Recent Posts

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//Feeling better so going to hold this on Sunday, Countdown here https://a.chronus.eu/1B35CD0
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Module Feedback and Suggestions / Re: More head options for halflings
« Last post by ThatOneGeneralGuy on March 28, 2024, 08:48:59 PM »
+1 to the OP, would like more halfling heads, convinced they have pointed ears.
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Module Feedback and Suggestions / Re: Upcoming Base Class - Healer
« Last post by Darkthrasher on March 28, 2024, 08:36:51 PM »
Combat casting, and walking, are things that will keep you from never getting hit generally. Surprisingly as well (even if your skill is attrocious) Stealth walking into fights, helps with aggro too. Dont worry, healer will get better and better as you go along! Dont forget they get stoneskin later too, which will help lots!

Getting in to heal your frontliners, is something that can be discussed as RP strategy too. "How can we make enough space for our healer and also hold the front?" Formations?, Holding doors by two, instead of three? Distancing? Theres a few things that could be tried.

Sanctuary imo is only effective if you have combat casting on, otherwise you will get AoO and fuddle the spell often.
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Bug Reports / Re: Magic fang and lyklor
« Last post by Duupir on March 28, 2024, 06:12:45 PM »
The general behaviour is that Magic Fang, Greater Magic Fang and Claws of the Savage do work on gloves, gauntlets, and not bracers.

If you have a screenshot of the property not applying to gloves after casting, post it along with the combat log.

Claws of the Savage wont apply the additional damage to a polymorphed form, but the enhancement should still be there.

While it's possible when different glove enhancement spells are used there might be some variant priority loading? 9/10 times when someone says "magic fang" didn't work, they didn't take into account their adjusted size category after shifting, or didn't calculate their AB correctly. Without any further information it's difficult to conclude if there is a bug.

Certainly, it's not replicatable on my end with a level 19 druid, everything is working fine.

No shifting was done here, other gloves get +4 enchantment meanwhile lyklors do not, which was my point. for some reason this occurs only when a druid is wearing lyklors and trying to give herself magic fang meanwhile my monk still gets the +4 while wearing the same gloves.

Do lyklors contain any sort of metal in them material-wise?
Nah, it says in the stats, Material: Leather
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Bug Reports / Re: Magic fang and lyklor
« Last post by Ryujin on March 28, 2024, 05:34:10 PM »
The general behaviour is that Magic Fang, Greater Magic Fang and Claws of the Savage do work on gloves, gauntlets, and not bracers.

If you have a screenshot of the property not applying to gloves after casting, post it along with the combat log.

Claws of the Savage wont apply the additional damage to a polymorphed form, but the enhancement should still be there.

While it's possible when different glove enhancement spells are used there might be some variant priority loading? 9/10 times when someone says "magic fang" didn't work, they didn't take into account their adjusted size category after shifting, or didn't calculate their AB correctly. Without any further information it's difficult to conclude if there is a bug.

Certainly, it's not replicatable on my end with a level 19 druid, everything is working fine.

No shifting was done here, other gloves get +4 enchantment meanwhile lyklors do not, which was my point. for some reason this occurs only when a druid is wearing lyklors and trying to give herself magic fang meanwhile my monk still gets the +4 while wearing the same gloves.

Do lyklors contain any sort of metal in them material-wise?
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Announcements and Notices / Re: [Vallaki Garda Bounties and Proclamations]
« Last post by Lightweaver on March 28, 2024, 05:21:30 PM »
Quote
ATTENTION

HELMUTH SILVERBLOOD is hereby BANISHED from the Municipality of Vallaki for ONE MONTH.

For Association with Bountied and Banished Criminals.

He may be recognized as a human male of exceptionally tall stature and the broad physique of a warrior. He has dark hair and fair skin.
He wears grey and black armor with the iconography of the outlander god Bane, a depiction of a upright black hand clutching rays of green light.


Be it known that should any harbor this individual or entreat him while within the borders of Vallaki will suffer severe consequences.

Corporal R. Amanar
VALLAKI BOUNTY AND COMMISSIONS OFFICE
Quote
This banishment will expire April 28, 779.
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Bug Reports / Re: Magic fang and lyklor
« Last post by Duupir on March 28, 2024, 04:56:37 PM »
The general behaviour is that Magic Fang, Greater Magic Fang and Claws of the Savage do work on gloves, gauntlets, and not bracers.

If you have a screenshot of the property not applying to gloves after casting, post it along with the combat log.

Claws of the Savage wont apply the additional damage to a polymorphed form, but the enhancement should still be there.

While it's possible when different glove enhancement spells are used there might be some variant priority loading? 9/10 times when someone says "magic fang" didn't work, they didn't take into account their adjusted size category after shifting, or didn't calculate their AB correctly. Without any further information it's difficult to conclude if there is a bug.

Certainly, it's not replicatable on my end with a level 19 druid, everything is working fine.

No shifting was done here, other gloves get +4 enchantment meanwhile lyklors do not, which was my point. for some reason this occurs only when a druid is wearing lyklors and trying to give herself magic fang meanwhile my monk still gets the +4 while wearing the same gloves.
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Module Feedback and Suggestions / Re: Upcoming Base Class - Healer
« Last post by EarlofEtheria on March 28, 2024, 04:35:39 PM »
Don't forget that being flat footed (casting a spell) robs you of any Dodge modifiers to your AC, including Expertise. Dodge also doesn't stick around with Uncanny Dodge, only raw Dexterity bonus is added from Uncanny Dodge (Shaman's Warning may not help). Non-metal full plate is your best option as a healer.
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Bug Reports / Re: Magic fang and lyklor
« Last post by zDark Shadowz on March 28, 2024, 04:17:08 PM »
The general behaviour is that Magic Fang, Greater Magic Fang and Claws of the Savage do work on gloves, gauntlets, and not bracers.

If you have a screenshot of the property not applying to gloves after casting, post it along with the combat log.

Claws of the Savage wont apply the additional damage to a polymorphed form, but the enhancement should still be there.

While it's possible when different glove enhancement spells are used there might be some variant priority loading? 9/10 times when someone says "magic fang" didn't work, they didn't take into account their adjusted size category after shifting, or didn't calculate their AB correctly. Without any further information it's difficult to conclude if there is a bug.

Certainly, it's not replicatable on my end with a level 19 druid, everything is working fine.
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Bug Reports / Re: Sanctuary bug?
« Last post by zDark Shadowz on March 28, 2024, 04:10:40 PM »
Been like this since the start of NWN:EE, on all servers.

Also, NPCs with blindsight / true seeing also can't target/perceive you unless you get too close. :3 Sanctuary is pretty OP.
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