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General Feedback / Re: Detailed List of New Feats - Hak Update (2)
« Last post by Pav on Today at 12:15:35 PM »
I get what he's saying about dual wielding, he's saying these feats are a less feat-heavy option to being able to use a weapon than dual wielding for builds that would benefit from it.

I get why he's saying it too, but it's sort of irrelevant when we already discussed the potency and equivalencies between the two paths, while the discussion at the moment is generally, in terms of balance perspective, comparing one handing a longsword and sword and board.
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General Feedback / Re: Detailed List of New Feats - Hak Update (2)
« Last post by Norture on Today at 11:38:18 AM »
I get what he's saying about dual wielding, he's saying these feats are a less feat-heavy option to being able to use a weapon than dual wielding for builds that would benefit from it.
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General Feedback / Re: Detailed List of New Feats - Hak Update (2)
« Last post by Pav on Today at 11:30:01 AM »
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Yet at the moment it remains mostly limited to only one build, while as discussed here and elsewhere, the purpose of new feats is the possibility of opening up new character paths. I suppose if someone really wanted to one hand a strength weapon they could waste that feat and go with 14 dexterity, but it still seems more than fishy and rather frankly, pointless when they can go with a tower shield and not waste any feats. The requirements as they are right now are good; one handing a strength weapon will never be as good as with a shield but it'd still be understandably more AC than using a two hander, thus being at the very least more competitive than its formerly trashy status.

Idk, at first glance; yeah, it doesn't compete with TWF or with shields... but on further consideration, I don't think it's meant to. This is a pretty nice handout to anyone who weapon finesses but doesn't want to invest the what, six feats into dual-wielding (ambidex, two-weapon fighting, imp. two-weapon fighting, two-weapon defense, imp two-weapon defense, greater two-weapon defense)? It looks pretty viable on bards, rogues, wizrogues, monks, shifters, and anyone who wants it for flavor.

It's three feats, essentially upping a one handing rapier build to +8, higher than a tower shield. It's really more than good.

However, a one-handing STR build will only be just the same as a tower shield or even lower. These are still invested feats that you give up on, as well as an enchanted tower shield's other bonuses. They are good additions, and while not meant for STR builds -- why shouldn't they be, at least partially, if past statements were about the inclusion of feats to expand available build paths?

Not sure why you are talking about dual wielding, though.

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Announcements and Notices / Re: UNDERBRAWL
« Last post by CosmicRay on Today at 11:23:46 AM »
//this is in just under 5 hours' time.
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General Feedback / Re: Detailed List of New Feats - Hak Update (2)
« Last post by Kaine on Today at 11:11:00 AM »
It feels weird to me that so many of the new fighter feats seem Cha based.
No Str or Dex based stuff? Why? :-P

Also, even a Con based feat you could go for which prerequisites for would be a high base seems a tad more, well... Martial.
I get the persuasion/commander type is one of those alternative fighter builds people don't often think about but... I don't know that sacrificing much needed Str and Dex (for attacks) points or Con (for tankiness) would be that desirable for martial classes. Maybe that's just me though.
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General Feedback / Re: Detailed List of New Feats - Hak Update (2)
« Last post by BahamutZ3RO on Today at 10:31:35 AM »
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Yet at the moment it remains mostly limited to only one build, while as discussed here and elsewhere, the purpose of new feats is the possibility of opening up new character paths. I suppose if someone really wanted to one hand a strength weapon they could waste that feat and go with 14 dexterity, but it still seems more than fishy and rather frankly, pointless when they can go with a tower shield and not waste any feats. The requirements as they are right now are good; one handing a strength weapon will never be as good as with a shield but it'd still be understandably more AC than using a two hander, thus being at the very least more competitive than its formerly trashy status.

Idk, at first glance; yeah, it doesn't compete with TWF or with shields... but on further consideration, I don't think it's meant to. This is a pretty nice handout to anyone who weapon finesses but doesn't want to invest the what, six feats into dual-wielding (ambidex, two-weapon fighting, imp. two-weapon fighting, two-weapon defense, imp two-weapon defense, greater two-weapon defense)? It looks pretty viable on bards, rogues, wizrogues, monks, shifters, and anyone who wants it for flavor.
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General Feedback / Re: Detailed List of New Feats - Hak Update (2)
« Last post by Pav on Today at 09:38:31 AM »
Weapon Finesse will remain as a prerequisite; I lowered the Dex requirement a bit more, same for Int (so that to get Agrippa, you need 16 Dex/14 Int; ideally it'd be the other way around but I can understand that no one would roll a melee character with 16 Int) but those feats remain essentially dueling feats. I don't want to remove that flavor. Bonetti, Thibault and Agrippa were three fencing masters. Not all feats are meant to be taken by all characters; hence the initial requirement.

Yet at the moment it remains mostly limited to only one build, while as discussed here and elsewhere, the purpose of new feats is the possibility of opening up new character paths. I suppose if someone really wanted to one hand a strength weapon they could waste that feat and go with 14 dexterity, but it still seems more than fishy and rather frankly, pointless when they can go with a tower shield and not waste any feats. The requirements as they are right now are good; one handing a strength weapon will never be as good as with a shield but it'd still be understandably more AC than using a two hander, thus being at the very least more competitive than its formerly trashy status.
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WANTED: DEAD OR ALIVE

Every cultist belonging to the 'Black Hand'.

Due to recent events involving the injury of numerous guards and the death of Private Torje, members belonging to this perfidious organization are now wanted in the municipality of Vallaki and will remain to be the case until the cult's leader turn themselves over willingly.

REWARD: 1,000 Wolf Fangs dead, 5,000 fangs alive.


~Lance Corporal Stirbei~

~VALLAKI BOUNTY AND COMMISSIONS OFFICE~

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WANTED: DEAD OR ALIVE

Mysterious, dark figure last spotted in the Outskirts bearing the Black Hand insignia.

Due to recent events involving the injury of numerous guards and the death of Private Torje, members belonging to this perfidious organization are no longer wanted as a whole in Vallaki, simply this unknown and unnamed leader of this cult. Extreme caution is advised as the man is a dangerous witch capable of great feats of magic! Anyone that stops this man before the time for more bloodshed happens would be deemed a hero fighting against a great and terrible blackguard!

REWARD: 5,000 fang dead, 10,000 alive.


~Lance Corporal Stirbei~

~VALLAKI BOUNTY AND COMMISSIONS OFFICE~
[The bounties are removed]
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ATTENTION!

Allek Mars and Gariss Akkara are requested to present themselves to Corporal Hubchev at their soonest convenience.

~VALLAKI BOUNTY AND COMMISSIONS OFFICE~
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Biographies / Re: The Swordsman's Tale:
« Last post by Kaine on Today at 05:29:49 AM »
I think I will invite Brother Barris and Corporal Hubchev.

I wonder who the guests Tinu wants to bring might be...

Wizards and sorcerers, monks and even some priests tell me there *are* ways to extend your life without resorting to undeath, by the way.

Tinu and I knew there were. There had to be.

I'm not pursuing immortality either I just want to keep my bride and any children we might have a decent length amount time of company, to assist her in raising them and so on. That's *really* NOT such a horrible thing.
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