I don't know, I like the fact that Krofburg is isolated from the rest of everything and that it's a bit of a pain getting there. If it was easy, I'm sure it'd be easier to have the whole place remain populous, yet you'd definitely lose the sense that travelling there is dangerous since you can literally just walk up to an NPC and he can teleport you there.
I suppose what would make it okay is if there was the option available, yet the amount asked for hitching a ride on the caravan was extortionate, to the tune of 1,000 gp or more, meaning if you're wishing to do deliveries, you'd be undoing all your work.
I can't speak for the developers, but I would assume they had a reason for choosing Krofburg to develop. One thing about easy travel is the homogenization it causes, so this seems precisely right. Do we need two Vallakis, or does Krofburg need to maintain its own identity?
As for the deliveries, I've been doing them on my new PC...and the trip is not bad at all for the payout one receives. If she had a partner so that they could double up and share XP between them, it might even be considered unbalanced.
The server is supposed to be about horror and RP. Fast travel would reduce both of those.
Regarding the Lake Zarovich ferry...I'd even be for getting rid of that. Or make it run only from Wachter to Midway.
In other words, I can see some truly long haul routes like Pav has also suggested, so that if a PC is all the way on one end of the land mass she does have some way of "looping around" rather than going all the way back. But not something internal like this.
(I don't like anything going directly to Krofburg, even Pav's suggestion, because it doesn't make IC sense to me that an isolated mountain village has basically a teleportation system.)