Author Topic: Changelog  (Read 165102 times)

Zarathustra217

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Re: Changelog
« Reply #675 on: June 09, 2015, 06:24:28 AM »
Changelog - June 9th 2015 Version BETA 1.98j title "Steady."

Area, Item and NPC changes:

- Cleaned up the palette.

Scripting and System changes:

- Fixed an issue that caused ferry captains to not offer transportation.

- Fixed an issue that caused the carpenter's portable kit to no longer work.

- Fixed an issue that caused wildlife to not always properly react calmly when closest to druid or ranger PC.

- Stability improvements.
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Re: Changelog
« Reply #676 on: July 10, 2015, 01:51:29 PM »
Changelog - July 10th 2015 Version BETA 1.98k title "Touch Ground."

Area, Item and NPC changes:

- Made carpet items purchasable at more stores.

- Fixed issues that caused certain areas to act wonky.

Scripting and System changes:

- Added two new MPC races.

- Made it possible to tell whether a creature is trying to hide (stealth mode) or alert (detect mode).

- Fixed a number of minor issues mainly related to DMs.
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Re: Changelog
« Reply #677 on: August 18, 2015, 09:11:07 AM »
Changelog - August 18th 2015 Version BETA 1.98l title "Time."

Area, Item and NPC changes:

- Made fixes to the recently updated Vallaki areas.

Scripting and System changes:

- Did fixes to the mistway system.
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Re: Changelog
« Reply #678 on: September 07, 2015, 07:52:03 AM »
Changelog - September 7th 2015 Version BETA 1.98m title "Impervious."

Area, Item and NPC changes:

- Fixed certain issues with the Raduta Keep exterior that would cause client crashes.

- Fixed the hideworker in Har'Akir incorrectly selling padded armour templates as leather armour.

- Fixed Zina at the Tigan's Rest overcharging for rooms.

Scripting and System changes:

- Fixed an error that would potentially cause a server crash when logging in to certain areas.

- Fixed area applied effects stacking upon relogging.

- Fixed a number of typos.
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Re: Changelog
« Reply #679 on: October 08, 2015, 11:48:55 AM »
Changelog - October 8th 2015 Version BETA 1.98n title "Set Sail."

Area, Item and NPC changes:

- Added Ghastria as a new domain.

- Added new unique herbs for areas outside Barovia.

- Fixed various minor issues in Dementlieu and Blaustein.

Scripting and System changes:

- Made most herbalism potions use default templates (notice that this will prevent new potions from stacking to potions made prior to this update.)

- Truncated the character info view.

- Fixed an error that caused most spawns in the Harvest Temple not to spawn.
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Re: Changelog
« Reply #680 on: October 16, 2015, 08:10:18 AM »
Changelog - October 16th 2015 Version BETA 1.98o title "Feast."

Area, Item and NPC changes:

- Did several tweaks and fixes to the Ghastria areas.

- Did minor fixes to Dementlieu areas.

- Corrected the weight of the Spring Verpa herb and added a new type of herb.

Scripting and System changes:

- Tweaked the DCs of recipes using new herbalism ingredients.

- Improved the scripts for explosives.
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Re: Changelog
« Reply #681 on: October 26, 2015, 01:48:36 PM »
Changelog - October 26th 2015 Version BETA 2.0 title "Possibilities."

New hak content (overview):

- More than 100 new spells.

- More than 100 new head appearances.

- More than 50 new creature appearances.

- Innumerable new placeables and item types and clothing appearances.

- New loadscreen hints (thanks to our amazing community!)

- Revised damage setup for certain weapons to increase their utility.

- Updated to use the CEP 2.61.

- Made new special abilities for Hide in Plain Sight and Animal Empathy for better functionality.

- Fixed pathfinding and performance issues in various tilesets.

- Added four new tilesets and expanded upon existing.

- Moved the "Special Feats" to submenus to prevent them from blocking access to cleric domain powers.

Area, Item and NPC changes:

- Incoming.

Scripting and System changes:

- Had no time!
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Re: Changelog
« Reply #682 on: October 28, 2015, 07:47:17 PM »
Changelog - October 28th 2015 Version BETA 2.0a title "Realized."

Area, Item and NPC changes:

- Added a large amount of new items to the loot tables.

- Did improvements to Ghastria areas to give them more life, more content.

- Made woodworkers sell archery targets and combat dummies.

- Made crag cat drop the proper skin items.

- Fixed issues with certain peasant farmers around Vallaki and Village of Barovia.

- Updated several creatures to utilitize new appearances made available in the latest hak pack.

- Removed the gilder's tubs from the smithies in Krofburg and the Village of Barovia.

- Added creature files that were missing for certain new spells to properly work.

- Added new spell scroll items to the palette.

Scripting and System changes:

- Changed the giant weasal bite to give CON damage instead of wounding.

- Removed certain inappropriate clothing appearances from the crafting menus.
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Re: Changelog
« Reply #683 on: October 30, 2015, 10:50:47 AM »
Changelog - October 30th 2015 Version BETA 2.0b title "Decimum."

Area, Item and NPC changes:

- Set up the server for the Play A New Character Event.

Scripting and System changes:

- Set up the server for the Play A New Character Event.

- Fixed an issue with the new animal empathy ability.

Custom Content changes:

- Fixed various issues with various classes since last update.

- Re-organized special ability feats to prevent them from blocking out other abilities.

- Tweaked the sizes and position of various heads.

- Disabled joining parties again.

- Fixed minor issues with various creature models.
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Zarathustra217

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Re: Changelog
« Reply #684 on: November 02, 2015, 10:01:12 AM »
Changelog - November 2nd 2015 Version BETA 2.0c title "Skulls."

Area, Item and NPC changes:

- Updated the inventory of various merchants who sell scrolls.

- Added new mundane holdables.

- Fixed issues with certain items in the loot tables and added new.

- Updated the appearance of chitin items.

- Updated a few areas to utilize the new tilesets and placeable options.

Scripting and System changes:

- Made the Pick Target ability now give the info formerly given by the now defunct Examine ability.

- Fixed an issue with the conversion of characters to NCE.
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Re: Changelog
« Reply #685 on: November 12, 2015, 01:03:30 PM »
Changelog - November 12th 2015 Version BETA 2.0d title "The Grand Finale."

Area, Item and NPC changes:

- Fixed loot not properly respawning in the "curst" caves in Hazlan.

- Fixed the loadscreen for the Barovia - Road To Zeidenburg - Hillsides area.

- Fixed the pricing of Bracers of the Merman.

- Made it slightly easier to become an archivist in the great library in Dementlieu.

- Gave Mina Invich a more proper atire.

Scripting and System changes:

- Fixed an issue with surplues XP being dropped if resting before having leveled up.

- Fixed the parry system and two weapon defence not properly applying to CEP weapons or taking creature size into account.

- Fixed an issue with the new animal empathy feat.

- Fixed an issue with PCs trying to flee through an area transition when under the effect of fear.

- Fixed ghost PCs being visible.

- Fixed erroneous description for crafted chitin armour.

- Prevented item appearance crafting if inventory is full.
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Re: Changelog
« Reply #686 on: November 14, 2015, 05:11:50 AM »
Changelog - November 14th 2015 Version BETA 2.0e title "Knock."

Area, Item and NPC changes:

- Reopened the passage in Svalich Pass.

Scripting and System changes:

- Reverted the changes to the module to accommodate for the New Character Event.
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Re: Changelog
« Reply #687 on: November 27, 2015, 01:46:15 PM »
Changelog - November 27th 2015 Version BETA 2.0f title "Sanitation."

Area, Item and NPC changes:

- Added new areas below Port--Lucine.

- Removed certain placeables from various areas that were causing issues.

Scripting and System changes:

- Did AI optimizations.

- Made rust monsters and black puddings properly respect item material types.

- Rebalanced several of the new spells (Baleful Polymorph, Fanfare, Radiant Assault, Energy Vortex, Shadow Binding, Thunderstroke, Wrack)

- Fixed some issues with item appearance crafting.

- Made AI utilize the new spells properly.

- Fixed bandaged wounds not properly being restored on rest.
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Re: Changelog
« Reply #688 on: December 15, 2015, 03:55:52 PM »
Changelog - December 15th 2015 Version BETA 2.0g title "Down the Drain."

Area, Item and NPC changes:

- Added new areas to Ghastria and updated several existing.

- Fixed an issue with Bigo Gearling's shop in Dementlieu.

Scripting and System changes:

- Did some minor tweaks and fixes to certain spells.

- Fixed issues with darkvision feat/ability not properly applying.
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Re: Changelog
« Reply #689 on: December 21, 2015, 09:49:11 AM »
Changelog - December 21st 2015 Version BETA 2.0h title "Nine to five."

Area, Item and NPC changes:

- Did a large amount of minor fixes to areas, mainly pertaining to NPC daycycles.

- Fixed issues with the new dungeon/cave in Ghastria.

Scripting and System changes:

- Allowed for changing the appearance of certain holdable items.
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Zarathustra217

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Re: Changelog
« Reply #690 on: January 15, 2016, 08:21:43 AM »
Changelog - January 15th 2016 Version BETA 2.0j title "Sticky Swords."

Area, Item and NPC changes:

- Did various minor tweaks and fixes.

Scripting and System changes:

- Made enchanted items bound to the character drain when enchanting it (existing items are bound to current possessor).

- Did some AI tweaks.
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Zarathustra217

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Re: Changelog
« Reply #691 on: January 27, 2016, 10:37:00 AM »
Changelog - January 27th 2016 Version BETA 2.0k title "Come Together."

Area, Item and NPC changes:

- Did several minor tweaks and fixes to areas.

Scripting and System changes:

- Implemented new "Looking for roleplay"-system. See the guide for new players or the list of emotes and commands for more (type out "@read 9" or "@read 10").
The world isn't just what it is. The world is what we make of it.

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Zarathustra217

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Re: Changelog
« Reply #692 on: February 18, 2016, 08:25:07 AM »
Changelog - February 18th 2016 Version BETA 2.0l title "Rainy Days."

Area, Item and NPC changes:

- Added two new oubliettes (and one teaser) that will appear at times within the mists.

- Fixed a missing ramp in the Forest Fane area.

- Fixed the weight of the golden aster item.

- Fixed an error that made certain rare items never spawn by the treasure system.

Scripting and System changes:

- Did several fixes and improvements to the weather system.
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Zarathustra217

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Re: Changelog
« Reply #693 on: March 03, 2016, 11:41:02 AM »
Changelog - March 3rd 2016 Version BETA 2.0m title "Feet Wet."

Area, Item and NPC changes:

- Made the inside of the Zeklos Keep explorable and did several fixes to the surrounding areas.

- Did several minor tweaks to the Dementlieu areas and added a new.

Scripting and System changes:

- Did tweaks to the weather system.

- Fixed an error that prevented materials to be recovered when dismantling crafted objects.

- Updated the appearance of the lfrp system listing.
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Zarathustra217

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Re: Changelog
« Reply #694 on: March 04, 2016, 08:41:58 AM »
Changelog - March 4th 2016 Version BETA 2.0n title "Goo."

Area, Item and NPC changes:

- Fixed missing access to Zeklos Keep interior.

- Fixed Golden Aster being unidentified.

- Added crafting templates for tridents.

- Added a new oubliette.

- Properly implemented Dementlieu areas missing in the last update.

Scripting and System changes:

- Implemented copper and platinum gilding.
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Zarathustra217

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Re: Changelog
« Reply #695 on: March 23, 2016, 11:52:28 AM »
Changelog - 23rd of March 2016 Version BETA 2.0p title "Words are Gold."

Area, Item and NPC changes:

- Did minor fixes to Dementlieu areas.

- Fixed an issue in Dvergeheim.

- Prevented the ooze from the mist oubliette from chasing people outside the area.

Scripting and System changes:

- Added new language system. Type out @lang help for basic help and check the forum for more info.

- Implemented gold gilding.

- Did minor improvements to the weather system.
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Zarathustra217

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Re: Changelog
« Reply #696 on: March 28, 2016, 04:12:18 AM »
Changelog - 28th of March 2016 Version BETA 2.0q title "Roleplay."

Area, Item and NPC changes:

- Set up the server for the NCE event.

- Made fixes to the Zeklos Keep interior.

Scripting and System changes:

- Set up the server for the NCE event.

- Did fixes and tweaks to the language system.
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Zarathustra217

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Re: Changelog
« Reply #697 on: April 09, 2016, 03:53:25 PM »
Changelog - 9th of April 2016 Version BETA 2.0r title "Reunion."

Area, Item and NPC changes:

- Re-opened the gate in Svalich Pass.

- Updated a few Dementlieu areas.

- Fixed an issue with a trap in Har'akir.

Scripting and System changes:

- Reverted NCE event setup.

- Fixed the banker conversation to take new language system into account.

- Fixed an issue with area map items.

- Did fixes to the flintlock systems.
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Zarathustra217

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Re: Changelog
« Reply #698 on: April 20, 2016, 03:32:36 PM »
Changelog - 20th of April 2016 Version BETA 2.0s title "Unseen."

Area, Item and NPC changes:

- Added various NPCs to the western outskirts of Port--Lucine.

- Did minor tweaks to several other areas.

Scripting and System changes:

- Tweaked the effects of the PC ghost state.

- Tweaked the DCs of smelting various ore.
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Zarathustra217

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Changelog - 5th of May 2016 Version BETA 2.0t title "Liberation."
« Reply #699 on: May 05, 2016, 05:27:01 PM »
Changelog - 5th of May 2016 Version BETA 2.0t title "Liberation."

Area, Item and NPC changes:

- Did minor tweaks to several Dementlieu areas.

Scripting and System changes:

- Improved the system spawned traps.

- Made the dyeing dummies able to equip class specific items.

- Added electrum crafting.

- Fixed an issue that caused wildlife to not properly react to rangers and druids.
The world isn't just what it is. The world is what we make of it.

IC only exists upon OOC consent.