This will be in place by next update as experiment.
In effect, it makes the spells raise dead and resurrection have spell ingredient requirements. This only applies to when you have to cast the spell yourself, and not when having an NPC do it for you or using a scroll.
The ingredient requirements are diamonds of the worth equal to what it would cost for a NPC to raise the corpse, e.g. 100gp/level of target for raise dead and 500gp/level of target for resurrection. You need to place diamonds worth this value or above next to the corpse when attempting to raise it. This somewhat brings it in line with DnD rules (although more lenient).
Diamonds will be sold at the Ezrite temple in Vallaki, the mist camp trader and the jeweler in Dementlieu. Diamonds acquired through loot are also valid.
We of course realise that this will to some be controversial. The reasoning we still want to try this out is due to certain imbalances and unfortunate effects caused by the current system. First of all, it gives high level clerics and near allies of them a very significant advantage over those who don't have close ties to a high level cleric - most of those being low level characters. It also eliminates the gold drain that raising and resurrection would otherwise constitute to these high levels, perhaps when it is most relevant - in terms of generating a meaningful economy. Lastly, it should also give high level clerics some respite in being called upon OOCly to raise and resurrect people.
Of course, one could then object - what is the advantage then of being able to cast the spell? Wouldn't it loose it's point? We don't readily see this as the consequence. The cleric remains the clear advantage of portability. Having a cleric along with you to revive the dead is still very relevant, as it can be done more or less on spot.
We hope you will join in experimenting with this change with an open mind and share your thoughts and input in a constructive manner.
Thank you...