Author Topic: Item Request Thread (Read The First Post Before Posting) v2  (Read 2955 times)

wildflame

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Re: Item Request Thread (Read The First Post Before Posting) v2
« Reply #25 on: March 13, 2017, 07:30:55 AM »
Item Name: Silbervasbier
Item Type: Beer
Description:
This world famous beer from the summer house of the Kingfurher is meant to be savored slowly.
Solid as a rock, Silbervasbier lords over the evening meal with a color reminiscent of silver gleaming on a black pool, and every bottle boasts the dreaded Zweifalk embossed on the dark glass.
This brew is priceless and very rare, as it can only be commissioned by the most decorated soldiers and high ranking officers of the Talons. It is treason for a commoner to be caught with even an empty bottle.
The aroma delights the connoisseur: soft roasted accents and a nuance of dried fruit carrying a vein of caramel. Joined with an indisputable, flavor, mouthcoating and velvety, strong and yet as if to remind one of the bread basket, pleasantly malty – a powerful, robust body. As it lingers it develops its easily recognizable sweetness, embracing the drinker in shades of roasted cocoa and a light, bitter hoppiness.
Statistics: Alcohol (+stolen item, very rare, unstackable)
Quality: Excellent

Item Name: Vitus dunkelbier
Item Type: Beer
Description:
Deep, dark, rich blood red color with a frothy head of dark tan, this beer prides itself on aromas of roasted rye grain with rich and layered flavors. The longer it stays on the palate the more bitter it becomes. While this is the beer's distinct signature it is also the reason soldiers gave it the nickname Musarde, to the brewery’s disdain, after the river that flows from Falkovnia to Dementlieu.
Statistics: Alcohol (+stolen item)
Quality: Very Good

Item Name: Weissfalkundbier
Item Type: Beer
Description:
A light golden wheat beer with white foam with the aroma of vanilla and light citrus. It is light and smooth, with a light yeast taste. Meant to be enjoyed with the traditional Falkovnian veal sausage. Brewed according to centuries-old brewing tradition on Weissfalkund hill, and even though many more accessible breweries have tried to imitate the flavor, true aficionados return to this sought after drink again and again. This beer is one of the most famous to be legally exported out of Falkovnia, reluctantly praised even by the land’s most bitter enemies for its refreshing flavor.
Statistics: Alcohol
Quality: Good

Item Name: Seelenfeuer
Item Type: Beer
Description:
Affectionately named after a typical Falkovnian disease, this border-born brew is only marginally better than the disease infested rivers and lakes of the corpse-strewn lands of the front lines.
This commoner’s paltry comfort may come in all shades of yellow with a sickly pale green tinge to it, and usually made with what little leftover yeast a commoner can find, Mindfire brew may vary from pathetically watered down to throat-burningly strong.
Statistics: Alcohol
Quality: Very Poor

Item Name: Pumpernickel
Item Type: Food
Description:
A traditional whole-grain bread made from rye flour and coarse rye meal. It is a dark brown color and has light sweet aroma and taste. Pumpernickel bread has a long shelf life. And if it is wrapped properly, and untouched by the ergot infestation it can last for several months.
Statistics: Food

Item Name: Lekarkäse
Item Type: Food
Description:
A soft cheese produced from a massive local breed of milk producing beast, earthy with sour undertones. This soft cheese is one of one of the few delicacies available to any commoner that tends to one of the Kingfürher’s cattle.
Statistics: Food

Item Name: Dunkelhertzwald Kirschtorte
Item Type: Food
Description:
This cake consists of several layers of chocolate sponge cake sandwiched with whipped cream and cherries. It is decorated with liquored sour cherries and chocolate shavings.
The dessert is named not directly after the Dunkelhertzwald forests in Falkovnia but rather from the specialty liquor of that region, known as Dunkelhertzwald Kirsch and distilled from tart cherries. This is the ingredient, with its distinctive cherry pit flavor and alcoholic content that gives the dessert its flavor.
Statistics: Food

Philos

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Re: Item Request Thread (Read The First Post Before Posting) v2
« Reply #26 on: March 29, 2017, 03:14:42 AM »
Item Name: Domino of the Gilded Masquerader

Item Type: Hood

Description: Frequently worn at masquerades, a "Domino" consists of a mask to conceal the wearers face and a loose, hooded cloak for further obfuscation. This one in particular features a black velvet mask with gold trim and elaborate silver inlay spiraling into enchanting patterns. The cloak itself is made of tastefully dyed silk with silver and golden strands of embroidery matching the mask's embellishments.

The story goes that a young Dementlieuse noblemen cursed with his father's nose and mother's crooked teeth went to ball wearing one such domino. Though normally shy and reserved, he found himself finally able to let his considerable charm and wit shine through while his ugly features were hidden behind the gilded facade. When he saw Baron Durand's daughter, the woman who had rejected him twice before, he knew he'd finally be able to make his move. His disguise worked, effortlessly enchanting her. When she lead him to a balcony away from the festivities to place a kiss upon his face the man fell to folly. Wishing her to know it was he that she had fallen for, the man revealed his true face for but an instant. She drew back violently in equal parts disgust and horror. Realizing she'd been deceived she fled to the party. Embarrassed, rejected and heart broken the man had a moment of cynical clarity- he would never be able to escape what he was underneath the disguise. The cloak was neatly folded and mask placed atop...before he flung himself from the penthouse suite of the Governor's Hotel.

Then eminent fashion savant Laura Escher witnessed the scene and was inspired to create these reproductions. After her execution during the revolution of 770 these Domino have become a hot ticket collectors item and are highly sought after.

Statistics: +2 influence, +2 preform, +1 hide

Cost: 1565


//Edited by MAB, A slightly modified version of this (as a proper Fashion Accessory domino mask), is coming soon at a Bal Masqué near you.
« Last Edit: August 22, 2017, 02:29:43 PM by MAB77 »

Ryltar/ Robert Archer

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Re: Item Request Thread (Read The First Post Before Posting) v2
« Reply #27 on: June 17, 2017, 10:36:03 PM »
-Item name: The First Cut

-Item type: Kukri

-Description of the item: This Kukri known as The First Cut came from the forges of a crazed hermit of all things. No one knows exactly where in the dark lands of the Core this hermit lived only that he or she was known to prefer more exotic weapons to smith. Rumors say The First Cut was the first kukri this hermit smith forged of fine craftsmanship to sell to the locals of whatever domain he or she resided in. However, by a quirk of fate some of this hermits inattentive habits of scratching themselves and poor social graces also were imparted into this Kukri's construction making it that man and even beast could not take such a wielder seriously.

-Statistics: +1 attack, extra melee damage: bludgeoning, material: steel, decreased skill modifier animal empathy/antagonize/appraise/concentration/influence/perform all -1, total cost: 1,372

-Appearance: Top Model 1 Color 4, Middle Model 1 Color 3, Bottom Model 1 Color 1



-Item name: The Spikey Maggot

-Item type: Bagh-Nakh, Straight

-Description of the item: This dark obsidian made Bagh-Nakh seems normal enough at a first glance. However, a closer look would find the five spikes on it hollow with tubes leading to the hand end. It too is hollow encased inside by magical suspended animation appears to be hundreds if not thousands of tiny little maggots. Whoever crafted this made weapon from obsidian had its use not for normal combat, but for injecting magical maggots into their victim. For what purpose one could only imagine

-Statistics: attack/damage penalty -1, base item weight reduction 80%, On Hit Cast Spell: Infestation Of Maggots Level 1, total cost: 1,880

-Appearance: Top Model 1 Color 8, Middle Model 2 Color 4, Bottom Model 2 Color 4



-Item name: The Writer's Enemy

-Item type: Katar

-Description of the item: In ages past in a village now lost to the lore of the Core. A writer commissioned an inventive smith to create for him a katar that would not only allow his stumped arms to write, but also fight if need be. The inventive smith promised he could deliver such a device, and sure enough 3 months later on the agreed date the smith gave the katar he nicknamed 'The Mighty Pen' to the forgotten writer. However, by this point the writer had grown poor, and was unable to pay the smith for his prize craftsmanship. Before revealing this fact however to the smith, the writer eager to return to his craft stabbed the smith, who in his dying breath cursed the writer never to find skill in his own pursuits from then on. It was a year later when this writer was found dead slain by unseen hands, the finder of this katar though copied it after much effort selling it to a variety of merchants around the Core from then on.

-Statistics: +2 attack, extra melee damage: slashing, material: steel, decreased skill modifier concentration -2, decreased skill modifier lore/spellcraft/use magic device all -3, light dim 5m yellow, total cost: 2,718

-Appearance: Top Model 3 Color 2, Middle Model 1 Color 2, Bottom Model 3 Color 2
« Last Edit: June 17, 2017, 10:47:26 PM by Ryltar/ Robert Archer »

Dumas

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Re: Item Request Thread (Read The First Post Before Posting) v2
« Reply #28 on: June 24, 2017, 02:38:41 PM »
Item Name: Blackmoon Hide
Item Type: Armor (hide armor)

Description:  Dreaded tales tell of a great wolf that once terrorized the region of Verbrek known as the Mourning Ridge, a jagged spine of wooded hills that dominate the area near the source of the Ulvflod River and hug the edge of the southern border with Sithicus.

The massive wolf, black as pitch and larger than a drafthorse prowled along the scattered hamlets that clung to the edge of the Ulvflod, causing havoc and death in its wake each autumn. Verbrekers in the region long dreaded the coming of the beastly creature, which they called "The Harvester", as it came nearly to the day at the time of their meager end of the year harvests.

A group of Outlander adventurers passing through the region heard of the local plight, and swore that they would take it upon themselves to rid the area of the great wolf. A long hunt ensued, lasting over many weeks. Each time the adventurers thought they were closing on the wolf, it managed to evading them, blending into the dark woods with an uncanny ease.

After much strife, the adventurers eventually came across the den of the beast, and slew it in a hard-fought battle amongst the ancient and fog-strewn pines. A ranger amongst the group, skilled in the ways of leatherworking, noted the properties of the hide of the monstrous creature, and skinned it then and there.

Unfortunately, when the adventurers returned to the hamlet from which they heard of the Harvester, they found it utterly destroyed... a pack of lycanthropes evidently had ravaged it, slaughtering the inhabitants to the last woman and child. Revenge, perhaps, for the killing of the great Harvester wolf.

Sets of darkly toned armor such as these are said to be from the hide of The Harvester, and indeed, their coloring is as black as pitch and extremely difficult to see in dark lighting. Very supple, they are quite effective at stalking through the woods, letting one slip quietly over branches or rocks. The fur they are made from, however, seems to bristle near arcane objects.

Statistics:
Decreased Skill Modifier : Use Magic Device [-5]
Skill Bonus : Animal Empathy [+2]
Skill Bonus : Hide [+1]
Skill Bonus : Move Silently [+2]
Material [Leather]

Appearance:
Neck : 000
Torso : 028
Belt : 000
Pelvis : 000
Shoulder : 033
Bicep : 044
Forearm : 040
Hand : 003
Thighs: 025
Shins: 036
Feet: 011
Robe:047

Leather 1: Dark Grey
Leather 2: Dark Grey
Cloth 1: Black
Cloth 2: Black
Metal 1: Bleach
Metal 2: Bleach

Total Item Cost:
1000


//Edited by MAB, coming soon on a bear loving sneaker near you. Minus the Use Magical Device penalty.
« Last Edit: August 20, 2017, 02:45:12 PM by MAB77 »

Jerome de La Salle

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Re: Item Request Thread (Read The First Post Before Posting) v2
« Reply #29 on: June 24, 2017, 02:39:00 PM »
Item Name:  Amulet of Blessed Refuge
Item Type: Amulet

Description:  Worn by those of pure heart and dedication, these amulets were said to have been blessed by Anchorites of the Second Revelation of Ezra, based in Mordentshire.

The depiction is of an image of a silver blade surrounded by a delicate wreath of belladonna, shielded by a small piece of tinted glass in a bronze frame. In the dark of night, the glass seems to glow softly in a gentle green hue.

Gifted to those that show true commitment to the aspects of aid, cooperation, and dedication, one can feel a sense of ease and peace when wearing these amulets. At the same time, there is felt a pull to forget distractions that are not placed at the benefits of others.

"Blessed are those that accept Her grace and guidance, and shun the temptations of the Legion, " reads an inscription on the back.


Statistics:
Skill Bonus : Concentration [+2]
Skill Bonus : Heal [+2]
Skill Bonus : Influence [+2]
Decreased Skill Modifier :  Antagonize [-2]
Decreased Skill Modifier :  Hide [-2]
Decreased Skill Modifier :  Use Magic Device [-2]
Light [Dim (5m)] [Color : Green]
Material [Bronze]
Material [Silver]
Material [Glass]


Appearance:
iit_neck_237


Total Item Cost:
1440


//Edited by MAB. Coming soon around an anchorite's neck near you.
« Last Edit: August 20, 2017, 02:55:35 PM by MAB77 »

Jerome de La Salle

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Re: Item Request Thread (Read The First Post Before Posting) v2
« Reply #30 on: June 24, 2017, 02:39:06 PM »
Item Name:  Shard of Sacrifice
Item Type: Longsword

Description:  Much can be achieved through great risk and sacrifice, and few know this as well as those dedicated to the lessons of the goddess Ezra, the apparent mortal who achieved what none before her could : Divinity, though at great price. Forever bound to the Mists of Death, she was a martyr for her followers.

One such group of her faithful, a cadre of Templar Knights of the Last Redoubt, the church that Teodorus Raine's established in Nevuchar Springs, were bestowed a set of blessed blades to battle the Legion of Night abroad.

Tasked by the clergy to destroy a dangerous and insidious necromantic cult that had been assaulting members of the faith, the "Last Knights" as they boldly declared themselves, set out on a long journey to eradicate the cultists. With bravery and determination, they brought down the justice of Ezra upon the wicked cultists time and time again, chasing them through the far reaches of the wilderness, and routing them from several hidden lairs.

Cunning though is the Legion, and their success did not last. An ambush set by the necromancers deep in an ancient system of tunnels under the Mountains of Misery in Darkon took the Last Knights by surprise, inflicting heavy losses amongst the Templars. A single Zealot covered their retreat to the surface, holding off the necromancers, and knowing full well that he would die to save the others. The dark energies of the cultists arcane magic tore into the lone Templar, draining and weakening him with terrible force, but he fought with iron discipline until his last breath. Very few Templars escaped the slaughter, but those that did knew that it was only because of the determined sacrifice of their brother.

In the years since the loss, a few shattered remains of their blessed blades have been found by explorers. They have been occasionally, reforged with other metals back into swords that are potent against the Legion, but carry echoes of the sacrifice and audacity of those dedicated Templars.


Statistics:
Attack Bonus vs. Alignment Group : Evil[+1]
Bonus Feat : Extra Smiting
Damage Bonus vs. Alignment Group : Evil [1d4 Damage] [Type: Divine]
Saving Throw Bonus : Mind Affecting [+1]
Damage Vulnerability : Negative Energy [50% Damage Vulnerability]
Decreased AC : AC Dodge Modifier [-2]
Decreased Saving Throws : Death [-1]
Decreased Saving Throws : Negative Energy [-1]
Material [Steel]
Material [Iron]
Quality [Masterwork]

Appearance:
Top 7/9
Middle 16/3
Bottom 10/4


Total Item Cost:
4372


//Edited by MAB, a modified version is coming soon in a zealot's hand near you.
« Last Edit: August 20, 2017, 03:12:11 PM by MAB77 »

Jerome de La Salle

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Re: Item Request Thread (Read The First Post Before Posting) v2
« Reply #31 on: June 24, 2017, 02:39:14 PM »
Item Name:  Burden of Faith
Item Type: Tower Shield

Description:  The Mists hold many secrets in their depths. Sights both dreadful and wondrous are rumored to be found in their expanse, but few are those that would brave them, and fewer still are those that may return.

Amongst those that do venture into the Mists with purpose are those Acolytes of Ezra that wish to become full Anchorites. Those that are either blessed enough (or lucky enough) to manifest Her Shield after their trials in the Mists are proclaimed members of the Ezrite clergy.

There is however, a tale of a former Acolyte that experienced an event so harrowing in the Mists, that they refused to speak hardly any word of it when they finally emerged, and as the tale goes, abandoned the faith after the terrible ordeal.

Though likely warped by time and repeated tellings, it is said that the Acolyte did witness shambling undead, wearing the tattered and bloodstained armour of Ezrite Anchorites and Templars... their rotted faces holding orbs of red mist where their eyes once were. The undead Ezrites were said to have carried towering shields plated with silver and steel, with five stars emblazoned on the polished metal, which may be seen as a sign of the heresy of the Fifth Sect.

The Acolyte fled in terror, heard from by few again...

In the years since the rarely discussed encounter, a few shields closely resembling that which the Acolyte described have turned up in various hands, somehow having been claimed by those who entered the Mists. The tower shields are heavily polished and smooth, their surfaces quite reflective. They seem to absorb heat quite readily though, and when exposed to flame, they almost instantly become unbearably hot. Occasionally, even a light touch to their surface will also produce a shocking effect, likely due to their extreme smoothness. Such shields are difficult to manage, requiring much of one's attention.


Statistics:
AC Bonus [+3]
Damage Vulnerability : Electrical [50% Damage Vulnerability]
Damage Vulnerability : Fire [50% Damage Vulnerability]
Decreased Skill Modifier : Concentration [-2]
Decreased Skill Modifier : Search [-2]
Decreased Skill Modifier : Spot [-2]
Material [Silver]
Material [Steel]
Material [Wood, Pine]


Appearance:
iashto_041


Total Item Cost:
4900


//Edited by MAB, A modified version is coming soon in an anchorite's hand near you.
« Last Edit: August 22, 2017, 06:09:51 PM by MAB77 »

Jerome de La Salle

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Re: Item Request Thread (Read The First Post Before Posting) v2
« Reply #32 on: June 24, 2017, 02:39:20 PM »
Item Name:  Gloomreaver's Bane
Item Type: Dwarven Waraxe

Description:  The dwarves of Dvergeheim have long guarded the secrets of master glyph and rune work in their forgeworks, and these axes are a fine example of such skill. Equally interesting, however, is the story of how they came to be.

Years ago, a team of miners uncovered a particularly pure vein of silver after clearing an old collapse, deep in the lower tunnels. The find promised marvelous crafting material, and fine profits, and plans for careful extraction were soon agreed upon. However, before the initial team of miners could bring back the first useable loads of silver, disaster struck.

From the shadowed gloom, a creature arose, darkness following it like a fell cloak. Before any could react, or even properly sight the beast, dozens of dwarves were cleaved through, nearly torn asunder by vicious claws. Retreat was quickly called, but after armored bands of dwarves warriors met similar fates against the unseen foe, a drastic solution was taken.

Mastersmiths and runeworkers took to creating a set of waraxes, each carrying with them a potent enchantment for dealing with enemies that thought themselves safe in the cover of shadow. Though somewhat challenging to defend with, they excelled at bringing tricky opponents to heel. An elite guard of dwarves was armed with the axes, and took themselves against the beast.

Unfortunately, the fight that ensued caused a collapse in the recently uncovered cavern, resulting in both beast and dwarf alike plummeting into an underground river thousands of feet below the surface. In the weeks since then, only a few of these axes were found, scattered in the depths below Mt. Ghakis.


Statistics:
Attack Bonus [+1]
Skill Bonus : Listen [+5]
On Hit Cast Spell : Faerie Fire [Level 1]
Decreased Skill Modifier : Parry [-5]
Decreased Skill Modifier : Search [-5]
Material [Steel]
Material [Wood, Beech]

Appearance:
Top: 8/3
Middle: 10/3
Bottom: 5/7


Total Item Cost:
5864


//Edited by MAB, A modified version is coming soon in a dwarf's hand near you. Do remember that on hit spells on weapon is not a good idea at all.
« Last Edit: August 20, 2017, 02:09:25 PM by MAB77 »

Jerome de La Salle

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Re: Item Request Thread (Read The First Post Before Posting) v2
« Reply #33 on: June 24, 2017, 02:39:26 PM »
Item Name:  Corvian Helm
Item Type: Helmet

Description:  At one point well known for its artisans and craftsmen, Corvia is one of Darkon's most striking settlements. Natural volcanic formations that have eroded into spires of glassy black stone vary in height from only a few feet to nearly two hundred feet at the heart of the city, presenting a unique sight. Nestled amongst the spires, and indeed, hollowed out into them, early dwarven settlers did construct warehouses, workshops, and homes, stretching into the sky.

Many raw materials traded along the once prosperous roads of Il Aluk before the Requiem highlighted the masterful skill of the dwarves in many pieces, including helms like these.

Wrought out of heavy steel, and trimmed with bronze weaved amongst the helm's visor, they are remarkable pieces, if somewhat restrictive to quick movement. Reinforced by several padded layers of the finest leathers, and silk, they do fine work at absorbing the blows of weapons such as maces or hammers.

Statistics:
AC Bonus vs. Damage Type : Bludgeoning [+3]
Damage Resistance :Bludgeoning [Amount: 1]
Decreased Saving Throws: Specific: Reflex [-2]
Material [Steel]
Material [Bronze]
Material [Leather]
Material [Silk]

Appearance:
helm_028
Metal 1 : Dark Steel
Metal 2 : Dark Gold


Total Item Cost:
2442


//Edited by MAB. A modified version is coming soon on a darkonian soldier's head near you.
« Last Edit: August 20, 2017, 03:36:41 PM by MAB77 »

Jerome de La Salle

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Re: Item Request Thread (Read The First Post Before Posting) v2
« Reply #34 on: June 24, 2017, 02:39:31 PM »
Item Name:  Ritual Fangs
Item Type: Club

Description:  This simple club consists of shaft of alder wood, and a carved head of hard stone, with several dried strips of leather and tough sinew that have lashed together what appear to be jagged, yellowed teeth. It is not of the most sturdy construction, suggesting it was made by those without access to modern tools.

Close examination shows that the teeth are certainly of some sort of large, predatory animal, but disturbingly, the leather wraps about the shaft and binding the teeth together look to have been made from elven skin...

Could this be a weapon used by one of the savage wild elf tribes that are said to exist in the northeastern hills of Sithicus, on the far side of the Musarde? Those that wield these weapons for long, would likely seem to believe so, for the feelings of despair, savagery, and feralistic ritual seem to be centered in the macabre club.

Statistics:
Attack Bonus vs. Racial Group : Elf [+2]
Decreased Damage [-2]
Decreased Skill Modifier : Discipline [-5]
Decreased Skill Modifier : Influence [-5]
On Hit : Wounding [DC=14]
Use Limitation : Alignment Group : Chaotic
Use Limitation : Alignment Group : Evil
Material [Wood, Alder]
Material [Bone]
Material [Leather]
Material [Stone]

Appearance:
Top: 24/9
Middle: 5/1
Bottom: 5/1


Total Item Cost:
5998
« Last Edit: June 24, 2017, 04:06:03 PM by Dumas »

Jerome de La Salle

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Re: Item Request Thread (Read The First Post Before Posting) v2
« Reply #35 on: June 24, 2017, 02:39:37 PM »
Item Name: Highwayman's Surprise
Item Type: Arrows

Description:  "Stand and deliver, or the Legion may take ye life!"

On dusty highways or winding backgrounds through dense forests, wealthy travelers would do well to take caution, for one may never know which boulder or bush a highwayman could lurk behind.

The gentry and merchant classes of Mordent are cautious indeed when travelling through the countryside, and more than a few have had their purses robbed by daring archers armed with tricky arrows such as these. Carrying an enchantment in their iron tips, those Mordentish that turn to highway robbery prize such ammunition for the edge it gives them in taking their targets unaware.

Statistics:
On Hit : Blindness [DC=16] [Duration 75% / 1 Round]
Material [Iron]
Material [Wood, Ash]

Stack Size: 10


Appearance:
Top : 1/4
Middle : 1/6
Bottom : 3/4


Total Item Cost:
500


//Edited by MAB. Coming in robbers arsenal soon. Also in bolts and bullets forms.
« Last Edit: August 20, 2017, 01:24:46 PM by MAB77 »

Jerome de La Salle

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Re: Item Request Thread (Read The First Post Before Posting) v2
« Reply #36 on: June 24, 2017, 02:39:43 PM »
Item Name: Medallion of the Grasses
Item Type: Amulet

Description:  Vague tales suggest that amulets such as these were used by sects of reclusive monster hunters in a realm beyond the Mists in order to increase their sensitivity to magical beasts or illusions of the arcane. Whilst it is difficult to discern as to if this is indeed one of such fabled artifacts, it does seem to hum very softly and emit a small amount of heat when in the presence of the arcane. 

Silver medallions of this sort are very well detailed, displaying an artistic depiction of an animal, generally.

Statistics:
Arcane Spell Failure [+5%]
Skill Bonus : Search [+2]
Skill Bonus : Spellcraft [+2]
Skill Bonus : Use Magic Device [+2]
Decreased Skill Modifier : Move Silently [-2]
Material [Silver]

Appearance:
iit_neck_089


Total Item Cost:
2160


//Edited by MAB. Coming soon around a magic item user enthousiast's neck near you.
« Last Edit: August 20, 2017, 03:51:30 PM by MAB77 »

Jerome de La Salle

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Re: Item Request Thread (Read The First Post Before Posting) v2
« Reply #37 on: June 24, 2017, 02:39:50 PM »
Item Name: Sklaventreiber Whip
Item Type: Whip

Description:  Falkovnian aggression has long been held fast in Dementlieuse memory, but few that saw them can ever forget the depravities that were witnessed during the battle along the Avenue du Progress in 770 BC.

During the battle, some of the first waves of attackers that descended on the Dementlieuse fortifications stretching across the Avenue were not Falkovnian soldiers, but captured slaves, forced to die for the Kingfurher. Dementlieuse citizens from Edrigan, which had been taken by Falkovnian forces, were driven toward the lines of their brothers and sisters, forced by the cruel whips of the Falkovnains. Many of such were blown apart by Dementlieuse mines... thus, clearing the way for Falkovnian troops.

Whips such as there were used by Falkovniain slave drivers, or Sklaventreiber, to force their captives to do their bidding. While typical whips are generally of leather and may have a single barbed tip, Falkovnian whips are another matter.... a sharp, doubled bladed iron head is attached to the end of the whip, with a reinforced leather coil that is the perfect length for inflicting terrible harm against the backs of the preferred humanoids the Falkovnians claim for slaves. Little matter it if the slave dies from the wounds... for Falkovnians place meager value on the lives of such.

Statistics:
Attack Bonus vs. Racial Group : Dwarf [+1]
Attack Bonus vs. Racial Group : Elf [+1]
Attack Bonus vs. Racial Group : Half-Elf [+1]
Attack Bonus vs. Racial Group : Human [+1]
Damage Bonus vs. Racial Type : Dwarf [1d4]
Damage Bonus vs. Racial Type : Elf [1d4]
Damage Bonus vs. Racial Type : Half-Elf [1d4]
Damage Bonus vs. Racial Type : Human [1d4]
Material [Leather]
Material [Iron]

Appearance:
Top : 1/1
Middle : 25/1
Bottom : 1/1


Total Item Cost:
6698


//Edited by MAB: Coming soon in a sadist's hands near you.
« Last Edit: August 20, 2017, 12:58:25 PM by MAB77 »

Jerome de La Salle

Dumas

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Re: Item Request Thread (Read The First Post Before Posting) v2
« Reply #38 on: June 24, 2017, 02:39:55 PM »
Item Name: Vial of Incendiary Sun
Item Type: Miscellaneous Medium

Description:  Excavations for a new underground wine warehouse in Ste. Ronges in Mordent uncovered a series of ancient stone-walled laboratories below the streets. While most of the contents of the labs had degenerated with time, a crate of preserved glass vials with a strangely glowing golden substance inside that seemed both liquid and gas appeared intact. Arrangements were made to bring the crate up to street-level by workmen, but just as the proper tools were brought forth, the crate was discovered to have vanished.

Many suspected that the Ste. Ronges underworld was responsible. As the local nobles are aware, though loathe to admit, the criminal element of their walled city is one step removed from out of control.

Indeed, a few of these vials have turned up on the black market, praised for their ability to combat the undead. They are highly unstable, however, and recommendations are always made to cradle them well in soft wool or hay when transported. Several areas of scorched and bleached stone in one of the back alleys near the uncovered laboratory seem to lend credence to this caution.

Statistics:
Cast Spell : Sunburst [20] [Single Use]

Appearance:
iit_midmisc_149


Total Item Cost:
6000


//Edited by MAB, coming soon in a shady dealer near you.
« Last Edit: August 20, 2017, 12:39:20 PM by MAB77 »

Jerome de La Salle

CosmicRay

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Re: Item Request Thread (Read The First Post Before Posting) v2
« Reply #39 on: August 06, 2017, 09:34:45 AM »
Some mid-tier rogue items.

Manual of Mechanisms
Quote
Fashion Accessory

Appearance
Top 1/1
Mid 9/3
Bottom 1/1

Skill Bonus: Disable Trap +3
Material: Paper
Use Limitation Class: Rogue
563

This book contains a theoretical knowledge and practical advice on the design and disarmament of almost any trap conceivable. Its dense verbage and complicated diagrams means it is only of use to people with some understanding of such mechanisms already.


Manual of Mechanisms, 2nd Edition
Quote
Fashion Accessory

Appearance
Top 1/1
Mid 9/3
Bottom 1/1

Skill Bonus: Disable Trap +5
Material: Paper
Use Limitation Class: Rogue

This book contains a theoretical knowledge and practical advice on the design and disarmament of almost any trap conceivable. Its dense verbage and complicated diagrams means it is only of use to people with some understanding of such mechanisms already. This version is the 2nd, updated edition; 'Now with 101 MORE uses for pressure plates.'


//Edited by MAB, variants of those books will be added soon.

Lesser Boots of Muffling
Quote
Boots

Appearance
Top 1/1
Mid 4/1
Bottom 3/3

Skill Bonus Hide +2
Skill Bonus Move Silently +3
Material: Leather

1563

These calfskin boots are soft and supple to the touch. They bear a minor enchantment which deadens the wearer's footsteps. They also, remarkably, seem to leave no footsteps behind, but whether this is by happy accident or design is unclear.

Greater Boots of Muffling
Quote
Boots

Appearance
Top 1/1
Mid 4/1
Bottom 3/3

Skill Bonus Hide +3
Skill Bonus Move Silently +4
Material: Leather
3063

These calfskin boots are soft and supple to the touch. They bear a minor enchantment which deadens the wearer's footsteps. They also, remarkably, seem to leave no footsteps behind, but whether this is by happy accident or design is unclear.

Lesser Cloak of the Chameleon
Quote
Cloak

Appearance
Ragged

Skill Bonus Hide +3
Material: Hide

563

This cloak is made from a soft reptile leather which changes colour to match the wearer's environment, making them harder to see. What manner of beast was slain to harvest such a miraculous material doesn't bare thinking about.

Greater Cloak of the Chameleon
Quote
Cloak

Appearance
Ragged

Skill Bonus Hide +4
Material: Hide

1001

This cloak is made from a soft reptile leather which changes colour to match the wearer's environment, making them harder to see. What manner of beast was slain to harvest such a miraculous material doesn't bare thinking about.

Lesser Safecracker Ring
Quote
Ring

Appearance
186

Skill Bonus Listen +1
Skill Bonus Open Lock +2
Material: Brass
Use Limitation Class: Rogue
703

This ingenious ring was designed by an enterprising, but absent-minded gnomish tinkerer. She was always forgetting the combinations to the many safes in which she housed her most precious inventions, so she invented these rings so she could break into them easier. Unfortunately for her, it never occured they could be used by other, less honest folk, to rob her of her life's work.

Greater Safecracker Ring
Quote
Ring

Appearance
186

Skill Bonus Listen +2
Skill Bonus Open Lock +3
Material: Brass
Use Limitation Class: Rogue
1953

This ingenious ring was designed by an enterprising, but absent-minded gnomish tinkerer. She was always forgetting the combinations to the many safes in which she housed her most precious inventions, so she invented these rings so she could break into them easier. Unfortunately for her, it never occured they could be used by other, less honest folk, to rob her of her life's work.

Filcher's Flighty Friends
Quote
Glove

Appearance
157

Skill Bonus Pick Pocket +3
Material: Leather
Use Limitation Class Rogue
563

These gloves bear a minor enchantment which cause small objects, such as coins and gems, to be ineoriably drawn towards the wearer's hands.. almost as if they 'wish' to be stolen. This, at least, was the justification of the original owner, who swiftly lost his hands after being caught-out once too often. Since he no longer had any need for his collection, and deprived of his source of income, he was forced to sell them on.

Filcher's Trusty Friends
Quote
Glove

Appearance
157

Skill Bonus Pick Pocket +5
Material: Leather
Use Limitation Class Rogue
1563

These gloves bear a minor enchantment which cause small objects, such as coins and gems, to be ineoriably drawn towards the wearer's hands.. almost as if they 'wish' to be stolen. This, at least, was the justification of the original owner, who swiftly lost his hands after being caught-out once too often. Since he no longer had any need for his collection, and deprived of his source of income, he was forced to sell them on.

Lesser Nocturnal Cowl
Quote
Helmet

Appearance
033

Skill Bonus Hide +2
Skill Bonus Search +1
Material: Cloth
Use Limitation Class Rogue
565

This grey hood is of uncertain providence, having originated beyond the realm of the Mists. Some say it was stolen from an evil goddess of shadow and trickery by the greatest thief to have ever lived, though if true, its power must have waned over the ages. Others say it is nothing but simple enchanted cloth. Either way, it aids the wearer in going unnoticed.

Greater Nocturnal Cowl
Quote
Helmet

Appearance
033

Skill Bonus Hide +3
Skill Bonus Search +2
Material: Cloth
Use Limitation Class Rogue
1565

This grey hood is of uncertain providence, having originated beyond the realm of the Mists. Some say it was stolen from an evil goddess of shadow and trickery by the greatest thief to have ever lived, though if true, its power must have waned over the ages. Others say it is nothing but simple enchanted cloth. Either way, it aids the wearer in going unnoticed.
« Last Edit: August 20, 2017, 10:37:38 AM by MAB77 »

CosmicRay

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Re: Item Request Thread (Read The First Post Before Posting) v2
« Reply #40 on: August 06, 2017, 01:19:40 PM »
Midnighter's Cape
Quote
Cloak

Appearance
Elegant

Base Item Weight Reduction: 60%
Skill Bonus: Parry +5
Material: Silk

2103

The Midnighters were a secret order of spies and enforcers in a city of glass towers far beyond the Mists. They were famed for their swordplay, and the practice of using their silken capes to disrupt their opponents and disguise their deadly strikes.

Cloak of Confidence
Quote
Cloak

Appearance
Fancy

Base Item Weight Reduction 60%
Skill Bonus: Influence +5
Material: Silk
2103

This elegant cloak emboldens the sweet lies and silken promises of the wearer, lending their honeyed words great weight. The present owner should be careful, as many former bearers have come undone by getting caught in their own web of lies.

//Edited by MAB. Both capes coming soon at a Red Vardo Auction near you.

Whistling Axe
Quote
Handaxe

Appearance
3/1
2/1
2/1

Damage Bonus: 1d4 Slashing
Damage Bonus: 2 Sonic
Decreased Skill Bonus: Concentration -2
Decreased Skill Bonus: Move Silently -2
Material: Steel
3790

This hardened steel axe has dozens of tiny holes drilled through the head. When spun at high speed the air rushing through these holes becomes a high-pitched wail, resulting in devastating blows. The noise is quite distracting, and not conducive to stealth.

//Edited by MAB. Coming soon in a non-subtle adventurer's hand near you in a very slightly altered way.

Howling Axe
Quote
Handaxe

Appearance
3/1
2/1
2/1

Damage Bonus: 1d6 Slashing
Damage Bonus: 1d4 Sonic
Decreased Skill Bonus: Concentration -4
Decreased Skill Bonus: Move Silently -4
Material: Steel

5446

This hardened steel axe has dozens of tiny holes drilled through the head. When spun at high speed the air rushing through these holes becomes a high-pitched wail, resulting in devastating blows. The noise is quite distracting, and not conducive to stealth.

//Edited by MAB. Coming soon in a non-subtle adventurer's hand near you in a very slightly altered way. Reworked as a battleaxe.


Blackjack of the Nameless City
Quote
Light Mace

Appearance
2/1
3/1
11/1

Onhit: Stun dc 16 50% 2 rounds

4510

This weighted mace is of simple and unremarkable construction. It does, however, bear a remarkable legacy of skullduggery and back-alley bludgeonings. If legends are true, it was once weilded by a master thief in a city with no name, as he single-handedly took on the tyrannical ruling class and relieved them of every penny they had. It's a nice story, but unlikely to be true.


//Edited by MAB. Coming soon in a brigand's hand near you (as a club, not a mace).

Swashbuckler's Armour
Quote
Armour AC2

Appearance
Neck 0
Torso 82
Belt 0
Pelvis 79
Shoulders 0
Biceps 24
Forearms 1
Hands 1
Thighs 36
Shins 32
Feet 46
Robe 0

AC Bonus +1
Base Item Weight Reduction 60%
Skill Bonus: Parry +3
Material: Leather

3432

This well-made suit of leather armour is constructed with flexibility and ease-of-movement in mind. It is ideal for swashbucklers and fighters who value swordplay and being light-on-their-feet.

Flynn's Armour
Quote
Armour AC2

Appearance
Neck 0
Torso 82
Belt 0
Pelvis 79
Shoulders 0
Biceps 24
Forearms 1
Hands 1
Thighs 36
Shins 32
Feet 46
Robe 0

AC Bonus +1
Base Item Weight Reduction 60%
Skill Bonus: Parry +5
Material: Leather

5532

This well-made suit of leather armour is constructed with flexibility and ease-of-movement in mind. It is ideal for swashbucklers and fighters who value swordplay and being light-on-their-feet. This particular version has been further modified for comfort. The collar has been signed with the word 'Flynn'.
« Last Edit: August 20, 2017, 05:54:30 PM by MAB77 »

MAB77

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Re: Item Request Thread (Read The First Post Before Posting) v2
« Reply #41 on: August 20, 2017, 04:26:41 PM »
FYI, it would be helpful if you could keep your suggestions to a single item per thread. Thanks!
Best Regards!
MAB

Proud member of the Dev team, kindly working nights and days to bring you all more creative ways to slay all your PCs, faster and more efficiently!

Legion XXI

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Re: Item Request Thread (Read The First Post Before Posting) v2
« Reply #42 on: November 14, 2017, 02:58:36 PM »
Quote
Item name: Amulet of Jealousy

Item type: Amulet

Description of the item: This once pristine amulet is now corroded and worn, a rather unimpressive sight to see.  As the legend goes, a distant desert wasteland was once home to magic users of great power.  These spellcasters, all known to be beautiful women, are said to have drawn their power from strange and powerful amulets dedicated to a goddess they served.  This particular amulet was at some point "acquired" by a cabal of male sorcerers and somehow altered to serve their own ends.  Strangely, the once vibrant green gem set in the center of the amulet now glows a dim red color.

Statistics:
Bonus Spell Slot: Sorcerer Level 1
Bonus Spell Slot: Sorcerer Level 2
Gender Limitation: Male
Light: Dim (5m) Red


Appearance: iit_neck_034
« Last Edit: November 14, 2017, 03:03:23 PM by Legion XXI »