Okay folks, we'll open this up for you guys to request items you'd like to see in the module. Bear in mind that posting a request here is not a guarantee that the item will be made. Also, please only post item requests for the loot tables here. This is not a general item feedback thread or a thread for asking a DM to give you a special item or a new system or crafting component. Posts discussing things and/or derailing the topic will be deleted.
Here are the guidelines:
Basic Item Design
When designing items, be it either for your PC or stores, it's always ideal if you can make them usable for general purpose as well. This is both because of performance consideration, and also because it would benefit in creating a wide array of items available for other situations like loot etc. In the same manner, try to not create new items if some of the items on the current palette could easily equate your needs.
Be in line with the setting when creating items. Make them Ravenloft, classical, gothic, stoic, raw and gritty. Humorous items can be fun the first time, but they rarely stay that way when repeated, and thus, their use quickly fade.
Also, be sure to set the items to unidentified magical. This even applies to items you want sold in stores, as they'll always be marked as identified there. Make a description for them as well, preferably with a background story. Avoid describing the specific item as unique however, as it also greatly reduce the potential use. Often, you can simply describe how the first of the specific item was made and tell it's story that way.
Item balance and target prices
One of the best ways to judge an item's power is by the cost of that item. It's easily visible in the toolset so you can adjust items to fit our agreements fairly easily. While there's several downsides and loopholes of judging by item price, it's really still the most feasible and practical way of determining and comparing an items power and establish some standards. It will also make sure we don't blow our economy by having items that are sellable at excessive prices, and the treasure system is designed to judge what to spawn by gold value. If we feel that some items properties are excessively imbalanced price-wise, we can alter the 2das associated and up the prices they generate.
For all regular, non-magical items, the cost increase of the item properties should never exceed 200 above the version of the item with no item properties applied. This does allow for some simple item properties to be applied to things, but mainly things that are reasonable within what's non-magical properties (like +1 hide for a black cloak). If you want to design non-magical varieties of items that provide more significant advantages, make sure they have drawbacks too that put them within this price range. This is also a consideration of conceivability. For example, if an extra large and weightily greatsword gives only clear advantages, it's fair to assume that all greatswords were designed this way per default.
Some non-magical items can exceed this bar of price increase, but then, they should be considered of exceptional craftsmanship. However, applying extra cost to reflect aesthetic/material value, like a jeweled sword or a golden armor should not count against these limits.
For magical items, the price increase against the base item itself should never go past 8000.
You might find it hard to stay within these ranges, but applying some negative properties should make it fairly easy - and likely create some much more interesting items. Please don't use the purely price reducing property to reduce price to be within range, however. That breaks the entire balance. In same regard, when designing drawbacks, make some that matter. A greatsword with a wisdom or intelligence penalty would hardly impact the wielder, for example. Of course, to enhance the roleplay/story aspects of the items, you can still apply these penalties, but don't use them to balance out the end price - e.g., don't count them when determining if the item is within the price limits.
Weapons
Weapons should generally apply to the same standards, but with a modifier applied. This is because individual weapons need to be balanced toward each other still, and NWN doesn't automatically consider that when determining price. As an example, a bastard should still have the same relative advantage over a long sword, to keep the exotic feat worth it - and sacrificing wearing a shield by using a two handed weapon should provide some relative advantage as well. Thus, to calculate the price range of a melee weapon, use the maximum noncritical damage of the weapon, divided by 8 and apply as modifier. As an example, a greatsword with a maximum damage of 12 would have the modifier of 12/8 = 1,5 meaning a greatsword could go up to 8000*1,5 = 12.000 gp value increase and a scimitar with maximum damage of 6 would have a modifier of 6/8 = 0,75 meaning a scimitar could go up to 8000*0,75 = 6.000 gp value increase.
Item properties you should generally avoid:
Ability Modifier - Starting to bring in ability modifiers is opening the gates to a mayhem of imbalances, exploits etc. An example workaround could be that instead of giving a +1 to charisma to represent aesthetic value, you can give a +1 influence/perform.
Immunity: Ability Drain - This property has the problem that it not only makes the wearer immune to attack-induced ability drains, but also all other forms, including those applied by our systems, like subracial modifiers, making it a major factor of imbalance.
* use/day - In most terms of NWN, a day only represents the time between resting, thus items that have uses per day are quickly becoming much more frequently used. Since these items never run dry, we could end up with individuals carrying such items for every needed situation, effectively making them more powerful than a spellcaster and incredibly hard to toy with as a DM.
Overly restrictive usability - Items that are only usable by one or a few classes or one specific alignment has a very narrow usergroup. This isn't ideal since it greatly reduce the potential diversity other classes experience. Therefore, try to limit the usage of these restrictions.
NWN Engine Quirks The NWN has some quirks that differentiate it from PnP D&D, and it also uses 3.0 D&D, not 3.5, and many of those aspects are hardcoded and cannot be changed.
:arrow: Attack Bonuses are more powerful in NWN because they bypass Damage Reduction (remember also, NWN uses 3.0 D&D DR, which is very different from 3.5's DR). Be careful about giving an item too many attack bonuses, such items are more powerful than they appear to be.
:arrow: On-Hit: Cast Spell effects can cause performance issues. Most spells were designed under the assumption that a character could cast at most two spells in a round. When it is triggered on-hit, however, a spell can be cast much more often, potentially twelve times per round. Injudicious use of this item property can cause the game to lag. Also, no matter how many On Hit: Cast Spell properties you give an item, only one will ever be used, the highest gp-cost one.
:arrow: On Monster Hit abilities only work on creature items
:arrow: Armor and Shields can have On Hit effects as well as weapons, triggering when the owner is hit instead of when the owner hits something with a weapon.
:arrow: Missile-launching weapons such as bows, crossbows and slings do not benefit from damage bonuses and do not trigger On Hit effects, as you do not actually hit with that weapon. These must be applied to the ammunition instead.
Custom Content Quirks: We have used haks to open up previously unavailable item properties. Some of them work, some of them do not. Also, as we have made some changes to spell, On Hit: Cast Spell effects may not work as intended.
:arrow: The following item properties do not work: Boomerang, Dancing, Vorpal (use On Hit: Vorpal instead), Wounding (use On Hit: Wounding instead)
:arrow: The knock spell has been altered on this server to give a large bonus to the Open Lock skill instead of instantly unlocking something. As such, you should avoid the On Hit: Knock item property.
:arrow: Item Cost Parameter works, but should not be used. It is used in a few exceptions for mundane weapons that lack abilities they should have but don't due to hardcoded engine limitations (for example, nunchaku and sais should be able to be used with the Flurry of Blows feat, but since the engine won't allow it, the weapons were given a +1 Parry bonus to compensate). These exceptions are only handled by the Dev team and will not be considered or allowed on items suggested here.
:arrow: Not all feats listed under "Bonus Feat" will work when added to an item, particularly if it is a feat that requires levels of a particular class (e.g. Barbarian Rage).
:arrow: We have a custom poison system on PotM. To use it, select a poison type from the Poison property. Each poison has its own cost attached.
Materials:
Certain materials have different properties when armor and/or weapons are made from them. These will count towards the item's cost. You will have to add them manually.
Weapons:
:arrow: Stone: Attack and Damage Penalty -2, Weight Increase 5 lbs.
:arrow: Bone: Attack and Damage Penalty -2, Base Item Weight Reduction 40% of weight
:arrow: Obsidian: Attack and Damage Penalty -1, Base Item Weight Reduction 80% of weight
:arrow: Bronze: Attack and Damage Penalty -1
:arrow: Copper: Attack Bonus vs. Racial Group Fey +2, Base Item Weight Reduction 80% of weight, Decreased Damage -1
:arrow: Iron, Steel: no changes
:arrow: Cold Iron: Attack Bonus vs. Racial Group Outsiders +1
:arrow: Silver: Attack Bonus vs. Racial Group Shapechangers +1
:arrow: Mithral: Base Item Weight Reduction 40% of weight
:arrow: Adamantine: Enhancement +1 (light or medium weapons) or +2 (heavy weapons)
:arrow: Alchemical Silver: as Silver, above
Wooden Weaponry: Only certain weapons can effectively be made of wood. The club, quarterstaff, sap, and all bows and crossbows can be made from wood without suffering a penalty. Any bludgeoning weapon can also be constructed of wood, but those not noted above suffer a -3 penalty on attacks and damage. Weapons that deal piercing or slashing damage cannot be made of wood.
:arrow: Darkwood: weapons that can normally be made of wood without penalty gain Attack Bonus +1 and Base Item Weight Reduction 40% of weight when made of darkwood. There is no bonus gained for weapons not normally made of wood.
Armor and Shields:
:arrow: Bone: maximum AC of 3
:arrow: Wood: maximum AC of 3 for armor, no change for shields
:arrow: Coral: maximum AC of 6
:arrow: Shell: maximum AC of 3
:arrow: Bronzewood: same AC as metal but gains Base Item Weight Reduction 80% of weight
:arrow: Chitin: same AC as metal but weight is doubled
:arrow: Bronze: AC is always -1 that of steel armor
:arrow: Mithral: Arcane Spell Failure -05%, Base Item Weight Reduction 40% of weight
:arrow: Adamantine: AC +1, Damage Reduction +1/Soak 5, Weight Increase x2
:arrow: Darkwood: Base Item Weight Reduction 40% of weight (shields only)
Format:
-Item name
-Item type
-Description of the item
-Statistics
-Appearance (for weapons: list the part number and color for the top, medium, and bottom. For armor, list the appearance number for each armor part and approx. color, for "miscellaneous" items, take a screenshot of the icon used and post it)
For example:QuoteItem Name: EO's Hammer of Greatness
Item Type: Warhammer
Description:The original version of this hammer was forged in the depths of Toril by an angry dwarf who wished to create the most awesome hammer. Over time, many weaker replicas were made and some found their way into Ravenloft.
Statistics: +1 Enhancement Bonus, +1AC, +1/5- Damage Reduction
You should build the item in the toolset to get the right costs and appearance #s. DO NOT SUBMIT THE ITEM TO US. This is merely so you can get the appropriate costs. To do this, create a new module, then edit the module properties. Go to "Custom Content" and make sure the following haks are listed in this order, from top to bottom:
rl_2da_v2_30
rl_effects
rl_equipment
rl_gui
rl_heads
rl_palette
rl_creatures
rl_placeables
rl_placeables2
rl_mountain
rl_ruralcity
rl_jungle
rl_swamp
rl_ships
ctp_exp_elf_city
ctp_elf_interior
ctp_goth_int
ctp_goth_estate
cd_ee
keep
qcastle
dungcata
mountainforest
rl_tilesetaddons
rl_fixes
ctp_genericdoors
cep2_ext_tiles
cep2_add_tiles1
cep2_add_tiles2
cep2_add_doors
cep2_crp
cep2_custom
cep2_core7
cep2_core6
cep2_core5
cep2_core4
cep2_core3
cep2_core2
cep2_core1
cep2_core0
ctp_common
ctp_loadscreens
ee_dag01
ee_tcm02
ee_trm02
ee_trs02
ee_tss13
ee_ttf02
ee_tts02
Under "custom TLK file", make sure it says "ravenloft 2_30"
Then compile/rebuild the module and save it. You should be able to make your own items at this point. In our module, negative effects lower the cost of an item. So giving an item an ability score penalty (ex: -2 WIS), will lower the cost of the item, as will damage vulnerability, etc.
PLEASE DO NOT SUGGEST ITEMS THAT REQUIRE CUSTOM SCRIPTS.
-Item name
Leather Patch (Suggested Animal - Lion, or maybe some other animal)
-Item type
Patch
-Description of the item
This is the patch of a cured Lion hide.
-Statistics
+1 reflex when made into armor.
Its great that gargoyle hide can add +1 to fort, I think it would be nice if there was a patch available that added 1 to reflex.
Fashion Accessory
Appearance
Top 1/1
Mid 9/3
Bottom 1/1
Skill Bonus: Disable Trap +3
Material: Paper
Use Limitation Class: Rogue
563
This book contains a theoretical knowledge and practical advice on the design and disarmament of almost any trap conceivable. Its dense verbage and complicated diagrams means it is only of use to people with some understanding of such mechanisms already.
Fashion Accessory
Appearance
Top 1/1
Mid 9/3
Bottom 1/1
Skill Bonus: Disable Trap +5
Material: Paper
Use Limitation Class: Rogue
This book contains a theoretical knowledge and practical advice on the design and disarmament of almost any trap conceivable. Its dense verbage and complicated diagrams means it is only of use to people with some understanding of such mechanisms already. This version is the 2nd, updated edition; 'Now with 101 MORE uses for pressure plates.'
Boots
Appearance
Top 1/1
Mid 4/1
Bottom 3/3
Skill Bonus Hide +2
Skill Bonus Move Silently +3
Material: Leather
1563
These calfskin boots are soft and supple to the touch. They bear a minor enchantment which deadens the wearer's footsteps. They also, remarkably, seem to leave no footsteps behind, but whether this is by happy accident or design is unclear.
Boots
Appearance
Top 1/1
Mid 4/1
Bottom 3/3
Skill Bonus Hide +3
Skill Bonus Move Silently +4
Material: Leather
3063
These calfskin boots are soft and supple to the touch. They bear a minor enchantment which deadens the wearer's footsteps. They also, remarkably, seem to leave no footsteps behind, but whether this is by happy accident or design is unclear.
Cloak
Appearance
Ragged
Skill Bonus Hide +3
Material: Hide
563
This cloak is made from a soft reptile leather which changes colour to match the wearer's environment, making them harder to see. What manner of beast was slain to harvest such a miraculous material doesn't bare thinking about.
Cloak
Appearance
Ragged
Skill Bonus Hide +4
Material: Hide
1001
This cloak is made from a soft reptile leather which changes colour to match the wearer's environment, making them harder to see. What manner of beast was slain to harvest such a miraculous material doesn't bare thinking about.
Ring
Appearance
186
Skill Bonus Listen +1
Skill Bonus Open Lock +2
Material: Brass
Use Limitation Class: Rogue
703
This ingenious ring was designed by an enterprising, but absent-minded gnomish tinkerer. She was always forgetting the combinations to the many safes in which she housed her most precious inventions, so she invented these rings so she could break into them easier. Unfortunately for her, it never occured they could be used by other, less honest folk, to rob her of her life's work.
Ring
Appearance
186
Skill Bonus Listen +2
Skill Bonus Open Lock +3
Material: Brass
Use Limitation Class: Rogue
1953
This ingenious ring was designed by an enterprising, but absent-minded gnomish tinkerer. She was always forgetting the combinations to the many safes in which she housed her most precious inventions, so she invented these rings so she could break into them easier. Unfortunately for her, it never occured they could be used by other, less honest folk, to rob her of her life's work.
Glove
Appearance
157
Skill Bonus Pick Pocket +3
Material: Leather
Use Limitation Class Rogue
563
These gloves bear a minor enchantment which cause small objects, such as coins and gems, to be ineoriably drawn towards the wearer's hands.. almost as if they 'wish' to be stolen. This, at least, was the justification of the original owner, who swiftly lost his hands after being caught-out once too often. Since he no longer had any need for his collection, and deprived of his source of income, he was forced to sell them on.
Glove
Appearance
157
Skill Bonus Pick Pocket +5
Material: Leather
Use Limitation Class Rogue
1563
These gloves bear a minor enchantment which cause small objects, such as coins and gems, to be ineoriably drawn towards the wearer's hands.. almost as if they 'wish' to be stolen. This, at least, was the justification of the original owner, who swiftly lost his hands after being caught-out once too often. Since he no longer had any need for his collection, and deprived of his source of income, he was forced to sell them on.
Helmet
Appearance
033
Skill Bonus Hide +2
Skill Bonus Search +1
Material: Cloth
Use Limitation Class Rogue
565
This grey hood is of uncertain providence, having originated beyond the realm of the Mists. Some say it was stolen from an evil goddess of shadow and trickery by the greatest thief to have ever lived, though if true, its power must have waned over the ages. Others say it is nothing but simple enchanted cloth. Either way, it aids the wearer in going unnoticed.
Helmet
Appearance
033
Skill Bonus Hide +3
Skill Bonus Search +2
Material: Cloth
Use Limitation Class Rogue
1565
This grey hood is of uncertain providence, having originated beyond the realm of the Mists. Some say it was stolen from an evil goddess of shadow and trickery by the greatest thief to have ever lived, though if true, its power must have waned over the ages. Others say it is nothing but simple enchanted cloth. Either way, it aids the wearer in going unnoticed.
Cloak
Appearance
Elegant
Base Item Weight Reduction: 60%
Skill Bonus: Parry +5
Material: Silk
2103
The Midnighters were a secret order of spies and enforcers in a city of glass towers far beyond the Mists. They were famed for their swordplay, and the practice of using their silken capes to disrupt their opponents and disguise their deadly strikes.
Cloak
Appearance
Fancy
Base Item Weight Reduction 60%
Skill Bonus: Influence +5
Material: Silk
2103
This elegant cloak emboldens the sweet lies and silken promises of the wearer, lending their honeyed words great weight. The present owner should be careful, as many former bearers have come undone by getting caught in their own web of lies.
Handaxe
Appearance
3/1
2/1
2/1
Damage Bonus: 1d4 Slashing
Damage Bonus: 2 Sonic
Decreased Skill Bonus: Concentration -2
Decreased Skill Bonus: Move Silently -2
Material: Steel
3790
This hardened steel axe has dozens of tiny holes drilled through the head. When spun at high speed the air rushing through these holes becomes a high-pitched wail, resulting in devastating blows. The noise is quite distracting, and not conducive to stealth.
Handaxe
Appearance
3/1
2/1
2/1
Damage Bonus: 1d6 Slashing
Damage Bonus: 1d4 Sonic
Decreased Skill Bonus: Concentration -4
Decreased Skill Bonus: Move Silently -4
Material: Steel
5446
This hardened steel axe has dozens of tiny holes drilled through the head. When spun at high speed the air rushing through these holes becomes a high-pitched wail, resulting in devastating blows. The noise is quite distracting, and not conducive to stealth.
Light Mace
Appearance
2/1
3/1
11/1
Onhit: Stun dc 16 50% 2 rounds
4510
This weighted mace is of simple and unremarkable construction. It does, however, bear a remarkable legacy of skullduggery and back-alley bludgeonings. If legends are true, it was once weilded by a master thief in a city with no name, as he single-handedly took on the tyrannical ruling class and relieved them of every penny they had. It's a nice story, but unlikely to be true.
Armour AC2
Appearance
Neck 0
Torso 82
Belt 0
Pelvis 79
Shoulders 0
Biceps 24
Forearms 1
Hands 1
Thighs 36
Shins 32
Feet 46
Robe 0
AC Bonus +1
Base Item Weight Reduction 60%
Skill Bonus: Parry +3
Material: Leather
3432
This well-made suit of leather armour is constructed with flexibility and ease-of-movement in mind. It is ideal for swashbucklers and fighters who value swordplay and being light-on-their-feet.
Armour AC2
Appearance
Neck 0
Torso 82
Belt 0
Pelvis 79
Shoulders 0
Biceps 24
Forearms 1
Hands 1
Thighs 36
Shins 32
Feet 46
Robe 0
AC Bonus +1
Base Item Weight Reduction 60%
Skill Bonus: Parry +5
Material: Leather
5532
This well-made suit of leather armour is constructed with flexibility and ease-of-movement in mind. It is ideal for swashbucklers and fighters who value swordplay and being light-on-their-feet. This particular version has been further modified for comfort. The collar has been signed with the word 'Flynn'.
Item name: Amulet of Jealousy
Item type: Amulet
Description of the item: This once pristine amulet is now corroded and worn, a rather unimpressive sight to see. As the legend goes, a distant desert wasteland was once home to magic users of great power. These spellcasters, all known to be beautiful women, are said to have drawn their power from strange and powerful amulets dedicated to a goddess they served. This particular amulet was at some point "acquired" by a cabal of male sorcerers and somehow altered to serve their own ends. Strangely, the once vibrant green gem set in the center of the amulet now glows a dim red color.
Statistics:
Bonus Spell Slot: Sorcerer Level 1
Bonus Spell Slot: Sorcerer Level 2
Gender Limitation: Male
Light: Dim (5m) Red
Appearance: iit_neck_034
This bottle contains a thin oily perfume. Its scent is difficult to define; at once both floral and earthy, sweet and deep. Whatever it's made of, it has a remarkable soporific effect, beguiling all those around to the wearer.
Thin Misc
thinmisc 073
Cast Spell: Glibness (7), 5 charge / use
Material: Crystal
Charges 15
Cost 3937
Amongst the upper echelons of Borcan society, death by poisoning is a constant danger. The Boritsi family were the first to invent these fine silver spoons, which tarnish instantly should they come into contact with any poison. Unsurprisingly the idea proved popular, and have since spread to other families and even abroad.
Thin Misc
thinkmisc 033
Cast Spell: Detect Poison, 1 charge / use
Material: Silver
Charges 5
Cost 376
Many religions make use of holy water for ritual purification, ceremonial rites and in confronting the unholy. It is unclear to which god this slightly battered gilded chalice was dedicated, and how it came to be discarded. It stills holds a small amount of divine power, and can instantly bless any water held within it; transforming it into potent holy water.
Thin Misc
thinmisc 013
Cast Spell: Holy Water, 1 charge / use
Material: Gold
Charges 10
Cost 26
This bottle contains the shriveled husk of a small fey creature. Vigorously shaking the bottle releases a cloud of luminous powder which sticks to everything. Even a cursory inspection of the bottle reveals that the neck is clearly too small for the creature to have gotten inside in the first place.
Thin Misc
thinmisc 016
Cast Spell: Faerie Fire (2), 1 charge / use
Material: Glass
Charges 3
Cost 1501
This ornamental quill is bedecked with jewels, making it completely impractical for writing with. The quill holds a marvelous secret however. Upon speaking the correct command word the quill will stand on end and diligently create a perfect copy of almost any document. These quills are prized by many a lazy clerk the Core over, from the contract-makers of Borca to the Ezrite illuminators of Port-a-Lucine.
Thin Misc
thinmisc 051
Cast Spell: Amanuensis, 1 charge / use
Material: Ivory
Material: Gem
Charges 5
Cost 376
This simple dagger hides a remarkable secret. Upon command it will leap from the wielder's hand and into the air, where it will continue to do as the wielder commands. Once little more than a novelty, adventurers have found myriad uses for enchanted daggers of this type.
Dagger
Top 1/1
Middle 5/1
Bottom 5/1
Charges 6
Cast Spell: Shelgarns Persistent Blade 2 charge / use
Material: Steel
Charges 6
Cost 1804
This golden scroll shimmers slightly in the light. The beautiful, flowing script describes an understanding between the original author and a celestial being. Perhaps the being will still honour it.
Medium Misc
midmisc 131
Cast Spell, Planar Binding, Single Use
Use Limitation, Alignment Group: Good
Material: Papyrus
Cost 2475
This inkwell-sized pot contains a clear, tacky substance of uncertain alchemical providence. It has the remarkable quality of deadening the sound produced by anything it is applied to. It has found great popularity amongst burglars, who smear it on the soles of their boots before housebreaking. This has earned the substance its unusual moniker.
Small Misc
smallmisc 077
Cast Spell: Light Step (10), 5 charges / use
Material: Clay
Charges 15
Cost 3750
This fragment of twisted iron is riven with cracks. It still bears scraps of silver gilt.
In the year 700BC the sleepy hamlet of Millford in Mordent was besieged by a horde of undead. The villagers retreated to the safety of the Ezrite chapel on the hill overlooking the river. All day and all night the Toret of the chapel sounded the church bell, keeping the undead at bay. When he fell down exhausted, unable to ring any longer, he prayed to Ezra for aid. Miraculously, the bell continued to peal, clear and loud. The undead were driven off and the mists dispersed.
When the chapel was struck by lightning years later, many fragments of the bell were saved. Each relic, when struck, produces a clear peal that stops the undead in their tracks, just as the bell once did.
Medium Misc
midmisc 062
Cast Spell: Halt Undead (10), 5 charge / use
Charges 15
Weight Increase: 1 lbs
Material: Iron
Material: Silver
Cost 5623
This golden scroll shimmers slightly in the light. The beautiful, flowing script describes an understanding between the original author and a powerful celestial being. Perhaps the being will still honour it.
Medium Misc
midmisc 131
Cast Spell, Greater Planar Binding, Single Use
Use Limitation, Alignment Group: Good
Material: Papyrus
Cost 4500
This rich, creamy paper is disturbingly warm to the touch. It is covered in miniscule, nigh-incomprehensible script.
It seems to outline an agreement of service between a powerful denizen of the lower planes and the bearer. Who originally drafted the contract, and how they came to lose it, is a mystery.
Medium Misc
midmisc 033
Cast Spell: Greater Planar Binding, Single Use
Use Limitation, Alignment Group: Evil
Material: Vellum
Cost 4500
This stone sits comfortably in the palm of the hand. It has one smooth, worn side whilst the others are coarse and rough. It has clearly come from a larger object.
Many cultures in the Core have 'lucky' objects, from Mordentish pennies to the dubious charms of the Vistani. Luckstones are more reputable; objects blessed by mystics or fragments of holy idols chipped of from holy idols. Simply squeezing the stone is enough to grant the bearer good fortune.
Small Misc
smallmisc 125
Cast Spell: Aid, 2 charge / use
Material: Stone, Marble
Charges 6
Cost 2700
Many cultures have shamanistic traditions, from the strange Abber nomads of the ever-shifting Nightmare Lands to he mysterious Voodan of the fetid swamps of Souragne. These wise men and women converse with spirits and gaze into the future with the help of objects such as this.
This small fetish is carved with symbols of prophecy and foresight and was once used in such shamanistic rites. Now its power is mostly depleted, but it can still grant the bearer a facsimile of the true seer's power.
Small Misc
smlmisc 125
Cast Spell: Vision of the Omniscient Eye 4 charge / use
Material: Stone
Charges 12
Cost 3375
This small bowl contains a small amount of dark green greasepaint. A small application on the skin is enough for the substance to work its magic, allowing the wearer to blend in with their surroundings. It was originally concocted by the hunters of Verbrek for use in the wolf-infested forests of that land.
Small Misc
smallmisc 011
Cast Spell: Camoflage (10), 3 charges / use
Material: Clay
Charges 9
Cost 3000
This rich, creamy paper is disturbingly warm to the touch. It is covered in minuscule, nigh-incomprehensible script.
It seems to outline an agreement of service between a denizen of the lower planes and the bearer. Who originally drafted the contract, and how they came to lose it, is a mystery.
Medium Misc
midmisc 033
Cast Spell: Planar Binding, Single Use
Use Limitation, Alignment Group: Evil
Material: Vellum
Cost 2475
This vessel contains a thick, green, foul-smelling liquid. The Voodan are known to concoct this vile brew from plants and roots native to the Souragne bayou. Imbibing the entire dose transforms the drinker into a creature much like the undead that haunt the cypress trees and dark waters there.
Thin Misc
thinmisc_198
Cast Spell: Feign Undeath Single Use
Material: Clay, Earthenware
Cost 1687
Name: Gearling's Amazing Enchanted Musket
Type: Spear
Description: A partnership between the Gearling family and the University of Dementlieu, this musket combines the most advanced design techniques with the latest developments in enchantment to create a musket that will deliver increased accuracy and damage, and affect even supernatural beings. Due to having a far longer bore than a pistol, flaws in the musket's forging have been magnified, thereby decreasing the enchantment's effectiveness.
Statistics: +1 Enhancement Bonus
Material: Steel
Quality: Excellent
Appearance: Unsure. I couldn't find the right combination in the Toolset to look like a musket. I suspect it's "23" across the board, since that didn't show up as anything in the picture.
Price: 2882
Name: Gearling's Amazing Enchanted Musket
Type: Spear
Description: A partnership between the Gearling family and the University of Dementlieu, this musket combines the most advanced design techniques with the latest developments in enchantment to create a musket that will deliver increased accuracy and damage, and affect even supernatural beings.
Statistics: +2 Enhancement Bonus
Material: Steel
Quality: Excellent
Appearance: Unsure. I couldn't find the right combination in the Toolset to look like a musket. I suspect it's "23" across the board, since that didn't show up as anything in the picture.
Price: 9682
This simple cloak belies a cunning secret. The cloth is interwoven with strands of steel wire, giving it improved resistance to penetration. It is only mildly effective against inclement weather, however.
Damage Resistance: Cold 2
Damage Resistance: Piercing 3
Material: Cloth
Material: Steel
2103
This cloak has the added protection of steel boning, sewn into the lining. The plates are capable of turning away bladed weapons, but offer no protection against crushing or stabbing.
Damage Resistance: Cold 2
Damage Resistance: Slashing 3
Material: Cloth
Material: Steel
2103
This massive cape is formed from a motley collection of scales, bony plates and patches of cured hide. Each one was torn from the corpse of a monster of legend, and painstakingly assembled together over many years.
The weight, and rattle of the garment, is more than offset by the incredible protection it gives.
Damage Reduction +2 / 5
Decreased Skill Modifier Move Silently -2
Decreased Skill Modifier Tumble -2
Increase Weight 3 lbs
Material: Hide
4607
Legend holds that these capes, embroidered with crude slights to the gods and mocking prayers, once belonged to a cult that squats in the ruined temple of a murdered god.
True or not, the garment insulates the wearer against divine magic.
Damage Resistance Divine /5
Saving Throw Bonus Divine +3
Material: Cloth
2497
A fine garment of muted colours. Close inspection shows the most extraordinary weaving; the cloak is knitted almost entirely of minute runes and sigils.
This wonderous craftsmanship grants the wearer some protection against hostile magic.
Spell Resistance 14
Material: Cloth
2251
A fine garment of muted colours. Close inspection shows the most extraordinary weaving; the cloak is knitted almost entirely of minute runes and sigils.
This wondrous craftsmanship grants the wearer great protection against hostile magic.
Spell Resistance 16
Material: Cloth
5063
Survivor's Cloak
Many groups inhabit strange and inhospitable places throughout the Core. From the scorching deserts of Pharazia, to the frozen desolation of Sanguinia, to the tempestestous wilderness of the Nightmare Lands, human beings strive to survive.
Hardy, easily-mended cloaks such as these are a great boon to those that seek to eke-out an existence in such places.
Bonus Feat: Endurance
Material: Cloth
1001
Item Name: Pistolier's Holster
Item Type: Belt
Description: While much of the core regards flintlocks with a degree of skepticism, some individuals assert that they are the future of combat and personal protection. They have even gone so far as to fashion an assortment of belts and holsters to better employ these firearms.
This particular holster is crafted of sturdy cow hide and affords its wearer some protection from the intense heat released from the barrel. The holster itself ergonomically conforms to its users body allowing for easier and safer handling of whatever flintlock its owner uses.
Statistics:
Bonus Feat: Careful Handling
Damage Resistance: Fire Resist 4 / -
Material Hide
Quality Very Good
Cost: 4081
Item Name: Lamordian Rifle
Item Type: Musket
Description: A durable and reliable firearm, the Lamordian Rifle sports two unique features to help its user. First, what appears to miniature telescope has been mounted to the rifle which aids with finding and identifying a target. Second, the gunsmith that produced this weapon used an electrum lined barrel which increases the reliability of the firearm and helps resist corrosion.
While there are many who consider these devices novelties rather than weapons, they have been used time and time to shape history. The reign of the dictator Armand Foquelaine was brought to an end with one of these weapons. His assassin fired on him in his box seat during a presentation of Lotharia at the Grand Opera National. While the original weapon of the assassin resides within the Musée du Port-à-Lucine, this replica is more than an adequate weapon for any would be sharp shooter.
Statistics:
Attack Bonus +1
Decreased Saving Throws: Specific: Reflex -1
Quality Very Good
Skill Bonus: Spot +3
Weight Increase 10 lbs.
Cost: 5542
Item Name: Infantryman Musket
Item Type: Musket
Description: Innumerable copies of this musket litter the cities, coasts and country sides of Dementlieu, They can be found in the forgotten fields of battle, the secret warehouse stockpiles of gunrunners and most importantly, in the arms of men and women marching to war.
Though this particular example seems devoid of a makers mark, its quality is plain for the eye to see. The barrel is free of rust and is polished to a near mirror finish. It's bayonet? Honed to a spears point. The stock is crafted from sturdy rock maple and gives the musket additional heft when striking with the butt of the weapon.
This is doubtlessly the weapon of a true Dementlieuese patriot.
Statistics:
Damage Bonus: Slashing 1d4 Damage
Extra Melee Damage Type: Bludgeoning
Quality Very Good
Cost: 3424
Item Name: Silenced Pistol
Item Type: Flintlock
Description: Commissioned by elements unknown, these "silenced" pistols were originally designed to magically muffle the sound of their loud retort. Only a few batches of prototypes were ever sold after it became known that the pistol actually silenced its wielder rather than the gunshot itself. These firearms still show up at crime scenes from time to time, hastily discarded after their purpose accomplished. A few are even rumored to have disappeared from the Gendarmerie's evidence locker.
Statistics:
Cast Spell: Silence (3) 5 Charges/Use
Quality Good
Skill Bonus: Move Silently +4
Cost: 4500
Item Name: Bertrand's Big Iron
Item Type: Flintlock
Description: This massive flintlock is said to have been the creation of a former Gendarme known only Bertrand. Comprised entirely of iron, it is said Bertrand used these weapons to "assist" suspected criminals into confessing. Its heavy pommel can be used to strike enemies often leaving them dazed momentarily.
Pistoliers beware though. Due to their weight these flintlock make it difficult to parry blows and retain the weapon from an attackers hands. Users of this weapon should exercise caution lest they find themselves on the wrong end of its muzzle.
Statistics:
Damage Bonus: Bludgeoning 1d4 Damage
Decreased Skill Modifier: Discipline -2
Decreased Skill Modifier: Parry -2
Material Iron
On Hit: Daze DC=14 50% / 1 Round
Quality Good
Weight Increase 10 lbs.
Cost: 3968
Item name: Tyrant's Bane
Item type:Rapier
Description:
"Upon you, the Tyrant king, I shall reveal my rapier, the Tyrant's Bane. Let my steel burn your tyranny from this world, in to the Nine hells!"
-Unknown
First of these rapiers was created by a freedom fighter who fought against a tyrannical king, however due to time and historical records being lost, no one actually knows the name of either, nor the place where the fighter lived.
Statistics:
Damage Bonus: Piercing 2 Damage
Damage Bonus vs. Alignment Group: Evil 1d4 Damage Divine
Damage Bonus vs. Alignment Group: Lawful 1d4 Damage Fire
Damage Bonus vs. Specific Alignment: Lawful Evil 2d4 Damage Divine
Damage Bonus vs. Specific Alignment: Lawful Evil 2d4 Damage Fire
Damage Vulnerability: Piercing 25% Damage Vulnerability
Decreased Attack Modifier -2
Decreased Saving Throws: Divine -6
Decreased Saving Throws: Fire -6
Decreased Saving Throws: Negative Energy -6
Decreased Saving Throws: Specific: Reflex -2
Enhancement Bonus +2
Material Brass
Material Steel
Use Limitation: Alignment Group: Chaotic
Use Limitation: Class: Bard
Use Limitation: Class: Cleric
Use Limitation: Class: Rogue
Use Limitation: Class: Wizard
Visual Effect: Holy / Radiant
Appearance:
Top: 11 color 1
Middle: 17 color 3
Bottom: 4 color 2
Total cost: 4644
Item name: Blade of Dark and Light
Item type: Longsword
Description:
"Light and Dark, Good and Evil, all of it is a balance, disrupt the balance in one place, and it swing in the other direction somewhere else."
-Unknown
These well made, decorated and rare blades are said originate in ancient times, wielded by a pair of brothers in legends. According to the legends, the brothers were bitter rivals, and eventually killed one another.
Though whether the legend that is true or not is a complete mystery, as no historical records survive of such an event, nor is there any indication of what were the names of the brothers.
One thing is for certain though, these rare blades are sought after by many a warrior for their power and are quite desirable as a result. They are made of Darksteel, Decorate with Brass and a Sapphire decorates the length of the blade.
Statistics:
Base Item Weight Reduction 60% of Weight
Damage Bonus: Divine 1d6 Damage
Damage Bonus: Negative Energy 1d6 Damage
Damage Vulnerability: Divine 60% Damage Vulnerability
Damage Vulnerability: Negative Energy 60% Damage Vulnerability
Decreased Saving Throws: Divine -6
Decreased Saving Throws: Negative Energy -6
Decreased Skill Modifier: Antagonize -6
Decreased Skill Modifier: Discipline -6
Decreased Skill Modifier: Listen -6
Enhancement Bonus +1
Keen
Material Brass
Material Darksteel
Material Gem, Sapphire
Quality Masterwork
Appearance:
Top: 18 Color 3
Middle: 11 Color 2
Bottom: 14 Color 2
Total cost: 3916
Slings
I like slings, but there are not a lot of options to choose from. Here are some ideas for new slings:
1. Daybreak
Description: A seemingly ceremonial sling adorned with intricate gold finery. A rising sun is emblazoned on the inside of it's leather pocket. This insignia is warm to the touch.
Stats: A regular sling with:
-2 enhancement bonus
+2 attack bonus vs undead
+1d4 fire damage.
2. Giant's Sling
Description: These hefty slings originate from beyond the mists, in the outlander world of Toril. They are crafted by the giant clans of the spine of the world, where they are sturdy enough to sling large rocks and even boulders at unwary travellers. Such slings can be used to hurl smaller payloads with great force, but they are quite unwieldly.
Stats: A regular sling with:
+4 Mighty
-2 Dexterity
(If possible, 200% carry weight).
3. Rubber Sling
Description: This sling was made using modern alchemy, and the natural rubber of the Hevea brasiliensis tree. It can sling bullets at high enough speeds, to penetrate its targets.
Stats: A regular sling with:
+1d2 Piercing damage.
4. Iron Rain
Description: This confusing looking sling was engineered with a small relay that allows ammunition's to be quickly replaced after each shot. The craftmanship is excellent, though there is no clear indication of where it came from.
Stats: A regular sling with:
+1 Attack bonus
Bonus Feat: Rapid Shot
Sacred Symbol:
A holy symbol imbued with divine power which acts as an amplifier of some clerical powers and hardens the will. The wielder can feel confidence and absolute trust in their deity while presenting the Sacrid Symbol, however such faith can be dangerous when it suppresses normal caution.
Charisma Bonus +2
Will save: +2
AC -4
Reflex-2
Use Restriction: cleric
Note: I know we don’t usually see ability score boosts, but in this case, clerics don’t prepare spells with charisma and you have to be holding a holy symbol out to gain the advantage of increased healing/duration on the “turn undead” feats. So that means no shield. It would be a significant vulnerability for a small boost in turn undead, and the sacred feats like purification and sacrid healing. I don’t think there are a ton of other mechanical things associated to charisma for clerics. Could be a cool item for healers and vampire RP.
Item name: Bloodspear
Item Type: Spear
Appearance:
Top: Model 8, Color 4
Middle: Model 23, Color 4
Bottom: Model 10, Color 4
Description:
A Mithral spear said to originate from the world of Krynn. Unlike most Mithral weapons, this spear is black as night, suggesting sinister origins, indeed, this spear seems to thirst for blood.
It is said that merely holding this spear makes the wielder exceptionally bloodthirsty and invokes a desire to perform cruel actions. It is believed by many that the spear is infact, sapient and whispers sinister things into the mind of the wielder.
Not only is wielding this spear dangerous, but it has deemed an evil weapon by all four chapters of the Church of Ezra, as such, very, very few of these spears remain, and anyone wielding one is likely to draw the attention of the Church.
Statistics:
Base Item Weight Reduction 40% of Weight
Damage Bonus: Magical 2 Damage
Decreased Saving Throws: Death -3
Decreased Saving Throws: Negative Energy -3
Decreased Saving Throws: Specific: Will -4
Enhancement Bonus +1
Material Mithral
On Hit: Wounding DC=11
Use Limitation: Alignment Group: Evil
Use Limitation: Alignment Group: Neutral
Cost: 6304
If it used the same base item (which is a lot easier to do) and added a 20% of weight reduction it changes the bag from a 5gp value to a 255gp value.
If people are fine with paying 255gp for a lighter herbalist bag maybe just make an item request thread to have this added in.
Here's the statistics and cost picture for you. Be the change you want to see, go post this exact pic for the item request in the appropriate thread. If people want to buy it so much make the request to add it to the vendors. If you dont do this then you really didnt want what you wanted. Maybe it's a Spidersilk Herbalist Bag which makes it lightweight and strong. Maybe it could be added as a tailoring option later on for MAB77. Who knows?
(https://i.imgur.com/rXfI7zyl.png)
Item Name: Chains of the Red Warmage
Type: Medium Armor (Chain Shirt)
Appearance:
(https://i.gyazo.com/86275c7067cfb5316256f7319c2984db.png)
Description: Dissatisfied with the previous experiment of the Zulkir of Evocation, Lord Hazlik specifically tasked his the Department of Evocation with a simple task: an artifact which made the sect of warmages independent of his other red wizards' aide. The result was this armor, prized for its ability to help Warmages put down Rashemi insurrections with mechanical efficiency. Though, the volatility of its enchantments made their wielders far more vulnerable to their own magic than expected.
Within the military sciences department in Ramulai's Red Academy, it is said that those who wear these rings are cursed to die by their own magic within a year of putting it on.
Statistics:
Base Item Weight Reduction 80% of Weight
Bonus Feat: Automatic Quicken Spell I
Bonus Feat: Automatic Quicken Spell II
Damage Vulnerability: Acid 25% Damage Vulnerability
Damage Vulnerability: Fire 25% Damage Vulnerability
Decreased Saving Throws: Specific: Reflex -3
Material Arcane Steel
Material Leather
Skill Bonus: Spellcraft +2
Cost: 4525
Name: Mask of the Red Evoker
Type: Helmet
Appearance:
(https://i.gyazo.com/1450088fbd809387b959d583d9799d70.png)
Description: These cowls are granted to graduate warmages in the Red Academy of Hazlan upon graduation. It is rumored that a hazing ceremony required for a warmage to graduate involves shadowing a fully fledged warmage into a camps of Rashemi, rebel or not. These cowls, originally white, are then blooded like the would-be warmage that would don it.
Statistics:
Bonus Spell Slot of Level: Warmage Level 3
Bonus Spell Slot of Level: Warmage Level 4
Decreased Saving Throws: Specific: Will -3
Decreased Skill Modifier: Concentration -4
Decreased Skill Modifier: Spellcraft -4
Material Silk
Material Wood, Ash
Use Limitation: Alignment Group: Evil
Use Limitation: Class: Wizard
Use Limitation: Specific Alignment: Lawful Neutral
Cost: 5753
Name: Staff of the Apprentice Warmage
Type: Magic Staff
Appearance:
(https://i.gyazo.com/3827be686f2964a0970ad6ed097ce09e.png)
Description: These staves are common training implements distributed to novice warmages under the jurisdiction of the Radiant Tower. With the recent wars Falknovia has endured, these staves allow for even beginner warmages to perform better on the battlefield. To the Ministry of the Arcane, it was more efficient to put one of these staves in an unstudied warmage's hands and let them kill dozens of enemies than to actually train them to control their power. It is not unheard of for these devices to have passed through the hands dozens of fallen Falkovnian warmages only to be passed on to another.
Statistics:
Bonus Spell Slot of Level: Warmage Level 1
Bonus Spell Slot of Level: Warmage Level 1
Bonus Spell Slot of Level: Warmage Level 2
Decreased Saving Throws: Specific: Reflex -1
Decreased Skill Modifier: Concentration -2
Decreased Skill Modifier: Tumble -4
Use Limitation: Class: Warmage
Cost: 3128
Name: Staff of the Master Warmage
Type: Magic Staff
Appearance:
(https://i.gyazo.com/2f2e4e29dcabc6be7a95a9a39caef524.png)
Description: This staff is believed to have once come from one of the first master warmages trained in the Radiant Tower. So great was her power that she would often cut corners to achieve more, and this conduit being no different with the drain it places on one's mind. Though her results were enough to warrant the Ministry of the Arcane training more warmages, those that would wield devices like these reveal why there is skepticism in training such narrow-minded arcanists. It is said that Falkovnian warmages have slain two of their own allies for every three enemies they have felled.
Statistics:
Bonus Spell Slot of Level: Warmage Level 8
Decreased Saving Throws: Specific: Reflex -2
Decreased Skill Modifier: Concentration -4
Decreased Skill Modifier: Spellcraft -3
Decreased Skill Modifier: Tumble -3
Quality Masterwork
Use Limitation: Class: Warmage
Cost: 7588
Item name: Ruined Book of Thoth
Item type: Fashion Accessory
Description: One of the tomes written and enchanted by the priests of the god Thoth. Something went wrong with the magic imbued in this one - rather than being able to perform the legend lore spell on items, it instead imbues the one who creaks open its blank pages with an intuitive understanding of letters and how they come together to form words and sentences.
Statistics:
Bonus Feat: Literacy
Total Cost: ?
Item name: Ring of Arcane Stillness
Type: Ring
Appearance: iit_ring_005
(https://i.gyazo.com/8e612c3f75c5873719cbce62057ae2ec.png)
Description: These rings were created as a prototype for the Red Academy of Hazlan's program for spellswords and warmages. The aim was to create a scholar of the arcane who could both utilize magic and heavier armor with little detriment to themselves.
When the warmage program at the Red Academy became more successful in later years, these rings were decommissioned as they relied typically on blooded mages rather than scholarly study.
This ring, worn over a gauntleted finger, slows the movement and allows for more precise casting at the cost of becoming more vulnerable to other magic.
Bonus Feat: Automatic Still Spell I
Decreased Saving Throws: Specific: Reflex -1
Material Darksteel
Skill Bonus: Discipline +3
Use Limitation: Class: Hexblade
Cost: 3715
Name: Magician's Leathers
Type: Light Armor
Appearance:
(https://i.gyazo.com/ada978c0cb40d074b947eab9ead61010.png)
Description: These leathers are given to apprentice magicians studying under a master magician in the Club l'Artiste. These leathers are enhanced in part to aide in the he practice of stage magic in Dementlieu, though tricksters and thieves quickly discovered the usefulness for their enhancements to aide in heists.
These leathers, however, were made for assisting in a dazzling show and triggering hidden pyrotechnic devices, rather than thievery. It has been reported that they have led to the death of more than one would-be thief.
Statistics:
Bonus Spell Slot of Level: Beguiler Level 2
Bonus Spell Slot of Level: Beguiler Level 2
Decreased Saving Throws: Traps -3
Skill Bonus: Move Silently +2
Cost: 5537
Name: Magician's Fanfare
Type: Trumpet
Appearance: iit_horn_001
(https://i.gyazo.com/7968649b16db0a5682c2a6bc6394f2b7.png)
Description:Initially designed to announce the next act on stage, these trumpets eventually became more of a prop for those involved in comedic magical acts on the Dementlieuese stage. The idea to enchant them was first proposed by a particularly well-known prankster, but novice magician for the Club l'Artiste.
Eventually, these limited and rare trumpets were commissioned by this magician when he became more successful, and they quickly became quite popular among certain circles of stage magicians when they saw how beneficial it was to his success.
Statistics:
Bonus Spell Slot of Level: Beguiler Level 6
Decreased Skill Modifier: Listen -6
Decreased Skill Modifier: Move Silently -6
Material Brass
Skill Bonus: Spellcraft +2
Cost: 6525
Name: Necklace of the Scoundrel Magician
Type: Amulet
Appearance:iit_neck_219
(https://i.gyazo.com/c0059ed3301fb1bbb5686142083b9e94.png)
Description:This necklace was one of many that belonged to a notorious thief in the Red Vardo Traders branch based in Port-a-Lucine. This thief, a cunning kleptomaniac, had this necklace fashioned for the many frequent performances held in the Théâtre de la Cathédrale or in the Club l'Artiste that made her and the traders rich.
The thief never performed a single act, rather, she would cast the spell Time Stop and steal the jewelry off of unsuspecting nobility. Eventually she was caught and put to death, but the Red Vardo Traders kept her trinkets and her memory still lives on.
Statistics:
Bonus Spell Slot of Level: Beguiler Level 9
Decreased Saving Throws: Traps -5
Decreased Saving Throws: Specific: Will -5
Decreased Skill Modifier: Concentration -10
Material Silver
Skill Bonus: Sleight of Hand +2
Cost: 7328
Name: Death's Eternal Locket
Type: Amulet
Appearance:iit_neck_175
(https://i.gyazo.com/27682c0ddbf3cb53371f322ea9e785f6.png)
Description: Little are known of these trinkets which are said to have originated in Darkon, in the esoteric and enigmatic place known as the Shroud in Il-Aluk.
Rumors among the Kargat, the secret police of the Wizard-King Azalin-Rex, is that these were created by the mysterious entity known as Death and given to their undead subordinates to bolster their resistance against those that stand against them.
Statistics:
Damage Resistance: Divine Resist 5 / -
Material Bone
Skill Bonus: Hide +2
Skill Bonus: Move Silently +2
Skill Bonus: Spellcraft +2
Use Limitation: Class: Pale Master
Cost: 6251
Item name: Handwraps of the Nuitari
Type: Gloves
Appearance: iit_glove_099
(https://i.gyazo.com/9762d48ace461516bb7615fa27bbbc20.png)
Description: Sets of these silken wraps were made following the fall of the Black Rose by House Mystic, the arcane caste of Sithican grey elves in Sithicus. They were said to have been created through soaking fine silks in the ichor of shadows and then leaving them to bask in the moonlight of the Nuitari, the dark moon of Sithicus, for three days and three nights.
In bright moonlight across the Core, these gloves gleam with a strange twilight hue that seems to war with shadows. Though the shadow always seems close to swallowing the light whole, they never manage to do so. Those that don these handwraps are onset with the Guilt of Sithicus where ever they may be, cursed with the slow buildup of sorrow and regret of their darkest memories for as long as they are worn.
Statistics:
Attack Bonus +1
Damage Bonus: Negative Energy 1d4 Damage
Damage Bonus: Positive Energy 2 Damage
Material Silk
Use Limitation: Alignment Group: Evil
Use Limitation: Alignment Group: Neutral
Cost: 6052
Item name: Girdle of Borbola
Type: Belt
Appearance: iit_belt_126
(https://i.gyazo.com/2e8a2bad75e34ea386ee179bcb81ce04.png)
Description: This belt is rumored to have been made in the likeness of a Gundarakite heroine, Borbala of Gundarak. Borbola is claimed to have led Gundarakite rebels against hordes of Strahd's forces. When her people were finally caught and surrounded, Borbola stood her ground for her fellow Gundarakites to escape.
Legends claim that she continued fighting for five days and five nights in a frenzy of rage, unable to be stopped. That was until Count Strahd XI sent his nephew, Zladko von Zarovich, known by many as the Tyrant Mage, to slay her personally.
Her fellows managed to escape and tell the tale, though the humiliation suffered at the hands of the rebels led to the tale's recount being outlawed across Barovia. After a mere five years, the legend was largely forgotten, though these belts can still sometimes be found.
Statistics:
Immunity: Damage Type: Bludgeoning 10% Immunity Bonus
Immunity: Damage Type: Piercing 10% Immunity Bonus
Immunity: Damage Type: Slashing 10% Immunity Bonus
Material Adamantine
Use Limitation: Class: Barbarian
Weight Increase 5 lbs. 15 lbs.
Cost: 7437
Item name: Burgomaster's Charge
Type: Gloves
Appearance: iit_gloves_132
(https://i.gyazo.com/fe49a2d67de9aae6a372f00fa6deacee.png)
Description: Before his brother Svari Ionelus took charge, Vladimir Ionelus, "the General," was known as a ruthless tyrant and who many would later blame as responsible for kickstarting the infamous War of Copper Knives. During the shortlived reign of Vladimir Ionelus, these gloves were commissioned without questions asked and distributed through the ranks of the Vallaki Garda. Though they were intended originally for the Vallaki Garda to give the uneducated and untrained guards an efficient way of administering corporal punishment by the lash, shipments have found themselves disseminated throughout the core following Vladimir Ionelus's death at the hands of the Wachters.
Statistics:
Bonus Feat: Weapon Proficiency (bard)
Material Lead
Skill Bonus: Discipline +2
Cost: 3063
Item name: Valenar Double Scimitar
Type: Double Scimitar
Appearance: Top 11, Color 4; Middle 12, Color 4; Bottom 12, Color 4
Description: The Bladebearers of the elven nation of Valenar wield these double scimitars proudly, the weapon itself almost symbolizing this nation to all living outside it. The double scimitar is associated with the elves of Valenar to the point that any human seen wielding one will be assumed to have stolen it. When this blade somehow found its way into the Mists, the pride of the Valenar seeped into it so that all those wielding it would feel a distant, haughty pride haunting at the edges of their consciousness, a shadow of those who once wielded it, especially when meeting humans. The weapon is very finely crafted, its sharp, vicious tip capable of piercing when wielded in anger, and its sturdy, balanced grip is well-suited to parrying blows.
Statistics:
Damage Bonus: Slashing 2 Damage
Damage vs. Racial Type: Human 1d6 Damage, Type: Piercing
Decreased Skill Modifier: Influence -4
Skill Bonus: Parry +2
Material Steel
Quality Excellent
Use Limitation: Elf
Use Limitation: Half-Elf
Cost: 4208
Item name: Shadoweir Blade
Type: Double Scimitar
Appearance: Top 12, Color 2; Middle 12, Color 2; Bottom 12, Color 2
Description: The Shadoweir were a religious knighthood of the High Forest who favored the worship of Mielikki, dedicated to fighting for their beloved forests. They fought for the regrowth of forested areas and strove to halt the assault of civilization on their homelands. This double-bladed scimitar was one of their favored blessed weapons, belonging to a high-ranking member, and though it is unknown how one made its way to the Mists, its properties have not faded much with time.
Statistics:
Damage Bonus: Divine 1d6 Damage
Skill Bonus: Discipline +2
Visual Effect: Glow, Yellow
Cost: 5906
Item name: Certainty
Type: Double Scimitar
Appearance: Top 12, Color 2; Middle 12, Color 2; Bottom 12, Color 2
Description: This odd double scimitar, a forgotten relic of another realm, is covered in what looks like red sparkles of lightning and a dubious aura, made of a red crystalline substance that almost seems alive. Those wielding it will, despite its name, feel their wills and focus rather ironically sapped. Stories of this blade remark upon a soft, distracting noise in the back of one's head when wielding it, a faint, deep song that seems to pulse at the edges of one's consciousness like lifeblood pumped through a heart. To wield this blade, certainty is a necessity.
Statistics:
Attack Bonus +1
Damage Bonus: Electricity 1d4 Damage
Damage Bonus: Negative Energy 2 Damage
Decreased Saving Throw: Negative Energy -2
Decreased Saving Throw: Will -2
Decreased Skill Modifier: Concentration -4
Visual Effect: Shock, Red
Material: Unknown
Cost: 7728
Item name: Degannwy White Stag Saber
Type: Double Scimitar
Appearance: Top 12, Color 2; Middle 12, Color 2; Bottom 13, Color 3
Description: Sometime after the machinations of Inza caused the corruption of the Grove's celestial champion, Yggdrasil, and his retreat into the depths of the blighted woods, the elves of Degannwy were spurred into even more determined action to protect their sacred weald. They forged a number of different armaments to protect themselves, such that no foe may enter unscathed. This white stag-branded double scimitar is one of their creations. Inscribed upon each copy of the blade in elven script are the words 'Strike True'.
Statistics:
Enhancement Bonus +1
Damage Bonus: Positive Energy 2 Damage
Material: Mithral
Cost: 7730
Item name: Gift of Peace
Type: Double Scimitar
Appearance: Top 12, Color 2; Middle 11, Color 3; Bottom 11, Color 2
Description: A blade forged somewhere in the wilds of Valachan, the Gift of Peace was once wielded by a devoted follower of Yutow. He ranged far and wide in that wild and forested land, bringing his message of peace to the foes of nature at the end of a curved blade, earning himself more than one unsavory nickname. Eventually, the man was pressed into service when Valachan invaded the bordering nation of Mordent, where the original wielder of this blade presumably perished. His blade was recovered from the field of battle by a Mordentish soldier, and eventually its quality was noted by a local blacksmith. Its design copied, now likenesses of this blade can be found all across the Core.
Statistics:
Damage Bonus: 2 Slashing
Massive Criticals: 2d6 Damage
Material: Steel
Quality: Excellent
Cost: 3976
Item Name: Mantle of the Dementlieuse Warmage
Type: Cloak
Appearance: The 'Elegant' Appearance in the item wizard.
(https://i.gyazo.com/52d4216b6de28542d6f6ffa03f51f5d6.png)
Description: This heavy, enchanted cloak was designed to be worn for the warmages trained in the University of Dementlieu, but the costs in creating it were ultimately deemed too high to create more than a limited supply. Still, the cloaks are well-loved by any who had the privilege to wear them, and they gained fame as somewhat of a rarity among the warmages. The cloaks are heavy enough to restrict its wearer's movement, but the enchantment empowers their spellcasting ability as well as grants them a measure of heightened concentration for even the most hectic battlefield.
Statistics:
Bonus Spell Slot of Level: Warmage Level 5
Skill Bonus: Concentration +2
Decreased Saving Throws Reflex -2
Use Limitation: Class: Warmage
Quality: Excellent
Cost: 7202
Item Name: Lesser Cloak of the Magekiller
Type: Cloak
Appearance:Spoiler: show
Description: An order of warriors dedicated to hunting mages once wore these cloaks, enchanted to protect against their intended targets. Some of the original enchantment has worn off from these cloaks.
Statistics:
Cast Spell: Lesser Spell Mantle (9) Single Use
Saving Throw Bonus: Spells +1
Skill Bonus: Spellcraft +2
Cost: 2898
Item Name: Cloak of the Magekiller
Type: Cloak
Appearance:Spoiler: show
Description: An order of warriors dedicated to hunting mages once wore these cloaks, enchanted to protect against their intended targets. The original enchantment is still well in tact, this cloak in almost perfect condition.
Statistics:
Cast Spell: Spell Mantle (13) Single Use
Saving Throw Bonus: Spells +2
Skill Bonus: Spellcraft +3
Cost: 6835
Item Name: Bitter Cold
Type: Greatsword
Appearance:Spoiler: show
Description: A chill runs all the way into the core of your being as you grasp this greatsword, its blade glowing faintly with an icy enchantment. Its edge is coated in a frost that never melts, honed perhaps by chance or by design such that it has the potential to deliver terrible blows. The legend of this blade is all but forgotten but now it has found its way into the land of the Mists, where it may yet find a new wielder.
Statistics:
Damage Bonus: Cold 1d6 Damage
Damage Vulnerability: Cold 50%
Massive Criticals 2d8 Damage
Visual Effect: Snow
Cost: 6542
Item Name: Morrigan's Wrath
Type: Greatsword
Appearance:Spoiler: show
Description: A blade fit for the slaughter and blessed in Morrigan's name, this claymore inspired fear in all who know the war goddess' name. It bears a draining, burning enchantment of decay, but its terrifying appearance - and association with the feared goddess - will not do any favours for its wielders' reputation. And while powerful, the blade, as if spurred on by the goddess' will, does not abide anything but war. Those wielding it will find their wills sapped as a result of contending with the blade's enchantment.
Statistics:
Damage Bonus: Acid 1d4 Damage
Damage Bonus: Fire 1 Damage
Damage Bonus: Negative Energy 1 Damage
Decreased Saving Throws Specific: Will -2
Decreased Skill Modifier: Influence -4
Skill Bonus: Antagonize +2
Use Limitation: Alignment Group Evil
Material: Steel
Cost: 6462
Item Name: Concentrated Analgesic
Type: Miscellaneous Medium (Potion)
Appearance: iit_midmisc_146
Description: This bottle contains a powerful painkiller tonic made from the repeated distillation and mixing of herbal remedies. When a carefully measured dose is taken orally, the effects can be felt nearly immediately. Unlike other numbing medicines, this does not induce a tranquilizing effect. On the contrary, the recipient may feel invigorated for up to half a day after consumption.
If too much of the medicine is taken at once it will have the reverse effect, potentially causing crippling pain and exhaustion.
Statistics:
15 Charges
Cast Spell: Bear's Endurance (3) [3 Charges/Use]
Cast Spell: Poison (5) [Single Use]
Cost: 2222
Item Name: Healing Poultice
Type: Miscellaneous Small
Appearance: iit_smlmisc_202
Description: This carefully prepared herbal poultice can be used on an open wound in combination with a bandage to accelerate the healing process and prevent infections. Careful appliance is necessary for it to be as effective as possible.
Statistics:
10 Charges
Cast Spell: Regenerate Light Wounds (2) [Single Use]
Cast Spell: Remove Disease (5) [5 Charges/Use]
Cost: 1932
Item Name: Blessed Incense
Type: Miscellaneous Thin
Appearance: iit_thnmisc_032
Description: This lump of sticky resin-like substance is meant to be burned in an incense carrier to invoke protective fumes blessed by the god or goddess its maker worshipped. It is said to ward of spirits, vile or benign, for as long as the smoke persists. It is enough to cover a small group of people, but once it is lit it will burn until it has expired.
Statistics:
Cast Spell: Magic Circle Against Alignment (5) [Single Use]
Cost: 563
Item Name: Chirurgeon's Scalpel
Type: Dagger
Appearance: (Dagger, Top 20, Middle 20, Bottom 20, all color 1)
Description: This very short but sharp knife is an unlikely weapon. It is meant to be used for chirurgery and can be the difference between life and death in the hands of a skilled healer.
Statistics:
Enhancement Penalty: -1
Skill Bonus: Heal +2
Cost: 378
Item Name: Triage Nurse's Gloves
Type: Gauntlet
Appearance: iit_glove_006
Description: During war these silk gloves have become common among the voluntary healers who follow armies to treat their soldiers after battles. The many horrible injuries these healers have seen and tried to treat have given them near unparallelled experience in the art of triage. The red color of the gloves is meant to hide the blood that will inevitably soak through the cloth, which hopefully calms the patients the healer is trying to aid.
Statistics:
Skill Bonus: Heal +4
Skill Bonus: Influence +1
Cost: 3063
Item Name: Cracked Porcelain Bell
Type: Small Holdable
Appearance: Middle 8, Color 4
Description: This beautiful piece of hand craft is decorated with a vibrant floral pattern on the plain white porcelain surface. A single crack goes from the lip of the bell to its head in an almost straight line. A single shake could be enough to shatter it completely.
The bell is older than one might guess. According to legend it once belonged to a quaint merchant family in Borca long ago. A mother, and her many children. When preparing their dinner, the mother would ring the bell to call all her children to the table. One day the youngest did not hear the bell, and drowned in a nearby lake when left alone as the others gathered. In her grief, the mother vowed that none of her children could miss her call again, and her promise manifested within this bell.
Now the mother and her children are long gone, but the tale promises that they will still hear the bell's chime.
Statistics:
Cast Spell: Great Thunderclap (5) [Single Use]
Cost: 1126
No item changes to be made in this one other then a new model and a name for Maestro Violin Bow.
In the interest of better RP, I would like to see if we can get more useful instruments for a Bard with Spell Slots. Being that the only ones really are the Maestro Violin Bow, which is:
Bard Spell Slot level 1
Bard Spell Slot level 2
Perform +2
And the rarer Tambourine, though I do not have one to see the stats on.
I would encourage and like to see for instance a Harp, with the same stats as the Violin Bow. Maybe a Lute with the same. That way us musicians don't feel we all need to play the same instrument. There are some of us, Haven is one, who keep an Instrument or a lantern out at all times instead of doing battle. So I thought maybe the variety would be nice.
Item Name: Enchanted Blausteiner Pistol Axe
Item Type: Battle Axe
Description: The pistol axe is a curious fire arm that combines both the boarding axe and the flintlock pistol. Highly prized among any privateer of the high seas, the combination of two very important tools of trade is invaluable. Although this great utility does not come without great cost. The weapon is overall very loud not only when it is shooting but the little jingling metal pieces as well, and of course the nature of the weapon can leave it's users rather confused from time to time.
Statistics:
+1 Attack Bonus
Cast Spell: Unique Power Unlimited Times Per day (Flintlock Script)
Damage Bonus vs Constructs 1d6 (Bludgeoning)
Decreased Ability Score: WIS -2
Decreased Skill Modifier: Move Silent -4
Massive Criticals 2d6
Material: Steel
Material: Mahogany
Quality: Very Good
Price: 7000 (Including Additional Cost: 3702, due to the nature and intended rarity of the item)
Item Name: Bladed Pistol
Item Type: Flintlock
Description: A pistol with a blade attached can serve as useful utility for the 'gun and blade' fencer. While the extra bladed edge can be very useful it can be difficult to incorporate into more orthodox fencing never mind the added weight from the blade making it rather unwieldy. Yet still a useful tool in the swashbucklers arsenal.
Statistics:
Cast Spell: Unique Power Unlimited Uses/Day (Flintlock Script)
Damage Bonus: Slashing 1d4 Damage
Decreased Skill Modifier: Parry -3
Weight Increase 5 lbs. 5 lbs.
Price: 2000 (Including Additional Cost 1288, due to the unusual craft of the item)
Item Name: Chains of the Tyrant
Item Type: Light Flail
Description:
These flails are no strangers to the Gudkædes priests of the Lawgiver in Nova Vaasa and Hazlan. Wielded with terrible authority; these flails are designed not only to look terrifying but contain very practical functions such as a dagger jutting out of the pommel. Additionally, these weapons have been blessed against the chaotic forces of Mytteri. All that being said, such weapons with unique practical functions can be difficult at times to maneuver.
Statistics:
Damage Bonus: Piercing 1d4 Damage
Damage Bonus vs. Alignment Group: Chaotic 1d4 Damage Divine
Decreased Saving Throws: Specific: Reflex -2
Decreased Skill Modifier: Parry -3
Material Iron
Skill Bonus: Antagonize +3
Use Limitation: Alignment Group: Evil
Use Limitation: Alignment Group: Lawful
Price: 4380
Item Name: Flagrum of the Devoted
Item Type: Light Flail
Description:
Prayer alone is sometimes not enough to show devotion. For the most devoted of clerics of many different faiths; ones own pain and suffering is a gift to their god. Though self-flagellation for the sake of devotion can yield rewards it puts a harsh toll on the body.
Statistics:
Bonus Spell Slot of Level: Cleric Level 4
Decreased Ability Score: Constitution -1
Decreased Saving Throws: Specific: Fortitude -2
Use Limitation: Class: Cleric
Price: 5046
Item Name: Crown of Wickedness
Item Type: Helmet
Description:
This helmet feels uneasy at a mere gaze. It's almost as if the apparel has a mind of it's own as it rejects those who have not surrendered their souls to darkness.
Statistics:
Bonus Spell Slot of Level: Blackguard Level 1
Bonus Spell Slot of Level: Blackguard Level 2
Damage Vulnerability: Divine 50% Damage Vulnerability
Skill Bonus: Antagonize +3
Use Limitation: Class: Blackguard
Price: 4932
Item Name: Tinkerer's Breachloader
Item Type: Flintlock
Description:
Unidentified: A crude and unwieldy looking pistol.
Identified: Enterprising craftsmen often seek ways to improve on tools, this pistol is proof that this applies to firearms as well. The weapon uses a pivoting block to allow for the loading of a paper cartridge holding both powder and ball into the chamber. While this does ease reloading the weapon, gas has a tendency to leak between the chamber of the firearm and the block leading to catastrophic results should the weapon backfire.
Statistics:
Cast Spell: Unique Power Unlimited Times Per day (Flintlock Script)
Bonus Feat: Delven's Maneuver
Damage Vulnerability: Fire [20%]
Decreased Attack Modifier [-3]
Quality [Good]
Price: 2500 (628 base cost + 1872 additional cost to represent the item's rarity)
Appearance: Top- (1, Color 4), Middle- (1, Color 1), Bottom- (1, Color 1)
Item name: Last Tune
Type: Necklace
Appearance: iit_necklace_228
(https://i.gyazo.com/ba00733e83ed616014a87c1071a3a314.png)
Description: This necklace of ears is a grim reminder of the folly of wizards, said to be the ears of those who died at the massacre at the village of Creeana, in Darkon. Its story has all but passed into legend, though what is apparent is that these ears heard something they should not have. Sometimes you can swear you can hear the lilting tune of whistling in the distance when you wear it.
Statistics:
Bonus Spell Slot of Level: Blackguard Level 4
Damage Resistance: Negative Energy Resist 5 / -
Decreased Saving Throws: Specific: Reflex -2
Decreased Skill Modifier: Concentration -6
Decreased Skill Modifier: Spot -5
Use Limitation: Class: Blackguard
Cost: 4393
Item name: Helm of the Whip
Type: Helmet
Appearance: helm_074
(https://i.gyazo.com/2c269ef858c000a8783cbc3bac6967cf.png)
Description: A cruel and vicious piece, this helmet once belonged to a lutentiant amongst the Brothers of the Whip, a militant cult that cut a bloody swath through Nova Vaasa. Said to have been touched by the infamous Black Duke himself, this helm radiates a malicious presence.
Statistics:
Damage Resistance: Piercing Resist 3 / -
Material Blacksteel
Skill Bonus: Antagonize +3
Skill Bonus: Discipline +2
Cost: 4668
Item name: Hunter's Cap
Type: Helmet
Appearance: helm_096
(https://i.gyazo.com/d7d504ea78fa2343b04b027effd8b861.png)
Description: A hunter's cap of Vorostokov origin, said to have come from one of Boyar Gregor Zolnik’s infamous hunt, this oddly shaped hat is made of taut leather and strangely itchy hair. Its discoloured pattern keeps its material unknown.
Statistics:
Decreased AC: AC Dodge Modifier -1
Immunity: Damage Type: Piercing 10% Immunity Bonus
Saving Throw Bonus: Specific: Reflex +2
Cost: 4814
Item name: Mask of the Wolf God
Type: Helmet
Appearance: helm_034
(https://i.gyazo.com/7b6279ce4d437e4be07061eaaed10f45.png)
Description: This sinister mask was once by the loose clergy of werewolves that followed the Wolf God. Used in the most gruesome of rituals, this mask was donned by anointed acolytes. Through action, these acolytes were instructed to bring this mask back bloody so that they may learn the most important part of Wolf God's doctrine: kill, hunt, and feast.
Statistics:
Decreased AC: AC Dodge Modifier -1
Immunity: Damage Type: Slashing 10% Immunity Bonus
Saving Throw Bonus: Specific: Fortitude +2
Cost: 4814
Item name: Covering of Royalty
Type: Helmet
Appearance: helm_097
(https://i.gyazo.com/88278d57acb5bd76f1841ba949d2fc49.png)
Description: Tales begin with a secretive order of monster hunters in Barovia who used to combat the horrors that slipped through the cracks of Castle Ravenloft, until they were mostly wiped out. These coverings were said to be crafted from formerly undead flesh, carrying with them such resilience of the magic that spurred them.
Statistics:
Decreased AC: AC Dodge Modifier -1
Immunity: Damage Type: Bludgeoning 10% Immunity Bonus
Saving Throw Bonus: Specific: Will +2
Cost: 4814
Item name: The Ebbing Ring
Type: Ring
Appearance: iit_ring_214
(https://i.gyazo.com/2df1a73871902d1848d7c2b043982997.png)
Description: A single scale the consistency of a smoky mirror, said to be a piece of a great winged reptile it shimmers on a dark band of metal. This ring is said to have been created post cataclysm at Castle Avernus, in Darkon. It contains the violence and chaos of that moment. With a lightless glow, it seems to sap the body's vitality to power it, drawing it into the shard.
Statistics:
Decreased Saving Throws: Disease -5
Decreased Saving Throws: Poison -5
Decreased Skill Modifier: Concentration -8
Decreased Skill Modifier: Discipline -8
Material Arcane Steel
Material Hide, Dragon, Black
Spell Resistance 20
Cost: 6300
Item name: Staff of the Ancient Alienist
Type: Staves
Appearance:
(https://i.imgur.com/SJtJWzu.jpg)Spoiler: show
Description: A length of chitin stretches down over a staff-like structure, its head tipped by what appears to be rubbery skin like that of an octopus. These alien staffs began to appear in Hazlan after a tidal change in Kilovan River, and soon after in the hands of a few Rashemi rebels.
Statistics:
Bonus Spell Slot of Level: Wizard Level 8
Decreased Saving Throws: Specific: Reflex -2
Decreased Skill Modifier: Concentration -4
Decreased Skill Modifier: Spellcraft -3
Decreased Skill Modifier: Tumble -3
Quality Masterwork
Use Limitation: Wizard
Material chitin
Cost: 7588
Item name: Ring of the Apprentice Necromancer
Type: Ring
Appearance: iit_ring_142
(https://i.imgur.com/se5zcjO.jpg)
Description: A thin waxy band made from bone, these “gifts” are often given to apprentice necromancers by their masters, enhancing their link with death and allegiance to unlife; they serve as a necessary step in their training.
Statistics:
Bonus Feat: Corpsecrafter
Decreased Saving Throws: Specific: Reflex -1
Skill Bonus: concentration +3
Cost: 3122
Item name: Ring of the Arch Necromancer
Type: Ring
Appearance: iit_ring_146
(https://i.imgur.com/FE1Zdqk.jpg)
Description: A band of black iron wrought into the face of a death’s head, this ring's leering visage is a cruel reminder of the legacy of necromancers and carrion kings. Its eyes are pinpricked by onyx gems and soft whispers can be heard, enticing the wielder down the same path.
Statistics:
Bonus Feat: Necromantic Might
Decreased Saving Throws: Specific: Will -1
Skill Bonus: concentration +3
Cost: 3900
Item name: The Master’s Ring
Type: Ring
Appearance: iit_ring_091
(https://i.imgur.com/wSvriwU.jpg)
Description: A crystal ring that is warm to the touch, seeded with blood red strains through its crystalline structure. This piece of extraplanar material creates a soon to be one-way entrance through which outsiders are enticed with the promise of power and destruction. Too late they realize their mistake.
Statistics:
Bonus Feat: Augment Summoning
Decreased Saving Throws: Specific: Will -1
Skill Bonus: concentration +3
Cost: 3122
Actor's Makeup Kit
This box of makeup contains everything someone might need to make themselves up for the stage: paints, lipstick, various powders to change one's complexion, and more! These are popular in various acting venues across the Core, including both the Théâtre de la Cathédrale in Port-à-Lucine and the Broken Bell in Vallaki.
200 charges
1 charge: cast Minor Disguise (1)
10 charges: cast Disguise Self (10)
Item name: Selfless Healer's Doublet
Item type: Armor (Padded armor)
Description: The life of a militant priest can be fraught with danger. Many trust heavier armour to protect them if they encounter trouble, wearing arming doublets such as these beneath mail or plate. Others rely on lighter equipment to avoid becoming overburdened in the heat of battle, foregoing protection to preserve mobility. A priest appearing in any such situation whether on the road or the battlefield may appear to be no threat to anyone, but a potent blessing has been placed upon this garment which would make them perfect for a miracle healer that needs an edge of their own as the blades fly and time runs short.
There is a price to pay, however small it may seem to the selfless healer: a portion of their vitality is held by this artifact, enabling its coveted powers until it is taken off again. While it may not manifest immediately, it will certainly be noticed in strenuous situations.
Statistics:
Bonus Feat: Automatic Quicken Spell I
Damage Vulnerability: Fire 25% Damage Vulnerability
Decreased Ability Score: Constitution -1
Decreased Saving Throws: Specific: Fortitude -3
Decreased Skill Modifier: Antagonize -4
Saving Throw Bonus: Specific: Reflex +2
Skill Bonus: Heal +2
Use Limitation: Class: Cleric
Use Limitation: Class: Druid
Use Limitation: Class: Voodan
Total Cost: 2849
Appearance: https://i.imgur.com/ONYAuMD.png
(Colours are default)
Neck 020
Torso 071
Belt 009
Pelvis 003
Shoulder 000
Bicep 004 (Default because it isn't seen under the robe)
Forearm 004 (Default because it isn't seen under the robe)
Hand 001
Thighs 004 (Default because it isn't seen under the robe)
Shins 072
Feet 054
Robe 172
Item name: Burden of the Unbroken
Item type: Bracer
Description: Shackles. The premier method of keeping prisoners and slaves in long, grueling detention, all throughout the Core and beyond. Few understand the cruelty of this device until they have worn them and every slight movement produces a taunting rattle of their chains, reminding them of the misery and futility that has consumed their life: neither the heaviest rock nor the passage of time will break the shackle before the wearer.
The sheer weight of these unwieldy shackles is impossible to ignore, and wearing them for even a short while is a soul-burning endeavour that makes the simplest task a trial. Few could comprehend the torment awaiting them after the locks snap shut, fewer still think of the watchman spinning around in surprise at the ring of that paranoia-inspiring rattle in some dark dungeon, spending his last moments arrested in terror as the shackles fall and break another.
Stories of deranged prisoners turning the instruments of their torment on their captors are uncommon in the Land of Mists, but not all of them are untrue. For those who have nothing to lose, this is a weapon like any other. For those who have a culture of common resistance, the shackle is a symbol of injustice, oppression, and the meddling ways of the law. Finally, for those who seek perfection and purity of self, only the most arduous training will do. The one who can manage to center their ki in spite of the bindings closed around their wrists can make great strides toward enlightenment, if they can endure the burden of the unbroken for long.
Statistics:
Bonus Feat: Extra Stunning Attacks
Damage Bonus: Bludgeoning 4 Damage
Decreased Saving Throws: Specific: Reflex -2
Decreased Saving Throws: Specific: Will -2
Decreased Skill Modifier: Move Silently -4
Material Iron
Weight Increase 15 lbs.
Total Cost: 5832
Appearance: iit_bracer_113 (https://i.imgur.com/y5X3hjq.png)
Item name: Hunter's Pact
Item type: Ring
Description: Rings are often signifiers of wealth, but this wooden band seems practically worthless. Near invisible markings that can be both seen and felt along its edges, however, will make a seasoned hunter of monsters realize that this ring is more than it seems. Vague hints and memories from the ring's previous wearer fill them with confidence and the cautionary knowledge that the seasoned hunter will always seek to make trusted friends and allies. There seems to be some of its previous enchantment still left in the ring, empowering the wielder to lift the hearts of their allies for but a brief moment.
Statistics:
30 Charges
Cast Spell: Prayer (5) [5 Charges / Use]
Cast Spell: Benediction (3) [3 Charges / Use]
Cast Spell: Ray of Hope (5) [5 Charges / Use]
Improved Saving Throw: Will [+1]
Use Limitation: Class: Monster Hunter
Material Wood
Total Cost: 5805
Appearance: iit_ring_131 (https://i.gyazo.com/d1220338b6b53ae9408dc3523cb15ffd.png)
Item name: Hunter's Golden Band
Item type: Ring
Description: A plain sapphire gold ring, this bauble seems expensive but otherwise unremarkable. Near invisible markings that can be both seen and felt along its edges, however, will make a seasoned hunter of monsters realize that this ring is more than it seems, perhaps the hallmarks of a forgotten monster hunter. Stories in rundown alehouses still speak of a hunter of monsters who specialized in their fellow man before they became monsters, and wearing this, one will feel themselves filled with vague impressions that make them more adept at the very same thing.
Statistics:
50 Charges
Bonus Feat: Favored Enemy: Humans
Cast Spell: Eagle's Splendor (3) [3 Charges / Use] / Cast Spell: Aura of Glory (7) [5 Charges / Use]
Use Limitation: Class: Monster Hunter
Material Gold, Gem Sapphire
Total Cost: 5805 (4532 if Aura of Glory instead of Eagle's Splendor)
Appearance: iit_ring_007 (https://i.gyazo.com/85e571d437e3ddf668e0134e8012132b.png)
Item name: Hunter's Tool Belt
Item type: Belt
Description: This enchanted tool belt, a staple of any well-prepared monster hunter's arsenal, often looks very different depending on which hunter is wearing it. One thing that never changes, however, is that attaching it - with its myriad pouches, attachments and tools - to one's waist often takes more than a few minutes of time. Indeed, one seen wearing this belt might well be jokingly called a walking armory, and for good reason, for it is often the lot of the monster hunter to be prepared for any situation. One particular compartment stands out, the hunter's arcane inscription reading 'break in case of emergency'...
Statistics:
75 Charges
Cast Spell: Neutralize Poison (5) [5 Charges / Use]
Cast Spell: Protection from Elements (3) [5 Charges / Use]
Cast Spell: Insight (3) [5 Charges / Use]
Cast Spell: Find Traps (3) [5 Charges / Use]
Cast Spell: Ultravision (3) [5 Charges / Use]
Cast Spell: Mordenkainen's Sword (13) [Single Use]
Use Limitation: Class: Monster Hunter
Material Leather
Total Cost: 8055
Appearance: iit_belt_056 (https://i.gyazo.com/38dc8441b98854f785a8b31a05998f24.png)
Item name: Bracers of the Erudite Hunter
Item type: Belt
Description: Once the property of an arcanely gifted hunter of monsters, she fashioned these bracers to aid her in her endeavors.
Statistics:
Bonus Spell Slot: Monster Hunter [Level 1]
Bonus Spell Slot: Monster Hunter [Level 2]
Skill Bonus: Spellcraft [+3]
Use Limitation: Class: Monster Hunter
Material Steel
Total Cost: 5233
Appearance: iit_bracer_139 (https://i.gyazo.com/780b211ec057b29b5395d22261c55bdd.png)
Name: Experimental Grade Rifle
Type: Musket
Description: This experimental model of musket, believed to have hailed from Lamordia, was developed originally to be more efficiently reloaded. Produced in bulk, it was soon discovered that the weapon was easily a prototype. Though it was easily able to accomplish its primary goal as a quicker reloading rifle, the mechanisms used in its production often caused catastrophic backfiring. A limited number of these rifles still exist, though only a madman would ever think to use one.
Stats:
Bonus Feat: Gearling's Superposed Loading Technique
Decreased Saving Throws: Specific: Reflex -1
Decreased Skill Modifier: Use Magic Device -5
Quality Unknown
Skill Bonus: Discipline +3
Use Limitation: Class: Black Powder Avenger
Cost: 4218
Name: Enchanted Dementlieuse Musket
Type: Musket
Description: In 777 BC, firearm engineers from across the Core were invited to the University of Dementlieu to assist in the development of an enchanted firearm. The endeavor was prompted due to worries following the Borcan grain initiative that Falkovnia would be incited to war against Dementlieu. Though the potency of the enchantment only extends the bayonet, it subsequently proved to be impervious to misfiring.
Stats:
Attack Bonus +1
Damage Bonus: Positive Energy 1d4 Damage
Quality Masterwork
Cost: 6148
Name: Black Powder Bandolier
Item Type: Belt
Appearance: iit_belt_172
(https://i.gyazo.com/08ee85225f6abeeebc09489280c3dee9.png)
Description: These straps adorn the chest over the armor when worn, filled with various types of black powder munitions. Additionally doubling as a method of weight distribution, it requires a skilled munitions expert to wear it properly or otherwise risk blowing themselves up.
Stats:
Bonus Spell Slot of Level: Black Powder Avenger Level 3
Saving Throw Bonus: Specific: Reflex +1
Skill Bonus: Discipline +1
Use Limitation: Class: Black Powder Avenger
Cost: 5210
Name: Watchmaker's Flintlock
Type: Flintlock
Appearance:
(https://i.gyazo.com/8bb78a2e5591f038f666e3019892b96c.png)
Description: Rumor goes that these flintlocks were developed by a humble watchmaker in Lamordia. Tragedy struck and his family was said to have been killed in a robbery gone wrong, leading him to put his talent in engineering towards a path of vengeance. Though still a deadly weapon in any pistolier's hands, theyare far more deadly in the hands of those who walk with a similar mindset.
Stats:
Bonus Spell Slot of Level: Black Powder Avenger Level 2
Quality Excellent
Skill Bonus: Discipline +2
Cost: 4382
Item Name: AMPC Resurrection Tool
Item Type: Gem
Description: //AMPC use only for scenes
Statistics:
Cast Spell: Resurrection (13) Unlimited Uses/Day
Plot flagged (cannot be traded)
Appearance: iit_gem_166
(https://i.gyazo.com/cdae11e07843fe3af8a545f4ea359339.png)
Cost: 337837500
Item Name: Staff of the Diabolist
Item Type: Magic Staff
Description: These staves are known for their connection to an devil worshipping cult that once surfaced in Port-a-Lucine in 740 BC, during the Grand Conjunction. It was said that cultists would go to unsuspecting aristocrats and barter life and soul on behalf of their patron, seeking the most desperate among them. These staves bestowed great infernal powers to those who wielded them, with unholy bargains often being struck to save their loved ones from death. Though such a contract had a terrible cost: those nobles who would take these weapons would not go on to live more than six months. Ironically, through these staves they found the power to save the anyone they cared about, but not themselves.
It is said that after the Grand Conjunction, the connection these weapons had to their infernal hosts was severed and only a remnant of the power remained.
Statistics:
Bonus Feat: Epic Weapon Focus (ranged touch spell attack)
Decreased Saving Throws: Death -2
Saving Throw Bonus: Fire +2
Skill Bonus: Spellcraft +3
Use Limitation: Class: Warlock
Appearance:Spoiler: show
Cost: 5199
Item Name: Innocuous Spellbook
Item Type: Fashion accessory
Description: There are numerous copies of books such as these through the Core, especially in places where blooded magic and pacts of power are particularly shunned, such as Dementlieu. Every page is identical to what a spellbook may have, even capable of fooling apprentice wizards at first glance. The amount of detail that went into this specific copy seems to have used a genuine source, offering scholarly notes of spells and wizardry.
Unfortunately, any true learned arcanist will quickly determine that this spellbook is a fake if they ever attempted to cast spells from it. So long as those who hold these books are undiscovered by those who would persecute them, their usefulness will always remain.
Statistics:
Decreased Skill Modifier: Hide -4
Skill Bonus: Disguise +4
Skill Bonus: Influence +2
Skill Bonus: Spellcraft +2
Use Limitation: Class: Warlock
Use Limitation: Class: Sorcerer
Appearance:Spoiler: show
Note: Requesting that this item is appearance locked to the specific appearance above.
Cost: 3640
-Item name: A Hunter's Guide to Fey
-Item type: Fashion Accessory
-Description of the item: Not so much a true guide as a collection of observations, theories and the occasional anecdote. Those in the line of hunting monsters often require a way to organize their thoughts, the most straight forward answer being to write out their notes.
This particular example seemed to have belonged to an unnamed hunter of various types of fey. Particular interest seems to have been taken in the Arak and methods to combat them including the usage of certain metals such as cold iron or copper, and sunlight should total destruction be desired. The author appears to take particular pains to express never to partake in the hospitality of the fey.
Whether these notes were published or simply lost when the writer fell to one of the creatures they devoted themselves to hunting is difficult to ascertain.
-Statistics:
Bonus Feat: Favored Enemy: Fey
Skill Bonus: Lore +5
Use Limitation: Class: Monster Hunter
-AppearanceSpoiler: show
-Cost: 5063
-Item name: A Hunter's Guide to Aberrations
-Item type: Fashion Accessory
-Description of the item: Written by a man that claims to have originally come from beyond the Mists, this thick tome details his life's study of aberrant creatures. There are notes that discuss those that were created through experimentation, creatures said to have originated in different times, and those that come from distant maddening planes.
The quality of the writing deteriorates significantly as the book goes on. What begins as a clinical observation of creatures such as the drider or the broken ones that inhabit Markovia becomes a raving rant as the writer begins going into the tentacle-faced creatures that might be discovered in Bluetspur. Upon reaching the final series of creatures, the author's writing is almost entirely incoherent with the only clear account being, "gelatinous mass, covered in tentacles" and "hideous piping." The piping is described as the repeating phrase "tekeli-li" over the course of sixteen pages.
-Statistics:
Bonus Feat: Favored Enemy: Aberrations
Skill Bonus: Lore +5
Use Limitation: Class: Monster Hunter
-AppearanceSpoiler: show
-Cost: 5063
Name: Dread Troll's Girdle
Item Type: Belt
Icon: iit_belt_173
(https://i.gyazo.com/9d9ec5ba7ebf71980131f4b5600cba5b.png)
Description: This girdle was made from the tanned skin of a Falkovnian dread troll, a surprisingly intelligent and manipulating creature compared to its common cousins, then enchanted for use in the Radiant Tower. The hide, already quite difficult to pierce or tear, was magically imbued to cushion most cuts or piercings, at the heavy cost of mobility and its unwieldy weight. Unfortunately, the costly nature of the project for its mixed returns resulted in the project being scrapped. The remaining straps were slowly found disseminated throughout the Core, most commonly placed on scarecrows to ward off similar creatures in places like Invidia.
Statistics:
AC Deflection Bonus vs. Racial Group: Giant +4
Decreased Saving Throws: Specific: Will -1
Immunity: Damage Type: Piercing 10% Immunity Bonus
Immunity: Damage Type: Slashing 10% Immunity Bonus
Use Limitation: Class: Barbarian
Weight Increase 100 lbs. 100 lbs.
Cost: 6373
Name: Silt Needle
Item Type: Short Sword
Description:
Utilized by the most reviled of defilers, these bone daggers were blessed by clerics and mystics that commune with the spirits of Silt. These weapons are imbued with the chaos of the silt storms that plague the world of Athas, blinding their targets while also costing the user their perception as well.
Stats:
Bone: (Attack and Damage Penalty -2, Base Item Weight Reduction 40% of Weight
Cast Spell: Blindness/Deafness (3) (3 Charges/Uses)
Decreased Skill Modifier: Listen -9
Decreased Skill Modifier: Spot -9
On Hit: Blindness DC = 18, Duration 50%/2 Rounds
Cost: 4816
Name: Simbi's Staff
Item: Quarterstaff
Description: Simbi the magician was often sought after for his knowledge and secrets. This staff, while not effective in combat, whispers Simbi's wisdom granting the voodan a slight edge in their casting.
Stats:
Bonus Feat: Arcane Defense [Evocation]
Bonus Feat: Spell Focus [Evocation]
No Combat Damage
Use Limitation Class: Voodan
Cost: 3000
Name: Ulwaddithri's Bane
Type: Amulet
Icon: iit_neck_005
Description: Ulwaddithri, being the most reviled of the Loa, often is only prayed to as to cast her attentions elsewhere. This necklace was fashioned by patrons of Sehkelo in order to repel the Consuming One's plague and all the horrors that come with her.
Bonus Feat: Favored Enemy: Vermin
Bonus Feat: Plant Domain Powers
Damage Vulnerability: Acid 25% Damage Vulnerability
Decreased Saving Throws: Poison -5
Use Limitation: Class: Voodan
Cost: 2898
For this one specifically, I would like to see if it would be possible to give a voodan, Turn Spirit (Vermin), as I didn't see Turn Spirit in the toolset.
Item Name: Mark of the Chosen
Item Type: Ring
Description: Legends say that when the crimes of Ankhtepot became known and a war upon the clergy was declared a bloody conflict ensued between the faithful of the divine and the loyal servants of the Pharaoh. Priests and faithful were slaughtered, tortured and worse. The Pharaoh's spies infiltrated the temples and caused distrust and mayhem within their ranks. It is then that an unknown priest and his acolytes created these rings to identify and empower the bestowed - those who have been blessed by the divine to lead and protect the faithful.
Alas, they did not know that the servants of a malevolent force were also at play.
Many years later, these rings can still be found around the core.
Statistics:
Bonus Spell Slot of Level: Favored Soul Level 4
Bonus Spell Slot of Level: Favored Soul Level 2
Only usable by : Favored Soul
appearance: iit_ring_036
Item Name: Hollowed Book (Able to be altered via quill)
Item Type: Bag
Description: Seemingly a reproduction of a popular work of literature found throughout the core, this particular example has had it's pages glued together and then had the centre gouged out, creating space for a few choice trinkets to be hidden within. Such items are used by smugglers and ne'er-do-wells to hide their more contentious possessions from prying eyes and sticky fingers.
(Also able to be altered via quill, so that the player can just give it a bland description of text.)
Statistics: Literally just use a stock standard bag with a book icon.
Appearance: Make like ten different versions each with a different book icon of your choice, preferably ones that mirror books widely available.
Item Name:A simple item that does exactly what it says on the tin, nothing more nothing less, similar to the Dented Holy Symbol and Hexbands.
Stygian Knot
Item Type:
Torch/Flag/HolySymbol
Item Description:
Etched upon the surface of the iron disc, is an intertwining knot depicting the flowing currents of the Styx, the eternal river of souls that winds through the lower planes. Through this eldritch sigil, the bond between warlock and otherworldly benefactor is fortified, thereby amplifying the influence the practitioners invocations have on their foes.
Statistics:
Bonus Feat: Invocation Focus
Use Limitation: Class: Warlock
Material: Iron, Cord
Weight: 0.1 lb
Cost: 1002 gp
Appearance:
iit_torch_211
(https://i.imgur.com/igGSKDN.png)
Item Name:A utility item that help round out the class with some useful spell charges, similar to Old Lore Ranger Belt.
Book of Utter Dark Secrets
Item Type:
Fashion Accessory
Item Description:
Within the pages of this tome, lies the key to unraveling the secrets that lie hidden in the darkest recesses of existence, granting the reader the ability to gaze trough utter darkness and beyond. The cryptic and occult text inscribed upon its aged parchment possesses the uncanny quality to captivate one's attention, making it exceedingly difficult to focus on anything else or perceive the immediate surroundings. A word of caution befalls the curious reader, advising against prolonged immersion in its contents, for extended exposure may lead to a detachment from reality itself. It is recommended to limit one's readings to brief intervals, lest the perilous path of knowledge exacts a toll upon the fragile fabric of sanity.
Statistics:
Charges: 101
Cast Spell: True Seeing (15) [Single Use]
Cast Spell: Ultravision (3) [2 Charges/Use]
Skill Bonus: Lore [+3]
Decreased Skill Modifier: Concentration [-4]
Decreased Skill Modifier: Spot [-5]
Decreased Skill Modifier: Listen [-5]
Use Limitation: Class: Warlock
Material: Hide, Papyrus
Weight: 0.3 lb
Cost: 991 gp
Appearance:
Top: Model 1/Color 1
Middle: Model 9/Color 3
Bottom: Model 1/Color 1
(https://i.imgur.com/tma8hps.png)
Item Name:Considering how important auto quicken spell is for warlocks (one of the three currently existing items, is part of every warlocks arsenal), i find it just for them to have their own version, with a unique twist.
Cursed Loop of the Imp Archivist
Item Type:
Ring
Item Description:
These malefic iron bands were created within the city of Dis, to be forcefully placed upon the writing hand of particularly lazy lesser devils, that work within the soul crushing machinery that is the bureaucracy of Hell. Forged with infernal craftsmanship, these cursed rings compel the wearer's hand to move with unnatural swiftness, enabling the rapid transcription of documents, contracts, and other tasks requiring dexterous digits. Yet, such a boon does not come without its price, for the accelerated motion exacts a toll upon the very essence of the bearer. The strength required to hasten their hand's movements is siphoned from the rest of their body, leaving these disobedient servants weakened and further entrapped within the clutches of their relentless overseers. Thus, the chains of efficiency become both their instrument of productivity and the shackles binding them to their laborious existence within the depths of Hell.
Some of these accursed rings have found their way into the land of the mists, likely discarded remnants from the ill fated devils who were summoned to this plane. Those who chance upon these relics may find themselves intrigued by the latent power that lies within, but let caution prevail, for their origins are steeped in malevolence and their effects carry the taint of infernal entrapment. To covet their swiftness and nimbleness is to tread upon treacherous ground, for the lingering essence of the rings serves as a stark warning against the hubris of mortal beings who dare meddle with the sinister arts of Hell.
Statistics:
Bonus Feat: Automatic Quicken Spell I
Skill Bonus: Sleight of Hand [+2]
Decreased Ability Score: Strength [-2]
Decreased Skill Modifier: Discipline [-8]
Use Limitation: Class: Warlock
Material: Iron
Weight: 0.1 lb
Cost: 2813 gp
Appearance:
iit_ring_192
(https://i.imgur.com/TqLpUEY.png)
Item name: Experimental Lamordian Repeater
Item Type: Flintlock Musket
Description of the item: Invented by an eccentric Lamordian gunsmith, this repeating fire revolving chamber musket, or "repeater", was nicknamed the "Whirling Cavalcade of Death" by fans and critics alike; its fans say that the device is a true equalizer, bringing the firepower of firearms to the masses, not just an exclusive traomed elite. Its critics point out that, on top of being far more inaccurate than traditional flintlocks, the unstable contraption is so prone to backfiring that it has probably killed as many people who were wielding it as people who were its targets.
Statistics: -2 AB, Quality: Unknown ((OOC note: that's the worst one, with 33% misfire chance)), Feats: Gearling's Superposed Loading Technique, Delven's Maneuver
Appearance: (Not sure what different models are available for Muskets, actually)
-Item name: Broken Mask of the Undying
-Item type: Helmet
-Description of the item:
The bronze death-masks of the Aereni elves were occasionally employed by the followers of the Undying Court as a way to get a taste of their Deathless ancestors' fate. This one, cracked and weathered by the ages, seems to have lost much of it's old magic, but it still has a few boons to bare.
-Statistics:
Decreased Ability Score: -2 Constitution
Material: Bronze
Saving Throw Bonus: Mind Affecting [+2]
Saving Throw Bonus: Fortitude [+2]
Use Limitation, Racial: Elf
Item Name: Ring of Hope
Item Type: Ring
Description of the item: Crafted and blessed by the Church of the Morninglord, these rings are said to be radiant beacons that pierce through the pervasive gloom of the land. When a wearer dons these rings, a palpable aura of hope envelops them, like a comforting embrace in the face of impending darkness. Their true power of course is revealed in the hands of the clergy of that church.
Yet hope can lead to overconfidence, blinding their wearer to danger or causing them to slip...
Statistics:
AC Bonus vs. Racial Group: Undead +1
Bonus Spell Slot Cleric 4
Decreased Skill Modifier: Discipline -1
Decreased Skill Modifier: Spot -1
Saving Throw Bonus: Fear +2
Use Limitation: Specific Alignment: Chaotic Good,
Use Limitation: Specific Alignment: Chaotic Neutral
Use Limitation: Specific Alignment: Neutral Good
Appearance: iit_ring_036
Cost: 7565 (Note: the Alignment restrictions and minor Skill penalties didn't drop its price)
Material: Platinum
Item Name: The Foul Fragment
Item Type: Fashion Accessory*
Unidentified Description of the item: This leatherbound book is mostly destroyed only a few mostly scrapped pages persist...
Identified Description of the item: This book is in poor repair and all that remains from the outside appears to be a hideous leatherbound binding that appears to have been cut, burnt, and bent.
Inside a few pages remain that hold smatterings of lore on lesser fiends, and texts that at best allude to rituals but lead to nothing complete.
One torn up page specifically stands out:
"..UL, WE ALL ... TROL! FOR IN THE DEPTH ... REIGNS, THE WIL ... TAR...KAN FORE ... MAINS."
Statistics:
Bonus Feat : Inovcation Focus
Decreased AC : AC Dodge Modifier [-1]
Decreased Saving Throws: Specific : Will [-2]
Skill Bonus : Lore [+1]
Use Limitation: Class : Warlock
Use Limitation: Specific Alignment : Lawful Evil
Appearance:
(https://i.gyazo.com/a0bd0839e37580cf02b4cb85bedf7e64.png)
Cost: 563 without altering the price at all, I would recommend bumping it up to at least 1.5K
Item Name: The Dark Excerpts
Item Type: Fashion Accessory*
Unidentified Description of the item: A leatherbound book that may make the holder feel uneasy...
Identified Description of the item: This codex by an author unknown is titled 'The Dark Excepts'. It would appear to be a generalists book on black magic and demonology.
Within its pages are less detailed rituals, and a small encyclopedia on less important and inferior fiends.
Though a peculiar inscription stands out:
"The greatest knowledge and the grandest pleasure, is considered his greatest treasure. Look for the pit laced with fire, give an offer as to not earn his ire. Seek He who would control beast and man, seek the dark one Targikan."
Statistics:
Bonus Feat : Invocation Focus
Bonus Feat : Spell Penetration
Decreased AC : AC Dodge Modifier [-2]
Decreased Saving Throws: Specific : Will [-3]
Skill Bonus : Lore [+2]
Skill Bonus : Spellcraft [+1]
Use Limitation: Class : Warlock
Use Limitation: Specific Alignment : Lawful Evil
Appearance:
(https://i.gyazo.com/a0bd0839e37580cf02b4cb85bedf7e64.png)
Cost: 3360 without altering it though I would recommend a bump up to 3.5K at least.
Item Name: The Will of Targikan
Item Type: Fashion Accessory*
Unidentified Description of the item: A book bound in a dark leather. It radiates a feelings of paranoia and uncertainty...
Identified Description of the item: This vile grimoire overflows with feelings of dread and paranoia. The holder could swear they hear whispers of anger, hate, and lamentation upon the wind.
Within rests old but thick paper featuring words written in blood accompanied by venomous illuminations of demons, warlocks, and unspeakable rituals.
The codex describes many examples of these foul rituals, summoning pacts with cruel creatures, and wicked sacrifices to dark and unknown entities.
A particular inscription stands out:
"FROM THE VOID LACED WITH FLAME, SCREAM HIS MOST IMMACULATE NAME! BID ALL TO HARKEN BOTH BEAST AND MAN, FOR ALL TO OBEY THE WILL OF TARGIKAN! GIVE YOUR BLOOD AND DEVOTE YOUR LIFE, LIVE DELICOUSLY AND WITHOUT STRIFE! THROUGH OATHS OF FLESH AND PACTS OF SOUL, WE ALL EXIST FOR HIS CONTROL! FOR IN THE DEPTHS WHERE DARKNESS REIGNS, THE WILL OF TARGIKAN FOREVER REMAINS!"
Statistics:
Bonus Feat : Greater Invocation Focus
Bonus Feat : Greater Spell Penetration
Decreased AC : AC Dodge Modifier [-3]
Decreased Saving Throws: Specific : Will [-4]
Skill Bonus : Lore [+3]
Skill Bonus : Spellcraft [+3]
Use Limitation: Class : Warlock
Use Limitation: Specific Alignment : Lawful Evil
Appearance:
(https://i.gyazo.com/a0bd0839e37580cf02b4cb85bedf7e64.png)
Cost: 6490 without alterations I would recommend item up to 7K it is meant to be a ultra rare item
Item Name: Scepter of Eldritch Might
Item Type: Mace
Unidentified Description of the item: This beautiful scepter appears to be made of silvery platinum and crowned with a large ruby. The craftsman ship is exquisite but there is something about it's nature that suggests there is more to this scepter of quality...
Identified Description of the item: This scepter although a truly beautiful example of craftsmanship is in fact a vile and wicked artifact created by greedy misers whose avarice has driven them towards revealing their true nature.
These scepters are usually found in the hands of Warlocks who claim 'The Serpent' as their master. Surrounded by gold coins, trinkets, and baubles.
It hums and crackles with eldritch power empowering those who wield such wicked magic.
Though no exchange for power is ever truly for free. The cursed nature of this object reveals the true nature of it's owner making it harder for them to disguise themselves or convince others of their lies.
Statistics:
Bonus Feat: Greater Weapon Focus (ranged spell)
Decreased Attack Modifier -5
Decreased Skill Modifier: Disguise -10
Decreased Skill Modifier: Influence -10
Material Gem, Ruby
Material Platinum
No Combat Damage
Quality Masterwork
Skill Bonus: Spellcraft +3
Spell Resistance 12
Use Limitation: Alignment Group: Evil
Use Limitation: Class: Warlock
Visual Effect: ... Shock, Purple
Appearance:
(https://i.gyazo.com/d5eca1fa520c88511d20be2dc7fc6f5e.png)
Cost: In toolset it will only show the item up as Cost 0 and a lot of consideration has to be taken into account that the item is not intended at all to be a weapon in a melee sense; however this should be considered an ultra rare item and cost around 6.5K or more.
Item Name: Cracked Warhammer(I don't have access to the toolset so some more penalties might need to be added, for fun lore reasons maybe a strength penalty)
Item type: Maul
Description: This maul appears to be a massive ancient Warhammer that was modified following catastrophic damage, the haft was elongated to allow smaller creatures to wield it properly. A distant thunderclap sounds when it is swung.
Statistics:
Damage Bonus Bludgeoning: 1d6
On hit: Stun DC 15 fortitude
Attack Bonus VS Giants +2
Damage Bonus VS Giants +2d6 bludgeoning
Weight 25 lbs
Item name: Furs of the Ocean ShamanIdeally this and the following 3 definitely not identical items would use the X0_S3_Summonelem script from the elemental items.
Item type: Cloak
Description: This cloak was made by a Northern shaman to commune better with the spirits of their ocean home
Statistics:
Damage resistance: cold 10
Summon water elemental 10 charges
Damage vulnerability fire 10%
Only usable by Shaman
Item name: Cloak of the Mountain Shaman
Item type: Cloak
Description: This cloak was crafted by an eastern Shaman to better commune with the spirits of their mountain home
Statistics:
Damage resistance : Acid 10
Summon Earth Elemental 10 uses
Damage vulnerability electric 10%
Only usable by Shaman
Item name: Cape of the Volcano Shaman
Item type: cloak
Description: This elaborate cape was designed by a southern Shaman to better commune with the spirits of their island home
Statistics:
Damage resistance: fire 10
Summon fire elemental 10 uses
Damage vulnerability cold 10%
Only usable by shaman
Item name: Scarf of the Valley Shaman
Item type: Cloak
Description: This Scarf was woven by a western Shaman to better commune with the spirits of their valley home
Statistics:
Damage resistance: electrical 10
Summon air elemental 10 uses
Damage vulnerability acid 10%
Only useable by shaman
Item name: Wraps of the Healing Shaman
Item type: Gloves
Description: These modest hand wraps were blessed by a spirit of life, to better help those in need
Statistics:
Skill Bonus: Heal [+2]
Skill Bonus: Influence [+2]
Decreased Skill Modifier: Antagonize [-6]
Bonus Feat: Healer's Touch
Bonus Spell slot Shaman 1
Only usable by shaman
Item name: Hands of the Reaping Shaman
Item type: gloves
Description: These hooked gauntlets are tainted by a vile spirit of death, they drain the life of whatever they touch
Statistics:
Damage Bonus Negative Energy 1d6
Decreased Ability: Constitution -1
Decreased Skill Modifier Heal -4
Bonus Feat: Shadow Affinity
Only usable by shaman
Item name: Gloves of the Grave shaman
Item type: gloves
Description: These gloves were given to a particularly loyal gravetender by a guardian spirit
Statistics:
Damage Bonus VS Undead 1d6 positive energy
Bonus feat Empower Turning
Decreased Skill Modifier influence -4
Decreased Skill Modifier Antagonize -2
Only usable by shaman
Item name: gauntlets of the Necromancer shaman
Item type: gloves
Description: these gloves were made by a cruel servant of a spirit of undeaths to aid in their vile tasks.
Statistics:
Decreased Skill Modifier: influence [-6]
Damage vulnerability: positive energy 10%
Animate dead 20 charges
Bonus Spell Slot: Shaman 2
Only usable by: evil
Only usable by: shaman
Item name: Visor of the Sun Shaman
Item type: Helmet
Description: This visor was forged by a devoted shaman of the sun, to both aid in survival in the desert and gaze upon their spirit patron
Statistics:
Immunity: Blindness
AC Bonus VS Undead: +2
Decreased Skill Modifier: Spot [-5]
Decreased reflex saving throw [-2]
Bonus Spell Slot: Shaman 4
Damage Vulnerability Negative Energy 10%
Only usable by shaman
Item name: Skin of the Oaken Shaman
Item type: Studded Leather Armor
Material: Wood
Description: This was made by a mourning spirit after the tree it was guarding was destroyed in a storm
Statistics:
AC Bonus +1 Armor Bonus
Ability penalty -2 Dexterity
Damage Resistance 5/Piercing
Damage Resistance 5/bludgeoning
Bonus Spell Slot Shaman 2
Weight 15 lbs
Only usable by shaman
Item name: Trophy of the Beast Shaman
Item type: Belt
Description: This belt is made of monstrous trophies to honor the true masters of the wild.
Statistics:
Spell Resistance 12
Decreased Skill Modifier: influence [-4]
Decreased Skill Modifier: Discipline [-2]
Bonus Feat: Weapon Focus Unarmed Strike
Bonus Feat: Weapon Specialization Unarmed Strike
Only usable by shaman
Item Name: Experimental Nullification Amulet
Item Type: Necklace
Description: These ominous purple amulets began as a project in collaboration with Red Academy Warmages and the academy's Department of Enchanting. By siphoning the wearer's physical resilience, the enchantments in turn bolster the arcane abilities against outside interference from metal or otherwise.
Production of these amulets was suddenly halted by the faculty in the Red Academy after members who wore them reported cases of severe hemophilia from cuts and pricks, leading to at least five deaths. The order to resume creation of the artifact came from Lord Hazlik himself, having said "they're all just experiments anyways."
Instructors assured the students he was merely referring to the amulets.
Statistics:
Arcane Spell Failure -10%
Damage Vulnerability: Piercing 25% Damage Vulnerability
Damage Vulnerability: Slashing 25% Damage Vulnerability
Decreased Saving Throws: Specific: Fortitude -2
Decreased Saving Throws: Specific: Reflex -1
Use Limitation: Class: Warmage
Material: Black Mithril
Appearance: itt_neck_205
(https://i.gyazo.com/f99fee699dd16b0b0522a66f16c2d969.png)
Cost: 5973
Item Name: Scaip an Solas
Item Type: Greataxe
Description: These blessed Greataxes are wielded by the faithful of Belenus during their witch hunts. Bestowed with a divine power in them and sharpened by the best blacksmiths, these brutal axes serve their purpose well. Although many seem to be too focused on their usefulness and design to actually root out who is actually using accused magic.
Statistics:
Damage Bonus vs Evil: Divine 1d6
Massive Critical [1d6]
Decreased Skill Modifier: Spellcraft -3
Alignment Limitation: Good
Cost: 1660
Appearance:
Top: 3
Middle: 3
Bottom: 4
Item Name: Greataxe of the Black Rose
Item Type: Greataxe
Description: An massive baleful axe used by one of the servants of the Black Rose to instill tyranny into the hearts of the elves of Sithicus. It's edge has seen many dead in its wake, leaving a deep sense of unease in any new wielder, only the most cruel could even bring themselves to wield it.
Statistics:
Attack Bonus vs Racial Group: Elf [+1]
Damage Bonus: 1 Negative Energy
Regeneration: Vampiric +2
Decreased Skill Modifier: Parry -3
Decreased Saving Throws: -2 Will
Alignment Limitation: Evil
Cost: 5224
Appearance:
Top: 4
Middle: 1
Bottom: 2
Item Name: Gudkæde's Victory
Item Type: Heavy Flail
Description: These spiked blessed flails are given to impressive Gudkædes that prove themselves to be quick and effective in their brutality in putting down rebels to the church. The ones who receive them often become more zealous in their hunting, sometimes becoming unaware in their fervor.
Statistics:
Damage Bonus: Piercing 1d4
Damage Bonus vs Chaos: Fire 1d6
Decreased Skill Modifier: Spot -5
Decreased Skill Modifier: Concentration -1
Increased Saving Throw: Will +1
Cost: 8516
Appearance: 4
Top: 3
Middle: 4
Item Name: Gauntlets of Malicious Violence
Item Type: Gauntlet
Description: Imbued with power, granted of those from the forces of evil outsiders, these dark gauntlets imbibe those who uphold their unholy crusade to further wrought even more destruction and despair upon others who tread in their paths. With such empowerment comes with a cost of fiendish patronage however, as the gauntlets sap away at the wielder's health when they are worn.
Statistics:
Bonus Spell Slot of Level: Blackguard Level 1
Bonus Spell Slot of Level: Blackguard Level 2
Decreased Saving Throws: Specific: Fortitude -3
Material Steel
Appearance:
(https://i.imgur.com/9ql50xO.png)
Total cost:
1553 GP
Item Name: Standard of the Unholy Crusade
Item Type: Torch/Flags/HolySymbols
Description: A standard, proclaiming to all who witness upon it to fear and revile the one who stands proud with it by their side. It exhumes an aura of despair when boldly presented and emboldens well any agent of darkness who marches upon such a quest of death's devastation.
Statistics:
Bonus Spell Slot of Level: Blackguard Level 1
Bonus Spell Slot of Level: Blackguard Level 2
Material Cotton
Appearance:
(https://i.imgur.com/DIiOZtF.png)
Total cost:
2364 GP
Item Name: Enveloping Shield
Item Type: Large Shield
Description: A battered steel shield, encrusted with onyx into it's design. The darkened reflective sheen embodies a dark visage within it's shape. Though the shield is worn down faster than most, it's visuals is to invoke dread upon those that gaze back at their own darkened, obfuscated silhouettes when faced against the adversary that wields it. Such an intention is what fuels it's bearer to hone in on the violent forces of fiends and other malignant forces to further their own designs.
Statistics:
Bonus Spell Slot of Level: Blackguard Level 2
Bonus Spell Slot of Level: Blackguard Level 3
Decreased AC: AC Shield Modifier -1
Material Gem, Onyx
Material Steel
Appearance:
(https://i.imgur.com/oPcc4jn.png)
Total cost:
4951 GP
Item Name: Helmet of the Vicious Knight
Item Type: Large Shield
Description: A tarnished, stained dark helmet that showcases no more than a few slits for eyes to peer through - And an assortment of spikes and horns atop it to accent such. The very sight of this equipment would unnerve any who stare at it for too long and whilst easily undesirable by most, those of a brooding nature will find full confidence in wearing such a device, as it easily fuels all horrible intent that would willingly come from any soul that chose to don such apparel.
Statistics:
Bonus Spell Slot of Level: Blackguard Level 4
Decreased Skill Modifier: Influence -2
Material Steel
Skill Bonus: Antagonize +1
Appearance:
(https://i.imgur.com/pqKBEE5.png)
Metal 1: #4
Metal 2: #61
Total cost:
4427 GP