A few questions and remarks the GrimeTrekker class if I may.
1, Firstly does the FE of the class advance in synergy with other Favoured enemy classes?
Like say a level 5 ranger and a level 10 grimetrekker. Because the FE description in game says:
"These bonuses improve by +1 for every 5 levels in the class that granted the feat the character has."
So in this case if i understand well the ranger FE enemies remain +2, whereas the grimetrekker receveis +3 vs vermin.
2, Is there any level 10 bonus for taking up the PRC beside the sewer stalker and the FE? (if not seems very limited)
Remark:
I read the class and gave a few thoughts about it and came up with a few ideas, but sadly it is just not worth it. Mainly it is better for folks to remain pure rangers, since they also get the HIPS and they also get BANEbow.
The boosts that the class gives are sadly beside the underground hips and the sewer speed and skill bonuses quite useless.
Since they can be easily overcome with potions or even items:
-disease and poison saves: there are a lot of items that offer saves for each, not to mention neutralize poison and remove disease are also available to rangers, and potions.
-deep breath: with the abudance of mermaid bracers, does not seem really useful.
-special abilities of oozes: well that is mostly paralyze, daze, confused, and a few others maybe, that again...other spells and potions, and also quite restricted useage, since there is not such a huge variation of oozes and slimes.
- sewer legs: Quite useful if it would not be restricted to like 12 maps on the whole server.
- Sewer stalker: Quite useful but also restricted to like 12 maps on the whole server. (12 is just a rude estimation! but i doubt it is much more than +-5)
- HIPS in underground areas: very useful, and strange how the other two are restricted to sewers, yet this one is all underground, since it again can be the most useful in sewers where the sewer stalker bonuses are applied to it as well.
I really like this PRC, but mechanically speaking sadly it is not so great for the places it was meant to live and be. (Vallaki and Port sewers.)
It is much weaker than the same level ranger. The bonuses it receives are either VERY restricted use, or can be imitated by items, potions, or ranger spells, making it not worth to choose this over ranger. (beside the hips underground)
In vallaki sewers this class could be living quite easily and nearly undetected, however it would not really have any place to go thereafter, simply because the port sewers has a number of creatures that have "Tremorsense". As in it does not matter that the character can sneak or hips, he will be ALLWAYS detected by these creatures.
Currently i would say that taking up this class as either a rogue or a ranger is not worth it. (Especially since if you take it 5 levels are needed to be had in this one and each class loses out more than they gain.)
It also does not really make a good choice for other classes.(Barbs, or fighters)
I would suggest to add maybe another or two FE or two oozes, and insects, or shapeshifters. And make their skill and movement bonuses apply in all underground environments. This would make the class gain a more diverse use, and would allow them to not be restricted to the two sewer areas we have on the server.
And if possible make the class have synergy with other FE feats as well. (I am currently making this remark thinking that the FE bonuses of different FE classes do not stack! Like ranger 5 monster hunter 5 grimetrekker 5, would have a lot of Favoured enemies, but each one would be at best giving +2/+3 instead of +5 to each, which again loses in comparision to staying a pure ranger!)