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Author Topic: Detailed List of new Feats - Hak Update  (Read 7637 times)

EO

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Detailed List of new Feats - Hak Update
« on: August 20, 2017, 12:31:50 AM »
To help with testing, here's the complete list of new feats being added. At this point though we won't review the balance aspect but we'd need feedback to ensure they work properly:

Here's the complete list list of new feats I've added:

General Feats:

Courage
Spoiler: show
Type of Feat: General
Prerequisite: None.
Specifics: The character is particularly fearless in the face of danger. He gets a +4 bonus on all Fear saves.
Use: Automatic.

Back To The Wall
Spoiler: show
Type of Feat: General
Prerequisite: Base attack bonus of +2 or higher.
Specifics: The character gains a +2 bonus to attack rolls and Armor Class when he is at one quarter or less of his maximum hit points.
Use: Automatic.

Natural Healer
Spoiler: show
Type of Feat: General
Prerequisite: Endurance
Specifics: The character heals hit points equal to twice his level when resting.
Use: Automatic.

Diehard
Spoiler: show
Type of Feat: General
Prerequisite: Endurance
Specifics: The character gains a +10 bonus to his save to stabilize when reduced to between -1 and -9 hit points.
Use: Automatic.

Polyglot
Spoiler: show
Type of Feat: General
Prerequisite: None.
Specifics: The character can learn an extra language.
Use: Automatic. You must add the extra language by yourself after taking this feat.

Endurance
Spoiler: show
Type of Feat: General
Prerequisite: None.
Required for: Diehard, Natural Healer, Roll With It.
The character is capable of amazing feats of stamina. His exhaustion threshold increases by 4 and the difficulty checks of saving throws against drowning, taking damage from cold weather and dehydration decrease by 4.
Use: Automatic

Second Wind
Spoiler: show
Type of Feat: General
Prerequisite: None.
Specifics: The character can shrug off minor wounds with ease. Once per day, as a free action, he may heal a number of hit points equal to his Constitution modifier (minimum 1), even when unconscious. This feat does not work for non-living creatures and does not stabilize unconscious characters.
Use: Selected.

Scorpion's Resolve
Spoiler: show
Type of Feat: General
Prerequisite: None.
Specifics: The character gains a +4 bonus on saving throws against mind-affecting spells and abilities.
Use: Automatic.


Summoning:

Augment Summoning
Spoiler: show
Type of Feat: General
Prerequisite: Spell Focus (Conjuration).
Specifics: Each creature the character conjures with a summon spell gains a +4 enhancement bonus to Strength and Constitution.
Use: Automatic.

Shadow Affinity
Spoiler: show
Type of Feat: Metamagic
Prerequisite: None.
Specifics: The character summons outsiders from the Plane of Shadow one category higher than his level would normally allow. Additionally, the character gains a +1 bonus to all saving throws related to negative energy.
Use: Automatic.

Corpsecrafter
Spoiler: show
Type of Feat: General
Prerequisite: Spell Focus (Necromancy).
Required for: Bolster Resistance, Deadly Chill, Destruction Retribution, Hardened Flesh, Nimble Bones.
Specifics: Each undead the character raises or creates gains a +4 enhancement bonus to Strength and two extra hitpoints.
Use: Automatic.

Bolster Resistance
Spoiler: show
Type of Feat: General
Prerequisite: Corpsecrafter.
Specifics: Each undead the character raises or creates gains +4 Turn Resistance.
Use: Automatic.

Deadly Chill
Spoiler: show
Type of Feat: General
Prerequisite: Corpsecrafter.
Specifics: Each undead the character raises or creates deals an extra 1d6 points of cold damage.
Use: Automatic.

Hardened Flesh
Spoiler: show
Type of Feat: General
Prerequisite: Corpsecrafter.
Specifics: Each undead the character raises or creates gains a +2 natural armor bonus to its armor class.
Use: Automatic.

Nimble Bones
Spoiler: show
Type of Feat: General
Prerequisite: Corpsecrafter.
Specifics: Each undead the character raises or creates gains a +2 enhancement bonus to Dexterity and a 10% movement speed increase.
Use: Automatic.

Destruction Retribution
Spoiler: show
Type of Feat: General
Prerequisite: Corpsecrafter.
Specifics: Each undead the character raises or creates releases a burst of negative energy upon its destruction. All enemies within a 10 foot spread are struck with negative energy that causes 1d8 points of damage, +1d8 per two hit die. Negative energy has a reverse effect on undead, healing them instead of harming them.
Use: Automatic.

Augment Elemental
Spoiler: show
Type of Feat: General
Prerequisite: Spell Focus (Conjuration), Lore 2+ ranks.
Specifics: Each elemental the character conjures with a summon spell gains a +2 enhancement bonus on attack and damage rolls, and temporary hit points equal to twice its Hit Dice.
Use: Automatic. This feat does not affect elementals summoned by the spell Elemental Swarm.


Stunning Fist:

Fiery Fist
Spoiler: show
Type of Feat: General
Prerequisite: Dex 13+, Wis 13+, Improved Unarmed Strike, Stunning Fist, base attack bonus +8 or higher.
Required For: Fiery Ki Defense, Ki Blast.
Specifics: The character may spend one of his Stunning Fist attempts to add 1d6 fire damage to his unarmed attacks for a number of rounds equal to his Wisdom bonus.
Use: Selected. Monks receive this feat for free at level 2.

Fiery Ki Defense
Spoiler: show
Type of Feat: General
Prerequisite: Dex 13+, Wis 13+, Fiery Fist, Improved Unarmed Strike, Stunning Fist, base attack bonus +8 or higher.
Specifics: The character may spend one of his Stunning Fist attempts to cover his body in flames, causing 1d6 fire damage to all opponents who make a successful melee attack on the character, for a number of rounds equal to his Wisdom bonus.
Use: Selected. Monks receive this feat for free at level 8.

Ki Blast
Spoiler: show
Type of Feat: General
Prerequisite: Dex 13+, Wis 13+, Fiery Fist, Improved Unarmed Strike, Stunning Fist, base attack bonus +8 or higher.
Specifics: The character may spend two of his Stunning Fist attempts to throw a seething orb of raw ki energy at a target as a ranged touch attack with a range of 60 feet. The orb deals 3d6 points of magic damage plus the character's wisdom modifier.
Use: Selected. Monks receive this feat for free at level 8.


Barbarian:

Destructive Rage
Spoiler: show
Type of Feat: General
Prerequisite: Barbarian Rage
Specifics: During rage, the barbarian gains a +8 bonus on any Strength check made to bash open doors or containers.
Use: Automatic.

Channeled Rage
Spoiler: show
Type of Feat: General
Prerequisite: Barbarian Rage, Caliban or Half Orc.
Specifics: During rage, the barbarian adds his new Strength bonus to all Will saving throws.
Use: Automatic.

Blazing Berserker
Spoiler: show
Type of Feat: General
Prerequisite: Barbarian Rage.
Specifics: During rage, the barbarian gains immunity to fire, but has vulnerability to cold, which means he takes +50% damage from cold, regardless of whether a saving throw is allowed, or if the save is a success or failure.
Use: Automatic.

Frozen Berserker
Spoiler: show
Type of Feat: General
Prerequisite: Barbarian Rage.
Specifics: During rage, the barbarian gains immunity to cold, but has vulnerability to fire, which means he takes +50% damage from fire, regardless of whether a saving throw is allowed, or if the save is a success or failure.
Use: Automatic.


Turn Undead:

Divine Cleansing
Spoiler: show
Type of Feat: General
Prerequisite: Turn Undead
Required For: Divine Resistance, Sacred Radiance.
Specifics: The character may spend one of his turn undead attempts to grant all allies (including himself) within 20 feet a +2 bonus on Fortitude saving throws for a number of rounds equal to his Charisma bonus.
Use: Selected.

Divine Resistance
Spoiler: show
Type of Feat: General
Prerequisite: Turn Undead, Divine Cleansing.
Specifics: The character may spend one of his turn undead attempts to grant all allies (including himself) within 20 feet with resistance to cold 5, electricity 5, and fire 5 for a number of rounds equal to his Charisma bonus.
Use: Selected.

Empower Turning
Spoiler: show
Type of Feat: Special
Prerequisite: Exclusive to clerics, blackguards and paladins.
Specifics: This divine ability allows the character to increase the number of Hit Dice he can turn by 50%.
Use: Automatic.

Improved Turning
Spoiler: show
Type of Feat: Special
Prerequisite: Exclusive to clerics, blackguards and paladins.
Specifics: This divine ability allows the character to turn undead as if he was one level higher than he is.
Use: Automatic.

Aura of Life Energy
Spoiler: show
Type of Feat: General
Prerequisite: Turn Undead, Lore 7+ ranks.
Specifics: The character may spend one of his turn undead attempts to create a 20 foot radius burst of positive energy centered on him. All undead caught within the burst take 1d8 points of positive damage +1 point per two divine spellcaster levels.
Use: Selected.

Death's Favor
Spoiler: show
Type of Feat: General
Prerequisite: Turn Undead, Cha 13+
Specifics: The character may spend one of his turn undead attempts to gain a +2 bonus on saving throw versus Death for a number of turns equal to his Charisma bonus.
Use: Selected.

Sacred Healing
Spoiler: show
Type of Feat: General
Prerequisite: Turn Undead, Heal 8+ ranks.
Required For: Sacred Purification
Specifics: The character may spend one of his turn undead attempts to grant fast healing 3 to all living allies (including himself) within 60 feet for a number of rounds equal to 1 + his Charisma bonus.
Use: Selected.

Sacred Purification
Spoiler: show
Type of Feat: General
Prerequisite: Turn Undead, Sacred Healing, Heal 8+ ranks.
Specifics: The character may spend one of his turn undead attempts to create a pulse of positive energy. All living allies (including himself) within 60 feet heal an amount of damage equal to 1d8 points + his Charisma bonus. Undead creatures take 1d8 points of positive damage + the character's Charisma bonus.
Use: Selected.

Sacred Radiance
Spoiler: show
Type of Feat: General
Prerequisite: Turn Undead, Divine Cleansing.
Specifics: The character may spend one of his turn undead attempts to bathe himself in light for a duration of 10 minutes. This light provides bright illumination in a 20-foot-radius emanation centered on the character. The light moves as the character moves, keeping him at the center of its area. It dispels areas of magical darkness created by the spell Darkness. Any non-evil creature within 20 feet of the character gains a +2 bonus on saves against fear, poison, disease, and death effects. Evil creatures take a -2 penalty on saves against fear effects.
Use: Selected.

Divine Vigor
Spoiler: show
Type of Feat: General
Prerequisite: Turn Undead.
Specifics: The character may spend one of his turn undead attempts to increase his base speed by 20 % and gain 2 temporary hit points per divine spellcaster level for a number of turns equal to his Charisma bonus.
Use: Selected.

Energy Drain
Spoiler: show
Type of Feat: General
Prerequisite: Turn Undead, Cha 13+.
Specifics: The character may spend one of his turn undead attempts to do a touch attack to drain the energy out of a foe. If the touch attack is successful, the victim must make a Fortitude save against a DC of 10 + the character’s divine spellcaster level. If the save is failed, the victim is drained a number of levels equal to the character’s Charisma bonus. The effect of this energy drain lasts until the afflicted character gains a full day's rest.
Use: Selected.

Profane Lifeleech
Spoiler: show
Type of Feat: General
Prerequisite: Turn Undead
Specifics: The character may spend two of his turn undead attempts to deal 1d6 points of negative damage to all living creatures within a 30-foot burst. The character is healed a number of hit points equal to the total amount of damage dealt.
Use: Selected.

Profane Outburst
Spoiler: show
Type of Feat: General
Prerequisite: Turn Undead.
Specifics: The character may spend one of his turn undead attempts to bathe all undead creatures within 60 feet in divine energy, granting them a +1 bonus to Armor Class for a number of turns equal to his Charisma bonus (minimum of 1 turn).
Use: Selected.

Divine Energy Focus
Spoiler: show
Type of Feat: Special
Prerequisite: Turn Undead, Cha 13+.
Specifics: The character gains a +2 bonus on turning checks to determine the maximum HD of undead turned and on the number of undead Hit Dice turned. Also, treat the character's divine caster level as two higher than normal for the purpose of determining if he destroys undead rather than just turning them.
Use: Automatic.


Bard Song:

Chant Of Fortitude
Spoiler: show
Type of Feat: Class
Prerequisite: Bard Song, Perform 9+ ranks, Concentration 9+ ranks.
Specifics: The character may spend one of his bard song uses to provide all allies (including himself) the benefit of the Diehard feat (+10 bonus when rolling to stabilize when below 0 hit points) for one turn.
Use: Selected.

Epic of the Lost King
Spoiler: show
Type of Feat: Class
Prerequisite: Bard Song, Perform 6+ ranks.
Specifics: The character may spend one of his bard song uses to remove exhaustion from all allies (including himself).
Use: Selected.

Song of the Heart
Spoiler: show
Type of Feat: General
Prerequisite: Bard Song or Mora Domain, Perform 6+.
Specifics: When the character uses bard song to inspire his allies, any bonus granted by his music increases by +1.
Use: Automatic.

Inspire Spellpower
Spoiler: show
Type of Feat: Class
Prerequisite: Bard Song, Perform 9+ ranks, Concentration 9+ ranks.
Specifics: The character may spend one of his bard song uses to inspire the spellcasting of allied spellcasters (excluding himself) within 30 feet, increasing their effective caster level by 1 for 10 rounds. Deafened creatures are not affected by the bard's singing.
Use: Selected.

Dirge of Woe
Spoiler: show
Type of Feat: Class
Prerequisite: Bard Song, Perform 9+ ranks.
Specifics: The character may spend one of his bard song uses to make enemies quake with dread, fear, and sadness. All good-aligned creatures within 30 feet of the character must make a Will save against a DC of 10 + his bard class level + Charisma bonus. Those failing the save must subtract the character's Charisma bonus from all checks, attack rolls, damage rolls, armor class, and saves for 10 rounds. Neutral characters must make the same save against half the above DC (round down). Evil characters are still moved by the music and might shed tears or lower their heads in somber silence, but suffer no other effects. Deafened creatures are not affected by the bard's singing.
Use: Selected.

Subsonics
Spoiler: show
Type of Feat: General
Prerequisite: Bard Song or Mora Domain, Perform 10+.
Specifics: The character can play so softly that opponents do not notice it, yet his allies still gain all the usual benefits from his bardic music. Similarly, the character can affect opponents within range with his music, and unless they have some other means of discovering it, they cannot determine the source of the effect.
Use: Automatic. This ability can be toggled on and off in the radial menu.

Haunting Melody
Spoiler: show
Type of Feat: Class
Prerequisite: Bard Song, Perform 9+ ranks.
Specifics: The character may spend one of his bard song uses to unnerve enemies in a 30 feet radius. Any opponent in range must succeed on a Will save against a DC of 10 + 1/2 the character's bard level + Charisma modifier or become shaken, suffering a -2 penalty to attack bonus, damage, saving throws, and skills, for a number of rounds equal to the character's ranks in the Perform skill. This is a mind-affecting fear effect. Deafened creatures are not affected by the bard's singing.
Use: Selected.


Lay on Hands:

Hands of a Healer
Spoiler: show
Type of Feat: General
Prerequisite: Lay on Hands
Specifics: When determining how much damage the character can heal with lay on hands, treat his Charisma as if it were 2 points higher.
Use: Automatic.


Wild Shape:

Cheetah's Speed
Spoiler: show
Type of Feat: Class
Prerequisite: Wild Shape.
Specifics: The druid may spend one of his wild shape uses to become 150% faster than his normal movement rate for one hour.
Use: Selected.

Cougar's Vision
Spoiler: show
Type of Feat: Class
Prerequisite: Wild Shape, Spot 2+ ranks.
Specifics: The druid may spend one of his wild shape uses to gain low-light vision and a +4 bonus to Spot for a number of hours equal to his druid level.
Use: Selected.

Elephant's Hide
Spoiler: show
Type of Feat: Class
Prerequisite: Wild Shape, Druid level 8.
Specifics: The druid may spend two of his wild shape uses to gain a + 7 natural armor bonus for a number of turns equal to his druid level (up to a maximum of 10). This effect does not stack with any natural armor the character currently has.
Use: Selected.

Oaken Resilience
Spoiler: show
Type of Feat: Class
Prerequisite: Wild Shape, Druid level 12.
Specifics: The druid may spend one of his wild shape uses to gain a +8 bonus to Discipline and immunity to sneak attack, critical hits, poison, sleep, paralysis, polymorph, and stunning for a number of rounds equal to his druid level.
Use: Selected.

Swim like A Fish
Spoiler: show
Type of Feat: Class
Prerequisite: Wild Shape.
Specifics: The druid can breathe and move underwater with grace. He may spend one of his wild shape uses to grow gills, enabling him to breathe underwater (while retaining his ability to breathe air), and webbings between his fingers and between his toes, allowing him to move at normal speed underwater, for one hour.
Use: Selected.

Savage Mobility
Spoiler: show
Type of Feat: Class
Prerequisite: Wild Shape, Dex 13+.
Specifics: While using wild shape the druid's speed increases by 20 %.
Use: Automatic.

Wolverine's Rage
Spoiler: show
Type of Feat: Class
Prerequisite: Wild Shape.
Specifics: The druid may spend one of his wild shape uses as a free action to enter a rage for a duration of 5 rounds. While in this rage, the character gains a +2 bonus to Strength, a +2 bonus to Constitution, and takes a -1 penalty to AC.
Use: Selected.
« Last Edit: January 27, 2018, 09:51:08 AM by EO »

wildflame

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Re: Detailed List of new Feats - Hak Update
« Reply #1 on: August 20, 2017, 09:58:50 AM »
Why do barbarians start illiterate and druids not?

modderpunk

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Re: Detailed List of new Feats - Hak Update
« Reply #2 on: August 20, 2017, 10:14:41 AM »
I think you will have to ask that to the designers of 3.5 dnd



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booksarefun666

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Re: Detailed List of new Feats - Hak Update
« Reply #3 on: August 20, 2017, 03:05:57 PM »
One has the inability to use any scrolls ontop of reading books in general. Druids can use scrolls, implying some sort of literacy.

Barbarians are uncultured swine.

Syl

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Re: Detailed List of new Feats - Hak Update
« Reply #4 on: August 20, 2017, 08:35:55 PM »
Not true. Barbarians can have very culture heavy tribes. However see it more as the words on the scroll are not in common.

A scroll for a druid spell is most likely in the druid language.. just as most arcane scrolls are Draconic.

How ever... I have to ask, wouldn't a barbarian taking both frozen and firey cancel each other out removing the vulnerability?

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EO

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Re: Detailed List of new Feats - Hak Update
« Reply #5 on: August 20, 2017, 09:22:15 PM »
Not true. Barbarians can have very culture heavy tribes. However see it more as the words on the scroll are not in common.

A scroll for a druid spell is most likely in the druid language.. just as most arcane scrolls are Draconic.

How ever... I have to ask, wouldn't a barbarian taking both frozen and firey cancel each other out removing the vulnerability?

Yes, if you take both you end up with 50% resistance to fire/cold in rage.

Darkside of Heaven

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Re: Detailed List of new Feats - Hak Update
« Reply #6 on: August 20, 2017, 09:44:27 PM »
With all these new feats would we be seeing an update to the Feat Progression of classes as well?
And / Or would we be able to Re-level our existing PC's so that we could have access to these new feats?
« Last Edit: August 20, 2017, 09:46:35 PM by Darkside of Heaven »

MAB77

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Re: Detailed List of new Feats - Hak Update
« Reply #7 on: August 20, 2017, 09:48:15 PM »
With all these new feats would we be seeing an update to the Feat Progression of classes as well?
And / Or would we be able to Re-level our existing PC's so that we could have access to these new feats?

There are no plans to revise the Feat Progressions.

Yes, you will have the possibility of releveling your character from scratch to make use of the new feats.
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MAB77

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Re: Detailed List of new Feats - Hak Update
« Reply #8 on: August 20, 2017, 09:50:41 PM »
Why do barbarians start illiterate and druids not?

As modderpunk said, it is indeed a D&D 3.5 rule. Barbarians are the only characters who do not automatically know how to read and write.
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k_moustakas

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Re: Detailed List of new Feats - Hak Update
« Reply #9 on: August 21, 2017, 04:23:27 AM »
Would the new barbarian feats work with mystic rage?
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A minor Glamour

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Re: Detailed List of new Feats - Hak Update
« Reply #10 on: August 21, 2017, 06:19:29 AM »
Will the creature enhancements for Augment Summoning and Corpse crafter stack?

EO

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Re: Detailed List of new Feats - Hak Update
« Reply #11 on: August 21, 2017, 06:45:45 AM »
Would the new barbarian feats work with mystic rage?

Channeled and Destructive do, not the berserker ones.

EO

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Re: Detailed List of new Feats - Hak Update
« Reply #12 on: August 21, 2017, 06:46:08 AM »
Will the creature enhancements for Augment Summoning and Corpse crafter stack?

They stack.

C.H.A.R.L.I.E

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Re: Detailed List of new Feats - Hak Update
« Reply #13 on: August 23, 2017, 08:55:44 AM »
Yes, you will have the possibility of releveling your character from scratch to make use of the new feats.

From scratch do you mean we can relevel the feats picked at level 1?

EO

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Re: Detailed List of new Feats - Hak Update
« Reply #14 on: August 23, 2017, 11:25:44 AM »
Yes, you will have the possibility of releveling your character from scratch to make use of the new feats.

From scratch do you mean we can relevel the feats picked at level 1?

You can't pick those feats at level 1 unless you use an override anyway, but we'll delevel to level 1 and let people relevel.

noah25

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Re: Detailed List of new Feats - Hak Update
« Reply #15 on: October 16, 2017, 11:50:28 AM »
Are the new druid feats able to be activated while the druid is shapeshifted (via shapechange, elemental shape, etc).

swizzlesaurus

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Re: Detailed List of new Feats - Hak Update
« Reply #16 on: October 16, 2017, 02:40:14 PM »
Are the new druid feats able to be activated while the druid is shapeshifted (via shapechange, elemental shape, etc).

Having tested this, yes they are. All the new druid feats I have had a look at, such as Cheetah speed and Elephant hide, are usable in Elemental and Wildshape forms.

reConfigured

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Re: Detailed List of new Feats - Hak Update
« Reply #17 on: October 23, 2017, 02:39:32 AM »
PLease move this to Systems. I've been searching for this post for too long for it to make sense to be in feedback. I get that you maybe want feedback on the changes, but this is neither a suggestion of feedback. It is a change of/addition to the feat system.

McNastea

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Re: Detailed List of new Feats - Hak Update
« Reply #18 on: October 23, 2017, 03:16:15 AM »
Hey, we actually have a wiki for the server :D

nwnravenloft.wikia.com

You can review the changes to base classes, PrC's, custom feats and spells.

Because the Hak is so new the newest things haven't been added, but the new feats and spells will be added to the wiki so that people don't have to drudge through the forum search in order to find what they're looking for
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