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Author Topic: Spell Changes.  (Read 3681 times)
Midnight
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« on: March 30, 2006, 01:48:31 PM »

Through careful observation we have come to the conclusion that the following spells needed to be reworked to better fit in with our module.  The following is a listing of spell changes that have taken place.


Animate Dead
Caster Level: Cleric 3, Wizard/Sorcerer 5 (Gained at level - 5/Cleric,  9/Wizard, 10/Sorcerer)
Innate Level: 3 School: Necromancy
Component(s): V, S Range: Short
Save: None - Spell Resistance: No
Area of Effect/Target: Point
Duration: 1 Turn + 1 Round/ Level
Description: The caster animates an undead servant, who's power is based on the caster's level.

• Level 5  Tyrantfog Zombie
• Level 6-9  Skeleton Warrior
• Level 10+  Skeleton Chieftain


Darkfire
Caster Level: Cleric 3   (Gained at level - 5/Cleric)
Innate Level: 3 School: Evocation
Component(s): V, S Range: Touch
Save: None - Spell Resistance: No
Area of Effect/Target: Creature, Melee Weapon
Duration: 1 Turn + 1 Turn / Level
Description: This spell allows the caster to immolate a non-magical weapon. The weapon will do 1d6 points of fire damage. The caster can either target a specific melee weapon in his inventory or a creature to enchant the weapon the creature is wielding.


Find Traps
Spell Level: Bard 3, Cleric 2, Wiz/Sorc 3
Innate Level: 2
School: Divination
Component(s): Verbal, Somatic
Range: Personal
Save: No (harmless)
Spell Resistance: No (harmless)
Area of Effect/Target: Caster
Duration: 1 Turn + 1 Round/Level
Description: The target of this spell gains a +10 bonus to their Search Skill.


Firebrand
Caster Level: Wizard/Sorcerer 5  (Gained at level 9/Wizard, 10/Sorcerer)
Innate Level: 5 School: Evocation
Component(s): V, S Range: Medium
Save: Reflex ½ - Spell Resistance: Yes
Immunity Type: Fire
Area of Effect/Target: Colossal
Duration: Instant
Description: Masses of flame (one per caster level) appear and randomly target and hit any hostile creature in the area of effect. If there are more creatures than balls of flame, only the closest targets will be damaged. If there are more balls of flame than creatures, the excess balls of flame disappear. Each ball of flame explodes for 1d6 points of damage per caster level (max 10d6).

• Level 5 5d6 damage
• Level 6 6d6 damage
• Level 7 7d6 damage
• Level 8 8d6 damage
• Level 9 9d6 damage
• Level 10 10d6 damage


Flame Weapon
Caster Level: Wizard/Sorcerer 2  (Gained at level 3/Wizard, 4/Sorcerer)
Innate Level: 2 School: Evocation
Component(s): V, S Range: Touch
Save: None - Spell Resistance: No
Area of Effect/Target: Creature or Melee Weapon
Duration: 1 Turn + 1 Turn / Level
Description: Sets a melee weapon aflame, granting 1d4 points of fire damage. You can target a specific weapon or a creature with this spell.


Greater Magic Fang
Caster Level: Druid 3, Ranger 3  (Gained at level - 5/Druid, 12/Ranger)
Innate Level: 3 School: Conjuration
Component(s): V, S Range: Touch
Save: None - Spell Resistance: No
Area of Effect/Target: Caster
Duration: 1 Turn + 1 turn / level
Description: This spell strengthens the caster's animal companion, giving it +1 to hit and +1 to damage for every six levels of the caster (maximum of +3). It also grants the creature an enchantment bonus equal to the hit/damage bonus given.

• Level 5 +1 hit/damage/enchantment
• Level 11 +2 hit/damage/enchantment
• Level 17 +3 hit/damage/enchantment


Greater Magic Weapon
Caster Level: Bard 3, Cleric 4, Paladin 3, Wizard/Sorcerer 3  (Gained at level - 8/Bard, 7/Cleric, 12/Paladin, 5/Wizard, 6/Sorcerer)
Innate Level: 3 School: Transmutation
Component(s): V, S Range: Touch
Save: None - Spell Resistance: No
Area of Effect/Target: Creature or Melee Weapon
Duration: 1 Turn + 1 Turn / Level
Description: You empower the touched weapon with a +1 enhancement bonus per 4 caster levels (maximum of +4). You can either directly target the weapon you want to cast this spell on, or you can target a creature, affecting the creature's main hand weapon.

• Level 4 +1 enhancement
• Level 8 +2 enhancement
• Level 12 +3 enhancement
• Level 16 +4 enhancement
• Level 20 +5 enhancement


Harm
Caster Level: Cleric 6
Innate Level: 6 School: Necromancy
Component(s): V, S Range: Touch
Save: Will for Half Damage - Spell Resistance: No
Area of Effect/Target: Creature
Duration: Instantaneous
Description: Harm charges a subject with negative energy that deals 10 points of damage per caster level (to a maximum of 150 points at 15th level). If the creature successfully saves, harm deals half this amount, but it cannot reduce the target’s hit points to less than 1.

If used on an undead creature, harm acts like heal.



Heal
Caster Level: Cleric 6, Druid 7
Innate Level: 6 School: Healing
Component(s): V, S Range: Touch
Save: Will Half - Spell Resistance: No
Area of Effect/Target: Creature
Duration: Instantaneous
Description: Heal brings the target back to full hit points.

If used on an undead creature, harm acts like harm.



Isaac's Greater Missile Storm
Caster Level: Wizard/Sorcerer 6  (Gained at level 11/Wizard, 12/Sorcerer)
Innate Level: 6 School: Evocation
Component(s): V, S Range: Long
Save: None - Spell Resistance: Yes
Area of Effect/Target: Gargantuan
Duration: Instant
Description: A number of energy missiles (one per caster level but to a maximum of 20) appear and randomly target and hit any hostile creature in the area of effect. If there are more creatures than missiles, only the closest targets will be damaged. If there are more missiles than creatures, one of the creatures will be hit with multiple missiles. Each missile does 1d4 +1 points of damage.

• Level 11 11 missiles
• Level 12 12 missiles
• Level 13 13 missiles
• Level 14 14 missiles
• Level 15 15 missiles
• Level 16 16 missiles
• Level 17 17 missiles
• Level 18 18 missiles
• Level 19 19 missiles
• Level 20+ 20 missiles


Keen Edge
Caster Level: Bard 3, Wizard/Sorcerer 3  (Gained at level – 7/Bard, 5/Wizard, 6/Sorcerer)
Innate Level: 3 School: Transmutation
Component(s): V, S Range: Touch
Save: None - Spell Resistance: No
Immunity Type: Weapon Enchantment
Area of Effect/Target: Creature or Slashing Weapon
Duration: 1 Turn + 1 Turn / Level
Description: Adds the Keen property to the targeted slashing weapon, increasing its critical threat range.


Knock
Spell Level: Wiz/Sorc 2, Knowledge 2
Innate Level: 2
School: Transmutation
Component(s): Verbal
Range: Touch?
Save: No (harmless)
Spell Resistance: No (harmless)
Area of Effect/Target: Single
Duration: 1 Turn + 1 Round/Level
Description: The target of this spell gains a bonus to their Open Lock Skill equal to Caster's Level / 2.


Magic Vestment
Caster Level: Cleric 3 (Gained at level 5/Cleric)
Innate Level: 3 School: Transmutation
Component(s): V, S Range: Touch
Save: None - Spell Resistance: No
Area of Effect/Target: Creature, Armor or Shield
Duration: 1 Turn + 1 Turn / Level
Description: You empower the touched armor or shield with a +1 AC bonus per 3 caster levels (maximum of +5).

• Level 5 +1AC
• Level 6 +2AC
• Level 9 +3AC
• Level 12 +4AC
• Level 15+ +5AC


Magic Weapon
Caster Level: Bard 1, Cleric 1, Paladin 1, Wizard/Sorcerer 1  (Gained at level – 2/Bard, 1/Cleric, Wizard & Sorcerer, 6/Paladin)
Innate Level: 1 School: Transmutation
Component(s): V, S Range: Touch
Save: None - Spell Resistance: No
Area of Effect/Target: Melee Weapon or Creature
Duration: 1 Turn + 1 Turn / Level
Description: You empower the touched weapon with a +1 enhancement bonus.


Mass Heal
Caster Level: Cleric 9
Innate Level: 9 School: Healing
Component(s): V, S Range: Close
Save: Will Half - Spell Resistance: No
Area of Effect/Target: One or more creatures within a 30 ft radius
Duration: Instantaneous
Description: This spell functions like heal, except as noted above. Against undead, it works like the spell Harm.


Summon Creature I
Caster Level: Bard 1, Cleric 1, Druid 1, Ranger 1, Wizard/Sorcerer 1 (Gained at level - 3/Bard, 1/Cleric, 1/Druid, 6/Ranger, 1/Wizard, 1/Sorcerer)
Innate Level: 1 School: Conjuration
Component(s): V, S Range: Short
Save: None - Spell Resistance: No
Area of Effect/Target: Point
Duration: 1 Turn + 1 Round/ Level
Description: The caster summons a dire badger to be a faithful and loyal servant.


Summon Creature II
Caster Level: Bard 2, Cleric 2, Druid 2, Ranger 2, Wizard/Sorcerer 2 (Gained at level - 5/Bard, 3/Cleric, 3/Druid, 10/Ranger, 3/Wizard, 4/Sorcerer)
Innate Level: 2 School: Conjuration
Component(s): V, S Range: Short
Save: None - Spell Resistance: No
Area of Effect/Target: Point
Duration: 1 Turn + 1 Round/ Level
Description: The caster summons a dire boar to be a faithful and loyal servant.


Summon Creature III
Caster Level: Bard 3, Cleric 3, Druid 3, Ranger 3, Wizard/Sorcerer 3 (Gained at level - 8/Bard, 5/Cleric, 5/Druid, 12/Ranger, 5/Wizard, 6/Sorcerer)
Innate Level: 3 School: Conjuration
Component(s): V, S Range: Short
Save: None - Spell Resistance: No
Area of Effect/Target: Point
Duration: 1 Turn + 1 Round/ Level
Description: The caster summons a dire wolf to be a faithful and loyal servant.


Summon Creature IV
Caster Level: Bard 4, Cleric 4, Druid 4, Ranger 4, Wizard/Sorcerer 4 (Gained at level - 10/Bard, 7/Cleric, 7/Druid, 15/Ranger, 7/Wizard, 8/Sorcerer)
Innate Level: 4 School: Conjuration
Component(s): V, S Range: Short
Save: None - Spell Resistance: No
Area of Effect/Target: Point
Duration: 1 Turn + 1 Round/ Level
Description: The caster summons a dire spider to be a faithful and loyal servant.


Summon Creature V
Caster Level: Bard 5, Cleric 5, Druid 5, Wizard/Sorcerer 5 (Gained at level - 14/Bard, 9/Cleric, 9/Druid, 9/Wizard, 10/Sorcerer)
Innate Level: 5 School: Conjuration
Component(s): V, S Range: Short
Save: None - Spell Resistance: No
Area of Effect/Target: Point
Duration: 1 Turn + 1 Round/ Level
Description: The caster summons a dire bear to be a faithful and loyal servant.


Summon Creature VI
Caster Level: Bard 6, Cleric 6, Druid 6, Wizard/Sorcerer 6 (Gained at level - 17/Bard, 11/Cleric, 11/Druid, 11/Wizard, 12/Sorcerer)
Innate Level: 6 School: Conjuration
Component(s): V, S Range: Short
Save:
None - Spell Resistance: No
Area of Effect/Target: Point
Duration: 1 Turn + 1 Round/ Level
Description: The caster summons a dire tiger to be a faithful and loyal servant.


Summon Creature VII
Caster Level: Cleric 7, Druid 7, Wizard/Sorcerer 7 (Gained at level - 13/Cleric, 13/Druid, 13/Wizard, 14/Sorcerer)
Innate Level: 7 School: Conjuration
Component(s): V, S Range: Short
Save: None - Spell Resistance: No
Area of Effect/Target: Point
Duration: 1 Turn + 1 Round/ Level
Description: The caster summons a random huge elemental to be a faithful and loyal servant.


Summon Creature VIII
Caster Level: Cleric 8, Druid 8, Wizard/Sorcerer 8 (Gained at level - 15/Cleric, 15/Druid, 15/Wizard, 16/Sorcerer)
Innate Level: 8 School: Conjuration
Component(s): V, S Range: Short
Save: None - Spell Resistance: No
Area of Effect/Target: Point
Duration: 1 Turn + 1 Round/ Level
Description: The caster summons a random greater elemental to be a faithful and loyal servant.


Summon Creature IX
Caster Level: Cleric 9, Druid 9, Wizard/Sorcerer 9 (Gained at level - 17/Cleric, 17/Druid, 17/Wizard, 18/Sorcerer)
Innate Level: 9 School: Conjuration
Component(s): V, S Range: Short
Save: None - Spell Resistance: No
Area of Effect/Target: Point
Duration: 1 Turn + 1 Round/ Level
Description: The caster summons a random elder elemental to be a faithful and loyal servant.


True Seeing
Spell Level: Cleric 5, Druid 7, Wiz/Sorc 2, Animal 3, Knowledge 4
Innate Level: 5
School: Divination
Component(s): Verbal, Somatic
Range: Touch
Save: No (harmless)
Spell Resistance: No (harmless)
Area of Effect/Target: Single
Duration: 1 Turn + 1 Turn/Level
Description: The target recieves the ability to see through invisibility and magical darkness, and also gains a bonus to their spot and search equivalent to their level. They also receive immunity to illusion spells such as Phantasmal Killer and Weird.


Undeath to Death
Spell Level: Cleric 6, Wizard / Sorcerer 6
Innate Level: 6
School: Necromancy
Component(s): Verbal, Somatic
Range: Medium
Save: Will negates
Spell Resistance: Yes
Area of Effect/Target: Colossal
Duration: Instantaneous
Description: This spell slays 1d4 HD worth of undead creatures per caster level (maximum 20d4). Creatures with the fewest HD are affected first; among creatures with equal HD, those closest to the point of origin of the burst are affected first. Creatures with 9 or more hit dice are unaffected.


If there are any issues or discussion that you would like to make about the changes, please feel free to make a separate thread either here, or in the Beta Bug Reports.
« Last Edit: April 12, 2009, 08:33:36 PM by Bad_Bud » Logged
Zarathustra217
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« Reply #1 on: November 20, 2007, 07:33:59 AM »

New additional changes:

Death Armor, Elemental Shield, Mestil's Acid Sheath and Wounding Whispers

Change: Spells will not stack with eachother.

Bull's Strength, Cat's Grace, Eagle's Splendor, Endurance, Fox's Cunning, Owl's Wisdom

Change: Duration changed to 1 turn + 1 turn/level.
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Zarathustra217
Lead director, main scripter, nutty geek, Community Council
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Gender: Male
Age: 28
Location: Denmark
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« Reply #2 on: January 26, 2009, 12:37:44 PM »

More changed spells:

Tenser's Transformation

Change: The spell gives +4 ability bonus to strength, dexterity and constitution rather than setting fixed stats. The weapon equipped is now a +1 Greatsword. The number of attacks won't change to equal level as fighter (due to NWN limitation), but the AB will.

Polymorph Self

Change: When polymorphing, the caster only gains the attacks of the shape, and not the special qualities.

Shapechange

Change: A few shapes have been changed to better match those of the actual shape.

Divine Power

Change: The spell won't grant extra attacks (due to NWN limitation).
« Last Edit: April 16, 2009, 09:13:11 AM by Zarathustra217 » Logged

The world is what we make it into... Make the best of it.

OMG a blog!
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