I'm fairly certain this has already been made known, on Discord, but wanted to make sure we had a post here.
Basically, if a chest is trapped, and successfully bashed open, it can't be interacted with further. Seems to be an issue with the persistent traps.
Logically, it makes sense that a lock could be broken by brute force, and obviously, any trap would be sprung, yet with the current implementation, chests cannot be opened, after making the strength check.