Suggestions, Feedback & Bug Reports (OOC) > Module Feedback and Suggestions
Krezk outpost and watcher guards (and werewolves)
(1/1)
k_moustakas:
The werewolves that spawn aggrevate the guards and they go out and get summarily killed. Maybe have that door get locked at night?
Ryltar/ Robert Archer:
Or just spawn the werewolves further away? being able to mine and risk the night near the outpost to get ore from there to smith and such is one of the perks of that spot....
k_moustakas:
I'm talking about the Krezk outpost to the far side, not the Zeklos outpost with the mine that place is free of anything except mink as far as I can tell :D
Ryltar/ Robert Archer:
--- Quote from: k_moustakas on June 09, 2017, 12:23:46 PM ---I'm talking about the Krezk outpost to the far side, not the Zeklos outpost with the mine that place is free of anything except mink as far as I can tell :D
--- End quote ---
Oh yeah....ok though moving the spawns further away would solve it too :P
EO:
Makes sense.
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