Author Topic: Upcoming revision of the parry system to include shields  (Read 1346 times)

BahamutZ3RO

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Re: Upcoming revision of the parry system to include shields
« Reply #25 on: March 06, 2018, 03:18:06 PM »
You're really cherry-picking for this. Your example rogue will have decent AC but it'll never hit anything. You're dual-wielding two medium-sized weapons that don't take advantage of weapon finesse. You're going to have like 12 ab at level 20, and you're going to have wasted a lot of feats to get there. If you were to fight your first and your second example against each other, the second one would win all day.
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Blight

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Re: Upcoming revision of the parry system to include shields
« Reply #26 on: March 06, 2018, 08:30:44 PM »
Maybe it's just me, and everybody knows that I don't do math, but from a nonmath standpoint I happen to think that it makes more sense that individuals wouldn't be often using tower shields anyways.

Nobody gets good with a tower shield lol. It's a giant wall you stick on front of you and poke spears around.  How "good" can u really get with a tower shield anyways?

Logically speaking, one man with a regular shield versus one man with a tower shield, I'd venture to say that the man wielding a smaller shield would win pretty much every time. It makes sense to me that people who train with without anchoring themselves to a wall would generally have more opportunity to train and become more skillful.

Tower shields were never intended to be used by a single person. They were meant to be used by several.

I don't even know if it's possible, but what I would like to see is that each individual tower shield in a party increases everybody's AC by 1.

Probably not doable but man that would be some amazing scripting.

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Iridni Ren

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Re: Upcoming revision of the parry system to include shields
« Reply #27 on: March 06, 2018, 10:59:42 PM »
A point that Keyser made before he edited that I thought was valid is that parrying with a shield IMO would be more of (or at least as much as) a strength-based skill as dexterity.

Perhaps instead of requiring a 15+ Dex it could require a 13+ Str and 13+ Dex? Or some other combination?

In game, shields tend to be very heavy. Regardless of a PC's coordination, I don't think she could whip a shield around if she's weak. The bigger the shield, the more this would be true.

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peps

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Re: Upcoming revision of the parry system to include shields
« Reply #28 on: March 06, 2018, 11:03:55 PM »
A point that Keyser made before he edited that I thought was valid is that parrying with a shield IMO would be more of (or at least as much as) a strength-based skill as dexterity.

Perhaps instead of requiring a 15+ Dex it could require a 13+ Str and 13+ Dex? Or some other combination?

In game, shields tend to be very heavy. Regardless of a PC's coordination, I don't think she could whip a shield around if she's weak. The bigger the shield, the more this would be true.

This is something I wholeheartedly agree with. To sacrifice other areas significantly for a single feat is self-destructive. 13 DEX would be great; it doesn't encouraging the 12 DEX powerbuilding, but isn't too cumbersome. 

Salty_Soykaf

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Re: Upcoming revision of the parry system to include shields
« Reply #29 on: March 07, 2018, 10:45:45 PM »
I don't understand mechanics that well, but I do feel tower shields should be a party buff kind of item. Soley due to their role as a hunk of metal being strictly used in groups.
Maybe if you give it an AC group "aura" buff within a few meters, it'd validate it's usage and weight.

It's like what Blight said.
"HOLD THE LINE!" ...would have a really awesome new meaning