Author Topic: Systems Wishlist v2  (Read 9890 times)

Always_a_hero

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Re: Systems Wishlist v2
« Reply #100 on: January 16, 2018, 02:48:35 AM »
Most of the features which were available with the "craft" skill have been replaced or modified as the crafting system we have presently. However, one feature that I remember from other servers was the possibility to disassemble traps into components.

I don't know if this is a feature from the original game, but adding a craft such as "Trap Disassembling", were you could collect essences of a strength based on the trap's DC could be a way to make trappers more popular.
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Ken14

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Re: Systems Wishlist v2
« Reply #101 on: January 16, 2018, 10:12:11 PM »
Not sure if this should be written here, but:

The ability to play a wild mage. That is to say, a wizard/sorcerer who's every spell can cause a random effect. From turning himself into a chicken to calling an elder elemental!

I know it's possible to create something like it, I've seen it work in the Arelith server, but they seem to work on a different frame, and I doubt the sourcecode for it is just up for grabs.

Even so, it would be an awesome PRC, in my humble opinion. Could even ravenloft it up and make some (or most) of those random effects horrifying!

Probably a pipedream, though.

Zwickelfaust

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Re: Systems Wishlist v2
« Reply #102 on: January 17, 2018, 09:18:22 AM »
Could more he added to the tailoring crafting. Maybe add other items, like cloth hats and cloaks. As it is, it's great for bards, but it's not a viable profession that could earn profit outside of selling to bards.
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MAB77

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Re: Systems Wishlist v2
« Reply #103 on: January 17, 2018, 12:29:13 PM »
Could more he added to the tailoring crafting. Maybe add other items, like cloth hats and cloaks. As it is, it's great for bards, but it's not a viable profession that could earn profit outside of selling to bards.

I am working on major upgrades to the crafting system right now. It should hit in game shortly after the HAK release. I am about 85% done but I'll wait until it's completed before announcing the coming additions.

It's not for tailoring yet, but that will be my next big project. Some ground work is already done, a complete overhaul of that craft that should see useful things for all classes. If all goes well expect it this summer.
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Moshimo

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Re: Systems Wishlist v2
« Reply #104 on: June 18, 2018, 05:55:04 PM »
Not sure if this has been suggested in the past or not but, I'd love to see a system in place that lets you legally communicate to other PC's from stealth. Currently the only option is using marks, and while that's fine, I often find myself having to wait for long periods of time for someone to even notice it on the ground, or even worse, they don't notice it at all and just walk away. Besides, marks are very limiting in terms of what kind you can leave. Perhaps a system similar to the "@voice" command could be put in play? It would definitely allow for some cool, spooky scenes. Not to mention it could help alleviate the "no-RP PVP" that comes with assassinations.

ExperimentAlpha

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Re: Systems Wishlist v2
« Reply #105 on: June 20, 2018, 02:05:05 PM »
Not sure if this is wip or not - 'Sticky Modes'. In short, moving slightly to adjust targets does not cancel your expertise/parry/flurry.

Ryltar/ Robert Archer

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Re: Systems Wishlist v2
« Reply #106 on: June 20, 2018, 07:39:54 PM »
I heard rumors off and on of this in the works maybe but any chance for a cooking craft? Even if for the sole use of RP?

Covetous Magpie

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Re: Systems Wishlist v2
« Reply #107 on: June 30, 2018, 01:13:56 PM »
A more robust and powerful character description editing and writing system. The current one is quite limited in functionality and usage, and appears to arbitrarily cut off your ability to make additions.

Super Sugar

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Re: Systems Wishlist v2
« Reply #108 on: August 09, 2018, 04:02:26 PM »
I was watching someone play Garen in League of Legends and thought how cool it would be to have a spell effect go off when a Smite Evil or Smite Good successfully hits the target.  At most, this could be done three times a rest, so it wouldn't be too annoying.
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VeeTpl

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Re: Systems Wishlist v2
« Reply #109 on: August 09, 2018, 04:49:37 PM »
A system for naming items in the inventory. Maybe restrict it to unenchanted only.
I always have a few outfits on my main character - I always recognize them by the grid visuals but it still would be nice to further differnentiate them.
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Iridni Ren

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Re: Systems Wishlist v2
« Reply #110 on: August 10, 2018, 01:44:50 AM »
A system for naming items in the inventory. Maybe restrict it to unenchanted only.
I always have a few outfits on my main character - I always recognize them by the grid visuals but it still would be nice to further differnentiate them.

+1. Since this can be done already with containers to some extent, I assume it's doable?

Also, I would like future haks to have the option of not releveling PCs when possible. For example, I saw a lot of new feats being asked for, mostly for druids and rangers. Rather than be a Negative Nelly, I would like to be enthusiastic about other classes having some new options (even if I'm personally "feated out"). It would be nice, therefore, if not every PC on the server had to be re-leveled every time, particularly if one's class and consequently build is largely unchanged.

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ViktorYouFool

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Re: Systems Wishlist v2
« Reply #111 on: August 19, 2018, 02:16:02 AM »
A system for naming items in the inventory. Maybe restrict it to unenchanted only.
I always have a few outfits on my main character - I always recognize them by the grid visuals but it still would be nice to further differnentiate them.

+1. Since this can be done already with containers to some extent, I assume it's doable?

Also, I would like future haks to have the option of not releveling PCs when possible. For example, I saw a lot of new feats being asked for, mostly for druids and rangers. Rather than be a Negative Nelly, I would like to be enthusiastic about other classes having some new options (even if I'm personally "feated out"). It would be nice, therefore, if not every PC on the server had to be re-leveled every time, particularly if one's class and consequently build is largely unchanged.

While we're on the topic: it'd be nice if you could edit the description of crafted items in general. If someone takes the time to grind tailoring and make a dress, let them write their own little blurb about the dress. Same for a weapon, armor, whatever. Anything that isn't a consumable.