Author Topic: Changelog  (Read 172423 times)

Zarathustra217

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Re: Changelog
« Reply #650 on: December 20, 2014, 10:07:28 AM »
Changelog - December 20th Version BETA 1.97k title "Hearth."

Area, Item and NPC changes:

- Minor.

Scripting and System changes:

- Fixed an issue that caused lighting in certain areas to not properly activate.

- Did minor performance improvements.

- Fixed the issue with playing half-elf native making you giarmarga.

Zarathustra217

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Re: Changelog
« Reply #651 on: December 25, 2014, 03:34:01 PM »
Changelog - December 25th Version BETA 1.97l title "Harmony."

Area, Item and NPC changes:

- Minor.

Scripting and System changes:

- Capped the maximum weather spot/listen penalty and did a few fixes.

- Fixed an issue that would occasionally cause population power loss to calculate wrong.

Zarathustra217

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Re: Changelog
« Reply #652 on: January 06, 2015, 11:22:46 AM »
Changelog - January 6th 2015 Version BETA 1.97m title "Everywhere."

Area, Item and NPC changes:

- Updated a large amount of the areas for Village of Barovia and vicinity.

- Made Gwerydd in Degennwy able to heal.

- Updated several of the areas between Vallaki and the outskirts of Krezk.

Scripting and System changes:

- Made AI somewhat more likely to stick with it's group.

- Made area lighting affect spot (can be countered by visibility spells and equipment).

- Fixed scrolls having wrong UMD DCs.

- Fixed scrolls only checking for arcane spell failure if the spell has a somatic component.

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Re: Changelog
« Reply #653 on: January 08, 2015, 06:18:34 AM »
Changelog - January 8th 2015 Version BETA 1.97n title "Hierarchy."

Area, Item and NPC changes:

- Added several new faction base locations.

Scripting and System changes:

- Fixed UMD DC calculation.

- Fixed an issue causing certain spawns to not spawn properly.

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Re: Changelog
« Reply #654 on: January 20, 2015, 07:17:37 AM »
Changelog - January 20th 2015 Version BETA 1.97o title "Macabre Tools."

Area, Item and NPC changes:

- Revised the selection of scrolls being sold at various places.

- Added a handful new items to the loot tables.

- Updated several Port-à-Lucine areas to reflect recent events in game.

- Updated the black market beneath Port-à-Lucine.

Scripting and System changes:

- Added new herbalist's bag and alchemist's flask for easier storing herbalism and alchemy ingredients.

- Revised how elemental damage is applied to weapons to overcome a glitch.

- Made MPCs receive their proper racial type.

- Fixed certain issues with the flintlock and muskets.

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Re: Changelog
« Reply #655 on: January 23, 2015, 06:50:09 AM »
Changelog - January 23rd 2015 Version BETA 1.97p title "Container."

Area, Item and NPC changes:

- Added alchemist's flasks to the store in the northern tower of Mt.Baratak.

- Added herbalist's bags to the store at the Hala temple in Port-à-Lucine.

- Fixed an area transition from the Vallaki - Market district to the sewers.

Scripting and System changes:

- Fixed some varnishes and spells giving the wrong damage types.

- Made alchemist's flasks and herbalist's bags no longer unload more ingredients into a container than it can contain.

- Optimized spellcasting AI.

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Re: Changelog
« Reply #656 on: February 04, 2015, 11:16:44 AM »
Changelog - February 4th 2015 Version BETA 1.97r title "Communication."

Area, Item and NPC changes:

- Tweaked the aesthetics of several areas.

Scripting and System changes:

- Improved AI communication.

- Improved companion AI.

- Made herbalist's bags and alchemist's bottles able to hold items larger than 1x1 of inventory size.

- Fixed an issue with fireworks.

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Re: Changelog
« Reply #657 on: February 09, 2015, 10:58:16 AM »
Changelog - February 9th 2015 Version BETA 1.97s title "Early Spring."

Area, Item and NPC changes:

- Added female guards to Vallaki.

- Made several minor fixes to Krofburg.

- Implemented the Drowned Rat interior in the Vallaki Market district.

- Added a few mundane valuables to the look tables.

- Added a few atmospheric NPCs and creatures around Vallaki.

Scripting and System changes:

- Did tweaks and fixes to AI to improve server performance and stability.

- Did minor fixes to the crafting system

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Re: Changelog
« Reply #658 on: February 11, 2015, 11:10:11 AM »
Changelog - February 11th 2015 Version BETA 1.97t title "Cartographer."

Area, Item and NPC changes:

- Did fixes and adjustments to the Black Market in Dementlieu.

- Made a few other tweaks and additions to Dementlieu.

- Lowered the cost of the Skeleton key.

Scripting and System changes:

- Did AI improvements.

- Implemented area map item system.

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Re: Changelog
« Reply #659 on: February 19, 2015, 03:15:30 PM »
Changelog - February 19th 2015 Version BETA 1.97u title "Freeze."

Area, Item and NPC changes:

- Updated the Wachter and Krezk Outpost areas.

- Fixed a number of minor issues in Dementlieu.

Scripting and System changes:

- Did a number of AI fixes, improvements and optimizations.

- Made Time Stop freeze animations.

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Re: Changelog
« Reply #660 on: February 23, 2015, 07:27:43 PM »
Changelog - February 23rd 2015 Version BETA 1.97v title "Liberté."

Area, Item and NPC changes:

- Updated Port-à-Lucine areas based on recent events in game.

- Did a few fixes to the Krofburg areas.

- Fixed the ferry rides that by mistake took you to the Wachter lands.

- Changed Perfidus to only be accessibly by travelling through the mist areas.

Scripting and System changes:

- Improved AI pathfinding.

- Fixed issues with crafting that would sometimes cause certain recipes to no longer work.

- Fixed an issue that made meat and some other creature drops always show up as unidentified.

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Re: Changelog
« Reply #661 on: March 05, 2015, 04:40:50 PM »
Changelog - March 5th 2015 Version BETA 1.97w title "Minorities."

Area, Item and NPC changes:

- Minor.

Scripting and System changes:

- Improved and fixed some issues with specialized AI behaviour.

- Did other minor optimizations.

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Re: Changelog
« Reply #662 on: March 25, 2015, 03:19:08 PM »
Changelog - March 25th 2015 Version BETA 1.97x title "The Soft Return."

Area, Item and NPC changes:

- Updated Dementlieu to reflect recent events in game.

- Did a number of fixes and additions to Hazlan.

Scripting and System changes:

- Fixed an issue that made certain populations not properly spawn higher spawn tiers, also causing certain variable spawn setups to never adjust setup.

- Did fixes and improvements to special AI (wildlife, commoners and guards).

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Re: Changelog
« Reply #663 on: March 27, 2015, 10:51:40 AM »
Changelog - March 27th 2015 Version BETA 1.97y title "Make way."

Area, Item and NPC changes:

- Tweaked and updated several areas to improve pathfinding and overall performance.

- Separated the Mist Camp into two areas.

- Fixed the faction settings of the creatures in the Temple of Harvest that caused them to fight each other.

Scripting and System changes:

- Fixed an exploit with polymorph.

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Re: Changelog
« Reply #664 on: March 31, 2015, 10:25:12 AM »
Changelog - March 31st 2015 Version BETA 1.97z title "Unsafe."

Area, Item and NPC changes:

- Updated the Mist Camp layout and design.

Scripting and System changes:

- Re-enabled bounties in Port-à-Lucine.

- Added the Theatre de la Cathedrale faction.

- Made lockpicks no longer storable.

- Fixed minor AI issues.

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Re: Changelog
« Reply #665 on: April 10, 2015, 12:17:14 PM »
Changelog - April 10th 2015 Version BETA 1.98 title "Enemies of the State."

Area, Item and NPC changes:

- Did a number of minor fixes and additions to Dementlieu.

- Did a number of minor fixes and additions to Hazlan.

Scripting and System changes:

- Added the option of choosing Mulan and Rashemi as character origin.

- Fixed subdual of NPCs.

- Improved AI reaction to OCR.

- Fixed AI reaction to PCs recovering from being unconscious.

- Improved application and removal of certain effects.

- Improved AI reaction to flintlocks.

- Made killed NPCs remain as corpses longer.

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Re: Changelog
« Reply #666 on: April 13, 2015, 03:57:51 PM »
Changelog - April 13th 2015 Version BETA 1.98a title "Code."

Area, Item and NPC changes:

- Minor.

Scripting and System changes:

- Removed debugging messages that were appearing by mistake.

- Tweaked AI special behaviour.

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Re: Changelog
« Reply #667 on: April 22, 2015, 12:01:47 PM »
Changelog - April 22nd 2015 Version BETA 1.98b title "Light & Magic."

Area, Item and NPC changes:

- Minor.

Scripting and System changes:

- Fixed issues with various system applied effects.

- Fixed some placeables and doors not properly resetting on area re-activation.

- Improved the DM fix character ability.

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Re: Changelog
« Reply #668 on: April 28, 2015, 09:45:23 AM »
Changelog - April 28th 2015 Version BETA 1.98c title "Over the Hills."

Area, Item and NPC changes:

- Updated and added several new areas in Dementlieu.

- Updated and added several new areas in Hazlan.

- Re-added doors in the lower level of the Sanctuary of the Coming Dawn Catacombs.

Scripting and System changes:

- Fixed issues that made certain triggered spawn not properly spawn.

- Fixed an issue that allowed people to insert more crafting materials into crafting container items than intended.

- Fixed an issue that could make items disappear when recovering a placeable item.

- Did several AI improvements.

- Fixed issues with the printing press.

- Fixed character persistent visual effects not showing up.

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Re: Changelog
« Reply #669 on: May 10, 2015, 05:54:11 AM »
Changelog - May 10th 2015 Version BETA 1.98d title "Communion."

Area, Item and NPC changes:

- Added the CC election voting booth to the OOC Main Hall.

- Added new Crafting Hall to the Vallaki Warehouse District to replace existing crafting stations.

- Did a number of minor updates and fixes to Dementlieu areas.

Scripting and System changes:

- Added a small tweak to prevent people from ever being trapped in Perfidus.

- Did a minor tweak to (hopefully) prevent that ghost PCs become visible to all.

- Added functionality on the DM ship for easier remakes.

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Re: Changelog
« Reply #670 on: May 11, 2015, 07:01:30 PM »
Changelog - May 12th 2015 Version BETA 1.98e title "Exit."

Area, Item and NPC changes:

- Did a number of minor tweaks and fixes to Dementlieu.

Scripting and System changes:

- Fixed issues that prevented people from using the Vistani caravan in Dementlieu.

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Re: Changelog
« Reply #671 on: May 22, 2015, 12:45:25 PM »
Changelog - May 22nd 2015 Version BETA 1.98f title "Results."

Area, Item and NPC changes:

- Fixed combat dummies and archery targets not being target-able.

- Gave the rats spawning at the abandoned tunnels of the sewers have their own population-controller to make it easier to keep their population low.

- Added interior light source to the mist-travel caravan wagons

Scripting and System changes:

- Fixed an issue that made attacking DM spawned commoners and guards not cause OCR effects.

- Fixed an issue that made it possible to gain XP through a possessed familiar even if the PC was not around.

- Fixed an issue that made possessed assassin imps virtually immortal.

- Disabled transferring messages for crafting stations.

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Re: Changelog
« Reply #672 on: May 28, 2015, 12:08:12 PM »
Changelog - May 27th 2015 Version BETA 1.98g title "Relocation."

Area, Item and NPC changes:

- Added a new mining area to Dementlieu.

- Fixed an issue with the Eastern Outskirts of Barovia area that caused certain errors.

- Updated Dementlieu areas to reflect recent events in game.

- Updated several areas in Hazlan.

- Made it possible to place down holdable lamps.

Scripting and System changes:

- Fixed issues with exhaustion penalties not properly applying.

- Added new @debug command to help with debugging.

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Re: Changelog
« Reply #673 on: June 01, 2015, 08:37:12 AM »
Changelog - June 1st 2015 Version BETA 1.98h title "Arrival."

Area, Item and NPC changes:

- Fixed a number of minor issues in Dementlieu.

- Did minor improvements to the monastery dungeon south of Vallaki.

- Added more traps to a few dungeons.

Scripting and System changes:

- Fixed certain issues with spirit effect not properly being removed.

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Re: Changelog
« Reply #674 on: June 03, 2015, 12:51:07 PM »
Changelog - June 3rd 2015 Version BETA 1.98i title "Flow."

Area, Item and NPC changes:

- Added new carpet placeable item.

Scripting and System changes:

- Fixed monk speed being calculated wrong, causing them to be exhausted even if walking.

- Improved stability.