Author Topic: Changelog  (Read 347962 times)

Soren / Zarathustra217

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Re: Changelog
« Reply #600 on: April 29, 2013, 01:37:01 PM »
Changelog - April 29th 2013 Version BETA 1.94c title "Detach."

Area, Item and NPC changes:

- Minor.

Scripting and System changes:

- Did optimizations to improve performance and stability.

- Fixed an issue with the treasure system.

- Added new @unsummon command.

Soren / Zarathustra217

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Re: Changelog
« Reply #601 on: May 07, 2013, 12:45:57 PM »
Changelog - May 7th 2013 Version BETA 1.94d title "The Daily Struggle."

Area, Item and NPC changes:

- Minor.

Scripting and System changes:

- Fixed an issue with item appearance crafting.

- Did a number of tweaks and fixes to day-cycle systems.

- Did a number of optimizations and fixes to core systems.

- Fixed an issue with several things not properly storing between resets (population power, weather, tenement rooms, etc.)

Soren / Zarathustra217

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Re: Changelog
« Reply #602 on: May 20, 2013, 12:17:43 PM »
Changelog - May 20th 2013 Version BETA 1.95 title "Upheaval."

HakPak and other custom content changes:

- Added a large amount of new creature and item appearances, mainly things that will gradually be implemented in the coming months.

- Fixed issues with some classes and level progression.

- Added new Ravenloft-specific domains.

- Fixed a large amount of issues with the mountain tileset.

- Did minor tweaks to custom animations.

- Implemented four CTP tilesets.

Area, Item and NPC changes:

- Made Crawler once again show up inside the Drain.

Scripting and System changes:

- Did improvements to AI.

- Fixed some issues with database storage between resets.

Soren / Zarathustra217

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Re: Changelog
« Reply #603 on: May 21, 2013, 10:35:13 AM »
Changelog - May 21th 2013 Version BETA 1.95a title "Vortex."

HakPak and other custom content changes:

- Fixed an issue with doors that caused people to crash upon entering certain areas.

- Fixed walkmesh issues that send people flying in the air.

Area, Item and NPC changes:

- Minor.

Scripting and System changes:

- Minor.

Soren / Zarathustra217

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Re: Changelog
« Reply #604 on: June 02, 2013, 05:53:28 PM »
Changelog - June 2nd 2013 Version BETA 1.95b title "Entrance."

HakPak and other custom content changes:

- Improsed cross tile pathfinding in several tilesets.

- Fixed issues with certain doors missing.

- Fixed a female human head that was overriding an existing.

- Fixed remaining walkmesh issues.

Area, Item and NPC changes:

- Minor.

Scripting and System changes:

- Fixed an issue that caused character saving to be erratic.

- Fixed some day-night routine issues.

Soren / Zarathustra217

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Re: Changelog
« Reply #605 on: June 29, 2013, 09:36:53 AM »
Changelog - June 29th 2013 Version BETA 1.95c title "Slow Living."

Area, Item and NPC changes:

- Fixed the settings for the Retezat forest areas to properly be considered "natural".

- Did various clean-up.

Scripting and System changes:

- Fixed an issue that caused number of players online to be calculated wrong under certain circumstances.

- Made the dyeing dummies less prone to destroying people's items.

- Fixed a minor issue with AI ambient animations.

- Did performance opimizations.

Soren / Zarathustra217

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Re: Changelog
« Reply #606 on: July 05, 2013, 08:31:39 AM »
Changelog - July 5th 2013 Version BETA 1.95d title "Release."

Area, Item and NPC changes:

- Removed a considerable amount of placeables that were suddenly appearing in odd places after the hak update.

- Made more creatures drop craftable ingredients and added some new varieties and recipes.

- Added a number of new items to various stores and loot tables utilizing some of the new things from the latest hak update.

- Added new starting store for PCs from the Dark Sun setting or the Ravenloft domain of Kalidnay.

- Skeleton knuckles can now be exchange for Morninglord Tonics with Vicar Miklos in the Village of Barovia.

Scripting and System changes:

- Updated the DC and stats for Devil Horn crafted composite bows.

- Fixed an error where a power level of 100% would suddenly drop significantly.

- Made the special examine feat tell if an item can be used for crafting.

- Improved Mist Camp rauni scrying.

- Fixed an error that made recovering from exhaustion sometimes cancelling certain spells.

Soren / Zarathustra217

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Re: Changelog
« Reply #607 on: July 14, 2013, 10:50:04 AM »
Changelog - July 14th 2013 Version BETA 1.95e title "Rust."

Area, Item and NPC changes:

- Added a collier south of Vallaki.

- Added iron resource in the Itu Skoven of Hazlan.

- Updated several Hazlan areas to be more convenient to navigate.

- Added more signpost to western Barovia.

Scripting and System changes:

- Allowed for crafting steel by using charcoal (which is more historically accurate).

- Fixed an error that made AI not properly leave areas as per their daycycle setup.

- Made crafted items have the material property.

- Made bronze resistant to rust monster corrosion (must have the bronze material item property).

- Reduced the DC of some smithing crafting slightly.

Soren / Zarathustra217

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Re: Changelog
« Reply #608 on: July 18, 2013, 08:49:22 AM »
Changelog - July 18th 2013 Version BETA 1.95f title "Relentless."

Area, Item and NPC changes:

- Updated dungeons in Hazlan to provide better balanced challenges.

- Updated a cave dungeon in Har'Akir.

- Implemented proper choppable trees in Hazlan.

Scripting and System changes:

- Improved AI pathfinding to make them less likely to get stuck at exits.

Soren / Zarathustra217

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Re: Changelog
« Reply #609 on: July 22, 2013, 09:15:35 AM »
Changelog - July 22nd 2013 Version BETA 1.95g title "Timeless Change."

Area, Item and NPC changes:

- Rebalanced several Hazlan dungeons.

- Rebalanced the desert troll cave in Har'Akir.

- Fixed an area transition in Har'Arkir that was preventing people from leaving a certain area.

Scripting and System changes:

- Made NPCs spawning in less likely to clutter doorways.

- Fixed an issue that prevented NPCs to spawn in as seated.

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Re: Changelog
« Reply #610 on: September 04, 2013, 09:29:47 AM »
Changelog - September 4th 2013 Version BETA 1.95h title "Mistdwellers."

Area, Item and NPC changes:

- Implemented early prototype mist-travelling (Accessible from the mist camp - beware of danger.)

- Rebalanced certain creatures spawning in Hazlan.

Scripting and System changes:

- Improved the DM examine tool/ability.

- Made secret objects properly take detect mode into account.

- Made the AC deflection bonus of incorporeal creatures properly apply.

- Fixed an error that made corpses and similar sometimes spawn as locked.

Soren / Zarathustra217

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Re: Changelog
« Reply #611 on: October 31, 2013, 01:34:24 PM »
Changelog - October 31st Version BETA 1.95i title "Unhallowed Ground."

Area, Item and NPC changes:

- Did major reworking and expansion of the mistway areas.

Scripting and System changes:

- Improved code for mistway control and generation.

- Updated a number of spellscripts to take undead immunities into account.

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Re: Changelog
« Reply #612 on: November 08, 2013, 08:54:38 AM »
Changelog - November 8th Version BETA 1.95j title "Lost in the Mists."

Area, Item and NPC changes:

- Increased spawn rates in the mist areas and added a few more area variations.

- Made the oozes in the Ivlis Marsh no longer spawn in the water (was making them impossible to reach.)

- Fixed Madam Keja's conversation to no longer abruptly end.

Scripting and System changes:

- Fixed an issue that made AI occasionally take control of player characters after killing other PCs.

- Fixed an issue that would occasionally cause AI to generate TMI errors.

Soren / Zarathustra217

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Re: Changelog
« Reply #613 on: November 19, 2013, 09:37:13 AM »
Changelog - November 19th Version BETA 1.96 title "Cuts and Stitches"

Area, Item and NPC changes:

- Added tailoring craft store and workshops in Vallaki (Kathryn's Fashion) and Port-a-Lucine.

- Updated Vallaki and surrounding areas to reflect recent events in game.

- Made hook horrors and umber hulks properly drop crafting components.

Scripting and System changes:

- Implemented tailoring craft.

- Made NPC conversations less affected by lag.

- Fixed an issue that would cause an infinite loop to occur upon picking up or dropping an item while in spirit form.

- Improved code for tying certain outfits to OCR reputation modifier, allowing for better utilizing outfit to avoid being recognised both during and after a crime.

- Made commoner mercants react less favorably to customers wearing helmets or hoods.

Soren / Zarathustra217

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Re: Changelog
« Reply #614 on: November 25, 2013, 01:38:26 PM »
Changelog - November 25th Version BETA 1.96a title "Mesmerizing Moves"

Area, Item and NPC changes:

- Fixed the transistion leading from Lake Zarovich - Southwestern Shore to Northwestern Outskirts.

- Fixed an issue with Madam Keja's conversation.

- Added tailoring crafting to Degannwy.

Scripting and System changes:

- Modified the spells Aura of Vitality, Crumble, Divine Power, Drown, Fire Storm, Flame Lash, Flame Strike and Keen Edge. See the forums for more info.

- Made items crafted from silk give an additional perform bonus as well as influence bonus.

- Did performance improvements.

- Revised how AC item property bonuses were applied to crafted items to be more flexible to certain situations.

Soren / Zarathustra217

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Re: Changelog
« Reply #615 on: December 10, 2013, 11:23:58 AM »
Changelog - December 10th Version BETA 1.96b title "Passage."

Area, Item and NPC changes:

- Updated some Vallaki areas to reflect recent happenings in game.

Scripting and System changes:

- Fixed a few crafted items that weren't being proper enhancements upon enchantment (affected players are notified.)

Soren / Zarathustra217

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Re: Changelog
« Reply #616 on: December 13, 2013, 09:39:40 AM »
Changelog - December 13th Version BETA 1.96c title "Ease."

Area, Item and NPC changes:

- Minor.

Scripting and System changes:

- Added the ability to add labels to item containers (command "@label")

- Added several new DM commands.

- Did a few minor fixes and tweaks.

- Fixed an issue with dropping and picking up items in spirit form causing loops.

- Fixed an issue with how some wildlife creatures react to each other.

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Re: Changelog
« Reply #617 on: January 03, 2014, 02:27:38 PM »
Changelog - January 3rd Version BETA 1.96d title "Explode!"

Area, Item and NPC changes:

- Added new crafting resources.

Scripting and System changes:

- Made it possible to travel through the mists and arrive at other domains.

- Made it possible to craft black powder (gunpowder).

- Made it possible to create explosive barrels.

Soren / Zarathustra217

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Re: Changelog
« Reply #618 on: January 10, 2014, 08:06:21 AM »
Changelog - January 10th Version BETA 1.96e title "Rectify."

Area, Item and NPC changes:

- Made several fixes to the new Wacthter estate areas.

Scripting and System changes:

- Fixed a few DM commands and tools.

- Did minor optimizations.

Soren / Zarathustra217

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Re: Changelog
« Reply #619 on: January 13, 2014, 12:10:10 PM »
Changelog - January 13th Version BETA 1.96f title "Voices."

Area, Item and NPC changes:

- Added the CC election booth to the OOC Main Hall area.

- Made a few more fixes to the new Wacthter estate areas.

Scripting and System changes:

- Fixed a few DM commands and tools.

- Did minor global optimizations.

- Fixed an issue with paladin inspire courage.

Soren / Zarathustra217

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Re: Changelog
« Reply #620 on: January 23, 2014, 11:12:47 AM »
Changelog - January 23rd Version BETA 1.96h title "Coming to Life."

Area, Item and NPC changes:

- Fixed decriptive triggers in several areas and added a few.

- Fixed certain loot items.

- Made minor aesthetic improvements to several areas in western Barovia.

Scripting and System changes:

- Did a few optimizations to the global description system.

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Re: Changelog
« Reply #621 on: February 02, 2014, 08:47:17 AM »
Changelog - February 2nd Version BETA 1.96i title "Diverse Encounters."

Area, Item and NPC changes:

- Greatly increased the diversity of wildlife of Barovia and did several tweaks to various spawntypes.

- Made the blaustein quest items no longer stack to prevent an error.

Scripting and System changes:

- Fixed an issue that caused several creatures to not spawn with their negative properties.

- Fixed an error that caused boulders to block passages to other domains in the mists.

- Made it impossible to copy stored papers or books.

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Re: Changelog
« Reply #622 on: February 10, 2014, 10:27:03 AM »
Changelog - February 9th Version BETA 1.96j title "A Return."

Area, Item and NPC changes:

- Fixed transitions in the new cave in the Western Outskirts.

Scripting and System changes:

- Fixed an issue that caused several creatures to not properly despawn.

- Updated a large amount of less used spells. (see forum for more info)

- Made it possible to use "talking" to clear hostility of a creature that is dominated by another PC who's friendly.

- Fixed issues that made it possible for several people to rent the same rooms in the Governor's Hotel.

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Re: Changelog
« Reply #623 on: February 17, 2014, 12:22:19 PM »
Changelog - February 17th Version BETA 1.96k title "Even."

Area, Item and NPC changes:

- Fixed an unrecognized token error in Hrak Tur's conversation.

- Fixed an issue with placeable vines blocking the doors in the ruined house in the Old Svalich Road Rolling Hills.

- Renamed the "advanced wolf" to "large wolf" and "advanced worg" to "greater worg".

- Fixed will-o'-wisps to have the proper spell immunities.

- Fixed the treasure spawn in the Mountain Fane.

- Removed some broken and redundant loot items.

- Added mistway exit to Hazlan that had gone missing.

- Made minor balance tweaks to curst and desert trolls.

- Updated the appearance of reavers.

- Made various minor tweaks to Dementlieu areas.

Scripting and System changes:

- Made it possible to occasionally enter the mists at several other locations (when the path is open).

- Made the mist areas change layout more frequently.

- Prevented an exploit related to copying expensive books at the printing press.   

Soren / Zarathustra217

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Re: Changelog
« Reply #624 on: March 01, 2014, 09:48:35 AM »
Changelog - March 1st Version BETA 1.96l title "Persistence."

Area, Item and NPC changes:

- Minor.

Scripting and System changes:

- Updated fear auras to no longer require saves if the save has been made once.

- Improved targetting of the Magic Vestment spells.

- Fixed an issue that made certain spawns potentially spawn in dead.

- Slightly reduced the probability of getting struck by disease in the Port-a-Lucine sewers.