Ravenloft: Prisoners of the Mist

Suggestions, Feedback & Bug Reports (OOC) => Module Feedback and Suggestions => Topic started by: qwertyuioppp on October 02, 2016, 10:46:44 PM

Title: Item Request Thread (Read The First Post Before Posting) v2
Post by: qwertyuioppp on October 02, 2016, 10:46:44 PM
Okay folks, we'll open this up for you guys to request items you'd like to see in the module. Bear in mind that posting a request here is not a guarantee that the item will be made. Also, please only post item requests for the loot tables here. This is not a general item feedback thread or a thread for asking a DM to give you a special item or a new system or crafting component. Posts discussing things and/or derailing the topic will be deleted.

Here are the guidelines:

Basic Item Design

When designing items, be it either for your PC or stores, it's always ideal if you can make them usable for general purpose as well. This is both because of performance consideration, and also because it would benefit in creating a wide array of items available for other situations like loot etc. In the same manner, try to not create new items if some of the items on the current palette could easily equate your needs.

Be in line with the setting when creating items. Make them Ravenloft, classical, gothic, stoic, raw and gritty. Humorous items can be fun the first time, but they rarely stay that way when repeated, and thus, their use quickly fade.

Also, be sure to set the items to unidentified magical. This even applies to items you want sold in stores, as they'll always be marked as identified there. Make a description for them as well, preferably with a background story. Avoid describing the specific item as unique however, as it also greatly reduce the potential use. Often, you can simply describe how the first of the specific item was made and tell it's story that way.

Item balance and target prices

One of the best ways to judge an item's power is by the cost of that item. It's easily visible in the toolset so you can adjust items to fit our agreements fairly easily. While there's several downsides and loopholes of judging by item price, it's really still the most feasible and practical way of determining and comparing an items power and establish some standards. It will also make sure we don't blow our economy by having items that are sellable at excessive prices, and the treasure system is designed to judge what to spawn by gold value. If we feel that some items properties are excessively imbalanced price-wise, we can alter the 2das associated and up the prices they generate.

For all regular, non-magical items, the cost increase of the item properties should never exceed 200 above the version of the item with no item properties applied. This does allow for some simple item properties to be applied to things, but mainly things that are reasonable within what's non-magical properties (like +1 hide for a black cloak). If you want to design non-magical varieties of items that provide more significant advantages, make sure they have drawbacks too that put them within this price range. This is also a consideration of conceivability. For example, if an extra large and weightily greatsword gives only clear advantages, it's fair to assume that all greatswords were designed this way per default.

Some non-magical items can exceed this bar of price increase, but then, they should be considered of exceptional craftsmanship. However, applying extra cost to reflect aesthetic/material value, like a jeweled sword or a golden armor should not count against these limits.

For magical items, the price increase against the base item itself should never go past 8000.

You might find it hard to stay within these ranges, but applying some negative properties should make it fairly easy - and likely create some much more interesting items. Please don't use the purely price reducing property to reduce price to be within range, however. That breaks the entire balance. In same regard, when designing drawbacks, make some that matter. A greatsword with a wisdom or intelligence penalty would hardly impact the wielder, for example. Of course, to enhance the roleplay/story aspects of the items, you can still apply these penalties, but don't use them to balance out the end price - e.g., don't count them when determining if the item is within the price limits.

Weapons

Weapons should generally apply to the same standards, but with a modifier applied. This is because individual weapons need to be balanced toward each other still, and NWN doesn't automatically consider that when determining price. As an example, a bastard should still have the same relative advantage over a long sword, to keep the exotic feat worth it - and sacrificing wearing a shield by using a two handed weapon should provide some relative advantage as well. Thus, to calculate the price range of a melee weapon, use the maximum noncritical damage of the weapon, divided by 8 and apply as modifier. As an example, a greatsword with a maximum damage of 12 would have the modifier of 12/8 = 1,5 meaning a greatsword could go up to 8000*1,5 = 12.000 gp value increase and a scimitar with maximum damage of 6 would have a modifier of 6/8 = 0,75 meaning a scimitar could go up to 8000*0,75 = 6.000 gp value increase.

Item properties you should generally avoid:

Ability Modifier - Starting to bring in ability modifiers is opening the gates to a mayhem of imbalances, exploits etc. An example workaround could be that instead of giving a +1 to charisma to represent aesthetic value, you can give a +1 influence/perform.

Immunity: Ability Drain - This property has the problem that it not only makes the wearer immune to attack-induced ability drains, but also all other forms, including those applied by our systems, like subracial modifiers, making it a major factor of imbalance.

* use/day - In most terms of NWN, a day only represents the time between resting, thus items that have uses per day are quickly becoming much more frequently used. Since these items never run dry, we could end up with individuals carrying such items for every needed situation, effectively making them more powerful than a spellcaster and incredibly hard to toy with as a DM.

Overly restrictive usability - Items that are only usable by one or a few classes or one specific alignment has a very narrow usergroup. This isn't ideal since it greatly reduce the potential diversity other classes experience. Therefore, try to limit the usage of these restrictions.

NWN Engine Quirks The NWN has some quirks that differentiate it from PnP D&D, and it also uses 3.0 D&D, not 3.5, and many of those aspects are hardcoded and cannot be changed.

 :arrow: Attack Bonuses are more powerful in NWN because they bypass Damage Reduction (remember also, NWN uses 3.0 D&D DR, which is very different from 3.5's DR). Be careful about giving an item too many attack bonuses, such items are more powerful than they appear to be.

 :arrow: On-Hit: Cast Spell effects can cause performance issues. Most spells were designed under the assumption that a character could cast at most two spells in a round. When it is triggered on-hit, however, a spell can be cast much more often, potentially twelve times per round. Injudicious use of this item property can cause the game to lag. Also, no matter how many On Hit: Cast Spell properties you give an item, only one will ever be used, the highest gp-cost one.

 :arrow: On Monster Hit abilities only work on creature items

 :arrow: Armor and Shields can have On Hit effects as well as weapons, triggering when the owner is hit instead of when the owner hits something with a weapon.

 :arrow: Missile-launching weapons such as bows, crossbows and slings do not benefit from damage bonuses and do not trigger On Hit effects, as you do not actually hit with that weapon. These must be applied to the ammunition instead.

Custom Content Quirks: We have used haks to open up previously unavailable item properties. Some of them work, some of them do not. Also, as we have made some changes to spell, On Hit: Cast Spell effects may not work as intended.

 :arrow: The following item properties do not work: Boomerang, Dancing, Vorpal (use On Hit: Vorpal instead), Wounding (use On Hit: Wounding instead)

 :arrow: The knock spell has been altered on this server to give a large bonus to the Open Lock skill instead of instantly unlocking something. As such, you should avoid the On Hit: Knock item property.

 :arrow: Item Cost Parameter works, but should not be used. It is used in a few exceptions for mundane weapons that lack abilities they should have but don't due to hardcoded engine limitations (for example, nunchaku and sais should be able to be used with the Flurry of Blows feat, but since the engine won't allow it, the weapons were given a +1 Parry bonus to compensate). These exceptions are only handled by the Dev team and will not be considered or allowed on items suggested here.

 :arrow: Not all feats listed under "Bonus Feat" will work when added to an item, particularly if it is a feat that requires levels of a particular class (e.g. Barbarian Rage).

 :arrow: We have a custom poison system on PotM. To use it, select a poison type from the Poison property. Each poison has its own cost attached.

Materials:
Certain materials have different properties when armor and/or weapons are made from them. These will count towards the item's cost. You will have to add them manually.

Weapons:
 :arrow: Stone: Attack and Damage Penalty -2, Weight Increase 5 lbs.
 :arrow: Bone: Attack and Damage Penalty -2, Base Item Weight Reduction 40% of weight
 :arrow: Obsidian: Attack and Damage Penalty -1, Base Item Weight Reduction 80% of weight
 :arrow: Bronze: Attack and Damage Penalty -1
 :arrow: Copper: Attack Bonus vs. Racial Group Fey +2, Base Item Weight Reduction 80% of weight, Decreased Damage -1
 :arrow: Iron, Steel: no changes
 :arrow: Cold Iron: Attack Bonus vs. Racial Group Outsiders +1
 :arrow: Silver: Attack Bonus vs. Racial Group Shapechangers +1
 :arrow: Mithral: Base Item Weight Reduction 40% of weight
 :arrow: Adamantine: Enhancement +1 (light or medium weapons) or +2 (heavy weapons)
 :arrow: Alchemical Silver: as Silver, above

Wooden Weaponry: Only certain weapons can effectively be made of wood. The club, quarterstaff, sap, and all bows and crossbows can be made from wood without suffering a penalty. Any bludgeoning weapon can also be constructed of wood, but those not noted above suffer a -3 penalty on attacks and damage. Weapons that deal piercing or slashing damage cannot be made of wood.

 :arrow: Darkwood: weapons that can normally be made of wood without penalty gain Attack Bonus +1 and Base Item Weight Reduction 40% of weight when made of darkwood. There is no bonus gained for weapons not normally made of wood.

Armor and Shields:

 :arrow: Bone: maximum AC of 3
 :arrow: Wood: maximum AC of 3 for armor, no change for shields
 :arrow: Coral: maximum AC of 6
 :arrow: Shell: maximum AC of 3
 :arrow: Bronzewood: same AC as metal but gains Base Item Weight Reduction 80% of weight
 :arrow: Chitin: same AC as metal but weight is doubled
 :arrow: Bronze: AC is always -1 that of steel armor
 :arrow: Mithral: Arcane Spell Failure -05%, Base Item Weight Reduction 40% of weight
 :arrow: Adamantine: AC +1, Damage Reduction +1/Soak 5, Weight Increase x2
 :arrow: Darkwood: Base Item Weight Reduction 40% of weight (shields only)



Format:

-Item name
-Item type
-Description of the item
-Statistics
-Appearance (for weapons: list the part number and color for the top, medium, and bottom. For armor, list the appearance number for each armor part and approx. color, for "miscellaneous" items, take a screenshot of the icon used and post it)

For example:
Quote
Item Name: EO's Hammer of Greatness
Item Type: Warhammer
Description:The original version of this hammer was forged in the depths of Toril by an angry dwarf who wished to create the most awesome hammer. Over time, many weaker replicas were made and some found their way into Ravenloft.
Statistics: +1 Enhancement Bonus, +1AC, +1/5- Damage Reduction

You should build the item in the toolset to get the right costs and appearance #s. DO NOT SUBMIT THE ITEM TO US. This is merely so you can get the appropriate costs. To do this, create a new module, then edit the module properties. Go to "Custom Content" and make sure the following haks are listed in this order, from top to bottom:

rl_2da_v2_30
rl_effects
rl_equipment
rl_gui
rl_heads
rl_palette
rl_creatures
rl_placeables
rl_placeables2
rl_mountain
rl_ruralcity
rl_jungle
rl_swamp
rl_ships
ctp_exp_elf_city
ctp_elf_interior
ctp_goth_int
ctp_goth_estate
cd_ee
keep
qcastle
dungcata
mountainforest
rl_tilesetaddons
rl_fixes
ctp_genericdoors
cep2_ext_tiles
cep2_add_tiles1
cep2_add_tiles2
cep2_add_doors
cep2_crp
cep2_custom
cep2_core7
cep2_core6
cep2_core5
cep2_core4
cep2_core3
cep2_core2
cep2_core1
cep2_core0
ctp_common
ctp_loadscreens
ee_dag01
ee_tcm02
ee_trm02
ee_trs02
ee_tss13
ee_ttf02
ee_tts02

Under "custom TLK file", make sure it says "ravenloft 2_30"

Then compile/rebuild the module and save it. You should be able to make your own items at this point. In our module, negative effects lower the cost of an item. So giving an item an ability score penalty (ex: -2 WIS), will lower the cost of the item, as will damage vulnerability, etc.

PLEASE DO NOT SUGGEST ITEMS THAT REQUIRE CUSTOM SCRIPTS.
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: Dumas on October 03, 2016, 12:25:06 PM
Item Name: Cameo of Glamour

Item Type: Amulet

Description: Many tales have been whispered of the Great Moor of Mordent, but perhaps one of the most intriguing is that of the Crooked Coven. It is said that years ago, a coven of ancient witches once plied their dark wills amongst the gnarled trees and misty bogs of the Moor, preying on lost travelers for use in their nefarious rituals. While most of the residents of the scattered villages of Mordent knew very well to avoid such places, an occasional roaming adventure would seek to brave the bogs, determined to put an end to the dark tales. More often than not, they would fail to return.

However, as legend goes, a wandering Warden of the Fourth Sect of Ezra finally put an end to the witches dominance over the bogs. In a battle of faith against magic, faith proved stronger, and the entire coven was said to have been cut down by righteous steel.

In the years since, treasure hunters and otherwise have sought to recover baubles and items from the old lair of the Crooked Coven. These cameos, tied together with a strip of cured leather, are such. It may be believed that these peculiar necklaces possess the ability to charm and deceive, which may explain how the witches were able to claim so many victims, over the years. Beauty unnatural, usually comes with a price, however...

Statistics:
Cast Spell : Charm Person (10) [5 Charges/Uses] 50 charges
Skill Bonus: Perform [+2]
Decreased Skill Modifier : Spot [-2]
Material [Bone]
Material [Leather]
Material [Wood, Hemlock]

Appearance: itt_neck_088

(https://www.mediafire.com/convkey/8f05/o68ddowvgmcs6i54g.jpg) (http://www.mediafire.com/view/o68ddowvgmcs6i5/cameo.png)

Total Item Cost: 251


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Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: Dumas on October 03, 2016, 02:14:43 PM
Item Name: Lightless Halberd

Item Type: Halberd

Description: In the year 770BC, a battle took place in the Lightless Wood of Mordent, south of Blackburn's Crossing. With shot and pike, arrow and sword, the combined forces of a Mordentish army and the Company of the Fox of the Republic of Dementlieu were able to turn back the Valachani horde, but at great cost. The bloody battle lasted over two days, and during the desperation, many tales emerged. One in particular, is of how the Fox Company halberdiers stood firm against countless charges against Valachani swordsmen, and, if rumors are to be believed, shapeshifting giant cats or panthers that emerged from the fog with suddenness and stealth, striking at the stalwart soldiers with great brutality.

Amidst the shifting fogs and the heavy rains that plagued the muddied woods, dozens of simple halberds were lost in the muck and mire, most unrecovered and abandoned. Over time, it seems, some of these weapons have absorbed the lingering energies and emotions present at the battle, both good and ill... Since then, some of these polearms have been found, claimed by various folk throughout the Core.

Statistics:
Damage Bonus: Negative Energy [1d4 Damage]
Enhancement Bonus vs. Racial Group: Shapechanger [+2]
Massive Criticals [2d4 Damage]
Decreased AC : AC Dodge Modifier [-1]
Decreased Skill Modifier: Parry [-5]
Decreased Skill Modifier: Tumble [-5]
Material [Steel]
Material [Wood, Hickory]

Appearance:
Top: 3/4
Middle: 23/7
Bottom: 23/1

Total Item Cost: 1390


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Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: Dumas on October 03, 2016, 04:47:13 PM
Item Name: Waraji of the Lost Hero

Item Type: Boots

Description:
Outlanders know well of the dangers of the Mists, claimed as they were from their homelands by such. There is a tale from long ago of one such Outlander; a Hero who sought desperately to return to his home, and face a great evil there. Long did he travel about the Core and the Mists, searching with determination for a way to return. None are quite sure if he ever found the portal which he sought...

Over the course of his travels, he often found himself traversing treacherous terrain. Luckily, he was skilled at maintaining his equipment, and was able to fashion new sandals, or Waraji as he called them, from grass, reed, or other plant material with great dexterity, and some small help from minor magical scrolls. Sometimes it is said, the Lost Hero would discard his current sandals in favor of crafting new ones from stronger materials he found... a stronger type of vine, or a thicker piece of bark. His old ones were left alongside remote mountain trails, or deep forest paths. Such discarded sandals maintain some of their previous mastery of craftsmanship, and are exceedingly comfortable to wear for long journeys, giving one the endurance to keep moving, but the crunch of dried grass can give away one's position.

Statistics:
Cast Spell : Bear's Endurance (3) [5 Charges/Use] 25 charges
Decreased Skill Modifier : Move Silently [-4]
Material [Cord]
Material [Bark]

Appearance:
Top: 5/4
Middle: 1/3
Bottom: 1/9

(http://img.photobucket.com/albums/v615/rascatar/potmsandals_zpsaduzldtu.png) (http://smg.photobucket.com/user/rascatar/media/potmsandals_zpsaduzldtu.png.html)

Total Item Cost: 564


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Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: Dumas on October 03, 2016, 05:59:23 PM
Item Name: Dementlieuse Boarding Axe

Item Type: Battleaxe

Description:
During boarding operations, sailors of Dementlieuse privateer ships often find use for these large boarding axes. They are heavy, brute, and ugly weapons, favoring those with strong arms and a desire to draw up close in combat, and a disregard to defense of their own. With such a heavy iron head, these axes can even batter through the strong oak hatches and deck doors of enemy vessels, breaking down defenses with ease. One could imagine that any similar stout materials can be battered down and splint asunder by these frightening, heavy axes.

Statistics:
Enhancement Bonus vs. Racial Group : Constructs [+1]
Extra Melee Damage Type : Bludgeoning
Massive Criticals: [1d6 Damage]
Decreased AC : AC Deflection Modifier [-1]
Decreased Skill Modifier : Discipline [-2]

Weight Increase [Amount: 10 lbs.]
Material [Iron]
Material [Wood, Teak]

Appearance:
Top: 15/1
Middle: 15/3
Bottom: 13/2

Total Item Cost: 1584


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Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: NecropolisV on October 04, 2016, 04:49:15 AM
Item Name: Ring Of Oath's

Item Type: Ring

Description:

Common to many knighthoods or clergies are the giving of oath's.. In a distant land long forgotten, their King had a few rings made for his most elite and loyal of knights and clerics, the ring gave great boons of power to the loyal followers, however served as a reminder to what they stood to lose for breaking their oaths, as the rings can only be worn by those who have given oaths to one being or another and continue to uphold them.. To break those oaths would be to find the ring burns to touch, and those of natures that are not lawful would find the ring slips off their hand every time they try to put it on. The ring is a simple gold band, with a small circular symbol of the sun and moon eclipsing, the symbol of that kingdom long forgotten.. These rings though few in number are surely precious, desired by many believing their oaths are infallible.

Statistics:

Discipline: +2
Bonus Spellslot's Cleric: 1, 2
Bonus Spellslot's Paladin: 1
OUB: Lawful

Appearance: iit_ring_029

Total Item Cost: 3466


Item Name: Knight Commander's Cloak

Item Type: Cloak

Description: There have been many great commander's in the history of many world's, and one of the greatest was said to have once worn a blue and white cloak just like this.. It's wearer's name has long been forgotten, only the title of "Knight Commander" remaining in the vaguest of legends, and his cloak was said to instill within him an uncanny discipline and concentration so as to be able to lead his men onward to many victories often taking the fore and crushing the foes that came before him.. This is certainly just a replica as it's powers are nowhere near as great as his legendary cloak, but it's powers are still formidable and not to be dismissed.

Statistics:

15 Charges

Discipline +1
Concentration +1
OUB: Lawful
Cast Spell: Battletide (9) 5 Charges Per Use
AC Bonus (Deflection) Vs Chaotic +2

Appearance: Torm Cloak, blue cloth in both cloth sections, white leather for the two leather slots, silver for both metal slots

Cost: 10417



Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: Dumas on October 04, 2016, 06:30:40 PM
Item Name: Vos Boyarsky Bear Spear

Item Type: Spear

Description:
These long, sturdy spears are used by bands of elite Vos warriors, or Boyarsky, when hunting dangerous large game, such as bears. At nearly 8ft long, they feature heavy shafts of ash, and reinforced bay-leaf shaped iron heads. A stout crosspiece near the end of the blade offers protection, stopping attacking beasts or animals from plunging further down the shaft, where they could maul a hunter, even when impaled.

Large as they are, such weapons would prove unwieldy against smaller opponents, limiting one's ability to move about during combat, as they are designed to often be used in a stationary manner, braced against the ground to absorb a charging beast's impact.

Statistics:
Enhancement Bonus vs. Racial Group : Animal [+1]
Enhancement Bonus vs. Racial Group : Beast [+1]
Decreased Skill Modifier : Tumble [-3]
Material [Iron]
Material [Wood, Ash]

Appearance:
Top: 6/4
Middle: 6/1
Bottom: 9/4

Total Item Cost:
632


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Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: Dumas on October 04, 2016, 10:15:50 PM
Item Name: Ring of Agony

Item Type: Ring

Description:
Pain can be a great motivator. Few know this better than Falkovnian soldiers. Lambrecht von Lekar, a wizard in service to the Ministry of Intelligence, put forth the motion to create several of these rings from the jagged carapace of a species of tough and lethal giant spider that dwells deep in the Dunkelhertzwald Forest.

Lambrecht's experimentations with enchanting produced rings that can not be worn without causing great pain to the wearer, the natural spikes of the spider's carapace digging wickedly into the skin. This agonizing pain however, allows one to focus almost solely on such, forgoing distractions, even the chaotic sounds of battle, or piercing war horns and shouts. So encompassed by this cruel pain, Falkovnian soldiers that wear them find themselves more focused to their battle orders, following them with intense will. The pain though, clearly makes some tasks extremely difficult, namely, anything that requires a steady hand.

Sometimes, Falkovnian Talon soldiers will wear these aptly named "Rings of Agony" outside of combat, as a show of devotion and strength, and occasionally, such rings have found their ways into the hands of adventures looking to enhance their tolerances. 



Statistics:
Damage Resistance : Sonic [Resist 5 / - ]
Increased Saving Throw Bonus : Specific Will [+1]
Skill Bonus : Antagonize [+3]
Decreased Saving Throws : Specific : Fortitude [-2]
Decreased Skill Modifier : Disable Trap [-5]
Decreased Skill Modifier : Open Lock [-5]
Material [Chitin]

Appearance:
iit_ring_143

(https://www.mediafire.com/convkey/04f8/682x7n5nt9l8o364g.jpg) (http://www.mediafire.com/view/682x7n5nt9l8o36/agonyring.png)

Total Item Cost:
1487


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Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: LeviShultz on November 28, 2016, 01:39:49 AM
Item Name: Cape of the Matador

Item Type: Cloak

Description: Passed down from dualist to entertainer and back again, these capes have served as a meager means of protection for a varity of fighting spectacles. A flick of the wrist and a trick of the eye, wearers of these capes are reknowned for their ability to dance and dodge their way around oppents- Though should their foes aim be true, it will surely mean their end.

The cape itself is crimson red and flows freely around its wearer. Closer inspection reveals several small punctures with dark brown stains surrounding them- perhaps revealing its previous owners demise.

Statistics:
+2 Parry
+2 Antagonize
+2 Deflection AC

-4 Concentration
25% Damage Vulnerability: Piercing

Cost: 7411
*updated with cost and changes*
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: Dumas on December 02, 2016, 11:47:03 AM
Item Name:  Ceinture du Révolutionnaire

Item Type: Belt

Description:  The Dementlieuse Revolution of 770 BC saw a burst of patriotic fervor, some of which was true, and some of which simply for appearances. While more somber colors were en vogue after the events of the Revolution and Falkovnian War, before the Revolution, and indeed during, it was more commonplace to see loud splashes of color on the Dementlieuse of Port-a-Lucine.

Some Revolutionaries favored wearing bright red ceintures (or in Common, sashes) such as these, declaring their patriotism boldly. Usually looted from silk of the aristocracy, most are rather tarnished now, with holes or cuts. Those that witnessed the events of the Revolution, and the actions of mob justice and the guillotine, find such things hard to forget. Some of these sashes, a few of which are still seen, are stained heavily with blood, clearly having been through the worst of those grim times. They are a potent symbol of the blood that Port-a-Lucine so often thirsts for.


Statistics:
Skill Bonus : Antagonize [+5]
Decreased Skill Modifier : Influence [-5]
Material [Silk]

Appearance:
iit_belt_225
(https://www.mediafire.com/convkey/b06e/wxlnw1kb1i0e9324g.jpg) (http://www.mediafire.com/view/wxlnw1kb1i0e932/betttt.png)

Total Item Cost:
1000


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Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: NecropolisV on December 25, 2016, 03:35:25 AM
A few weapon idea's I stirred up in my brain today while just hanging around


Item Name: The Golden Sword

Item Type: Longsword

Description: This weapons origins come from the world Of Toril

This beautifully made sword is wrought entirely of solid gold, with a golden gaurd embossed with a single ruby at it's pommel, with a handle of gold wrapped in fine almost silk-like leather. The bottom of the handle ornate with a beautifully carved orb of gold, depicting a rearing lion. All along the blade is engraved runes in dwarvish, a prayer to the greed father Abbathor, that follows as such "They who covet gold in both their heart, and wield it as their weapon shall know Abbathor's favor" Resting at the bottom of the blade on the front the word in common "Greed".. The runes are obviously imbued with divine power as well, for when one speaks the word "Greed" they find that the blade strikes with magical divine might. The blade itself is not as sharp as a common blade, dealing less of a deep cut, however the enchantment does seem to make the blade strike truer as well.


Statistics:

Damage penalty: -1 damage
Attack Bonus: +1
Cast Spell: Divine Favor (5) 5 Charges per use. //Not entirely sure if a higher level version of the divine favor can be added, as it can't through my toolset but if it's doable it would be great to have it at 6 for a +2 bonus//
Charges: 25
Material: Gold

Total Cost: 1784


Item Name: Neuri's Claw

Item Type: Bastard Sword

Description: Many wretched weapons have come of Neuri cultists, and this is yet another.. Forged insidiously by blackened iron being doused in blood collected from a Neuri on it's first full moon and enchanted through dark rituals on the very same night, this horrid bastard sword is slightly curved to resemble a claw at the very top, and all along it's blade are engravings of howling Neuri and moon's in their full glory. The gaurd is curved inward to resemble yet again claws reaching for the wielding hand, and at the center it's pommel is that of a sunstones that in the process of it's creating ritual has turned a nearly utterly white color resembling the moon after it's corruption. The handle is wrapped in tanned and treated human flesh, and at it's bottom is a massive fang removed from only the largest of dire wolves. Luckily, such weapons are more often than not destroyed upon discovery, and only the most foul would ever consider wielding such a feral and savage weapon.

Statistics:

Attack bonus: +1
Attack Bonus Vs Good: +2
Damage Bonus Vs Good: 1d4 Slashing
OUB: Evil
Material: Iron
Gem: Sunstone (If possible to be added)

Item Cost: 5094


Item Name: Blade Of The Blood Moon

Item Type: Greatsword

Description: This hauntingly beautiful, and massive blade is forged of an unknown black metal, it becomes apparent quickly that it is a flamberge, as it would not only a strong arm to wield, but the blade itself stands rather tall. It is beautiful in that it is obviously forged of a masterful hand, and yet it possesses little to no ornamentation, being rather simple in appearance, a black blade, black wide pommel and black gaurd, and a longer than normal handle wrapped in black leather- Yet at the bottom of the hilt, is a rather beautiful moonstone that has turned a blood red color, it is a small orb in size, but large enough to match the size of the blade. The origins of the blade are not well known but a learned sage could perhaps tell that it is believed a coven of witches on a blood moon had taken a simple iron flamberge and weaved many hours of magic into it over the course of the moon that turned the entire blade black, and yet strengthened beyond any ordinary blade, and that the moonstone was dipped in a chalice of blood of the combined witch coven with many whispered incantations that upon being fasted onto the blades hilt, imbued in it a hunger for the blood of the enemies of it's wielder, and over time of having traded many hands and been wet with the blood of many enemies has obtained the ability to call upon an unnatural frenzy and bloodlust that drives the wielder to fight savagely and viciously.. However, the amount of times this can be called upon is very limited, with each use the moonstone grows a bit more dull and upon it's last use the moonstone fractures and shatters, losing the ability forever, and sadly- or luckily to some, no amount of sating the bloodlust of the blade can charge the moonstone further after it's first use.

Statistics:

Charges: 50
Cast Spell: Blood Frenzy (7) 5 Charges per use
Enhancement Bonus: +1
Regeneration: Vampiric: +1
Material: Unknown
Gem: Moonstone (If possible to be added)
OUB: Evil (Optional)
(Also if it can be added, additional weight to represent it's larger size, I couldn't add it with my toolset, not -too- much but it is a rather big blade, still able to be wielded, but heavier)

Total Cost: 7794


Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: MAB77 on December 27, 2016, 11:57:44 AM
-Item name
Leather Patch (Suggested Animal - Lion, or maybe some other animal)
-Item type
Patch
-Description of the item
This is the patch of a cured Lion hide.
-Statistics
+1 reflex when made into armor.

Its great that gargoyle hide can add +1 to fort, I think it would be nice if there was a patch available that added 1 to reflex.

Please refer to the rules for posting in this thread. It is only for regular items that would drop as loot in game. It is not for additions to the crafting system. There is another thread for that. Thanks.
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: Miuo on January 09, 2017, 08:09:01 AM
Item Name: Deaths Icy Touch

Item Type: Ring

Appearance: iit_ring_176

Description: The ring boasts little to truly look at with its simple silver band and a gem of a clear blue like hue that resembles ice. What it lacks for in appearance it makes up for in the power it conceals. Nicknamed "deaths icy touch" due to its wearer taking on a chilling touch that seems to steal heat from what or whoever the hands fall upon, draws up images of deaths hand being placed upon you. However there is little actual foulness to the ring, the cold touch of the wearer simply a side effect of the rings ability to consume heat, causing it to slowly die till it turns a muddy brown. A sign it has lost its power.

While the effects of simply wearing the ring can take a significant time to fully drain the ring. Its power can be harvested to more drastically deplete the stored coldness with in it should the need arise. When the need does arise, the owner need only focus the ring on releasing its power and hurling it away from them self. And watch as the ring strikes the ground and causes dozens of deadly ice flowers burst from the ground to harm what ever stands upon them, in a bloody if not beautiful display.

Statistics: Cast spell (Ice Flowers): 1 Use, Fire Resistance (5 / -), Damage Vulnerability : Cold 25%

Cost: 3158

Edited: Fixed a few things, i typed such up on very little sleep XD
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: Ken14 on January 16, 2017, 12:58:15 AM
(( Having seen a somewhat lack in proper druid gear, I'll be posting a few in the coming days. Hope they're up to snuff! ))

Item Name: Bullthorn's Vine

Item Type: Ring

Description: The Elder Treant Bullthorn occasionally uses broken parts of himself to craft items for worthy druids who seek him out in the Vale of Shadows. This particular piece is an eternally strong & sturdy vine, pieces of thorned bark still stuck to its exterior, tied together in a ring-like shape. Those who wield it feel a greater connection to the Woods....But this power comes at a price: the wielder will partly share the Wood's Weaknesses as well...
 
Statistics: Bonus Spell Slot Druid [Level 3], Bonus Spell Slot Druid [Level 4], Damage Vulnerability Fire [10%], Damage Vulnerability Slashing [10%], Class restriction [Druid]

Item Cost : 5193

Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: Ken14 on January 16, 2017, 01:28:30 AM
Item Name: Bullthorn's Hands

Item Type: Gauntlets

Description: The Elder Treant Bullthorn occasionally uses broken parts of himself to craft items for worthy druids who seek him out in the Vale of Shadows. These gloves were once the trusty appendages of the mighty wooden titan. Tiny spikes litter the woodlike surface, the tips eternally oozing a remnant of the treant's poisonous defenses. While powerful and well-crafted, they are a bit unwieldy for humanoid hands...Not to mention made of magicked wood!
 
Statistics: Damage Bonus Acid [1d6], Damage Bonus Piercing [2], Extra Melee Damage Type [Piercing], Decreased Attack Modifier [-1], Damage Vulnerability Fire [5%]

Item Cost : 5962
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: Ken14 on January 16, 2017, 10:23:23 PM
Item Name: Blade's Bane

Item Type: Medium Armor

Description: This set of interlinked wooden scales was made out by an enraged forest spirit, after a deadly misunderstanding between a lumberjack and a dryad. Legends say the dryad's spirit remains within the wood, fighting off any axe or blade that may try to damage it further....

Armor Class : 4

Statistics:  AC Bonus [+1], AC Bonus Versus Slashing [+2], Damage Resistance Slashing [2], Base Item Weight Reduction [60% of Weight], Damage Vulnerability Fire [10%]

Item Cost : 5348

Appearance:

Neck : 013
Torso : 122
Belt : 031
Pelvis : 003

Right Shoulder : 007
Left Shoulder : 013
Right & Left Bicep : 004
Right & Left Forearm : 004
Right & Left Hand : 004

Thighs : 001
Shins : 008
Feet : 006

Robe : 000

Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: Miuo on January 17, 2017, 06:31:52 PM
Item Name: Amulet of Shifting Faces

Item Type: Necklace

Appearance: iit_neck_089

Description: These necklaces are shrouded in mystery, few if any know who make such things. The power of the necklace can be immensely useful in taking on the benefits of other creatures. But its power does not come without cost, simply wearing the necklace leaves ones mind exceedingly vulnerable to the will of others. Because the amulet allows one to quickly assume the form of others and shift back and forth at will. It also leaves ones true form susceptible to illness. The cost of the amulets power is often the downfall of the beholder. In a way, the amulets are almost cursed in that regard, since such amulets are found more often then not on whats left of its previous owner.

Statistics: Cast Spell: Polymorph 5 Charges/Use, Decreased Saving Throws -5 Disease, -5 Will, -5 Mind Affecting

Cost: 4251
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: Ken14 on January 18, 2017, 11:54:56 AM
Item Name: Rotfang

Item Type: Dagger

Description: This odious dagger was once wielded by an assassin called Deathwalker, both for his prowess and for smell of decay following him around. The cause of such was his preferred dagger of choice, Rotfang.

Made from the fang of an unnamed plague spirit, rumored to be Deathwalker's father. While the cursed blade's bite is potent indeed, the stench rising up from the serrated piece makes any attempt at stealth difficult.

Deathwalker vanished without a trace, years ago, after entering Barovia. His blade lost to the mists, but several lesser copies have appeared since then. Some consider them to be status symbols, showing that they can remain undetected, even with Rotfang. Other consider them a living testament to the folly of carrying such weaponry, a relic of stupidity.



Statistics:  Enhancement Bonus [+1], Damage Bonus Acid [1d4], Skill Bonus Antagonize [+1], Visual Effect [Acid], Decreased Skill Hide [-4], Decreased Skill Move Silently [-4], Decreased Skill Influence [-2], Material [Iron]

Item Cost : 2722

Appearance:

Top : 6 [Color 4]
Middle : 6 [Color 4]
Bottom : 2 [Color 2]


Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: Nemesis 24 on January 31, 2017, 12:24:26 PM
Hope you don't mind, but got a fair few here to suggest for the CEP items, to try and bring them up to the level of some of the lootables.  Add some variety as it were!

Item Types - Heavy Maces

Bone of the Saint
Description -  This well made heavy mace has a grip of red leather, and is gilded in gold leaf.  The more exotic part of its construction is found in the centre of the flanged head of the mace - a shard of bone, set into the heart of the construction.
Legend has it that this piece of bone is harvested from a saint of the Morninglord faith.  Precisely 'which' saint it is varies considerably, and there is a great deal of contention over the accuracy of such a statement.  However, there is indeed an aura of compassion and goodness about the weapon, that nevertheless strikes with righteous fury upon the living dead, while offering blessings of healing to the injured - at least, until said blessings are used up entirely, at which point the bone crumbles to powder and is gone.
Appearance -    Top - 14  Colour  - 4
      Middle 14  Colour - 3
      Bottom - 14  Colour - 1
Stats- Cast spell - Cure light wounds (2) 1 charge per use, 12 charges
Damage bonus vs Racial type - Undead, 1d4 Divine damage
Light - 5m, Dim, white
Skill bonus - +2 concentration
Use Limitation - Alignment group:  Good
Material - Bone, Steel
Quality  - Very good.
Cost - 2456


Oppressors Sceptre
Description:  Blackened and cold to the touch, this heavy mace is less of a weapon, and more of a badge of office - but it is very, very useful as a weapon nevertheless.
Borne by priests of the Lawgiver, these heavy, weighted sceptres both remind the subservient of their position, as well as make clear their place in the world.  Swung with brutal force, these dreadful weapons reiterate the natural order of things - that might is the right of law, and those that defy it, shall be undone.  So sayeth the Lawgiver.
Appearance -    Top - 11  Colour - 1
      Middle - 11  Colour - 4
      Bottom - 12  Colour - 4
Stats - Damage bonus vs Alignment Group:  Chaos - 1D6 Bludgeoning
Decreased skill modifer - Influence, -3
Skill bonus - Antagonise, +2
Massive Criticals - 1d4 damage
Use Limitation - Lawful Neutral, Lawful Evil
Material - Darksteel
Quality - Very Good
Cost - 2426


Skallespricka
This dwarven heavy mace is a heavy, ugly, nasty weapon with specially designed flanges across the head.  The mace is traditionally used to first take out an opponents knees to get them to the right height, then brought with force to the top of the opponents skull.  The distinctive 'crack' the weapon makes then gives its name, as the heavy, leaded core of the weapon gives it a nasty impact.  Though the lead should unbalance the mace, it is nevertheless dwarven built - and as such it is well made and surprisingly wieldy in the hand.  This does not, however, stop it landing with tremendous force when applied correctly.
Appearance -    Top- 13 Colour -4
      Middle - 14  Colour - 1
      Bottom - 13 Colour - 4
Stats - +1 AB
Massive criticals  - 1D8
Material - lead, iron
Quality - Good
Cost - 2928


Heart of Embers
This heavy mace is strange, in that at its heart it bears a great red gem, strangely carved.  Fire blazes from it, wrapping around the mace, and powering its blows and protecting the wielder as well.  The most disconcerting thing about the weapon however, is the fact that the great red gem at the core of it almost beats, like a heart, patient and slow.  Oddly enough it seems to quicken when one is faced with a choice that might have dire consequences for the wielder, and this pulse suddenly becomes very distracting, leading the wielders to sometimes make decisions that they would come to later regret, sometimes bitterly, sometimes forever, and sometimes not for very long at all - for whatever reason as may be.
Appearance -    Top - 14  Colour - 3
      Middle - 14  Colour - 4
      Bottom - 14  Colour - 3
Stats - Damage Bonus, Fire 1D4
Damage Resistance - Fire, 5/-
Visual Effect - Flaming
Decreased Saves - Will -3
Light - Low, Orange
Quality - Excellent
Material - Steel, Elemental - Fire.
Cost - 5954



Item Type - Falchions

Headtaker's Promise
Heavy, brutal and ugly, this massive two handed sword has etched in the blade itself, the Hara'kir word for 'Promise'.  Rumour has it that the weapons are used by slavers during particularly brutal periods in history of the region to quell unruly slaves - or, far more savagely, to 'encourage' the majority of them by culling the weakest, to work harder.  The 'promise' was as brutal as the weapon itself, and with continued use they became more and more inclined to be used by the who wielded them.  These weapons are steeped in blood and misery, as uncaring as the desert sands from whence they come.
Appearance -    Top- 4  Colour - 2
      Middle - 5  Colour - 4
      Bottom - 5  Colour - 1
Stats - Decreased ability - Charisma  -2
Decreased saving throws - Mind affecting, Negative energy, -2
Massive crits - 1d8
Damage Bonus - Slashing - 1d6
Attack and Damage Penalty - -1
Material - Bronze
Quality - Very Good
Cost - 2758


Item Type - Razor

Jack's Toy
Jack be nimble, Jack be quick
Jack's gonna put your head on a stick
Looking to dance, looking to play
Looking to take your eyes away
Ezra won't come, won't save your soul
He'll cut, and slice
Chop, and dice
And eat.  You.  Whole.
-The Rippers Rhyme.

Appearance -    Top - 1   Colour - 4
      Middle - 1  Colour - 3
      Bottom - 1  Colour - 1
Stats - Decreased AC, -5
Decreased Saves, Universal, -2
Keen
Massive crits 1d8
Bonus slashing 1d6
Quality - Excellent
Material - Steel, Bone
Cost - 15678


Item Type- Heavy Picks

Gamla Agg
Gamla Agg translates into 'Old Grudge' and it was for this reason perhaps that these brutal heavy picks were made.  An ugly, nasty weapon, Gamla Agg thrums with discontent and annoyance, sitting in the hand like a surly weight.  It is said that at the sight of a golem the wielder curses, and at the sight of an elf, the wielder will alway spit.  But that might be just because its an elf, and dwarves tend to be like that at the best of times.
Appearance -    Top - 3  Colour - 4
      Middle - 1  Colour - 4
      Bottom - 4  Colour -4
Stats- +1 AB
1D6 Bludgeoning vs Constructs
1D6 Piercing vs Fey
Quality - Excellent
Material - Steel
Cost - 3500


Knä Kross
The Knä Kross, which translates as 'Knee Crusher' in the dwarven tongue, is a heavy pick with a specially designed head.  Made for dwarven rangers and prospectors on mountain tops, it is gifted only to the best explorers determined to travel the furtherest heights.  With one part of the weapon designed for fossicking, the other is designed to take on the foes of the mountain - specifically, giants.  Knowing that no giant is as effective on its back, this pick lives up to its name by being specially designed against such foes, crippling them and putting them down hard.  Sadly, against other foes it is considerably less effective, but is nevertheless fearsome.
Appearance -    Top - 1  Colour - 1
      Middle - 2  Colour - 4
      Bottom - 2  Colour - 4
Stats - Enhancement vs Giants - +2
Damage bonus vs Giants - 1D8 Bludgeoning
Quality - Excellent
Material - Steel
Cost - 3128


Firespike
Wrought of copper and iron, this heavy pick is warm to the touch, the metal haft feeling strangely comforting in the grip of the hand, a glowing light emanating from it.  Built by a smith who believed that heat would improve the efficiency of mining by hand, this nevertheless is a fearsomely effective weapon in the right hands, and indeed is of great comfort to the right sort of person, in the depths of the cold, dark earth.
Appearance -    Top - 2  Colour - 3
      Middle - 2  Colour - 4
      Bottom - 2  Colour - 4
Stats - AB +1
Damage bonus - Fire, 1d4
Light - 5m Red
Material - Copper
Matterial - Iron
Quality - Excellent
Cost - 4336


Item Type- Katar

Dabaee Kobara
The Dabaee Kobara, or 'Coiled Cobra' are curve blade katar specifically designed to driven into the foe in the back, leaping out at the enemy from concealment.  A weapon from Sri Raji, they have a dark reputation and are used for dark deeds - the malice of their intent making its way into their very construction.  Foul and murderous, these deadly blades have been the end of many a foe, particularly when used in pairs - but leave one vulnerable to the divine aspects of retribution and karma.
Appearance -    Top - 2   Colour - 4
      Middle - 2  Colour - 4
      Bottom - 2   Colour  - 4
Properties - Damage bonus -Negative - 2 damage
Massive Criticals - 1D6 damage
Decreased Skill Modifier - Pickpocket, -2
Damage Vulnerability - Divine 10%
Quality - Very Good
Material  - Darksteel
Cost - 1486


Kadave Zahar
These katar blades are designed to bring death, as are all other weapons, but the brutal truth of them is that they are more accurately designed to inflict pain.  Wrought with curses in their construction, they are made to cripple the victim as much as they are to harm them.  Living up to their name as 'Bitter Poison', these dark blades, driven home, causing lasting wounds in the flesh that are difficult to heal.  Even a scratch from them causes lasting pain and burning, so cruel is their construction.
Appearance -    Top - 3  Colour - 4
      Middle - 2  Colour - 1
      Bottom - 1  Colour - 1
Properties - Damage bonus - 2 acid, 2 Negative
Decreased Saving Throws - -2 will
Material - Darksteel
Quality - Excellent
Cost - 4422


Item Type:  Kama

Shāpujoruto
"The dragon spoke, with the voice of the storm, and from his voice came thunder, from his claw came lightning, and in that flash, the foe was undone."
These weapons are of a Rokuman origin, used in martial combat to combine the power of fist and of steel, and taken further still by the energy coursing through them.  Forged of an unusual metal, little is known about their secretive origins or who it is that uses them, but on occasion they are found, and put to lethal use.
Appearance -    Top  - 1  Colour - 9
      Middle - 1  Colour - 9
      Bottom - 6  Colour - 1
Properties - +1 AB
Damage Bonus - 1d4 Electrical
Quality - Excellent
Material - Meteoric Iron
Cost - 4324


Wave of the Green Dragon
This fan, made of bladed steel and with a beautiful woven image set onto the cloth, is in fact a deadly sharp weapon of murder.  Used by assassin geisha, they have edges dipped in venomous, burning poison that eats through flesh, designed to be sliced through flesh and eat into the muscle and bone beneath.  They are, however, a weapon of finesse and the poison in them can react badly when it comes into contact with other types of acidic substances, causing more harm to the wielder should they mix together.
Appearance-    Top -2  Colour - 1
      Middle - 2  Colour - 3
      Bottom - 2  Colour - 1
Properties - Damage Bonus - 1d4 Acid
Damage vulnerability - Acid 10%
Poison - Small Spider Venom.
Quality - Excellent
Material - Steel, Cloth
Cost - 5806


Item Type - Quarterstaff

Cripples Blessing
This weathered, well worn staff nevertheless has the fresh scent of the forest to it, fresh hewn sap despite being carefully laquered.  The staff of an Ilmatari monk or pilgrim, this item is for use by one who is to undertake a great, long journey.  A humble item, it nevertheless imbues the one who wields it with a touch of that grace - and also weakens them somewhat, in body but not in heart.  Through this is one taught not only the grace of Ilmater's blessing, but the reminder that all must also endure.  Though this is an outlander item, nevertheless they have found their way to the land of the Mists.
Appearance-    Top - 23  Colour - 4
      Middle - 23  Colour - 4
      Bottom - 23  Colour - 4
Properties - +1 AB
Damage Bonus - 1d4 Divine
Cast spell - cure light wounds (2), 1 charge use, 12 charges
Decreased saving through - Fortitude -2
Quality - Above Average
Material, Wood, Pine.
Cost - 5740


The Taming Hand
Wrought of heavy, darkened iron, this heavy quarterstaff requires an expert hand.  As much a weapon of taming for the wielders excesses as the target, this heavy metal quarterstaff demands singular, heavy strikes and counter strikes with little embellishment.  With the weight involved in each strike, and the sheer volume of force, the effect on the target is a shock to them to say the least.
Appearance -    Top - 2  Colour - 4
      Middle - 2  Colour - 4
      Bottom - 2  Colour - 4
Properties - On Hit- Stun.  DC 16, 10%, 4 Rounds
Material - Admantine
Quality - Masterwork
Cost - 4502


Item Type- Maul

Odium Mortis
"Render Death Unto Death."
This mighty, two handed hammer is heavy, unwieldy, and yet despite it nevertheless thrums with potent force when wielded against the living dead.  Fire and shocking concussions of force from its blows can fling the walking corpses struck by such blows across a room.
The origin of this hammer is not known, but its potent ability in striking down the dead would lend credence to the idea it is a relic of the faith of Belenus.  Strangely enough, it has little to mark it as such, save for the fierceness it affects the undead.
Appearance -    Top - 15  Colour - 3
      Middle - 14  Colour - 3
      Bottom - 13  Colour - 1
Properties - Attack Bonus vs Undead +1
Damage bonus vs Undead - +1d4 Fire, +1d4 Bludgeoning
Improved saving throws - +1 vs death, +1 vs negative energy
Material - Steel, Cloth
Quality - Excellent
Cost - 2457


Item Type - Light Picks

Icecutter
This light, small pick is largely ceremonial in its appearance - wrought of precious gold, and set with a brilliant blue sapphire, it is not however used as its name dictates.  The bladed spike is cold to the touch and can turn water to ice over time.  The coldness of the weapon seems to come from the gem itself - and as the stone does hold a faint, chilly glow to it. 
Appearance -     Top - 4  Colour - 1
      Middle - 2  Colour - 2
      Bottom - 4  Colour - 4
Properties - +1AB
Damage Bonus - 1D4 Cold
Light - Dim, 5m, Blue
Material - Steel, Gem- Sapphire, Gold
Quality - Masterwork
Cost - 4328


Invigoratum
This surprising implement is part tool, part weapon, and seemingly not designed entirely for combat.  Though it doubles as such extremely well, it is an object from out of Lamordia, used for the purpose of seperation of parts of the body during dissection.  Rather gruesomely, it has an electrical charge running through it that can be used to 'animate' parts of a corpse for demonstration purposes, showing the twitching of muscles and fingers as the charge is dispelled.  This electrical current has medical potency as well, and one can almost feel their heart beating stronger when one holds this implement.
Appearance    Top - 1  Colour - 4
      Middle - 4  Colour - 1
      Bottom - 4  Colour - 1
Properties - AB +1
Damage Bonus - 1D4 electrical
Saving Throw Bonus - +1 vs Death
Quality - Excellent
Material - Steel, copper.
Cost - 6062


//Edited by MAB. Most of the above coming soon in slightly modified ways.
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: DM Erebus on February 04, 2017, 01:06:18 PM
Lesser Cloak of Feathers
Cloak
Hooded Cloak
Bonus Spell Slot Ranger 1
Bonus Spell Slot Ranger 2
Vulnerability to Fire 25%
Use Limitation Ranger
Material Cloth
890

Greater Cloak of Feathers
Cloak
Hooded Cloak
Bonus Spell Slot Ranger 1
Bonus Spell Slot Ranger 2
Bonus Spell Slot Ranger 3
Vulnerability to Fire 25%
Use Limitation Ranger
Material Cloth
3449

These shuddering cloaks are crafted by guardians of sacred groves. The black feathers from which they take their name must be freely-given from wise birds like ravens and rooks. They enhance the wearer's connection to the primal magic of nature, but wise woodsmen know to keep a safe distance from the camp fire when wearing such a cloak.


Hanged Man's Boots
Boots
Top 4/2
Middle 4/3
Bottom 2/7
Bonus Feat: Evasion
Decreased Saving Throws: Death -3
Use Limitation Alignment Group Chaotic
978

In many places, the boots of a man condemned to hanging are claimed by the man that ties the noose.
These boots once belonged to such a man; a canny thief who's luck eventually ran out. These boots grant some of that thief's preternatural adroitness, but any who wear them is surely marked for death.


Illusionist's Cloak
Cloak
ManyStarred
25 Charges
Cast Spell: Displacement 5 Charges/Use

This elaborate, ostentatious cloak would be quite at home adorning a stage-magician or street performer.
It bears a simple enchantment; one twirl of the cloak and the wearer becomes semi-transparent. Whilst it may be impressive to gawkers in Port-a-Lucine, cunning adventurers have discovered it is equally as useful on the battlefield, to confuse their enemies.


Heart of a Star
Amulet
237
Spell Resistance 16
Light Low Blue
Weight Increase 5lbs
Material Starmetal

This faintly-glowing lump of dense metal hangs on a simple cord. If legend is to be believed, it was hammered into shape from the still-hot heart of a fallen star. Whether though some latent enchantment, or innate property of the metal itself, barers of these charms are able to dampen magic around them.


Crone's Hand
Amulet
195
Skill Bonus Spellcraft +5
Deceased Ability Score Charisma -2
Use Limitation Evil
Material Leather

This evil fetish is the cured claw of a hag or other potent witch. It grants the wearer some of the hag's deep knowledge of magic, though not without cost.


Eye of the Forest
Quarterstaff
5/1
5/1
5/1

Bonus Spell Slot Druid 1
Bonus Spell Slot Druid 2
Bonus Spell Slot Druid 3
Decreased Attack Modifier -2
Decreased Damage -2
Use Limitation: Druid
Material: Oak
5938

Staves like these, gifted by wise oak trees, make poor weapons. Nevertheless they are powerful foci from which druids can draw power.


Lead-Lined Helmet
Helmet
020
Decreased Skill Modifier Listen -1
Decreased Skill Modifier Spot -1
Increased Weight 5lbs
Saving Throw Bonus vs Mind-Affecting +3
Material Lead
Material Steel
636

This hefty helmet offers little by way of physical protection, but its lead-lined interior does proof the wearer against attacks of the mind. Helmets like these were first constructed by a paranoid Falkovnian armourer, who was convinced the Ministry of Intelligence was stealing his thoughts. What became of him is a mystery, and although the Ministry seized most of his stockpile, some managed to slip through and onto the open market.


//Editied by MAB. A modified version of this helm might be coming soon on a paranoid head near you.




Trollskin Bracers
Bracers
012
Damage Reduction +2/5
Damage Vulnerability Fire 50%
Famage Vulnerability Acid 50%
Material: Hide
3001

This pair of bracers are wrapped in trollskin. They grant the wearer troll-like resiliance, but at the expense of the creatures' weakness to acid and flame.


Gloves of Presdigitation
Gauntlets
099
Cast Spell: Acid Splash 1 Charge/Use
Cast Spell Electric Jolt 1 Charge/Use
Cast Spell Flare 1 Charge/Use
Bonus Spell Slot: Wizard 0
Bonus Spell Slot: Sorceror 0
Material: Cloth
908

These gaudy gloves are sewn with symbols and threaded with arcane designs in gold and silver wire. Different gestures activate the latent magic in the gloves, producing an array of minor magical effects. Their true power, however, is revealed only to real students of the arcane.


Coldforged Ward
Gauntlets
157
AC Bonus vs Racial Group Outsider +3
Weight Increase 5lbs
Material Iron
2078

These gauntlets are rough and chunky, cold-forged from a single ingot of iron. Far too weighty to be used as effective weapons, they nevertheless provide effective protection from the swiping claws of fiends.


Belt of Grounding
Belt
172
Damage Resistance Electrical 10
Material Elemental Earth

This belt is made from a strange, glossy material that is cold and smooth to the touch. It renders the wearer extremely resistant to electricity.


//Editied by MAB. A variation of this belt in coming soon in a random treasure chest near you.
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: Ken14 on February 05, 2017, 04:35:26 PM
Item Name: The Greed's Creed

Item Type
: Greataxe

Description: The Original Greed's Creed was rumored to have been crafted with the fangs of a elder draconic vampire, a ravenous beast who drank lakes of blood in his rampages. Some say the dragon's spirit was trapped within the blade, it's hunger freed from restriction. Now it feasted on all forms of life, even unlife itself, using the blade's edge.

Over the ages, the weapon always resurfaced, usually in the hands of bloodthirtsty warriors. To the last, they died violent ends, either due to their blood rage....Or to the blade's own hungry, as the wielder was devoured. None was safe from Greed's Creed.

Until an unknown cleric took it upon itself to purify the weapon. The annals of times erased the specifics, but it is known that Greed's Creed was shattered, each fragment only possessing a portion of the axe's legendary power.

Even so, this darkened blade is a potent weapon. But beware two truths:

The Axe is not your friend.

And Greed's Creed Always Hungers....


Statistics: 

Advantages:
-Enhancement Bonus [+1]
-Damage Bonus Negative Energy [1d4]
-Vampiric Regeneration [+1]
-Massive Criticals [1d6]
-Visual Effect [Evil]
-Material [Iron]

Disadvantages:
-Decreased Constitution [-2]
-Decreased AC Natural [-2]
-Decreased Savings Throw Fortitude [-2]
-Damage Vulnerability Divine [50%]


Item Cost : 3716

Appearance:

Top : 2 [Color 3]
Middle : 2 [Color 4]
Bottom : 11 [Color 1]
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: Ken14 on February 05, 2017, 05:36:24 PM
Item Name: Slab

Item Type: Greatsword

Description: This isn't a weapon: It's a mockery of craftmanship. The 'blade'', if it can be called that, looks like someone grabbed a large slab of iron and hammered it vaguely into the shape of a sword. The only remarkable aspect of this thing is that the Slab doesn't fall apart under it's sheer weight.  A fluke or some unknown genius forging technique, who can tell?

Regardless, the improperly heavy blade's edge is dull, though a hit from this 'sword' would  admittedly still hurt like all hells. But it's greatest strength is also it's greatest weakness : Only the strongest warriors could hope to lift this thing, let alone wield it.
 


Statistics:

Advantages:
-Damage Bonus Bludgeoning [1d8]
-Material [Iron]

Disadvantages:
-Decreased Saving Throw Reflex [-2]
-Decreased Skill Tumble [-4]
-Weight Increase [30 lbs]


Item Cost : 6258

Appearance:

Top : 7 [Color 1]
Middle : 7 [Color 1]
Bottom : 25 [Color 1]
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: Ken14 on February 06, 2017, 03:21:08 AM
Item Name: Lightblade

Item Type: Longsword

Description:  This odd hilt shows up occasionally on the Streets of Sigil. The thing is unadorned with any fancy engravements, save for a single crystal placed on top. When held, the crystal manifests a blade made out of an unknown energy, which produces a faint hum when wielded. Upon closer inspection, one would also note that the initials 'L.S.' are scratched into the bottom of it.

As strong as a normal blade, yet much lighter, rumors are abound as to it's origins. Some claim an entity from a bygone age crafted it as a replacement upon the loss of a far superior blade. Others say it to be the weapon of an bizarre beholder cult, the Jarred Eye.

Regardless, the weapon is well-regarded for being a truly elegant weapon, well suited for defensive maneuvres.


Statistics:

Advantages
:
-Damage Bonus Positive Energy [1]
-Increased Saving Throw Reflex [+1]
-Increased Skill Parry [+2]
-Material [Gem, Peridot]
-Material [Iron]

Item Cost : 3006

Appearance:

Top : 21 [Color 2]
Middle : 13 [Color 1]
Bottom : 24 [Color 4]
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: Ken14 on February 06, 2017, 12:29:14 PM
Item Name: Savage Nut

Item Type: Miscellaneous Small

Description:  This nut comes from the tree of an enraged dryad. Eating the nut causes someone to temporarily grow bark-laden claws, infused with the dryad's anger, ready to be unleashed. These nuts are usually gifted to novice druids, though they are also widely sought by those specialising in unarmed combat.


Statistics:

Advantages:
Cast Spell Claws of the Savage (7) [Single Use]

Item Cost : 1050

Appearance:

Icon : iit_smlmisc_012


//Edited by MAB, coming soon in a druidic grove near you. Description will be expanded to provide further details on the Oak & Rowan druidic factions.
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: Philos on February 17, 2017, 04:09:40 PM
Item Name: Expresso

Item Type: Miscellaneous Small

Description: The culinary invention of an unnamed mage, "Expresso" is guaranteed to give you the energy you need to get out of bed and on with your day. Rumored to be created in an a specially enchanted machine and possibly be detrimental to long term health, the exact formula remains a jealously guarded secret. Despite the uninformed nay saying, this beverage remains a favorite of University students and professors alike.

Statistics:
Expeditious Retreat (1) Five charges/use
25 Charges

Cost: 938
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: wildflame on March 13, 2017, 07:30:55 AM
Item Name: Silbervasbier
Item Type: Beer
Description:
This world famous beer from the summer house of the Kingfurher is meant to be savored slowly.
Solid as a rock, Silbervasbier lords over the evening meal with a color reminiscent of silver gleaming on a black pool, and every bottle boasts the dreaded Zweifalk embossed on the dark glass.
This brew is priceless and very rare, as it can only be commissioned by the most decorated soldiers and high ranking officers of the Talons. It is treason for a commoner to be caught with even an empty bottle.
The aroma delights the connoisseur: soft roasted accents and a nuance of dried fruit carrying a vein of caramel. Joined with an indisputable, flavor, mouthcoating and velvety, strong and yet as if to remind one of the bread basket, pleasantly malty – a powerful, robust body. As it lingers it develops its easily recognizable sweetness, embracing the drinker in shades of roasted cocoa and a light, bitter hoppiness.
Statistics: Alcohol (+stolen item, very rare, unstackable)
Quality: Excellent

Item Name: Vitus dunkelbier
Item Type: Beer
Description:
Deep, dark, rich blood red color with a frothy head of dark tan, this beer prides itself on aromas of roasted rye grain with rich and layered flavors. The longer it stays on the palate the more bitter it becomes. While this is the beer's distinct signature it is also the reason soldiers gave it the nickname Musarde, to the brewery’s disdain, after the river that flows from Falkovnia to Dementlieu.
Statistics: Alcohol (+stolen item)
Quality: Very Good

Item Name: Weissfalkundbier
Item Type: Beer
Description:
A light golden wheat beer with white foam with the aroma of vanilla and light citrus. It is light and smooth, with a light yeast taste. Meant to be enjoyed with the traditional Falkovnian veal sausage. Brewed according to centuries-old brewing tradition on Weissfalkund hill, and even though many more accessible breweries have tried to imitate the flavor, true aficionados return to this sought after drink again and again. This beer is one of the most famous to be legally exported out of Falkovnia, reluctantly praised even by the land’s most bitter enemies for its refreshing flavor.
Statistics: Alcohol
Quality: Good

Item Name: Seelenfeuer
Item Type: Beer
Description:
Affectionately named after a typical Falkovnian disease, this border-born brew is only marginally better than the disease infested rivers and lakes of the corpse-strewn lands of the front lines.
This commoner’s paltry comfort may come in all shades of yellow with a sickly pale green tinge to it, and usually made with what little leftover yeast a commoner can find, Mindfire brew may vary from pathetically watered down to throat-burningly strong.
Statistics: Alcohol
Quality: Very Poor

Item Name: Pumpernickel
Item Type: Food
Description:
A traditional whole-grain bread made from rye flour and coarse rye meal. It is a dark brown color and has light sweet aroma and taste. Pumpernickel bread has a long shelf life. And if it is wrapped properly, and untouched by the ergot infestation it can last for several months.
Statistics: Food

Item Name: Lekarkäse
Item Type: Food
Description:
A soft cheese produced from a massive local breed of milk producing beast, earthy with sour undertones. This soft cheese is one of one of the few delicacies available to any commoner that tends to one of the Kingfürher’s cattle.
Statistics: Food

Item Name: Dunkelhertzwald Kirschtorte
Item Type: Food
Description:
This cake consists of several layers of chocolate sponge cake sandwiched with whipped cream and cherries. It is decorated with liquored sour cherries and chocolate shavings.
The dessert is named not directly after the Dunkelhertzwald forests in Falkovnia but rather from the specialty liquor of that region, known as Dunkelhertzwald Kirsch and distilled from tart cherries. This is the ingredient, with its distinctive cherry pit flavor and alcoholic content that gives the dessert its flavor.
Statistics: Food
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: Philos on March 29, 2017, 03:14:42 AM
Item Name: Domino of the Gilded Masquerader

Item Type: Hood

Description: Frequently worn at masquerades, a "Domino" consists of a mask to conceal the wearers face and a loose, hooded cloak for further obfuscation. This one in particular features a black velvet mask with gold trim and elaborate silver inlay spiraling into enchanting patterns. The cloak itself is made of tastefully dyed silk with silver and golden strands of embroidery matching the mask's embellishments.

The story goes that a young Dementlieuse noblemen cursed with his father's nose and mother's crooked teeth went to ball wearing one such domino. Though normally shy and reserved, he found himself finally able to let his considerable charm and wit shine through while his ugly features were hidden behind the gilded facade. When he saw Baron Durand's daughter, the woman who had rejected him twice before, he knew he'd finally be able to make his move. His disguise worked, effortlessly enchanting her. When she lead him to a balcony away from the festivities to place a kiss upon his face the man fell to folly. Wishing her to know it was he that she had fallen for, the man revealed his true face for but an instant. She drew back violently in equal parts disgust and horror. Realizing she'd been deceived she fled to the party. Embarrassed, rejected and heart broken the man had a moment of cynical clarity- he would never be able to escape what he was underneath the disguise. The cloak was neatly folded and mask placed atop...before he flung himself from the penthouse suite of the Governor's Hotel.

Then eminent fashion savant Laura Escher witnessed the scene and was inspired to create these reproductions. After her execution during the revolution of 770 these Domino have become a hot ticket collectors item and are highly sought after.

Statistics: +2 influence, +2 preform, +1 hide

Cost: 1565


//Edited by MAB, A slightly modified version of this (as a proper Fashion Accessory domino mask), is coming soon at a Bal Masqué near you.
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: Ryltar/ Robert Archer on June 17, 2017, 10:36:03 PM
-Item name: The First Cut

-Item type: Kukri

-Description of the item: This Kukri known as The First Cut came from the forges of a crazed hermit of all things. No one knows exactly where in the dark lands of the Core this hermit lived only that he or she was known to prefer more exotic weapons to smith. Rumors say The First Cut was the first kukri this hermit smith forged of fine craftsmanship to sell to the locals of whatever domain he or she resided in. However, by a quirk of fate some of this hermits inattentive habits of scratching themselves and poor social graces also were imparted into this Kukri's construction making it that man and even beast could not take such a wielder seriously.

-Statistics: +1 attack, extra melee damage: bludgeoning, material: steel, decreased skill modifier animal empathy/antagonize/appraise/concentration/influence/perform all -1, total cost: 1,372

-Appearance: Top Model 1 Color 4, Middle Model 1 Color 3, Bottom Model 1 Color 1



-Item name: The Spikey Maggot

-Item type: Bagh-Nakh, Straight

-Description of the item: This dark obsidian made Bagh-Nakh seems normal enough at a first glance. However, a closer look would find the five spikes on it hollow with tubes leading to the hand end. It too is hollow encased inside by magical suspended animation appears to be hundreds if not thousands of tiny little maggots. Whoever crafted this made weapon from obsidian had its use not for normal combat, but for injecting magical maggots into their victim. For what purpose one could only imagine

-Statistics: attack/damage penalty -1, base item weight reduction 80%, On Hit Cast Spell: Infestation Of Maggots Level 1, total cost: 1,880

-Appearance: Top Model 1 Color 8, Middle Model 2 Color 4, Bottom Model 2 Color 4



-Item name: The Writer's Enemy

-Item type: Katar

-Description of the item: In ages past in a village now lost to the lore of the Core. A writer commissioned an inventive smith to create for him a katar that would not only allow his stumped arms to write, but also fight if need be. The inventive smith promised he could deliver such a device, and sure enough 3 months later on the agreed date the smith gave the katar he nicknamed 'The Mighty Pen' to the forgotten writer. However, by this point the writer had grown poor, and was unable to pay the smith for his prize craftsmanship. Before revealing this fact however to the smith, the writer eager to return to his craft stabbed the smith, who in his dying breath cursed the writer never to find skill in his own pursuits from then on. It was a year later when this writer was found dead slain by unseen hands, the finder of this katar though copied it after much effort selling it to a variety of merchants around the Core from then on.

-Statistics: +2 attack, extra melee damage: slashing, material: steel, decreased skill modifier concentration -2, decreased skill modifier lore/spellcraft/use magic device all -3, light dim 5m yellow, total cost: 2,718

-Appearance: Top Model 3 Color 2, Middle Model 1 Color 2, Bottom Model 3 Color 2
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: Dumas on June 24, 2017, 02:38:41 PM
Item Name: Blackmoon Hide
Item Type: Armor (hide armor)

Description:  Dreaded tales tell of a great wolf that once terrorized the region of Verbrek known as the Mourning Ridge, a jagged spine of wooded hills that dominate the area near the source of the Ulvflod River and hug the edge of the southern border with Sithicus.

The massive wolf, black as pitch and larger than a drafthorse prowled along the scattered hamlets that clung to the edge of the Ulvflod, causing havoc and death in its wake each autumn. Verbrekers in the region long dreaded the coming of the beastly creature, which they called "The Harvester", as it came nearly to the day at the time of their meager end of the year harvests.

A group of Outlander adventurers passing through the region heard of the local plight, and swore that they would take it upon themselves to rid the area of the great wolf. A long hunt ensued, lasting over many weeks. Each time the adventurers thought they were closing on the wolf, it managed to evading them, blending into the dark woods with an uncanny ease.

After much strife, the adventurers eventually came across the den of the beast, and slew it in a hard-fought battle amongst the ancient and fog-strewn pines. A ranger amongst the group, skilled in the ways of leatherworking, noted the properties of the hide of the monstrous creature, and skinned it then and there.

Unfortunately, when the adventurers returned to the hamlet from which they heard of the Harvester, they found it utterly destroyed... a pack of lycanthropes evidently had ravaged it, slaughtering the inhabitants to the last woman and child. Revenge, perhaps, for the killing of the great Harvester wolf.

Sets of darkly toned armor such as these are said to be from the hide of The Harvester, and indeed, their coloring is as black as pitch and extremely difficult to see in dark lighting. Very supple, they are quite effective at stalking through the woods, letting one slip quietly over branches or rocks. The fur they are made from, however, seems to bristle near arcane objects.

Statistics:
Decreased Skill Modifier : Use Magic Device [-5]
Skill Bonus : Animal Empathy [+2]
Skill Bonus : Hide [+1]
Skill Bonus : Move Silently [+2]
Material [Leather]

Appearance:
Neck : 000
Torso : 028
Belt : 000
Pelvis : 000
Shoulder : 033
Bicep : 044
Forearm : 040
Hand : 003
Thighs: 025
Shins: 036
Feet: 011
Robe:047
(https://www.mediafire.com/convkey/8c1d/n5gb3675w57aj8c7g.jpg) (https://www.mediafire.com/view/?n5gb3675w57aj8c)
Leather 1: Dark Grey
Leather 2: Dark Grey
Cloth 1: Black
Cloth 2: Black
Metal 1: Bleach
Metal 2: Bleach

Total Item Cost:
1000


//Edited by MAB, coming soon on a bear loving sneaker near you. Minus the Use Magical Device penalty.
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: Dumas on June 24, 2017, 02:39:00 PM
Item Name:  Amulet of Blessed Refuge
Item Type: Amulet

Description:  Worn by those of pure heart and dedication, these amulets were said to have been blessed by Anchorites of the Second Revelation of Ezra, based in Mordentshire.

The depiction is of an image of a silver blade surrounded by a delicate wreath of belladonna, shielded by a small piece of tinted glass in a bronze frame. In the dark of night, the glass seems to glow softly in a gentle green hue.

Gifted to those that show true commitment to the aspects of aid, cooperation, and dedication, one can feel a sense of ease and peace when wearing these amulets. At the same time, there is felt a pull to forget distractions that are not placed at the benefits of others.

"Blessed are those that accept Her grace and guidance, and shun the temptations of the Legion, " reads an inscription on the back.


Statistics:
Skill Bonus : Concentration [+2]
Skill Bonus : Heal [+2]
Skill Bonus : Influence [+2]
Decreased Skill Modifier :  Antagonize [-2]
Decreased Skill Modifier :  Hide [-2]
Decreased Skill Modifier :  Use Magic Device [-2]
Light [Dim (5m)] [Color : Green]
Material [Bronze]
Material [Silver]
Material [Glass]


Appearance:
iit_neck_237
(https://www.mediafire.com/convkey/7b63/rey4rqc2znem4104g.jpg) (http://www.mediafire.com/view/rey4rqc2znem410/2ndsect.png)

Total Item Cost:
1440


//Edited by MAB. Coming soon around an anchorite's neck near you.
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: Dumas on June 24, 2017, 02:39:06 PM
Item Name:  Shard of Sacrifice
Item Type: Longsword

Description:  Much can be achieved through great risk and sacrifice, and few know this as well as those dedicated to the lessons of the goddess Ezra, the apparent mortal who achieved what none before her could : Divinity, though at great price. Forever bound to the Mists of Death, she was a martyr for her followers.

One such group of her faithful, a cadre of Templar Knights of the Last Redoubt, the church that Teodorus Raine's established in Nevuchar Springs, were bestowed a set of blessed blades to battle the Legion of Night abroad.

Tasked by the clergy to destroy a dangerous and insidious necromantic cult that had been assaulting members of the faith, the "Last Knights" as they boldly declared themselves, set out on a long journey to eradicate the cultists. With bravery and determination, they brought down the justice of Ezra upon the wicked cultists time and time again, chasing them through the far reaches of the wilderness, and routing them from several hidden lairs.

Cunning though is the Legion, and their success did not last. An ambush set by the necromancers deep in an ancient system of tunnels under the Mountains of Misery in Darkon took the Last Knights by surprise, inflicting heavy losses amongst the Templars. A single Zealot covered their retreat to the surface, holding off the necromancers, and knowing full well that he would die to save the others. The dark energies of the cultists arcane magic tore into the lone Templar, draining and weakening him with terrible force, but he fought with iron discipline until his last breath. Very few Templars escaped the slaughter, but those that did knew that it was only because of the determined sacrifice of their brother.

In the years since the loss, a few shattered remains of their blessed blades have been found by explorers. They have been occasionally, reforged with other metals back into swords that are potent against the Legion, but carry echoes of the sacrifice and audacity of those dedicated Templars.


Statistics:
Attack Bonus vs. Alignment Group : Evil[+1]
Bonus Feat : Extra Smiting
Damage Bonus vs. Alignment Group : Evil [1d4 Damage] [Type: Divine]
Saving Throw Bonus : Mind Affecting [+1]
Damage Vulnerability : Negative Energy [50% Damage Vulnerability]
Decreased AC : AC Dodge Modifier [-2]
Decreased Saving Throws : Death [-1]
Decreased Saving Throws : Negative Energy [-1]
Material [Steel]
Material [Iron]
Quality [Masterwork]

Appearance:
Top 7/9
Middle 16/3
Bottom 10/4
(https://www.mediafire.com/convkey/6508/8tjytk66jvcesjy4g.jpg) (http://www.mediafire.com/view/8tjytk66jvcesjy/swwwww.png)

Total Item Cost:
4372


//Edited by MAB, a modified version is coming soon in a zealot's hand near you.
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: Dumas on June 24, 2017, 02:39:14 PM
Item Name:  Burden of Faith
Item Type: Tower Shield

Description:  The Mists hold many secrets in their depths. Sights both dreadful and wondrous are rumored to be found in their expanse, but few are those that would brave them, and fewer still are those that may return.

Amongst those that do venture into the Mists with purpose are those Acolytes of Ezra that wish to become full Anchorites. Those that are either blessed enough (or lucky enough) to manifest Her Shield after their trials in the Mists are proclaimed members of the Ezrite clergy.

There is however, a tale of a former Acolyte that experienced an event so harrowing in the Mists, that they refused to speak hardly any word of it when they finally emerged, and as the tale goes, abandoned the faith after the terrible ordeal.

Though likely warped by time and repeated tellings, it is said that the Acolyte did witness shambling undead, wearing the tattered and bloodstained armour of Ezrite Anchorites and Templars... their rotted faces holding orbs of red mist where their eyes once were. The undead Ezrites were said to have carried towering shields plated with silver and steel, with five stars emblazoned on the polished metal, which may be seen as a sign of the heresy of the Fifth Sect.

The Acolyte fled in terror, heard from by few again...

In the years since the rarely discussed encounter, a few shields closely resembling that which the Acolyte described have turned up in various hands, somehow having been claimed by those who entered the Mists. The tower shields are heavily polished and smooth, their surfaces quite reflective. They seem to absorb heat quite readily though, and when exposed to flame, they almost instantly become unbearably hot. Occasionally, even a light touch to their surface will also produce a shocking effect, likely due to their extreme smoothness. Such shields are difficult to manage, requiring much of one's attention.


Statistics:
AC Bonus [+3]
Damage Vulnerability : Electrical [50% Damage Vulnerability]
Damage Vulnerability : Fire [50% Damage Vulnerability]
Decreased Skill Modifier : Concentration [-2]
Decreased Skill Modifier : Search [-2]
Decreased Skill Modifier : Spot [-2]
Material [Silver]
Material [Steel]
Material [Wood, Pine]


Appearance:
iashto_041
(https://www.mediafire.com/convkey/8b50/2pbospxkz75pp5f4g.jpg) (http://www.mediafire.com/view/2pbospxkz75pp5f/sdhield1.png)

Total Item Cost:
4900


//Edited by MAB, A modified version is coming soon in an anchorite's hand near you.
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: Dumas on June 24, 2017, 02:39:20 PM
Item Name:  Gloomreaver's Bane
Item Type: Dwarven Waraxe

Description:  The dwarves of Dvergeheim have long guarded the secrets of master glyph and rune work in their forgeworks, and these axes are a fine example of such skill. Equally interesting, however, is the story of how they came to be.

Years ago, a team of miners uncovered a particularly pure vein of silver after clearing an old collapse, deep in the lower tunnels. The find promised marvelous crafting material, and fine profits, and plans for careful extraction were soon agreed upon. However, before the initial team of miners could bring back the first useable loads of silver, disaster struck.

From the shadowed gloom, a creature arose, darkness following it like a fell cloak. Before any could react, or even properly sight the beast, dozens of dwarves were cleaved through, nearly torn asunder by vicious claws. Retreat was quickly called, but after armored bands of dwarves warriors met similar fates against the unseen foe, a drastic solution was taken.

Mastersmiths and runeworkers took to creating a set of waraxes, each carrying with them a potent enchantment for dealing with enemies that thought themselves safe in the cover of shadow. Though somewhat challenging to defend with, they excelled at bringing tricky opponents to heel. An elite guard of dwarves was armed with the axes, and took themselves against the beast.

Unfortunately, the fight that ensued caused a collapse in the recently uncovered cavern, resulting in both beast and dwarf alike plummeting into an underground river thousands of feet below the surface. In the weeks since then, only a few of these axes were found, scattered in the depths below Mt. Ghakis.


Statistics:
Attack Bonus [+1]
Skill Bonus : Listen [+5]
On Hit Cast Spell : Faerie Fire [Level 1]
Decreased Skill Modifier : Parry [-5]
Decreased Skill Modifier : Search [-5]
Material [Steel]
Material [Wood, Beech]

Appearance:
Top: 8/3
Middle: 10/3
Bottom: 5/7
(https://www.mediafire.com/convkey/fa00/tldlmhwodp41z3a4g.jpg) (http://www.mediafire.com/view/tldlmhwodp41z3a/axxxeee.png)

Total Item Cost:
5864


//Edited by MAB, A modified version is coming soon in a dwarf's hand near you. Do remember that on hit spells on weapon is not a good idea at all.
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: Dumas on June 24, 2017, 02:39:26 PM
Item Name:  Corvian Helm
Item Type: Helmet

Description:  At one point well known for its artisans and craftsmen, Corvia is one of Darkon's most striking settlements. Natural volcanic formations that have eroded into spires of glassy black stone vary in height from only a few feet to nearly two hundred feet at the heart of the city, presenting a unique sight. Nestled amongst the spires, and indeed, hollowed out into them, early dwarven settlers did construct warehouses, workshops, and homes, stretching into the sky.

Many raw materials traded along the once prosperous roads of Il Aluk before the Requiem highlighted the masterful skill of the dwarves in many pieces, including helms like these.

Wrought out of heavy steel, and trimmed with bronze weaved amongst the helm's visor, they are remarkable pieces, if somewhat restrictive to quick movement. Reinforced by several padded layers of the finest leathers, and silk, they do fine work at absorbing the blows of weapons such as maces or hammers.

Statistics:
AC Bonus vs. Damage Type : Bludgeoning [+3]
Damage Resistance :Bludgeoning [Amount: 1]
Decreased Saving Throws: Specific: Reflex [-2]
Material [Steel]
Material [Bronze]
Material [Leather]
Material [Silk]

Appearance:
helm_028
Metal 1 : Dark Steel
Metal 2 : Dark Gold
(https://www.mediafire.com/convkey/fee6/y8j26e6x7l4ejss4g.jpg) (http://www.mediafire.com/view/y8j26e6x7l4ejss/hellmm.png)

Total Item Cost:
2442


//Edited by MAB. A modified version is coming soon on a darkonian soldier's head near you.
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: Dumas on June 24, 2017, 02:39:31 PM
Item Name:  Ritual Fangs
Item Type: Club

Description:  This simple club consists of shaft of alder wood, and a carved head of hard stone, with several dried strips of leather and tough sinew that have lashed together what appear to be jagged, yellowed teeth. It is not of the most sturdy construction, suggesting it was made by those without access to modern tools.

Close examination shows that the teeth are certainly of some sort of large, predatory animal, but disturbingly, the leather wraps about the shaft and binding the teeth together look to have been made from elven skin...

Could this be a weapon used by one of the savage wild elf tribes that are said to exist in the northeastern hills of Sithicus, on the far side of the Musarde? Those that wield these weapons for long, would likely seem to believe so, for the feelings of despair, savagery, and feralistic ritual seem to be centered in the macabre club.

Statistics:
Attack Bonus vs. Racial Group : Elf [+2]
Decreased Damage [-2]
Decreased Skill Modifier : Discipline [-5]
Decreased Skill Modifier : Influence [-5]
On Hit : Wounding [DC=14]
Use Limitation : Alignment Group : Chaotic
Use Limitation : Alignment Group : Evil
Material [Wood, Alder]
Material [Bone]
Material [Leather]
Material [Stone]

Appearance:
Top: 24/9
Middle: 5/1
Bottom: 5/1
(https://www.mediafire.com/convkey/e009/wb1258g9z909qyc4g.jpg) (http://www.mediafire.com/view/wb1258g9z909qyc/clubb.png)

Total Item Cost:
5998
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: Dumas on June 24, 2017, 02:39:37 PM
Item Name: Highwayman's Surprise
Item Type: Arrows

Description:  "Stand and deliver, or the Legion may take ye life!"

On dusty highways or winding backgrounds through dense forests, wealthy travelers would do well to take caution, for one may never know which boulder or bush a highwayman could lurk behind.

The gentry and merchant classes of Mordent are cautious indeed when travelling through the countryside, and more than a few have had their purses robbed by daring archers armed with tricky arrows such as these. Carrying an enchantment in their iron tips, those Mordentish that turn to highway robbery prize such ammunition for the edge it gives them in taking their targets unaware.

Statistics:
On Hit : Blindness [DC=16] [Duration 75% / 1 Round]
Material [Iron]
Material [Wood, Ash]

Stack Size: 10


Appearance:
Top : 1/4
Middle : 1/6
Bottom : 3/4
(https://www.mediafire.com/convkey/769e/yz5iq1328zyh1284g.jpg) (http://www.mediafire.com/view/yz5iq1328zyh128/arrrr.png)

Total Item Cost:
500


//Edited by MAB. Coming in robbers arsenal soon. Also in bolts and bullets forms.
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: Dumas on June 24, 2017, 02:39:43 PM
Item Name: Medallion of the Grasses
Item Type: Amulet

Description:  Vague tales suggest that amulets such as these were used by sects of reclusive monster hunters in a realm beyond the Mists in order to increase their sensitivity to magical beasts or illusions of the arcane. Whilst it is difficult to discern as to if this is indeed one of such fabled artifacts, it does seem to hum very softly and emit a small amount of heat when in the presence of the arcane. 

Silver medallions of this sort are very well detailed, displaying an artistic depiction of an animal, generally.

Statistics:
Arcane Spell Failure [+5%]
Skill Bonus : Search [+2]
Skill Bonus : Spellcraft [+2]
Skill Bonus : Use Magic Device [+2]
Decreased Skill Modifier : Move Silently [-2]
Material [Silver]

Appearance:
iit_neck_089
(https://www.mediafire.com/convkey/8956/dye9q9er21dr3g34g.jpg) (http://www.mediafire.com/view/dye9q9er21dr3g3/ammmm.png)

Total Item Cost:
2160


//Edited by MAB. Coming soon around a magic item user enthousiast's neck near you.
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: Dumas on June 24, 2017, 02:39:50 PM
Item Name: Sklaventreiber Whip
Item Type: Whip

Description:  Falkovnian aggression has long been held fast in Dementlieuse memory, but few that saw them can ever forget the depravities that were witnessed during the battle along the Avenue du Progress in 770 BC.

During the battle, some of the first waves of attackers that descended on the Dementlieuse fortifications stretching across the Avenue were not Falkovnian soldiers, but captured slaves, forced to die for the Kingfurher. Dementlieuse citizens from Edrigan, which had been taken by Falkovnian forces, were driven toward the lines of their brothers and sisters, forced by the cruel whips of the Falkovnains. Many of such were blown apart by Dementlieuse mines... thus, clearing the way for Falkovnian troops.

Whips such as there were used by Falkovniain slave drivers, or Sklaventreiber, to force their captives to do their bidding. While typical whips are generally of leather and may have a single barbed tip, Falkovnian whips are another matter.... a sharp, doubled bladed iron head is attached to the end of the whip, with a reinforced leather coil that is the perfect length for inflicting terrible harm against the backs of the preferred humanoids the Falkovnians claim for slaves. Little matter it if the slave dies from the wounds... for Falkovnians place meager value on the lives of such.

Statistics:
Attack Bonus vs. Racial Group : Dwarf [+1]
Attack Bonus vs. Racial Group : Elf [+1]
Attack Bonus vs. Racial Group : Half-Elf [+1]
Attack Bonus vs. Racial Group : Human [+1]
Damage Bonus vs. Racial Type : Dwarf [1d4]
Damage Bonus vs. Racial Type : Elf [1d4]
Damage Bonus vs. Racial Type : Half-Elf [1d4]
Damage Bonus vs. Racial Type : Human [1d4]
Material [Leather]
Material [Iron]

Appearance:
Top : 1/1
Middle : 25/1
Bottom : 1/1
(https://www.mediafire.com/convkey/1aa0/vf8khkcg7h0bv6j4g.jpg) (http://www.mediafire.com/view/vf8khkcg7h0bv6j/wwwwwwss.png)

Total Item Cost:
6698


//Edited by MAB: Coming soon in a sadist's hands near you.
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: Dumas on June 24, 2017, 02:39:55 PM
Item Name: Vial of Incendiary Sun
Item Type: Miscellaneous Medium

Description:  Excavations for a new underground wine warehouse in Ste. Ronges in Mordent uncovered a series of ancient stone-walled laboratories below the streets. While most of the contents of the labs had degenerated with time, a crate of preserved glass vials with a strangely glowing golden substance inside that seemed both liquid and gas appeared intact. Arrangements were made to bring the crate up to street-level by workmen, but just as the proper tools were brought forth, the crate was discovered to have vanished.

Many suspected that the Ste. Ronges underworld was responsible. As the local nobles are aware, though loathe to admit, the criminal element of their walled city is one step removed from out of control.

Indeed, a few of these vials have turned up on the black market, praised for their ability to combat the undead. They are highly unstable, however, and recommendations are always made to cradle them well in soft wool or hay when transported. Several areas of scorched and bleached stone in one of the back alleys near the uncovered laboratory seem to lend credence to this caution.

Statistics:
Cast Spell : Sunburst [20] [Single Use]

Appearance:
iit_midmisc_149
(https://www.mediafire.com/convkey/63e7/ys7v61i316ttc204g.jpg) (http://www.mediafire.com/view/ys7v61i316ttc20/via.png)

Total Item Cost:
6000


//Edited by MAB, coming soon in a shady dealer near you.
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: DM Erebus on August 06, 2017, 09:34:45 AM
Some mid-tier rogue items.

Manual of Mechanisms
Quote
Fashion Accessory

Appearance
Top 1/1
Mid 9/3
Bottom 1/1

Skill Bonus: Disable Trap +3
Material: Paper
Use Limitation Class: Rogue
563

This book contains a theoretical knowledge and practical advice on the design and disarmament of almost any trap conceivable. Its dense verbage and complicated diagrams means it is only of use to people with some understanding of such mechanisms already.


Manual of Mechanisms, 2nd Edition
Quote
Fashion Accessory

Appearance
Top 1/1
Mid 9/3
Bottom 1/1

Skill Bonus: Disable Trap +5
Material: Paper
Use Limitation Class: Rogue

This book contains a theoretical knowledge and practical advice on the design and disarmament of almost any trap conceivable. Its dense verbage and complicated diagrams means it is only of use to people with some understanding of such mechanisms already. This version is the 2nd, updated edition; 'Now with 101 MORE uses for pressure plates.'


//Edited by MAB, variants of those books will be added soon.

Lesser Boots of Muffling
Quote
Boots

Appearance
Top 1/1
Mid 4/1
Bottom 3/3

Skill Bonus Hide +2
Skill Bonus Move Silently +3
Material: Leather

1563

These calfskin boots are soft and supple to the touch. They bear a minor enchantment which deadens the wearer's footsteps. They also, remarkably, seem to leave no footsteps behind, but whether this is by happy accident or design is unclear.

Greater Boots of Muffling
Quote
Boots

Appearance
Top 1/1
Mid 4/1
Bottom 3/3

Skill Bonus Hide +3
Skill Bonus Move Silently +4
Material: Leather
3063

These calfskin boots are soft and supple to the touch. They bear a minor enchantment which deadens the wearer's footsteps. They also, remarkably, seem to leave no footsteps behind, but whether this is by happy accident or design is unclear.

Lesser Cloak of the Chameleon
Quote
Cloak

Appearance
Ragged

Skill Bonus Hide +3
Material: Hide

563

This cloak is made from a soft reptile leather which changes colour to match the wearer's environment, making them harder to see. What manner of beast was slain to harvest such a miraculous material doesn't bare thinking about.

Greater Cloak of the Chameleon
Quote
Cloak

Appearance
Ragged

Skill Bonus Hide +4
Material: Hide

1001

This cloak is made from a soft reptile leather which changes colour to match the wearer's environment, making them harder to see. What manner of beast was slain to harvest such a miraculous material doesn't bare thinking about.

Lesser Safecracker Ring
Quote
Ring

Appearance
186

Skill Bonus Listen +1
Skill Bonus Open Lock +2
Material: Brass
Use Limitation Class: Rogue
703

This ingenious ring was designed by an enterprising, but absent-minded gnomish tinkerer. She was always forgetting the combinations to the many safes in which she housed her most precious inventions, so she invented these rings so she could break into them easier. Unfortunately for her, it never occured they could be used by other, less honest folk, to rob her of her life's work.

Greater Safecracker Ring
Quote
Ring

Appearance
186

Skill Bonus Listen +2
Skill Bonus Open Lock +3
Material: Brass
Use Limitation Class: Rogue
1953

This ingenious ring was designed by an enterprising, but absent-minded gnomish tinkerer. She was always forgetting the combinations to the many safes in which she housed her most precious inventions, so she invented these rings so she could break into them easier. Unfortunately for her, it never occured they could be used by other, less honest folk, to rob her of her life's work.

Filcher's Flighty Friends
Quote
Glove

Appearance
157

Skill Bonus Pick Pocket +3
Material: Leather
Use Limitation Class Rogue
563

These gloves bear a minor enchantment which cause small objects, such as coins and gems, to be ineoriably drawn towards the wearer's hands.. almost as if they 'wish' to be stolen. This, at least, was the justification of the original owner, who swiftly lost his hands after being caught-out once too often. Since he no longer had any need for his collection, and deprived of his source of income, he was forced to sell them on.

Filcher's Trusty Friends
Quote
Glove

Appearance
157

Skill Bonus Pick Pocket +5
Material: Leather
Use Limitation Class Rogue
1563

These gloves bear a minor enchantment which cause small objects, such as coins and gems, to be ineoriably drawn towards the wearer's hands.. almost as if they 'wish' to be stolen. This, at least, was the justification of the original owner, who swiftly lost his hands after being caught-out once too often. Since he no longer had any need for his collection, and deprived of his source of income, he was forced to sell them on.

Lesser Nocturnal Cowl
Quote
Helmet

Appearance
033

Skill Bonus Hide +2
Skill Bonus Search +1
Material: Cloth
Use Limitation Class Rogue
565

This grey hood is of uncertain providence, having originated beyond the realm of the Mists. Some say it was stolen from an evil goddess of shadow and trickery by the greatest thief to have ever lived, though if true, its power must have waned over the ages. Others say it is nothing but simple enchanted cloth. Either way, it aids the wearer in going unnoticed.

Greater Nocturnal Cowl
Quote
Helmet

Appearance
033

Skill Bonus Hide +3
Skill Bonus Search +2
Material: Cloth
Use Limitation Class Rogue
1565

This grey hood is of uncertain providence, having originated beyond the realm of the Mists. Some say it was stolen from an evil goddess of shadow and trickery by the greatest thief to have ever lived, though if true, its power must have waned over the ages. Others say it is nothing but simple enchanted cloth. Either way, it aids the wearer in going unnoticed.
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: DM Erebus on August 06, 2017, 01:19:40 PM
Midnighter's Cape
Quote
Cloak

Appearance
Elegant

Base Item Weight Reduction: 60%
Skill Bonus: Parry +5
Material: Silk

2103

The Midnighters were a secret order of spies and enforcers in a city of glass towers far beyond the Mists. They were famed for their swordplay, and the practice of using their silken capes to disrupt their opponents and disguise their deadly strikes.

Cloak of Confidence
Quote
Cloak

Appearance
Fancy

Base Item Weight Reduction 60%
Skill Bonus: Influence +5
Material: Silk
2103

This elegant cloak emboldens the sweet lies and silken promises of the wearer, lending their honeyed words great weight. The present owner should be careful, as many former bearers have come undone by getting caught in their own web of lies.

//Edited by MAB. Both capes coming soon at a Red Vardo Auction near you.

Whistling Axe
Quote
Handaxe

Appearance
3/1
2/1
2/1

Damage Bonus: 1d4 Slashing
Damage Bonus: 2 Sonic
Decreased Skill Bonus: Concentration -2
Decreased Skill Bonus: Move Silently -2
Material: Steel
3790

This hardened steel axe has dozens of tiny holes drilled through the head. When spun at high speed the air rushing through these holes becomes a high-pitched wail, resulting in devastating blows. The noise is quite distracting, and not conducive to stealth.

//Edited by MAB. Coming soon in a non-subtle adventurer's hand near you in a very slightly altered way.

Howling Axe
Quote
Handaxe

Appearance
3/1
2/1
2/1

Damage Bonus: 1d6 Slashing
Damage Bonus: 1d4 Sonic
Decreased Skill Bonus: Concentration -4
Decreased Skill Bonus: Move Silently -4
Material: Steel

5446

This hardened steel axe has dozens of tiny holes drilled through the head. When spun at high speed the air rushing through these holes becomes a high-pitched wail, resulting in devastating blows. The noise is quite distracting, and not conducive to stealth.

//Edited by MAB. Coming soon in a non-subtle adventurer's hand near you in a very slightly altered way. Reworked as a battleaxe.


Blackjack of the Nameless City
Quote
Light Mace

Appearance
2/1
3/1
11/1

Onhit: Stun dc 16 50% 2 rounds

4510

This weighted mace is of simple and unremarkable construction. It does, however, bear a remarkable legacy of skullduggery and back-alley bludgeonings. If legends are true, it was once weilded by a master thief in a city with no name, as he single-handedly took on the tyrannical ruling class and relieved them of every penny they had. It's a nice story, but unlikely to be true.


//Edited by MAB. Coming soon in a brigand's hand near you (as a club, not a mace).

Swashbuckler's Armour
Quote
Armour AC2

Appearance
Neck 0
Torso 82
Belt 0
Pelvis 79
Shoulders 0
Biceps 24
Forearms 1
Hands 1
Thighs 36
Shins 32
Feet 46
Robe 0

AC Bonus +1
Base Item Weight Reduction 60%
Skill Bonus: Parry +3
Material: Leather

3432

This well-made suit of leather armour is constructed with flexibility and ease-of-movement in mind. It is ideal for swashbucklers and fighters who value swordplay and being light-on-their-feet.

Flynn's Armour
Quote
Armour AC2

Appearance
Neck 0
Torso 82
Belt 0
Pelvis 79
Shoulders 0
Biceps 24
Forearms 1
Hands 1
Thighs 36
Shins 32
Feet 46
Robe 0

AC Bonus +1
Base Item Weight Reduction 60%
Skill Bonus: Parry +5
Material: Leather

5532

This well-made suit of leather armour is constructed with flexibility and ease-of-movement in mind. It is ideal for swashbucklers and fighters who value swordplay and being light-on-their-feet. This particular version has been further modified for comfort. The collar has been signed with the word 'Flynn'.
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: MAB77 on August 20, 2017, 04:26:41 PM
FYI, it would be helpful if you could keep your suggestions to a single item per thread. Thanks!
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: Legion XXI on November 14, 2017, 02:58:36 PM
Quote
Item name: Amulet of Jealousy

Item type: Amulet

Description of the item: This once pristine amulet is now corroded and worn, a rather unimpressive sight to see.  As the legend goes, a distant desert wasteland was once home to magic users of great power.  These spellcasters, all known to be beautiful women, are said to have drawn their power from strange and powerful amulets dedicated to a goddess they served.  This particular amulet was at some point "acquired" by a cabal of male sorcerers and somehow altered to serve their own ends.  Strangely, the once vibrant green gem set in the center of the amulet now glows a dim red color.

Statistics:
Bonus Spell Slot: Sorcerer Level 1
Bonus Spell Slot: Sorcerer Level 2
Gender Limitation: Male
Light: Dim (5m) Red


Appearance: iit_neck_034
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: Dumas on January 20, 2018, 02:53:21 PM
Item Name: Necklace of Grasping Ivy

Item Type: Amulet

Description:
Tales speak of a great mass of rapidly growing, almost monstrous ivy that once spread throughout the wild woods of Forlorn. As known by those versed in the domain's history, the goblyn hordes that infest the land seek to eradicate the forests there, but are countered by a reclusive order of druids. One such druidic gathering harnessed the power of the wilds, supplementing a species of fast growing ivy, in the hope that it would help create a tangle so thick, that not even goblyn blades could cut through it.

The druids, however, lost control of empowered ivy, which soon spread over an old stone circle, taking a life of its own... Nature took its course then, and the ivy seemed to draw a power from the ancient edifice. Pockets of the woodlands beneath the slopes of Mt. Mathonwy became enveloped in the hearty plant, preventing almost all travel through the area.

This necklace seems to be woven out such ivy, and the mysterious power within it seems to keep the growth alive, even unrooted and dry as it is. Its leaves and shoots seem to quiver frequently, as if still alive, and those that can manage to concentrate while wearing it will find themselves more deeply tied to the wilds. Unfortunately, whilst the ivy seems to hold up well to slashing or tearing, fire, is another matter…


Statistics:
Bonus Spell Slot of Level : Druid [Level 3]
Bonus Spell Slot of Level : Ranger [Level 3]
Decreased Saving Throws : Fire [-4]
Decreased Skill Modifier : Concentration [-4]
Damage Resistance : Slashing [Resist 3/-]]
Use Limitation: Class : Druid
Use Limitation Class : Ranger
Material [Wicker]


Appearance:   iit_neck_247

(https://i.imgur.com/zbfxWrN.png)


Total Item Cost: 5635

Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: Dumas on January 20, 2018, 02:54:00 PM
Item Name: Vos Cave Bear Hide

Item Type: Hide Armor

Description:
Vorostokov is a harsh land, trapped in the snare of a neverending winter. Such dreadful conditions make every day survival a deadly trial, but so to do they breed great heroes.

In the foothills west of Nordvik, hunters tell stories of massive beasts, great cave bears that could fell a man in a single swipe, which dwelled in remote canyons crested with ice. Woe to the traveller that finds himself alone in the cold dark wilderness of Vorostovok, for death is nearly assured if injury occurs, and a monstrous bear takes scent of blood. However, glory and tales that could be passed down from generation to generation could be had by any hunter strong enough to take down such a prize, for surely, they are a hero amongst all.

More realistically, such animals can only be killed by a concentrated effort by a large band of hunters, and often, over the course of several days. Such shared glory is often not enough for any individual, and squabbles have been known to erupt over who can rightly claim the hearty prize pelts won from the great cave bears. Inevitably, Vorostokite blood is stained over the jealous fights for such things, and rarely, a few have even been taken from those frigid wilds, and found in other parts of the Core.. though those that wear such hides find that the sight is frightening to both man and animal.

Statistics:
AC Bonus [+1]
Damage Reduction : +1 [Soak 3 Damage]
Skill Bonus : Antagonize [+5]
Decreased Skill Modifier : Animal Empathy [-5]
Decreased Skill Modifier : Discipline [-5]
Decreased Skill Modifier : Influence [-5]
Material [Hide]
Material [Leather]
Material [Bone]

Appearance:  
Neck : 048
Torso: 096
Belt: 033
Pelvis: 066
Shoulders: 032
Biceps: 065
Forearms: 040
Hands: 003
Thighs: 055
Shins: 043
Feet:029
Robe: 000

Leather 1 : 122 Clay
Leather 2 : 9 Light Tan
Cloth 1 : 127 Dark Toasted Ash
Cloth 2 : 130 Snail Brown
Metal 1 : 121 Smokey Silver
Metal 2 : 121 Smokey Silver

(https://i.imgur.com/UNhiVnr.png)


Total Item Cost: 6682
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: Dumas on January 20, 2018, 02:55:23 PM
Item Name: Shiv du Gang des Sable Noirs

Item Type: Dagger

Description:
Off the coast of Dementlieu, the dreaded Isle de’Orleon, is home to a prison known as Pierre du Mort, the Rock of Death. The worst criminal offenders of the Serene Republic potentially find themselves serving term its dark halls, and many a Gendarme wishes dearly to never serve duty there. Several years ago, a particularly foul group of convicts was said to have grouped together to escape the Isle, brutally murdering several guards in the process with makeshift blades. Eventually, they stole a small craft and rowed their way across Sable Bay, making landfall with covered crimson stains marking their foul deeds. It is said that the convicts made a pact on that beach to remain together, their bond forged in the blood of their jailers. In the years since, whispered tales are sometimes attributed to the so called “Black Sands Gang”, whom are said to be eager to take more blood from the Gendarmes of Dementlieu… vengeance, for their time on the Isle.

Sometimes these roughly crafted blades, often nothing more than just stone-sharpened pieces of metal with leather or cloth wrapped around one end, appear in caches of weapons, or traded amongst those that operate in the shadowy circles beneath Port-a-Lucine. Those that dare use such vile knives risk succumbing to the foul influences that a thirst for revenge can play on a mind and soul, which can eventually lead to a live focused on nothing else...

Statistics:
Keen
Damage Bonus : Negative Energy [1d6 Damage]
Decreased Ability Score : Intelligence [-3]
Decreased Ability Score : Wisdom [-3]
Decreased Attack Modifier [-1]
Material [Iron]
Material [Cloth]

Appearance:  
Top : 20/4
Middle : 2/6
Bottom : 16/3

(https://i.imgur.com/2cJTZBZ.png)


Total Item Cost: 6962
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: Dumas on January 20, 2018, 02:57:42 PM
Item Name: Whispering Staff

Item Type: Quarterstaff

Description:
Along the northern border of Mordent rests the Forest of the Ancients, a great wood of towering evergreen trees. The Mordentish tell many tales of the Forest, including that of the de Boistribue family manor, which is rumored to change its location every night and claim any that cross its path, as well as rumor of savage beasts and lost spirits. One rarely discussed story tells of how travelers are sometimes pulled from the forest paths by not glimpses of a ruined manor house, nor of shimmering lights seen just in the distance, but by indistinct whispered words heard softly on the breeze...

Those that follow the sounds of the quiet whispers are said to eventually find a grove of strange larch trees, staged in a circle, that seem rather out of place amongst the evergreens of the Forest. Perhaps once tended by folk of the woods, druids, the larch trees seem to whisper in an almost unheard voice of secrets of ancient times, nearly lost. A few daring souls have harvested wood from some of the fallen or dead larch trees of the circle, but none are able to remain long, for the whispers are said to eventually become too much for any mind to bear.

Such claimed staves are surprisingly durable for larchwood, far more solid than typical, but take a deal of concentration to hold, for even removed from the Forest of the Ancients, a soft whispering can sometimes still be heard in one’s head…

Statistics:
Damage Bonus : Magical [1 Damage]
Massive Criticals : [1d8 Damage]
Skill Bonus : Lore [+4]
Decreased Saving Throws : Mind Affecting [-2]
Decreased Skill Modifier : Concentration [-4]
Decreased Skill Modifier : Listen [-4]
Material [Wood, Larch]

Appearance:  
Top : 1/5
Middle : 8/1
Bottom : 8/3

(https://i.imgur.com/2aVDFnx.png)

Total Item Cost: 3008
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: Dumas on February 04, 2018, 07:58:53 PM
Item Name: Spiderweave Vest

Item Type: Medium Armor

Description:

This vest appears to be made of thousands of strands of spider silk. Suprisingly durable for its weight, it stands up remarkably well to the rigors of combat.

Vague tales suggest that such vests were painstakenly crafted by elves, whom harvested silk from a specific species of giant spider that dwelled deep within the forbidding Fumewood of Sithicus.

Occassionaly, strands of silk come loose from the vest, inferering with fine movements, but by and large, such a garment is effective for those seeking both speed and protection.

Statistics:
AC Bonus [+3]
Saving Throw  Bonus : Specific Reflex [+1]
Decreased Skill Modifier : Heal [-3]
Decreased Skill Modifier : Disable Trap [-3]
Decreased Skill Modifier : Open Lock [-3]
Decreased Skill Modifier : Set Trap [-3]
Decreased Skill Modifier : Pick Pocket [-3]
Material [Silk]


Appearance:  
Neck : 002
Torso: 118
Belt: 026
Pelvis: 040
Shoulders: 037
Biceps: 057
Forearms: 026
Hands: 003
Thighs: 070
Shins: 029
Feet: 022
Robe: 000

Leather 1 : 60 Hidden Grey
Leather 2 : 60 Hidden Grey
Cloth 1 : 60 Hidden Grey
Cloth 2 : 79 Smoky Slate Blue
Metal 1 : 0 Bleach
Metal 2 : 0 Bleach

(https://i.imgur.com/aj2Eq7l.png)


Total Item Cost: 8141
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: Nemesis 24 on February 06, 2018, 08:31:20 PM
There's going to be quite a few of these, so here goes!

Whips
Pain’s Last Kiss

This wretched whip, holy in the eyes of Loviatar the Mistress of Pain, is an awful weapon blessed with the agonising torment of the one to whom it is devoted.  A weapon purely of torture and of agony, it is cursed to cause torment to the one struck by it, while leaving the wielder vulnerable to cutting blades in reply.  Loviatar, after all, prefers that all suffer.
Spoiler: show
Appearance -   Top – 1      Colour – 1
      Middle – 22   Colour – 1
      Bottom – 9    Colour – 1

Properties: Whip Disarm
Damage vulnerability – slashing 5%
On Hit Cast Spell: Wrack (level 1)
Use limitation:  Alignment group:  Evil
Material – Leather
Material - Iron
Quality - Masterwork
Cost - 2890

Witch Seeker
The dreaded flaming whip of the Tepestani inquisition, this blazing whip is made to be the curse of all witches, to burn their flesh away and sear at the cursed souls within.  Despite its role in destroying evil, it nevertheless has a darkness to it, that condemns one who holds it as a soul most cruel.
Spoiler: show
Appearance-   Top – 9      Colour – 1
      Middle – 9   Colour – 1
      Bottom – 9   Colour – 1

Properties – Whip Disarm
Damage bonus vs Evil – 1D6 Fire
Damage bonus vs Evil – 1D8 Slashing
Alignment group restriction – Evil
Material – Flametouched Iron
Material – Leather
Quality – Masterwork
Cost – 3500


Battle Axes
Penance of Thieves
(https://i.imgur.com/WOLgRfg.jpg)
This brutal, notched blade of darkened steel is the preferred weapon for dealing with thieves by the more brutal law enforcement groups of the core.  With its edge remaining sharp regardless, it has a strange ability to sear a wound closed, which makes it suitable to its task - removing the hand of a caught thief.  The weapon has an insiduous quality that once held, it seems to make putting it to use the preferred option - predisposing the wielder towards violence.
(Warning: Do not modify appearance)
Spoiler: show
Appearance –   Top – 1      Colour – 8
      Middle – 1   Colour – 8
      Bottom – 1   Colour – 8

Properties – Attack Bonus +1
Damage Bonus – Acid (1d4 damage)
Decreased Save Modifier – Will (-1)
Material – Steel
Quality – Average
Cost – 5686

Rippenspalter
(https://i.imgur.com/pHydBlh.jpg)
"The hewing axes of the murderous Falkovnian's served many purposes the day that they took the City of Lights.  Be it barred doors, barricades, the flesh and bone of the valiant defenders, they cut us to pieces.  May Ezra curse them, as I have cursed them, for the blood that ran those streets red."
Sergeant Pierre Du Moncrief, Gendarme.
One of the dreaded axes wielded by the Falkovnian infantry that stormed the city of Port A Lucine, these ugly axes were left behind when the army retreated.  Perhaps as a warning, that one day they would return.  May that day never come.
(Warning:  Do not modify appearance)
Spoiler: show
Appearance -    Top – 2      Colour – 6
      Middle – 2   Colour – 6
      Bottom – 3   Colour – 6

Properties:  Decreased Charisma (-2)
Use limitation:  Racial type Human
Enhancement Bonus +1
Massive Criticals (1D8 Damage)
Light – Dim, 5m, Red
Material – Iron
Material – Ironwood
Quality – Excellent
Cost – 4432

Dwarven Waraxes
Glem Aldri
(https://i.imgur.com/WjXEkP4.jpg)
Translating to 'Never Forget', this mighty axe is one made for a dwarven hand, and a dwarven hand alone.  When asked what it is a dwarf should not forget, one holding this axe will get the glint of old grudges, and speak but a single word.
"Everything."
What grudge formed this weapon?  What gave it such a terrible coldness?  It is not for one whom is not a dwarf to know.
(Warning:  Do not change appearance)
Spoiler: show
Appearance -    Top – 2      Colour – 9
      Middle – 2    Colour – 9
      Bottom – 2   Colour – 9

Properties – Damage Bonus – Cold (1d4)
Damage bonus vs Undead – (Slashing, 1D6)
Skill bonus – Listen (+2)
Racial Limitation – Dwarf
Material – Gold
Material – Steel
Material – Wood, Oak
Quality – Masterwork
Cost – 4864

Dødseter
(https://i.imgur.com/tzb9r2f.jpg)
The Death Eater axe, as it is known in Dwarvish, is an ancient weapon, of the old kingdom.  Wielded by the guards of kings against the walking dead, they are blessed with runes of destruction and power - but also recklessness.  Perhaps the death they shall devour, is the wielders own.
Spoiler: show
Appearance -    Top – 1      Colour – 9
      Middle – 1   Colour – 9
      Bottom – 1   Colour – 9

Properties – Damage Bonus: Magical 1d4 damage
Decreased Wisdom - -2
Enhancement Bonus - +1
Quality – Masterwork
Material – Gold, Steel, Wood (Ironwood)
Cost - 6382

Great Axes
Schädeldrücker
(https://i.imgur.com/DL3sIyl.jpg)
"I watched them.  They dragged people at random into the middle of the street, and one of the brutes would come, with a foul, bloodied axe at his shoulder, and cut the head off as sure as by the strike of the guillotine.  I was lucky.  I was hiding among the dead.  Otherwise I'd have joined them."
Christof Dupont, of Dementlieu.
Skull Taker axes, as they are translated, are the weapons of the brutal executioners of the Falkovnian armies.  Their blades are cursed with the perpetual presence of blood, marking them for their foul purpose, of execution and murder.  A terrible and potent weapon in the right hands, they are nevertheless highly distasteful.
Warning:  Do Not Change Appearance
Spoiler: show
Appearance –    Top – 2      Colour – 9
      Middle – 2   Colour – 9
      Bottom – 2   Colour – 9

Properties – Damage bonus vs Racial Type Human – 1D4 Slashing
Enchancement Bonus +1
Massive Criticals – 1D8 Damage
Decreased Charisma (-2)
Use Limitation – Human
Material – Steel
Material – Wood, Ironwood
Quality – Excellent
Cost – 5788

Fate of Traitors
(https://i.imgur.com/8hrOSsq.jpg)
This mighty blade, of all black metal, has an enormous weight and heft to it.  Etched in the handle is the name - a curious epitaph, for apart from its shocking ability to stun an individual in their tracks, it does not appear to be a proper executioners blade.  As confusing as that may be, however, its impact in battle cannot be denied.
Spoiler: show
Appearance -    Top – 13   Colour – 1
      Middle – 13   Colour – 2
      Bottom – 13    Colour – 2

Properties- On Hit – Stun (DC 16) (Duration: 75%/1 round)   
Weight Increase – 10lbs
Material – Adamantine
Quality – Excellent
Cost – 4534

Shortbow
Întristare
(https://i.imgur.com/IqSWLqB.jpg)
This horn and duskwood bow has hanging from it a lock of white hair, twisted around the upper arm and hanging free.  The hair seems perpetually damp, with slightly salty water.  One might even think it were the mark of tears, but from where do they come from?
Whomever bore this bow, or crafted it - one thing is sure.  Its name is well suited.  "Sorrow."  Holding it, one might even imagine that they can feel the regret that created it – but without ever knowing the story behind it.
Spoiler: show
Appearance -    Top – 1      Colour – 4
      Middle – 16   Colour – 4
      Bottom – 4   Colour – 4

Properties – Damage Bonus – 1d4 magical
Mighty +2
Massive Crits – 1d4
Material- Horn
Material – Hide
Material – Wood, Duskwood
Quality – Excellent
Cost - 4484

Sharpeye’s Shooter
(https://i.imgur.com/Euf34sF.jpg)
This short, oddly designed shortbow is made of an old, grey wood.  It has a word etched rather crudely into the simple grip - 'Sharpeye'.  This simple weapon nevertheless has a strange sense of alertness to it, an almost wakeful presence that aids the bearers senses.
Spoiler: show
Appearance -    Top – 11   Colour – 5
      Middle – 1   Colour – 5
      Bottom – 1   Colour – 5

Properties – Mighty +2
Skill Bonus - Spot +2
Skill Bonus – Search +2
Quality – Good
Material – Wood, Yew; Wood, Ironwood
Cost – 4864

Longbows
Wardens Bow
(https://i.imgur.com/U04y179.jpg)
This heavy, reinforced bow was designed for the Wardens of Barovia, who watch over the lake Zarovich.  Made in such a way as to be effective against the main opponents that might be faced by those wardens, these bows are valuable weapons and only given to the most effective members of the Wardens.
Spoiler: show
Appearance -   Top- 3      Colour – 4
      Middle – 13   Colour – 1
      Bottom – 7   Colour – 4

Properties – Damage bonus vs Humans – 1d4 Piercing
Damage bonus vs Shapechanger – 1d4 Piercing
Damage bonus vs Undead – 1d4 Piercing
Mighty +4
Material – Leather, Steel, Wood (Yew)
Quality – Very Good
Cost – 4876

Oathbow
(https://i.imgur.com/6TUkPiN.jpg)
An Oathbow is a weapon of elvish origin, originating in Toril.  Each bow is written with runes of silver into the wood itself, describing the oaths of the one who made it - and in protection against the forces of darkness and evil.  This bow is a potent force against evil - however, its oath becomes the oath of the one who chooses to wield such a weapon, and eventually, it may drive a wielder into depths of seeking justice that it eventually consumes them.
Spoiler: show
Appearance -    Top- 1      Colour – 9
      Middle – 1   Colour – 9
      Bottom – 1   Colour – 9

Properties – Material – Silver, Wood (Ironwood)
Quality – Excellent
Damage bonus vs Evil – 1d8 Electrical
Might +3
Use Limitation – Good
Cost – 4876

Light Flail
Koponya
(https://i.imgur.com/np4qNh8.jpg)
This hateful flail, made of hardened bone filled with lead and iron, is a vile weapon of execution and murder.  Used by the wretched Gundarakite murderers of Nerull, this weapon is made from the bones of human sacrifices - and used then to claim the lives of further victims.  To bear such a weapon is to warrant death from any garda in Barovia, should it be shown that its use is for its made purpose - or not, considering that many sons and daughters of Barovia provided the very bones to make these weapons.
Spoiler: show
Appearance -    Top – 1      Colour – 5
      Middle – 1   Colour – 5
      Bottom – 1   Colour – 5

Properties – Damage Bonus – 1d4 Negative
Light – Dim 5m Red
Use Limitation – Evil
Material – Iron, Lead, Bone
Quality – Average
Cost – 1140


Bastard Swords
Blaustein Boat Hook
(https://i.imgur.com/NalHA4J.jpg)
These brutal, heavy weapons are kept by sailors out of Blaustein, used to maintain and help dock ships and boats.  But more than that, they're used by the crews of such ships when 'liberating' other vessels of their goods.
WARNING:  Do not change appearance.
Spoiler: show
Appearance-    Top- 4      Colour – 9
      Middle - 4   Colour – 9
      Bottom- 4   Colour – 9

Properties: Extra Melee Damage: Piercing
1D8 Massive criticals
Material: Steel, Wood- Pine
Quality – Above Average
Cost – 2020

Unbroken Will
(https://i.imgur.com/doXycpR.jpg)
This beautifully crafted blade, of steel and a bronze hilt, is seemingly ceremonial in purpose.  But once one places their hand upon this weapon, a sense of purpose and indomitability comes to them, driving them forward, and onward.  An implacable need to defy, to withstand, to endure.  Etched into the blade is a phrase - "receptum nimis pertinacis".  What it means is a mystery.  But this fine weapon will drive its wielder to one day, perhaps, understand.
Warning – Do Not Change Appearance
Spoiler: show
Appearance:   Top- 3      Colour – 9
      Middle - 3   Colour – 9
      Bottom - 3   Colour – 9

Properties: Damage Bonus – 1d4 Divine
Saving Throw Bonus: Specific: Will +1
Material – Bronze, Steel
Quality – Excellent
Cost – 4390


Greatswords
Thorn
(https://i.imgur.com/9MiLSJG.jpg)
No light touches this blade.  A seeming shadow given form, it creates a glint in darkness but does not reflect one.  A weapon of mystery as much as it is of awful strength, it thrums in the hand with power and potency, and is enormously heavy.  In the hands of some it weighs as much as a millstone, but in the right hands, it sings a bloody story, in words of war.
Spoiler: show
Appearance:   Top – 11   Colour – 3
      Middle – 11   Colour – 3
      Bottom – 11   Colour – 3

Properties – Decreased Ability Score – Wisdom (-2)
Material:  Unknown.
Quality – Masterwork
Enhancement Bonus +1
Massive Criticals – 1D10
Weight Increase – 10lbs
Visual Effect:  Shadow
Cost – 4866

Armours.
Gunnery Armour
(https://i.imgur.com/bUtiyxb.jpg)
Base:  Breastplate
This well made armour, while rather pompous and noisy with its design, is nevertheless a rather intimidating suit.  Strongly put together and insulated well against fire and heat, the armour has a smell of gunpowder to it.  It's not sure where this armour came from - perhaps it is a product of the mists - but whomever it was that designed and used it, was clearly intimate with the use of artillery such as cannons. 
Spoiler: show
Appearance:   Neck: 002      Torso – 120   Belt – 054    Pelvis – 004   
Shoulders – 035      Biceps- 004   Forearms – 004      Hands – 004
Thighs – 004   Shins- 072   Feet – 054   Robe – 169
Colour –    Leather 1 – 2nd Row, 6 across
      Leather 2 – 1st Row, 3 across
      Cloth 1- Bottom row, 5 across   
      Cloth 2- 3rd Row, 6 across
      Metal 1 – 1st row, 1 across
      Metal 2 – 1st row, 1 across

Properties: AC Bonus - +1   
Decreased Skill Modifier - -4 Hide, -4 Move Silent, -2 Listen
Saving Throw Bonus - +2 Fire
Skill Bonus – Parry +2, Antagonise +2
Material – Cloth, Leather, Steel
Cost – 5462

Deeping Gear
(https://i.imgur.com/qSp9My8.jpg)
Base – Chain Shirt
This sturdily built armour of chain and leather is of a time honored tradition of cave divers.  This remarkably strong darksteel chain is also set with pockets and tools for dealing with traps, a magnifying device for searching, and good, sturdy boots for holding ones ground.  Lightweight and useful, its design is tried and true.
Spoiler: show
Appearance: Neck – 001    Torso – 110   Belt – 030   Pelvis – 018
Shoulders – 034      Biceps – 030   Forearms – 043   Hands – 005   Thighs – 038   Shins – 064
Feet – 003   Robe – 144
Colours-    Leather 1- 1st Row, 2nd Last
      Leather 2 – 1st Row, 5 across
      Cloth 1 – Bottom Row, 3rd from last
      Cloth 2 – Bottom Row, 3rd from last
      Metal 1 – 1st Row, 4 across
      Metal 2 – 1st Row, 7 across

Properties: AC Bonus +1
Skill Bonus – Disable Trap, Discipline, Set Trap, Search +1
Material – Darksteel, Leather
Quality – Very Good
Cost – 4940

Hunters Coat
(https://i.imgur.com/i2bL6dA.jpg)
Base – Chain Mail
This coat is heavy leather, with chain and steel reinforcements.  It has a multitude of pockets and other useful objects - holsters for cigars, notebooks, wooden stakes and more.  Silver is woven into the chain, and threaded into the hems of the coat itself.  Designed to protect against the attacks of shapeshifters in particular - whoever it was that wore this armour before, they were a hunter of the most awful kinds of monsters.  Rare to find, but often found in states of disrepair, to wear this gear is to name oneself a hunter.
Spoiler: show
Appearance:   Neck- 001   Torso – 125   Belt – 011   Pelvis – 029   Shoulders – 004      Biceps – 004   Forearms – 004      Hands – 004   Thighs – 016   Shins – 067   
Feet – 039   Robe – 010   
Colours    Leather 1 – 1st Row, Last across   
      Leather 2 – 9th row, 4 across
      Cloth 1 – 1st row, 4 across
      Cloth 2 – 1st row, 4 across
      Metal 1 – 1st row, 3 across
      Metal 2 – 1st row, 8 across

Properties: AC Bonus +1   
AC Bonus vs Racial Group:  Shapechangers +2
Saving Throw Bonus Specific:  Will +2
Skill Bonus Lore +1
Decreased Skill – Influence – 2
Material – Leather, Silver, Steel
Quality – Excellent
Cost – 15035

Warden Gambeson
(https://i.imgur.com/MV9sky1.jpg)
Base – Leather Armour
The gambeson of the Barovian warders who watch the lake Zarovich and the northern side of Vallaki.  Sturdy and utilitarian, the gear wards off the seeming never ending chill, as well as lending some measure of the keen senses and woodland stealth to the one who wears it.  Only given to the elite of the wardens, it can sometimes be found in the wilderness - the work itself being very risky, with all there is to face in the wilds of Barovia.
Spoiler: show
Appearance:   Neck – 002   Torso – 077   Belt- 000   Pelvis – 004   Shoulders – 000      Biceps – 004   Forearms – 004    Hands – 028   Thighs – 004   Shins – 072   
   Feet – 054   Robe – 147
Colour -    Leather 1 – Bottom Row, 8 across
      Leather 2 – 1st row, 4th from last
      Cloth 1 – Bottom row, 2nd from last
      Cloth 2 – 8th row, 3 across
      Metal 1 – 1st row, 3 across
      Metal 2 – 1st row, 2 across

Properties: Skill Bonus – Hide, Listen, Move Silently, Search, Spot +1
   Saving Throw Bonus - +1 Fortitude
Material – Hide, Leather, Steel
Quality – Above Average
Cost – 3890

Wanderer’s Gear
(https://i.imgur.com/ZF5iBXX.jpg)
Base – Padded Armour
This padded, sturdy armour is dyed a deep, dark green, designed to conceal the wearer in the undergrowth.  It also has reinforcement on the wrists, and strong, sturdy boots.  The boon of rangers everywhere, this useful garb is of great benefit to an archer or other quiet, patient hunter.
Spoiler: show
Appearance:   Neck – 002   Torso – 075   Belt – 011   Pelvis – 008
Shoulders – 009      Biceps – 082   Forearms – 045      Hands – 002
Thighs – 008   Shins – 009   Feet – 008   Robe – 055   
Colours-    Leather 1 – 1st row, 4 across
      Leather 2 – 8th row, 4 across
      Cloth 1 – 8th row, 4 across
      Cloth 2 – 2nd row, 8 across
      Metal 1 – 1st row, 1 across
      Metal 2 – 1st row, 1 across

Properties: +1 AC
Skill Bonus – Discipline, Hide, Move Silently, Parry +1
Material – Cloth, Leather, Steel
Quality – Very Good
Cost – 4845

First Cavalry Armour
(https://i.imgur.com/73VyV8v.jpg)
Base:  Breastplate
This extremely well polished, bright and shining armour appears more suited to a parade ground than a battlefield, but it nevertheless has an extraordinary resilience to it.  Designed for sabre armed cavalry, it can easily be made useful by more conventional forces on the ground, making use of the fine steel  to protect the wearer and impress - or intimidate - the opposition.
Spoiler: show
Appearance:    Neck – 003   Torso – 120   Belt – 008   Pelvis – 025
Shoulders – 035      Biceps – 056   Forearms – 029      Hands – 004
Thighs – 008      Shins – 075   Feet – 058      Robe – 000
Colours      Leather 1 – 3rd row, 6 across   
      Leather 2 – 3rd row, 6 across
      Cloth 1- 3rd row, 4th from last
      Cloth 2 – 2nd row, 7 across
      Metal 1 – 1st row, 1 across
      Metal 2 – 1st row, 4th from last

Properties: AC +1   
Decreased Skill – Hide, Move Silently -4
Skill Bonus – Antagonise, Discipline +2, Influence +1
Materials – Steel, Leather, Cloth
Quality – Very Good
Cost – 4711

Forfarian Highlander Armour
(https://i.imgur.com/wZ5QgKj.jpg)
Base – Chain Shirt
Few are those who live now in Forlorn, the all but destroyed land ruled by goblyns.  But, in that pit of despair and anarchy, a few brave souls fight and endure, clinging to a tentative survival.  This garb was worn by one of their warriors - stolen from their grave or left on the body when they fell, or passed along, its hard to tell, but it neverthless is a well made, effective but rustic garb, to aid the wearer against the evil forces that plague that land - or any other.
Spoiler: show
Appearance:   Neck – 000   Torso – 115   Belt – 000   Pelvis – 004   Right Shoulder – 018
Left Shoulder – 000   Biceps – 010   Forearms – 031      Hands – 002   Thighs – 000
Shins – 015   Feet – 009   Robe – 152
Colour -    Leather 1 – 1st row, 4 across
      Leather 2 – 1st row, 4 across
      Cloth 1 – 1st row, 4 across
      Cloth 2 – 7th row, 12 across
      Metal 1 – 1st row, 4 across
      Metal 2 – 1st row, 4 across

Properties: AC bonus vs Alignment Group: Evil +2
Skill bonus – Parry +3
Saving Throw Bonus – Fort +1
Decreased Skill Modifier – Influence -4
Material – Cloth, Leather, Steel
Quality – Average
Cost - 6343
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: Phantasia on February 06, 2018, 08:43:38 PM
Very nice work on the weapons, Nem. I approve of the lack of need to give them obscene drawbacks for arguably, very small benefits.
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: Norture on February 06, 2018, 10:12:02 PM
Yeah, some of these items fill in areas that I don't think there's a whole lot of items for. One thing I'd ask for bows though is if there could be more bows with a +1 on it like masterwork, and some other minor benefit. The idea is, not all chars who use bows have a str modifier. And, all of the craftable bows come with mighty. Offhand I can't remember what attributes actually work on bows, I think adding damage types doesn't work-- You add that to arrows. Otherwise I'd offer more helpful suggestions.
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: Arawn on February 06, 2018, 10:19:36 PM
Guys. (http://www.nwnravenloft.com/forum/index.php?topic=44497.0)
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: MAB77 on February 06, 2018, 10:20:26 PM
Please use the item discussion thread for comments. This only is only to post suggestions.
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: Dread on March 30, 2018, 02:39:17 PM
Looking for new suggestions for items, share with me your ideas and I'll be sure to weigh in with my thoughts whenever I can.
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: emptyanima on March 31, 2018, 06:23:17 AM
Now I've finally worked out how the toolset basically functions, I've come up with a an item. I wanted to make something that was similar to the Blade of the Cattle, but in a ranged weapon.

Kethyar (Sithican for 'Pride')
(https://i.imgur.com/JlRYpKL.png)
+3 AB vs Humans
Mighty +5
Use Limitation: Elf, Half Elf
Decreased Skill Modifier: Influence [-4], Tumble [-4]
Material – Wood, Ash
Quality – Very Good
Cost – 6046

Description: Kethyar, or 'Pride' in the Common tongue, is the result of long lifetimes and frigid outlooks. Born of the Sithican people's disdain for those not of their kin (held for many years), the bow's construction has been refined for a single purpose - killing humans. While Sithican life is defined by its apathy and coldness, they continue to train warbands. They hold to their traditions for reasons they have long forgotten, believing that Sithicus will remain in spite of any threat. How this longbow was taken from the marksman's hands will never be known, but one can only wonder what sort of attacker could have pried it from such long-lived people.

The bow stands at a great height, and is clearly constructed for Elven hands. Even in the hands of Elves, however, it is somewhat cumbersome to wield. The weight of an unflinching burden presses heavily upon this weapon, as though it bears a fragment of its people's curse. One may struggle to speak impassioned or persuasive words while holding it, knowing but a taste of the elves' ennui.
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: DM Erebus on March 31, 2018, 10:13:31 AM
I have been toiling in my secret laboratory on a number of miscellaneous consumables. For your delectation..

Beguiling Musk
Quote
This bottle contains a thin oily perfume. Its scent is difficult to define; at once both floral and earthy, sweet and deep. Whatever it's made of, it has a remarkable soporific effect, beguiling all those around to the wearer.
   Thin Misc
   thinmisc 073
   Cast Spell: Glibness (7), 5 charge / use
   Material: Crystal
   Charges 15   
   Cost 3937

Boritsi Tasting Spoon
Quote
Amongst the upper echelons of Borcan society, death by poisoning is a constant danger. The Boritsi family were the first to invent these fine silver spoons, which tarnish instantly should they come into contact with any poison. Unsurprisingly the idea proved popular, and have since spread to other families and even abroad.
   Thin Misc   
   thinkmisc 033
   Cast Spell: Detect Poison, 1 charge / use
   Material: Silver
   Charges 5
   Cost 376

Blessed Chalice
Quote
Many religions make use of holy water for ritual purification, ceremonial rites and in confronting the unholy. It is unclear to which god this slightly battered gilded chalice was dedicated, and how it came to be discarded. It stills holds a small amount of divine power, and can instantly bless any water held within it; transforming it into potent holy water.
   Thin Misc
   thinmisc 013
   Cast Spell: Holy Water, 1 charge / use
   Material: Gold   
   Charges 10
   Cost 26

Bottled Pixie
Quote
This bottle contains the shriveled husk of a small fey creature. Vigorously shaking the bottle releases a cloud of luminous powder which sticks to everything. Even a cursory inspection of the bottle reveals that the neck is clearly too small for the creature to have gotten inside in the first place.
   Thin Misc   
   thinmisc 016
   Cast Spell: Faerie Fire (2), 1 charge / use
   Material: Glass
   Charges 3
   Cost 1501

Copying Quill
Quote
This ornamental quill is bedecked with jewels, making it completely impractical for writing with. The quill holds a marvelous secret however. Upon speaking the correct command word the quill will stand on end and diligently create a perfect copy of almost any document. These quills are prized by many a lazy clerk the Core over, from the contract-makers of Borca to the Ezrite illuminators of Port-a-Lucine.
   Thin Misc
   thinmisc 051   
   Cast Spell: Amanuensis, 1 charge / use
   Material: Ivory
   Material: Gem
   Charges 5
   Cost 376

Dancing Blade
Quote
This simple dagger hides a remarkable secret. Upon command it will leap from the wielder's hand and into the air, where it will continue to do as the wielder commands. Once little more than a novelty, adventurers have found myriad uses for enchanted daggers of this type.
   Dagger
      Top 1/1
      Middle 5/1
      Bottom 5/1
      Charges 6
   Cast Spell: Shelgarns Persistent Blade 2 charge / use
   Material: Steel
   Charges 6      
   Cost 1804

Divine Compact
Quote
This golden scroll shimmers slightly in the light. The beautiful, flowing script describes an understanding between the original author and a celestial being. Perhaps the being will still honour it.
   Medium Misc   
   midmisc 131
   Cast Spell, Planar Binding, Single Use
   Use Limitation, Alignment Group: Good
   Material: Papyrus
   Cost 2475

Footpad's Mastic
Quote
This inkwell-sized pot contains a clear, tacky substance of uncertain alchemical providence. It has the remarkable quality of deadening the sound produced by anything it is applied to. It has found great popularity amongst burglars, who smear it on the soles of their boots before housebreaking. This has earned the substance its unusual moniker.
   Small Misc   
   smallmisc 077
   Cast Spell: Light Step (10), 5 charges / use
   Material: Clay
   Charges 15
   Cost 3750

Fragment of the Millford Church Bell
Quote
This fragment of twisted iron is riven with cracks. It still bears scraps of silver gilt.
In the year 700BC the sleepy hamlet of Millford in Mordent was besieged by a horde of undead. The villagers retreated to the safety of the Ezrite chapel on the hill overlooking the river. All day and all night the Toret of the chapel sounded the church bell, keeping the undead at bay. When he fell down exhausted, unable to ring any longer, he prayed to Ezra for aid. Miraculously, the bell continued to peal, clear and loud. The undead were driven off and the mists dispersed.
When the chapel was struck by lightning years later, many fragments of the bell were saved. Each relic, when struck, produces a clear peal that stops the undead in their tracks, just as the bell once did.
   Medium Misc   
   midmisc 062
   Cast Spell: Halt Undead (10), 5 charge / use
   Charges 15
   Weight Increase: 1 lbs
   Material: Iron
   Material: Silver
   Cost 5623

Greater Divine Compact
Quote
This golden scroll shimmers slightly in the light. The beautiful, flowing script describes an understanding between the original author and a powerful celestial being. Perhaps the being will still honour it.
   Medium Misc   
   midmisc 131
   Cast Spell, Greater Planar Binding, Single Use
   Use Limitation, Alignment Group: Good
   Material: Papyrus
   Cost 4500

Greater Stygian Contract
Quote
This rich, creamy paper is disturbingly warm to the touch. It is covered in miniscule, nigh-incomprehensible script.
It seems to outline an agreement of service between a powerful denizen of the lower planes and the bearer. Who originally drafted the contract, and how they came to lose it, is a mystery.
   Medium Misc
   midmisc 033   
   Cast Spell: Greater Planar Binding, Single Use
   Use Limitation, Alignment Group: Evil
   Material: Vellum
   Cost 4500

Luckstone
Quote
This stone sits comfortably in the palm of the hand. It has one smooth, worn side whilst the others are coarse and rough. It has clearly come from a larger object.
Many cultures in the Core have 'lucky' objects, from Mordentish pennies to the dubious charms of the Vistani. Luckstones are more reputable; objects blessed by mystics or fragments of holy idols chipped of from holy idols. Simply squeezing the stone is enough to grant the bearer good fortune.
   Small Misc
   smallmisc 125
   Cast Spell: Aid, 2 charge / use
   Material: Stone, Marble
   Charges 6
   Cost 2700

Oracle Stone
Quote
Many cultures have shamanistic traditions, from the strange Abber nomads of the ever-shifting Nightmare Lands to he mysterious Voodan of the fetid swamps of Souragne. These wise men and women converse with spirits and gaze into the future with the help of objects such as this.
This small fetish is carved with symbols of prophecy and foresight and was once used in such shamanistic rites. Now its power is mostly depleted, but it can still grant the bearer a facsimile of the true seer's power.
   Small Misc
   smlmisc 125
   Cast Spell: Vision of the Omniscient Eye 4 charge / use
   Material: Stone
   Charges 12
   Cost 3375

Stalker's Grease
Quote
This small bowl contains a small amount of dark green greasepaint. A small application on the skin is enough for the substance to work its magic, allowing the wearer to blend in with their surroundings. It was originally concocted by the hunters of Verbrek for use in the wolf-infested forests of that land.
   Small Misc   
   smallmisc 011
   Cast Spell: Camoflage (10),  3 charges / use
   Material: Clay
   Charges 9
   Cost 3000

Stygian Contract
Quote
This rich, creamy paper is disturbingly warm to the touch. It is covered in minuscule, nigh-incomprehensible script.
It seems to outline an agreement of service between a denizen of the lower planes and the bearer. Who originally drafted the contract, and how they came to lose it, is a mystery.
   Medium Misc   
   midmisc 033
   Cast Spell: Planar Binding, Single Use
   Use Limitation, Alignment Group: Evil
   Material: Vellum
   Cost 2475

Voodan Zombie Blood
Quote
This vessel contains a thick, green, foul-smelling liquid. The Voodan are known to concoct this vile brew from plants and roots native to the Souragne bayou. Imbibing the entire dose transforms the drinker into a creature much like the undead that haunt the cypress trees and dark waters there.
   Thin Misc
   thinmisc_198
   Cast Spell: Feign Undeath Single Use
   Material: Clay, Earthenware
   Cost 1687
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: QDS on April 09, 2018, 07:31:28 AM
My first item suggestion:

Lacramioara (translation: Small tear; it is a quite common Romanian woman name)

Spoiler: show

Description:  A Barovian smith crafted this shield to protect his daughter from the Neuri that kept creeping up around his smithy during the night. Soon, the Neuri attacked again and both the smith and his daughter were killed. His apprentice though learned the recipe and started making them in bulk, not knowing that what he added to the shields was his sorrow for losing his love... Lacramioara, the smith's daughter. //I am bad at storytelling

Large Shield (model is not important)
AC Bonus against racial group (Shapechangers) +2 (I would like a +3)
Imunity slashing 5%
Discipline -6
Material: Silver
Quality: Good
Use limitation: Human
Price: 4700
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: Ken14 on April 18, 2018, 10:23:21 PM
Item Name : Rattigan

Item Type : Light Flail

Description :
No-one knows who made the first Rattigan. A young Red Wizard's experiment, some horrible transmutation spell gone wrong or a necromancer with a macabre sense of humor. Regardless of it's origin, it can't be denied that an vampiric, nearly indestructible rat fused to a stick is one of the Core's most bizarre and revolting weapons.

Armed with sharpened and elongated incisors, the rat remains placid, never attacking the wielder. Once the rat is swung towards something, however, it will become a flailing ball of frenzied clawing, hissing as it tries to draw blood ( or other viscera) on whatever it hits. While useful as an additional source of damage, it takes a strong will to keep focused with a rat shrieking near your ears.

Despite the oddness of the weapon, it has found popularity with calibans and other unsavory types, who delight in the disgust factor of slamming a shrieking rat  into someone's face. Some even consider the creature to be a pet of sorts, or even a mascot.


Model:
Top : 5
Middle : 3
Bottom : 5

Properties:
Damage Bonus : 1 Piercing
Vampiric Regeneration : +1
Decreased Skill : Influence (-2)
Decreased Skill : Concentration (-2)
Material [Unknown]

Cost : 2030
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: Dread on May 11, 2018, 09:25:36 AM
Hello, fine folks! I am looking for items to add specifically to Har'Akir. If you've got some sweet Egyptian-themed ideas in your head, post them here!
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: derkotushka on May 11, 2018, 03:21:10 PM
Feel free correct/edit/change description since english not my native language. Dread, if you likes this items - I can think easy about few more for other classes.


Item name: Cloak of Greed.
Item type: cloak

Description:
This golden cloak blessed by priests of Nephythys and worn by few wealthy merchants of Amber Wastes. Cloak is blessed to bring luck in any trades but one who wears long enough this cloak becomes very greed with time.
//OOC: can't be dyed

model:
Fancy
Any gold color on cloth 2 slot.

Properties:
Decreased Skill : Influence (-5)
Skill Bonus : Appraise (+5)

Cost: 1000


Item name: Robe of Thoth.
Item type: clothes

Description:
This robe is worn by scholars and priests of Thoth. This robe visible enchanted both by divine and arcane power. Many robes was losted with time but still many remains and can be found under sand and forgotten temple.
//OOC: robe model can't be changed

model:
robe 4
colors: black and blue what you may see fit better

Properties:
Bonus Spell Slot: Cleric level 1
Bonus Spell Slot: Cleric level 2
Bonus Spell Slot: Wizard level 1
Bonus Spell Slot: Wizard level 2
Only usable by: Neutral

Cost: 4202

Item name: Shattered Greater Amulet of Isis
Item type: amulet

Description:
Ancient amulet worn and crafted by high priests to service Akiri goddess Isis. This amulet looks very old, huge emerald in center is broken and seems it is impossible to restore. But still broken emerald remain great arcane power. When it worn, broken emerald begins glow with green light. As side effect this amulet can be worn both by female and male.

model: iit_neck_159

Properties:
Bonus Spell Slot: Sorcerer level 4
Bonus Spell Slot: Sorcerer level 5
Light Normal (15m) Green

Cost: 7563
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: Ken14 on July 27, 2018, 10:29:15 PM
Time for the first two of 'Horrifically Effective Artifacts'! As in, VERY useful artifacts…..But you'd have to be either desperate, brave, twisted or exceedingly stupid to use them.



Item Name: Fool's Crown
Item Type: Helmet
Item Appearance: Helm_106
Description:The Fool's Crown is a morbid practical joke by evil, petty wizards. More commonly called the Crown of Invincibility, it bestows it's wearer with protection against all physical damage. However, the wearer is also magically compelled to think himself invincible against all things. Feeling no need for spells or even dodging attacks, they will stroll into battle, firmly thinking themselves immortal. The ensorcelled metal is also highly conductive to pure magical force, making the wearer an easy target for any adept mage.  Naturally, most wearers don't tend to survive long beyond donning the seemingly glorious artifact....

Statistics:
Damage Resistance Slashing 5/-
Damage Resistance Piercing 5/-
Damage Resistance Bludgeoning 5/-

Arcane Spell Failure : +50% (is such a thing possible as general spellcasting failure?)
Damage Vulnerability Magical : 25%
Decreased saving throw, Reflex : -4
Decreased saving throw, Mind-Affecting : -4
Decreased Ability Score Wisdom : -2
Decreased Ability Score Intelligence : -2



Item Name: Infant's Cry
Item Type: Amulet
Item Appearance: iit_neck_005
Description:The amulet is the colored of dried blood, the young-seeming face on it twisted into a pained scream. The twisted experiment of a Red Wizard, it was an attempt at gaining the regenerative powers of trolls. To bridge the gap between man and troll, this unknown mage fused the flesh together of a human and a troll, both infants. Using the wretched siamese child in an unholy ritual, he actually managed to somewhat succeed in his task. Donning the ring grants one the power to heal any wound, unless the wielder is struck dead on impact, or set aflame. This unnamed terror of a mage made several more amulets, before being gutted one day by a begrieved father who's child he had stolen.
 
Sadly, those craving this sort of power are legion, and copies are still being made to this day....

It is said that distant, anguished cries emanate from the ring when worn. Always barely hearable, the sounds a constant distraction.....And a way to locate the foul person who'd wear such a monstrous amulet.

Statistics:
Regeneration : +1

Decreased AC (Armor) : -2
Decreased Attack : -2
Decreased saving throw, Universal : -2
Decreased Skill Modifier, Concentration : -4
Decreased Skill Modifier, Move Silently : -4
Decreased Skill Modifier, Hide : -4






Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: noah25 on August 08, 2018, 11:15:53 PM
I have been looking to fill in the gap for small shields and large shields I am seeing in the loot tables. Here are a few ideas in keeping with the harakir theme.

Item Name: Pharaohs lesser blessing

Item Type: Small Shield

Item Appearance: AshSw_032

Description: This shield is of ancient origin. Scholars believe that the pharaohs most loyal servants used to use these shields to travel the realm more freely. However, harakir is not blessed with an abundancy of wood an iron. As a result, the shields are made of tin and offer virtually no physical protection.

Statistics
Damage Resistance Divine 5/-
Damage Resistance Fire 5/-
Decreased Armor Class, Shield AC -1

Pharaohs Greater Blessing

Base Item: Large Shield

Appearance: AshSw_032

Description:
This shield is of ancient origin. Scholars believe that the pharaohs most loyal servants used to use these shields to travel the realm more freely. However, harakir is not blessed with an abundancy of wood an iron. As a result, the shields are made of tin and offer virtually no physical protection.


Statistics:

Damage Reduction Divine 10/-
Damage Reduction Fire 10/-
Decreased Armor Class, Shield AC -2


This helmet may also be nice as a side note

Item Name: Merchants Mask

Item type: Helmet

Appearance: Helm_026

Desciption: Traders from harakir developed these masks as a way of escaping dust devils. These helms are made from the skull of dead camels and help to protect their eyes from blindness. However, these masks make merchants far more suscpetible to pick pockets and make them much less atuned to their surrounding due to their limited hearing and vision while wearing the masks.

Statistics:
Immunity to spell blindness/defness
Spot decreased -5
Listen decreased -5
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: zDark Shadowz on September 03, 2018, 03:37:09 PM
Name: Barbarian's Buckler
Type: Small Shield
Description: Often when raiding villages and farmsteads, the greatest threats are the guards posted with longbows and crossbows at the ready. A simple design, this small but reinforced shield is worn and swung around the front with two hands to endure arrowfire before being disposed of once the Vikings are within melee range.

Item Property: Deflect Arrows

(Note, deflect arrows won't work unless there is a free main-hand, or free off-hand.)

Name: Bundle of- Potion Bottles / Resin / Alchemical Containers etc
Type: Misc medium
Description: This is a bundle of XXX, neatly packaged for convenience.
Item Property: Unique Power Self Only (Destroys object and generates 10 of the relevant item)
Weight: Equivalent of relevant item +0.5lbs for the packaging.
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: bestbardna on October 10, 2018, 12:09:43 PM
Name: Lumberjack's Rack
Type: Misc Large
Description: This is a bundle of wood, neatly arranged on a backpack frame
Item Property: Equivalent of Herbalist Pouch or Alchemist's container, only that it can store up to 20 chunks/planks of the same type of wood.
Weight: Equivalent of relevant items +1lbs for the packaging.

Name: Trapper's Rack
Type: Misc Large
Description: This is a bundle of furs, neatly arranged on a backpack frame
Item Property: Equivalent of Herbalist Pouch or Alchemist's container, only that it can store up to 20 of the same type of Hide/Fur/Skins
Weight: Equivalent of relevant items +1lbs for the packaging.
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: SunZhao on October 17, 2018, 08:14:52 AM
So, I've been asking around and I could be wrong but I've noticed a lack of druidic casting items. This is a compilation of a few things I think would really help druids out.
I'm not the greatest at making items, so I'm not suggesting this be the final description or properties merely just throwing my lot in to offer some improvements to have druids keep up with all the spell slots the other casters get.

Name: Shield of the Oak Father
(https://i.imgur.com/Ccg78Nr.jpg)

Description: This shield is of great importance to followers of The Oak Father, it is said to be blessed by the god himself.

Properties: Ac+1 / Druid Bonus Spell Slots Level - 1 / Druid Bonus Spell Slots Level - 2 / Animal Empathy + 1 / Concentration + 1

Notes: (I originally was thinking of a symbol of nature but I couldn't find anything under that in CEP. So I went with the next best thing I could find.)



Name: Totem of the Grove
(https://i.imgur.com/OTsO9wX.jpg)

Description: An ornamental necklace woven of plant fibers, upon it rests an idol in the shape of a grove. It's said to calm the minds of those who worship nature.

Properties: Druid Bonus Spell Level - 2 / Druid Bonus Spell Level - 3 / Light (Green) Dim
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: Craugh on October 19, 2018, 02:40:57 AM
Note: The two items below are identical but for the enhancement bonus. Only one is meant to be chosen. The idea is to have a musket that matches the Gearling +2 pistol. However, since muskets can be used as melee weapons, it might be considered unbalanced to have a +2 EB melee weapon for regular sale, regardless of being in Port for a rather high price. Thus, please consider a +1 EB musket instead.

Quote
Name: Gearling's Amazing Enchanted Musket
Type: Spear
Description: A partnership between the Gearling family and the University of Dementlieu, this musket combines the most advanced design techniques with the latest developments in enchantment to create a musket that will deliver increased accuracy and damage, and affect even supernatural beings. Due to having a far longer bore than a pistol, flaws in the musket's forging have been magnified, thereby decreasing the enchantment's effectiveness.
Statistics: +1 Enhancement Bonus
Material: Steel
Quality: Excellent

Appearance: Unsure. I couldn't find the right combination in the Toolset to look like a musket. I suspect it's "23" across the board, since that didn't show up as anything in the picture.

Price: 2882



Quote
Name: Gearling's Amazing Enchanted Musket
Type: Spear
Description: A partnership between the Gearling family and the University of Dementlieu, this musket combines the most advanced design techniques with the latest developments in enchantment to create a musket that will deliver increased accuracy and damage, and affect even supernatural beings.
Statistics: +2 Enhancement Bonus
Material: Steel
Quality: Excellent

Appearance: Unsure. I couldn't find the right combination in the Toolset to look like a musket. I suspect it's "23" across the board, since that didn't show up as anything in the picture.

Price: 9682
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: Silas Rotleaf on October 19, 2018, 02:59:09 PM
(WIP) Item:  Thaani Battleaxe
Material: iron.
Damage: 1d8 slashing,
1d3 bonus electrical damage.
Quality: average
Properties: Light (5m purple, low).
Attack bonus: +1AB.
Skill increase: +1 improved fortitude saves
Skill  decrease: -1 willpower

Description: The Thaani are human refugees from forsaken Bluetspur. Some of them have strange latent powers as a result of having been experimentally altered during their captivity and came away from the horrific experience brainwashed, later revering their former illithid captors as gods. This axe made and used by one such band of fleeing refugees while not forged with exceptional skill feels eerie in your hands. It was designed with the harsh and twisted physical dangers of its origin domain in mind but the wielder is made nervous... As though surrounded by barely discernible alien whispers while using it.

Name: Peacebringer's Harvester:
Base weapon: Sickle.
Damage: 1D6 slashing damage
Attack bonus: +1AB vs undead, +1AB vs shapechangers.
Material: Metal: Alchemical silver, Gem: Chrysoberyl.
Quality: Good.
Properties: light (5m green, dim).
Skill increase: +1 improved willpower saves.

Description: Blessed by and handed down through generations of Valachani Moarnekone, this deceptively humble appearing rustic weapon emits a faint green light and when touched gives its holder a feeling of serene calmness. In your hands it instills the sense it has been used for a very long time in defense against lycanthropes and hungry undead. Its handle is capped by a small cut and polished cat's eye gem.

Name: Claw of the Reaper:
Base weapon: Scythe
Damage: 2D4 slashing,
1D4 negative energy.
Attack bonus: +1AB.
Material: Unknown metal (normal, like iron, steel), Gem: Onyx.
Skill decrease: -2 to will saves.
Skill decrease: -3 influence.
This ugly and fundamentally unnatural weapon was at one point wielded by a grim reaper. How it became tangibly solid when no longer in possession of its original host is unknown. The scythe appears organic; where the onyx starts and odd blackened metal stops are hard to distinguish. It still emits negative energy.  The damning power it has comes with a price: It frightens the holder, increasing anxiety. They also physically begin to appear more emaciated, their eyes sunken, becoming the slightest bit incrementally closer to reapers themselves.
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: DM Erebus on December 20, 2018, 11:36:42 AM
Cloaks!

Backstabber's Bane
Quote
This simple cloak belies a cunning secret. The cloth is interwoven with strands of steel wire, giving it improved resistance to penetration. It is only mildly effective against inclement weather, however.

Damage Resistance: Cold 2
Damage Resistance: Piercing 3
Material: Cloth
Material: Steel
2103

Armoured Cloak
Quote
This cloak has the added protection of steel boning, sewn into the lining. The plates are capable of turning away bladed weapons, but offer no protection against crushing or stabbing.

Damage Resistance: Cold 2
Damage Resistance: Slashing 3
Material: Cloth
Material: Steel
2103

Trophy Cape
Quote
This massive cape is formed from a motley collection of scales, bony plates and patches of cured hide. Each one was torn from the corpse of a monster of legend, and painstakingly assembled together over many years.
The weight, and rattle of the garment, is more than offset by the incredible protection it gives.

Damage Reduction +2 / 5
Decreased Skill Modifier Move Silently -2
Decreased Skill Modifier Tumble -2
Increase Weight 3 lbs
Material: Hide
4607

Apostate's Mantle
Quote
Legend holds that these capes, embroidered with crude slights to the gods and mocking prayers, once belonged to a cult that squats in the ruined temple of a murdered god.
True or not, the garment insulates the wearer against divine magic.

Damage Resistance Divine /5
Saving Throw Bonus Divine +3
Material: Cloth
2497

Lesser Rune-Woven Cloak
Quote
A fine garment of muted colours. Close inspection shows the most extraordinary weaving; the cloak is knitted almost entirely of minute runes and sigils.
This wonderous craftsmanship grants the wearer some protection against hostile magic.

Spell Resistance 14
Material: Cloth
2251

Greater Rune-Woven Cloak
Quote
A fine garment of muted colours. Close inspection shows the most extraordinary weaving; the cloak is knitted almost entirely of minute runes and sigils.
This wondrous craftsmanship grants the wearer great protection against hostile magic.

Spell Resistance 16
Material: Cloth
5063

Survivor's Cloak
Quote
Survivor's Cloak

Many groups inhabit strange and inhospitable places throughout the Core. From the scorching deserts of Pharazia, to the frozen desolation of Sanguinia, to the tempestestous wilderness of the Nightmare Lands, human beings strive to survive.
Hardy, easily-mended cloaks such as these are a great boon to those that seek to eke-out an existence in such places.

Bonus Feat: Endurance
Material: Cloth
1001
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: Darkside of Heaven on January 20, 2019, 12:50:40 AM
Had an idea for a great RP item.
These would be great for garda events where there is a public execution or whipping.

Rock.
Its a Rock.

Grenade Type weapon.
Deals 1 Bludgeoning damage.
Area of effect 5m

Rotten Fruit.
A piece of fruit presumably picked up from the trashpile.

Grenade type weapon
Area of effect 5m.
Places "flies" visual effect on PC for 10 rounds.
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: Thundron on March 26, 2019, 01:49:51 PM
Just few ideas I shall better detail later.

Roots of Treant

These roots wrap around your feets and root you to the ground starting to cover your whole body nourish you with nature's energy. You are unable to move during the process.

Item type: boots
Regeneration +1(+2 too strong?)
STR -12
DEX -12
DR 5/- physical
Damage vulnerability Fire 50%

Basically just ment for off-combat healing, but I think free healing could still be too strong, was normal regen on item even forbidden, could be regen wounds charles.. but then IT would suck..


Shadow Harness

This 'suit of armor' is made purely from negative energy and thus weakens you greatly. It is weightless but wearing this requires profiency with heavy armor to endure it's  immense effect to your physical form. Whirling shadows around you makes your form harder to pinpoint giving you slight concealment.

Item type: half-plate
Enchantment bonus +2
Concealment 20% (not sure If it's possible, could be replaced with ghostly visage charges)
STR -4
Con -4
Weight reduction 100%

Ring of lackey

Rumor has it, that ''bussines man" who had trouble controlling his lackeys gave a ring to each of them, so they were easier to control. Those ring also made his lackeys skilled negotiators.

Item : ring
Materials: silver, Ruby
Will save -6
Influence +4
Charm person 1 charge per use
4/6 charges (or varies, if possible)

Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: MAB77 on May 11, 2019, 01:54:10 PM
FYI, as of the latest HAK update use the following HAKs in the following order when toying with the toolset to create items.

rl_2da_v2_21
rl_addons
rl_creatures
rl_placeables
rl_mountain
rl_ruralcity
rl_jungle
rl_swamp
rl_tilesetaddons
rl_fixes
cep2_top_2_60
cep2_ext_tiles
cep2_add_tiles1
cep2_add_tiles2
cep2_top_v24
cep2_add_doors
cep2_crp
cep2_custom
cep2_core7
cep2_core6
cep2_core5
cep2_core4
cep2_core3
cep2_core2
cep2_core1
cep2_core0
ctp_common
ctp_loadscreens
ctp_elf_interior
ctp_exp_elf_city
ctp_goth_int
ctp_goth_estate
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: Pav on May 15, 2019, 07:26:06 PM
Item Name: Remi's Rapier
Item Type: Rapier
Item Appearance:

Top Model/Color: 1/1
Middle Model/Color: 2/2
Bottom Model/Color: 1/2

Description:

This rapier is said to have changed hands many times over, each time the new owner fashioning its name and fittings to meet his or her needs. While this makes the blade light and easy to wield it has also spawned many forgeries made by unscrupulous arms dealers looking to make a quick Corona or Crown. It is unclear how the previous owner came to lose this blade, but one thing is known...

He wants it back.

Statistics:
+1 Enhancement Bonus
1d4 Slashing
-1 Wisdom
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: Nemesis 24 on October 27, 2019, 09:29:04 AM
A bunch of stuff for perusal!

CLOAKS

Cloak Of Charisma
Appearance – Sharess (Estelindis)
Properties – Cast Spell: Eagles Splendour (3) 3 charges/use
Charges – 36
Materials – Silk, Cloth
Cost – 1801

(https://i.imgur.com/z3gdEZg.jpg)   (https://i.imgur.com/5iPglSP.jpg)


Description:  These cloaks, of a warm, deep red and of a splendid shimmering weave, seldom seem to stain or tear.  A device of Faerun, they are known there as a symbol of the Goddess Sharess, and are worn by her celebrants.  Here, in Ravenloft, they are sometimes found, but the magic of them fades, or is corrupted.  Eventually, the fabric rots, and falls apart, the lustre and shine turning dull and dead. But before that happens, they can be worn to improve ones appearance to the observer, heightening their physical features.  Eventually however the dread nature of the Demiplane of Dread turns the beauty within them to dust.


Cloak of Protection
Appearance – Great Cloak
Properties – Universal Saves +1
Materials – Wool
Cost – 1441

(https://i.imgur.com/HvPliSS.jpg)  (https://i.imgur.com/Vjig6LZ.jpg)

Description:  These sturdy, well woven cloaks are of a strange wool, soft and soothing to the touch.  A creation from beyond the mists, they bear an ancient magic and have what appears to be vaguely elven lettering stitched into the edge.  They are sometimes found, in good condition despite their circumstances, and impart a strange sort of luck to their wearer – giving them a faint edge to avoid, resist or endure circumstances that otherwise could well be fatal.  Whatever luck is within them passes to those that wear them.  But all luck must run out eventually.



Greater Cloak of Charisma
Appearance – Sune  (Estelindis)
Properties – Decreased Saving Throw, Will, -2.  Skill Bonus Influence +3.  Use limitation – Good.  Cast Spell: Aura of Glory (7) 5 charges/use.  Cast Eagles Splendour (10) 5 charges/use.
Charges - 50
Materials – Silk, Cloth.
Cost – 5885

(https://i.imgur.com/UfCDzDJ.jpg)  (https://i.imgur.com/heZIhFu.jpg)

Description: These magnificent cloaks bear the symbol of the outlander deity Sune, a goddess of love and beauty.  Wearing these fine cloaks, a figure can take on an almost unearthly beauty and force of personality, drawing all eyes to them as they stride with confidence, a bright light in the midst of the darkness of the Core.  However, this very confidence can descend all too easily into reckless hubris, and though the magic of these cloaks is strong, it does not last forever.  Eventually the colours fade, the material frays, the stains of blood can no longer be washed out, and what was once beautiful turns distraught.  At that point, the eyes turn away, the confidence withers, a perhaps fleeting, torturous glimpse of what life could be, denied and to slip endlessly through grasping fingers.



Greater Cloak of Protection
Appearance – Paisley (Lisa)
Properties – Damage Reduction: Slashing -/3.  Universal saves +1.
Materials – Wool, Mithral.
Cost – 4453

(https://i.imgur.com/I2DkyKA.jpg)   (https://i.imgur.com/BYYsha9.jpg)

Description: These magnificent cloaks, look of a similar but improved style to other, lesser cloaks.  Wrought of warm, soft wool, by some secret method the thinnest possible strands of silver mithral are mixed in with the threads.  So very faint as to be naught but a mere shimmer to be seen, but in such quantity as to provide a simply extraordinary level of protection.  Whatever magic and technique is used is one beyond replication or even proper identification, but in certain moonlight when the cloak shifts, the reflection of the mithral sometimes forms elven style lettering, or at least the vague impression of it.  Rarely seen, but highly sought after, they are a cloak to be treasured.



Lords Cloak
Appearance – Lords Alliance (Estelindis)
Properties – Saving throw bonus +1 Will, Skill Bonus: Parry +3, Influence +3.
Materials – Wool, Cotton, Gold.
Cost- 4929

(https://i.imgur.com/YjCEcPa.jpg)  (https://i.imgur.com/ON17hFo.jpg)

Description:  This bold, ostentatious cloak is of a rich tone and colour, with gold thread woven into the material.  It is almost obscene in its display of wealth, in such a way as to make one frown at the garishness of it, but it nevertheless has a way of making one seem taller, their shoulders straighter.  A power of arrogance and perhaps hubris makes itself felt in the wearer, hardening the mind and the heart as well as steadying the hand.  But power is its own trap in the Mists, and the power that this mighty cloak can grant can also be the undoing of the one who wear it, pulled along by their own confidence into a fate worse than death; or to rise above, into power otherwise never known.



Soldiers Cloak
Appearance – Plain.
Properties – Skill Bonus: Discipline +2, Saving throw bonus +1 Fortitude.
Materials – Cloth, wool
Cost – 1489

(https://i.imgur.com/x48F4qx.jpg)

Description:  This cloak is a simple, well woven and sturdy cloak, designed to be worn on long marches.  Set so that it does not impede movement nor combat, it is a handy, well made object that was the standard for an armed force that made use of them regularly.  Who that force was?  None could now say.  There is no insignia, no mark upon them to denote who bore them.  No memory of who wore them and into what war.  They bear signs of stitching and repair, and some appear old indeed.  What war have they seen, what blood has stained them?  None could say.  They could be the mark of a liberator, or a tyrant.  There is no way to know.



Cloak of Eyes
Appearance – Cloak of Eyes
Properties – Cast Spell: Clairaudience/Clairvoyance (5) 5 charges Per use.  Skill Bonus: Search +3.  Light: Low (5m), Blue.  Decreased Skill:  Influence -5.
Charges: 50
Materials – Wool, Hide.
Cost – 2812

(https://i.imgur.com/7WnWbfk.jpg)  (https://i.imgur.com/y0hrs95.jpg)

Description: A somewhat extraordinary design of cloak, these are wool over a hide backing, and woven in such a way as to give the appearance of eyes on the cloak itself.  The peculiar movement and weave of the cloak makes the eyes shift, and blink and open, as it moves about, a particularly unsettling look that can create anxiety in the observer, but it nevertheless seems to make those that use it more alert, more observant.  And the eyes are not truly moving, of course.  Almost certainly not.  Just a trick of the light.
Has to be.


AMULETS

Broken Heart of Innocence
Properties – Decreased AC -1, Decreased Universal Saves -1, Bonus Spell Slot – lvl 1 Paladin
Materials – Gold, Ruby
Cost – 1000 (added cost, original 0).

(https://i.imgur.com/6Y3deim.jpg)

Description:  This amulet of gold is stained by a patina, though gold cannot normally rust.  The ruby at its heart is shattered, as though from within.  To hold it in ones hand is to feel a pang, a sorrow of something lost.
It is difficult to tell what this once was from looking at it.  But to gaze into the shards of ruby still inset into the gold, one sees the reflection of a violent death, a memory of a passing of a brave soul in darkness, forgotten and alone.  There are many such deaths in the Domain of Dread.  You will never know which one this was.


Heart of Innocence
Properties – Decreased AC -2, Decreased Universal Saves -2, Bonus Spell Slot – lvl 2 Paladin
Materials- Gold, Ruby
Cost – 2000 (added cost, original 0)

(https://i.imgur.com/ycTNKfm.jpg)

Description: The ruby that shines in this setting of gold has no tarnish to it, but nevertheless there is a fading light at its heart.  To hold it in prayer is to hear a fading voice that speaks with your own, a voice that fights against the darkness, that adds its fading strength to those that have the power to call upon it.  This strength however is strength of spirit, for a strange exhaustion can also come to those that wear it of the body, as though the struggle of that voice to be heard wears the wearer down.  Should the wearer fall, however, the stone at its heart shall darken further, or even shatter, the voice that it once had, a mere echo to the words of the one who holds it shall vanish, and the sorrow of the one who bore it in death shall replace it.  Innocence cannot survive in the Domain of Dread.  But it may endure, for a little while.


Purest Heart of Innocence
Properties – Decreased AC -3, Decreased Universal Saves -3, Bonus Spell Slot – lvl 1, lvl 3 Paladin.  Light (Low, 10m) Red.
Materials – Gold, Ruby
Cost – 5000 (added cost, original 0)

(https://i.imgur.com/PHNnm5X.jpg)

Description: In whatever hands hold it, this amulet brings an odd sensation.  The muscles lock, a weight comes down upon the shoulders.  A feeling indescribable overwhelms the senses, that could be sorrow, or regret, or fear, nearly crippling the one who carries it. 
But in the hands of some, a special, rare few, that feeling turns to exaltation.  A power, a force unlike any other, as the flawless, brilliant ruby at the heart blazes between fingers clasped in heartfelt prayer.  Strength of heart and spirit magnified, a beauty beheld in the heart alone.
It cannot last.  Eventually even that light will fade, will be burned away.  It cannot last.  But it may, for just a little, last just long enough.


BELTS

Duelist Belt
Properties – Skill Bonus: Discipline +3, Parry +2
Materials – Leather, Iron
Cost – 1563

(https://i.imgur.com/dKt1i8G.jpg)

Description:  Awarded in Dementlieu to exceptional warriors of excellence in formal duelling tournaments, these sturdy belts are worn as a replacement sword belt.  They are generally awarded to the final groupings of the grand tourneys, as a reward for reaching the position of achievement – but it must be said that rather too many are made, as sometimes deaths do (albeit rarely) occur, or injuries instead that cause individuals to excuse themselves.  As such, these belts can make their way into the open market instead, where people who may – or may not – have the skill to warrant their wearing display them instead; but its so well known that they may in fact be simply a castoff, that they have near no prestige left to them at all.


Master Duellist Belt
Properties – Skill Bonus:  Discipline +4, Parry +5
Materials – Gold, Steel, Leather
Cost – 5063

(https://i.imgur.com/N6nEsUR.jpg)

Description:  Only the champion of duellist tournaments are awarded these belts; marked with an unusually garish mark of gold, rare in Dementlieu, these championship belts carry with them a skilfully woven enchantment to make a master of the art of the rapier even more dangerous still.  Unlike the lesser, participatory belts handed out to those who make the final groupings of tournaments, only a master may bear such a belt – but there is nothing to stop them being taken from their body.  Many a master of the blade has met their end by overextending themselves in a place they should not have gone.  Others still have met death by poison, or by bullet, or a knife that came for them in the dark.  One thing is for sure, whoever might bear it, be they the original or the finder, they are certainly lucky.


Mark of the Hawk
Properties – Cast Spell: Battletide (9) Single Use, Blood Frenzy (3) 5 charges use, Clarity (3) 5 charges use.
Charges – 50.
Materials – Hide, Steel
Cost – 3095

(https://i.imgur.com/UDmdrqX.jpg)

Description:  After defeat in battle due to the manipulations of magics, the mists and other forces beyond his control, Vlad Drakov was livid with a fury beyond even his normal evil, hateful mood.  But ever the tactician, he created the Talons, a force designed to resist any affect on their mind, to become perfect but unfeeling killing machines.
These belts were one of the products of his experimentation to create the ultimate soldier, unquestioning and absolutely obedient.  Discarded at some point as a device of mass production, the means of creating them nevertheless made its way out of the Tower where it was first created.  Designed to empower soldiers but also, if need be, to clear their mind of harmful effects, it remains a potent weapon – but in the end, Drakov preferred enchantments that would not fade, and this belt with its temporary measures did not give him the surety he desired.  Nevertheless, even if they do not meet his standard, they are nevertheless potent.


Tunnel Ranger Belt
Properties – Bonus Feat:  Crossbow Sniper, Darkvision.
Materials – Brass, Leather.
Cost – 4001

(https://i.imgur.com/pFlrag7.jpg)

Description:  In the dark of Dvergheim, and other underground locales, the tunnels are silent, empty places – save for the click and clatter of creatures of monstrous means.  Hunters and predators, they are met in the darkness by hunters of another kind – dwarven snipers, bearing specially tuned crossbows to fire from out of the shadows over exceptional ranges in the dark.  With a reinforcing brace, special tuning instruments and more than a touch of magic imbued into the brass wrought sigils set in the black leather of a hook horror hide, these belts can help turn even an amateur hunter into a deadly stalker in the darkness beneath the earth, or the night sky above, where there may be no warning save for the whistle and thud of a bolt fired to lethal effect.


Belt of the Balance
Properties – Decreased skill modifier: -3 Hide, -3 Move Silently. Skill Bonus: +3 Concentration, +3 Heal, +3 Spellcraft.
Materials – Hide, Silk, Silver.
Cost – 4252

(https://i.imgur.com/EENtGPc.jpg)

Description: This bright white belt, set with symbols of wrought silver, has small clapping bells set behind raised metal studs set along it.  The symbols set upon it are of Halan origin, their meaning only known to a select few.
Studying the symbols brings a sense of strange, innate understanding, and peace.  A deftness of touch and imparted serenity which is rare to find in the Domain of Dread.  It makes these belts highly sought after amongst a select few, but even knowing what they do, and the faith that represent, the means of their making, and how and why they impart what they do, is simply not known.


TOWER SHIELDS

Defender of Purity
Properties - +3 AC vs Evil.  Vulnerability Negative energy 10%, Light Low 10m White
Materials – Iron.
Cost – 2169

(https://i.imgur.com/KiBIWup.jpg)

Description:  This shield is old, and heavy. Built of battered iron, it bears rust around its edges that never seems to be able to be buffed away.  Its metal is stained in places by black marks that speak of a long campaign of use against forces of a dire sort.
And yet, when raised in defence against the foulest, most terrible creatures in the Core, this shield glows with a fitful, but defiant white light.  Cast into the eyes of the wicked, it becomes both a beacon and a protective boon.  Heavy and yet steadfast, bearing the weight of all its past battles – and yet still struggling on.  This shield is a bulwark against darkness, that empowers those who bear it, to face any shadow, and bring the light to it.


Shield of the Raptor
Properties - +1 AC.  Decreased Saving throws: -1 Fortitude, -1 Reflex.  Increased Saving throws, +1 Will.
Materials – Iron.
Cost – 3425

(https://i.imgur.com/g3fkZ1Z.jpg)

Description: This massive iron shield bears on it a harsh motif, the mark of the Zweifalk.  These shields, carried into battle by the shock troops of Vlad Drakov, are ugly things.  Instilled with the force of will of their terrible Kingfuhrer, the heavily armoured Talons bear this along with the rest of their dread wargear.  That said, even those terrible warriors can die.  And these shields make their way into the world.  They embody the stiff necked, defiant in the face of death nature of those who bear them, their mind too taken by discipline to recognise death when they face it.  The perfect soldier resulting, but only if their purpose is to die.


SMALL SHIELDS

Razors Edge
Properties - +1 AC.  Decreased Saving Throws: Spells -1.  Skill Bonus: Parry +3.
Materials – Bronze, Steel.
Cost – 3748

(https://i.imgur.com/y6BgZWB.jpg)

Description: This light, swift shield is wrought of woven steel over a bronze base, designed to sit lightly in the hand and twist and turn easily.  Worn by dancing blade duelists bearing light blades and in light armour, it has a magnificent ability to both draw the eye and deflect blades lightly and easily.  The metal in its construction however can also attract magic, a strange sort of magnetism to certain spells that makes their effects slightly more potent.  Neverthless, in a fight between more mundane opponents, this shield can grant a truly astonishing edge – and from that comes its name, for there are few that are sharper than this.


LARGE SHIELDS

Sterkt Hjerte
Properties - +2 AC vs evil.  Increased saving throws vs spells +1.
Materials – Bronze, Lead
Cost – 2940

(https://i.imgur.com/XIIkQL0.jpg)

Description:  ‘Strong Heart’ in dwarvish, this heavy shield is made of bronze, with a thin core of lead at its centre.  It makes the shield heavier, it is true, but this Dvergheim made shield has runes around its rim that are in an old, old language, from a time before that not even the dwarves there remember.  There are few of these stout shields, and despite attempts whatever gives them their powerful properties has not been replicated.  Rare, and precious, they are carried with great respect and pride.


Shard of Niflheim
Properties - +2 AC vs slashing.  Cold resistance 5/-
Materials – Bone, Chitin, Steel
Cost – 5340

(https://i.imgur.com/IJbwy6n.jpg)

Description:  This shield is unsual, in that its origins, design, and maker is a complete mystery.  What is known is that the bone and chitin that makes up the chitin, bound together with steel, is unusually cold to the touch.  Carrying it, one gets the impression of a place of endless chill, boundless plains made of bone and shell, covered over with frost. A cold place, a dead place, a place without hope.  How it came to the Core is anyones guess.  But in such features, it is well suited.
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: Nemesis 24 on December 28, 2019, 05:56:18 PM
Bumping this, for consideration for the next update.
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: Iridni Ren on December 29, 2019, 12:12:15 AM
...
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: Philos on January 06, 2020, 03:16:41 AM
Quote

Item Name: Pistolier's Holster

Item Type: Belt

Description: While much of the core regards flintlocks with a degree of skepticism, some individuals assert that they are the future of combat and personal protection. They have even gone so far as to fashion an assortment of belts and holsters to better employ these firearms.

This particular holster is crafted of sturdy cow hide and affords its wearer some protection from the intense heat released from the barrel. The holster itself ergonomically conforms to its users body allowing for easier and safer handling of whatever flintlock its owner uses.

Statistics:
Bonus Feat: Careful Handling
Damage Resistance: Fire Resist 4 / -
Material Hide
Quality Very Good

Cost: 4081


Quote

Item Name: Lamordian Rifle

Item Type: Musket

Description: A durable and reliable firearm, the Lamordian Rifle sports two unique features to help its user. First, what appears to miniature telescope has been mounted to the rifle which aids with finding and identifying a target. Second, the gunsmith that produced this weapon used an electrum lined barrel which increases the reliability of the firearm and helps resist corrosion.
 
While there are many who consider these devices novelties rather than weapons, they have been used time and time to shape history. The reign of the dictator Armand Foquelaine was brought to an end with one of these weapons. His assassin fired on him in his box seat during a presentation of Lotharia at the Grand Opera National. While the original weapon of the assassin resides within the Musée du Port-à-Lucine, this replica is more than an adequate weapon for any would be sharp shooter.

Statistics:
Attack Bonus +1
Decreased Saving Throws: Specific: Reflex -1
Quality Very Good
Skill Bonus: Spot +3
Weight Increase 10 lbs.

Cost: 5542


Quote

Item Name: Infantryman Musket

Item Type: Musket

Description: Innumerable copies of this musket litter the cities, coasts and country sides of Dementlieu, They can be found in the forgotten fields of battle, the secret warehouse stockpiles of gunrunners and most importantly, in the arms of men and women marching to war.

Though this particular example seems devoid of a makers mark, its quality is plain for the eye to see. The barrel is free of rust and is polished to a near mirror finish. It's bayonet? Honed to a spears point. The stock is crafted from sturdy rock maple and gives the musket additional heft when striking with the butt of the weapon.

This is doubtlessly the weapon of a true Dementlieuese patriot.

Statistics:
Damage Bonus: Slashing 1d4 Damage
Extra Melee Damage Type: Bludgeoning
Quality Very Good

Cost: 3424


Quote

Item Name: Silenced Pistol

Item Type: Flintlock

Description: Commissioned by elements unknown, these "silenced" pistols were originally designed to magically muffle the sound of their loud retort. Only a few batches of prototypes were ever sold after it became known that the pistol actually silenced its wielder rather than the gunshot itself. These firearms still show up at crime scenes from time to time, hastily discarded after their purpose accomplished. A few are even rumored to have disappeared from the Gendarmerie's evidence locker.

Statistics:
Cast Spell: Silence (3) 5 Charges/Use
Quality Good
Skill Bonus: Move Silently +4

Cost: 4500


Quote

Item Name: Bertrand's Big Iron

Item Type: Flintlock

Description: This massive flintlock is said to have been the creation of a former Gendarme known only Bertrand. Comprised entirely of iron, it is said Bertrand used these weapons to "assist" suspected criminals into confessing. Its heavy pommel can be used to strike enemies often leaving them dazed momentarily.

Pistoliers beware though. Due to their weight these flintlock make it difficult to parry blows and retain the weapon from an attackers hands. Users of this weapon should exercise caution lest they find themselves on the wrong end of its muzzle.

Statistics:
Damage Bonus: Bludgeoning 1d4 Damage
Decreased Skill Modifier: Discipline -2
Decreased Skill Modifier: Parry -2
Material Iron
On Hit: Daze DC=14 50% / 1 Round
Quality Good
Weight Increase 10 lbs.

Cost: 3968


-Those were added.
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: GirlyCat9001 on March 02, 2020, 02:01:56 PM
Quote
Item name: Tyrant's Bane

Item type:Rapier

Description:
"Upon you, the Tyrant king, I shall reveal my rapier, the Tyrant's Bane. Let my steel burn your tyranny from this world, in to the Nine hells!"
-Unknown

First of these rapiers was created by a freedom fighter who fought against a tyrannical king, however due to time and historical records being lost, no one actually knows the name of either, nor the place where the fighter lived.

Statistics:
Damage Bonus: Piercing 2 Damage
Damage Bonus vs. Alignment Group: Evil 1d4 Damage Divine
Damage Bonus vs. Alignment Group: Lawful 1d4 Damage Fire
Damage Bonus vs. Specific Alignment: Lawful Evil 2d4 Damage Divine
Damage Bonus vs. Specific Alignment: Lawful Evil 2d4 Damage Fire
Damage Vulnerability: Piercing 25% Damage Vulnerability
Decreased Attack Modifier -2
Decreased Saving Throws: Divine -6
Decreased Saving Throws: Fire -6
Decreased Saving Throws: Negative Energy -6
Decreased Saving Throws: Specific: Reflex -2
Enhancement Bonus +2
Material Brass
Material Steel
Use Limitation: Alignment Group: Chaotic
Use Limitation: Class: Bard
Use Limitation: Class: Cleric
Use Limitation: Class: Rogue
Use Limitation: Class: Wizard
Visual Effect:  Holy / Radiant

Appearance:
Top: 11 color 1
Middle: 17 color 3
Bottom: 4 color 2

Total cost: 4644
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: GirlyCat9001 on April 15, 2020, 07:38:01 AM
Quote
Item name: Blade of Dark and Light

Item type: Longsword

Description:
"Light and Dark, Good and Evil, all of it is a balance, disrupt the balance in one place, and it swing in the other direction somewhere else."
-Unknown

These well made, decorated and rare blades are said originate in ancient times, wielded by a pair of brothers in legends. According to the legends, the brothers were bitter rivals, and eventually killed one another.

Though whether the legend that is true or not is a complete mystery, as no historical records survive of such an event, nor is there any indication of what were the names of the brothers.

One thing is for certain though, these rare blades are sought after by many a warrior for their power and are quite desirable as a result. They are made of Darksteel, Decorate with Brass and a Sapphire decorates the length of the blade.

Statistics:
Base Item Weight Reduction 60% of Weight
Damage Bonus: Divine 1d6 Damage
Damage Bonus: Negative Energy 1d6 Damage
Damage Vulnerability: Divine 60% Damage Vulnerability
Damage Vulnerability: Negative Energy 60% Damage Vulnerability
Decreased Saving Throws: Divine -6
Decreased Saving Throws: Negative Energy -6
Decreased Skill Modifier: Antagonize -6
Decreased Skill Modifier: Discipline -6
Decreased Skill Modifier: Listen -6
Enhancement Bonus +1
Keen
Material Brass
Material Darksteel
Material Gem, Sapphire
Quality Masterwork

Appearance:
Top: 18 Color 3
Middle: 11 Color 2
Bottom: 14 Color 2

Total cost: 3916
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: Philos on April 16, 2020, 06:42:55 PM
Posting these submissions from the Discussion Thread for their respective players. If a mod may delete this post and move the other ones here it would be appreciated.

Slings
I like slings, but there are not a lot of options to choose from. Here are some ideas for new slings:

1. Daybreak
Description: A seemingly ceremonial sling adorned with intricate gold finery. A rising sun is emblazoned on the inside of it's leather pocket. This insignia is warm to the touch.

Stats: A regular sling with:
-2 enhancement bonus
+2 attack bonus vs undead
+1d4 fire damage.

2. Giant's Sling
Description: These hefty slings originate from beyond the mists, in the outlander world of Toril. They are crafted by the giant clans of the spine of the world, where they are sturdy enough to sling large rocks and even boulders at unwary travellers. Such slings can be used to hurl smaller payloads with great force, but they are quite unwieldly.

Stats: A regular sling with:
+4 Mighty
-2 Dexterity
(If possible, 200% carry weight).

3. Rubber Sling
Description: This sling was made using modern alchemy, and the natural rubber of the Hevea brasiliensis tree. It can sling bullets at high enough speeds, to penetrate its targets.

Stats: A regular sling with:
+1d2 Piercing damage.

4. Iron Rain
Description: This confusing looking sling was engineered with a small relay that allows ammunition's to be quickly replaced after each shot. The craftmanship is excellent, though there is no clear indication of where it came from.

Stats: A regular sling with:
+1 Attack bonus
Bonus Feat: Rapid Shot

Sacred Symbol:

A holy symbol imbued with divine power which acts as an amplifier of some clerical powers and hardens the will. The wielder can feel confidence and absolute trust in their deity while presenting the Sacrid Symbol, however such faith can be dangerous when it suppresses normal caution.

Charisma Bonus +2
Will save: +2
AC -4
Reflex-2
Use Restriction: cleric

Note: I know we don’t usually see ability score boosts, but in this case, clerics don’t prepare spells with charisma and you have to be holding a holy symbol out to gain the advantage of increased healing/duration on the “turn undead” feats. So that means no shield. It would be a significant vulnerability for a small boost in turn undead, and the sacred feats like purification and sacrid healing. I don’t think there are a ton of other mechanical things associated to charisma for clerics. Could be a cool item for healers and vampire RP.
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: Ken14 on April 17, 2020, 11:24:22 PM
I had some taco-inspired ideas:


Item Name: Bane of Vraja

Item Type: Club

Appearance:
Top: 7 (Color 2)
Middle:25 (Color 1)
Bottom:25 (Color 1)

Description: Sometimes, when a mob goes to confront a mage, it doesn't always end well for the mob. These clubs are usually found on their bodies, the peasantry's collective hatred for vraja seeping into the weapon...

While the club -does- provide protection against pure magical force, it also had the unfortunate side-effect that the wielder would hear a cacophony of voices cussing them out if they attempted to cast any spell….

Statistics:
Arcane Spell Failure (+50%)
Attack Bonus +1
Damage Bonus : Negative (1d4)
Damage Resistance : Magical (Amount : 2)

Cost: 5918

********************************************


Item Name:Big Stick

Item Type: Greatsword

Appearance:
Top: 1 (Color 3)
Middle:21 (Color 1)
Bottom:21 (Color 2)

Description: At first sight, this seems to be a big wooden stick shaped like a sword. On closer inspection, however, the shiny gleam of metal becomes more apparent. Strangely enough, the blade is far heavier than it looks, it's weight making it an effective bludgeon. Better walk softly while carrying it.....

Statistics:
Damage Bonus : Bludgeoning (1d4 Damage)
Extra Melee Damage type : Bludgeoning
Matrerial : Iron
Weight Increase : (Amount : 15 lbs)

Cost: 3218


**********************************


Item Name:The Unerring Dullness

Item Type: Dagger

Appearance:
Top: 18 (Color 1)
Middle:1 (Color 1)
Bottom:1 (Color 1)

Description:
"I do not know who creates these 'daggers', but they're either the most ingenious prankster or the most buffoonish enchanter to walk the Core.

Yes, these broken blades have an unerring capability to find their intended targets.
Yes, these blades will hurt if they hit, regardless of whatever defenses your enemy may possess.

But the blade is so blunt, you're better off using it as a blunt instrument and even then, you better have the arm of an ogre to manage some hurt. And even then, it's barely effective.

Not to mention it gives the wielder an aura that compels anyone nearby to focus on them. Not exactly useful.

 In fact, I dare say this is the most inefficient murdering tool I've ever seen.

I suppose it -could- be used to slowly, eventually murder someone, but why would anyone DO that? Torture, perhaps? Whips are far superior to such.

I'm close, though. Soon, I'll know who makes these things. I'll wrangle a proper enchantment out of this mess, or my name isn't J--"

-Research Document A23 of Jaqcues Cucchin, translated from High Mordentish. Found deceased in his home, with numerous bruises; internal or otherwhise.

Statistics:
Attack Bonus : +3
Damage Bonus : Positive Energy (Amount : 1)
Decreased Damage : -5
Decreased Skill Modifier : Hide (-6)
Decreased Skill Modiefier : Move Silently (-6)
Extra Melee Damage Type : Bludgeoning

Cost: 5706

****************************************

Item Name:Cactus Rod

Item Type: Club

Appearance:
Top: 2 (Color 3)
Middle:1 (Color 1)
Bottom:4 (Color 2)

Description: The early work of an druid apprentice, this piece of wood is fairly pointy, to the point that one could fairly easily poke a few holes into some deserving target. Alas, as the cactus it was inspired by, this thing is pointy all over. Wielding it is quite literally a pain…..

Statistics:
Damage Bonus : Piercing (Amount : 1d4)
Extra Melee Damage Type : Piercing
Decreased Skill Modifier (Concentration : -2)
Material : Wood

Cost: 2944

***********************************


Item Name:Rainbow Gloves

Item Type: Gauntlets

Appearance:
iit_glove_183

Description: Created by a flamboyant wizard, these sparkly mitts imbue the wielder's strikes with a weak infusion of elemental powers….

Statistics:
Damage Bonus : Acid (Amount : 1)
Damage Bonus : Cold (Amount : 1)
Damage Bonus : Electricity (Amount : 1)
Damage Bonus : Fire (Amount : 1)


Cost: 3241
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: Sado on April 27, 2020, 03:25:04 PM
-Item name
Book (Nameable With Quill)
-Item type
Container
-Description of the item
This is a book. You can fill it with scrolls, individual sheets of paper or pieces of parchment.
-Appearance - A Book Item
Cost: 10 GP (Seeing how you fill it with paper with/without writing yourself).



Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: ObsidianOrb on May 08, 2020, 10:55:06 AM
Item Name: Tanto of Lion Claw

Item Type: Dagger

Description:

In a land said to be far across the sea, impossible to traverse too, unless through the mists, is a place known as Rokushima Taiyoo. A wondrous place, filled with
beautiful treasures, fantastical creatures, and terrible dangers at every turn. Constantly in the grip of a brutal civil war, the four warlords known as the Shujin, fight for power, a brutal never ending war that has spilled over into every aspect of life for all who dwell on the cluster of islands.

Said to be a replica of a wondrous dagger, the Tanto of Lion's Claw is a mere imitation of the original, but with it's skillful construction, these Tanto's are able to inflict brutal slashes, and for those whom grip it's hilt, notice a faintly magical aura, which bolsters the courage of it's wielder. It is said that "any who hold it, has the courage of a lion in his heart".

Statistics:

Damage Bonus: Slashing 1d4 Damage
Saving Throw Bonus: Fear +1
Material Iron

Appearance:

Model: 20, 20, 20.
Colour: 1, 2, 1.

Total Item Cost: 1,964gp

-------------------------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------------
Item Name: Tanto of Scorpion's Tail

Item Type: Dagger

Description:

In a land said to be far across the sea, impossible to traverse too, unless through the mists, is a place known as Rokushima Taiyoo. A wondrous place, filled with
beautiful treasures, fantastical creatures, and terrible dangers at every turn. Constantly in the grip of a brutal civil war, the four warlords known as the Shujin, fight for power, a brutal never ending war that has spilled over into every aspect of life for all who dwell on the cluster of islands.

The original Tanto of Scorpion's Tail, is said to have been crafted by one of the Shujin's most skilled blacksmith's, and imbued with legendary magical enchantments, so that his favoured assassin, could kill any target with the blink of an eye, although which Shujin in question, no one knows this part of the legend, it differs from island to island. The Tanto of Scorpions Tail recreated since, have a wicked blade edge, which can cause terrible slashing wounds to it's victims.

Statistics:

Damage Bonus: Slashing 1d4 Damage
Skill Bonus: Antagonize +2
Decreased Skill Modifier: Influence -2
Material Iron


Appearance:

Model: 20,20, 20.
Colour: 4, 4, 1.

Total Item Cost: 2,946gp

-------------------------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------------
Item Name: Kimono of Cherry Blossom

Item Type: Clothing (AC 0)

Description:

In a land said to be far across the sea, impossible to traverse too, unless through the mists, is a place known as Rokushima Taiyoo. A wondrous place, filled with
beautiful treasures, fantastical creatures, and terrible dangers at every turn.

A Kimono, which in the language of Rokushima Taiyoo means "a thing to wear", is made from a verity of materials, and composed of multiple layers, ranging from the simplest of garment, to the most extravagant. The peasant folk typically wear simple, muted colours, dyed in a rudimentary fashion. While the wealthier folk wear brighter, expensively died fabrics, which they change to match the  current seasons. One thing that all these Kimono have in common, is that they require a second person to dress.

A number of imitation "Kimono" have found there way to the core. These "Kimono", are little more than robes, made to imitate the many layered garments of Rokushima Taiyoo. They are sewn and stitched, and can be fastened with hidden buttons, to ensure they can be slipped on and off without needing any additional assistance, while still appearing to be authentic.


Statistics:

Quality Above Average
Material Cotton
Quality Above Average
Skill Bonus: Influence +2
Skill Bonus: Perform +2
Decreased Saving Throws: Specific: Reflex -1

Appearance: (https://i17.photobucket.com/albums/b100/blue_eyes987/Ravenloft%20-%20PotM/Kimono%20of%20Cherry%20Blossom.jpg) (https://s17.photobucket.com/user/blue_eyes987/media/Ravenloft%20-%20PotM/Kimono%20of%20Cherry%20Blossom.jpg.html)

Total Item Cost: 910gp
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: Ken14 on May 08, 2020, 12:13:30 PM
Item Name:Tyrant's Iron

Item Type: Ring

Appearance:
iit_ring_038

Description: These ebon rings are adorned with the symbol of Lawgiver. They are usually given to acolytes upon their induction into the clergy, and empower them to more effectively resist the foul workings of rebels and lawbreakers alike.

Statistics:
AC Bonus vs Alignment Group : Chaotic (+1)
Skill Bonus : Discipline [+2]



Cost: 1128


*****


Item Name:Tyrant's Steel

Item Type: Ring

Appearance:
iit_ring_038

Description: These ebon rings are adorned with the symbol of Lawgiver and gemstones, denoting them to be of higher status. They are usually given to more senior members of the clergy. They empower them to more effectively repel the foul workings of rebels and lawbreakers alike.

Statistics:
AC Bonus vs Alignment Group : Chaotic (+2)
Skill Bonus : Discipline [+4]



Cost: 4753

*****


Item Name: Blood-Axe of Moroi

Item Type: Greataxe

Appearance:
Top: 25 (Color 1)
Middle:11 (Color 1)
Bottom:2 (Color 1)

Description: These ominous axes are usually found in dark and decrepit locations. When held, they shine with a dark red haze. Some legends claim the axe is forged by vampiric blacksmiths, made by the fangs of their enemies. Others that a demon is bound within the core of the weapon. A ghastly insciption is found encircled around the axe's shaft:

"If thou wish to wield me, thou must nourish me. Share in my bounty alike. The Moroi do not care how the blood flows, only that it does."

Statistics:
Massive Criticals [1d10]
Vampiric Regen [+1]
Visual Effect : Evil

Cost: 3328


*****


Item Name: Nourished Blood-Axe of Moroi

Item Type: Greataxe

Appearance:
Top: 25 (Color 1)
Middle:11 (Color 1)
Bottom:2 (Color 1)

Description: These ominous axes are usually found in dark and decrepit locations. When held, they shine with a dark red haze. Some legends claim the axe is forged by vampiric blacksmiths, made by the fangs of their enemies. Others that a demon is bound within the core of the weapon. A ghastly, red-lettered insciption  is found encircled around the axe's shaft:

"If thou wish to wield me, keep mine edge nourished. Share in my bounty alike. The Moroi do not care how the blood flows, only that it does."

Statistics:
Damage Bonus : Negative [1]
Massive Criticals [2d6]
Vampiric Regen [+1]
Visual Effect : Evil

Cost: 6574
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: ObsidianOrb on May 24, 2020, 08:46:15 AM
Item Name: Minor Staff of Nature

Item Type: Magic Staff

Description:

(Unidentified) Magical staffs are a common article in a traveling Druid's repertoire. This simple oak staff could be magical in nature, or it might simply be a walking stick.

(Identified) The oak staff is smooth to the touch, light weight, but strong enough to be used as a walking stick, or a weapon. It's smooth surface has perhaps been shaped by many hands, it seems old, and faintly radiates power, indeed it radiates light, although dim, not much brighter than a candle.

It doesn't bare any hallmark to indicate it's maker or any grand history, it could have once belonged to a mighty Druid, or a faithful attendant.

Statistics:

Bonus Spell Slot of Level: Druid Level 0
Bonus Spell Slot of Level: Druid Level 1
Light Dim (5m) Green
Attack and Damage Penalty -1
Material Wood, Oak

Appearance:

Top Model - 24
Middle Model - 24
Bottom Model - 24

Colour - 4
Colour - 1
Colour - 1

Total Item Cost: 1158 (600 additional)

---------------------------------------------------------------------------------------
---------------------------------------------------------------------------------------

Item Name: Minor Staff of Wizardry

Item Type: Magic Staff

Description:

(Unidentified) Magical staffs are a common article in a traveling Wizard, or Sorcerers reportroir. This simple oak staff could be magical in nature, or it might simply be a walking stick.

(Identified) The oak staff is smooth to the touch, light weight, but strong enough to be used as a walking stick or a weapon. It's smooth surface has perhaps been shaped by many hands, it seems old, and faintly radiates power, indeed it radiates light, although dim not much brighter than a candle.

It doesn't bare any hallmark to indicate it's maker or any grand history, it could have once belonged to a mighty Wizard, or a lowly apprentice.

Statistics:

Bonus Spell Slot of Level: Wizard Level 0
Bonus Spell Slot of Level: Wizard Level 1
Light Dim (5m) Blue
Attack and Damage Penalty -1
Material Wood, Oak

Appearance:

Top Model - 24
Middle Model - 24
Bottom Model - 24

Colour - 4
Colour - 1
Colour - 1

Total Item Cost: 1158 (600 additional)

---------------------------------------------------------------------------------------
---------------------------------------------------------------------------------------

Item Name: Minor Staff of Power

Item Type: Magic Staff

Description:

(Unidentified) Magical staffs are a common article in a traveling Wizard, or Sorcerers repertoire. This simple oak staff could be magical in nature, or it might simply be a walking stick.

(Identified) The oak staff is smooth to the touch, light weight, but strong enough to be used as a walking stick or a weapon. It's smooth surface has perhaps been shaped by many hands, it seems old, and faintly radiates power, indeed it radiates light, although dim, not much brighter than a candle.

It doesn't bare any hallmark to indicate it's maker or any grand history, it could have once belonged to a mighty Sorcerer, or a lowly subordinate.

Statistics:

Bonus Spell Slot of Level: Sorcerer Level 0
Bonus Spell Slot of Level: Sorcerer Level 1
Light Dim (5m) Blue
Attack and Damage Penalty -1
Material Wood, Oak

Appearance:

Top Model - 24
Middle Model - 24
Bottom Model - 24

Colour - 4
Colour - 1
Colour - 1

Total Item Cost: 1158 (600 additional)
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: Ken14 on September 14, 2020, 12:16:55 PM
Item Name: Death Covenant

Item Type: Amulet

Appearance : iit_neck_005

Description: This eerie necklaces seems to be made out of wires and shaped bones, a grimacing skull etched unto one particularly big piece. Legends say that long ago, an unknown outlander tried to bargain with Death itself, pleading to be given the strength of the undead. Sacrificing his firstborn, he was given this amulet.....But Death failed to mention the curse upon the amulet. For he who would indulge in unlife, would also share in their weaknesses.

The outlander was not long after slain by an errant fireball of one of his companions, the fire proving lethal. And so Death laughed at another soul gained.

Whether or not this tale has truth in it, various copies of the original bone necklace have been found around the core, and wielders cannot help but feel a faint chill on their backs when wearing one.....

As if watched by an anticipating force....?

Statistics:
Immunity : Damage Type Piercing (25%)
Immunity : Damage Type Slashing (25%)
Damage Vulnerability : Damage Type Fire (50%)
Damage Vulnerability : Damage Type Divine (50%)
Damage Vulnerability : Damage Type Bludgeoning (50%)
Material : Bone

Cost: 1751
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: Thundron on September 17, 2020, 06:56:07 AM
Mightier than the Sword
item: quill
properties: has maybe 3 charges of negative energy ray
Description: You might know the saying 'The pen is mightier than the sword' that might just be the case with this special quill. Ink seem to have very special properties, if you try to write with it, paper just crumbles like dry leaf. Perhaps you should try to splatter the ink on someone or something you wish to crumble.
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: Ken14 on September 17, 2020, 12:04:33 PM
Item Name: Hadrian's Folly

Item Type: Cloak

Appearance : GreatCloak

Description: Hadrian was a particularly daring adventurer who managed to trick Death into owing him a favor.

He demanded that the Entity enchant an item of great power for him, something would make him the fastest fighter alive!

Sadly, in his victory, Hadrian forgot to be specific. Death did as he demanded, enchanting a cloak which made Hadrian supernaturally fast in combat. But for his hubris, Death also layered in a deadly curse. For while the cloak made him quick, it also influenced him to lean into incoming blows.

So it was, not long after, that Hadrian leaned into a blow heading for his neck, the daring adventurer decapitated by a common bandit.

One may bargain with Death, but tricking it is unwise. After all, the Reaper always gets his due....

Whether such a tale is true or not, several copies of this cloak have been found around the core, ready for other wearers to repeat Hadrian's folly....



Statistics:
Haste
Decreased Dodge AC : -5
Damage Vulnerability : Slashing (5%)
Damage Vulnerability : Piercing (5%)
Damage Vulnerability : Bludgeoning (5%)
Material : Unknown

Cost: 5491
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: Hathor on October 24, 2020, 04:34:32 PM
Apologies if I get anything wrong here, this is my first time trying something like that. I've gone into more detail on my reasoning (https://www.nwnravenloft.com/forum/index.php?topic=44497.msg662661#msg662661) here, as some of the items go above the recommended item value, but they are matching easily available in-game items.

Chansonnier Series
Spoiler: show
Inspired by: https://en.wikipedia.org/wiki/Chansonnier

My character would like to produce these herself (as declared her intention in the latest issue of The Gallery). These sorts of things are a classic part of French musical history, however, and they could be adjusted to be generic rather than attached to Manishie Chanteuse. I'll provide generic descriptions if she is not allowed to produce these herself!

These items are primarily intended for RP or for boosting the handful of Perform-based bard song abilities. I've based the values on what is already purchasable in-game. As far as I am aware, the max bonus from instruments in the game currently is +6, and is not difficult to acquire (combine Fancy Violin from Marcel's with Maestro bow or Fine-tuning on any bow). The Maestro's bow provides significant magical bonuses (two separate extra spell slot bonuses). Therefore, I feel that 6 or more Perform from these items is perfectly justified.

Item name: The Gallery Chansonnier, Vol. I
Item type: Fashion Accessory*
Appearance (for weapons: list the part number and color for the top, medium, and bottom. For armor, list the appearance number for each armor part and approx. color, for "miscellaneous" items, take a screenshot of the icon used and post it): 1, 10, 1
Description: Printed in the year 775, this is the first of the chansonnier songbooks produced by monthly arts publication The Gallery. Intended for beginner students of music, especially those of the lute and violin, this songbook features references for musical notation along with helpful advice. The songs are all written in High Mordentish, and the book features mainly popular ballads and Ezrite choral melodies.
Statistics: Perform +1
Toolset cost: 63

Chansonnier II is intended to compete with the more mid-range Perform items, at +4 Perform, it matches the Fancy Violin, which is easily available in Marcel's Shop.

Item name: The Gallery Chansonnier, Vol. II
Item type: Fashion Accessory*
Appearance (for weapons: list the part number and color for the top, medium, and bottom. For armor, list the appearance number for each armor part and approx. color, for "miscellaneous" items, take a screenshot of the icon used and post it): 1, 10, 1
Description: Printed in the year 775, this is the second of the chansonnier songbooks produced by monthly arts publication The Gallery. Intended for regular performers of music, especially those of the lute and violin, this songbook eschews references for musical notation in favor of grander, more complex songs and explanations. Many of the melodies were previously forgotten to history, recently dug up and highlighted for their beauty. There are even a few classic Opera pieces which have fallen out of popular memory.
Statistics: Perform +4
Toolset cost: 1001

Chansonnier III is intended to be the peak item, expensive or found in loot. With +6 Perform, it matches simply using a Fancy Violin + any upgraded bow. As a result it simply provides different flavor options so that not everyone needs to be a violinist. Similar parallel items could be made for the other instruments, to promote more diversity in instrument choice amongst bards.

Item name: The Gallery Chansonnier, Vol. III
Item type: Fashion Accessory*
Appearance (for weapons: list the part number and color for the top, medium, and bottom. For armor, list the appearance number for each armor part and approx. color, for "miscellaneous" items, take a screenshot of the icon used and post it): 1, 9 (color 4), 1
Description: Printed in the year 775, this is the third of the chansonnier songbooks produced by monthly arts publication The Gallery. Intended for advanced musicians and scholars of musical theory, the songbook includes details on achieving correct harmonics and makes use of complex techniques such as double-stops. Haunting Ezrite choral pieces can be found throughout, alongside long-lost opera librettos, unnerving dirges, and all manner of other songs. The tome is quite thick and heavy, and focuses a great number of pages on unpleasant diagrams of sound theory in relation to the arcane.
Statistics: Perform +6, Class Restriction: Bard
Toolset cost: 2251


Performer's Mask
Spoiler: show

Item name: Harmonian Veil
Item type: Helmet
Appearance: helm_203
Description: A dramatic veil employed by performers in Harmonia, it is believed to enhance the experience of the audience by hiding the identity of the performer. These veils are typically made of linen woven so finely that they are slightly sheer, offering a tantalizing glimpse at who might be under the veil.
Statistics: Perform +2 Disguise +2
Toolset cost: 1003


Performance Bells
Spoiler: show

Item name: Funeral Bell
Item type: Small Holdable
Appearance: 1, 8(color 3), 1
Description: Bells of many forms are used in funeral rites throughout the Core. The simplest bells produce a single ringing note, loud and clear, but smaller and more defined bells exist which are capable of playing entire songs or even being worn as ornaments. This bell was produced to assist in the duties of Port-a-Lucine's gravekeepers, and its reliable quality has seen it exported to the rest of Dementlieuse and beyond. It is of lower quality, however, not quite "in tune with itself" as the best made bells are.
Statistics: Perform +1
Toolset cost: 126

Item name: Harmonie Bell
Item type: Small Holdable
Appearance: 1, 8(color 3 or 4), 1
Description: A distinctive, stylish "H" marks this as one of the few bells cast by the legendary bellfounders, brothers Pierre and François Harmonie. The brothers were said to know incredible secrets of the nature of sound, and as a result were able to shape bells in perfect tune with themselves. The result was bells which produced the most haunting, unearthly tones. Sadly, their shop was destroyed during a food riot in Quartier Marchand, when the shouting of a nearby mob became magnified by the brothers' bells. The resulting domino effect had all the bells in the shop ringing with unstoppable force until the shop itself collapsed, killing both of the brothers and taking their secrets with them.
Statistics: Perform +4, Listen +1, Damage Vulnerability: Sonic 100%
Toolset cost: 1126

Alternative stats--
Perform +3
Cast Spell:
Balagarn's Iron Horn
Sound Burst
Cost: 2514


Charlatan's Cloak
Spoiler: show

Item name: Street Magician's Cloak
Item type: Cloak
Appearance: Hooded
Description: Designed to be turned inside out at a moment's notice, with a few hidden pockets. Can be folded into various styles for a quick chance of appearance or to hide an item which has "disappeared". While it is quite handy for fooling a crowd, its nature makes it cumbersome for combat due to all the extra pockets, as one foolish Dementlieuse street magician learned when he attempted to duel a rowdy audience member and instead got his hands caught in his own cloak while drawing his flintlock.
Statistics: Disguise +4, Sleight of Hand +4, Influence -4, AC -2, AB -2
Toolset cost: 760


Impresaria's Foldable Fan
Spoiler: show
Item name: Impresaria's Folded Fan
Item type: Fashion Accessory*
Appearance: 1,4,1
Description: In the aftermath of the opera house massacre, many performer's belongings were put into storage in a hurry. Naturally many of these went missing quickly enough, including the stylish folded fans designed by one of the opera house's Impresarias. Just quite how these fans ended up in the hands of a street-seller in Quartier Savant is anyone's guess, but soon enough a limited number of these were making the rounds of Port-a-Lucine. They soon became all the rage among young street performers, who swore on them and often refused to part with them, becoming aggressive if challenged. A student of the university researching Dementlieuse history came across one and identified them as long-lost props of the famous opera house. He noticed a curiously dense amount of "powder" on the fans and published an essay describing it as ectoplasm left over from the ghosts of the massacre. The student was laughed out of his doctorate, but the story stuck, and the fans continue to enjoy a curious underground prestige among Port-a-Lucine's more quirky performers.
Statistics: Perform +6, CON -2, Fort saves -2, Cast Spell Choking Powder 5/charges per use
Toolset cost: 1047


Erudite Book
Spoiler: show


Item name: Erudite Book
Item type: Fashion Accessory*
Appearance: 1, 9 (color 4), 1
Description: Well known as a village idiot, Aubert de la Chaize was determined to prove everyone wrong when he moved to Port-a-Lucine in 774. Perhaps more clever than he actually appeared, the illiterate peasant sold all he had and purchased the most complicated book he could find, a pair of spectacles, and a finely tailored suit. By talking himself into a circle of intellectuals, he was able to simply "borrow" their papers and present them as his own. The charlatan was able to keep up the ruse and win himself the praise he had long desired until he was eventually found out and tossed into the bay.
Statistics: Disguise +4
Toolset cost: 1001
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: GirlyCat9001 on November 04, 2020, 03:42:28 AM
Quote
Item name: Bloodspear
Item Type: Spear
Appearance:
Top: Model 8, Color 4
Middle: Model 23, Color 4
Bottom: Model 10, Color 4

Description:
A Mithral spear said to originate from the world of Krynn. Unlike most Mithral weapons, this spear is black as night, suggesting sinister origins, indeed, this spear seems to thirst for blood.

It is said that merely holding this spear makes the wielder exceptionally bloodthirsty and invokes a desire to perform cruel actions. It is believed by many that the spear is infact, sapient and whispers sinister things into the mind of the wielder.

Not only is wielding this spear dangerous, but it has deemed an evil weapon by all four chapters of the Church of Ezra, as such, very, very few of these spears remain, and anyone wielding one is likely to draw the attention of the Church.

Statistics:
Base Item Weight Reduction 40% of Weight
Damage Bonus: Magical 2 Damage
Decreased Saving Throws: Death -3
Decreased Saving Throws: Negative Energy -3
Decreased Saving Throws: Specific: Will -4
Enhancement Bonus +1
Material Mithral
On Hit: Wounding DC=11
Use Limitation: Alignment Group: Evil
Use Limitation: Alignment Group: Neutral

Cost: 6304

Note: Intended to be an extremely rare weapon.
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: tylernwn on November 04, 2020, 07:05:57 AM
Item
Name:
Blood-Forged Falchion

Base Item:
Falchion

Description:
Legend has it that a Barovian blacksmith was molding this weapon late into the night, when they were attacked by vampire. With nothing else available the blacksmith picked up the white-hot blade that was still being shaped, and plunged it into the moonster's chest. Quenched in the blood of a vampire the weapon took on some unusual properties, including the vampire's thirst for blood.

Properties:
Vampiric Regeneration: +1
Negative Energy damage: 1d6
Fortitude Saves: -4
Visual Effect: Evil

Spoiler: show
Item Price:
6900


//moved here from discussion thread. - Philos
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: Ryltar/ Robert Archer on November 07, 2020, 08:51:16 AM
-Item name: Amulet Of Hatred

-Item type: Amulet

Description of the item: This copper forged amulet with a red ruby gem in its center is known in Barovian local circles as the Amulet Of Hatred. It is said in the past a barovian hedge witch was filled with such hatred for non-humans local to their land that they fueled their hatred to protect them. While the amulet’s creation succeeded the local village they were near found out of the ‘evil magic’ they were performing and came one day to bludgeon them to death in mob fashion. By then though the creation was done and by happenstance another hedge witch came by later and found the notes for creating these amulets. Unfortunately their creation in numbers seemed ‘cursed’ these copies sapping the arcane magics, skill use, and echoing a great vulnerability to blunt trauma from the original creator.

-Statistics: AC bonus vs racial group: Caliban +1, AC bonus vs racial group: Dwarf +1, AC bonus vs racial group: Elf +1, AC bonus vs racial group: Halfling +1, Arcane Spell Failure +50%, Damage Vulnerability: Bludgeoning 95%, Decreased Skill Modifier: Use Magic Device -1, Use Limitation: Racial Type: Human

-Appearance: iit_neck_051

-Cost: 3358
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: Ryltar/ Robert Archer on November 07, 2020, 09:04:10 AM
-Item name: Boots Of The Street Urchin

-Item type: Boots

Description of the item: These boots are made of thick warm assorted fur patches. This grants the wearer solid protection from the cold winters of Barovia and other domains. They are also well lined to avoid punctures from poisonous or disease ridden roads or other sources. However, their creator was a man who abstained from belief in the divine and this was reflected in their creation. Further the mismatched fur patterns that deliver their protections means they are often ill suited for situations of bartering or other performance related activities.

Statistics: Damage Resistance: Cold 5/-, Saving Throw Bonus: Disease +1, Saving Throw Bonus: Poison +1, Damage Vulnerability: Divine 5%, Decreased Skill Modifier: Appraise -1, Decreased Skill Modifier: Perform -1

-Appearance: Top: 4 / 1, Middle: 4 / 1, Bottom: 6 / 5

-Cost: 3079
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: Ken14 on November 11, 2020, 01:41:54 PM
Item name: Tetsubo of the Oni
Item Type: Club
Appearance:
Top: Model 22, Color 1
Middle: Model 22, Color 4
Bottom: Model 1, Color 1

Description:
This large club is often found in the hands of the Oni : hideous, gigantic creatures with sharp claws, wild hair, and two long horns growing from their heads. Most often found in Rokushima, some of these clubs have been discovered outside these lands. Whether these are trophies of outlanders or a dark omen of invading Oni is anyone's guess. 

Statistics:
Damage Bonus: Fire 2 Damage
Massive Criticals : 1d10

Material: Iron

Price : 3446

***********************

Item name: Spirit Boon
Item Type: Amulet
Appearance:
iit_neck_005

Description:
These strange amulets are alledgedly crafted by the spirits of the land, and enable the Voodan to channel more of the Loa's powers. Voodan do use these amulet with a great deal of caution if found, because the spirits rarely give out boons without asking -something- in return....

Statistics:
Bonus Spell Slot (Voodan) : Level 1
Bonus Spell Slot (Voodan) : Level 2

Material: Unknown

Price : 1051


Iluvatar: Adding this

***********************


Item name: Dark Defense
Item Type: Ring
Appearance:
iit_ring_146

Description:
These shadowy rings are usually found in the hands of blackguards and other scoundrels, though few can claim to know their true origins. There are few rumors, of course: tales of hags and necromancers working together to create a defense against the forces opposing them. Of blood sacrifices and worse.

Whether these are true is up for debate, but those of a good heart do find the touch of these rings utterly repugnant, professing an errant cold chill tingling across their backs and eyes watching them....

Statistics:
Damage Resistance (Divine) : 10/-
Alignment Group : Neutral
Alignment Group : Evil

Material: Unknown

Price : 5001
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: Ryltar/ Robert Archer on November 11, 2020, 03:15:50 PM
Item Name: Cloak Of The Blessed Warrior

Item Type: Cloak

Description: This cloak it is said was originally created by a blessed warrior of the Barovian Morninglord faith. Imbued with magics to fortify ones body and enhance their reflexes it also provides a low comforting light in a small radius around the wearer. However, this same blessed warrior and those after who made copies were so worn down by the dark forces of the night despite their faith that it equally saps the wearers mind against outside and internal forces.

Statistics:
Decreased Saving Throw: Will -1
Low Light Dim (10m, Orange)
Increased Saving Throw: Fortitude +1
Increased Saving Throw: Reflex +1

Appearance: Lathander Hooded

Cost: 1983
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: Ryltar/ Robert Archer on November 11, 2020, 03:36:32 PM
Item Name: The Fighting Rogue's Armor

Item Type: Heavy Armor

Description: This armor of heavy plates is a copy of a similar suit worn by an outlander brought into the lands of The Mists and gained the infamous name of 'The Fighting Rogue'. A man not used to stealth or outbursts of anger it was said he wanted his opponents to see him coming so they would focus on him rather then his allies. Out of combat the armor is useful in it has many pockets and tools devoted to the disabling of traps and locks.

Statistics:
Decreased Skill Modifier: Antagonize -3
Decreased Skill Modifier: Hide -2
Decreased Skill Modifier: Move Silently -2
Light: Dim 5m, Orange
Skill Bonus: Disable Trap +2
Skill Bonus: Open Lock +2

Appearance:

Neck: 000
Torso: 155
Belt: 011
Pelvis: 021
Rt/Lt Shoulder: 005
Rt/Lt Bicep: 001
Rt/Lt Forearm: 001
Rt/Lt Hand: 001
Thighs: 009
Shins: 012
Feet: 002


Cost: 1397
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: Iluvatar / Madness on November 21, 2020, 10:10:37 PM
I will start working on adding more items to treasuries soon, I've seen a few item suggestions recently, if you want to suggest more of them, now is the time!

We're looking to add item for the disguise skill as well as item that could profit the voodan base class in particular. Obviously, feel free to suggest items completely unrelated to disguise or voodan as well, although I'll obviously be putting my focus on those two type of items for now.
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: MadJKevlar on December 10, 2020, 07:37:49 PM
Item Name: Gilded masters tool belt

Item Type: Belt

Description: The gilded tool belt comes equipped with various miniaturized and multifaceted tools for tinkering.

Statistics: Use: activate item, touch = ALL crafting stations, add the exception for the tool belt to all crafting stations.

Optional feature: Add the feat "Muse" for assisting other crafters.

Appearance: N/A what ever looks good for a tool belt

Cost: N/A not sure how to price a item with only a Use function
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: APorg on February 05, 2021, 05:14:36 PM
Item Name: Corpse-Grinder's Whetstone

Item Type: Dagger

Description: Not all who hunt the undead do so for altruistic reasons; whether as fodder for minions, subjects for experimentation, or food for creatures with darker appetites, the undead provide a readily available source of corpses or alchemical reagents, undefended by graveyards or the temples of the righteous religions. This whetstone was developed by such unscrupulous individuals to help them overcome the undead's unnatural resilience.  After all, no corpse-grinder wants to join the ranks of the dead themselves.

Statistics:
50 charges
Blessed Weapon, 5 charges
-4 Charisma
Alignment Restriction: Evil Only
Class Restrction: Rogue Only
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: Dardonas on February 19, 2021, 12:15:57 AM
Item Name: Bangle of Mediocrity
Item Type: Ring
Description: These rings were once one of a kind, made by a master enchanter in the Université de Dementlieu for an arcanist of La Société de Legerdemain.  The two worked tirelessly to hypothesize a way to keep "hidden within plain sight" among the many noble societies, studying the very nature of Dementlieuse fashion and summing it down to its most mediocre state.  After its success, La Société de Legerdemain began to commission more of these to distribute amongst its members and allies.

From their studies, the most mediocre finger decor in all of Dementlieuese fashion is a eighth of an inch thick, plain silver band.


Statistics:
Decreased Skill Modifier: Hide -3
Material Silver
Skill Bonus: Disguise +5

Cost: 2560

Appearance: it_ring_011

Item Name: Mantle of Subtlety
Item Type: Cloak
Description: In joint studies between courtiers of La Société de Legerdemain and the enchanters of the Université de Dementlieu, efforts were made to uncover a mantle that could best let someone have the appearance of being well-off without being as overly dramatic to attract attention.  They found that this was best achieved through carefully selected dull colors that matched perfectly with the average black overcoat.  These particular mantles are enchanted with the ability to default themselves into a folded position just average enough to avoid eliciting the eye's attention.

Statistics:
Decreased Skill Modifier: Hide -5
Material Silk
Skill Bonus: Disguise +5

Cost: 1622

Appearance: Fur Mantle, Gray

Item Name: Club l'Artiste Prop Belt
Item Type: Belt
Description: These belts were designed solely by the stage engineers in the Club l'Artiste.  Among the many magicians' societies in Port-a-Lucine, the ones coming from the Club l'Artiste are equipped with all that a would-be magician might need at the cost of being clunky and loud.  Typically not a problem in large-scale performances where pyrotechnics and other stage effects were going off at the same time, it is quite noticeable on its own.

Statistics:
Decreased Skill Modifier: Move Silently -5
Skill Bonus: Disguise +5

Cost: 1000

Appearance: it_belt_001

Item Name: Legerdemain's Makeup
Item Type: Consumable
Description: These kits contained the magically enhanced stage-quality makeup that any performer in La Société de Legerdemain or Théâtre de la Cathédrale would don before a performance.  Renown for its ability to make complete transformations of famous people into whatever appearance the user desired, these quickly took off in the underworld of Port-a-Lucine.

Statistics:
Cast Spell: Disguise Self (10) 1 Charge/Use
6 Charges

Cost:: 7500

Appearance: iit_smlmisc_093

Item Name: Stranger's Medallion
Item Type: Amulet
Description: Originating from the land of Darkon, these strange amulets often appeared on the native Darkonese with little explanation as to how they got there.  Though all differ in shape and symbolism, it's not unheard of for people who have lived in Darkon all of their life to come across one placed in their jewelry.  This phenomenon was documented by a traveling merchant from the domain who, too, had once came across one of these very medallions in the earlier years of his life with the names of a wife and child he had never heard of before engraved on the back of the amulet.

Statistics:
Decreased Skill Modifier: Hide -5
Material Copper
Material Gem, Garnet
Skill Bonus: Disguise +5
Skill Bonus: Influence +5

Cost: 5688

Appearance: it_neck_022


Added all of those except the cloak since we have another version. Increased the prices so they drop less often. - EO
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: Fungal Artillery on February 24, 2021, 09:44:11 AM
Item Name: Link of Broken Chains
Item Type: Ring
Description: This old, worn signet ring appears to be of Souragnien origin, having belonged to some long lost aristocratic family. The hot, swampy Souragnien soil houses many plantations where this ring might have originated from, where ill paid workers are abused in to back breaking labor. The class issues of Souragne have left deep scars upon the people and many would argue that slavery still exists there, in all but name.

The signet itself is defaced and ruined beyond restoration or identification. When pressed in to molten wax, the signet reveals a strange quirk. The scratches and dents of the signet appear to form face-like features upon the wax, which appear to be wailing in silent horror.

As the bridge between the Loa and Mortals, Voodan are drawn to such curios, for they make fantastic bargaining tools with the Loa for their sentimental and historical value. In the right hands, this damaged signet ring bolsters the voodan's abilities by storing divine energies for later use.

Statistics:
Bonus spell slot of level: Voodan [Level 1]
Bonus spell slot of level: Voodan [Level 2]
Bonus spell slot of level: Voodan [Level 3]
Material: Gold

Cost: 4512



Item name: Collection of Tragedies
Item type: Amulet
Description: A bundle of old lovers' lockets, wedding rings and jewelry identifying soldiers' rank, name and origin, all connected to a silver necklace hung about one's neck. To any normal person, wearing something like this might feel like an violation against the dead, and at best bring about bad luck.
To those who draw their power from misfortune however, such a collection offers a well of power, as each misfortune feeds in to their magical might.

Statistics:
Bonus spell slot of level: Hexblade [Level 1]
Bonus spell slot of level: Hexblade [Level 2]
Material: Silver
Only useable by: Hexblade

Cost: 1051


Going to add both (though will remove the level 1 spell slot from the Voodan one due to cost issues). - EO
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: SardineTheAncestor on February 24, 2021, 02:17:32 PM
Item name: Spirit Guide's Cudgel
Item type: Club
Description: Spirit guides use cudgels like these as a means of improvised weapon when they have no choice but to fight in the defence of the village under their protection. While there is a subtle enchantment that can help guard the mind against fell influences, it is physically little more than a wooden stick and could not possibly be used for parrying blows like a metal weapon might. In the hands of a loa's servant, however, the true power of this humble looking object manifests, granting them more control over minor blessings.
Statistics:
Bonus Spell Slot: Voodan Level 1
Decreased Skill Modifier: Parry -3
Saving Throw Bonus: Mind Affecting +1
Total Cost: 1438
Appearance:
Model: Top 10, Middle 25, Bottom 25
Colour: Top 1, Middle 1, Bottom 1

Item name: Spirit Guide's Walking Stick
Item type: Quarterstaff
Description: Walking sticks are popular in places like Souragne where the travel conditions are rarely any good. It can help one remain surefooted when challenged by difficult terrain and also sees use in the year-round ritual dances thought to appease the Lord of the Dead. Despite looking like an ordinary tree branch, it also helps to channel the power of the loa, if only one knows how in the first place. For all its applications, if used to block a strike, it might just split in half, and like anything made of wood, would be a liability when rushing through a burning building.
Statistics:
Bonus Spell Slot: Voodan Level 2
Decreased Saving Throws: Fire -3
Decreased Skill Modifier: Parry -5
Skill Bonus: Discipline +2
Skill Bonus: Perform +2
Material: Wood, Willow
Total Cost: 4626
Appearance:
Model: Top 5, Middle 5, Bottom 5
Colour: Top 3, Middle 3, Bottom 2

Item name: Bone Sceptre of the Other Side
Item type: Mace
Description: This horrific effigy appears to be nothing more than a bent spine strapped to an oak handle. Given its precarious construction, it would surely break into pieces if it were to clash with anything forged to maim flesh and bone, and should the gods take notice of the wielder, they may interpret the very existence of this foul-looking thing to be an act of desecration and smite them at the worst of times. With the sceptre in hand for more than just a few moments, one feels a supernatural brittleness crawling through their bones that can only be cured by letting go of it, and if they do not, they will avail themselves to not just hostile influence, but outright possession. This may be the goal of the Voodan who chooses to wield it, most likely in the name of the Lord of the Dead; the haunting rattle when it is shaken may prove useful in performances meant to appease him. Besides this, it has some other uses: it is enchanted to make the cowardly steadfast and the brave fearless, and the one who risks wielding it will find that its macabre nature lends it some utility in ritual magic.
Statistics:
Bonus Spell Slot: Voodan Level 3
Attack and Damage Penalty -2
Base Item Weight Reduction 40% of Weight
Decreased Saving Throws: Divine -4
Decreased Saving Throws: Will -2
Decreased Skill Modifier: Concentration -3
Decreased Skill Modifier: Discipline -4
Decreased Skill Modifier: Parry -3
Saving Throw Bonus: Fear +4
Skill Bonus: Perform +2
Skill Bonus: Spellcraft +2
Use Limitation: Specific Alignment: Chaotic Evil
Use Limitation: Specific Alignment: Chaotic Neutral
Use Limitation: Specific Alignment: Lawful Evil
Use Limitation: Specific Alignment: Lawful Neutral
Use Limitation: Specific Alignment: True Neutral
Material: Bone
Material: Wood, Oak
Total Cost: 5026
Appearance:
Model: Top 5, Middle 5, Bottom 5
Colour: Top 1, Middle 2, Bottom 1

Item name: Spirit Walker's Censer
Item type: Torch/Flags/HolySymbols
Description: When incense is burning in the iron bowl of this censer, the user becomes more attuned with the magic all around them, withdrawing from the physical world and reacting more slowly to stimuli, especially in dangerous situations. They will be more susceptible to assaults by magical spells, but this can be overcome with sufficient training in the ways of the occult, and this censer can be a helpful instrument in that pursuit. If the one who wields it serves a loa well, they may channel divine powers through its use, as some of the loa of Souragne take their offerings burned, chiefly Sehkelo, the Queen in Gold, and Tonthomba, the Burning Man.
Statistics:
Bonus Spell Slot: Voodan Level 4
Decreased Saving Throws: Spells -2
Decreased Saving Throws: Reflex -2
Decreased Skill Modifier: Tumble -2
Skill Bonus: Spellcraft +4
Material: Iron
Total Cost: 6305
Appearance: iit_torch_126 (https://i.imgur.com/drKYP1L.png)

https://www.nwnravenloft.com/forum/index.php?topic=44497.msg681542#msg681542


Going to implement these with a few adjustments. EO
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: Fungal Artillery on February 25, 2021, 07:51:38 AM
Item Name: Helm at the End of the Road
Item type: Helmet
Description: This plain soldier's helmet is worn by time and use, with many dents in it rendering it less than useful for head protection. Its most shocking quality however is the sizeable hole, located on the left side of where one's forehead would be. Upon closer inspection, the hole is clearly made by a projectile, which are known to fly about in random directions at battlefields of any size. Clearly someone did not have luck on their side.

The pecularities do not stop there, however. The hole bleeds droplets of a thick, dark blood-like substance, whenever its wearer is in fear of mortal danger. The wearer feels a sense of dread and self-preservation, as if the helm itself wishes to avoid falling to the same fate twice.

Those who twist fate and misfortune for their own ends recognize this ruined helmet for a powerful focus of bad luck.

Statistics:
Bonus Spell Slot of Level: Hexblade [Level 3]
Bonus Spell Slot of Level: Hexblade [Level 4]
Decreased Saving Throws: Fear -2
Material: Steel

Cost: 4518


Going to implement this. EO
Title: Item Request Thread: Improved Herbalist Bag
Post by: SardineTheAncestor on March 20, 2021, 09:47:26 PM
So this post is out of format but bear with me.

Over in this thread we were discussing the current herbalist bags and reducing their weight to 0.1 lbs.

While we've come to an impasse, I think maybe there is a realistic compromise.

Here is zDark Shadowz's suggestion.

If it used the same base item (which is a lot easier to do) and added a 20% of weight reduction it changes the bag from a 5gp value to a 255gp value.

If people are fine with paying 255gp for a lighter herbalist bag maybe just make an item request thread to have this added in.

Here's the statistics and cost picture for you. Be the change you want to see, go post this exact pic for the item request in the appropriate thread. If people want to buy it so much make the request to add it to the vendors. If you dont do this then you really didnt want what you wanted. Maybe it's a Spidersilk Herbalist Bag which makes it lightweight and strong. Maybe it could be added as a tailoring option later on for MAB77. Who knows?

(https://i.imgur.com/rXfI7zyl.png)

I particularly like this idea because it is a moderate gold sink, not too crazy, and offers convenience for those willing to pay its cost.

Like magic bags, characters can function without them just fine, but the implementation means a bit less tedium in inventory management.

Seeing this item appear in herbalist shops and some general stores would be really nice.

The idea of implementing this item, or something similar, as a tailoring option also seems sound.

Discussion thread: https://www.nwnravenloft.com/forum/index.php?topic=44497.msg685123#msg685123
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: FunkyMonkey on April 24, 2021, 01:24:42 AM
I tried to figure out how to make the items and cost them etc but I'm not tech savey enough, unless someone wants to explain it to me like I am a infant and can link me the haks. This is far as I got, scrap it if this serves no purpose

Had some idea's to spruce up the Har'akir Loot Table.

Item Name: Tooth of Sobek
Item type: Dagger
Description: This malevolent looking dagger's edges are jagged and worn through ritual use, tarnished black with a green sheen.
Statistics:
1d4 acid dmg
1d8 Mass crit

Item Name: Scepter of Thoth
Item type: Torch
Description: This Ankh is embued with the powers and virtue's that the Akiri Deity Thoth stands for.
Statistics:
+3 lore
+3 spellcraft
-3 Discipline

Item Name: Staff of Thoth
Item type: Staff
Description: In honour of Thoth this staff carries the powers most attributed to the Akiri God.
Statistics:
+5 spellcraft
+5 lore
Only usable: Wizards/Sorcerers

Item Name: Mantle of Thoth
Description: The bearer of this cloak can overc
Item type: Cloak
Statistics:
+2 vs spells
Only usable: Wizards/Sorcerers

Item Name: Reaper of the living
Item type: Scythe
Description: This daunting scythe seems to latch onto the wielder as well as that what it touches. Grain, flesh and even the mind of the wielder wilt in it's pressence.
Statistics:
+3 Vamp Regen
1d4 Negative Energy
-2 Fortitude
Only usable by: Evil

Item Name: Wrappings of Anubis
Item type: Consumable
Description: These linen are used in ceremony to bind the dead before they are set to rest. The linen are soaked and enchantments are uttered.  It is said that they can aid those most devoted, in resurrecting the fallen and calling their souls back to the realm of the living.
Statistics:
Single use Ressurection
Only usable: Cleric/Voodan (Dunno if there's a way to jack the UMD requirement for it, if so make it DC: 50 for Rogue's/Bards)

Item Name: Marauders Cape
Item type: Cloak
Description: Imbued with magic to aid those who explore, travel or wander the world. A gift from one rover to the many.
Statistics:
20 Use each, Bears endurance/Expeditious Retreat

Item Name: Tomb Raiders Boots
Item type: Boots
Description: A thief met his untimely demise, bloodied these boots are still in working order. Though dead man's shoe's are not famed for the fortune they bring.
Statistics:
+3 Disable Trap
+3 Open Lock
-5 vs Traps
Only usable: Rogue/Ranger/Crypt Raider

Item Name: Arrow of Sobek
Item type: Arrow
Description:
On hit Poison: Dc 18 (Con)

Item Name: Arrow of the Jackal:
Item type: Arrow
Description: Like the name barers hunting method, this arrow leaves it's prey bleeding, weakening it till the predator can set upon the unfortunate creature.
On hit Wounding: Dc 18

Item Name: Akiri Trappers Boots
Item type: Boots
Description: Formerly belonging to the crafty trappers who lay snares and pitfalls for those brazen enough to tread the sacred tombs of Har'Akir.
Statistics:
+5 Set Trap
-5 vs Traps
Only usable: Rogue/Ranger

Item Name: Head Band of the Guardian
Item type: Helmet
Description: This fearsome looking helmet adorns mighty warriors who were stirred from the dead to guard hallowed grounds.
Statistics:
+2 Fortitude
+5 Antagonize
-5 Concenration
-2 Will
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: tylernwn on May 02, 2021, 11:28:06 PM
Item Name: The Reaper’s Scythe
Type: Scythe

Description:
This mysterious implement radiates a palatable hunger for life.

Statistics:
Damage bonus: 1d6 divine
Vampiric Regeneration: 1
Constitution Modifier: -2
Alignment Restriction: Evil

Other:
A rare drop from the Grim Reapers or the Terg Ruins final chest.
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: Dardonas on May 15, 2021, 04:57:38 PM
Spoiler: show
Quote
Item Name: Ring of the Red Warmage
Type: Ring
Appearance: iit_ring_130

Description: In the Red Academy of Hazlan, these rings were distributed by the Zulkir of Evocation themself to select apprentices who showed promises as evokers.  These apprentices were among the first warmages instituted under Lord Hazlik's Red Academy and were given these rings to push their capabilities at great peril to themselves.  It is no surprise that these rings would often be found on their corpses, charred by their own spells.

Statistics:
Bonus Feat: Automatic Quicken Spell I
Damage Vulnerability: Fire 10% Damage Vulnerability
Decreased Saving Throws: Specific: Reflex -1
Material Darksteel
Material Gem, Aquamarine
Use Limitation: Class: Warmage

Cost: 962


Spoiler: show
Quote
Item Name: Greater Ring of the Red Warmage
Type: Ring
Appearance: iit_ring_174

Description: Dissatisfied with the previous experiment of the Zulkir of Evocation, Lord Hazlik specifically tasked his the Department of Evocation with a simple task: an artifact which made the sect of warmages independent of his other red wizards' aide.  The result were these rings, prized for their ability to put down Rashemi insurrections with mechanical efficiency.  Though, the volatility of its enchantment made their wielders far more vulnerable to their own magic.

Within the military sciences department in Ramulai's Red Academy, it is said that those who wear these rings are cursed to die by their own magic within a year of putting it on.

Statistics:
Bonus Feat: Automatic Quicken Spell I
Bonus Feat: Automatic Quicken Spell II
Damage Vulnerability: Fire 25% Damage Vulnerability
Decreased Saving Throws: Specific: Reflex -2
Material Arcane Steel
Material Gem, Blue Diamond
Quality Masterwork
Use Limitation: Class: Warmage

Cost: 3848

//EDIT: I'm leaving the rings up for reference, but I made the Chains of the Red Warmage essentially the same thing and I don't think it pertinent to add both.


Quote

Item Name: Chains of the Red Warmage
Type: Medium Armor (Chain Shirt)
Appearance:
(https://i.gyazo.com/86275c7067cfb5316256f7319c2984db.png)

Description: Dissatisfied with the previous experiment of the Zulkir of Evocation, Lord Hazlik specifically tasked his the Department of Evocation with a simple task: an artifact which made the sect of warmages independent of his other red wizards' aide.  The result was this armor, prized for its ability to help Warmages put down Rashemi insurrections with mechanical efficiency.  Though, the volatility of its enchantments made their wielders far more vulnerable to their own magic than expected.

Within the military sciences department in Ramulai's Red Academy, it is said that those who wear these rings are cursed to die by their own magic within a year of putting it on.

Statistics:
Base Item Weight Reduction 80% of Weight
Bonus Feat: Automatic Quicken Spell I
Bonus Feat: Automatic Quicken Spell II
Damage Vulnerability: Acid 25% Damage Vulnerability
Damage Vulnerability: Fire 25% Damage Vulnerability
Decreased Saving Throws: Specific: Reflex -3
Material Arcane Steel
Material Leather
Skill Bonus: Spellcraft +2


Cost: 4525


Quote

Name: Mask of the Red Evoker
Type: Helmet
Appearance:
(https://i.gyazo.com/1450088fbd809387b959d583d9799d70.png)

Description: These cowls are granted to graduate warmages in the Red Academy of Hazlan upon graduation.  It is rumored that a hazing ceremony required for a warmage to graduate involves shadowing a fully fledged warmage into a camps of Rashemi, rebel or not.  These cowls, originally white, are then blooded like the would-be warmage that would don it.

Statistics:
Bonus Spell Slot of Level: Warmage Level 3
Bonus Spell Slot of Level: Warmage Level 4
Decreased Saving Throws: Specific: Will -3
Decreased Skill Modifier: Concentration -4
Decreased Skill Modifier: Spellcraft -4
Material Silk
Material Wood, Ash
Use Limitation: Alignment Group: Evil
Use Limitation: Class: Wizard
Use Limitation: Specific Alignment: Lawful Neutral

Cost: 5753


Quote

Name: Staff of the Apprentice Warmage
Type: Magic Staff
Appearance:
(https://i.gyazo.com/3827be686f2964a0970ad6ed097ce09e.png)


Description: These staves are common training implements distributed to novice warmages under the jurisdiction of the Radiant Tower.  With the recent wars Falknovia has endured, these staves allow for even beginner warmages to perform better on the battlefield.  To the Ministry of the Arcane, it was more efficient to put one of these staves in an unstudied warmage's hands and let them kill dozens of enemies than to actually train them to control their power.  It is not unheard of for these devices to have passed through the hands dozens of fallen Falkovnian warmages only to be passed on to another.

Statistics:
Bonus Spell Slot of Level: Warmage Level 1
Bonus Spell Slot of Level: Warmage Level 1
Bonus Spell Slot of Level: Warmage Level 2
Decreased Saving Throws: Specific: Reflex -1
Decreased Skill Modifier: Concentration -2
Decreased Skill Modifier: Tumble -4
Use Limitation: Class: Warmage

Cost: 3128


Quote

Name: Staff of the Master Warmage
Type: Magic Staff
Appearance:
(https://i.gyazo.com/2f2e4e29dcabc6be7a95a9a39caef524.png)

Description: This staff is believed to have once come from one of the first master warmages trained in the Radiant Tower.  So great was her power that she would often cut corners to achieve more, and this conduit being no different with the drain it places on one's mind.  Though her results were enough to warrant the Ministry of the Arcane training more warmages, those that would wield devices like these reveal why there is skepticism in training such narrow-minded arcanists.  It is said that Falkovnian warmages have slain two of their own allies for every three enemies they have felled.

Statistics:
Bonus Spell Slot of Level: Warmage Level 8
Decreased Saving Throws: Specific: Reflex -2
Decreased Skill Modifier: Concentration -4
Decreased Skill Modifier: Spellcraft -3
Decreased Skill Modifier: Tumble -3
Quality Masterwork
Use Limitation: Class: Warmage


Cost: 7588


I'll add those. - EO
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: bloodless on June 04, 2021, 01:37:38 PM
Quote
Item name: Ruined Book of Thoth
Item type: Fashion Accessory
Description: One of the tomes written and enchanted by the priests of the god Thoth. Something went wrong with the magic imbued in this one - rather than being able to perform the legend lore spell on items, it instead imbues the one who creaks open its blank pages with an intuitive understanding of letters and how they come together to form words and sentences.
Statistics:
Bonus Feat: Literacy
Total Cost: ?
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: Dardonas on June 13, 2021, 09:45:29 PM
Quote
Item name: Ring of Arcane Stillness
Type: Ring
Appearance: iit_ring_005
(https://i.gyazo.com/8e612c3f75c5873719cbce62057ae2ec.png)

Description: These rings were created as a prototype for the Red Academy of Hazlan's program for spellswords and warmages.  The aim was to create a scholar of the arcane who could both utilize magic and heavier armor with little detriment to themselves.

When the warmage program at the Red Academy became more successful in later years, these rings were decommissioned as they relied typically on blooded mages rather than scholarly study.

This ring, worn over a gauntleted finger, slows the movement and allows for more precise casting at the cost of becoming more vulnerable to other magic.

Bonus Feat: Automatic Still Spell I
Decreased Saving Throws: Specific: Reflex -1
Material Darksteel
Skill Bonus: Discipline +3
Use Limitation: Class: Hexblade

Cost: 3715


Quote
Name: Magician's Leathers
Type: Light Armor
Appearance:
(https://i.gyazo.com/ada978c0cb40d074b947eab9ead61010.png)

Description: These leathers are given to apprentice magicians studying under a master magician in the Club l'Artiste.  These leathers are enhanced in part to aide in the he practice of stage magic in Dementlieu, though tricksters and thieves quickly discovered the usefulness for their enhancements to aide in heists.

These leathers, however, were made for assisting in a dazzling show and triggering hidden pyrotechnic devices, rather than thievery.  It has been reported that they have led to the death of more than one would-be thief.

Statistics:
Bonus Spell Slot of Level: Beguiler Level 2
Bonus Spell Slot of Level: Beguiler Level 2
Decreased Saving Throws: Traps -3
Skill Bonus: Move Silently +2

Cost: 5537


Quote
Name: Magician's Fanfare
Type: Trumpet
Appearance: iit_horn_001
(https://i.gyazo.com/7968649b16db0a5682c2a6bc6394f2b7.png)

Description:Initially designed to announce the next act on stage, these trumpets eventually became more of a prop for those involved in comedic magical acts on the Dementlieuese stage.  The idea to enchant them was first proposed by a particularly well-known prankster, but novice magician for the Club l'Artiste. 

Eventually, these limited and rare trumpets were commissioned by this magician when he became more successful, and they quickly became quite popular among certain circles of stage magicians when they saw how beneficial it was to his success.

Statistics:
Bonus Spell Slot of Level: Beguiler Level 6
Decreased Skill Modifier: Listen -6
Decreased Skill Modifier: Move Silently -6
Material Brass
Skill Bonus: Spellcraft +2


Cost: 6525


Quote
Name: Necklace of the Scoundrel Magician
Type: Amulet
Appearance:iit_neck_219
(https://i.gyazo.com/c0059ed3301fb1bbb5686142083b9e94.png)

Description:This necklace was one of many that belonged to a notorious thief in the Red Vardo Traders branch based in Port-a-Lucine. This thief, a cunning kleptomaniac, had this necklace fashioned for the many frequent performances held in the Théâtre de la Cathédrale or in the Club l'Artiste that made her and the traders rich.

The thief never performed a single act, rather, she would cast the spell Time Stop and steal the jewelry off of unsuspecting nobility.  Eventually she was caught and put to death, but the Red Vardo Traders kept her trinkets and her memory still lives on.

Statistics:
Bonus Spell Slot of Level: Beguiler Level 9
Decreased Saving Throws: Traps -5
Decreased Saving Throws: Specific: Will -5
Decreased Skill Modifier: Concentration -10
Material Silver
Skill Bonus: Sleight of Hand +2

Cost: 7328


Quote
Name: Death's Eternal Locket
Type: Amulet
Appearance:iit_neck_175
(https://i.gyazo.com/27682c0ddbf3cb53371f322ea9e785f6.png)

Description: Little are known of these trinkets which are said to have originated in Darkon, in the esoteric and enigmatic place known as the Shroud in Il-Aluk. 

Rumors among the Kargat, the secret police of the Wizard-King Azalin-Rex, is that these were created by the mysterious entity known as Death and given to their undead subordinates to bolster their resistance against those that stand against them.

Statistics:
Damage Resistance: Divine Resist 5 / -
Material Bone
Skill Bonus: Hide +2
Skill Bonus: Move Silently +2
Skill Bonus: Spellcraft +2
Use Limitation: Class: Pale Master

Cost: 6251

I'll add all of those. - EO
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: Dardonas on August 14, 2021, 06:13:35 AM
Quote
Item name: Handwraps of the Nuitari
Type: Gloves
Appearance: iit_glove_099
(https://i.gyazo.com/9762d48ace461516bb7615fa27bbbc20.png)

Description: Sets of these silken wraps were made following the fall of the Black Rose by House Mystic, the arcane caste of Sithican grey elves in Sithicus.  They were said to have been created through soaking fine silks in the ichor of shadows and then leaving them to bask in the moonlight of the Nuitari, the dark moon of Sithicus, for three days and three nights.

In bright moonlight across the Core, these gloves gleam with a strange twilight hue that seems to war with shadows.  Though the shadow always seems close to swallowing the light whole, they never manage to do so.  Those that don these handwraps are onset with the Guilt of Sithicus where ever they may be, cursed with the slow buildup of sorrow and regret of their darkest memories for as long as they are worn.

Statistics:
Attack Bonus +1
Damage Bonus: Negative Energy 1d4 Damage
Damage Bonus: Positive Energy 2 Damage
Material Silk
Use Limitation: Alignment Group: Evil
Use Limitation: Alignment Group: Neutral

Cost: 6052

Quote
Item name: Girdle of Borbola
Type: Belt
Appearance: iit_belt_126
(https://i.gyazo.com/2e8a2bad75e34ea386ee179bcb81ce04.png)

Description: This belt is rumored to have been made in the likeness of a Gundarakite heroine, Borbala of Gundarak.  Borbola is claimed to have led Gundarakite rebels against hordes of Strahd's forces.  When her people were finally caught and surrounded, Borbola stood her ground for her fellow Gundarakites to escape. 

Legends claim that she continued fighting for five days and five nights in a frenzy of rage, unable to be stopped.  That was until Count Strahd XI sent his nephew, Zladko von Zarovich, known by many as the Tyrant Mage, to slay her personally.

Her fellows managed to escape and tell the tale, though the humiliation suffered at the hands of the rebels led to the tale's recount being outlawed across Barovia.  After a mere five years, the legend was largely forgotten, though these belts can still sometimes be found.

Statistics:
Immunity: Damage Type: Bludgeoning 10% Immunity Bonus
Immunity: Damage Type: Piercing 10% Immunity Bonus
Immunity: Damage Type: Slashing 10% Immunity Bonus
Material Adamantine
Use Limitation: Class: Barbarian
Weight Increase 5 lbs. 15 lbs.

Cost: 7437

Quote
Item name: Burgomaster's Charge
Type: Gloves
Appearance: iit_gloves_132
(https://i.gyazo.com/fe49a2d67de9aae6a372f00fa6deacee.png)

Description: Before his brother Svari Ionelus took charge, Vladimir Ionelus, "the General," was known as a ruthless tyrant and who many would later blame as responsible for kickstarting the infamous War of Copper Knives. During the shortlived reign of Vladimir Ionelus, these gloves were commissioned without questions asked and distributed through the ranks of the Vallaki Garda.  Though they were intended originally for the Vallaki Garda to give the uneducated and untrained guards an efficient way of administering corporal punishment by the lash, shipments have found themselves disseminated throughout the core following Vladimir Ionelus's death at the hands of the Wachters.
Statistics:
Bonus Feat: Weapon Proficiency (bard)
Material Lead
Skill Bonus: Discipline +2


Cost: 3063
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: Vissy on August 16, 2021, 07:57:29 AM
Adding some double scimitar suggestions, as there is a lack of these weapons in the loot table. (Edit: amended with other item suggestions as well!)

Quote
Item name: Valenar Double Scimitar
Type: Double Scimitar
Appearance: Top 11, Color 4; Middle 12, Color 4; Bottom 12, Color 4

Description: The Bladebearers of the elven nation of Valenar wield these double scimitars proudly, the weapon itself almost symbolizing this nation to all living outside it. The double scimitar is associated with the elves of Valenar to the point that any human seen wielding one will be assumed to have stolen it. When this blade somehow found its way into the Mists, the pride of the Valenar seeped into it so that all those wielding it would feel a distant, haughty pride haunting at the edges of their consciousness, a shadow of those who once wielded it, especially when meeting humans. The weapon is very finely crafted, its sharp, vicious tip capable of piercing when wielded in anger, and its sturdy, balanced grip is well-suited to parrying blows.

Statistics:
Damage Bonus: Slashing 2 Damage
Damage vs. Racial Type: Human 1d6 Damage, Type: Piercing
Decreased Skill Modifier: Influence -4
Skill Bonus: Parry +2
Material Steel
Quality Excellent
Use Limitation: Elf
Use Limitation: Half-Elf

Cost: 4208

Quote
Item name: Shadoweir Blade
Type: Double Scimitar
Appearance: Top 12, Color 2; Middle 12, Color 2; Bottom 12, Color 2

Description: The Shadoweir were a religious knighthood of the High Forest who favored the worship of Mielikki, dedicated to fighting for their beloved forests. They fought for the regrowth of forested areas and strove to halt the assault of civilization on their homelands. This double-bladed scimitar was one of their favored blessed weapons, belonging to a high-ranking member, and though it is unknown how one made its way to the Mists, its properties have not faded much with time.

Statistics:

Damage Bonus: Divine 1d6 Damage
Skill Bonus: Discipline +2
Visual Effect: Glow, Yellow

Cost: 5906

Quote
Item name: Certainty
Type: Double Scimitar
Appearance: Top 12, Color 2; Middle 12, Color 2; Bottom 12, Color 2

Description: This odd double scimitar, a forgotten relic of another realm, is covered in what looks like red sparkles of lightning and a dubious aura, made of a red crystalline substance that almost seems alive. Those wielding it will, despite its name, feel their wills and focus rather ironically sapped. Stories of this blade remark upon a soft, distracting noise in the back of one's head when wielding it, a faint, deep song that seems to pulse at the edges of one's consciousness like lifeblood pumped through a heart. To wield this blade, certainty is a necessity.

Statistics:

Attack Bonus +1
Damage Bonus: Electricity 1d4 Damage
Damage Bonus: Negative Energy 2 Damage
Decreased Saving Throw: Negative Energy -2
Decreased Saving Throw: Will -2
Decreased Skill Modifier: Concentration -4
Visual Effect: Shock, Red
Material: Unknown

Cost: 7728

Quote
Item name: Degannwy White Stag Saber
Type: Double Scimitar
Appearance: Top 12, Color 2; Middle 12, Color 2; Bottom 13, Color 3

Description: Sometime after the machinations of Inza caused the corruption of the Grove's celestial champion, Yggdrasil, and his retreat into the depths of the blighted woods, the elves of Degannwy were spurred into even more determined action to protect their sacred weald.  They forged a number of different armaments to protect themselves, such that no foe may enter unscathed. This white stag-branded double scimitar is one of their creations. Inscribed upon each copy of the blade in elven script are the words 'Strike True'.

Statistics:

Enhancement Bonus +1
Damage Bonus: Positive Energy 2 Damage
Material: Mithral

Cost: 7730

Quote
Item name: Gift of Peace
Type: Double Scimitar
Appearance: Top 12, Color 2; Middle 11, Color 3; Bottom 11, Color 2

Description: A blade forged somewhere in the wilds of Valachan, the Gift of Peace was once wielded by a devoted follower of Yutow. He ranged far and wide in that wild and forested land, bringing his message of peace to the foes of nature at the end of a curved blade, earning himself more than one unsavory nickname. Eventually, the man was pressed into service when Valachan invaded the bordering nation of Mordent, where the original wielder of this blade presumably perished. His blade was recovered from the field of battle by a Mordentish soldier, and eventually its quality was noted by a local blacksmith. Its design copied, now likenesses of this blade can be found all across the Core.

Statistics:

Damage Bonus: 2 Slashing
Massive Criticals: 2d6 Damage
Material: Steel
Quality: Excellent

Cost: 3976

And then some miscellaneous items.

Quote
Item Name: Mantle of the Dementlieuse Warmage

Type: Cloak

Appearance: The 'Elegant' Appearance in the item wizard.
(https://i.gyazo.com/52d4216b6de28542d6f6ffa03f51f5d6.png)

Description: This heavy, enchanted cloak was designed to be worn for the warmages trained in the University of Dementlieu, but the costs in creating it were ultimately deemed too high to create more than a limited supply. Still, the cloaks are well-loved by any who had the privilege to wear them, and they gained fame as somewhat of a rarity among the warmages. The cloaks are heavy enough to restrict its wearer's movement, but the enchantment empowers their spellcasting ability as well as grants them a measure of heightened concentration for even the most hectic battlefield.

Statistics:

Bonus Spell Slot of Level: Warmage Level 5
Skill Bonus: Concentration +2
Decreased Saving Throws Reflex -2
Use Limitation: Class: Warmage
Quality: Excellent

Cost: 7202

Quote
Item Name: Lesser Cloak of the Magekiller

Type: Cloak

Appearance:
Spoiler: show
(https://i.gyazo.com/840ebc2d685ac53460ef229f539181a2.png)


Description: An order of warriors dedicated to hunting mages once wore these cloaks, enchanted to protect against their intended targets. Some of the original enchantment has worn off from these cloaks.

Statistics:

Cast Spell: Lesser Spell Mantle (9) Single Use
Saving Throw Bonus: Spells +1
Skill Bonus: Spellcraft +2

Cost: 2898

Quote
Item Name: Cloak of the Magekiller

Type: Cloak

Appearance:
Spoiler: show
(https://i.gyazo.com/0c7f391f8dfcceef562aef06b6f7a00a.png)


Description: An order of warriors dedicated to hunting mages once wore these cloaks, enchanted to protect against their intended targets. The original enchantment is still well in tact, this cloak in almost perfect condition.

Statistics:

Cast Spell: Spell Mantle (13) Single Use
Saving Throw Bonus: Spells +2
Skill Bonus: Spellcraft +3

Cost: 6835

Quote
Item Name: Bitter Cold

Type: Greatsword

Appearance:
Spoiler: show
(https://i.gyazo.com/ccb2f9d079dffb4a5a4b479181b620a1.png)


Description: A chill runs all the way into the core of your being as you grasp this greatsword, its blade glowing faintly with an icy enchantment. Its edge is coated in a frost that never melts, honed perhaps by chance or by design such that it has the potential to deliver terrible blows. The legend of this blade is all but forgotten but now it has found its way into the land of the Mists, where it may yet find a new wielder.

Statistics:

Damage Bonus: Cold 1d6 Damage
Damage Vulnerability: Cold 50%
Massive Criticals 2d8 Damage
Visual Effect: Snow

Cost: 6542

Quote
Item Name: Morrigan's Wrath

Type: Greatsword

Appearance:
Spoiler: show
(https://i.gyazo.com/783bfd582d7f06cdec32380210f82693.png)


Description: A blade fit for the slaughter and blessed in Morrigan's name, this claymore inspired fear in all who know the war goddess' name. It bears a draining, burning enchantment of decay, but its terrifying appearance - and association with the feared goddess - will not do any favours for its wielders' reputation. And while powerful, the blade, as if spurred on by the goddess' will, does not abide anything but war. Those wielding it will find their wills sapped as a result of contending with the blade's enchantment.

Statistics:

Damage Bonus: Acid 1d4 Damage
Damage Bonus: Fire 1 Damage
Damage Bonus: Negative Energy 1 Damage
Decreased Saving Throws Specific: Will -2
Decreased Skill Modifier: Influence -4
Skill Bonus: Antagonize +2
Use Limitation: Alignment Group Evil
Material: Steel

Cost: 6462

Next up, some healing items courtesy of Onkel Bob!

Quote
Item Name: Concentrated Analgesic

Type: Miscellaneous Medium (Potion)

Appearance: iit_midmisc_146

Description: This bottle contains a powerful painkiller tonic made from the repeated distillation and mixing of herbal remedies. When a carefully measured dose is taken orally, the effects can be felt nearly immediately. Unlike other numbing medicines, this does not induce a tranquilizing effect. On the contrary, the recipient may feel invigorated for up to half a day after consumption.

If too much of the medicine is taken at once it will have the reverse effect, potentially causing crippling pain and exhaustion.

Statistics:

15 Charges
Cast Spell: Bear's Endurance (3) [3 Charges/Use]
Cast Spell: Poison (5) [Single Use]

Cost: 2222

Quote
Item Name: Healing Poultice

Type: Miscellaneous Small

Appearance: iit_smlmisc_202

Description: This carefully prepared herbal poultice can be used on an open wound in combination with a bandage to accelerate the healing process and prevent infections. Careful appliance is necessary for it to be as effective as possible.

Statistics:

10 Charges
Cast Spell: Regenerate Light Wounds (2) [Single Use]
Cast Spell: Remove Disease (5) [5 Charges/Use]

Cost: 1932

Quote
Item Name: Blessed Incense

Type: Miscellaneous Thin

Appearance: iit_thnmisc_032

Description: This lump of sticky resin-like substance is meant to be burned in an incense carrier to invoke protective fumes blessed by the god or goddess its maker worshipped. It is said to ward of spirits, vile or benign, for as long as the smoke persists. It is enough to cover a small group of people, but once it is lit it will burn until it has expired.

Statistics:

Cast Spell: Magic Circle Against Alignment (5) [Single Use]

Cost: 563

Quote
Item Name: Chirurgeon's Scalpel

Type: Dagger

Appearance: (Dagger,  Top 20, Middle 20, Bottom 20, all color 1)

Description: This very short but sharp knife is an unlikely weapon. It is meant to be used for chirurgery and can be the difference between life and death in the hands of a skilled healer.

Statistics:

Enhancement Penalty: -1
Skill Bonus: Heal +2

Cost: 378

Quote
Item Name: Triage Nurse's Gloves

Type: Gauntlet

Appearance: iit_glove_006

Description: During war these silk gloves have become common among the voluntary healers who follow armies to treat their soldiers after battles. The many horrible injuries these healers have seen and tried to treat have given them near unparallelled experience in the art of triage. The red color of the gloves is meant to hide the blood that will inevitably soak through the cloth, which hopefully calms the patients the healer is trying to aid.

Statistics:

Skill Bonus: Heal +4
Skill Bonus: Influence +1

Cost: 3063

Quote
Item Name: Cracked Porcelain Bell

Type: Small Holdable

Appearance: Middle 8, Color 4

Description: This beautiful piece of hand craft is decorated with a vibrant floral pattern on the plain white porcelain surface. A single crack goes from the lip of the bell to its head in an almost straight line. A single shake could be enough to shatter it completely.

The bell is older than one might guess. According to legend it once belonged to a quaint merchant family in Borca long ago. A mother, and her many children. When preparing their dinner, the mother would ring the bell to call all her children to the table. One day the youngest did not hear the bell, and drowned in a nearby lake when left alone as the others gathered. In her grief, the mother vowed that none of her children could miss her call again, and her promise manifested within this bell.

Now the mother and her children are long gone, but the tale promises that they will still hear the bell's chime.

Statistics:

Cast Spell: Great Thunderclap (5) [Single Use]

Cost: 1126
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: Haven Dee'pockets on August 24, 2021, 02:49:41 PM
No item changes to be made in this one other then a new model and a name for Maestro Violin Bow.

In the interest of better RP, I would like to see if we can get more useful instruments for a Bard with Spell Slots. Being that the only ones really are the Maestro Violin Bow, which is:

Bard Spell Slot level 1
Bard Spell Slot level 2
Perform +2

And the rarer Tambourine, though I do not have one to see the stats on.

I would encourage and like to see for instance a Harp, with the same stats as the Violin Bow. Maybe a Lute with the same. That way us musicians don't feel we all need to play the same instrument. There are some of us, Haven is one, who keep an Instrument or a lantern out at all times instead of doing battle. So I thought maybe the variety would be nice.
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: Iolantir on August 28, 2021, 04:10:28 PM
Mimicking this request:

No item changes to be made in this one other then a new model and a name for Maestro Violin Bow.

In the interest of better RP, I would like to see if we can get more useful instruments for a Bard with Spell Slots. Being that the only ones really are the Maestro Violin Bow, which is:

Bard Spell Slot level 1
Bard Spell Slot level 2
Perform +2

And the rarer Tambourine, though I do not have one to see the stats on.

I would encourage and like to see for instance a Harp, with the same stats as the Violin Bow. Maybe a Lute with the same. That way us musicians don't feel we all need to play the same instrument. There are some of us, Haven is one, who keep an Instrument or a lantern out at all times instead of doing battle. So I thought maybe the variety would be nice.

I think a book would also be welcomed. Not all bards play an instrument after all. Some sing, some tell stories!
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: Ryltar/ Robert Archer on September 05, 2021, 11:56:03 AM
-Item name: Bracer's Of The Dark Witch

-Item type: Bracers

-Description of the item: These dark blue set of bracers with blue embedded gems were originally created by a Dark Witch deep in the woods of a forgotten mountain of The Core. They're design is meant to draw the user into acts of magical use and training, specifically the Darker Arts of Necromancy. As with all things the Dark Witch was eventually found out by a group of would be heroes and was put to the blade. Copies of these Bracers have since been found all around The Core. These appear to be an original form of the originals.

-Statistics: Bonus Feat: Spell Focus Necromancy, Decreased Saving Throw: Divine -1, Decreased Skill Modifier: Animal Empathy -1, Skill Bonus: Lore +1, Skill Bonus: Spellcraft +1, Use Limitation Class: Wizard

-Appearance: iit_bracer_011

-Cost: 1500



-Item name: Bracer's Of The Dark Witch

-Item type: Bracers

-Description of the item: These dark blue set of bracers with blue embedded gems were originally created by a Dark Witch deep in the woods of a forgotten mountain of The Core. They're design is meant to draw the user into acts of magical use and training, specifically the Darker Arts of Necromancy. As with all things the Dark Witch was eventually found out by a group of would be heroes and was put to the blade. Copies of these Bracers have since been found all around The Core. These appear to be a lesser form of the originals.

-Statistics: Bonus Feat: Spell Focus Necromancy, Decreased Saving Throw: Divine -2, Decreased Skill Modifier: Animal Empathy -2, Skill Bonus: Lore +2, Skill Bonus: Spellcraft +2, Use Limitation Class: Wizard

-Appearance: iit_bracer_011

-Cost: 2813



-Item name: Greater Bracer's Of The Dark Witch

-Item type: Bracers

-Description of the item: These dark blue set of bracers with blue embedded gems were originally created by a Dark Witch deep in the woods of a forgotten mountain of The Core. They're design is meant to draw the user into acts of magical use and training, specifically the Darker Arts of Necromancy. As with all things the Dark Witch was eventually found out by a group of would be heroes and was put to the blade. Copies of these Bracers have since been found all around The Core. These appear to be a greater form of the originals.

-Statistics: Bonus Feat: Greater Spell Focus Necromancy, Decreased Saving Throw: Divine -2, Decreased Skill Modifier: Animal Empathy -2, Skill Bonus: Lore +2, Skill Bonus: Spellcraft +2, Use Limitation Class: Wizard

-Appearance: iit_bracer_011

-Cost: 3751
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: Ryltar/ Robert Archer on September 05, 2021, 12:08:47 PM
-Item name: Miner's Pick Of The Night

-Item type: Heavy Pick

-Description of the item: These heavy picks were made by a human smith who frequented the halls of Devergheim in Barovia's southern mountains. Tired of trying to carry sources of light as well as his heavy pick while mining the human hade the dwarves make a sharp glowing heavy pick to eliminate the problem. Though a bit pricey for the starting smith the royalties he then got from other interested smiths to buy his design soon cropped up around The Core.

-Statistics: Damage Bonus: Piercing 1d4, Light Bright 20m: Color Yellow, Visual Effect: Glow Yellow

-Appearance: Top: 2, Color: 2, Middle: 4, Color: 1, Bottom: 3, Color: 2

-Cost: 1140
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: Regular Ordinary Birdman on September 17, 2021, 11:07:19 AM
Good morning, just thought I would drop some ideas I've had in mind for some time and these range from all sorts of drops but mainly mid and high level drops intended.

Quote
Item Name: Enchanted Blausteiner Pistol Axe
Item Type: Battle Axe
Description: The pistol axe is a curious fire arm that combines both the boarding axe and the flintlock pistol. Highly prized among any privateer of the high seas, the combination of two very important tools of trade is invaluable. Although this great utility does not come without great cost. The weapon is overall very loud not only when it is shooting but the little jingling metal pieces as well, and of course the nature of the weapon can leave it's users rather confused from time to time.
Statistics:
+1 Attack Bonus
Cast Spell: Unique Power Unlimited Times Per day (Flintlock Script)
Damage Bonus vs Constructs 1d6 (Bludgeoning)
Decreased Ability Score: WIS -2
 Decreased Skill Modifier: Move Silent -4
 Massive Criticals 2d6
 Material: Steel
 Material: Mahogany
 Quality: Very Good
Price: 7000 (Including Additional Cost: 3702, due to the nature and intended rarity of the item)

Quote
Item Name: Bladed Pistol
Item Type: Flintlock
Description: A pistol with a blade attached can serve as useful utility for the 'gun and blade' fencer. While the extra bladed edge can be very useful it can be difficult to incorporate into more orthodox fencing never mind the added weight from the blade making it rather unwieldy. Yet still a useful tool in the swashbucklers arsenal.
Statistics:
Cast Spell: Unique Power Unlimited Uses/Day (Flintlock Script)
Damage Bonus: Slashing 1d4 Damage
Decreased Skill Modifier: Parry -3
Weight Increase 5 lbs. 5 lbs.
Price: 2000 (Including Additional Cost 1288, due to the unusual craft of the item)

Quote
Item Name: Chains of the Tyrant
Item Type: Light Flail
Description:
These flails are no strangers to the Gudkædes priests of the Lawgiver in Nova Vaasa and Hazlan. Wielded with terrible authority; these flails are designed not only to look terrifying but contain very practical functions such as a dagger jutting out of the pommel. Additionally, these weapons have been blessed against the chaotic forces of Mytteri. All that being said, such weapons with unique practical functions can be difficult at times to maneuver.
Statistics:
Damage Bonus: Piercing 1d4 Damage
Damage Bonus vs. Alignment Group: Chaotic 1d4 Damage Divine
Decreased Saving Throws: Specific: Reflex -2
Decreased Skill Modifier: Parry -3
Material Iron
Skill Bonus: Antagonize +3
Use Limitation: Alignment Group: Evil
Use Limitation: Alignment Group: Lawful
Price: 4380

Quote
Item Name: Flagrum of the Devoted
Item Type: Light Flail
Description:
Prayer alone is sometimes not enough to show devotion. For the most devoted of clerics of many different faiths; ones own pain and suffering is a gift to their god. Though self-flagellation for the sake of devotion can yield rewards it puts a harsh toll on the body.
Statistics:
Bonus Spell Slot of Level: Cleric Level 4
Decreased Ability Score: Constitution -1
Decreased Saving Throws: Specific: Fortitude -2
Use Limitation: Class: Cleric
Price: 5046

Quote
Item Name: Crown of Wickedness
Item Type: Helmet
Description:
This helmet feels uneasy at a mere gaze. It's almost as if the apparel has a mind of it's own as it rejects those who have not surrendered their souls to darkness.
Statistics:
Bonus Spell Slot of Level: Blackguard Level 1
Bonus Spell Slot of Level: Blackguard Level 2
Damage Vulnerability: Divine 50% Damage Vulnerability
Skill Bonus: Antagonize +3
Use Limitation: Class: Blackguard
Price: 4932


IMAGES BELOW IN ORDER
Spoiler: show

Enchanted Blausteiner Pistol Axe
(https://i.gyazo.com/7258935f261fca148cb4706784bba624.png)

Bladed Pistol
(https://i.gyazo.com/7c0a3c78fcda4e6818437b840ebb831f.png)

Chains of the Tyrant
(https://i.gyazo.com/febcd8baa673b84d08fdf2d529878267.png)

Flagrum of the Devoted
(https://i.gyazo.com/deed964114bcf8a21f27d78aaf899626.png)

Crown of Wickedness
(https://i.gyazo.com/6f199224bc520691749c86d5fefd8068.png)
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: ChrisRanHimselfOver on September 19, 2021, 03:52:38 PM
Quote
Item Name: Tinkerer's Breachloader

Item Type: Flintlock

Description:
Unidentified: A crude and unwieldy looking pistol.

Identified: Enterprising craftsmen often seek ways to improve on tools, this pistol is proof that this applies to firearms as well. The weapon uses a pivoting block to allow for the loading of a paper cartridge holding both powder and ball into the chamber. While this does ease reloading the weapon, gas has a tendency to leak between the chamber of the firearm and the block leading to catastrophic results should the weapon backfire.

Statistics:
Cast Spell: Unique Power Unlimited Times Per day (Flintlock Script)
Bonus Feat: Delven's Maneuver
Damage Vulnerability: Fire [20%]
Decreased Attack Modifier [-3]
Quality [Good]

Price: 2500 (628 base cost + 1872 additional cost to represent the item's rarity)

Appearance: Top- (1, Color 4), Middle- (1, Color 1), Bottom- (1, Color 1)
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: Dardonas on October 06, 2021, 08:22:32 AM
Quote
Item name: Last Tune
Type: Necklace
Appearance: iit_necklace_228
(https://i.gyazo.com/ba00733e83ed616014a87c1071a3a314.png)

Description: This necklace of ears is a grim reminder of the folly of wizards, said to be the ears of those who died at the massacre at the village of Creeana, in Darkon. Its story has all but passed into legend, though what is apparent is that these ears heard something they should not have. Sometimes you can swear you can hear the lilting tune of whistling in the distance when you wear it.

Statistics:
Bonus Spell Slot of Level: Blackguard Level 4
Damage Resistance: Negative Energy Resist 5 / -
Decreased Saving Throws: Specific: Reflex -2
Decreased Skill Modifier: Concentration -6
Decreased Skill Modifier: Spot -5
Use Limitation: Class: Blackguard


Cost: 4393

Quote
Item name: Helm of the Whip
Type: Helmet
Appearance: helm_074
(https://i.gyazo.com/2c269ef858c000a8783cbc3bac6967cf.png)

Description: A cruel and vicious piece, this helmet once belonged to a lutentiant amongst the Brothers of the Whip, a militant cult that cut a bloody swath through Nova Vaasa. Said to have been touched by the infamous Black Duke himself, this helm radiates a malicious presence.

Statistics:
Damage Resistance: Piercing Resist 3 / -
Material Blacksteel
Skill Bonus: Antagonize +3
Skill Bonus: Discipline +2


Cost: 4668

Quote
Item name: Hunter's Cap
Type: Helmet
Appearance: helm_096
(https://i.gyazo.com/d7d504ea78fa2343b04b027effd8b861.png)

Description: A hunter's cap of Vorostokov origin, said to have come from one of Boyar Gregor Zolnik’s infamous hunt, this oddly shaped hat is made of taut leather and strangely itchy hair. Its discoloured pattern keeps its material unknown.

Statistics:
Decreased AC: AC Dodge Modifier -1
Immunity: Damage Type: Piercing 10% Immunity Bonus
Saving Throw Bonus: Specific: Reflex +2


Cost: 4814

Quote
Item name: Mask of the Wolf God
Type: Helmet
Appearance: helm_034
(https://i.gyazo.com/7b6279ce4d437e4be07061eaaed10f45.png)

Description: This sinister mask was once by the loose clergy of werewolves that followed the Wolf God.  Used in the most gruesome of rituals, this mask was donned by anointed acolytes.  Through action, these acolytes were instructed to bring this mask back bloody so that they may learn the most important part of Wolf God's doctrine: kill, hunt, and feast.

Statistics:
Decreased AC: AC Dodge Modifier -1
Immunity: Damage Type: Slashing 10% Immunity Bonus
Saving Throw Bonus: Specific: Fortitude +2


Cost: 4814

Quote
Item name: Covering of Royalty
Type: Helmet
Appearance: helm_097
(https://i.gyazo.com/88278d57acb5bd76f1841ba949d2fc49.png)

Description:   Tales begin with a secretive order of monster hunters in Barovia who used to combat the horrors that slipped through the cracks of Castle Ravenloft, until they were mostly wiped out.  These coverings were said to be crafted from formerly undead flesh, carrying with them such resilience of the magic that spurred them.

Statistics:
Decreased AC: AC Dodge Modifier -1
Immunity: Damage Type: Bludgeoning 10% Immunity Bonus
Saving Throw Bonus: Specific: Will +2


Cost: 4814

Quote
Item name: The Ebbing Ring
Type: Ring
Appearance: iit_ring_214
(https://i.gyazo.com/2df1a73871902d1848d7c2b043982997.png)

Description: A single scale the consistency of a smoky mirror, said to be a piece of a great winged reptile it shimmers on a dark band of metal. This ring is said to have been created post cataclysm at Castle Avernus, in Darkon. It contains the violence and chaos of that moment. With a lightless glow, it seems to sap the body's vitality to power it, drawing it into the shard.

Statistics:
Decreased Saving Throws: Disease -5
Decreased Saving Throws: Poison -5
Decreased Skill Modifier: Concentration -8
Decreased Skill Modifier: Discipline -8
Material Arcane Steel
Material Hide, Dragon, Black
Spell Resistance 20


Cost: 6300
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: Hallvor Hadiya on October 06, 2021, 12:07:16 PM
Quote
Item name: Staff of the Ancient Alienist
Type: Staves
Appearance:
(https://i.imgur.com/SJtJWzu.jpg)
Spoiler: show
(https://i.imgur.com/G2LnyW3.jpg)

Description: A length of chitin stretches down over a staff-like structure, its head tipped by what appears to be rubbery skin like that of an octopus. These alien staffs began to appear in Hazlan after a tidal change in Kilovan River, and soon after in the hands of a few Rashemi rebels.

Statistics:
Bonus Spell Slot of Level: Wizard Level 8
Decreased Saving Throws: Specific: Reflex -2
Decreased Skill Modifier: Concentration -4
Decreased Skill Modifier: Spellcraft -3
Decreased Skill Modifier: Tumble -3
Quality Masterwork
Use Limitation: Wizard
Material chitin

Cost: 7588

Quote
Item name: Ring of the Apprentice Necromancer
Type: Ring
Appearance: iit_ring_142
(https://i.imgur.com/se5zcjO.jpg)

Description: A thin waxy band made from bone, these “gifts” are often given to apprentice necromancers by their masters, enhancing their link with death and allegiance to unlife; they serve as a necessary step in their training.

Statistics:
Bonus Feat: Corpsecrafter
Decreased Saving Throws: Specific: Reflex -1
Skill Bonus: concentration +3

Cost: 3122

Quote
Item name: Ring of the Arch Necromancer
Type: Ring
Appearance: iit_ring_146
(https://i.imgur.com/FE1Zdqk.jpg)

Description: A band of black iron wrought into the face of a death’s head, this ring's leering visage is a cruel reminder of the legacy of necromancers and carrion kings. Its eyes are pinpricked by onyx gems and soft whispers can be heard, enticing the wielder down the same path.

Statistics:
Bonus Feat: Necromantic Might
Decreased Saving Throws: Specific: Will -1
Skill Bonus: concentration +3

Cost: 3900

Quote
Item name: The Master’s Ring
Type: Ring
Appearance: iit_ring_091
(https://i.imgur.com/wSvriwU.jpg)

Description: A crystal ring that is warm to the touch, seeded with blood red strains through its crystalline structure. This piece of extraplanar material creates a soon to be one-way entrance through which outsiders are enticed with the promise of power and destruction. Too late they realize their mistake.

Statistics:
Bonus Feat: Augment Summoning
Decreased Saving Throws: Specific: Will -1
Skill Bonus: concentration +3

Cost: 3122
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: APorg on October 19, 2021, 02:12:12 PM
Quote
Actor's Makeup Kit

This box of makeup contains everything someone might need to make themselves up for the stage: paints, lipstick, various powders to change one's complexion, and more! These are popular in various acting venues across the Core, including both the Théâtre de la Cathédrale in Port-à-Lucine and the Broken Bell in Vallaki.

200 charges

1 charge: cast Minor Disguise (1)
10 charges: cast Disguise Self (10)
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: SardineTheAncestor on October 25, 2021, 06:54:08 PM
Quote
Item name: Selfless Healer's Doublet
Item type: Armor (Padded armor)
Description: The life of a militant priest can be fraught with danger. Many trust heavier armour to protect them if they encounter trouble, wearing arming doublets such as these beneath mail or plate. Others rely on lighter equipment to avoid becoming overburdened in the heat of battle, foregoing protection to preserve mobility. A priest appearing in any such situation whether on the road or the battlefield may appear to be no threat to anyone, but a potent blessing has been placed upon this garment which would make them perfect for a miracle healer that needs an edge of their own as the blades fly and time runs short.

There is a price to pay, however small it may seem to the selfless healer: a portion of their vitality is held by this artifact, enabling its coveted powers until it is taken off again. While it may not manifest immediately, it will certainly be noticed in strenuous situations.

Statistics:
Bonus Feat: Automatic Quicken Spell I
Damage Vulnerability: Fire 25% Damage Vulnerability
Decreased Ability Score: Constitution -1
Decreased Saving Throws: Specific: Fortitude -3
Decreased Skill Modifier: Antagonize -4
Saving Throw Bonus: Specific: Reflex +2
Skill Bonus: Heal +2
Use Limitation: Class: Cleric
Use Limitation: Class: Druid
Use Limitation: Class: Voodan
Total Cost: 2849

Appearance: https://i.imgur.com/ONYAuMD.png
(Colours are default)

Neck 020
Torso 071
Belt 009
Pelvis 003
Shoulder 000
Bicep 004 (Default because it isn't seen under the robe)
Forearm 004 (Default because it isn't seen under the robe)
Hand 001
Thighs 004 (Default because it isn't seen under the robe)
Shins 072
Feet 054
Robe 172

Discuss: https://www.nwnravenloft.com/forum/index.php?topic=44497.msg709860#msg709860
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: SardineTheAncestor on October 26, 2021, 02:42:22 AM
Quote
Item name: Burden of the Unbroken
Item type: Bracer
Description: Shackles. The premier method of keeping prisoners and slaves in long, grueling detention, all throughout the Core and beyond. Few understand the cruelty of this device until they have worn them and every slight movement produces a taunting rattle of their chains, reminding them of the misery and futility that has consumed their life: neither the heaviest rock nor the passage of time will break the shackle before the wearer.

The sheer weight of these unwieldy shackles is impossible to ignore, and wearing them for even a short while is a soul-burning endeavour that makes the simplest task a trial. Few could comprehend the torment awaiting them after the locks snap shut, fewer still think of the watchman spinning around in surprise at the ring of that paranoia-inspiring rattle in some dark dungeon, spending his last moments arrested in terror as the shackles fall and break another.

Stories of deranged prisoners turning the instruments of their torment on their captors are uncommon in the Land of Mists, but not all of them are untrue. For those who have nothing to lose, this is a weapon like any other. For those who have a culture of common resistance, the shackle is a symbol of injustice, oppression, and the meddling ways of the law. Finally, for those who seek perfection and purity of self, only the most arduous training will do. The one who can manage to center their ki in spite of the bindings closed around their wrists can make great strides toward enlightenment, if they can endure the burden of the unbroken for long.

Statistics:
Bonus Feat: Extra Stunning Attacks
Damage Bonus: Bludgeoning 4 Damage
Decreased Saving Throws: Specific: Reflex -2
Decreased Saving Throws: Specific: Will -2
Decreased Skill Modifier: Move Silently -4
Material Iron
Weight Increase 15 lbs.
Total Cost: 5832

Appearance: iit_bracer_113 (https://i.imgur.com/y5X3hjq.png)

Discuss: https://www.nwnravenloft.com/forum/index.php?topic=44497.msg709895#msg709895
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: Vissy on February 28, 2022, 02:54:51 PM
Suggesting some items for Monster Hunters.

Quote
Item name: Hunter's Pact
Item type: Ring
Description: Rings are often signifiers of wealth, but this wooden band seems practically worthless. Near invisible markings that can be both seen and felt along its edges, however, will make a seasoned hunter of monsters realize that this ring is more than it seems. Vague hints and memories from the ring's previous wearer fill them with confidence and the cautionary knowledge that the seasoned hunter will always seek to make trusted friends and allies. There seems to be some of its previous enchantment still left in the ring, empowering the wielder to lift the hearts of their allies for but a brief moment.

Statistics:
30 Charges
Cast Spell: Prayer (5) [5 Charges / Use]
Cast Spell: Benediction (3) [3 Charges / Use]
Cast Spell: Ray of Hope (5) [5 Charges / Use]
Improved Saving Throw: Will [+1]
Use Limitation: Class: Monster Hunter

Material Wood
Total Cost: 5805

Appearance: iit_ring_131 (https://i.gyazo.com/d1220338b6b53ae9408dc3523cb15ffd.png)

Keeping the charisma ring just in case. I think Monster Hunters getting Favored Enemy Humans does indicate that this item isn't that against the RP of the class, but if that is against its intended RP, then maybe Humans should be removed from MH's possible Favored Enemy picks.

Quote
Item name: Hunter's Golden Band
Item type: Ring
Description: A plain sapphire gold ring, this bauble seems expensive but otherwise unremarkable. Near invisible markings that can be both seen and felt along its edges, however, will make a seasoned hunter of monsters realize that this ring is more than it seems, perhaps the hallmarks of a forgotten monster hunter. Stories in rundown alehouses still speak of a hunter of monsters who specialized in their fellow man before they became monsters, and wearing this, one will feel themselves filled with vague impressions that make them more adept at the very same thing.

Statistics:
50 Charges
Bonus Feat: Favored Enemy: Humans
Cast Spell: Eagle's Splendor (3) [3 Charges / Use] / Cast Spell: Aura of Glory (7) [5 Charges / Use]
Use Limitation: Class: Monster Hunter

Material Gold, Gem Sapphire
Total Cost: 5805 (4532 if Aura of Glory instead of Eagle's Splendor)

Appearance: iit_ring_007 (https://i.gyazo.com/85e571d437e3ddf668e0134e8012132b.png)

I'm not 100% sure how this tool belt will work, since the Aurora toolset isn't super clear on it. The idea is to give the wearer the ability to 'cast' holy water and Belladonna in the same ways as you would use the items themselves. This is to simulate the monster hunter's level of preparation by having these common items in hand.

Quote
Item name: Hunter's Tool Belt
Item type: Belt
Description: This enchanted tool belt, a staple of any well-prepared monster hunter's arsenal, often looks very different depending on which hunter is wearing it. One thing that never changes, however, is that attaching it - with its myriad pouches, attachments and tools - to one's waist often takes more than a few minutes of time. Indeed, one seen wearing this belt might well be jokingly called a walking armory, and for good reason, for it is often the lot of the monster hunter to be prepared for any situation. One particular compartment stands out, the hunter's arcane inscription reading 'break in case of emergency'...

Statistics:
75 Charges
Cast Spell: Neutralize Poison (5) [5 Charges / Use]
Cast Spell: Protection from Elements (3) [5 Charges / Use]
Cast Spell: Insight (3) [5 Charges / Use]
Cast Spell: Find Traps (3) [5 Charges / Use]
Cast Spell: Ultravision (3) [5 Charges / Use]
Cast Spell: Mordenkainen's Sword (13) [Single Use]
Use Limitation: Class: Monster Hunter

Material Leather
Total Cost: 8055

Appearance: iit_belt_056 (https://i.gyazo.com/38dc8441b98854f785a8b31a05998f24.png)

Quote
Item name: Bracers of the Erudite Hunter
Item type: Belt
Description: Once the property of an arcanely gifted hunter of monsters, she fashioned these bracers to aid her in her endeavors.

Statistics:
Bonus Spell Slot: Monster Hunter [Level 1]
Bonus Spell Slot: Monster Hunter [Level 2]
Skill Bonus: Spellcraft [+3]
Use Limitation: Class: Monster Hunter

Material Steel
Total Cost: 5233

Appearance: iit_bracer_139 (https://i.gyazo.com/780b211ec057b29b5395d22261c55bdd.png)

Bracers of the Erudite Hunter to be added with modifications. //MAB
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: Dardonas on March 24, 2022, 01:50:07 PM
Quote
Name: Experimental Grade Rifle
Type: Musket

Description: This experimental model of musket, believed to have hailed from Lamordia, was developed originally to be more efficiently reloaded.  Produced in bulk, it was soon discovered that the weapon was easily a prototype.  Though it was easily able to accomplish its primary goal as a quicker reloading rifle, the mechanisms used in its production often caused catastrophic backfiring.  A limited number of these rifles still exist, though only a madman would ever think to use one.

Stats:
Bonus Feat: Gearling's Superposed Loading Technique
Decreased Saving Throws: Specific: Reflex -1
Decreased Skill Modifier: Use Magic Device -5
Quality Unknown
Skill Bonus: Discipline +3
Use Limitation: Class: Black Powder Avenger

Cost: 4218

Quote
Name: Enchanted Dementlieuse Musket
Type: Musket

Description: In 777 BC, firearm engineers from across the Core were invited to the University of Dementlieu to assist in the development of an enchanted firearm.  The endeavor was prompted due to worries following the Borcan grain initiative that Falkovnia would be incited to war against Dementlieu.  Though the potency of the enchantment only extends the bayonet, it subsequently proved to be impervious to misfiring.

Stats:
Attack Bonus +1
Damage Bonus: Positive Energy 1d4 Damage
Quality Masterwork

Cost: 6148

Quote
Name: Black Powder Bandolier
Item Type: Belt
Appearance: iit_belt_172
(https://i.gyazo.com/08ee85225f6abeeebc09489280c3dee9.png)

Description: These straps adorn the chest over the armor when worn, filled with various types of black powder munitions.  Additionally doubling as a method of weight distribution, it requires a skilled munitions expert to wear it properly or otherwise risk blowing themselves up.

Stats:
Bonus Spell Slot of Level: Black Powder Avenger Level 3
Saving Throw Bonus: Specific: Reflex +1
Skill Bonus: Discipline +1
Use Limitation: Class: Black Powder Avenger

Cost: 5210

Quote
Name: Watchmaker's Flintlock
Type: Flintlock
Appearance:
(https://i.gyazo.com/8bb78a2e5591f038f666e3019892b96c.png)

Description: Rumor goes that these flintlocks were developed by a humble watchmaker in Lamordia.  Tragedy struck and his family was said to have been killed in a robbery gone wrong, leading him to put his talent in engineering towards a path of vengeance.  Though still a deadly weapon in any pistolier's hands, theyare far more deadly in the hands of those who walk with a similar mindset.

Stats:
Bonus Spell Slot of Level: Black Powder Avenger Level 2
Quality Excellent
Skill Bonus: Discipline +2

Cost: 4382
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: ObsidianOrb on March 26, 2022, 02:38:31 PM
Item name: Wahigasa
Total cost: 3680
Appearance: 1, 3, 1

Item stat description:
AC Bonus +1
Damage Bonus: Bludgeoning 1d4 Damage
Decreased Saving Throws: Specific: Reflex -1
Material Steel
Material Wood
Quality Very Good
Weight Increase 5 lbs.

Unidentified description:

A sturdy, foldable, rain parasol comprised of a wooden shaft, steel slats, and a waterproof canopy. It is beautiful and practically made, and is heavy than you might expect from a parasol.

Identified description:

The wahigasa is a rain parasol from Rokushima Taiyoo. Usually crafted from wood, and oiled paper to provide a waterproof canopy from the rain. This wahigasa has been modified into a ninja weapon. The wooden shaft is thicker and the steel slats are stitched in place and threaded with wire to give extra support and prevent tears in the material from ruining the canopy shape. The canopy is a waterproofed cotton and can be replaced if necessary.

When folded this wahigasa can be used as a club, and when opened can block strikes from hands or weapons.
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: Stormy on May 25, 2022, 12:06:12 AM
Item name: Vorostokov Cocktail
Item type: Club
Description of the item: A bottle full of some flammable liquid and a soaked rag shoved inside the mouth. When the rag is lit the bottle can be broken to set the target alight.
Statistics: Standard club
Cast spell: Combust (3) [Single use]
Visual effect: fire
Appearance:
Top: 9 color 3
Middle: 9 color 3
Bottom: 9 color 1
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: EarlofEtheria on May 28, 2022, 10:32:17 PM
Item Name: Eyes of Garyx
Item Type: Sickle

Description:
Weighty mantle pieces of inset jewels and runaway gold filigree are coveted at large by avaricious collectors, posturing nobility and tigans alike. Fearful of her waning reputation, a decorative sickle was purchased in a fit of monomania by a crumbling Barovian Heiress. Acquisition now mounted overtop a hearth bereft of warmth, the lonely pied-a-terre of her adopted daughter reflected the neglect and abuse faced by the youthful girl kept locked within.

Isolated following the Heiress’ madness, this young adopted girl suffered alone through fits of fever whilst starvation encroached ere closer. Soon the symbol of her mother’s absence intruded throughout the youth’s waking dreams. Haunted by ruby and peridot reptilian eyes superimposed over etched golden flames, rebellion carried her towards the hollow fireplace. Weary, famished, her ailing muscles trembled as they lifted up the decorative sickle. Set upon by atrophy her grasp of its granite handle slipped, drawing innocent crimson blood into cursed recesses.

Heat, smoke and light emanated up and out from the chimney, carried further by burning timber which crashed onto the icy street. Minutes later the building collapsed. Once the last embers had been drowned by the freezing rain, townsfolk gathered to hoist aside the debris. The Barovian Heiress was pronounced dead, but bloodied and broken her adoptive daughter had managed to survive. Witnessing only a foreigner, an outlander, the mob congregated around the daughter’s decorative sickle, which gleamed without a single blemish.

Piecemeal, a new pyre was erected, the young girl bound up and helpless as strangers condemned her as a witch, deserving to be burned at the stake for murder and vraja. Since that time, the sickle has passed into antiquity, awaiting a worthier successor than she. Now, articles reminiscent of the tale have begun circulating into light, mysterious forces fashioning them anew stirred by their inscrutable motivations.

Statistics:
Cast Spell: Claws of the Savage (7) Single Use
Cast Spell: Combust (3) 5 Charges/Use
Damage Bonus: Fire 1d4 Damage
Damage Bonus: Piercing 1 Damage
Decreased Saving Throws: Specific: Reflex -2
Decreased Skill Modifier: Discipline -2
Decreased Skill Modifier: Sleight of Hand -2
Material Gem, Peridot
Material Gem, Ruby
Material Gold
Material Lead
Skill Bonus: Influence +2
Use Limitation: Specific Alignment: Chaotic Evil
Use Limitation: Specific Alignment: Lawful Good
Weight Increase 5 lbs

Total Cost: 5324

(https://i.imgur.com/qxkgwPj.png)

Top: 4, 2
Middle: 1, 4
Bottom: 1, 2
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: Evendur on June 20, 2022, 12:58:52 PM
Item Name: Treacherous Eyes

Item Type: Ring

Description: This beautiful ring is said to have been created by a wealthy and paranoid merchant who provided these to his guards for his own protection. Unfortunately for its creator, those gifted with this ring found themselves unwilling to endure the presence of their master much longer after receiving the gift.

Statistics:
Skill Bonus: Spot +4
Decreased Saving Throw: Will -1
Light [Normal (15m)] [Color: White]
Usable only by: Assassin, Blackguard

Appearance: iit_ring_017

Total Item Cost: 968 (This should probably be higher valued on the loot table)
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: Clementine on June 20, 2022, 03:02:37 PM
Posing for discussion. A Vardo bag was recently sold IC for a huge sum because it had weight reduction, and only took up one square of inventory space.

Would it be possible to sell boxes like this, without weight reduction?
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: Dardonas on June 23, 2022, 03:17:37 PM
Quote
Item Name: AMPC Resurrection Tool

Item Type: Gem

Description: //AMPC use only for scenes

Statistics:
Cast Spell: Resurrection (13) Unlimited Uses/Day

Plot flagged (cannot be traded)

Appearance: iit_gem_166
(https://i.gyazo.com/cdae11e07843fe3af8a545f4ea359339.png)

Cost: 337837500
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: Dardonas on August 09, 2022, 09:42:37 PM
Quote
Item Name: Staff of the Diabolist

Item Type: Magic Staff

Description: These staves are known for their connection to an devil worshipping cult that once surfaced in Port-a-Lucine in 740 BC, during the Grand Conjunction.  It was said that cultists would go to unsuspecting aristocrats and barter life and soul on behalf of their patron, seeking the most desperate among them.  These staves bestowed great infernal powers to those who wielded them, with unholy bargains often being struck to save their loved ones from death.  Though such a contract had a terrible cost: those nobles who would take these weapons would not go on to live more than six months.  Ironically, through these staves they found the power to save the anyone they cared about, but not themselves.

It is said that after the Grand Conjunction, the connection these weapons had to their infernal hosts was severed and only a remnant of the power remained.

Statistics:
Bonus Feat: Epic Weapon Focus (ranged touch spell attack)
Decreased Saving Throws: Death -2
Saving Throw Bonus: Fire +2
Skill Bonus: Spellcraft +3
Use Limitation: Class: Warlock

Appearance:
Spoiler: show
(https://i.gyazo.com/9bb36577942465ae7e68e54d79954be1.png)


Cost:
5199
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: Dardonas on September 15, 2022, 05:36:56 PM
Quote
Item Name: Innocuous Spellbook

Item Type: Fashion accessory

Description: There are numerous copies of books such as these through the Core, especially in places where blooded magic and pacts of power are particularly shunned, such as Dementlieu. Every page is identical to what a spellbook may have, even capable of fooling apprentice wizards at first glance. The amount of detail that went into this specific copy seems to have used a genuine source, offering scholarly notes of spells and wizardry.

Unfortunately, any true learned arcanist will quickly determine that this spellbook is a fake if they ever attempted to cast spells from it. So long as those who hold these books are undiscovered by those who would persecute them, their usefulness will always remain.

Statistics:
Decreased Skill Modifier: Hide -4
Skill Bonus: Disguise +4
Skill Bonus: Influence +2
Skill Bonus: Spellcraft +2
Use Limitation: Class: Warlock
Use Limitation: Class: Sorcerer


Appearance:
Spoiler: show
(https://i.gyazo.com/6f7c76755833d06e18111965db738f21.png)

Note: Requesting that this item is appearance locked to the specific appearance above.

Cost: 3640
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: ChrisRanHimselfOver on November 08, 2022, 10:07:01 AM
Quote
-Item name: A Hunter's Guide to Fey

-Item type: Fashion Accessory

-Description of the item: Not so much a true guide as a collection of observations, theories and the occasional anecdote. Those in the line of hunting monsters often require a way to organize their thoughts, the most straight forward answer being to write out their notes.

This particular example seemed to have belonged to an unnamed hunter of various types of fey. Particular interest seems to have been taken in the Arak and methods to combat them including the usage of certain metals such as cold iron or copper, and sunlight should total destruction be desired. The author appears to take particular pains to express never to partake in the hospitality of the fey.

Whether these notes were published or simply lost when the writer fell to one of the creatures they devoted themselves to hunting is difficult to ascertain.

-Statistics:
Bonus Feat: Favored Enemy: Fey
Skill Bonus: Lore +5
Use Limitation: Class: Monster Hunter

-Appearance

Spoiler: show
(https://cdn.discordapp.com/attachments/814234835278364692/1039401107019018332/image.png)


-Cost: 5063

Note: This is just the first of a group of similar items that I had an idea for. I'm quite willing to make the others too.

Edit: I've modified the properties to more accurately depict what I feel the purpose of the item would be and updated the cost accordingly.
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: ChrisRanHimselfOver on December 06, 2022, 11:11:47 AM
Quote
-Item name: A Hunter's Guide to Aberrations

-Item type: Fashion Accessory

-Description of the item: Written by a man that claims to have originally come from beyond the Mists, this thick tome details his life's study of aberrant creatures. There are notes that discuss those that were created through experimentation, creatures said to have originated in different times, and those that come from distant maddening planes.

The quality of the writing deteriorates significantly as the book goes on. What begins as a clinical observation of creatures such as the drider or the broken ones that inhabit Markovia becomes a raving rant as the writer begins going into the tentacle-faced creatures that might be discovered in Bluetspur. Upon reaching the final series of creatures, the author's writing is almost entirely incoherent with the only clear account being, "gelatinous mass, covered in tentacles" and "hideous piping." The piping is described as the repeating phrase "tekeli-li" over the course of sixteen pages.

-Statistics:
Bonus Feat: Favored Enemy: Aberrations
Skill Bonus: Lore +5
Use Limitation: Class: Monster Hunter

-Appearance

Spoiler: show
(https://cdn.discordapp.com/attachments/814234835278364692/1039401107019018332/image.png)


-Cost: 5063
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: noah25 on January 16, 2023, 12:50:37 AM
-Item Name: Slice Of Vengeance

-Item Type: Scythe

-Description: The Grime trekker has spent countless hours beneath the surface creating an item to fuel their hate for the creatures below the surface. While an extremely powerful weapon, the hideous appearance of the item is off putting to say the least. No one who wields this weapon is likely to be taken lightly, nor to be respected by those around them.

-Statistics

Vampiric Regeneration +2
Massive Critical 2d6
Charisma -2
Grime trekker Only

Appearance: Top 3 Color 4; Middle 2 color 2; Bottom 3 color 4
Cost: 5076
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: noah25 on January 16, 2023, 01:03:15 AM
Item Name: Grime Boots

Item Type: Boots

Description: These are a very oddly designed pair of boots made for someone who treks about the sewers and the underground. These boots have been magically enchanted to be extremely resilient to acid and light enough to quickly evade a rats bite. However, they are extremely flimsy, thin and flammable and as such should be warn with caution. Definitely not the boots you want to step over a trap in....

Statistics:

Acid Resist: /15
+4 AC Vs Vermin
Damage Vulnerability Cold: 100%
Damage Vulnerability Fire: 100%
Damage Vulnerability Piercing: 50%
Only Useable By Grimetrekker

Appearance: Top 4 Color 1: Middle 4 color 1; Bottom 4 Color 1

Cost: 7494

Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: noah25 on January 16, 2023, 01:15:10 AM
Item Name:  Sewers Stench

Item Type: Ring

Description: This ring embodies the stench of the sewers, and it is so foul, only a select few possess the constitution necessary to wield it. There are no telling what type of diseases, grime, and bacteria this ring has seen in its time. As a result, the wielder, seemingly immune to this, gains a significant bonus to their fortitude. Additionally, if the wearer chooses to shatter the ring a noxious fog encases the area overwhelming all but those with the highest constitution.

Statistics:
Stinking Cloud, Single Use
Fortitude +3
Influence: -5
Only Useable By Grimetrekker
Appearance: Ring ID 32

Cost: 6317
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: noah25 on January 16, 2023, 01:27:53 AM
Item Name: Woven Wererat Lord Tails

Item Type: Amulet

Description: Someone has decided to weave a wererat lords tail around its skull and make an amulet from it. Although it is gruesome and not aesthetically pleasing, rumor has it that it is effective in dealing with Lycans.

Statistics:
Bonus Feat: Cleave
Skill Decrease: Animal Empathy -4
Skill Decrease: Influence -4
Bonus Feat: Warding Gesture, Shape Changer
Only Useable By Grimetrekker

Cost: 1001 without warding gesture, can't pick it in the toolset

Appearance: Necklace ID 26



Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: EarlofEtheria on March 09, 2023, 09:57:48 PM
Item Name: Cleaner's Wrench
Item Type: Club

Description:
From under the grime slick streets of Nosos, sewage regularly spills upwards. Mingling with the pervasive garbage, these intermittent tides of filth inevitably threaten the operations of a thriving coal industry. Blockages grow impossible to clear, tunnels submerged entirely at times by sludge. The practice of breaking pipeage, redirecting pressure elsewhere, has become a mark of callous efficiency exhibited by cleaners tasked to "handle it" by any means. Among the tools provided by wealthy employers are these heavy wrenches, coated in a mysterious grey paint oozes find violently unpalatable.

((OOC: Appearance cannot be modified.))

Statistics:
Damage Bonus vs Racial Type: Ooze, 1d10 Negative Energy
Skill Bonus: Disable Trap +1
Skill Bonus: Set Trap +1
Decreased Skill Modifier: Parry -2
Material: Iron
Material: Unknown
Weight Increase 10 lbs
Ability (as Crowbar)

Appearance:
Top 6, 1
Middle 6, 1
Bottom 11, 1

Total Cost: 1652
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: EarlofEtheria on March 10, 2023, 12:26:38 AM
Item Name: Foul Flutist's Garb
Item Type: Armor, AC 0

Description:
In the disease ridden metropolis of Nosos, there are a number of peculiar traditions between the downtrodden or disowned performance troupes. In lieu of gate crashing masquerades, some hone their arts atop towering trash heaps and dung piles, charming they say, masses of verminous rats and scavenger birds to play for. While attributed as mad jesters, fey struck or outright insane, they play a pivotal role in quelling the destruction an audience of gnawing rodents might otherwise lend to merchants. The scent of a Machiavellian musician who revels in stench is pervasive, unable to be washed out from their garbs. Nauseating odors such as these are an ever-present reminder of the fabled twilight city.

Statistics:
Bonus Feat: Vermin Trainer
Decreased Ability Score: Charisma -1
Decreased Saving Throws: Mind-Affecting -2
Decreased Skill Modifier: Influence -3
Skill Bonus: Animal Empathy +1
Skill Bonus: Perform +2

Appearance:
Leather: Light/Pale Cream
Cloth 1: Any Drab Green/Olive
Cloth 2: Light/Pale Cream
Metal: Light Rust

Neck 002
Torso 014
Belt 000
Pelvis 070
Shoulders 000
Biceps 037
Forearms 001
Hands 001
Thighs 058
Shins 009
Feet 043
Robe 053

Total Cost: 928
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: Lukey on March 16, 2023, 09:55:05 AM
-Item name:  François' Main-Gauche

-Item type: Dagger

-Description of the item: This Main-Gauche is of Dementlieuse origin. It is used in the non-dominant hand primarily for defensive purposes, while a longer reaching weapon such as a rapier is kept in the dominant hand to strike with. It is said that a dueling enthusiast by the name of François kept an unusual Main Gauche, some strange invention of his own. It imparted a resonation into blades it came in contact with, causing issue to his opponent in making the precise attacks required. Unfortunately, his secret was revealed when he once left it lying on a metal container before the duel. Other prominent fencers branded him a dishonorable coward, boasting that they would all have won against him if not for this deciept. Nevertheless, an advantage is an advantage, and copies of the Main-Gauche soon began to appear.

-Statistics

+2 Deflection AC
1 Sonic Damage
-5 Antagonize
-5 Move Silently
-3 Tumble

-Appearance

Top: 21
Middle: 21
Bototm: 22
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: Wolrath on April 08, 2023, 10:09:40 AM
- Item Name: Sparring Gear
- Item type: Any kind of generic mundane base weapon (eg: Boxing gloves, Dull Blades, Softened Blunt weapons)

- Description: this weapon is a non-lethal version of its counterpart used in real combat. Mainly used for combat training and sparring.

- Statistics

1d2 -10 damage
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: Dardonas on April 20, 2023, 09:41:13 PM
Quote
Name: Dread Troll's Girdle
Item Type: Belt
Icon: iit_belt_173
(https://i.gyazo.com/9d9ec5ba7ebf71980131f4b5600cba5b.png)

Description: This girdle was made from the tanned skin of a Falkovnian dread troll, a surprisingly intelligent and manipulating creature compared to its common cousins, then enchanted for use in the Radiant Tower. The hide, already quite difficult to pierce or tear, was magically imbued to cushion most cuts or piercings, at the heavy cost of mobility and its unwieldy weight. Unfortunately, the costly nature of the project for its mixed returns resulted in the project being scrapped. The remaining straps were slowly found disseminated throughout the Core, most commonly placed on scarecrows to ward off similar creatures in places like Invidia.

Statistics:
AC Deflection Bonus vs. Racial Group: Giant +4
Decreased Saving Throws: Specific: Will -1
Immunity: Damage Type: Piercing 10% Immunity Bonus
Immunity: Damage Type: Slashing 10% Immunity Bonus
Use Limitation: Class: Barbarian
Weight Increase 100 lbs. 100 lbs.

Cost: 6373
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: cooachlyfe on April 23, 2023, 08:02:44 PM
Quote
Name: Silt Needle
Item Type: Short Sword


Description:
Utilized by the most reviled of defilers, these bone daggers were blessed by clerics and mystics that commune with the spirits of Silt. These weapons are imbued with the chaos of the silt storms that plague the world of Athas, blinding their targets while also costing the user their perception as well.

Stats:
Bone: (Attack and Damage Penalty -2, Base Item Weight Reduction 40% of Weight
Cast Spell: Blindness/Deafness (3) (3 Charges/Uses)
Decreased Skill Modifier: Listen -9
Decreased Skill Modifier: Spot -9
On Hit: Blindness DC = 18, Duration 50%/2 Rounds

Cost: 4816


Quote
Name: Simbi's Staff
Item: Quarterstaff

Description: Simbi the magician was often sought after for his knowledge and secrets. This staff, while not effective in combat, whispers Simbi's wisdom granting the voodan a slight edge in their casting.

Stats:
Bonus Feat: Arcane Defense [Evocation]
Bonus Feat: Spell Focus [Evocation]
No Combat Damage
Use Limitation Class: Voodan

Cost: 3000


Quote
Name: Ulwaddithri's Bane
Type: Amulet
Icon: iit_neck_005

Description: Ulwaddithri, being the most reviled of the Loa, often is only prayed to as to cast her attentions elsewhere. This necklace was fashioned by patrons of Sehkelo in order to repel the Consuming One's plague and all the horrors that come with her.

Bonus Feat: Favored Enemy: Vermin
Bonus Feat: Plant Domain Powers
Damage Vulnerability: Acid 25% Damage Vulnerability
Decreased Saving Throws: Poison -5
Use Limitation: Class: Voodan

Cost: 2898

For this one specifically, I would like to see if it would be possible to give a voodan, Turn Spirit (Vermin), as I didn't see Turn Spirit in the toolset.

Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: gotesu on April 24, 2023, 05:36:24 AM
Quote
Item Name: Mark of the Chosen

Item Type: Ring

Description: Legends say that when the crimes of Ankhtepot became known and a war upon the clergy was declared a bloody conflict ensued between the faithful of the divine and the loyal servants of the Pharaoh. Priests and faithful were slaughtered, tortured and worse. The Pharaoh's spies infiltrated the temples and caused distrust and mayhem within their ranks. It is then that an unknown priest and his acolytes created these rings to identify and empower the bestowed - those who have been blessed by the divine to lead and protect the faithful.

Alas, they did not know that the servants of a malevolent force were also at play.

Many years later, these rings can still be found around the core.

Statistics:
Bonus Spell Slot of Level: Favored Soul Level 4
Bonus Spell Slot of Level: Favored Soul Level 2
Only usable by : Favored Soul

appearance:  iit_ring_036
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: Grendlykins, Simp of Azalin Rex on July 05, 2023, 06:06:45 PM
So recent threads suggested something that we don't actually have in-game, which I think would be a novel addition; hollowed out books as bags.

Quote
Item Name: Hollowed Book (Able to be altered via quill)

Item Type: Bag

Description: Seemingly a reproduction of a popular work of literature found throughout the core, this particular example has had it's pages glued together and then had the centre gouged out, creating space for a few choice trinkets to be hidden within. Such items are used by smugglers and ne'er-do-wells to hide their more contentious possessions from prying eyes and sticky fingers.

(Also able to be altered via quill, so that the player can just give it a bland description of text.)

Statistics: Literally just use a stock standard bag with a book icon.

Appearance: Make like ten different versions each with a different book icon of your choice, preferably ones that mirror books widely available.

Cost: Probably artificially price this thing at 100 gp or something, to represent the work involved in making it. Otherwise it's 10 gp.

The idea being that this thing can be used to hide illicit objects in the inventory, being able to present them before an inspecting party without raising eyebrows (Unless they actually read the thing the whole way through and notice down the bottom it doesn't say it's a book. I don't believe NWN permits you to assign an item type tag such as Book and still retain it's container functions. If it does, label this as a book then. Still not fool-proof, but it provides opportunities for players to engage in attempted hiding of things without necessarily having to rely on either opposed rolls, or just being vague about what a search of their inventory has yielded.)
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: Bounty on July 16, 2023, 03:19:39 PM
Some item ideas for warlock i have been thinking about for some time, to help round out the class a bit and bring some more eldritch flavor into the loottables c:

Quote
Item Name:
Stygian Knot

Item Type:
Torch/Flag/HolySymbol

Item Description:
Etched upon the surface of the iron disc, is an intertwining knot depicting the flowing currents of the Styx, the eternal river of souls that winds through the lower planes. Through this eldritch sigil, the bond between warlock and otherworldly benefactor is fortified, thereby amplifying the influence the practitioners invocations have on their foes.

Statistics:
Bonus Feat: Invocation Focus
Use Limitation: Class: Warlock
Material: Iron, Cord
Weight: 0.1 lb
Cost: 1002 gp

Appearance:
iit_torch_211
(https://i.imgur.com/igGSKDN.png)
A simple item that does exactly what it says on the tin, nothing more nothing less, similar to the Dented Holy Symbol and Hexbands.




Quote
Item Name:
Book of Utter Dark Secrets

Item Type:
Fashion Accessory

Item Description:
Within the pages of this tome, lies the key to unraveling the secrets that lie hidden in the darkest recesses of existence, granting the reader the ability to gaze trough utter darkness and beyond. The cryptic and occult text inscribed upon its aged parchment possesses the uncanny quality to captivate one's attention, making it exceedingly difficult to focus on anything else or perceive the immediate surroundings. A word of caution befalls the curious reader, advising against prolonged immersion in its contents, for extended exposure may lead to a detachment from reality itself. It is recommended to limit one's readings to brief intervals, lest the perilous path of knowledge exacts a toll upon the fragile fabric of sanity.

Statistics:
Charges: 101
Cast Spell: True Seeing (15) [Single Use]
Cast Spell: Ultravision (3) [2 Charges/Use]
Skill Bonus: Lore [+3]
Decreased Skill Modifier: Concentration [-4]
Decreased Skill Modifier: Spot [-5]
Decreased Skill Modifier: Listen [-5]
Use Limitation: Class: Warlock
Material: Hide, Papyrus
Weight: 0.3 lb
Cost: 991 gp

Appearance:
Top: Model 1/Color 1
Middle: Model 9/Color 3
Bottom: Model 1/Color 1
(https://i.imgur.com/tma8hps.png)
A utility item that help round out the class with some useful spell charges, similar to Old Lore Ranger Belt.



Quote
Item Name:
Cursed Loop of the Imp Archivist

Item Type:

Ring

Item Description:
These malefic iron bands were created within the city of Dis, to be forcefully placed upon the writing hand of particularly lazy lesser devils, that work within the soul crushing machinery that is the bureaucracy of Hell. Forged with infernal craftsmanship, these cursed rings compel the wearer's hand to move with unnatural swiftness, enabling the rapid transcription of documents, contracts, and other tasks requiring dexterous digits. Yet, such a boon does not come without its price, for the accelerated motion exacts a toll upon the very essence of the bearer. The strength required to hasten their hand's movements is siphoned from the rest of their body, leaving these disobedient servants weakened and further entrapped within the clutches of their relentless overseers. Thus, the chains of efficiency become both their instrument of productivity and the shackles binding them to their laborious existence within the depths of Hell.
Some of these accursed rings have found their way into the land of the mists, likely discarded remnants from the ill fated devils who were summoned to this plane. Those who chance upon these relics may find themselves intrigued by the latent power that lies within, but let caution prevail, for their origins are steeped in malevolence and their effects carry the taint of infernal entrapment. To covet their swiftness and nimbleness is to tread upon treacherous ground, for the lingering essence of the rings serves as a stark warning against the hubris of mortal beings who dare meddle with the sinister arts of Hell.

Statistics:

Bonus Feat: Automatic Quicken Spell I
Skill Bonus: Sleight of Hand [+2]
Decreased Ability Score: Strength [-2]
Decreased Skill Modifier: Discipline [-8]
Use Limitation: Class: Warlock
Material: Iron
Weight: 0.1 lb
Cost: 2813 gp

Appearance:
iit_ring_192
(https://i.imgur.com/TqLpUEY.png)
Considering how important auto quicken spell is for warlocks (one of the three currently existing items, is part of every warlocks arsenal), i find it just for them to have their own version, with a unique twist.

Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: Madame Trousers Son on July 27, 2023, 08:42:17 AM
Quote
Item name: Experimental Lamordian Repeater
Item Type: Flintlock Musket
Description of the item: Invented by an eccentric Lamordian gunsmith, this repeating fire revolving chamber musket, or "repeater", was nicknamed the "Whirling Cavalcade of Death" by fans and critics alike; its fans say that the device is a true equalizer, bringing the firepower of firearms to the masses, not just an exclusive traomed elite. Its critics point out that, on top of being far more inaccurate than traditional flintlocks, the unstable contraption is so prone to backfiring that it has probably killed as many people who were wielding it as people who were its targets.
Statistics: -2 AB, Quality: Unknown  ((OOC note: that's the worst one, with 33% misfire chance)), Feats: Gearling's Superposed Loading Technique, Delven's Maneuver
Appearance: (Not sure what different models are available for Muskets, actually)

Discussion link: https://www.nwnravenloft.com/forum/index.php?topic=44497.msg789991#msg789991

Edit Note: changed from pistol to musket to prevent a dual wield exploit.
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: EarlofEtheria on October 02, 2023, 10:42:19 PM
Fuil Itheadair

Gloves

Decreased Skill Modifier: Heal [-2]
Light [Dim (5m)] Color: Green
On Hit: Wounding [DC=11]
Poison: Bloodroot
Use Limitation: Alignment Group: Neutral
Use Limitation: Class: Shaman

Value 2746 GP

Earthy tones and russet streaks of lichen speak towards the mystical origins of Blood Eater, spirit gloves of old Forfarian folklore. The inner palms are decorated with swirling knots of wheat coloured embroidery, while reddish roots parasitize a strangled circumference of tartan. Dwelling ominously are spirits, their presence a dim green resplendent landscape. Superstition tells that the Fuil Itheadair favour those with locks of red hair, blooming mistletoe in blessing. When revered through the proper ritual, the spirits will pulsate a reddish hue and salivate for blood, lashing roots outwards to feed. Wielders without commitments towards balance risk becoming hapless victims of the Fuil Itheadair's predatory appetite.
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: CrazedElkPie on November 05, 2023, 12:00:25 PM
Item name: Sake

Item Type: Potion

Description of item: Sake is an alcoholic beverage made from rice through fermentation and filtration. For fermentation of sake, rice koji, a kind of fungi grown on rice, is used. It is most similar to a dry white grape wine, with a mild and slightly sweet taste. It has a hint of umami to it, and some sake drinks are drier or sweeter depending on the brewing technique.

Statistics: Alcohol, Wine Single Use

Value: 35GP

Appearance: (https://i.ibb.co/CtYGLNM/Sake.png) (https://ibb.co/9v15PzV)

I'd see this added to any Wine vendor if possible.
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: CrazedElkPie on November 05, 2023, 12:05:18 PM
Item name: Mead

Item Type: Potion

Description of Item: A brew made from honey, yeast and water. Some call it "honeywine", but it's not as sweet as honey or even a wine. It's an alcoholic drink that is very light, smooth and semi-sweet. It can also have fruit and berry flavors depending on the seasons and the location of the breweries.

Statistics: Alcohol, Wine Single Use

Value: 28GP

Appearance: (https://i.ibb.co/vXYdbt7/Mead.png) (https://ibb.co/mN8ymxL)

I'd see this added to any wine vendor if possible.
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: CloakAndBadger on November 05, 2023, 12:07:29 PM
Item Name: Cloudberry Wine

Item Type: Potion

Description: From the fabled Nocturne Inn that resides in Linde on the shores of the Blackmist River in Tepest, comes this rare and delicious wine. Cloudberries are similar in growth to a raspberry and are not easily farmed. They only produce one crop a year and this wine is highly prized by those who know of it.

The wine is yellowish orange in color and is a sweet white wine with hints of citrus.


Statistics: Alcohol, Wine Single Use

Appearance:
(https://i.ibb.co/Hn1nyMm/Cloudberry.png) (https://ibb.co/gzHz8Xs)

Value: 100GP

I'd like this to be added to a few of the more rare wine sellers in the game. Also 100GP is just an estimation. It should be relatively rare in the Core, so that price may need to be changed.


I'll add this to some shops. - EO
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: Ophie on November 12, 2023, 05:00:51 PM
Item name: Ring of the Anarchist

Item Type: Ring

Description: A ring fabled to have been forged within the chaotic flames of the hells themselves. Found commonly worn by those who pursue their own selfish whims, it has long since been wielded by people committing deeds both, good and evil.

Statistics:
Bonus Spell Slot: Cleric Level 4
Material: Gem, Sapphire
Material: Silver
Only Useable By: Chaotic Neutral

Cost: Identical to the already existing Nerull's Eye. (Only difference is alignment.) Alternatively: Alter one of the existing non-faction restricted Neutral Cleric Rings to allow for all Neutral.

Icon: (https://i.imgur.com/WACP6Ah.jpg)
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: aliceofthevoid on November 14, 2023, 08:44:31 PM
(https://cdn.discordapp.com/attachments/900065820938485773/1174161227233107968/image.png?ex=656695db&is=655420db&hm=f577ec7e8bce3d02258fcc4c157be155173580d495246fc91be583321ed7722b&)
Inspired by the "Mask of the Undying" in Faiths of Eberron.

Quote
-Item name: Broken Mask of the Undying
-Item type: Helmet

-Description of the item:
The bronze death-masks of the Aereni elves were occasionally employed by the followers of the Undying Court as a way to get a taste of their Deathless ancestors' fate. This one, cracked and weathered by the ages, seems to have lost much of it's old magic, but it still has a few boons to bare.

-Statistics:
Decreased Ability Score: -2 Constitution
Material: Bronze
Saving Throw Bonus: Mind Affecting [+2]
Saving Throw Bonus: Fortitude [+2]
Use Limitation, Racial: Elf
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: Madame Trousers Son on November 15, 2023, 12:04:26 AM
Quote
Item Name: Ring of Hope
Item Type: Ring
Description of the item: Crafted and blessed by the Church of the Morninglord, these rings are said to be radiant beacons that pierce through the pervasive gloom of the land.  When a wearer dons these rings, a palpable aura of hope envelops them, like a comforting embrace in the face of impending darkness. Their true power of course is revealed in the hands of the clergy of that church.

Yet hope can lead to overconfidence, blinding their wearer to danger or causing them to slip...

Statistics:
AC Bonus vs. Racial Group: Undead +1
Bonus Spell Slot Cleric 4
Decreased Skill Modifier: Discipline -1
Decreased Skill Modifier: Spot -1
Saving Throw Bonus: Fear +2
Use Limitation: Specific Alignment: Chaotic Good,
Use Limitation: Specific Alignment: Chaotic Neutral
Use Limitation: Specific Alignment: Neutral Good

Appearance: iit_ring_036

Cost: 7565 (Note: the Alignment restrictions and minor Skill penalties didn't drop its price)

Material: Platinum
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: Nanoro on November 18, 2023, 07:43:36 AM
Item Name: Homeloaf Maul
Item Type: Warhammer
Description of the item: In certain smaller dwarven holds of Toril, it's common practice for one's mother to forge their son a "Homeloaf"; a square-shaped brick of varying components, most often stone and semiprecious gems of their homeland together with the hold's favored alloys and metals. Each hold and every family tends to have their own "recipe" with the ingredients varying wildly, but one commonality is that each holds a pinch of residuum - a distilled magic powder, left behind whenever a magic item is disenchanted - and familiar spices that hold a mild scent long after forging. To finish each loaf, a short message in a precious metal - commonly gold or silver - is inscribed in runic letters.

It is the weight of the loaf, tradition states, that reminds the journeying dwarf of home and their duty to their family's honor even when trekking in lands unknown. In times of war, it's common practice for warriors leaving home to also be forged loaves by their families, and considering how sturdy the results are - they often find themselves fitted onto the business ends of their warhammers.

The weight makes it all but unwieldable by any race other than dwarves, but to them the familiar scent and girth brings a joy to the heart in the darkest of nights.

Statistics:
-1 Attack
1d4 Blunt Damage
Saving Throw Bonus: Will +1
Use Limitation: Race: Dwarf
Weight Increase 5lbs

Appearance: TBA

Cost: TBA [Average on a bit higher than regular magic warhammers? 2200+?]

Material: Obsidian, Steel, Silver
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: Legebrin on December 26, 2023, 08:42:00 PM
Item Name: Lesser ring of jukery
Item Type: Ring
Description: А rather strange ring, which is a fingertip made of very thin metal. Typically used by thieves to safely enter the pockets of robbery victims. Thin metal fingertip serves as protection for the fingers in case the victim's pockets contain something sharper than coins, such as a pair of sharpened razor blades. The blade defense method is sometimes used to cut the hand of an unlucky thief, so this ring was introduced as a countermeasure. Opening locks for the wearer of this ring is a bit of a problem, since the mobility of the fingers is limited by the metal fingertip.

Statistics:
Material Silver
Skill Bonus: Sleight of hand +3
Skill Penalty: Open lock -2

P.S. Currently can't check the cost of it :(
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: zDark Shadowz on January 04, 2024, 02:30:17 AM
-Item name: Waxing Crescent
-Item type: Scimitar
-Description of the item:
In a land far removed from here, stories tell of a nameless vagabond and a princess's chance meeting in a sandstorm.

They fought against the latters' father and against the corruption that inhabited their land, coming across many foes and trials, and in the end they were victorious, stopping both the mad king and the puppeteer deity behind the corruption, renewing the seal of the temple they had been contained in.

The cost of their victory was heavy though, with the princess sacrificing her life to maintain the seal. The vagabond left the temple to lay her to rest, an unsung hero among the forgotten sands.

"What is one grain of sand in the desert? What is one grain of sand in the storm?"

-Statistics:
Enhancement Bonus:+1
Saving Throws vs Fear: +3
Quality: Masterwork
Material: Leather
Material: Steel
Item Cost (As per hak-testloaded module): 6366
-Appearance:
Model, Color
25, 1
1, 6
11, 2

~~

-Item name: Waning Crescent
-Item type: Scimitar
-Description of the item:
In a land far removed from here, stories tell of a nameless vagabond and a princess's chance meeting in a sandstorm.

They fought against the latters' father and against the corruption that inhabited their land, coming across many foes and trials, and in the end they were victorious, stopping both the mad king and the puppeteer deity behind the corruption, renewing the seal of the temple they had been contained in.

The cost of their victory was heavy though, with the princess sacrificing her life to maintain the seal. In his grief, spurred on by the whispers of the sealed deity, the vagabond broke the seal, payment to bring the princess back to life. The two parted ways shortly after, the vagabond now turned villain, while the princess resumed her quest to reseal the deity.

"If you would have your wish... then give me mine."

-Statistics:
Regeneration: Vampiric (+2)
Decreased Saving Throws vs Fear: -3
Quality: Ruined
Material: Leather
Material: Steel
Item Cost (As per hak-testloaded module): 6042
-Appearance:
Model, Color
25, 4
1, 5
11, 3
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: MAB77 on January 16, 2024, 01:07:05 PM
Mender's Attire (Leather Armor)

The term mender is a nickname given to healers operating on the field of battle in the various military units of the Core and beyond. While healers would often wear an apron or lab coat to protect them from blood and grime, the mender does not always have such luxury and favors practical and light armors that won't impede their movements amid battle, carrying the tools of their trades in a small bag. This particular armor is enchanted to assist its wearer in its duties.

AC Bonus +1
Bonus Spell Slot of Level: Healer Level 0
Bonus Spell Slot of Level: Healer Level 1
Damage Resistance: Negative Energy Resist 2 / -
Material Cloth
Material Leather
Use Limitation: Class: Healer

Value 6389 GP

Cunning Folk's Apron (Clothings)

The Cunning Folk, or wise one, is a dedicated healer tending to the needs of remote and rural communities. Knowledgeable in the arts of medicinal herbs and folk magic, they are sought after by members of secluded communities to cure ailments and provide advice on everyday problems. They favor practical and sturdy clothes that won't impede them while tending to their patients, will protect them from blood and grime, and can be easily changed. Often, this will include an apron or lab coat with plenty of pockets to help them carry the instruments of their trade: hooks, tweezers, pincers, serrefines, bandages, and tinctures. This particular apron is enchanted to assist its wearer in its duties.

Bonus Spell Slot of Level: Healer Level 2
Bonus Spell Slot of Level: Healer Level 3
Material Cloth
Skill Bonus: Heal +1
Use Limitation: Class: Healer

Value 6251 gp

Enchanted Graduation Ring

This silver ring of intricate design is etched with herbal leaf patterns. It is reminiscent of the rings given to all graduates from University of Port-a-Lucine's faculty of medicine. This particular ring is enchanted to assist its wearer in its duties.

Bonus Spell Slot of Level: Healer Level 2
Material Silver
Skill Bonus: Heal +2
Skill Bonus: Lore +2
Use Limitation: Class: Healer

Value 4692 gp

Blessed Lamordian Stethoscope

Lamordian physicians use these devices to listen to the internal sounds of a human or animal body such as heart beats, breathing in the lungs, blood flowing through veins, or the sounds of digestion in the gut. This particular stethoscope is an oddity if there ever was one. The Lamordians are not known for being pious nor to have any faith in magic whatsoever. If there ever were any gods, they created the world then departed. Yet, this stethoscope pulses with divine magic. How this came to be is anyone's guess.

Bonus Spell Slot of Level: Healer Level 3
Damage Vulnerability: Sonic 100% Damage Vulnerability
Material Brass
Skill Bonus: Heal +3
Skill Bonus: Listen +3
Use Limitation: Class: Healer

Value 6808 GP

Apothecary's Belt

The apothecary is a healer specializing in preparing and selling medicines and drugs. This belt of simple design contains numerous pouches into which a healer can conveniently transport the herbal medicines and other reagents used in its trade. This allows a healer to be a bit more efficient in its work.

Bonus Spell Slot of Level: Healer Level 4
Material Leather
Skill Bonus: Heal +3
Use Limitation: Class: Healer

Value 6891 gp


// Will be included in the next HAK update with slight modifications. MAB
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: Dardonas on January 16, 2024, 07:12:11 PM
Name: Dr. Mordenheim's Manuscript of Experimental Surgeries
Item Type: Holdable book/fashion accessory
Appearance:
Spoiler: show
(https://i.gyazo.com/c85e5af366b2ebb0aae99391a575ed8f.png)

Description:

Dr. Victor Mordenheim is regarded throughout the Core as one of the most gifted and brilliant surgeons. It is said he wrote many such manuscripts as these before turning reclusive in his laboratory in Lamordia. Because they include an array of highly dangerous surgical procedures, such as emergency amputations, hypothetical brain operations, and risky, experimental blood transfusions, these manuals are often regarded as highly advanced texts that only find use by genius physicians or madmen.

OOC: The appearance of this item cannot be changed.

Bonus Spell Slot of Level: Healer Level 8
Decreased Saving Throws: Specific: Will -4
Decreased Skill Modifier: Spellcraft -5
Use Limitation: Class: Healer

Cost: 7588


// Will be included in the next HAK update with slight modifications. MAB
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: Regular Ordinary Birdman on February 14, 2024, 05:43:08 PM
Quote
Item Name: The Foul Fragment
Item Type: Fashion Accessory*
Unidentified Description of the item: This leatherbound book is mostly destroyed only a few mostly scrapped pages persist...
Identified Description of the item: This book is in poor repair and all that remains from the outside appears to be a hideous leatherbound binding that appears to have been cut, burnt, and bent.

Inside a few pages remain that hold smatterings of lore on lesser fiends, and texts that at best allude to rituals but lead to nothing complete.

One torn up page specifically stands out:

"..UL, WE ALL ... TROL! FOR IN THE DEPTH ... REIGNS, THE WIL ... TAR...KAN FORE ... MAINS."
Statistics:
Bonus Feat : Inovcation Focus
Decreased AC : AC Dodge Modifier [-1]
Decreased Saving Throws: Specific : Will [-2]
Skill Bonus : Lore [+1]
Use Limitation: Class : Warlock
Use Limitation: Specific Alignment : Lawful Evil

Appearance:

(https://i.gyazo.com/a0bd0839e37580cf02b4cb85bedf7e64.png)

Cost: 563 without altering the price at all, I would recommend bumping it up to at least 1.5K


Quote
Item Name: The Dark Excerpts
Item Type: Fashion Accessory*
Unidentified Description of the item: A leatherbound book that may make the holder feel uneasy...
Identified Description of the item: This codex by an author unknown is  titled 'The Dark Excepts'. It would appear to be a generalists book on black magic and demonology.

Within its pages are less detailed rituals, and a small encyclopedia on less important and inferior fiends.

Though a peculiar inscription stands out:

"The greatest knowledge and the grandest pleasure, is considered his greatest treasure. Look for the pit laced with fire, give an offer as to not earn his ire. Seek He who would control beast and man, seek the dark one Targikan."

Statistics:
Bonus Feat : Invocation Focus
Bonus Feat : Spell Penetration
Decreased AC : AC Dodge Modifier [-2]
Decreased Saving Throws: Specific : Will [-3]
Skill Bonus : Lore [+2]
Skill Bonus : Spellcraft [+1]
Use Limitation: Class : Warlock
Use Limitation: Specific Alignment : Lawful Evil

Appearance:

(https://i.gyazo.com/a0bd0839e37580cf02b4cb85bedf7e64.png)

Cost: 3360 without altering it though I would recommend a bump up to 3.5K at least.


Quote
Item Name: The Will of Targikan
Item Type: Fashion Accessory*
Unidentified Description of the item: A book bound in a dark leather. It radiates a feelings of paranoia and uncertainty...
Identified Description of the item: This vile grimoire overflows with feelings of dread and paranoia. The holder could swear they hear whispers of anger, hate, and lamentation upon the wind.

Within rests old but thick paper featuring words written in blood accompanied by venomous illuminations of demons, warlocks, and unspeakable rituals.

The codex describes many examples of these foul rituals, summoning pacts with cruel creatures, and wicked sacrifices to dark and unknown entities.

A particular inscription stands out:

"FROM THE VOID LACED WITH FLAME, SCREAM HIS MOST IMMACULATE NAME! BID ALL TO HARKEN BOTH BEAST AND MAN, FOR ALL TO OBEY THE WILL OF TARGIKAN! GIVE YOUR BLOOD AND DEVOTE YOUR LIFE, LIVE DELICOUSLY AND WITHOUT STRIFE! THROUGH OATHS OF FLESH AND PACTS OF SOUL, WE ALL EXIST FOR HIS CONTROL! FOR IN THE DEPTHS WHERE DARKNESS REIGNS, THE WILL OF TARGIKAN FOREVER REMAINS!"
Statistics:
Bonus Feat : Greater Invocation Focus
Bonus Feat : Greater Spell Penetration
Decreased AC : AC Dodge Modifier [-3]
Decreased Saving Throws: Specific : Will [-4]
Skill Bonus : Lore [+3]
Skill Bonus : Spellcraft [+3]
Use Limitation: Class : Warlock
Use Limitation: Specific Alignment : Lawful Evil

Appearance:

(https://i.gyazo.com/a0bd0839e37580cf02b4cb85bedf7e64.png)

Cost: 6490 without alterations I would recommend item up to 7K it is meant to be a ultra rare item


Quote
Item Name: Scepter of Eldritch Might
Item Type: Mace
Unidentified Description of the item: This beautiful scepter appears to be made of silvery platinum and crowned with a large ruby. The craftsman ship is exquisite but there is something about it's nature that suggests there is more to this scepter of quality...
Identified Description of the item: This scepter although a truly beautiful example of craftsmanship is in fact a vile and wicked artifact created by greedy misers whose avarice has driven them towards revealing their true nature.

These scepters are usually found in the hands of Warlocks who claim 'The Serpent' as their master. Surrounded by gold coins, trinkets, and baubles.

It hums and crackles with eldritch power empowering those who wield such wicked magic.

Though no exchange for power is ever truly for free. The cursed nature of this object reveals the true nature of it's owner making it harder for them to disguise themselves or convince others of their lies.
Statistics:
Bonus Feat: Greater Weapon Focus (ranged spell)
Decreased Attack Modifier -5
Decreased Skill Modifier: Disguise -10
Decreased Skill Modifier: Influence -10
Material Gem, Ruby
Material Platinum
No Combat Damage
Quality Masterwork
Skill Bonus: Spellcraft +3
Spell Resistance 12
Use Limitation: Alignment Group: Evil
Use Limitation: Class: Warlock
Visual Effect: ... Shock, Purple

Appearance:

(https://i.gyazo.com/d5eca1fa520c88511d20be2dc7fc6f5e.png)

Cost: In toolset it will only show the item up as Cost 0 and a lot of consideration has to be taken into account that the item is not intended at all to be a weapon in a melee sense; however this should be considered an ultra rare item and cost around 6.5K or more.

Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: RedMoney on February 14, 2024, 06:43:04 PM
Item Name: Black Fox Stuffed Toy

Item Type: Misc

Unidentified Description of the item: This child's stuffed toy appears to be a black fox with tufts of grey around the ears, tail and eyes to accent the details.  It is soft to the touch and made with incredible detail.

Identified Description of the item: This child's stuffed toy appears to be a black fox with tufts of grey around the ears, tail and eyes to accent the details.  It is soft to the touch and made with incredible detail. On close inspection, the dark eyes are set with a tiny emblem resembling a grinning fox and the letters RL deep inside.  Adults who stare into the eyes sometimes feel a sensation of sorrow, loss and grief. Those with the gift of the blood may pull that sorrow forth and manifest it into a shadowy copy of a spell.

Material: Shadowsilk
Use Limitation: Sorcerer
Single Use: Shadow Conjuration

Icon: some kind of figurine or toy (I'm not familiar with all the possible options)
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: EarlofEtheria on February 23, 2024, 12:07:22 AM
Gauntlets of the Blood-Lord

Gauntlets

Bonus Feat: Weapon Focus (melee spell)
Bonus Feat: Greater Weapon Focus (melee spell)
Material [Iron]
Use Limitation: Alignment: Lawful Evil
Use Limitation: Alignment: Lawful Neutral
Use Limitation: Alignment: Neutral Evil

Value 3956 GP

This item originates beyond the Mists, from the Outlander world of Oerth.

The church of Hextor teaches that cruelty and mercilessness are necessary when upholding order. His devotees view tyranny as a bastion against chaos and anarchy. Dissidents are made examples of through excruciating pain. Sanctified to maximize wounds dealt by Hextor's truest believers of tyranny, only those with strict, pragmatic, or sadistic ideals consider donning these dreaded gauntlets. Blood drips slowly from them like an open challenge, dissuading those without the will to rule with an iron fist.

The deific link of these gauntlets appears significantly weakened, and fallen into a local heresy. Vaasi seals and their flowing scripts outline Hextor’s servile and denigrated position under the Lawgiver, as dictated by the Council of Imperial Divinity.

Source: Complete Divine, pg. 97
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: Stormy on February 27, 2024, 01:39:46 PM
Alright, I've said I'm gonna suggest some items multiple times, finally gonna start doing that

Quote
Item Name: Cracked Warhammer
Item type: Maul
Description: This maul appears to be a massive ancient Warhammer that was modified following catastrophic damage, the haft was elongated to allow smaller creatures to wield it properly. A distant thunderclap sounds when it is swung.
Statistics:
Damage Bonus Bludgeoning: 1d6
On hit: Stun DC 15 fortitude
Attack Bonus VS Giants +2
Damage Bonus VS Giants +2d6 bludgeoning
Weight 25 lbs
(I don't have access to the toolset so some more penalties might need to be added, for fun lore reasons maybe a strength penalty)
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: Stormy on February 27, 2024, 04:13:55 PM
I'm going to go overboard with Shaman items now.
Quote
Item name: Furs of the Ocean Shaman
Item type: Cloak
Description: This cloak was made by a Northern shaman to commune better with the spirits of their ocean home
Statistics:
Damage resistance: cold 10
Summon water elemental 10 charges
Damage vulnerability fire 10%
Only usable by Shaman
Ideally this and the following 3 definitely not identical items would use the X0_S3_Summonelem script from the elemental items.
Quote
Item name: Cloak of the Mountain Shaman
Item type: Cloak
Description: This cloak was crafted by an eastern Shaman to better commune with the spirits of their mountain home
Statistics:
Damage resistance : Acid 10
Summon Earth Elemental 10 uses
Damage vulnerability electric 10%
Only usable by Shaman

Quote
Item name: Cape of the Volcano Shaman
Item type: cloak
Description: This elaborate cape was designed by a southern Shaman to better commune with the spirits of their island home
Statistics:
Damage resistance: fire 10
Summon fire elemental 10 uses
Damage vulnerability cold 10%
Only usable by shaman

Quote
Item name: Scarf of the Valley Shaman
Item type: Cloak
Description: This Scarf was woven by a western Shaman to better commune with the spirits of their valley home
Statistics:
Damage resistance: electrical 10
Summon air elemental 10 uses
Damage vulnerability acid 10%
Only useable by shaman

Quote
Item name: Wraps of the Healing Shaman
Item type: Gloves
Description: These modest hand wraps were blessed by a spirit of life, to better help those in need
Statistics:
Skill Bonus: Heal [+2]
Skill Bonus: Influence [+2]
Decreased Skill Modifier:  Antagonize [-6]
Bonus Feat: Healer's Touch
Bonus Spell slot Shaman 1
Only usable by shaman

Quote
Item name: Hands of the Reaping Shaman
Item type: gloves
Description: These hooked gauntlets are tainted by a vile spirit of death, they drain the life of whatever they touch
Statistics:
Damage Bonus Negative Energy 1d6
Decreased Ability: Constitution -1
Decreased Skill Modifier Heal -4
Bonus Feat: Shadow Affinity
Only usable by shaman


Quote
Item name: Gloves of the Grave shaman
Item type: gloves
Description: These gloves were given to a particularly loyal gravetender by a guardian spirit
Statistics:
Damage Bonus VS Undead 1d6 positive energy
Bonus feat Empower Turning
Decreased Skill Modifier influence -4
Decreased Skill Modifier Antagonize -2

Only usable by shaman


Quote
Item name: gauntlets of the Necromancer shaman
Item type: gloves
Description: these gloves were made by a cruel servant of a spirit of undeaths to aid in their vile tasks.
Statistics:
Decreased Skill Modifier: influence [-6]
Damage vulnerability: positive energy 10%
Animate dead 20 charges
Bonus Spell Slot: Shaman 2
Only usable by: evil
Only usable by: shaman


Quote
Item name: Visor of the Sun Shaman
Item type: Helmet
Description: This visor was forged by a devoted shaman of the sun, to both aid in survival in the desert and gaze upon their spirit patron
Statistics:
Immunity: Blindness
AC Bonus VS Undead: +2
Decreased Skill Modifier: Spot [-5]
Decreased reflex saving throw [-2]
Bonus Spell Slot: Shaman 4
Damage Vulnerability Negative Energy 10%

Only usable by shaman


Quote
Item name: Skin of the Oaken Shaman
Item type: Studded Leather Armor
Material: Wood
Description: This was made by a mourning spirit after the tree it was guarding was destroyed in a storm
Statistics:
AC Bonus +1 Armor Bonus
Ability penalty -2 Dexterity
Damage Resistance 5/Piercing
Damage Resistance 5/bludgeoning
Bonus Spell Slot Shaman 2
Weight 15 lbs
Only usable by shaman


Quote
Item name: Trophy of the Beast Shaman
Item type: Belt
Description: This belt is made of monstrous trophies to honor the true masters of the wild.
Statistics:
Spell Resistance 12
Decreased Skill Modifier: influence [-4]
Decreased Skill Modifier: Discipline [-2]
Bonus Feat: Weapon Focus Unarmed Strike
Bonus Feat: Weapon Specialization Unarmed Strike

Only usable by shaman
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: EarlofEtheria on February 27, 2024, 07:34:52 PM
Vicious Maul

Maul

Massive Criticals [7 Damage]

Value 2570 GP

Vicious Maul

Few weapons embody the trade of the myrmidon like these viciously studded mauls. The methodology of being blunt is just as impactful as having a point. When you begin swinging something the size of a child, rebuttals take on an infantile stature. Now, while heads won’t be rolling, the results are sure to be explosive.

Top: 12, 2
Middle: 12, 2
Bottom 18, 2

Source: 5e Basic Rules
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: EarlofEtheria on February 27, 2024, 08:15:47 PM
Dwarven Longhammer

Maul

Massive Criticals [2d6 Damage]
Use Limitation: Racial Type: Dwarf

Value 846 GP

These heavy-headed bludgeons are often carved or cast with monstrous faces or drilled with tiny holes to create a menacing whistling as they are swung through the air.

Top: 13, 2
Middle: 11, 3
Bottom 14, 2

Source: Advanced Race Guide, Pathfinder
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: THORAXUS on March 02, 2024, 01:27:35 PM
Quote
Item Name: Experimental Nullification Amulet

Item Type: Necklace

Description: These ominous purple amulets began as a project in collaboration with Red Academy Warmages and the academy's Department of Enchanting. By siphoning the wearer's physical resilience, the enchantments in turn bolster the arcane abilities against outside interference from metal or otherwise.

Production of these amulets was suddenly halted by the faculty in the Red Academy after members who wore them reported cases of severe hemophilia from cuts and pricks, leading to at least five deaths. The order to resume creation of the artifact came from Lord Hazlik himself, having said "they're all just experiments anyways."

Instructors assured the students he was merely referring to the amulets.

Statistics:
Arcane Spell Failure -10%
Damage Vulnerability: Piercing 25% Damage Vulnerability
Damage Vulnerability: Slashing 25% Damage Vulnerability
Decreased Saving Throws: Specific: Fortitude -2
Decreased Saving Throws: Specific: Reflex -1
Use Limitation: Class: Warmage
Material: Black Mithril

Appearance: itt_neck_205
(https://i.gyazo.com/f99fee699dd16b0b0522a66f16c2d969.png)

Cost: 5973
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: Spazzer on March 07, 2024, 10:22:36 PM
Quote
Item Name: Scaip an Solas
Item Type: Greataxe
Description: These blessed Greataxes are wielded by the faithful of Belenus during their witch hunts. Bestowed with a divine power in them and sharpened by the best blacksmiths, these brutal axes serve their purpose well. Although many seem to be too focused on their usefulness and design to actually root out who is actually using accused magic.

Statistics:
Damage Bonus vs Evil: Divine 1d6
Massive Critical [1d6]
Decreased Skill Modifier: Spellcraft -3
Alignment Limitation: Good
Cost: 1660

Appearance:
Top: 3
Middle: 3
Bottom: 4

Quote
Item Name: Greataxe of the Black Rose
Item Type: Greataxe
Description: An massive baleful axe used by one of the servants of the Black Rose to instill tyranny into the hearts of the elves of Sithicus. It's edge has seen many dead in its wake, leaving a deep sense of unease in any new wielder, only the most cruel could even bring themselves to wield it.

Statistics:
Attack Bonus vs Racial Group: Elf [+1]
Damage Bonus: 1 Negative Energy
Regeneration: Vampiric +2
Decreased Skill Modifier: Parry -3
Decreased Saving Throws: -2 Will
Alignment Limitation: Evil
Cost: 5224

Appearance:
Top: 4
Middle: 1
Bottom: 2

Quote
Item Name: Gudkæde's Victory
Item Type: Heavy Flail
Description: These spiked blessed flails are given to impressive Gudkædes that prove themselves to be quick and effective in their brutality in putting down rebels to the church. The ones who receive them often become more zealous in their hunting, sometimes becoming unaware in their fervor.

Statistics:
Damage Bonus: Piercing 1d4
Damage Bonus vs Chaos: Fire 1d6
Decreased Skill Modifier: Spot -5
Decreased Skill Modifier: Concentration -1
Increased Saving Throw: Will +1
Cost: 8516

Appearance: 4
Top: 3
Middle: 4
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: Wolrath on March 20, 2024, 08:40:25 AM
Item name: The War of Gianpiera I
Item Type: Book
Description: " Gianpiera's world crumbled when she uncovered the truth about her beloved fiancee, had betrayed her revealing his true nature of a vampire, massacring her family and damning them to an eternity of thirst and darkness. With blood boiling in her veins and sorrow heavy in her heart, she vowed to avenge their deaths, even if it meant descending into the abyss of her own soul.
In the moon's ghastly glow, she stalked the streets of Levkarest, wielding stakes and holy water like a vengeful specter. Each night, she faced horrors that would drive lesser souls to madness."


Statistics:
Cast Spell: Diminish Undead (5) 4 Charges/Use
Charges: 20
Only usable by: The Avenger Knight
Cost: 3376

Appearance: il T_BOOK_010


Item Name: The War of Gianpiera II
Item Type: Book
Description: "With a thunderous roar, Gianpiera unleashed a torrent of divine energy, engulfing the vampire in a blinding cascade of holy light. The one who once she called "love" writhed and screeched in agony as its dark form began to disintegrate, consumed by the purifying power. Its shrieks echoed through the night, reverberating off the walls of the alley as its twisted existence was reduced to nothing but a pile of smoldering ash, scattered by the breeze like the remnants of a forgotten nightmare."

Statistics:
Cast Spell: Bless Weapon (10) 5 charges/Use
Cast Spell: Galt Undead (10) Single Use
Cast Spell: Heal (9) Single Use
Charges: 15
Only Usable By: The Avenger Knight
Cost: 3996

Appearance: il T_Book_008

Item Name: The War of Giampiera III
Item Type: Book
Description: "After the battle's tumult had subsided, Gianpiera ventured to a field of golden wheat, a serene expanse far removed from the darkness that had plagued her. With solemn reverence, she laid her family to rest amidst the swaying stalks, their final resting place bathed in the warm embrace of the setting sun. No roses or tulips adorned their graves, but the whispering rustle of the grain served as a gentle lullaby, a tribute to lives well-lived and memories cherished amidst the quiet expanse of nature's embrace."

Statistics:
Cast Spell: Burial Blessing (1) 1 Charge/Use
Cast Spell: Raise Dead (9) Single Use
Charges: 10
Only Usable By: The Avenger Knight
Cost: 2251

Appearance: il T_BOOK_006
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: Wolrath on March 20, 2024, 11:49:50 AM
Item Name: Oath of Carnage
Item Type: Helmet
Description: "This helmet, warm to the touch,  once graced the brow of a renowned demon hunter, a hero whose name was whispered in reverent tones among both mortals and fiends alike. Yet, with each victory claimed, the helm absorbed the essence of its wearer, echoing with the will of its previous possessor.
Legend tells of its cursed nature, bound to a cruel fate that ensnares any who dare wear it. The wearer becomes but a vessel for the relentless desire to hunt the malevolent, blinded by an insatiable thirst for vengeance.
Those who don the crown find themselves consumed by a singular purpose, their minds clouded by visions of demonic hordes and cries for justice. Bound by the relentless pull of the cursed artifact, they are doomed to wander the shadowed realms, forever driven by the echoes of their predecessor's unyielding will."

Statistics:
AC Bonus vs Racial Group: Outsiders +4
Bonus Feat: Favored Enemy: outsiders
Decreased Saving Throws: Reflex -4
Decreased Skill modifier: Concentration-7
Decreased Skill Modifier: Discipline -8
Skill Bonus: Antagonize +6
Only usable by: The Avenger Knight
Cost: 7902

Appearance: (https://prnt.sc/vsfDJfBTP4M5)
https://prnt.sc/vsfDJfBTP4M5 (https://prnt.sc/vsfDJfBTP4M5)
Title: Re: Item Request Thread (Read The First Post Before Posting) v2
Post by: Skelni on March 26, 2024, 04:25:00 AM
As all forces of alignment have their diametrically opposed opposites - The contrast would only feel appropriate if for Paladins; the anti-paladins, Blackguards, had their own range of equipment to mirror and emphasize the twisted dichotomy between the two. Both call upon the power of something greater than themselves, albeit the classic scenario of Good vs. Evil.

To this end I've essentially mirrored the Paladin spellcasting equipment available and replicated it for Blackguards to have their own (blood drenched) hill to stand on. Minor statistical changes were added to try and invoke different flavor into the mix, and perhaps some of it could use further modifying (a sword instead of a shield for one, to represent their brutality over defense) but regardless, the intended representation of such is still there.

While there could be something much more dynamically different made instead. I didn't want to tread too far out of the realm of balance and this seemed a reasonable addition I think.

Quote
Item Name: Gauntlets of Malicious Violence
Item Type: Gauntlet
Description: Imbued with power, granted of those from the forces of evil outsiders, these dark gauntlets imbibe those who uphold their unholy crusade to further wrought even more destruction and despair upon others who tread in their paths. With such empowerment comes with a cost of fiendish patronage however, as the gauntlets sap away at the wielder's health when they are worn.

Statistics:
Bonus Spell Slot of Level: Blackguard Level 1
Bonus Spell Slot of Level: Blackguard Level 2
Decreased Saving Throws: Specific: Fortitude -3
Material Steel

Appearance:
(https://i.imgur.com/9ql50xO.png)

Total cost:
1553 GP

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Item Name: Standard of the Unholy Crusade
Item Type: Torch/Flags/HolySymbols
Description: A standard, proclaiming to all who witness upon it to fear and revile the one who stands proud with it by their side. It exhumes an aura of despair when boldly presented and emboldens well any agent of darkness who marches upon such a quest of death's devastation.

Statistics:
Bonus Spell Slot of Level: Blackguard Level 1
Bonus Spell Slot of Level: Blackguard Level 2
Material Cotton

Appearance:
(https://i.imgur.com/DIiOZtF.png)

Total cost:
2364 GP

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Item Name: Enveloping Shield
Item Type: Large Shield
Description: A battered steel shield, encrusted with onyx into it's design. The darkened reflective sheen embodies a dark visage within it's shape. Though the shield is worn down faster than most, it's visuals is to invoke dread upon those that gaze back at their own darkened, obfuscated silhouettes when faced against the adversary that wields it. Such an intention is what fuels it's bearer to hone in on the violent forces of fiends and other malignant forces to further their own designs.

Statistics:
Bonus Spell Slot of Level: Blackguard Level 2
Bonus Spell Slot of Level: Blackguard Level 3
Decreased AC: AC Shield Modifier -1
Material Gem, Onyx
Material Steel

Appearance:
(https://i.imgur.com/oPcc4jn.png)

Total cost:
4951 GP

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Item Name: Helmet of the Vicious Knight
Item Type: Large Shield
Description: A tarnished, stained dark helmet that showcases no more than a few slits for eyes to peer through - And an assortment of spikes and horns atop it to accent such. The very sight of this equipment would unnerve any who stare at it for too long and whilst easily undesirable by most, those of a brooding nature will find full confidence in wearing such a device, as it easily fuels all horrible intent that would willingly come from any soul that chose to don such apparel.

Statistics:
Bonus Spell Slot of Level: Blackguard Level 4
Decreased Skill Modifier: Influence -2
Material Steel
Skill Bonus: Antagonize +1

Appearance:
(https://i.imgur.com/pqKBEE5.png)
Metal 1: #4
Metal 2: #61


Total cost:
4427 GP