Going to throw my hat in the ring here on this one, going over the points that have already been made. I'm going to second Peccavi's statement that none of this is an attack on the server or of the DM's, but instead based on observations, that are admittedly like most of the players in this thread based on limited perspective and lack of behind the scenes knowledge. That said, we can only act on what we see, and thus perhaps though that perspective is limited it 'is' valid because its what is observed - and all that 'can' be observed.
In regards to posts made about difficulties in levelling, and change - Going to second this, and actually combine Derkot's statement and this one. This will in fact tie into something I'm going to touch on later that I've observed, but for now - in regards to levelling, some people enjoy it, but not everyone. I can say after doing it since this game was released, I am not that enamoured of it. In fact, I have only two characters, and I doubt that I'll ever make any more after they are gone, because the effort it took to get them to a place of relevancy took actual years to achieve. I enjoyed the ride, but starting from scratch doesn't appeal for a null reward - something that was also touched upon. People complain about my character failing to take on Dark Lords, but its very firmly established that the only time that would be allowed to happen is when that character is going to be closured. A foregone conclusion of failure isn't appealing, regardless of the story reaching a conclusion at all. It may be a great story, and I 'do' trust the DM's to make it a great story, but the fact that it is an absolutely certainty to fail and end in not just the death but the utter destruction of the PC involved just isn't appealing, and I fail to see why that should be held against any player.
I say this understanding that closure is an important part of the server system, that such is the nature of Gothic Horror, but a Gothic Horror story 'can' end in ways other than the character dying. And getting into conflict with a Dark Lord should not absolutely mean closure, just as much as it shouldn't mean defeat
or victory. That conflict could roll on for quite some time, one side striving against the other openly and in secret without securing a final victory. A Dark Lord is
designed around that sort of conflict, not around simply losing against. Conflict could exist and go on for some time, even years, with skirmishes resulting in small victories and crushing defeats on the part of the PC's, and the Dark Lord retaining their grip on power the entire time as they well should, while being simultaneously frustrated from some of their goals while achieving others.
This is brought up in counter to the point about the static setting. I completely understand why the setting is static - time being 1 to 1, developer constraints, no new lore material to draw from, familiarity needs for new players (something that is already being complained about in another thread with what's changed from lore regarding things like Lyssa and Port) but it can actually remain static while giving the appearance of motion. For example in Barovia, Strahd doesn't have to be defeated, but what about his minions, his vampire families, his agents? Why can the players not strive against their designs, meet them in the field and defeat them or be defeated by them? Maybe it is because of player reluctance to lose based on the establishment that to do so 'would' be to lose and nothing more? Maybe it is because of the exact sentiment above on the slow rate of levelling and the inevitable attachment that such a chore creates?
I don't answer those questions because I don't 'have' a complete answer, only speculation. But it 'is' a shared sentiment, a shared frustration, that one cannot have even an interaction or conflict with powerful characters of the setting except to see their character die, because their own deaths are absolutely not on the table - but this ignores the fact that they do not have to be. I recognise however this may be a mistake in player sentiment, but if it is, it is player sentiment based off player observation, and if that is the case then there needs to be observed material to counter this perception. As it is, the Dark Lords and their minions are all too often frankly mollycoddled behind plot armour and kept precious and inviolate. This might make them scary, but it would be more accurate to paint hem instead as simply frustrating, because there is a perception that there is nothing to be done about them or to them. Again, this might be incorrect, it quite possibly is incorrect, but if it is then it needs to be observed to be incorrect, rather than having players hear stories of it happening years and years ago without seeing it for themselves - which is generally what seems to be happening, and the response I get when I tell these sorts of very stories is one of envy and regret that they will never see it (rightly, or wrongly).
With regards to loot - we've already seen a fantastic shift in things with what Dread put in. I think its an encouraging first step towards such things, and we'll see more changes to come. It encouraged a lot of dungeoning when it first came out, and will likely continue to do so, which 'does' make up for the shortfall in alternatives which Derkot mentioned - but also as they mentioned, that sort of stopgap doesn't cover things forever. There needs to be more alternatives than dungeoning.
With regards to the playerbase - that is something we all need to work on. Negativity and toxicity is a slippery slope and all too damnably hard to slip into. We've all gotten angry about each other, about players and characters and DM's, all of us. Sometimes that can fester, but we have the means to get past that. Discord is one of our big ones, and frankly I believe that the community 'is' getting better for it. There are moments of nastiness, but one of the most encouraging things I've seen is folks reaching out to help people on the Discord channel when there are questions being asked. It's not hard to make friends with players by getting over what made you upset or angry, and frankly holding on to that dislike is doing you no favours whatsoever - holding on to dislike of a player does nothing to make your own playing experience better. If someone is genuinely toxic, they'll eventually be removed for it. We all have to make a choice not to stoop to that level, even if that can be really hard some times.
Going on to the point about DM's. First I'm going to put it out there that I'm the player that's been talked about in regards to being asked not to apply again. Second, as I've stated to those who I've told about that and I'm also going to say here, that its something I've admitted is completely understandable. The team had legit issues with me being part of the DM team that they couldn't overlook. It's no secret to a big part of the player base that I have had outbursts in the past, and I probably will again despite my best efforts, and this sort of thing is just not viewed as suitable. So I'm not putting this here in some hamfisted way to be allowed to reapply again. I am and shall be respecting the teams wishes, and won't waste their time in the future, and will continue running the factions I maintain and doing what I can that way to contribute to the server and the playerbase.
But we 'do' need more DM's. We're going to EE soon, and we can and should expect an influx of players. We have at present several active DM's but they are
extremely overworked and doing a damn good job despite of it, but they have strong priority in Port, and in Hazlan, and outside of that things are rather quiet. They need support, and not just that but the server needs more
stories.
We have had, as of late, a huge focus towards mechanics. We have more feats, more spells, more PRC's, more dungeons, more loot. I want to pause right here and say I absolutely love all this stuff, the effort to get it in game has been astronomical and there has been vigorous discussion about it, continued reworking, balancing, and tireless efforts on behalf of EO, MAB, Arawn and other members of the Dev team, and I will in no way say something disparaging towards that effort. Its fantastic and I don't want any of them to feel for the slightest moment that its not appreciated, and I think everyone else should keep it in mind as well - its an enormous amount of work and its all volunteer work.
However, while there has been remarkable work in this direction, I don't think anyone can honestly say they play NWN for the mechanics and the mechanics alone, or the dungeoning. What brings people to NWN and to this server (or any other) are the stories. And while players can tell stories, and many of us do (or try to) there is a reason why the DM mechanic exists in the game, and particularly here on this server. And it is the 'one' thing that seperates NWN from all other games.
I'm saying this as one of the lucky ones, and I 'am' one. I am under no illusions that I've had some fantastic luck with the DM experiences I've had over the years. When I first came here I was a bit inflated in the head department and was a bit of a twerp (probably still am to some!), but as time has gone on I've realised just how lucky I was to be around players who were great enough to get DM attention. I've had a blast and really enjoyed myself. But there are players here who have never experienced what I got to enjoy, and not a few of them feel like they never will, and don't know how to change that.
This game is great but its not going to compete with the latest AAA title RPG. What keeps players here on this game is two fold. The players around them, and the DM's that work with them. We have a tool that no other game has anything close to having in the same capability and power, and we all know that. DM's interacting with players by possessing NPC's, bringing the world to life and running stories - one shots or long involved plots, spontaneous and planned out with a few players, this is the sort of thing that brings the server completely to life, and to do that we need DM's - and frankly, it feels like we need more.
Something that needs to be made clear is that I don't doubt our DM's do what they can with what they have. It's a volunteer job, its not paid, it takes up an enormous amount of free time and energy, and our DM's have lives to live, jobs to work, and extracurricular pursuits as well. Sometimes things might not be up to the standard a player wishes to impose, but at the same time, its not exactly one that they 'can' impose, and such a thing reeks of entitlement. To resent them of that is not just unfair, its rude as well. But the workload is such that there needs to be more people contributing. If members of the team don't feel like doing that any more aside from behind the scenes, that's fine, but they shouldn't be preventing new people to come in and do things in game for the playerbase at large. We have players who are dedicated, driven, inspired, passionate and brilliant, who could contribute enormously to the server, who deserve more of a chance than they've been getting, not just in having the chance to be a DM but also in terms of being exposed to a DM run plot, story, or even simple day to day interactions.
I'm going to put this here to the player base now however. I don't care how many times you've told yourself you'd never get in, I don't care what excuses you've made believing that for whatever reason you'd not succeed in your application, go and find the application form, and write up a DM application, right now. I know there's some of you out there who want to contribute but think that you can't, but its not up to you if you can, so you won't know unless you apply, and frankly, the server needs you. We need more DM's to help spread the workload around, to help make things easier, to bring the place to life and to tell stories.
Here, I'll even make it easier and link the application post!
http://www.nwnravenloft.com/forum/index.php?topic=21486.msg256647#msg256647Seriously, apply. We can't do this without you guys.
If I'm going to open up to the players to apply however, I'm going to plead with the DM team as well - please, please give some of those that apply a genuine chance. Let them surprise you. Don't base it off personal likes and dislikes, don't base it off the fact that they're a friend or not, base it off the fact that they can do the job and most of all contribute to the server, and that if need be you can remove them from the position. Frankly I think some of them are all but certain to become great friends and supporters of you and the rest of your fellows, its just that they need the chance. I can't think of a single person who doesn't want more DM's, I can't think of a single person who isn't desperate for DM plot and storylines, I can't think of any greater reason that people play here than the interaction that only a DM can provide. Its what we are all here for, to work with and be a part of a running story, and for some of us, to tell it. And frankly, we need more people doing that. So please, let us have a motivated group who -want- to do it.