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Author Topic: Krezk outpost and watcher guards (and werewolves)  (Read 1165 times)

k_moustakas

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Krezk outpost and watcher guards (and werewolves)
« on: June 09, 2017, 10:44:12 AM »
The werewolves that spawn aggrevate the guards and they go out and get summarily killed. Maybe have that door get locked at night?
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Ryltar/ Robert Archer

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Re: Krezk outpost and watcher guards (and werewolves)
« Reply #1 on: June 09, 2017, 11:33:27 AM »
Or just spawn the werewolves further away? being able to mine and risk the night near the outpost to get ore from there to smith and such is one of the perks of that spot....

k_moustakas

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Re: Krezk outpost and watcher guards (and werewolves)
« Reply #2 on: June 09, 2017, 12:23:46 PM »
I'm talking about the Krezk outpost to the far side, not the Zeklos outpost with the mine that place is free of anything except mink as far as I can tell :D
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Ryltar/ Robert Archer

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Re: Krezk outpost and watcher guards (and werewolves)
« Reply #3 on: June 09, 2017, 02:11:04 PM »
I'm talking about the Krezk outpost to the far side, not the Zeklos outpost with the mine that place is free of anything except mink as far as I can tell :D


Oh yeah....ok though moving the spawns further away would solve it too :P

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Re: Krezk outpost and watcher guards (and werewolves)
« Reply #4 on: June 09, 2017, 05:43:34 PM »
Makes sense.