Author Topic: Systems Wishlist v2  (Read 4951 times)

Inti

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Re: Systems Wishlist v2
« Reply #75 on: June 10, 2017, 08:32:13 AM »
Not sure if mentioned here before, most likely, but I'd love an option somewhere in the rest menu to Injure myself or take away a set amount of HP, for those times when only floaty words and actions are hurting you, and not monsters..

That, please. :)
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derkotushka

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Re: Systems Wishlist v2
« Reply #76 on: June 23, 2017, 11:09:05 PM »
Since outsiders can't return back to home so easy, maybe it will be nice to turn them hostile to caster(or everyone?) when spell duration of summoning go to end?
I speak more about elementals.
Not sure how good this idea can be but it may good reflect how spells changed in lands of mists.
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EberronBruce

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Re: Systems Wishlist v2
« Reply #77 on: August 23, 2017, 01:04:29 AM »
Would like to request adding ACP into the module. Can use the crafting menu to select them. Here is the link to the files at the Neverwinter Vault.
https://neverwintervault.org/project/nwn1/hakpak/original-hakpak/alternate-combat-animations-pack-acp-v40


mf_hansen

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Re: Systems Wishlist v2
« Reply #78 on: November 03, 2017, 02:32:17 AM »
Pick Target feat suggestion (if not yet implemented):

Have any targeted spells/combatfeats/similar automatically fire at that target when used, until target is dead.
And some way of clearing the picked target again (just Pick Target on ground perhaps) for manual targeting.
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SpaceHam

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Re: Systems Wishlist v2
« Reply #79 on: November 08, 2017, 03:16:35 AM »
I had a thought the other day about a system that allows herbalists and maybe alchemists to quickly brew out in the field without access to a crafting station, but at a substantially higher DC check? I can't count the number of times I've had a bunch of woundwart on my character that I could convert into healing pots were it not for the fact that a cauldron was on the other side of the country  :lol:
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Grendel

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Re: Systems Wishlist v2
« Reply #80 on: November 08, 2017, 04:51:29 AM »
Perhaps similar to how Carpenters can make a Sawhorse and work in the field, those professions could purchase a relatively heavy/expensive 'field kit' that lets them set up a craft station?

SpaceHam

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Re: Systems Wishlist v2
« Reply #81 on: November 08, 2017, 04:59:57 AM »
Perhaps similar to how Carpenters can make a Sawhorse and work in the field, those professions could purchase a relatively heavy/expensive 'field kit' that lets them set up a craft station?

Yeah for sure, I mean it doesn't have to allow the full array of crafting features, but something like a limit of 2-3 potions a day? I don't know, but limitations should be applied of course.
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Tristyn Ondar: Dweomerkeeper of Mystra
Abethaar Tiradiron: Discorporate
Kaliara Verafall: Faithful of the Morninglord
Kythaela Orifiel: Degannwyian protectress and ranger
Qyral Sundervoss: Star-elf Sorcerer Supreme

Arawn

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Re: Systems Wishlist v2
« Reply #82 on: November 08, 2017, 06:26:28 AM »
We use the placement of crafting stations quite carefully to influence the flow of characters around the server and maximize potential interactions and RP.
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BahamutZ3RO

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Re: Systems Wishlist v2
« Reply #83 on: November 10, 2017, 10:14:15 AM »
Alright, this is going to sound crazy but what about a Reach system for whips and things? Given that pistols already use a system to make ranged attacks on targets, I'm wondering if something similar could be done with whips, but given the Short cast range instead of the unlimited range that pistols have?
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HopeIsTheCarrot

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Re: Systems Wishlist v2
« Reply #84 on: November 10, 2017, 12:00:52 PM »
I actually really love this idea! I think it could definitely add to the whip weapon from both mechanical and RP perspectives. I have no idea as to whether or not it's feasible though? Or as to what it's implementation would need to be as far as functionality goes?
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derkotushka

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Re: Systems Wishlist v2
« Reply #85 on: November 10, 2017, 12:26:53 PM »
Improved Disarm feat on Whips instead of just disarm which everyone have on 2th level.   :raincloud:
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HopeIsTheCarrot

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Re: Systems Wishlist v2
« Reply #86 on: November 10, 2017, 01:01:43 PM »
Some whips already have improved disarm right?
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blastmaster

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Re: Systems Wishlist v2
« Reply #87 on: November 10, 2017, 01:49:20 PM »
I would like to see option,  that will allow put a content of lesser vaasi satchels into crate. Something similar to herbalist's bags or alchemy flasks.   

Zwickelfaust

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Re: Systems Wishlist v2
« Reply #88 on: November 28, 2017, 10:49:42 PM »
Can you guys add the new emotes to the emote section of the rest menu?
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aprogressivist

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Re: Systems Wishlist v2
« Reply #89 on: November 29, 2017, 04:03:20 PM »
I think it'd be nice if all regular NPCs reacted to spell-casting in some manner, even if it doesn't raise OCR... like stares of disbelief or fascination and the like.

aprogressivist

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Re: Systems Wishlist v2
« Reply #90 on: December 10, 2017, 07:58:36 AM »
More immersive feedback from the Exhaustion system so I don't have to rely on the debug system to figure out how tired my character is.

As far as I can tell, the current system only starts giving warnings at around Threshold - 4. Meaning by the time you get the warning, you're already close to getting serious penalties.

Obviously you can use the debug system, but as I imagine much of the effort of this server is in immersion, I think it'd be nice to get a few more messages, so perhaps:

Exhaustion 1 - 5: "Your breathing quickens at your effort"
Exhaustion 6 - 10: "You are starting to get a little out of breath"
Exhaustion 11 - 15 (if not already exceeding Threshold): "You are a little winded"
Exhaustion 16 - 20 (if not already exceeding Threshold): "You are winded"
Exhaustion 20+ (if not already exceeding Threshold): "You are very winded"

Note: none of these messages would override the default exhaustion messages already in the system, these would basically supplement them.