Finally had the pleasure to see the changes to this place last night, and on a full spawn no less. Visually, the area looks amazing. Lots of nice texts to read, tons of interesting little atmosphere placeables (frozen corpse in a cage?!), and the scenes with Elketh pretty much b&%*$ing us out for daring to enter his domain was... Epic, to say the least.
Though, there were a few things that need addressing.
1) The AC on the 3 Elketh aspects is WAY too high. These three had AC's you could expect in Perfidus in what I've been told is supposed to be a level 12~ dungeon. I believe we were swinging in the mid-upper 30's and
missing.
2) The DC to disable traps and locks on the... Third floor I think it is? The room with the armoir and 3-4 boxes with loot. The DC to disable/unlock them is a bit too high for the dungeon. I believe they were roughly DC45-47 which is about 6 points higher than your average level 12 rogue could be expected to have. I'd suggest toning that down to about 40 even.
3) The Search DC on the floor traps is astronomically high. I was running around with a 40 Search and could not find a single of them no matter how long we waited.
4) By request/demand, I'm forced to mention that the shadow creatures that spawn in the new foresty area can be completely circumvented by simply... Running. I'm told this is the most difficult fight in the entire dungeon and we evaded it entirely without even trying. I'd suggest adjusting the spawn for a pincer-type attack, having some shadows spawn in front and some in back since they all seemed to come at us from behind.
5) Last is Elketh. In all honesty, the fight with him holds absolutely no place in this dungeon. He is the easiest fight in the entire dungeon, the poor mageling being broken in less than a round. We actually had more of a problem with the pair of shadow creatures he summons at the beginning of the fight. I would
highly suggest adding more meat-shields in the room to give him time to buff/cast because he stands no chance as is.
Otherwise, very well done. What was once a dungeon I never really enjoyed has become a place I'd like to see more of, if only to enjoy the rambling.
PS; Thank you for getting rid of that abomination that was his staff.