I'd first like to thank the developer who put Dvergeheim together. While I've experienced Dvergeheim with various characters over the years, this is the first time playing a dwarf from Dvergeheim, and so I and a number of other players with dwarves now have Dvergeheim as a wonderful setting for all sorts of scenes: Rituals in the temple, research in the library, seeking an audience with Moloch, crafting, Althof's bar, etc.
This weekend during the NCE I experienced a couple trips to Dvergeheim. In one, we were introducing a new-comer to our troubled, mountain home. Approaching the throne room with the new-comer was helped a lot by the atmosphere. In the other trip to Dvergeheim, we were there to make an offering to Odin in the temple, followed by some drinking and discussion.
In both these scenes, players on both occasions commented on how disruptive the mountain-quakes were, and I tend to agree with them.
The quacking effect is essential to the Dvergeheim setting and our role play. I'm curious to know if the development team is interested in giving Dvergeheim some attention, so that the area is more player-friendly.
The frequency of damage is also a potential concern, especially for lower level characters who might want to use Dvergeheim's setting.
At the moment, one possible solution might be in reducing the frequency of quakes, so that the quakes occur often enough to symbolize that the mountain is in danger, but to try to prevent the quakes from serving as a disruption to players hoping to make regular use of Dvergeheim.