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« on: March 30, 2006, 01:48:31 PM » |
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Through careful observation we have come to the conclusion that the following spells needed to be reworked to better fit in with our module. The following is a listing of spell changes that have taken place.
Animate Dead Caster Level: Cleric 3, Wizard/Sorcerer 5 (Gained at level - 5/Cleric, 9/Wizard, 10/Sorcerer) Innate Level: 3 School: Necromancy Component(s): V, S Range: Short Save: None - Spell Resistance: No Area of Effect/Target: Point Duration: 1 Turn + 1 Round/ Level Description: The caster animates an undead servant, who's power is based on the caster's level.
Level 5 Tyrantfog Zombie Level 6-9 Skeleton Warrior Level 10+ Skeleton Chieftain
Darkfire Caster Level: Cleric 3 (Gained at level - 5/Cleric) Innate Level: 3 School: Evocation Component(s): V, S Range: Touch Save: None - Spell Resistance: No Area of Effect/Target: Creature, Melee Weapon Duration: 1 Turn + 1 Turn / Level Description: This spell allows the caster to immolate a non-magical weapon. The weapon will do 1d6 points of fire damage. The caster can either target a specific melee weapon in his inventory or a creature to enchant the weapon the creature is wielding.
Find Traps Spell Level: Bard 3, Cleric 2, Wiz/Sorc 3 Innate Level: 2 School: Divination Component(s): Verbal, Somatic Range: Personal Save: No (harmless) Spell Resistance: No (harmless) Area of Effect/Target: Caster Duration: 1 Turn + 1 Round/Level Description: The target of this spell gains a +10 bonus to their Search Skill.
Firebrand Caster Level: Wizard/Sorcerer 5 (Gained at level 9/Wizard, 10/Sorcerer) Innate Level: 5 School: Evocation Component(s): V, S Range: Medium Save: Reflex ½ - Spell Resistance: Yes Immunity Type: Fire Area of Effect/Target: Colossal Duration: Instant Description: Masses of flame (one per caster level) appear and randomly target and hit any hostile creature in the area of effect. If there are more creatures than balls of flame, only the closest targets will be damaged. If there are more balls of flame than creatures, the excess balls of flame disappear. Each ball of flame explodes for 1d6 points of damage per caster level (max 10d6).
Level 5 5d6 damage Level 6 6d6 damage Level 7 7d6 damage Level 8 8d6 damage Level 9 9d6 damage Level 10 10d6 damage
Flame Weapon Caster Level: Wizard/Sorcerer 2 (Gained at level 3/Wizard, 4/Sorcerer) Innate Level: 2 School: Evocation Component(s): V, S Range: Touch Save: None - Spell Resistance: No Area of Effect/Target: Creature or Melee Weapon Duration: 1 Turn + 1 Turn / Level Description: Sets a melee weapon aflame, granting 1d4 points of fire damage. You can target a specific weapon or a creature with this spell.
Greater Magic Fang Caster Level: Druid 3, Ranger 3 (Gained at level - 5/Druid, 12/Ranger) Innate Level: 3 School: Conjuration Component(s): V, S Range: Touch Save: None - Spell Resistance: No Area of Effect/Target: Caster Duration: 1 Turn + 1 turn / level Description: This spell strengthens the caster's animal companion, giving it +1 to hit and +1 to damage for every six levels of the caster (maximum of +3). It also grants the creature an enchantment bonus equal to the hit/damage bonus given.
Level 5 +1 hit/damage/enchantment Level 11 +2 hit/damage/enchantment Level 17 +3 hit/damage/enchantment
Greater Magic Weapon Caster Level: Bard 3, Cleric 4, Paladin 3, Wizard/Sorcerer 3 (Gained at level - 8/Bard, 7/Cleric, 12/Paladin, 5/Wizard, 6/Sorcerer) Innate Level: 3 School: Transmutation Component(s): V, S Range: Touch Save: None - Spell Resistance: No Area of Effect/Target: Creature or Melee Weapon Duration: 1 Turn + 1 Turn / Level Description: You empower the touched weapon with a +1 enhancement bonus per 4 caster levels (maximum of +4). You can either directly target the weapon you want to cast this spell on, or you can target a creature, affecting the creature's main hand weapon.
Level 4 +1 enhancement Level 8 +2 enhancement Level 12 +3 enhancement Level 16 +4 enhancement Level 20 +5 enhancement
Harm Caster Level: Cleric 6 Innate Level: 6 School: Necromancy Component(s): V, S Range: Touch Save: Will for Half Damage - Spell Resistance: No Area of Effect/Target: Creature Duration: Instantaneous Description: Harm charges a subject with negative energy that deals 10 points of damage per caster level (to a maximum of 150 points at 15th level). If the creature successfully saves, harm deals half this amount, but it cannot reduce the targets hit points to less than 1.
If used on an undead creature, harm acts like heal.
Heal Caster Level: Cleric 6, Druid 7 Innate Level: 6 School: Healing Component(s): V, S Range: Touch Save: Will Half - Spell Resistance: No Area of Effect/Target: Creature Duration: Instantaneous Description: Heal brings the target back to full hit points.
If used on an undead creature, harm acts like harm.
Isaac's Greater Missile Storm Caster Level: Wizard/Sorcerer 6 (Gained at level 11/Wizard, 12/Sorcerer) Innate Level: 6 School: Evocation Component(s): V, S Range: Long Save: None - Spell Resistance: Yes Area of Effect/Target: Gargantuan Duration: Instant Description: A number of energy missiles (one per caster level but to a maximum of 20) appear and randomly target and hit any hostile creature in the area of effect. If there are more creatures than missiles, only the closest targets will be damaged. If there are more missiles than creatures, one of the creatures will be hit with multiple missiles. Each missile does 1d4 +1 points of damage.
Level 11 11 missiles Level 12 12 missiles Level 13 13 missiles Level 14 14 missiles Level 15 15 missiles Level 16 16 missiles Level 17 17 missiles Level 18 18 missiles Level 19 19 missiles Level 20+ 20 missiles
Keen Edge Caster Level: Bard 3, Wizard/Sorcerer 3 (Gained at level 7/Bard, 5/Wizard, 6/Sorcerer) Innate Level: 3 School: Transmutation Component(s): V, S Range: Touch Save: None - Spell Resistance: No Immunity Type: Weapon Enchantment Area of Effect/Target: Creature or Slashing Weapon Duration: 1 Turn + 1 Turn / Level Description: Adds the Keen property to the targeted slashing weapon, increasing its critical threat range.
Knock Spell Level: Wiz/Sorc 2, Knowledge 2 Innate Level: 2 School: Transmutation Component(s): Verbal Range: Touch? Save: No (harmless) Spell Resistance: No (harmless) Area of Effect/Target: Single Duration: 1 Turn + 1 Round/Level Description: The target of this spell gains a bonus to their Open Lock Skill equal to Caster's Level / 2.
Magic Vestment Caster Level: Cleric 3 (Gained at level 5/Cleric) Innate Level: 3 School: Transmutation Component(s): V, S Range: Touch Save: None - Spell Resistance: No Area of Effect/Target: Creature, Armor or Shield Duration: 1 Turn + 1 Turn / Level Description: You empower the touched armor or shield with a +1 AC bonus per 3 caster levels (maximum of +5).
Level 5 +1AC Level 6 +2AC Level 9 +3AC Level 12 +4AC Level 15+ +5AC
Magic Weapon Caster Level: Bard 1, Cleric 1, Paladin 1, Wizard/Sorcerer 1 (Gained at level 2/Bard, 1/Cleric, Wizard & Sorcerer, 6/Paladin) Innate Level: 1 School: Transmutation Component(s): V, S Range: Touch Save: None - Spell Resistance: No Area of Effect/Target: Melee Weapon or Creature Duration: 1 Turn + 1 Turn / Level Description: You empower the touched weapon with a +1 enhancement bonus.
Mass Heal Caster Level: Cleric 9 Innate Level: 9 School: Healing Component(s): V, S Range: Close Save: Will Half - Spell Resistance: No Area of Effect/Target: One or more creatures within a 30 ft radius Duration: Instantaneous Description: This spell functions like heal, except as noted above. Against undead, it works like the spell Harm.
Summon Creature I Caster Level: Bard 1, Cleric 1, Druid 1, Ranger 1, Wizard/Sorcerer 1 (Gained at level - 3/Bard, 1/Cleric, 1/Druid, 6/Ranger, 1/Wizard, 1/Sorcerer) Innate Level: 1 School: Conjuration Component(s): V, S Range: Short Save: None - Spell Resistance: No Area of Effect/Target: Point Duration: 1 Turn + 1 Round/ Level Description: The caster summons a dire badger to be a faithful and loyal servant.
Summon Creature II Caster Level: Bard 2, Cleric 2, Druid 2, Ranger 2, Wizard/Sorcerer 2 (Gained at level - 5/Bard, 3/Cleric, 3/Druid, 10/Ranger, 3/Wizard, 4/Sorcerer) Innate Level: 2 School: Conjuration Component(s): V, S Range: Short Save: None - Spell Resistance: No Area of Effect/Target: Point Duration: 1 Turn + 1 Round/ Level Description: The caster summons a dire boar to be a faithful and loyal servant.
Summon Creature III Caster Level: Bard 3, Cleric 3, Druid 3, Ranger 3, Wizard/Sorcerer 3 (Gained at level - 8/Bard, 5/Cleric, 5/Druid, 12/Ranger, 5/Wizard, 6/Sorcerer) Innate Level: 3 School: Conjuration Component(s): V, S Range: Short Save: None - Spell Resistance: No Area of Effect/Target: Point Duration: 1 Turn + 1 Round/ Level Description: The caster summons a dire wolf to be a faithful and loyal servant.
Summon Creature IV Caster Level: Bard 4, Cleric 4, Druid 4, Ranger 4, Wizard/Sorcerer 4 (Gained at level - 10/Bard, 7/Cleric, 7/Druid, 15/Ranger, 7/Wizard, 8/Sorcerer) Innate Level: 4 School: Conjuration Component(s): V, S Range: Short Save: None - Spell Resistance: No Area of Effect/Target: Point Duration: 1 Turn + 1 Round/ Level Description: The caster summons a dire spider to be a faithful and loyal servant.
Summon Creature V Caster Level: Bard 5, Cleric 5, Druid 5, Wizard/Sorcerer 5 (Gained at level - 14/Bard, 9/Cleric, 9/Druid, 9/Wizard, 10/Sorcerer) Innate Level: 5 School: Conjuration Component(s): V, S Range: Short Save: None - Spell Resistance: No Area of Effect/Target: Point Duration: 1 Turn + 1 Round/ Level Description: The caster summons a dire bear to be a faithful and loyal servant.
Summon Creature VI Caster Level: Bard 6, Cleric 6, Druid 6, Wizard/Sorcerer 6 (Gained at level - 17/Bard, 11/Cleric, 11/Druid, 11/Wizard, 12/Sorcerer) Innate Level: 6 School: Conjuration Component(s): V, S Range: Short Save: None - Spell Resistance: No Area of Effect/Target: Point Duration: 1 Turn + 1 Round/ Level Description: The caster summons a dire tiger to be a faithful and loyal servant.
Summon Creature VII Caster Level: Cleric 7, Druid 7, Wizard/Sorcerer 7 (Gained at level - 13/Cleric, 13/Druid, 13/Wizard, 14/Sorcerer) Innate Level: 7 School: Conjuration Component(s): V, S Range: Short Save: None - Spell Resistance: No Area of Effect/Target: Point Duration: 1 Turn + 1 Round/ Level Description: The caster summons a random huge elemental to be a faithful and loyal servant.
Summon Creature VIII Caster Level: Cleric 8, Druid 8, Wizard/Sorcerer 8 (Gained at level - 15/Cleric, 15/Druid, 15/Wizard, 16/Sorcerer) Innate Level: 8 School: Conjuration Component(s): V, S Range: Short Save: None - Spell Resistance: No Area of Effect/Target: Point Duration: 1 Turn + 1 Round/ Level Description: The caster summons a random greater elemental to be a faithful and loyal servant.
Summon Creature IX Caster Level: Cleric 9, Druid 9, Wizard/Sorcerer 9 (Gained at level - 17/Cleric, 17/Druid, 17/Wizard, 18/Sorcerer) Innate Level: 9 School: Conjuration Component(s): V, S Range: Short Save: None - Spell Resistance: No Area of Effect/Target: Point Duration: 1 Turn + 1 Round/ Level Description: The caster summons a random elder elemental to be a faithful and loyal servant.
True Seeing Spell Level: Cleric 5, Druid 7, Wiz/Sorc 2, Animal 3, Knowledge 4 Innate Level: 5 School: Divination Component(s): Verbal, Somatic Range: Touch Save: No (harmless) Spell Resistance: No (harmless) Area of Effect/Target: Single Duration: 1 Turn + 1 Turn/Level Description: The target recieves the ability to see through invisibility and magical darkness, and also gains a bonus to their spot and search equivalent to their level. They also receive immunity to illusion spells such as Phantasmal Killer and Weird.
Undeath to Death Spell Level: Cleric 6, Wizard / Sorcerer 6 Innate Level: 6 School: Necromancy Component(s): Verbal, Somatic Range: Medium Save: Will negates Spell Resistance: Yes Area of Effect/Target: Colossal Duration: Instantaneous Description: This spell slays 1d4 HD worth of undead creatures per caster level (maximum 20d4). Creatures with the fewest HD are affected first; among creatures with equal HD, those closest to the point of origin of the burst are affected first. Creatures with 9 or more hit dice are unaffected.
If there are any issues or discussion that you would like to make about the changes, please feel free to make a separate thread either here, or in the Beta Bug Reports.
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