Author Topic: Ravenloft PotM Server Rules - Changelog  (Read 1952 times)

Zarathustra217

  • Lead director, main scripter, nutty geek, Community Council
  • Administrator
  • Dark Power
  • *
  • Posts: 12385
  • a.k.a. Søren
Ravenloft PotM Server Rules - Changelog
« on: May 21, 2007, 12:16:00 PM »
This topic will document any changes to the rule we make so it's easy to stay updated.


/Changelog:

21/8/2007: Updated to make better overview and clearify certain rules.
« Last Edit: March 29, 2015, 05:30:23 PM by Zarathustra217 »

Bluebomber4evr

  • Head DM, Developer and Ravenloft Trivia Guru/Community Council
  • Administrator
  • Dark Power
  • *
  • Posts: 20636
    • http://www.nwnravenloft.com
Ravenloft PotM Server Rules - Changelog
« Reply #1 on: October 08, 2007, 07:59:05 PM »
Changelog: 10/8/07 added the following to "DM Interaction"

Quote
- If you have a complaint or issue you want to resolve, do not complain to or argue with DMs or other players via tells in-game. It is simply too disruptive and takes up too much time for DMs who could otherwise be running events for other players. If you have a complaint or issue you need resolved, then send a Personal Message (or "PM") on the forums to either the Head DM or one of the Assistant Head DMs.

Anything that disrupts the current roleplay environment or personal roleplay enjoyment (such as grievers, getting stuck on an inaccessible tile, or bugged characters) will be dealt with immediately. If the issue is not urgent then it is to be left for a forum PM.

Those who continue to argue/complain via tells after being informed of this rule can expect the following punishments:

Rule Broken: Complaining to a DM via in game tells, despite being directed to forums PMs (Screen shots required)

Punishment: Verbal warning from Staff (first offense)
                  Written warning (Second offense)
                  2 Week Ban (Third offense)
                  2 Month Ban (Final offense)
« Last Edit: October 08, 2007, 08:02:38 PM by Bluebomber4evr »

Bluebomber4evr: The Justice, not you, since 2002

Zarathustra217

  • Lead director, main scripter, nutty geek, Community Council
  • Administrator
  • Dark Power
  • *
  • Posts: 12385
  • a.k.a. Søren
Ravenloft PotM Server Rules - Changelog
« Reply #2 on: December 09, 2007, 08:42:43 AM »
/Changelog

9/12/2007 -  Reformulated the DM communication section a bit to make it clearer and removed the punishment part as we normally don't include that in our rulebook.

03/01/2008 - Removed Harper scout from the rulebook, as it is a non-existant organization in Ravenloft, thus characters unable to progress in it.
« Last Edit: January 03, 2008, 02:44:41 PM by Eraldur »

Zarathustra217

  • Lead director, main scripter, nutty geek, Community Council
  • Administrator
  • Dark Power
  • *
  • Posts: 12385
  • a.k.a. Søren
Ravenloft PotM Server Rules - Changelog
« Reply #3 on: January 28, 2008, 09:02:45 AM »
28/01/2008 - Added section to the PvP rules:
Quote
- Valid overriding in-character reasons may encompass many things such as faction conflicts, open confrontation (words or actions by the victim), refusal to withdraw or surrender by the victim (to the extent where this is possible), retaliation. Don't engage random characters if they do all within their power to avoid conflict - but on the other hand, don't expect to be safe of PvP if your character is acting confrontational, intimidating, taunting or otherwise participating to build the conflict. In doubt, both parties should take screenshots of the situation and contact a DM about it.

Zarathustra217

  • Lead director, main scripter, nutty geek, Community Council
  • Administrator
  • Dark Power
  • *
  • Posts: 12385
  • a.k.a. Søren
Ravenloft PotM Server Rules - Changelog
« Reply #4 on: October 13, 2008, 12:27:37 PM »
/13th October 2008 - Updated section 5, adding more clear definition of the relationship between OOC and IC, among other things.

Zarathustra217

  • Lead director, main scripter, nutty geek, Community Council
  • Administrator
  • Dark Power
  • *
  • Posts: 12385
  • a.k.a. Søren
Ravenloft PotM Server Rules - Changelog
« Reply #5 on: October 27, 2008, 01:06:57 PM »
/27th october - Updated this section:

Quote
SHARING OF ITEMS AND INTERACTIONS BETWEEN OWN CHARACTERS

- Leaving items/gold for one of your other characters is not permitted, and using one character to acquire the corpse of another of your characters is not allowed either. If you have more than one character on the server, remember they are two different people. Don't let what occurs to and involves the one character transfer to the other. This also includes any way of passing on an item and knowingly acquire it later with another character.

- Tag-teaming with own characters is not allowed. Don't use one character to clear an entire dungeon or parts of an area to then log in with an alternative character to roam the same place. Don't have your character in any way react upon or use knowledge acquired by another of your characters.

Zarathustra217

  • Lead director, main scripter, nutty geek, Community Council
  • Administrator
  • Dark Power
  • *
  • Posts: 12385
  • a.k.a. Søren
Ravenloft PotM Server Rules - Changelog
« Reply #6 on: January 12, 2010, 04:22:17 AM »
Updated Section 6: Player Versus Player adding:

- Hiding, delivering irrevocable wounds or burning corpses falls under the general rules of PvP and is considered as such.

- The corpse/remains items should generally be treated as following the game mechanics. The corpse/remains item cannot be supposed to not be present in game when it actually is - you should not by roleplay decide that the corpse/remains item is somewhere else, like the bottom of the sea, the Shadow Rift, or in a remote region of the Core that is not actually represented anywhere within the game. In the same sense, you cannot dissolve/decrepit it beyond what amounts to the remains item.

And changing the Pick Pocketing rules to encompass all stealing.

Updated Section 7: Adventuring etc. adding:

- "Perma" or "permadeath" are OOC terms, and as such, should never be a determined consequence of the IC roleplay. Character stories' can come to a "closure", but only by the decision of the player of the character. In exceptional situations, however, it may be extremely unlikely that a dead character should ever return to life, amounting for the same.

Talek

  • Guest
Ravenloft PotM Server Rules - Changelog
« Reply #7 on: February 24, 2012, 08:48:35 PM »
Updated Section 2 adding:

Quote
- Don't give your character a nonsensical or silly name like "Apple" or "Shoe." The name must be reasonable and believable within the culture that your character is from.

Bluebomber4evr

  • Head DM, Developer and Ravenloft Trivia Guru/Community Council
  • Administrator
  • Dark Power
  • *
  • Posts: 20636
    • http://www.nwnravenloft.com
Ravenloft PotM Server Rules - Changelog
« Reply #8 on: November 05, 2012, 03:13:31 PM »
Updated Section 5 with the following:

Quote
Take notice of the ban of cybersex as we take this rule very seriously - any obvious and severe violations of this rule will lead to a permanent ban from the server. Essentially, cybersex encompass all scenes containing elements of erotic nature (both from the perspective of the players and the characters). This implies things such as roleplaying situations involving exposed genitalia or exposed female breasts, and also all activity that gives sexual satisfaction of any form to either participant part (innocent mouth to mouth kissing is acceptable). If the roleplay story entails such elements to naturally occur, simply let it surpass by a nondescript emote like [fades to black].

Bluebomber4evr: The Justice, not you, since 2002

Heretic

  • Dungeon Master &
  • Developers
  • Dark Power
  • *
  • Posts: 16933
Ravenloft PotM Server Rules - Changelog
« Reply #9 on: April 12, 2013, 02:27:17 PM »
Updated section 7: Bugs & Game Limitations

Quote
- If you experience a bug, please report it on our Bug Reports forum in the Feedback section.

- If you experience a exploit, please report it via forum PM to one of our developers..

Basically, please don't post exploits on the public forums, contact a developer via forum PM's instead.

EO

  • Dungeon Master/Developer
  • Dark Power
  • ******
  • Posts: 13255
  • The one and only, the one everyone wants to be!
Re: Ravenloft PotM Server Rules - Changelog
« Reply #10 on: March 31, 2016, 07:39:40 PM »
Updated Section : Player versus Player

Quote
-In terms as having IC cause for engaging PvP, MPCs do not need their victim to have engaged themselves in the conflict or consented to it. Equally, IC identifying someone to be a MPC can be sufficient cause for engaging in PvP with them. The PvP should still be done in accordance with all the other aspects of the general PvP rules - roleplay the hostilities before resorting to basic combat.

As such, when engaging in PvP with MPCs, you must ensure there is roleplay before the hostilities and respect the general PvP rules; the condition of requiring sufficient cause for engaging in PvP is lifted since they are monstrous characters. In return, MPCs can freely engage players in combat even if the person has not consented or engaged themselves in the conflict; however, they too must follow general roleplay rules.

Zarathustra217

  • Lead director, main scripter, nutty geek, Community Council
  • Administrator
  • Dark Power
  • *
  • Posts: 12385
  • a.k.a. Søren
Re: Ravenloft PotM Server Rules - Changelog
« Reply #11 on: August 15, 2016, 04:10:40 AM »
Updated section: Character Creation

We've updated the deity rule to simplify it and clear out some misunderstandings. It now reads:

- All clerics should worship a deity and have cleric domains that are in accordance with this deity as per the setting of origin's official rules and lore (if present). If required by the setting of origin, paladins, rangers, and druids should also possess a deity. A list of common deities can be found here. If you are uncertain about a particular setting, please ask here on the forums.

The most important thing to notice is that we do support clerics from unlisted settings.