Author Topic: Changelog  (Read 168573 times)

Zarathustra217

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Re: Changelog
« Reply #675 on: June 09, 2015, 06:24:28 AM »
Changelog - June 9th 2015 Version BETA 1.98j title "Steady."

Area, Item and NPC changes:

- Cleaned up the palette.

Scripting and System changes:

- Fixed an issue that caused ferry captains to not offer transportation.

- Fixed an issue that caused the carpenter's portable kit to no longer work.

- Fixed an issue that caused wildlife to not always properly react calmly when closest to druid or ranger PC.

- Stability improvements.

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Re: Changelog
« Reply #676 on: July 10, 2015, 01:51:29 PM »
Changelog - July 10th 2015 Version BETA 1.98k title "Touch Ground."

Area, Item and NPC changes:

- Made carpet items purchasable at more stores.

- Fixed issues that caused certain areas to act wonky.

Scripting and System changes:

- Added two new MPC races.

- Made it possible to tell whether a creature is trying to hide (stealth mode) or alert (detect mode).

- Fixed a number of minor issues mainly related to DMs.

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Re: Changelog
« Reply #677 on: August 18, 2015, 09:11:07 AM »
Changelog - August 18th 2015 Version BETA 1.98l title "Time."

Area, Item and NPC changes:

- Made fixes to the recently updated Vallaki areas.

Scripting and System changes:

- Did fixes to the mistway system.

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Re: Changelog
« Reply #678 on: September 07, 2015, 07:52:03 AM »
Changelog - September 7th 2015 Version BETA 1.98m title "Impervious."

Area, Item and NPC changes:

- Fixed certain issues with the Raduta Keep exterior that would cause client crashes.

- Fixed the hideworker in Har'Akir incorrectly selling padded armour templates as leather armour.

- Fixed Zina at the Tigan's Rest overcharging for rooms.

Scripting and System changes:

- Fixed an error that would potentially cause a server crash when logging in to certain areas.

- Fixed area applied effects stacking upon relogging.

- Fixed a number of typos.

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Re: Changelog
« Reply #679 on: October 08, 2015, 11:48:55 AM »
Changelog - October 8th 2015 Version BETA 1.98n title "Set Sail."

Area, Item and NPC changes:

- Added Ghastria as a new domain.

- Added new unique herbs for areas outside Barovia.

- Fixed various minor issues in Dementlieu and Blaustein.

Scripting and System changes:

- Made most herbalism potions use default templates (notice that this will prevent new potions from stacking to potions made prior to this update.)

- Truncated the character info view.

- Fixed an error that caused most spawns in the Harvest Temple not to spawn.

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Re: Changelog
« Reply #680 on: October 16, 2015, 08:10:18 AM »
Changelog - October 16th 2015 Version BETA 1.98o title "Feast."

Area, Item and NPC changes:

- Did several tweaks and fixes to the Ghastria areas.

- Did minor fixes to Dementlieu areas.

- Corrected the weight of the Spring Verpa herb and added a new type of herb.

Scripting and System changes:

- Tweaked the DCs of recipes using new herbalism ingredients.

- Improved the scripts for explosives.

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Re: Changelog
« Reply #681 on: October 26, 2015, 01:48:36 PM »
Changelog - October 26th 2015 Version BETA 2.0 title "Possibilities."

New hak content (overview):

- More than 100 new spells.

- More than 100 new head appearances.

- More than 50 new creature appearances.

- Innumerable new placeables and item types and clothing appearances.

- New loadscreen hints (thanks to our amazing community!)

- Revised damage setup for certain weapons to increase their utility.

- Updated to use the CEP 2.61.

- Made new special abilities for Hide in Plain Sight and Animal Empathy for better functionality.

- Fixed pathfinding and performance issues in various tilesets.

- Added four new tilesets and expanded upon existing.

- Moved the "Special Feats" to submenus to prevent them from blocking access to cleric domain powers.

Area, Item and NPC changes:

- Incoming.

Scripting and System changes:

- Had no time!

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Re: Changelog
« Reply #682 on: October 28, 2015, 07:47:17 PM »
Changelog - October 28th 2015 Version BETA 2.0a title "Realized."

Area, Item and NPC changes:

- Added a large amount of new items to the loot tables.

- Did improvements to Ghastria areas to give them more life, more content.

- Made woodworkers sell archery targets and combat dummies.

- Made crag cat drop the proper skin items.

- Fixed issues with certain peasant farmers around Vallaki and Village of Barovia.

- Updated several creatures to utilitize new appearances made available in the latest hak pack.

- Removed the gilder's tubs from the smithies in Krofburg and the Village of Barovia.

- Added creature files that were missing for certain new spells to properly work.

- Added new spell scroll items to the palette.

Scripting and System changes:

- Changed the giant weasal bite to give CON damage instead of wounding.

- Removed certain inappropriate clothing appearances from the crafting menus.

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Re: Changelog
« Reply #683 on: October 30, 2015, 10:50:47 AM »
Changelog - October 30th 2015 Version BETA 2.0b title "Decimum."

Area, Item and NPC changes:

- Set up the server for the Play A New Character Event.

Scripting and System changes:

- Set up the server for the Play A New Character Event.

- Fixed an issue with the new animal empathy ability.

Custom Content changes:

- Fixed various issues with various classes since last update.

- Re-organized special ability feats to prevent them from blocking out other abilities.

- Tweaked the sizes and position of various heads.

- Disabled joining parties again.

- Fixed minor issues with various creature models.

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Re: Changelog
« Reply #684 on: November 02, 2015, 10:01:12 AM »
Changelog - November 2nd 2015 Version BETA 2.0c title "Skulls."

Area, Item and NPC changes:

- Updated the inventory of various merchants who sell scrolls.

- Added new mundane holdables.

- Fixed issues with certain items in the loot tables and added new.

- Updated the appearance of chitin items.

- Updated a few areas to utilize the new tilesets and placeable options.

Scripting and System changes:

- Made the Pick Target ability now give the info formerly given by the now defunct Examine ability.

- Fixed an issue with the conversion of characters to NCE.

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Re: Changelog
« Reply #685 on: November 12, 2015, 01:03:30 PM »
Changelog - November 12th 2015 Version BETA 2.0d title "The Grand Finale."

Area, Item and NPC changes:

- Fixed loot not properly respawning in the "curst" caves in Hazlan.

- Fixed the loadscreen for the Barovia - Road To Zeidenburg - Hillsides area.

- Fixed the pricing of Bracers of the Merman.

- Made it slightly easier to become an archivist in the great library in Dementlieu.

- Gave Mina Invich a more proper atire.

Scripting and System changes:

- Fixed an issue with surplues XP being dropped if resting before having leveled up.

- Fixed the parry system and two weapon defence not properly applying to CEP weapons or taking creature size into account.

- Fixed an issue with the new animal empathy feat.

- Fixed an issue with PCs trying to flee through an area transition when under the effect of fear.

- Fixed ghost PCs being visible.

- Fixed erroneous description for crafted chitin armour.

- Prevented item appearance crafting if inventory is full.

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Re: Changelog
« Reply #686 on: November 14, 2015, 05:11:50 AM »
Changelog - November 14th 2015 Version BETA 2.0e title "Knock."

Area, Item and NPC changes:

- Reopened the passage in Svalich Pass.

Scripting and System changes:

- Reverted the changes to the module to accommodate for the New Character Event.

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Re: Changelog
« Reply #687 on: November 27, 2015, 01:46:15 PM »
Changelog - November 27th 2015 Version BETA 2.0f title "Sanitation."

Area, Item and NPC changes:

- Added new areas below Port-à-Lucine.

- Removed certain placeables from various areas that were causing issues.

Scripting and System changes:

- Did AI optimizations.

- Made rust monsters and black puddings properly respect item material types.

- Rebalanced several of the new spells (Baleful Polymorph, Fanfare, Radiant Assault, Energy Vortex, Shadow Binding, Thunderstroke, Wrack)

- Fixed some issues with item appearance crafting.

- Made AI utilize the new spells properly.

- Fixed bandaged wounds not properly being restored on rest.

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Re: Changelog
« Reply #688 on: December 15, 2015, 03:55:52 PM »
Changelog - December 15th 2015 Version BETA 2.0g title "Down the Drain."

Area, Item and NPC changes:

- Added new areas to Ghastria and updated several existing.

- Fixed an issue with Bigo Gearling's shop in Dementlieu.

Scripting and System changes:

- Did some minor tweaks and fixes to certain spells.

- Fixed issues with darkvision feat/ability not properly applying.

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Re: Changelog
« Reply #689 on: December 21, 2015, 09:49:11 AM »
Changelog - December 21st 2015 Version BETA 2.0h title "Nine to five."

Area, Item and NPC changes:

- Did a large amount of minor fixes to areas, mainly pertaining to NPC daycycles.

- Fixed issues with the new dungeon/cave in Ghastria.

Scripting and System changes:

- Allowed for changing the appearance of certain holdable items.

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Re: Changelog
« Reply #690 on: January 15, 2016, 08:21:43 AM »
Changelog - January 15th 2016 Version BETA 2.0j title "Sticky Swords."

Area, Item and NPC changes:

- Did various minor tweaks and fixes.

Scripting and System changes:

- Made enchanted items bound to the character drain when enchanting it (existing items are bound to current possessor).

- Did some AI tweaks.

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Re: Changelog
« Reply #691 on: January 27, 2016, 10:37:00 AM »
Changelog - January 27th 2016 Version BETA 2.0k title "Come Together."

Area, Item and NPC changes:

- Did several minor tweaks and fixes to areas.

Scripting and System changes:

- Implemented new "Looking for roleplay"-system. See the guide for new players or the list of emotes and commands for more (type out "@read 9" or "@read 10").

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Re: Changelog
« Reply #692 on: February 18, 2016, 08:25:07 AM »
Changelog - February 18th 2016 Version BETA 2.0l title "Rainy Days."

Area, Item and NPC changes:

- Added two new oubliettes (and one teaser) that will appear at times within the mists.

- Fixed a missing ramp in the Forest Fane area.

- Fixed the weight of the golden aster item.

- Fixed an error that made certain rare items never spawn by the treasure system.

Scripting and System changes:

- Did several fixes and improvements to the weather system.

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Re: Changelog
« Reply #693 on: March 03, 2016, 11:41:02 AM »
Changelog - March 3rd 2016 Version BETA 2.0m title "Feet Wet."

Area, Item and NPC changes:

- Made the inside of the Zeklos Keep explorable and did several fixes to the surrounding areas.

- Did several minor tweaks to the Dementlieu areas and added a new.

Scripting and System changes:

- Did tweaks to the weather system.

- Fixed an error that prevented materials to be recovered when dismantling crafted objects.

- Updated the appearance of the lfrp system listing.

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Re: Changelog
« Reply #694 on: March 04, 2016, 08:41:58 AM »
Changelog - March 4th 2016 Version BETA 2.0n title "Goo."

Area, Item and NPC changes:

- Fixed missing access to Zeklos Keep interior.

- Fixed Golden Aster being unidentified.

- Added crafting templates for tridents.

- Added a new oubliette.

- Properly implemented Dementlieu areas missing in the last update.

Scripting and System changes:

- Implemented copper and platinum gilding.

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Re: Changelog
« Reply #695 on: March 23, 2016, 11:52:28 AM »
Changelog - 23rd of March 2016 Version BETA 2.0p title "Words are Gold."

Area, Item and NPC changes:

- Did minor fixes to Dementlieu areas.

- Fixed an issue in Dvergeheim.

- Prevented the ooze from the mist oubliette from chasing people outside the area.

Scripting and System changes:

- Added new language system. Type out @lang help for basic help and check the forum for more info.

- Implemented gold gilding.

- Did minor improvements to the weather system.

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Re: Changelog
« Reply #696 on: March 28, 2016, 04:12:18 AM »
Changelog - 28th of March 2016 Version BETA 2.0q title "Roleplay."

Area, Item and NPC changes:

- Set up the server for the NCE event.

- Made fixes to the Zeklos Keep interior.

Scripting and System changes:

- Set up the server for the NCE event.

- Did fixes and tweaks to the language system.

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Re: Changelog
« Reply #697 on: April 09, 2016, 03:53:25 PM »
Changelog - 9th of April 2016 Version BETA 2.0r title "Reunion."

Area, Item and NPC changes:

- Re-opened the gate in Svalich Pass.

- Updated a few Dementlieu areas.

- Fixed an issue with a trap in Har'akir.

Scripting and System changes:

- Reverted NCE event setup.

- Fixed the banker conversation to take new language system into account.

- Fixed an issue with area map items.

- Did fixes to the flintlock systems.

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Re: Changelog
« Reply #698 on: April 20, 2016, 03:32:36 PM »
Changelog - 20th of April 2016 Version BETA 2.0s title "Unseen."

Area, Item and NPC changes:

- Added various NPCs to the western outskirts of Port-à-Lucine.

- Did minor tweaks to several other areas.

Scripting and System changes:

- Tweaked the effects of the PC ghost state.

- Tweaked the DCs of smelting various ore.

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Changelog - 5th of May 2016 Version BETA 2.0t title "Liberation."
« Reply #699 on: May 05, 2016, 05:27:01 PM »
Changelog - 5th of May 2016 Version BETA 2.0t title "Liberation."

Area, Item and NPC changes:

- Did minor tweaks to several Dementlieu areas.

Scripting and System changes:

- Improved the system spawned traps.

- Made the dyeing dummies able to equip class specific items.

- Added electrum crafting.

- Fixed an issue that caused wildlife to not properly react to rangers and druids.