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Player-Created Faction Guide

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Vokan:
Unofficial Player-Created Factions

The purpose of this thread is to bring to the front Player-created Factions, and to show new and old players a greater breadth of choice they have for character concepts outside of the official faction list.
The main difference between a Supported Official Faction and a Player Faction is DM and Development Team support. While the Supported Factions are very well fleshed-out and excellent, sometimes one cannot find exactly what they want to roleplay within that list. That is where Player Factions come in.

What is a Player Faction?
A "Player Faction" is an unofficial player-formed group that adheres to a certain In-Character goal or ideal. The types of which are many and far-reaching - a group of bandits, a dwarf clan, a druidic circle - the possibilities are endless. It is the spirit of working together towards an In-Character cause or ideal, and entering into the vibrant and immersive dynamics of the server. While many outlanders make friends and enemies while traveling alone, joining a player faction brings even further dynamic possibilities.

How do I join a Player faction?
This will vary from faction to faction, just as the supported faction recruitment happens. Some are secretive, others are very visible. You could make a fresh new character designed to join the faction, or have one you already play find an interest in them. Sometimes it can be difficult to find who leads a faction - but a quick OOC tell/PM to one of the members can be useful to arrange an IC encounter.

What is expected of me when joining a faction?
Again, this varies from faction to faction. However, it is best to join a player-faction with a very active character. Some like to make a new character spontaneously, but once the luster wares off, return to their 'main character.' This usually hurts factions more than it helps them, most factions put a lot of time and resources into helping their members, so playing with an active character is the most ideal choice. After all, the more you put into your character, the more you will get out of it!

Are all Player-created factions true to Ravenloft canon?
Yes and no. The nature of Ravenloft, and the Core as a whole, is that characters arrive from all realms. Thus, a player-faction group of druids from Faerun, for example, would be "canon," but not 'native' to the Core. Many of the most prominent religions and kingdoms in the lands of the Core arrived from different realms, the Lawgiver Cult and the cult of Belenus being strong examples. And while the Morninglord cult found its roots within the core, its strong similarity with the cult of Lathander hint at its possible lost history. That being said, unlike many of the Supported Factions, most player-factions are not found within the sourcebooks of Ravenloft canon. This does not make them illegitimate, however, they are simply dynamic expansions to our ever-growing world.

Important note to Secret Factions
Consider that this thread is both to facilitate the recruitment of members in player factions through the forum and to facilitate any need for OOC discussions. You should probably not broadcast your existence publicly if you wish to remain in the shadows and recruit in-game. In any case, if you do post here, you are still required to provide the proper contact information of at least one member, main forum account and Discord info.

Guidelines for posting in this thread.
While we understand the desire to customize the formatting of your posts, please keep it light and as concise as possible. We suggest that you stick to the following guidelines. The following template is suggested.

* Title font size 24 and centered.
* Avoid custom fonts and custom font colors.
* Keep the forum default font size for the body of the text.
* A single image per post and keep it relatively small. Large images should be adjusted using the "img width=XXX" function to adjust their size, where XXX is the pixel width you wish to use.
* Don't use quote blocks.
Active Factions
The following groups are active and recruiting!

Covenant of the Mourning Sentinels
House Aaru
Hollow Halls
The Archondum
The Brotherhood of the Golden Shilling
The Circle
The Company of the Bridge
The Cult of Pazrael
The Guardians of Degannwy
The Grey Vigil
The Institute
The Obsidian Claw
The Order of the Sacred Rose
The Tower of Har-Thelen
The Seekers of Jei Aryubaani
The Silver Society of Honorable Adventurers
Vallaki Municipal Hospice



Groups must also link their player-managed forums if record keeping is desired by Dungeon Master.

MAB77:
Player Faction Group Template


Summary:
Provide a brief summary of your faction. Who you are, where you come from, what are you goals, why and what are you doing to achieve them.

Races: Indicate what races are welcome within your ranks.
Classes: Indicate what classes are welcome within your ranks.
Alignments: Indicate which alignments are most likely to fit in your organisation.
Notes: Include any additional details you see fit. Special conditions, intended level ranges etc.

Themes and expected challenges:
This section is meant to provide further details as to the themes your group is exploring, as well as give a an idea of the sort or roleplay and in-game events a member is likely to face.

Getting involved:
Provide details as to the best way to get in touch with your group in-game.

Contacts:
Provide the OOC contact details of the organization leaders. You do not have to provide in-game character names or details here, but both the PotM Forum and Discord contact information of at least one member is mandatory so that both players and staff can reach you quickly if required.

Link your player-managed forums if you have one and that record keeping by the Dungeon Masters is required.

SevenStormStyle:
The Guardians of Degannwy and the Greater Mists

Summary: The Guardians are a multifaceted faction whose members welcome both natives and outlanders alike so long as they share the blood of Elvenkind. Guardian-based RP and PVE are meant to build relationships between Elven characters and incite activity surrounding Elven lore and story interests. While the Guardians began as a group based almost entirely out of Degannwy, recent history has pushed the faction into becoming a more secretive collective of Elves who find their homes all around the Domains of Dread.

Races: Almost all Elves and Half-Elves, including those with the Draconic or Fey-Touched template. For the moment, pure Drow are unlikely to be received warmly.
Classes: All but Pale Master, Black Powder Avenger, and Blackguard.
Alignments: All, but those exceptionally bound to law of non-Elven influence or evil should expect a higher tendency for conflict.
Levels: All.

Ranks and structure: The Guardians are led by one Warden, chosen by the Elders from amongst themselves. Underneath them, this council of Elders helps to lead and make decisions. All other full members are known simply as Guardians and are equal in rank. When a new Elf is brought into the Guardians, they spend a trial period of introduction as an Initiate Member. Initiate Members are given less access to knowledge of the organization’s archives and dealings until trust is earned, and they rise to full membership status.

Theme: As an often-persecuted minority in the Domains of Dread, many Elves find great benefit in forming allegiances where they can. This is especially true for those who walk a path outside of the more mundane interests and sheltered enclaves of their race’s few civilizations. The Guardians exist both as an eclectic militia dedicated to protecting these enclaves from the many threats that would seek to destroy their sanctity, and as a society for individuals who wish to climb the rungs of power and knowledge with the aim of furthering Elven interests. Whenever possible, they also provide guidance and shelter to newly misted or otherwise lost Elves and serve as cultural ambassadors to other races.

Getting involved: Any Elven character that spends sufficient time in Degannwy may hear rumors about the existence of the Guardians, as they once held a strong presence there. As of late, many Elders seem to have hidden themselves from the greater public eye, but loyal Guardians yet remain as ties to the Autumn Grove. If an interested player is having issues encountering one of these Degannwy-based Guardians, they may feel free to reach out OOC to the faction leadership listed below for IC contact arrangements and a Discord server invite.

Player Contacts:
- Asariel Mina'stellyr (catherine7218 on Discord, SevenStormStyle on the forum)
- Tinu Naur (AgentGibbs)
- Caerylia
- Eruheran

Active as of 2023-10-23

JayJay:
The Company of the Bridge

Summary: The Company of the Bridge is a Free Company aimed with honorable intent, highly militarized and professional soldiers who undergo intensive training and maintain a strict discipline in uniform.

Unlike traditional companies, the COTB frowns upon wanton looting and destruction and strives to protect the innocent wherever it is able. The COTB seeks to maintain its honor, and provide on demand soldiery for crisis response wherever that crisis may be.

The Company of the Bridge takes on individuals from across the core, a hodgepodge of different personalities united under the ideal of self-betterment and service.

Races: Any race that manages to breach the social stigma of Port-a-Lucine.

Classes: Any, classes with a subversion for evil might find difficulty.

Alignments: Good, Neutral preferred. Evil characters will find themselves presented with IC challenges, or benched.

Notes: There is a strong possibility within this faction for player-conflict, tread with caution.
The Faction is centered in Dementlieu, while some may consider that imposing I would urge you to consider it as a cushioning point if you've even had a remote interest in Dementlieuse RP. I've always felt that it was incredibly difficult to jump straight into the nuance of intermingling with nobles and putting on the dog and pony show, - or not. Regardless, I'm hoping this can help to BRIDGE that gap.

Themes and expected challenges: War, Intrigue, Morality, Supernatural, Monster-Hunting.

Getting involved: Present yourself as eligible for enlistment with Roland Steele in game, or shoot me a message through discord so we can arrange a meet.. Or, neat idea - join the discord and ask about. If you aren't looking to enlist but to hire, the same method applies.

Contacts: JayJay#9670 or https://discord.gg/XkbCKwewF3 <-- Discord to the Company direct, please keep in mind that while I am not the police I would humbly request things be kept as civil as possible.

Active as of 2023-10-23

Oathbearer:
THE ARCHONDUM

Summary
The Archondum is an assembly of loosely associated Outlander & Local born Dwarves independently overseeing the protection and furtherment of Dwarven interests beyond the scope or capability of his majesty King Moloch from within Dvergeheim.

Membership
Alignment: None.
Races: Despite being a Dwarven centric faction, the Archondum is welcome to anyone but if a little skeptical to someone who isn't a Dwarf.
Classes: None.
Other Requirements: The ability to speak Dwarven.

Organization & Activities
The Assembly of Archons, also known as the Archondum, is the voting body of the faction - the Council of Three Hammers their elected leaders. Although the sovereign kingdom of Dvergeheim retains its respective leaders and government (under the executive control of King Moloch), it is the Assembly of Archons that has seen to independently charge itself with overseeing the protection and furtherment of wider Dwarven interests beyond the capability of his majesty.

Our community offers those with an interest in a more dwarf-centric political system a place to conduct business and debate. The main goal of the Archondum, however, is to provide ease of access to political RP / Dwarven RP with those who wish to work with and around dwarves, as well as a place to coordinate dwarven activities and events.

The assembly meets every two weeks within their hall in Dvergeheim where they are led through discussions by their triad of Councilors and held to account by their Arbitrator whom maintains a strict adherence to their charter.

The Archondum is one of the few factions blessed with the constant presence of an ever present RP challenge and opportunity in trying to settle the matter of the quakes within the mountain. Apart from this the Archondum often plays host to trade festivals, martial patrols, expeditions, and the like – the avenues are limitless.

Getting Involved
See our posters in-game to learn how to get in touch In-character or you can message the Dvergeheim channel within the POTM discord for a temporary invite into the factions discord so you can keep tabs on when we meet.


Active as of 2023-10-23

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