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[A guard is seen going about drawing a line through the notices within the jurisdiction of Vallaki on duty, excluding the notices at the Ranger's hut and the Drain. He simply pins a notice on top of them, simply stating "The lies of a demon whore shall not be printed in these lands."]

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General Feedback / Re: Detailed list of new feats - Hak update (3)
« Last post by Cursed Ink on Today at 03:44:38 AM »
I took the class because the story led me there, not because I wanted a fancy ability trophy to lord over others.

Nice drive by insult.

-

Only ever got to play a SD for a short period, but the class itself has a high prerequisite for application. It does seem strange that its main strength, its true strength can be easily replicated without application for a small investment.
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[These pages are hung up in Vallaki, the Drain, inside the Morninglord Temple, at the tree outside the Lady's Rest, and outside the ranger's hut]


Many rumors have spread about the night a demon was released onto Barovian soil. I, Lydia E'chance, am fully responsible for bringing such a calamity upon the garda. Two brave souls died honorably in their fight to slay what they perceived as evil. But their death was in vain, because their officer, Nicolas Mircea, abandoned them during the fight. The man who sought to arrest and prosecute outsiders based off their appearances, failed to act in the face of danger, and fled to the temple for shelter as the fiend gave chase. To compensate for his shortcomings, he has taken to placing a bounty on my head. I do not regret my actions, nor the punishment that might come, because I took a stand to fight for survival when Mircea and his men came to kill me for simply existing. The souls of the damned garda will haunt me in my nightmares.

[in the addedndum]

I am not the only one who faces such struggles. There are still those who live in hiding, who are persecuted and judged harshly. Please do not find trouble with the people of Barovia, but seek me out if you need aid.    ~Lydia E’chance 
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General Feedback / Re: Detailed list of new feats - Hak update (3)
« Last post by BahamutZ3RO on May 22, 2018, 11:54:33 PM »
I do want to voice a complaint about the shadow feat.. though I haven't been on as active due to rl reasons, I find this feat truely and utterly a slap in the face for people taking the shadow dancer prc.

If this is a technique I'm sure this would of been thwarted by true dancers if it was found out since the dance is part of their ability. And I doubt they would share such teachings willingly..

Shrouded Dance has nothing to do with the forces that Shadowdancers utilize. Shrouded Dance is considered Manipulation and a Skill Trick, and falls more in line with Rangers and Grimetrekkers using camouflage to blend into their surroundings. Shadowdancers are the only ones with a supernatural form of HiPS, and mechanically it's still the one with the least limitations on usage, by far.

Shrouded Dance
Spoiler: show
Quote
Type of Feat: General
Prerequisite: Hide 12 ranks, Perform 5 ranks.
Benefit: The character can seem to be where he isn't. Once per day, as a quick action, he can attempt a DC 30 Hide check. If he succeeds, the character gains 50% concealment for one round and instantly hides in plain sight as if he had the feat.
Use: Selected.


This feat encompasses the exact manner that my and Syl's shadowdancers utilize hips. For the past 11 months this has 'dance' has been how I have RPed my characters ability to HiPS. I can't explain to you how much I agree with Syl on the fact that this feat is a complete slap in the face. Any one can be a Shadowdancer now in my eyes. The only thing you would want to take the PRC for is if you want to abuse HiPS. For proof here is a screenshot from 11 months ago. Before this feat was even an idea.



The training I did and the hours I put in to obtain the SD class have turned into something I regret now with this feat.

I mean, I've also got a Shadowdancer (as well as a Shifter, who can also use HiPS) and I'm not terribly concerned about any of this. I took the class because the story led me there, not because I wanted a fancy ability trophy to lord over others.

Mechanically, Shrouded Dance can only be used once a rest. That's not that big of a deal to me.

Lore-wise, Shadowdancers' Hide in Plain Sight is a Supernatural ability, whereas all of these others (Shrouded Dance, Ranger HiPS, Grimetrekker HiPS, Kobold HiPS) are not. Shrouded Dance in particular is a bit like throwing a blanket up and then dashing out of a room before it falls, giving the illusion that you've disappeared. That's something people should be taking into account while roleplaying these abilities.
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General Feedback / Re: Detailed list of new feats - Hak update (3)
« Last post by aprogressivist on May 22, 2018, 10:52:59 PM »
I'm perplexed that Shrouded Dance's prerequisites haven't been raised. It is utterly overpowered with a mere Performance 5 gate.
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General Feedback / Re: Detailed list of new feats - Hak update (3)
« Last post by serbiris on May 22, 2018, 10:32:04 PM »
Wow, I don't know about you guys but I'm super excited to take Healing Hands. Maybe as an added bonus, you could use those hands to try and count the number of situations in which this feat is useful.
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General Feedback / "New" Skill - Sleight of Hand
« Last post by EO on May 22, 2018, 10:26:50 PM »
With the transition to EE giving us more flexibility to tweak base classes and skills we've decided to expand Pick Pocket to bring it closer to its PnP counterpart, specifically its 3.5 one. We've thus decided to rename it to Sleight of Hand and update its description accordingly. The skill itself will still work exactly like before (for now we haven't tried to rewrite Pick Pocket), but it will also let you acquire tiny items without alerting enemies if you pass a Sleight of Hand check. Here's the new description as it will appear in the next hak version:

Quote
Sleight of Hand

Ability: Dexterity.
Requires Training: Yes.
Classes: All.

Sleight of Hand allows a character to palm coin-sized objects, hide small objects or take objects from a creature's backpack.

Check: There are two parts to a successful Sleight of Hand check. First, if trying to take an item from another creature, the item must first be acquired, and then the targeted creature must not notice the theft. Stealing the item is a simple skill test against the target's DC. The base DC for a neutral or tolerant creature is 20, and 30 for a hostile creature. This roll is modified by armor check penalties. The targeted creature then makes an opposed Spot check against the character's Sleight of Hand check. Hostile creatures have a +10 bonus to their Spot checks in this test. If the targeted creature succeeds at this opposed check, then the target has detected the theft attempt. An NPC who detects the attempt will turn hostile, and a PC will be informed that the character has attempted to use Sleight of Hand on him. If the character is successful at both checks, then he steals the item without being detected.

A Sleight of Hand check (DC 10 * the item's weight) lets the character palm a tiny or coin-sized, unattended object without alerting others. Performing a minor feat of legerdemain, such as making a coin disappear, also has a DC of 10 unless an observer is determined to note where the item went.

When the character uses this skill under close observation, the skill check is opposed by the observer's Spot check. The observer's success doesn't prevent the character from performing the action, just from doing it unnoticed.

The character can hide a small object (including a light weapon or an easily concealed ranged weapon, such as a dart, sling, or hand crossbow) on his body. The Sleight of Hand check is opposed by the Spot check of anyone observing him or the Search check of anyone frisking him. In the latter case, the searcher gains a +4 bonus on the Search check, since it's generally easier to find such an object than to hide it. A dagger is easier to hide than most light weapons, and grants the character a +2 bonus on his Sleight of Hand check to conceal it. An extraordinarily small object, such as a coin, shuriken, or ring, grants the character a +4 bonus on his Sleight of Hand check to conceal it, and wearing heavy or baggy clothing (such as a cloak) grants him a +2 bonus on the check.

The character can also use Sleight of Hand to entertain an audience as though he were using the Perform skill. In such a case, his "act" encompasses elements of legerdemain, juggling, and the like.

Use: To steal an item from a creature, select skill, then a valid target. When acquiring a tiny object, if the character succeeds at a Sleight of Hand check against a DC of 10 * the item's weight (minimum DC 10), nearby enemies will not roll to detect the act.
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General Feedback / Re: Detailed list of new feats - Hak update (3)
« Last post by swizzlesaurus on May 22, 2018, 08:56:29 PM »
 
I do want to voice a complaint about the shadow feat.. though I haven't been on as active due to rl reasons, I find this feat truely and utterly a slap in the face for people taking the shadow dancer prc.

If this is a technique I'm sure this would of been thwarted by true dancers if it was found out since the dance is part of their ability. And I doubt they would share such teachings willingly..

Shrouded Dance has nothing to do with the forces that Shadowdancers utilize. Shrouded Dance is considered Manipulation and a Skill Trick, and falls more in line with Rangers and Grimetrekkers using camouflage to blend into their surroundings. Shadowdancers are the only ones with a supernatural form of HiPS, and mechanically it's still the one with the least limitations on usage, by far.

Shrouded Dance
Spoiler: show
Quote
Type of Feat: General
Prerequisite: Hide 12 ranks, Perform 5 ranks.
Benefit: The character can seem to be where he isn't. Once per day, as a quick action, he can attempt a DC 30 Hide check. If he succeeds, the character gains 50% concealment for one round and instantly hides in plain sight as if he had the feat.
Use: Selected.


This feat encompasses the exact manner that my and Syl's shadowdancers utilize hips. For the past 11 months this has 'dance' has been how I have RPed my characters ability to HiPS. I can't explain to you how much I agree with Syl on the fact that this feat is a complete slap in the face. Any one can be a Shadowdancer now in my eyes. The only thing you would want to take the PRC for is if you want to abuse HiPS. For proof here is a screenshot from 11 months ago. Before this feat was even an idea.



The training I did and the hours I put in to obtain the SD class have turned into something I regret now with this feat.
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Bug Reports / Re: EE Bug -- Too many feats.
« Last post by SingASongOfDeath on May 22, 2018, 08:25:35 PM »
Did you delevel/relevel from 1?

I was already at level 1, so I went from there. I'll try it and update if that fixes the issue.

UPDATE:
Going through the relevel crystal seemed to work. Guess I forgot it was a vault reset from the last test.
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Bug Reports / Re: EE Bug -- Too many feats.
« Last post by EO on May 22, 2018, 07:59:01 PM »
Did you delevel/relevel from 1?
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