Author Topic: ULTIMATE OVERRIDES THREAD VOL. III  (Read 8879 times)

Crimson Shuriken

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Re: ULTIMATE OVERRIDES THREAD VOL. III
« Reply #25 on: February 03, 2016, 10:40:06 PM »
The Attack Increased and Decreed symbols are reversed it seems.
Indeed, good catch.  After a while, I will update the link above with any corrections.

But, eh
hit me up in pm or tell.
to keep the overrides thread clear of any superfluous posts.


I'm so casual, my shoes look like feet.

dark_majico

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Re: ULTIMATE OVERRIDES THREAD VOL. III
« Reply #26 on: February 04, 2016, 03:41:40 AM »
Toro's Rural Override: http://neverwintervault.org/project/nwn1/images/texture/toros-rural-override

I recommend keeping dark_majico tree override if you have it, it adds to the tileset.





I installed Toro's overrides with the previously posted Rural Trees and Rural Winter overrides  to my own override folder and they do not appear to conflict. They look very nice together.  :cheer:
« Last Edit: February 07, 2016, 12:30:43 PM by dark_majico »
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DM Nocturne

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Re: ULTIMATE OVERRIDES THREAD VOL. III
« Reply #27 on: February 05, 2016, 03:38:42 AM »
...This is an alternative gui/icon set specifically tailored for PotM 2.0 and later...

Really like it, nice job! Particularly the emotes.

A few things to note if the aim is for total rework / completion:

> Endurance was changed to Bear's Endurance - retains a standard icon, uncertain if intentional or not.
> The 7th and 8th Circle are X (which means 10, not VII and VIII respectively).

dark_majico

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Re: ULTIMATE OVERRIDES THREAD VOL. III
« Reply #28 on: February 07, 2016, 12:32:29 PM »
...This is an alternative gui/icon set specifically tailored for PotM 2.0 and later...

Really like it, nice job! Particularly the emotes.

A few things to note if the aim is for total rework / completion:

> Endurance was changed to Bear's Endurance - retains a standard icon, uncertain if intentional or not.
> The 7th and 8th Circle are X (which means 10, not VII and VIII respectively).

The default NWN radial doesn't use VII, or VIII, it uses a X for the final tiers, probably owing to space constraints. They are just lumped together.
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Crimson Shuriken

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Re: ULTIMATE OVERRIDES THREAD VOL. III
« Reply #29 on: February 07, 2016, 01:25:18 PM »
I am thinking of making it a plus sign, as X is a roman numeral as well and can confuse.


I'm so casual, my shoes look like feet.

Dusk

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Re: ULTIMATE OVERRIDES THREAD VOL. III
« Reply #30 on: February 07, 2016, 10:23:47 PM »
Working on combing ProjectQ, NWNCQ, and some edits from Strigoi's override and my own tinkering.

Thus far:

Spoiler: show


Spoiler: show


Spoiler: show


Spoiler: show

Dusk

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Re: ULTIMATE OVERRIDES THREAD VOL. III
« Reply #31 on: February 07, 2016, 11:43:31 PM »
Of the caves:

Spoiler: show


Spoiler: show

Crimson Shuriken

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Re: ULTIMATE OVERRIDES THREAD VOL. III
« Reply #32 on: July 27, 2016, 11:28:54 PM »
The link to the PotM 2.0 NWN style icon pack is updated.  Moved to my new dropbox. Thanks for those that were kind enough to remind me of the broken link.  I also fixed the attack increase/decrease bug that was reported. It was the only bug ever mentioned but if you notice something please let me know.

Link here again for convenience, if you want preview images they are a page or two back in this thread.
New Link for PotM 2.0 NWN style icon and gui


I'm so casual, my shoes look like feet.

Miuo

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Re: ULTIMATE OVERRIDES THREAD VOL. III
« Reply #33 on: December 16, 2016, 02:20:32 AM »
Not a override exactly, but i was asked about my chat colors when i shared a SS. So i thought id share how to change them for anyone wanting to.

Quote
- Added the ability for users to specify their chat colors using settings in nwnplayer.ini. The color values are specified by:

  Color=RedValue,GreenValue,BlueValue

  where the color values can be in the range of 1 to 255. You cannot use 0.

  Here are the default colors:

  [Chat Colors]
  TalkColor=240,240,240
  ShoutColor=255,239,80
  WhisperColor=128,128,128
  TellColor=32,255,32
  ServerColor=176,176,176
  PartyColor=240,240,240
  DMColor=16,223,255

  Here are some sample color settings:

  [Colors]
  Color=255,1,1   // Red
  Color=1,255,1    // Green
  Color=1,1,255  // Blue
  Color=1,255,255   // Cyan
  Color=255,1,255 // Magenta
  Color=255,255,1  // Yellow
  Color=255,255,255   // White

Mine are:

TalkColor=205,155,155
ShoutColor=255,255,0
WhisperColor=112,219,147
TellColor=152,245,255
ServerColor=176,176,176
PartyColor=255,255,255
DMColor=16,223,255

Katahdin

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Re: ULTIMATE OVERRIDES THREAD VOL. III
« Reply #34 on: December 28, 2016, 11:12:52 AM »
Is there an override that will bypass the mist/fog in tilesets? The mod is beautifully made, the tilesets are amazing. But when you can't see a thing its frustrating.

Fearghas

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Re: ULTIMATE OVERRIDES THREAD VOL. III
« Reply #35 on: December 28, 2016, 11:28:51 AM »
I will love an override or hak or whatever that showed what time it was in RL. Not only great for keeping track of your own life but good for keeping track of spell durations

Sewerfish

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Re: ULTIMATE OVERRIDES THREAD VOL. III
« Reply #36 on: May 05, 2017, 04:14:33 PM »
Could someone provide link to the override that changes the weapon drawn walking and running animations so the arms swing?
Thanks

Might have found it https://neverwintervault.org/project/nwn1/hakpak/animation-fix-hotu
« Last Edit: May 05, 2017, 09:52:36 PM by Sewerfish »

dark_majico

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Re: ULTIMATE OVERRIDES THREAD VOL. III
« Reply #37 on: May 08, 2017, 06:51:40 AM »
Is there an override that will bypass the mist/fog in tilesets? The mod is beautifully made, the tilesets are amazing. But when you can't see a thing its frustrating.

No this isn't possible, the game will render whatever items are placed in the area.
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harlock

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Re: ULTIMATE OVERRIDES THREAD VOL. III
« Reply #38 on: June 01, 2017, 06:45:43 PM »
Just installed project Q and is running fine so far.
The improvement of graphics is really amazing. If you want to give it a try follow the instructions under the video
https://www.youtube.com/watch?v=JZwzbNdu5F0

EberronBruce

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Re: ULTIMATE OVERRIDES THREAD VOL. III
« Reply #39 on: September 05, 2017, 10:55:16 AM »
Just installed project Q and is running fine so far.
The improvement of graphics is really amazing. If you want to give it a try follow the instructions under the video
https://www.youtube.com/watch?v=JZwzbNdu5F0

Using this Method I crashed at the Lower Vineyard. I removed the override and it works.

k_moustakas

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Re: ULTIMATE OVERRIDES THREAD VOL. III
« Reply #40 on: September 05, 2017, 07:50:45 PM »
Yeah I have been having problems there as well (lower vineyard) with project q installed
Has been described as a sometimey player

Miuo

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Re: ULTIMATE OVERRIDES THREAD VOL. III
« Reply #41 on: November 23, 2017, 07:31:42 PM »
Miuo's Override GUI & Goodies

Spoiler: What the GUI Looks Like • show

Click Me!

As you can see in the image, iv altered the original GUI some. I used the BG2 themed GUI, but I found a few things in it I disliked, so I tweaked it.

* Removed the bg2's compass and made it a silver one
* Removed the bg2's map pins because they were poorly done, replaced them with silver map pins.
* Removed the standard red HP bar and replaced it with a blue one
* Added the NWN 2 spell icons
* Added the tiny effect icons (Allows you to see more buffs on you)
* Added silver radial menu icons

I cleaned the overrides up some, and updated things for anyone else who wants it as well.
« Last Edit: November 23, 2017, 07:34:01 PM by Miuo »