by: Honoun on November 25, 2015, 10:07:10 PM
But I don't like being squanchy  :|


 :P
Title: Re: Props to the Developers / Desginers!
Post by: Rodarn on November 26, 2015, 08:41:34 AM
[Gasps]
(http://i.imgur.com/rzYuK6H.jpg?3)
Title: Re: Props to the Developers / Designers!
Post by: DM Macabre on November 26, 2015, 12:20:54 PM
I just realized I had made a typo in the header of the original post. Correcting it hereby. Better late than never. ;)
Title: Re: Props to the Developers / Designers!
Post by: Iconoclast on November 26, 2015, 12:32:00 PM


Whichever dev or contributor is responsible for the Splinter of Gungnir being in game, thanks.  It was an unexpected find for my Odin worshiping dwarf and the item is being used as a relic, sort of a "flag" in a sense, in that whoever carries the spear is receiving a great honor among the clan.

Title: Re: Props to the Developers / Designers!
Post by: A normal snake on November 27, 2015, 02:21:47 PM
The new dungeon looks amazing. I can hardly wait to follow a group going through it, I want to see how it actually plays out.
Title: Re: Props to the Developers / Designers!
Post by: Dusk on November 27, 2015, 03:16:07 PM
So, it's been years since I've played. Finally got a chance to take a lot of it in, and basically,

I love you guys.
Title: Re: Props to the Developers / Designers!
Post by: Satyricon on November 28, 2015, 06:35:21 AM
I really, really liked the new dungeon in port!
Thanks developers!

(Just wish there was some way of making corpse hit boxes smaller, it was a bit of a struggle to target the mobs you wanted, :P)
Title: Re: Props to the Developers / Designers!
Post by: Dusk on November 28, 2015, 12:30:13 PM
I really, really liked the new dungeon in port!
Thanks developers!

Seconded. Keep up the awesome work.
Title: Re: Props to the Developers / Designers!
Post by: LeviShultz on June 10, 2016, 07:20:39 AM
To who ever made this:
Spoiler: show
(http://i.imgur.com/LBc6x56.jpg)


...thank you.
Title: Re: Props to the Developers / Designers!
Post by: Bluebomber4evr on June 10, 2016, 11:44:43 AM
To who ever made this:
Spoiler: show
(http://i.imgur.com/LBc6x56.jpg)


...thank you.
You're welcome! :)
Title: Re: Props to the Developers / Designers!
Post by: DrXavierTColtrane on June 10, 2016, 12:14:04 PM
Thanks for the new loot drops in general, including the furs. Just good to see fresh items, even for the purely atmospheric ones.

The furs, though, are pleasant surprises that make for lots of variety.
Title: Re: Props to the Developers / Designers!
Post by: Bluebomber4evr on June 10, 2016, 01:59:31 PM
Thanks for the new loot drops in general, including the furs. Just good to see fresh items, even for the purely atmospheric ones.

The furs, though, are pleasant surprises that make for lots of variety.
No problem!

Also, I've gone ahead and replaced the copper/silver/electrum/gold/platinum bars with craftable ingots.
Title: Re: Props to the Developers / Designers!
Post by: Telkar on June 10, 2016, 02:57:05 PM
Thanks for the new loot drops in general, including the furs. Just good to see fresh items, even for the purely atmospheric ones.

The furs, though, are pleasant surprises that make for lots of variety.
No problem!

Also, I've gone ahead and replaced the copper/silver/electrum/gold/platinum bars with craftable ingots.

Whoo!  :mrgreen:
Title: Re: Props to the Developers / Designers!
Post by: Syl on June 10, 2016, 04:20:47 PM
Thanks for the new loot drops in general, including the furs. Just good to see fresh items, even for the purely atmospheric ones.

The furs, though, are pleasant surprises that make for lots of variety.
No problem!

Also, I've gone ahead and replaced the copper/silver/electrum/gold/platinum bars with craftable ingots.

Whoo!  :mrgreen:

Soo... say a Silver bar in a chest is now replaced as Silver ingots?
Title: Re: Props to the Developers / Designers!
Post by: Bluebomber4evr on June 10, 2016, 06:12:07 PM
Thanks for the new loot drops in general, including the furs. Just good to see fresh items, even for the purely atmospheric ones.

The furs, though, are pleasant surprises that make for lots of variety.
No problem!

Also, I've gone ahead and replaced the copper/silver/electrum/gold/platinum bars with craftable ingots.

Whoo!  :mrgreen:

Soo... say a Silver bar in a chest is now replaced as Silver ingots?
Yup!
Title: Re: Props to the Developers / Designers!
Post by: Norture on June 10, 2016, 07:22:00 PM
Thank you! Thank you thank you thank you thank you!
Title: Re: Props to the Developers / Designers!
Post by: Better Dread than Dead on June 10, 2016, 09:29:36 PM
The newly-added spices are a nice touch too, along with all the flavor RP items. Given my character is a spice merchant among other things, hoarding items like those suits him!
Title: Re: Props to the Developers / Designers!
Post by: booksarefun666 on June 10, 2016, 11:41:42 PM
Thank you for getting rid of the useless copper bars.

much love and kisses <3
Title: Re: Props to the Developers / Designers!
Post by: Gavin Mace on June 21, 2016, 07:14:27 AM
Late to the party, but the new selection of loot items (especially herbs) have me over the moon. Extremely useful for medicine and ritual RP.
Title: Re: Props to the Developers / Designers!
Post by: Syl on July 01, 2016, 08:26:43 AM
So I don't know who to thank but the fact that even though I died to a bug, I come back and my shadow was alive was AWESOME!!!!!
Title: Re: Props to the Developers / Designers!
Post by: Pav on August 17, 2016, 08:14:40 PM
Thank you to all the devs throughout the years for toiling over this game's less than optimal toolset to provide our whiny butts with entertainment.
Title: Re: Props to the Developers / Designers!
Post by: Deceit on October 18, 2016, 06:56:04 PM
- Fixed an issue that made PCs sound guard alarm horns when under the fear effect.

 :dancing: :8E: :wave: :_clap__by_Xrodias: :fonzie: :cheer: :rock:

Thank you so much for all the bug fixes over the years.
Title: Re: Props to the Developers / Designers!
Post by: Pants on October 18, 2016, 09:09:16 PM
Lately, I've been experiencing the "Wow, I can't believe they put that much detail into this..." when I come across things in areas that I know like the back of my hand, and find new stuff. It would be fair to say that, you've taken this old outdated program beyond it's original limits and have made a thoroughly engrossing world. Well done! Well done!
Title: Re: Props to the Developers / Designers!
Post by: Mailbox-2100 on October 20, 2016, 07:54:08 PM
Yeah, I love it here.
Title: Re: Positive system experience
Post by: Mailbox-2100 on November 07, 2016, 08:14:47 AM

 Man, I've been having a blast this Halloween NCE.

The AI has improved a lot, the mechanics and new spells really deliver a beautiful tone for everything. I notice increased spawn rates, which is excellent. It was a pet peeve of mine before, how hard it was to find some dungeons at a reasonable spawn level.

I have some ideas for the systems too, and might suggest some in the future.
I have IDEAS.

I really like what has been done by the devs here. It is highly motivating.

Yes.

I have had a positive system experience.  :mrgreen:

Thank you.

Shoutout,
to Zarathustra217.
Props.
Love.
Grow.
Title: Re: Positive system experience
Post by: Zarathustra217 on November 07, 2016, 09:39:02 AM
Thanks, glad someone noticed! :cheer:
Title: Re: Positive system experience
Post by: Iluvatar on November 07, 2016, 09:48:39 AM

 I notice increased spawn rates, which is excellent. It was a pet peeve of mine before, how hard it was to find some dungeons at a reasonable spawn level.


Yeah, I noticed that the spawn rate were higher than normal as well, I practically never dungeon because I mostly play Radu and when I play my other Char and I mostly RP with low lvl in Vallaki. I did more dungeoning during NCE than in the last 5 months and I was pleased to see that the average spawn rate was a bit higher.
Title: Re: Positive system experience
Post by: Spear Maiden on November 07, 2016, 05:18:34 PM
The depth of the crafting system is both intimidating and impressive! I've decided to lean on the side of impressive!
Title: Re: Props to the Developers / Designers!
Post by: Inti on November 11, 2016, 07:57:58 AM
This is probably old news, but -

whoever designed the shifting Mists 'dungeon' is AWESOME.  :)
Title: Re: Props to the Developers / Designers!
Post by: Chaoshawk on January 20, 2017, 11:37:37 PM
Good job on Berez Modderpunk
Title: Re: Props to the Developers / Designers!
Post by: Nemesis 24 on January 20, 2017, 11:39:39 PM
Indeed!  I really want to see the rest!  Great work.
Title: Re: Props to the Developers / Designers!
Post by: Dread on January 21, 2017, 07:00:31 AM
As it happens, Soren also had a hand in Berez' creation -- so he deserves some props, too.
Title: Re: Props to the Developers / Designers!
Post by: BattleCupcake on March 30, 2017, 02:51:55 AM
Lately, my desert bard has been venturing around in Har'akir, and I find most of the area incredibly stunning! Just went through the Temple of Anubis today and thoroughly enjoyed it.

Thanks to whoever designed Har'akir!
Title: Re: Props to the Developers / Designers!
Post by: BlueWizrobe on March 30, 2017, 01:01:35 PM
I've done a fair bit of mod development work for various projects over the years, so any server I visit, I always try to find the little touches that I think the creative team behind the mod are most proud of, and I have to say...the way the mist responds when some spells (like Bless and Gust of Wind) are cast, is amazing!!  There are so many cool little touches and details to be found in this module, but that one just really jumped out at me as an amazing immersion detail.  Props to whomever developed it!
Title: Re: Props to the Developers / Designers!
Post by: Mistwalker on March 30, 2017, 05:28:29 PM
I dont use the term Epic much. It applies.
Title: Re: Props to the Developers / Designers!
Post by: DM Cataclysm on October 21, 2017, 06:53:12 PM
I know there's a lot of discussion going on right now about some of the things that have changed - but wanted to give a huge thanks to all the people that put time into this recent update. Tons and tons of fun new stuff (dance is still on the top of my list. . . along with cheetah speed!).

I know some of the discussions right now are a little heated and people have some strong input on some of the changes, but - I think I speak for most everyone in saying all the hard work is appreciated!
Title: Re: Props to the Developers / Designers!
Post by: SingASongOfDeath on October 21, 2017, 06:55:29 PM
I know there's a lot of discussion going on right now about some of the things that have changed - but wanted to give a huge thanks to all the people that put time into this recent update. Tons and tons of fun new stuff (dance is still on the top of my list. . . along with cheetah speed!).

I know some of the discussions right now are a little heated and people have some strong input on some of the changes, but - I think I speak for most everyone in saying all the hard work is appreciated!

I absolutely agree. Discussions are heated because people care about the server, which is a good thing; seriously, thank you for all the effort put in. There are a ton of new changes to explore, and enjoy!
Title: Re: Props to the Developers / Designers!
Post by: HopeIsTheCarrot on October 21, 2017, 09:06:15 PM
I know there's a lot of discussion going on right now about some of the things that have changed - but wanted to give a huge thanks to all the people that put time into this recent update. Tons and tons of fun new stuff (dance is still on the top of my list. . . along with cheetah speed!).

I know some of the discussions right now are a little heated and people have some strong input on some of the changes, but - I think I speak for most everyone in saying all the hard work is appreciated!

I absolutely agree. Discussions are heated because people care about the server, which is a good thing; seriously, thank you for all the effort put in. There are a ton of new changes to explore, and enjoy!

Could not agree more on both accounts! Huge thanks to the immense work that went into all of this content!
Title: Re: Props to the Developers / Designers!
Post by: Snarling_Badger on October 21, 2017, 10:05:11 PM
I love all the little eye candy details that colored up the scenery... like cattails near the vistani camp bridge!
Title: Re: Props to the Developers / Designers!
Post by: FlyingLotus on October 22, 2017, 02:20:21 AM
Kudos to you all. Obviously a lot of work went in to this for a long time and it really shows, can't thank you enough.
Title: Re: Props to the Developers / Designers!
Post by: Pav on October 22, 2017, 03:20:12 AM
Kudos to you all. Obviously a lot of work went in to this for a long time and it really shows, can't thank you enough.

 :fonzie:
Title: Re: Props to the Developers / Designers!
Post by: Erebus on October 22, 2017, 07:25:42 AM
I'd just like to add that the new sign for the Lady's Rest is wonderful. Special thanks to whoever took the time to make that.
Title: Re: Props to the Developers / Designers!
Post by: Arawn on October 22, 2017, 08:21:03 AM
I'd just like to add that the new sign for the Lady's Rest is wonderful. Special thanks to whoever took the time to make that.

Modder made the image, I made the placeable. There are dozens of new signs and posters.
Title: Re: Props to the Developers / Designers!
Post by: booksarefun666 on October 30, 2017, 07:46:23 PM
The new HAK really adds a lot of things that are nice to play with. The robe models are nice, too.
Title: Re: Props to the Developers / Designers!
Post by: Legion XXI on October 30, 2017, 08:04:46 PM
The new HAK really adds a lot of things that are nice to play with. The robe models are nice, too.

I have to second this.  The last hak added a ton of cool and useful spells, this one added a ton of customization options and re-balanced some classes.  The dev team here produces some quality content come hak time!  Thanks for all the hard work you guys do, it's easily one of the most under-appreciated jobs around here.
Title: Re: Props to the Developers / Designers!
Post by: Crimson Shuriken on October 31, 2017, 09:33:22 PM
Much love to the efforts of all those who consistently bring us new things.
Title: Re: Props to the Developers / Designers!
Post by: Dumas on November 03, 2017, 07:05:09 PM
Berez is wonderful! I love the inclusion of all of the interesting side areas! Tons of niches to explore, and great places for RP scenes in the wilderness!
Title: Re: Props to the Developers / Designers!
Post by: Gavin Mace on November 12, 2017, 05:19:06 AM
The update to the orphanage in Barovia is gorgeous.

<3 <3 <3
Title: Re: Props to the Developers / Designers!
Post by: Augur on November 12, 2017, 03:32:49 PM
Berez is wonderful! I love the inclusion of all of the interesting side areas! Tons of niches to explore, and great places for RP scenes in the wilderness!

Concur with this. Lots of nooks and crannies. I actually would love more of things like this in other places on the server that are already built.
Title: Re: Props to the Developers / Designers!
Post by: Norture on November 12, 2017, 04:34:00 PM
I like how the Wachter side of the bridge on the Svalich road, the fortifications are now overgrown. I like the sense of passage of time, that there was once a battle there but time's since moved on.
Title: Re: Props to the Developers / Designers!
Post by: booksarefun666 on November 13, 2017, 09:50:40 PM
While I haven't caught any smugglers yet I'm glad there's illegal deliveries you can now do for an extra bit of cash.
Title: Re: Props to the Developers / Designers!
Post by: Netrial on November 29, 2017, 12:55:07 AM
So... Seeing as there hasn't been a specific prop for Krofburg, I'll make it now.

To be honest...  I LOVE IT. I love the buildings, and the details. The mill by the stream, the little storage areas that you can enter into. Tent city got a great boost in variety, with not one, not two, but 5 merchants of different types, and filling up that empty square. Unfortunately, since my PC doesn't feel comfortable going into the twists' area, I can't remark on those, but if she does, I'm sure it'll be just as wonderful! Some of the NPC comments feel very directed, like they should. Because if you leave your ox lying about outside, of course the NPC's would take notice.

The road to Krofburg is scenic as well. Sometimes I'll pause on a bridge to admire the mist and mountains in the rare moments of no snow or rain. It doesn't feel like a trek, when you're admiring the view.
Title: Re: Props to the Developers / Designers!
Post by: Iridni Ren on December 15, 2017, 04:00:48 PM
Quote
Added new Lockpick items that replace thieves' tools (works the same but bonus caps at base skill rank)
.

Nice :)
Title: Re: Props to the Developers / Designers!
Post by: gainreduction on March 05, 2018, 06:58:31 AM
I love the new systems/options. Keep it up!
Title: Re: Props to the Developers / Designers!
Post by: ThePwush on March 05, 2018, 12:14:07 PM
As a returning oldie, keep up the great work guys. Fantastic systems and new areas in place!
Title: Re: Props to the Developers / Designers!
Post by: Phantasia on March 05, 2018, 12:19:01 PM
i can live out my cha fighter dream
Title: Re: Props to the Developers / Designers!
Post by: aprogressivist on March 05, 2018, 03:28:11 PM
Amazing work! Halfling Crossbow Sniper coming up!
Title: Re: Props to the Developers / Designers!
Post by: Pav on March 06, 2018, 02:30:27 PM
Haven't been playing much lately but as ever, the new updates are amazing.

Can't wait to try a few things out! :D
Title: Re: Props to the Developers / Designers!
Post by: Iridni Ren on April 22, 2018, 10:50:06 PM
Divine Vigor <3

Who could have thought a 20 percent increase in movement speed feat could improve an armor-encumbered cleric's quality of life so much?

Title: Re: Props to the Developers / Designers!
Post by: Iridni Ren on August 04, 2018, 12:13:12 AM
I've had some pretty "spirited" exchanges with the Devs over the last couple of months :P Nevertheless, I do appreciate all the work that the Team does and wanted to offer special thanks to EO for the time he is clearly putting in addressing the many little bugs that we'll all take for granted once they're fixed.

Shiny new things are fun and exciting. The little touches, however, either help immersion or break it like a bad typo in a great story.

Thank you!

Title: Re: Props to the Developers / Designers!
Post by: Nemesis 24 on August 04, 2018, 12:26:39 AM
Have to second this.  I've been staggered by the number of fixes flowing into the 'fixed bugs' section today.  Brilliant work, truly.  Someone get that man a beer.
Title: Re: Props to the Developers / Designers!
Post by: PrimetheGrime on August 04, 2018, 10:47:04 PM
+1
Title: Re: Props to the Developers / Designers!
Post by: Edward on September 08, 2018, 07:52:25 PM
+1
Title: Re: Props to the Developers / Designers!
Post by: Tarnation! on September 18, 2018, 10:21:17 PM
Loving the facelift for Mariska's Bakery!
Title: Re: Props to the Developers / Designers!
Post by: Nemesis 24 on September 19, 2018, 03:28:44 AM
Going to put my hand up for the recent change to allow 'legacy items' of particular significance to be handed down (or stolen) in enchanted items.  Love the work around and the idea behind it, and grateful it got put in quite unexpectedly.
Title: Re: Props to the Developers / Designers!
Post by: Silas Rotleaf on October 18, 2018, 03:40:10 PM
Kudos to MAB... The new craftable gauntlets, gloves & bracers are really cool.
Title: Re: Positive system experience
Post by: Green Monster on January 16, 2019, 07:44:59 AM
The @ commands to customize the character are a much-appreciated consideration. Also kudos on the herbalism additions and the efforts to introduce defense oriented options for melee characters like Bonetti's defense
Title: Re: Props to the Developers / Designers!
Post by: BattleCupcake on January 20, 2019, 04:35:29 PM
Sithicus is by far the most immersive landscape on PotM, and its partially finished nature is our greatest woe. The environment is full of evocative sculpture and flavortext that promotes questions rather than giving answers, and the challenges are... legitimately scary!

It's hard to express in words how much work has gone into this domain, but in appreciation of it, here's this:

Spoiler: show

(https://puu.sh/CzrOi/ab130959b3.jpg)
Title: Re: Props to the Developers / Designers!
Post by: Pav on January 27, 2019, 12:07:31 PM
EO for all the hard work fixing that slew of problems!
Title: Re: Props to the Developers / Designers!
Post by: Edward on January 27, 2019, 08:21:06 PM
Thank you Prophet Of Lies for making Sithicus, Iíve explored it throughoutly and yet the area still manages to impress me on how detailed and actually scary the domain is.

You have done a very good job, thank you.
Title: Re: Props to the Developers / Designers!
Post by: Pav on February 16, 2019, 05:57:41 AM
For the first time in almost 4 years of playing, I have gotten experience points for stealthing around.

I didn't believe this system existed until today.

BEAUTIFUL STUFF.
Title: Re: Props to the Developers / Designers!
Post by: HopeIsTheCarrot on February 16, 2019, 09:51:33 AM
For the first time in almost 4 years of playing, I have gotten experience points for stealthing around.

I didn't believe this system existed until today.

BEAUTIFUL STUFF.

Iím curious about this system. Did you get a notification like the roleplay experience gained indicator? Or just based off your rest message you were able to infer that you gained xp from stealthing around?
Title: Re: Props to the Developers / Designers!
Post by: Pav on February 16, 2019, 05:10:56 PM
For the first time in almost 4 years of playing, I have gotten experience points for stealthing around.

I didn't believe this system existed until today.

BEAUTIFUL STUFF.

Iím curious about this system. Did you get a notification like the roleplay experience gained indicator? Or just based off your rest message you were able to infer that you gained xp from stealthing around?

Neither - the exp ticks, as if I killed something, suddenly & immediately (no space of time between them) showed up in my combat log.
Title: Re: Props to the Developers / Designers!
Post by: HopeIsTheCarrot on February 16, 2019, 06:01:52 PM
For the first time in almost 4 years of playing, I have gotten experience points for stealthing around.

I didn't believe this system existed until today.

BEAUTIFUL STUFF.

Iím curious about this system. Did you get a notification like the roleplay experience gained indicator? Or just based off your rest message you were able to infer that you gained xp from stealthing around?

Neither - the exp ticks, as if I killed something, suddenly & immediately (no space of time between them) showed up in my combat log.

Wow thatís really interesting! So does the system seem to be geared towards encouraging players to use stealth for role play or for stealthing around level appropriate monsters? Were you around PCís or monsters when you were awarded xp or both? Sorry for all the questions, Iíve just never heard of this system before now.
Title: Re: Props to the Developers / Designers!
Post by: FinalHeaven on February 16, 2019, 06:19:19 PM
This often happens to me while ninjalooting, though I'm not sure what the actual parameters are. 
Title: Re: Props to the Developers / Designers!
Post by: Philos on February 16, 2019, 06:57:37 PM
Over the years I've gotten a few of those xp ticks. There's really two conditions that I've noticed. One there have to be creatures around of sufficient CR to pose a significant danger to you. Two, you must stand a real chance of failing your passive hide and move silently checks
Title: Re: Props to the Developers / Designers!
Post by: FinalHeaven on February 16, 2019, 07:12:35 PM
Over the years I've gotten a few of those xp ticks. There's really two conditions that I've noticed. One there have to be creatures around of sufficient CR to pose a significant danger to you. Two, you must stand a real chance of failing your passive hide and move silently checks

This is very interesting.  I always assumed it had something to do with the difficulty of what you were doing, but I also noticed I was never in any danger of failing the active rolls that happen when actually doing the looting.  I didn't consider it might be based on the passive rolls instead.
Title: Re: Props to the Developers / Designers!
Post by: Pav on February 16, 2019, 07:58:38 PM
For the first time in almost 4 years of playing, I have gotten experience points for stealthing around.

I didn't believe this system existed until today.

BEAUTIFUL STUFF.

Iím curious about this system. Did you get a notification like the roleplay experience gained indicator? Or just based off your rest message you were able to infer that you gained xp from stealthing around?

Neither - the exp ticks, as if I killed something, suddenly & immediately (no space of time between them) showed up in my combat log.

Wow thatís really interesting! So does the system seem to be geared towards encouraging players to use stealth for role play or for stealthing around level appropriate monsters? Were you around PCís or monsters when you were awarded xp or both? Sorry for all the questions, Iíve just never heard of this system before now.

Your answer:

Over the years I've gotten a few of those xp ticks. There's really two conditions that I've noticed. One there have to be creatures around of sufficient CR to pose a significant danger to you. Two, you must stand a real chance of failing your passive hide and move silently checks
Title: Re: Positive system experience
Post by: Inti on March 14, 2019, 07:42:41 AM
Herbalism.  Both as it was and the latest changes.

Hats off to the people who put in the time to come up with all the detail and implement it. It makes exploration of various locations just that bit more fun too!

 8)
Title: Re: Positive system experience
Post by: TedFromDebate on March 14, 2019, 03:25:57 PM
I feel bad because this is the only server I have ever played on Nwn really, so I really dont know quite what makes it so great, but I gotta say that I have played this server on and off for 3 or 4 years, and I still know so little about this game.
What I love about this server is that you can feel that there has been litterally more than a decade of meticulous design, even in the starting area.
But, to just say system experience, gotta say I love the weather and season system, giving players the ability to not only know when it would make sense to put a hood on, but to give players an incentive to change outfits to fit the season (things I personally have seen only in much newer games, and even then it seems more of a sprinkle on the cake as compared to a core ingredient). And, herbs being a cycle of seasons is something I never even think about because it makes so much sense.

Sorry if I just spewed nonsense, but I guess I wanna just say this server is dope, and I wish I had played earlier to know just how much work has been put in to make it the best play experience.
Title: Re: Positive system experience
Post by: Hypatia on March 14, 2019, 06:59:00 PM
Yes this place is very solid. I was blown away the first time I logged on and played through the intro. Very high quality. It almost makes me forget I'm playing an ancient game.

I think my favorite part is the lighting. I LOVE how it gets truly dark. You actually "need" light sources and dark vision actually does something. I can't stress enough how amazing this is. Even something as simple as having the ability to "sit" on air so you can sit on non-sitable objects that don't have an "invisible chair."  That's something I've been wanting to see for years. The death system is amazing, and makes dying actually fun. Also, even not having "parties" turns out to be highly immersive and has a strange psychological affect of making you feel you can be included with almost anyone as opposed to other servers where you sometimes have to grind solo for months to be able to be included. I'm so glad the levels are capped to 20, and while I prefer even lower, this is massively relieving to not have loads of 21+ demi-gods running around mucking up power levels to ridiculous levels.

I can't give Ravenloft enough praise. Very well done, everyone.
Title: Re: Props to the Developers / Designers!
Post by: Iridni Ren on June 01, 2019, 09:14:43 AM
Thanks for the new height system, bug fixes, and incremental patch.

Looking forward to testing out the first with Iridni, as I've always wanted her sprite to reflect her small size. Hope she doesn't take too much of an OCR hit!

I wish I could help more easily with checking whether the bug fixes took, but aside from a recent trip to Anubis, I've not experienced any of those and therefore they aren't any that typically affect my character. I suppose I could volunteer to be shot....:D

Fixing small bugs and incremental patches are both things I asked for in the developers' poll. So cheers and appreciation!
Title: Re: Props to the Developers / Designers!
Post by: Hypatia on June 01, 2019, 12:30:49 PM
Thanks for all your hard work! Height system is great.
Title: Re: Props to the Developers / Designers!
Post by: Tycat on June 01, 2019, 09:20:19 PM
Today was such an immersive, happy day. Everyone was excited, RP was rife and plentiful, we gathered together to see each other's heights in comparison to our own. I have never seen so many people so excited. It was a fantastic feature to add, completely appeasing over the player base and we're so thankful. The height scaling was one of the single best moves and appreciated greatly. All the work that went into it making such a small thing made a big difference. Thank you so much for height scaling.
Title: Re: Props to the Developers / Designers!
Post by: PrimetheGrime on June 01, 2019, 09:30:17 PM
Today was such an immersive, happy day. Everyone was excited, RP was rife and plentiful, we gathered together to see each other's heights in comparison to our own. I have never seen so many people so excited. It was a fantastic feature to add, completely appeasing over the player base and we're so thankful. The height scaling was one of the single best moves and appreciated greatly. All the work that went into it making such a small thing made a big difference. Thank you so much for height scaling.

We're all very grateful for the Devs hard work, time and patience to make this possible. Roleplay has most certainly been enhanced with this change, thank you so much.
Title: Re: Props to the Developers / Designers!
Post by: Iyer on June 01, 2019, 10:38:40 PM
Yes, the height modifications are spectacular. Finally everyone else can better see how we envision our characters. It's good to see all the diversity now.
Title: Re: Props to the Developers / Designers!
Post by: Pav on June 02, 2019, 12:55:05 AM
The development teams dedication to addressing bugs and problems in the last while has been unlike what I am used to in NWN communities. Very well done, and all the efforts taken are laudable.
Title: Re: Props to the Developers / Designers!
Post by: Iridni Ren on June 20, 2019, 10:50:14 PM
Thanks for the Death Knight!

Title: Re: Props to the Developers / Designers!
Post by: ASymphony on June 21, 2019, 06:23:04 AM
Thanks for the Death Knight!

Ogodyes, so happy
Title: Re: Props to the Developers / Designers!
Post by: Iridni Ren on August 01, 2019, 09:02:31 AM
Much appreciation for the work that the recent shutdowns and subsequent character corruption have necessitated.

Although such labor can be thankless and seem unappreciated because players are upset and frantic at the loss of the effort they have put into characters (as well as being deprived of playing something we enjoy), we all also understand that the impact is the greatest on our Devs. You have to undo work you have recently performed and painstakingly spend hours trouble-shooting and then making corrections. Whereas the time we spent and "lost" was presumably enjoyable play time, this task is no fun for anyone.

If we seem impatient and needy, it is only a reflection of how much we use something you provide to us freely and how accustomed we have come to having it readily available and reliable. For that we are always grateful :D