I would like to give a little more feedback on the 3 options I chose:
Adding more dungeons to explore.I'm a big proponent of Dungeon themes being in 'mini-areas' of other domains or even some outside areas laid out like a maze (like wall ruins, etc)... or some dungeons moved to other 'domains'
An example: the sewers of Port could be the 'Richemulot' dungeon and go as deep as the crypt in the outskirts ML church. The 'Richemulot' surface could be one area of abandoned mansions and streets and canals that are deadly at night. And spawn an NPC ship captain to take PCs in and out of the domain during the day only
Another idea (for Darkon)
would be the abandoned Mansion interior where you place barricades (boarded window placeable) to keep out undead all night (Night of the Living Dead)
or for another idea look at the Battle of Hardhome in S05E08 of this week's Game of Thrones
etc. etc.
There are a few existing dungeons that could be moved to highlight the other domains.
There are a lot of 'overland travel' boards but if they are not somehow dynamic Devs might want to ask - what do these boards contribute to the overall setting or player experience? Use of these boards could work in conjunction with missions.
The items you get for caravans can hold scripts to dynamically generate random encounters (Brigands and such)
Braovia, Hazlan and Dementlieu could all have dynamic 'missions' added to them.
Another possibility is dynamically Spawned robbers could also drop 'notes' or items that open up other missions that are only available if you have the item (and said item would be destroyed on reset)
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Adding more systems/features to facilitate individual player-driven roleplay.A majority of PCs never get any DM attention so this kind of stuff only helps enrich -everyone's- experience
- the two things on my wishlist would be:
1) Renaming items. (some servers also let you rename the description as well). Charging gold like its done to already change appearance is fair.
2) Placeable item models. More items having a placeable rather then a 'bag' is always enriching. Like Notes being a paper for instance. The priority being whatever is most common or would enrich the area being dressed. A way to drop or 'wipe away' bones, splotches, or wall Graffiti would be great too (anything horror related really)
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Adding more MPC variationsGhost would be fairly easy to implement as an MPC I think?
Some ideas:
- Choosing to come back as a MPC Ghost gives you a chance to close out your character or come back for vengeance
- Choosing to come back as a MPC Ghost would be permanent. No being resurrected
- MPC Ghosts would be susceptible to Cleric's Turn Undead (and possibly destroy you)
- Sunrise would cause the MPC Ghost to automatically despawn
- 0 hitpoints would cause a MPC Ghost to automatically despawn. Respawning is only option*
- Negative Energy / level Drain attack would heal an MPC Ghosts hitpoints
- Positive Energy would cause an MPC to loose Hitpoints
- Magnitude (and abilities) could be based on your level when you died:
- Lvs 1-4: first magnitude
Lvs 5-8: second magnitude
Lvs 9-12: third magnitude
Lvs 13-16: forth magnitude
Lvs 17-20: fifth magnitude
*MPC Ghost can 'Return' with Respawn penalty (thus decreasing its magnitude)
so there are some of my thoughts. Just to put them out there. There is no need to respond to my post i already know the answer
EDIT (6/7): Sorry had a type-o. Had every magnitude for MPC Ghost listed as 1st. Changed to 1st -5th.