Author Topic: The Akiri Pantheon - Roleplay Resources  (Read 7921 times)

DM Macabre

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The Akiri Pantheon - Roleplay Resources
« on: May 13, 2009, 10:21:37 PM »
The Akiri Faith

The Akiri Creation Myth
In the dawn of time, according to the priests of Har Akir, there was only the ocean (known as Nun). One day, an egg (or flower in some versions) floated to the surface the sea. It opened and Ra, the father of the Akiri gods, stepped forth. Ra beget two children, Shu and Tefnut. These two newborn gods were lifted up to become the atmosphere and clouds. Like Ra, they quickly brought forth two of their own children — Geb, who formed the solid earth, and Nut, who became the stars and the night sky. Ra was pleased with his work, and was master of them all.
Geb and Nut later had children of their own. They had three sons (Set, Osiris, and Horus) and two daughters (Isis and Nephythys). In an effort to stop them from producing many children without his permission, Ra ordered Shu to move between Geb and his sister, breaking their embrace and preventing the creation of any additional gods. Although there were later to be numerous other gods created, none of them could claim Geb and Nut as their parents.

The Great Ennead
Har Akir is a land of many gods, for every animal and place seemed to have its own power and, thus, its own god. In addition, many of these gods had several different forms. For example, the sun god Ra is known by different names at dawn, dusk, and noon. The Great Ennead, however, are the nine most powerful gods in Akiri Mythology. They were the close family of Ra, and formed a sort of dynasty about him.
The members of the Great Ennead are Ra, Geb, Nut, Shu, Tefnut, Osiris, Isis, Set, and Nephythys.

The Concept of Maat
Maat combines features that we might describe as honor, truth, duty, and integrity, but is much more than a standard of behavior like the codes of chivalry or bushido found elsewhere in history. Maat was the natural state of the universe and all things were expected to conform to it. Only by so doing, in fact, could they be at peace with the gods and live a happy life.
In game terms, player characters can treat maat as a natural desire on the part of all persons to lead what might be described as a lawful good life. Rulers are expected to be fair in their administration of laws while the common folk are expected to give their employers an honest day’s work for their wages. Those who do not fulfill their obligations can expect only turmoil and misery.

Death and the Dead
Har Akir is a society that many might say is obsessed with death. The concept of an afterlife, although not one of eternal bliss or torment, is a part of everyday life. It is impossible to separate the concepts of daily life, maat, and death.
Every Akirean is expected to spend his life making preparations for his death. For the nobility, the rich and powerful ancient rulers of Har Akir, this meant the construction of great tombs and pyramids. For those not so well off, it meant fashioning some sort of burial chamber or private grave, and for the poor it meant doing what could be done (which was usually not much).
Death is seen as a time of transition. When the pharaoh ruled on earth, he was serving Ra. When he died, he traveled to the underworld to become one with Osiris and rule over the lands of the dead. Because the concept of maat requires that the universe always is in a constant state, the afterlife was believed to be not unlike life on earth. Kings rule in the afterlife, laborers work on, and scribes continue to compose their works.
Respect for the dead is a primary part of maat and the life of an Akirean. To undertake any action which might be seen as disrespectful to the dead is to risk the anger of the gods. And rumours speak of dread curses that find those, who break such tenets.
« Last Edit: May 13, 2009, 11:17:10 PM by DM Macabre »

DM Macabre

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Re: The Akiri Pantheon - Roleplay Resources
« Reply #1 on: May 13, 2009, 10:38:36 PM »
The Har Akirian Pantheon

Ra (god of sun and law)

Ra is the father of the Har Akirian pantheon. He gave birth to Shu, who became the air, and Tefnut, who became moisture. He is the grandfather of Geb (the earth) and Nut (the sky), and the great-grandfather of Osiris, Isis, Set, and Nephythys. Together, these gods form the Great Ennead of Heliopolis, the city of the sun. He is said to have created mortal man from his tears.
Every day, Ra rises above Manu (the hill of sunrises) aboard his great boat Manlet and looks down upon the world with his blazing eye (the sun). Manlet is a large war galley that was constructed from solar flames and is sheathed in an aura of fire that will inflict 40 points of damage each round (no saving throw) to any being that touches the craft without Ra’s permission. At night, Manjet transforms itself into Mesektet, a funeral barge, and Ra guides it back across the waters of the underworld, so that he may once again cross the sky in the morning.
There was a great bond once between Ra and the pharaohs of Har Akir. Without his divine grace, they cannot rule. Anyone who claims the throne of Har Akir without approval from the sun god will be instantly consumed by fire. There is no warning, no chance of survival, and no hope of resurrection.
Ra is the patron of many things, but is most commonly associated with the sun and kings. He is noted for his diplomatic skill and his general dislike for the humans he created from his tears.

Role-playing Notes:  Ra maintains a low profile. He has little interest in the affairs of men, for he finds them bothersome and petty. His stature as King of the Gods and as the God of Kings, however, makes him an important figure in daily life. Thus, he does his best to be a responsible deity and watches over his followers on Earth. Omens from Ra often take the form of strange behavior on the part of the sun.

Alignment: L

Aspect: Sun, Pharaoes

Domains: Air, Good, Law, Sun

Symbol: Ankh on a Solar Disc

Duties of the Priesthood
Priests of Ra are often the advisors to kings, if not kings themselves. Priests of Ra must greet him each morning as he guides Manlet into the sky and bid him farewell at dusk when he leaves the sky. Failure to meet these obligations is certain to result in the loss of spells until the oversight is corrected.

the world

Geb (god of earth)

Following their creation by Ra, Shu and Tefnut produced numerous offspring. The first of these was Geb, who became the earth. Geb was so enraptured with his sister, Nut (the sky), that they instantly embraced. After they had produced four children of their own (Isis, Set, Osiris, and Nephythys), Ra instructed Shu to break up the embrace.
Geb is able to exert absolute control over any creature from the Elemental Plane of earth and can summon 2-12 earth elementals to fight for him at any time. He can instantly negate any spell involving earth, rock, mud, or the like and cannot be harmed when he stands on solid ground.

Role-playing Notes:  Geb was once a curious and quick tempered god, but he has mellowed since his birth and now takes a more even-tempered (and safe) approach to life. Geb’s true form is that of a huge man with dark brown skin and burning eyes. He always wears a golden crown as a symbol of his divine power.

Alignment: NG

Aspect: Earth

Domains: Earth, Healing, Strength

Symbol: Mountain

Duties of the Priesthood
Priests of Geb are friends of the earth. They have much in common with dwarves in that they love deep caverns and the splendors of mighty mountain ranges.

Nut (goddess of the sky)

Nut is both wife and sister to Geb, the earth god. The two are deeply in love and will never act in a manner that is harmful to the other. Because Ra had forbidden Nut and Geb to have children, she was forced to resort to trickery to bear her five young. Since Ra had decreed that Nut could not give birth on any day of any month of any year, she went to Thoth for help. Thoth managed to capture some of the moon’s light and used it to create five new days (outside of Ra’s domain). On each of these days, Nut gave birth to a new god.
In her true form, Nut appears as a tall, slender woman whose body is the black of the night sky. She sparkles with starlight and is enchanting to behold. Omens from Nut always take the form of patterns in the stars.

Role-playing Notes: Nut is as devoted to her husband Geb as he is to her. They are kept apart by Shu and the order of Ra that forbids them from having any more children. Nut is very sensitive to the concerns of those who are forbidden to marry the one they love and will often send her avatar to help out such couples.

Alignment: NG

Aspect: the sky, couples forbidden to marry

Domains: Protection, Healing

Symbol: stars against the night sky

Duties of the Priesthood
Priests of Nut are always female. Although they are permitted to love and expected to be true to their mates, they are forbidden to marry. Marriage services presided over by priests of Nut are considered a sure sign of conjugal bliss.

Shu (god of air)

Shu, also known as “the upholder", is the god of the atmosphere. He is charged with holding up the sky and, thus, keeping Nut and Geb separated. Shu (and his wife Tefnut) were Ra’s first children and he has great affection for them both.
As one might expect, Shu has complete control over the air and all things associated with it. Shu can control any creature from the Elemental Plane of Air and can summon 4-24 air elementals to serve him at any time. Shu can also negate any spell that deals with air or the atmosphere at will. In his true form, Shu looks like a normal, if divinely handsome, man who is constantly surrounded by a swirl of wind. He can control the velocity of these winds, which may range from gentle breezes to tornado force cyclones. Omens from Shu come in the form of strong winds and atmospheric phenomena.

Role-playing Notes:  Shu is a heroic and noble god who serves as king of Heliopolis when Ra is absent or unavailable. He is fair and impartial, but less of a politician than Ra.

Alignment: LG

Aspect: winds, the atmosphere

Domains: Air, Destruction, Fire (, Law)

Symbol: ostrich feather

Tefnut (goddess of water)

The wife and sister of Shu, Tefnut embodies the moisture of the atmosphere. Her power is seen in the wrath of a storm or in the gentle dew found on plants at sunrise. As one might guess, she is sometimes fierce and angry and other times loving and gentle.
Villages in need of rain often call upon Tefnut to send her life-giving gift while those in the grip of a great storm plead with her to spare them and turn her attention elsewhere.
Tefnut’s true form is that of a slender, attractive woman with the head of a sleek lion. The air around her smells of rain and lightning and her voice is the deep rumble of distant thunder. Omens from Tefnut always come in the form of storms or rain.

Alignment: NG

Aspects: storms, rain, and running water

Domains: Air, Destruction, Water (, Law)

Symbol: pyramid and sun

Duties of the Priesthood
Tefnut expects her priests to cherish the storms that she sends to earth. As such, they are often found standing outside during fierce downpours that have caused everyone to scurry for shelter.
« Last Edit: February 18, 2017, 12:57:51 PM by EO »

DM Macabre

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Re: The Akiri Pantheon - Roleplay Resources
« Reply #2 on: May 13, 2009, 10:52:31 PM »
Osiris (god of life and death)

The husband of Isis and son of Geb and Nut, Osiris has a dual nature. While he is often worshipped as a god of nature and plant life, he is also the protector of the dead. Osiris is the god who taught the Har Akirians the arts of civilization and is very fond of his people.
Osiris and Set are bitter enemies, for the latter once tricked him into lying down in a magic coffin. Once inside, Osiris was unable to escape and soon died. His wife Isis, mummified his body. In so doing she gave him eternal life and made him a god of the dead.
In his true form, Osiris is a tall, muscular man with a greenish tint to his skin. He can command or destroy any undead creature at will.

Role-playing Notes: Osiris is a wise god who rules Heliopolis in Ra’s absence. He is very alert to the needs and desires of his followers and always has their best interests at heart.

Alignment: LG

Aspects: vegetation, the dead

Domains: Good, Protection, Repose, Water

Symbol: flail

Duties of the Priesthood
Priests of Osiris must honor the dead and the places in which they rest. No priest of Osiris can ever take part in or condone the looting or violation of a grave, the removal of treasure from a fallen body (either friend or foe), or any similar action. Sacrilege of this type results in an instant loss of all powers and abilities. Priests who die while in such disgrace will become mummies.

Isis (goddess of motherhood)

One of the most prominent members of the Great Ennead, Isis is the goddess of motherhood and the ideal for all Har Akirian women. She is daughter of Geb and Nut, the wife of Osiris, and the mother of Horus .
Isis introduced the custom of marriage to the Har Akirian people and has served as the ruler of Heliopolis in the past. She was responsible for the transformation of her husband into a god of the dead.
Isis’ true form is that of a tall and beautiful woman of classical nature. She has green eyes that dance with mystical highlights, and a soothing voice.

Role-playing Notes:  Isis is a regal and noble deity who is eager to share the knowledge of the gods with humanity and often goes to great lengths to introduce her worshippers to new concepts and ideas. In many cases, these new ideas take the form of magic spells and enchantments.

Alignment: LG

Aspects: marriage, magic, and motherhood

Domains: Good, Magic, Protection, Water

Symbol: eye and teardrop

Duties of the Priesthood
Priests of Isis are, in actuality, multi-class wizard/priest characters. In the case of human worshipers, the normal prohibition against multi-class characters is waived.
Requirements: AB standard, plus must meet requirements for wizards; AL any non-evil; WP any; AR a; SP all, astral, charm, combat, creation, divination, elemental, guardian, healing, necromantic, protection, sun; PW 1) magic resistance of 5% per level; 10) never fails saving throws caused by magical attacks; TU nil.

Set (god of evil, chaos and storms)

A cold and calculating god, Set is the jealous personification of evil. He always acts against the interests of mankind and the gods of Har Akir. His followers are a dark and scorned lot who work under of darkness and keep themselves cloaked in treachery and deceit.
Set was the son of Geb and Nut. His birth was horrific by any measure, for he tore himself free from his mother’s womb sprang upon the world as a foul and hideous thing. Although he has the body of a human male, his head is that of a burro. Set’s supreme act of evil was murdering the god Osiris.

Role-playing Notes:  Set guards his power and his secrets carefully. He is always looking for ways to recruit new followers and disrupt the churches of the other Har Akirian gods. Despite his loathsome nature, Set takes good care of his followers and will not willingly betray or abandon his people.

Alignment: LE

Aspects: evil, desert storms, ought, and chaos

Domains: Air, Destruction, Evil, Strength

Symbol: coiled cobra.

Duties of the Priesthood
Priests of Set often oversee the activities of thieves, assassins, and other evil beings. It is not uncommon for an order of assassins to be headed by such an individual. They are not permitted to betray members of their order and must always work to promote “the brotherhood of evil.”
« Last Edit: February 18, 2017, 12:58:17 PM by EO »

DM Macabre

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Re: The Akiri Pantheon - Roleplay Resources
« Reply #3 on: May 13, 2009, 10:59:11 PM »
Nephythys (goddess of wealth)

Daughter of Geb and Nut and twin sister of Isis, Nephythys was once married to Set. She left him in horror over the murder of Osiris and helped Isis (Osiris’ wife) to revive her husband. Because of this, she often acts as a guardian of the dead. Nephythys despises her former husband and will do everything in her power to thwart his plans for evil.
In addition to her duties as keeper of the dead, Nephythys is also the guardian of wealth. As such, her power is often invoked to defend tombs that have been filled with treasures. Anyone violating such a burial chamber is risking the wrath of this god. She is also the godess of women.

Role-playing Notes: Nephythys is a somewhat greedy god who takes an interest in the accumulation of wealth by her followers. As such, she tends to favor those of her followers who are well off. She often rewards persons who are of help to her or her church by leading them to important treasures.

Alignment: CG

Aspects: the dead and wealth, women

Domains: Good, Protection

Symbol: moon and ankh or a raised hand

Duties of the Priesthood
Those who worship Nephythys are expected to accumulate great volumes of treasure. Once each year, they sacrifice 90% of their wealth to their god and begin again.

Thoth (god of knowledge)

As the god of science, knowledge, and medicine, Thoth is an important figure in the Har Akirian pantheon. Thoth is not related to any of the other gods in the Har Akirian pantheon, a fact that makes him something of an outcast. On the other hand, there are those who believe that it was he, not Ra, who was the source of all creation. Thoth is very close to Isis, Osiris, and Horus.
It is said that Thoth maintains a set of three great books in which all knowledge is recorded. These books are locked away at the heart of a great crypt.

Role-playing Notes:  Thoth is not generous with his knowledge, but neither is he covetous of it. For those who work long and hard at research and science, he is a faithful source of information. Thoth is truly omniscient.

Alignment: N

Aspect: knowledge

Domains: Knowledge, Magic

Symbol: ibis

Duties of the Priesthood
Priests of Thoth are expected to learn all that they can and help to spread wisdom throughout the world.

Ptah (god of art)

Ptah shows himself in all forms of creation, he thus also created Re. His feet are on the earth, his head in the sky, from his eyes the world is illuminated.
Ptah covers the sky, the earth, the air and the underworld. He shows himself to mankind as the night-sun. He illuminates the darkness of the dead and he turns away injustice and evil.
Where Thoth is the god of knowledge and science, Ptah is often viewed as the god of artists and designers. While the two gods have much in common (neither of them is related to any of the other gods, for instance), there are important differences. An architect planning a pyramid depends on Thoth for the mathematics to build it and calls upon Ptah for the inspiration that will make it a work of art.
In his true form, Ptah appears as a shaven-headed man with jet black skin. In his eyes is the fire of creativity that is the inspiration of all artists. Just as Thoth’s priests claim that he created the universe, so, too, do Ptah’s priests exert their claim to the founding waters.

Role-playing Notes:  Ptah is a clever and dynamic god with a great love of art and beauty. He smiles upon craftsmen who produce works of great quality and will
sometimes send his avatar to assure that such persons receive the recognition they deserve.

Alignment: LN

Aspect: artists, artisans, craftsmen, and travelers

Domains: Knowlege, Travel, Earth (, Law)

Symbol: mummified hand

Duties of the Priesthood
Priests of Ptah are expected to be artists and scholars. As such, they must always take the artistic ability non-weapon proficiency. Individual Dungeon Masters may allow players to substitute skills like dancing or pottery for this slot if the character is clearly an artist and not just “another potter”. In the eyes of many of his faithful, Ptah is considered to be the creator of the universe.

Horus (god of revenge)

The son of Isis and Osiris, Horus was conceived following his father’s death at the hand of Set. Afraid that he would also be slain by Set, Isis saw to it that her son was raised in secrecy by a family in the swamps of the Nile Delta.
Horus took his place among the gods when he reached adulthood and challenged Set. Horus brought all his might to bear and battled his uncle to a standstill. In the end, the goddess Neith was called upon to settle their dispute. After consideration, she ruled in Horus’ favor (although Set was compensated to an extent).
In his true form, Horus appears as a hawk headed warrior of great physical power.

Role-playing Notes: Horus is a fierce and proud god. He is called upon by those who seek to avenge great wrongs or uphold the honor of their families. If any of his followers begins a quest to avenge the death of a family member, there is a 5% chance that he will send his avatar to aid them.

Alignment: CG

Aspects: the sun, revenge, war, and the sky

Domains: Protection, War (, Law)

Symbol: hawk’s head

Duties of the Priesthood
Priests of Horus are, like the god’s avatar himself, paladins. Unlike the traditional characters of this class as described in the Player’s Handbook, they are only of chaotic good alignment. Thus, they are not bound by the normal restriction against chaotic behavior by paladins. Further, they cast spells as priests (not as paladins), but only gain the ability to turn undead upon reaching fifth level.
« Last Edit: July 22, 2010, 09:34:59 AM by DM Macabre »

DM Macabre

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Re: The Akiri Pantheon - Roleplay Resources
« Reply #4 on: May 13, 2009, 11:05:42 PM »
Anhur (god of war)

Few gods can match the fury of Anhur. However, unlike many war gods, he is a force for good. Like Horus, he fights on against the forces of evil and seldom, ever, loses. The wrath of Anhur is slow coming, for his wisdom is as legendary his ability to make war, but it is inescapable once earned.
In his true form, Anhur is a mighty figure with four arms. He is often seen with a powerful lance that requires both his right arms to wield and which is tipped with a fragment the sun. When he sends his avatars into the world of men, they carry this weapon with them.

Role-playing Notes: As has been noted, Anhur is a god, but one who is not quick to pass judgment on others. He expects his followers, especially his priests, to engage forces of evil wherever they find them. There is no excuse for failure.

Alignment: CG

Aspect: war

Domains: Strength, War

Symbol: bird prey

Duties of the Priesthood
Like the worshipers of Horus, priests of Anhur are primarily warriors. They are often found advising generals or leading armies themselves.

Bast (goddess of cats)

One of the most popular gods of the Har Akirian pantheon, Bast (or Bastet) is the patron of pleasure and cats. While the Har Akirians had gods who represented all forms of animal life, none was more important to them than the cat.
In her true form, Bast is a lovely woman with the head of a sleek feline. She is always found in the company of a great many cats of numerous varieties and no such animal will ever act against her interests.

Role-playing Notes:  Bast is a goddess who delights in physical pleasures and yet maintains the quiet elegance of a feline. She is soft spoken and patient, but always a cunning dangerous opponent. Her worshipers are the sworn enemies of Set and his minions, and will attack them on sight.

Alignment: CG

Aspects: cats, pleasure seekers

Domains: Destruction, Protection, Strength, War

Symbol: cat

Duties of the Priesthood
Priests of Bast are required to keep cats as pets and to sample the physical pleasures of the world whenever they can. As one might imagine, this makes the worship of Bast a popular profession.
« Last Edit: July 22, 2010, 09:33:31 AM by DM Macabre »

DM Macabre

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Re: The Akiri Pantheon - Roleplay Resources
« Reply #5 on: May 13, 2009, 11:13:50 PM »
Further gods:

Anubis god of mummification, gatekeeper of the underworld - Symbol: jackal head with staff

Apep god of darkness and chaos
Apshai god of insects
Bes protector of household, mothers and children
Hathor the horned goddess of happiness
Imhotep halfgod of architecture and sun
Seker patron of the dead
Sekmeth godess of war, lions and roaylity
Sobek the crocodile headed god of water
Tefnut goddess of moisture and rain - Symbol: lion head
« Last Edit: July 22, 2010, 09:17:35 AM by DM Macabre »

DM Macabre

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Re: The Akiri Pantheon - Roleplay Resources
« Reply #6 on: May 13, 2009, 11:15:56 PM »
The Akiri-Mythos

Ra is the god of the rising sun, lord and creator of the universe, according to the religion of Har'Akir Geb is both brother and husband of Nut.  Tefnut is the wife and sister of Shu.  Osiris is the husband of Isis and the father of Horus.  Set was once married to Nephythys.  Set murdered Osiris, but Isis and Nephythys restored him to life.  Horus fought Set to avenge his father's death, but did not defeat him.
« Last Edit: July 22, 2010, 09:59:12 AM by DM Macabre »

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Re: The Akiri Pantheon - Roleplay Resources
« Reply #7 on: July 10, 2017, 04:18:20 PM »
I would like to point out that some of the above faith lists are missing the updated domains recently added a while back, for example bast per the dnd sources and wiki also has chaos in addition to the others already mentioned. Could this be updated please?