Author Topic: Changelog  (Read 171772 times)

Zarathustra217

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Re: Changelog
« Reply #700 on: May 30, 2016, 11:01:22 AM »
Changelog - 30th of May 2016 Version BETA 2.0u title "Clear Blue Skies."

Area, Item and NPC changes:

- Updated several of the Governor's Hôtel areas.

- Made the Will o' Deep targetable.

- Fixed an issue with the Giant Slug.

- Did a number of fixes and tweaks to several areas.

Scripting and System changes:

- Updated the weather scripts to utilize more skyboxes.

- Fixed some issues with storing corpse locations.

- Fixed an issue that prevented certain system messages to properly appear for the players.

- Fixed an exploit.

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Re: Changelog
« Reply #701 on: June 08, 2016, 07:39:42 AM »
Changelog - 8th of June 2016 Version BETA 2.0v title "Consumables."

Area, Item and NPC changes:

- Added new items to the treasury system.

Scripting and System changes:

- Improved how scrolls and potions are picked for spawning in treasuries.

- Fixed an issue that would creature auras on some occassions not properly apply.

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Re: Changelog
« Reply #702 on: June 18, 2016, 10:31:26 AM »
Changelog - 18th of June 2016 Version BETA 2.0x title "Malleable."

Area, Item and NPC changes:

- Minor.

Scripting and System changes:

- Fixed an issue with the NPC spawning system that failed to customize them in certain ways.

- Made various information and reading appear in the journal rather than in pop-ups.

- Minor tweaks to the language system.

- AI performance tweaks.

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Re: Changelog
« Reply #703 on: June 23, 2016, 06:37:16 AM »
Changelog - 22nd of June 2016 Version BETA 2.0y title "Cunning."

Area, Item and NPC changes:

- Minor.

Scripting and System changes:

- Did several improvements, optimizations and fixes to the AI.

- Corrected the text index journal entry.

- Adjusted when an emote containing 'fall' will result in an animation.

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Re: Changelog
« Reply #704 on: July 06, 2016, 05:32:12 AM »
Changelog - 5th of July 2016 Version BETA 2.0z title "From the Heavens."

Area, Item and NPC changes:

- Fixed an issue with the smelter in Ragnar's Foundry.

- Fixed a door in the Lady's Rest that would potentially make people stuck inside their room.

Scripting and System changes:

- Added new crafting materials for weapons and armour.

- Fixed the calculation of enchanted weapon stats for certain weapons (existing are automatically updated.)

- Corrected a bad reference to a text journal entry.

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Re: Changelog
« Reply #705 on: July 19, 2016, 01:49:35 PM »
Changelog - 19th of July 2016 Version BETA 2.01 title "Down Below."

Area, Item and NPC changes:

- Minor.

Scripting and System changes:

- Improved the item corrosion system to be more in line with D&D rules and implemented proper item saving throws.

- Did minor tweaks to the frequency of certain herbs.

- Did improvements to the rumble/earthquakes below the Balinok Mountains.

- Did stability and performance improvements.

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Re: Changelog
« Reply #706 on: August 06, 2016, 04:53:22 AM »
Changelog - 6th of August 2016 Version BETA 2.01a title "Ballots."

Area, Item and NPC changes:

- Added the CC election booth to the OOC - Main Hall.

- Various minor fixes.

- Rebalanced Vestments of Faith.

Scripting and System changes:

- Prevented Rust Monsters (and other similar creatures) from spamming corrosion attacks.

- Did some tweaks to the appearance of background fog relative to weather.

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Re: Changelog
« Reply #707 on: August 17, 2016, 09:43:24 AM »
Changelog - 17th of August 2016 Version BETA 2.01b title "Revision."

Area, Item and NPC changes:

- Fixed a few broken area transitions.

- Added a vistani camp and caravan in Ghastria.

- Rebalanced values of several treasure items (mainly affecting their spawn ratio and spawn location).

Scripting and System changes:

- Fixed an issue that caused several triggered spawns to not properly spawn.

- Fixed certain issues with Magic Fang and shapeshifting.

- Fixed an issue that caused gunpowder weapon bullets to not be removed on misses.

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Re: Changelog
« Reply #708 on: August 31, 2016, 09:28:10 AM »
Changelog - 31st of August 2016 Version BETA 2.02a title "Palms."

Area, Item and NPC changes:

- Increased the cost of trading licenses in Barovia to 50 gp for outlanders.

Scripting and System changes:

- Tweaked the crafting DC of certain new carpentry and woodworking additions.

- Fixed an issue with item appearance crafting.

- Fixed an issue with stacking items in inventory as a ghost to cause you to lock up.

- Fixed an issue with the generation of certain item properties on enchanted armours and similar.

- Improved debugging information.

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Re: Changelog
« Reply #709 on: September 07, 2016, 07:10:21 AM »
Changelog - 7th of September 2016 Version BETA 2.02b title "Idle Chatter."

Area, Item and NPC changes:

- Fixed the Vistani caravan to and from Ghastria.

- Fixed an issue with the tattoo parlor in Dementlieu.

- Added a new spice merchant in Dementlieu.

Scripting and System changes:

- Did a large number of fixes and improvements to AI.

- Fixed improper stats of certain enchanted items.

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Changelog - 16th of September 2016 Version BETA 2.02c title "Breakthrough."
« Reply #710 on: September 16, 2016, 07:56:38 AM »
Changelog - 16th of September 2016 Version BETA 2.02c title "Breakthrough."

Area, Item and NPC changes:

- Fixed a few issues with certain loot items.

Scripting and System changes:

- Did several AI improvements.

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Re: Changelog
« Reply #711 on: September 19, 2016, 05:55:08 PM »
Changelog - 19th of September 2016 Version BETA 2.02d title "Passage."

Area, Item and NPC changes:

- Made Athina accept vampire teeth rather than fangs and removed the vampire fangs.

- Fixed the vertical position of some misplaced placeables.

Scripting and System changes:

- Did tweaks to the gunpowder keg system and made the powder kegs craftable.

- Fixed issues with in-area transitions.

- Fixed an issue that made it possible to pick up gold in spirit form.

- Tweaked the tremor-system.

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Changelog - 6th of October 2016 Version BETA 2.02f title "Holler."
« Reply #712 on: October 06, 2016, 07:17:06 AM »
Changelog - 6th of October 2016 Version BETA 2.02f title "Holler."

Area, Item and NPC changes:

- Fixed Athina in the Mt. Baratak tower not properly accepting vampire teeth.

Scripting and System changes:

- Made improved invisibility potions properly utilize the cast spell item property.

- Fixed several issues with the AI in-area alarming system.

- Improved AI collaboration.

- Revised how meteors fall and what they contain in Perfidus.

- Implemented feature that prevents instantly transitioning again after having just transitioned into an area.


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Re: Changelog
« Reply #713 on: October 12, 2016, 03:19:20 PM »
Changelog - 12th of October 2016 Version BETA 2.02g title "Sparkles."

Area, Item and NPC changes:

- Added a new faculty of medicine to the university in Dementlieu.

- Made diamonds sold at stores properly stack with diamonds found in loot (will not apply for diamonds acquired prior to this update.)

- Fixed Rulinus and Navarre not properly trading items.

- Fixed an issue with the dyes sold at Narum's Smithy.

- Expanded the selection of items sold at the jeweller in Port-á-Lucine.

- Made Bella Donna plants occasionally appear.

Scripting and System changes:

- Fixed a bug with the generic trading script that caused one copy of every traded item to always be ignored.

- Prevented a certain crafting exploit.

- Fixed an error that would cause ghost PCs to get stuck in a loop when an item was removed from their inventory by external factors.

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Changelog - 18th of October 2016 Version BETA 2.02h title "Cuts and Stitches."
« Reply #714 on: October 18, 2016, 10:27:24 AM »
Changelog - 18th of October 2016 Version BETA 2.02h title "Cuts and Stitches."

Area, Item and NPC changes:

- Fixed the chirurgery kit.

- Did various minor tweaks and fixes to Dementlieu areas.

- Renamed Barovian Nobles to Wealthy Barovians to accord with lore. Additionally tweaked their inventories.

- Added new types of (non-magical) jewelry to the loot tables.

Scripting and System changes:

- Fixed an issue that made PCs sound guard alarm horns when under the fear effect.

- Improved the system that prevents ending up in the opposite side of an area when transitioning.

- Did fixes and tweaks to the associate/henchmen system.

- Fixed issues that would occassionally allow rolls to exceed their range. This should also fix the various mistway issues.

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Changelog - 25th of October 2016 Version BETA 2.02i title "Rumbles."
« Reply #715 on: October 25, 2016, 09:50:35 AM »
Changelog - 25th of October 2016 Version BETA 2.02i title "Rumbles."

Area, Item and NPC changes:

- Made the animals in Degannwy docile to not stir up the elves.

- Fixed a few herb spawn nodes that were inaccessible.

- Fixed a few typos and similar.

Scripting and System changes:

- Fixed an issue that made undead clerics no longer attempt to heal self or allies.

- Fixed issues with the tremors in and beneath Dvergeheim.

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Changelog - 28th of October 2016 Version BETA 2.02j title "Scared and Happy."
« Reply #716 on: October 28, 2016, 10:21:42 AM »
Changelog - 28th of October 2016 Version BETA 2.02j title "Scared and Happy."

Area, Item and NPC changes:

- Updated the module to initiate the Play A New Character Event.

- Updated the Zeklos Keep area to reflect events in game and fixed a few issues.

Scripting and System changes:

- Minor.

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Changelog - 8th of November 2016 Version BETA 2.02k title "Divisive, Decisive."
« Reply #717 on: November 08, 2016, 12:16:36 PM »
Changelog - 8th of November 2016 Version BETA 2.02k title "Divisive, Decisive."

Area, Item and NPC changes:

- Fixed the candle in the OOC - New Character Area.

Scripting and System changes:

- Updated the Time Stop spell (see the forum for info).

- Did a number of other minor fixes to various spells.

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Re: Changelog
« Reply #718 on: January 08, 2017, 11:25:49 AM »
Changelog - 8th of January 2017 Version BETA 2.02m title "Errata."

Area, Item and NPC changes:

- Fixed a (very) large amount of typos and spelling errors throughout the server.

- Added item storage in the Drain and expanded Crawler's stock.

- Adjusted the size of certain oozes, slimes and puddings.

- Removed the lock from the smithy at the Mt. Baratak mining camp.

Scripting and System changes:

- Fixed an issue that allowed selling items for higher prices than intended at several stores.

- Fixed an issue that made tieflings and aasimars not properly receive all their damage resistances.

- Made gilding copper weapons with copper no longer grant double effect.

- Revised the way crafting containers signify how much they contain to make them less confusing.

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Re: Changelog
« Reply #719 on: January 17, 2017, 04:51:35 AM »
Changelog - 17th of January 2017 Version BETA 2.02n title "Charge!"

Area, Item and NPC changes:

- Fixed a few items in the loot tables and added some new.

- Fixed a large amount of typos and misspellings.

- Fixed a number of minor errors introduced in the last update.

Scripting and System changes:

- Improved companion/henchmen AI and gave them the ability to move ahead (using the "Attack" command.)

- Made (A)MPCs able to command certain creatures and NPCs with the Faction Tool ability.

- Did improvements to the DM Store Object tool.

- Did improvements to the Faction Tool menu.

- Disabled the Dread Flesh Golem berserk system.
« Last Edit: January 17, 2017, 06:38:58 AM by EO »

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Changelog - 1st of February 2017 Version BETA 2.02o title "Tolerance."
« Reply #720 on: February 01, 2017, 09:30:24 AM »
Changelog - 1st of February 2017 Version BETA 2.02o title "Tolerance."

Area, Item and NPC changes:

- Minor.

Scripting and System changes:

- Fixed an issue with the DM Store Object tool.

- Made AI no longer be alarmed by seeing fleeing herbivore animals.

- Made wildlife friendliness depend on Animal Empathy score rather than just class.

- Made associates better at following.

- Disabled casting spells on PCs in spirit form.

- Made spell and feat uses restore after a server reset.

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Changelog - 10th of February 2017 Version BETA 2.02p title "Gear."
« Reply #721 on: February 10, 2017, 11:48:23 AM »
Changelog - 10th of February 2017 Version BETA 2.02p title "Gear."

Area, Item and NPC changes:

- Cleaned up a number of areas.

- Fixed the ferry to Har-Thelen in Sithicus.

- Changed various referenced from "Mulani" to the more appropriate "Mulan".

- Streamlined the way crafting stores are set up.

Scripting and System changes:

- Did fixes to the way crafting stores work to prevent items from disappearing due to buying with full inventory (simply reopen the store when it happens).

- Fixed an issue that made some stores not properly follow standards for domains.

- Fixed DMs being unable to cast spells on PC spirits.

- Fixed an issue with gunpowder kegs.

- Fixed an issue with bullets for gunpowder weapons.

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Changelog - 15th of February 2017 Version BETA 2.02q title "Cooling Down."
« Reply #722 on: February 15, 2017, 07:10:58 AM »
Changelog - 15th of February 2017 Version BETA 2.02q title "Cooling Down."

Area, Item and NPC changes:

- Minor.

Scripting and System changes:

- Fixed a bug with the Expedious Retreat spell.

- Revised how meteorites are spawned and recovered.

- Fixed a bug with the area intrusion system.

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Changelog - 21st of February 2017 Version BETA 2.02r title "Rocks and Silver."
« Reply #723 on: February 21, 2017, 11:10:50 AM »
Changelog - 21st of February 2017 Version BETA 2.02r title "Rocks and Silver."

Area, Item and NPC changes:

- Updated certain areas and NPCs to accommodate The Silver Spring plot.

- Fixed a number of spelling inconsistencies etc.

- Other minor fixes.

Scripting and System changes:

- Fixed an issue that made meteors in Perfidus not properly spawn.

- Made Lysaga Hill properly be recognised as high level area.

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Re: Changelog
« Reply #724 on: March 24, 2017, 12:09:05 PM »
Changelog - 24th of March 2017 Version BETA 2.02s title "Uncured."

Area, Item and NPC changes:

- Added generic leather gloves to the starting area store.

- Added missing bee's wax to various leatherworking stores.

- Fixed various typos.

Scripting and System changes:

- Made summoning spells summon various creatures depending on the current domain.

- Made the spells Black Blade of Disaster, Circle of Doom, Searing Light, Scare, Animate Dead and Ray of Enfeeblement closer to PnP.

- Fixed an issue that would make associates not properly aid master if in combat.

- Fixed and improved how associates follow their master.

- Fixed an issue that made some potions not work.

- Fixed an issue that would sometimes make the crafting system throw TMI errors.