Firstly, monks are not "all-rounders." They are a pure melee class without any spells whatsoever. The other classes that do not get any spells are rogues, barbarians, and fighters. Monks cannot multiclass on this server, which makes them exceptionally bad to label "all-rounders."
Let's compare rangers (more of an actual all-rounder class) to monks.
Same skill points per level, but rangers have more class skills. Edge: Ranger
Hit points: Rangers receive 10 per level, monks 8. Edge: Ranger
Attack bonus: Rangers receive full AB progression, monks don't. Edge: Ranger
Monks can open hand for an extra attack, but rangers are easy to dual wield. With their greater attack bonus, rangers otherwise innately get more attacks per round at a given level using a weapon.
Monks cannot wear armor and start out with only monk weapon proficiencies. Rangers can wear some armor from the start and get martial weapon proficiencies.
You talk about PVP and object to how hard it is to pin down a monk. The class can be elusive, and monk speed makes quality of life better on this server. But XP are gained by killing monsters, not running from them. Those classes that can actually kill opponents will level much faster than monks.
Other classes have also had their speed augmented lately through additional feats, detracting from the main perk of being a monk.
Rangers are at least as good at stealthing as monks, and with HIPS it's not really a contest.
Rangers get spells, monks do not.
Monks are alignment restricted; rangers are not.
Saving throws: Edge monks. But defensive prowess is again offset because the monk will take longer to kill enemies than the ranger and thus have to make a greater number of saves.
As for quivering palm, it is objectively weaker in all ways than such spells as Gut Wrench and Finger of Death.
DC 10 + half the monk's level
= 17 min
= 24 max
Must hit
Must cause damage
Can be used only on someone of lower level
Gutwrench
DC 18 min 24 max (probably higher because of feats and caster's ability to self buff to make saves more difficult)
No need to hit the target. Can use on a target of higher level. Even with a save causes 10d6 points of damage. User receives a boost of +4 to strength and 4d6 temp hit points.
Finger of Death does not require a hit to inflict, also causes damage even with a save, and is received two levels lower than quivering palm.
TLDR: Seventeenth level sucks for monks. There's simply no way to argue otherwise, and I'd like to see someone try.