Author Topic: Dementlieu Feedback  (Read 176501 times)

HellsPanda

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Re: Dementlieu Feedback
« Reply #50 on: December 05, 2009, 11:37:11 PM »
in the Bazar, Dairy Farmer... Fresh Milk is not drinkable!
not really important, but I felt I should mention it

DM Tarokka

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Re: Dementlieu Feedback
« Reply #51 on: December 06, 2009, 12:18:23 AM »
Not sure if it's wax or the working station not working properly. I used the same patches with Barovian wax in a Barovian working station and it was not a problem of patches.
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Emomina

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Re: Dementlieu Feedback
« Reply #52 on: December 07, 2009, 02:26:15 AM »
Could use a trash bin in the Grand Bazarre
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DM Tarokka

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Re: Dementlieu Feedback
« Reply #53 on: December 07, 2009, 03:41:32 AM »
Could use a trash bin in the Grand Bazarre

Actually noticed they might be needed a bit anywhere...
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Baron Saturday

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Re: Dementlieu Feedback
« Reply #54 on: December 07, 2009, 04:38:14 AM »
Could use a trash bin in the Grand Bazarre

Actually noticed they might be needed a bit anywhere...

Agreed. Although in keeping with the theme of the place, they could perhaps be named "poubelles" instead of trash cans.  :D

Budly

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Re: Dementlieu Feedback
« Reply #55 on: December 08, 2009, 09:07:14 AM »
I have to say all the french names confuse me but I like Dementlieu alot anyway, would be odd with english would it not? ;)

It is a big contrast to Barovia with the wilderness. Perfect with two nations for two sorts of "society", culture and so on.

ethinos

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Re: Dementlieu Feedback
« Reply #56 on: December 08, 2009, 03:40:13 PM »
Yeah, it is unusual. I assume if we ever had Falkovnia, everything would be mostly German. However, I'm likely to use English translations in normal conversation. Still, never hurts to learn a little bit of a foreign language, and actually makes me glad I took some years of french in high school.
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herkles

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Re: Dementlieu Feedback
« Reply #57 on: December 08, 2009, 04:59:23 PM »
That begs the question, why was Barovia's areas not in Romanian?


Bluebomber4evr

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Re: Dementlieu Feedback
« Reply #58 on: December 08, 2009, 05:08:23 PM »
Because canon wise they don't use Romanian names for anything. It wasn't until the 3rd ed. Gazetteer I that Balok was compared to Romanian anyway, and even then, they still used the same names for places that were in the old 1st ed. and 2nd ed. products. We did give some streets and back alleys in Vallaki Romanian names.

(also, nobody on the dev team speaks a word of Romanian, whereas EO, who designed Dementlieu, is French-Canadian and speaks French fluently ;))

Back to Dementlieu, I'd rather that French only be used for proper names (names of people, names of places) and not for every darn thing under the sun ("we don't sell 'swords,' we only sell 'épées!'"). :P

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Heretic

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Re: Dementlieu Feedback
« Reply #59 on: December 08, 2009, 05:10:10 PM »
Next thing you know, Dementlieu will sell freedom-fries!  :P

Pepchko

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Re: Dementlieu Feedback
« Reply #60 on: December 08, 2009, 05:55:37 PM »
That begs the question, why was Barovia's areas not in Romanian?

i honestly thank god every day its not in Romanian names lol. i feel like a Tourist when i walk through dementileu since i cant read french.

Aahz

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Re: Dementlieu Feedback
« Reply #61 on: December 08, 2009, 06:02:11 PM »

i honestly thank god every day its not in Romanian names lol. i feel like a Tourist when i walk through dementileu since i cant read french.

lol! it can get really strange when playing a character that speaks french but you don't  :dancing: 
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Re: Dementlieu Feedback
« Reply #62 on: December 08, 2009, 06:21:48 PM »

i honestly thank god every day its not in Romanian names lol. i feel like a Tourist when i walk through dementileu since i cant read french.

lol! it can get really strange when playing a character that speaks french but you don't  :dancing: 


Agreed. Especially when Heretic speaks french

Baron Saturday

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Re: Dementlieu Feedback
« Reply #63 on: December 08, 2009, 07:16:46 PM »
It's equally strange playing a character who doesn't understand french when you do, believe me!

Kendric98

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Re: Dementlieu Feedback
« Reply #64 on: December 08, 2009, 11:28:46 PM »
Androvia was living a nightmare there as a result.

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Re: Dementlieu Feedback
« Reply #65 on: December 09, 2009, 08:38:06 AM »
Almost caused ferro to force one of the nobles to teach him french.. *shivers*

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Re: Dementlieu Feedback
« Reply #66 on: December 17, 2009, 01:49:15 AM »
It seems there is a known issue with the pathfinder of some NPCs at spawning in the area of docks and in the bazaar.

It has happened more than once to me and other players the problem comes when a PC is standing in the area when those NPCs spawn, that is at hour 7. In the specific a cow with the "mad cow" disease holds all merchants close to the door at the Bazaar :)
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DM Tarokka

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Re: Dementlieu Feedback
« Reply #67 on: December 31, 2009, 03:12:57 AM »
-LOVING- the streets performers in Port-à-Lucine... really a nice addition!
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Psyche

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Re: Dementlieu Feedback
« Reply #68 on: December 31, 2009, 05:19:05 AM »
-LOVING- the streets performers in Port-à-Lucine... really a nice addition!
+1

Budly

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Re: Dementlieu Feedback
« Reply #69 on: December 31, 2009, 06:40:17 PM »
-LOVING- the streets performers in Port-à-Lucine... really a nice addition!

Not to be a negative prick but do they have to be around every corner? :P

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Re: Dementlieu Feedback
« Reply #70 on: January 01, 2010, 05:29:18 PM »
-LOVING- the streets performers in Port-à-Lucine... really a nice addition!

Not to be a negative prick but do they have to be around every corner? :P

Lol, I toned down the probability of them spawning for my next update, but yeah, they are a nuisance in Dementlieu. Cheap, lousy, street performers there for a few coins.

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Re: Dementlieu Feedback
« Reply #71 on: January 01, 2010, 11:44:28 PM »
Have to point out a problem. The rooms in the hotel seem not to be correctly "separated" by the corridors when doors are closed, so that one in a room can easily listen what one is emoting out of the room and vice versa. In a scheming and plotting game this may be an issue. Of course one can decide to use countermoves, but again, it's not how other rooms in other inns work.
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EO

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Re: Dementlieu Feedback
« Reply #72 on: January 02, 2010, 12:31:05 AM »
Have to point out a problem. The rooms in the hotel seem not to be correctly "separated" by the corridors when doors are closed, so that one in a room can easily listen what one is emoting out of the room and vice versa. In a scheming and plotting game this may be an issue. Of course one can decide to use countermoves, but again, it's not how other rooms in other inns work.



That happens in all rooms in all inns for the first 3-4 things said.

Little Lotte

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Re: Dementlieu Feedback
« Reply #73 on: January 02, 2010, 02:13:52 AM »
Actually when I was there a few days ago I was walking down the hall and I hit tab like I so religiously do and I could see Kitty and Constanze in a room where the door was closed. And the area was dark. So not sure if thats what Ciaran is talking about or not.

herkles

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Re: Dementlieu Feedback
« Reply #74 on: January 02, 2010, 02:17:20 AM »
It was from an encounter earlier today. Denisa and some people with her were chatting while we passed kitty's room. I was able to over hear some conversation going on there, and I am assuming kitty got to hear denisa's chit chat outside.