Dimentlieu Curassier's Armor
Brest plate: +1AC +3vs piercing/ armor AC
I like it, though I might add +1 influence or something like that to repersent the fact that this is a calvery armor; and thus considered special and good to own.
Falkovnian Jackboots
Boots: +1 AC, +1 discipline, +1 intimidate, -1 CHA, -2 tumble / dodge AC
the tumble takes away the ac. I suggest then -5 MS.
Lawgiver's razor of forgiveness (i.e. The Hazlani Executioner Sword)
Falchion: Keen. 1d6 massive criticals. Cast Doom 1 charge per use. +100% weight
I would have it be doom once per day, but that may be more too powerful. Some + intimidate should be added though to reperesent its scary factor. Side note: lawgiver's faith is worshiped in more lands then Hazlan; hazlan is not even the center for the faith!
Vallaki Watch Commander's Horn
Horn: Cast Awaken/ 1 charge
Problem is that awaken needs for the commander to have an animal companion to begin with and not many druids or rangers are part of the garda maybe something else.
Hara'kir Still Suit
Leather armor: +1 save vs fire. Damage resistance +5% fire. cast once per day: bottle of water.(if its even possible). CHA -1, Hide +1, Move Silently -1, Summon giant sandworm 1 charge per day.
Not sure what a still Suit is. but any item to help survive the deserts easier should exist among the Akir.
Blaustein Privateer Captain's Hat of Swagger
Hat: +1 influence, +1 intimidate, +1 appraise, -1 discipline, -1 will save vs rum.
don't think there is a -1 will save vs rum. but -1 or -2 will in general seems fine to me
Some of the effects listed are actually a joke. the sandworm is one since anyone familiar with Dune would know a sandworm can swallow about a dozen terrasque whole. the -1 will save .vs. rum is another.
THIS is a sandworm (and yes. that's Patrick Stewart in the back seat)
http://www.youtube.com/watch?v=1G5jMgx8GVUfor the jackboots the -2 to tumble would only take away from AC if the player had actually spent points in tumble. not EVERY player dips into thief/ bard levels. just most of them. arguably the -2 tumble affect would penalize dual classed fighters more than pure ones which was kind of its intent. A jackboot is a symbol of oppression in some cultures with heavy teutonic overtones. the -1 to charisma was just a way of trying to signify the stigma people would aquire by wearing them.
The Lawgiver sword I assiociated with Hazlan simply because I am not as well versed on the Ravenloft mythos as others probably would be. For me my first introduction to the Lawgiver was thru players who were of or from Hazlan. If it makes sence to place it elsewhere then by all means. I used a falchion simply because PCs cant benefit from focus/ specialization/ or improved crits with it and a falchion seems like a weapon that would be used in the culture that Hazlan is derivitative of.
For the horn something like PFE 10; radius may be better. Im not real versed on druid spels and didn't realize it was for animal companions. I thought it was a mass party buff spell similar to the 9th level cleric spell Undeath's Eternal Foe.
A still suit is me blatently ripping off the Dune saga: A still suit is basically leather armor that reclaims a persons moisture from sweat, exhalation, urine, etc. for use as a drinkable liquid. but a Still Suit would fit perfectly with Harakir given its extreme heat environment. If anything I've probably toned down its effectiveness from the books, and the reference to summoning sandworms was just me being cute to see if anyone would notice.