Ravenloft: Prisoners of the Mist

Public (OOC) => Announcements, Updates and Status => Topic started by: Zarathustra217 on June 10, 2005, 06:49:08 PM

Title: Changelog
Post by: Zarathustra217 on June 10, 2005, 06:49:08 PM
To help you get a better overview, we will now try to post the changes made to the running module in this thread as we progress.
Title: Changelog
Post by: Zarathustra217 on June 14, 2005, 10:04:23 AM
13th of June, 2005 - Version 0.3b title "...among the living again"


Updates:


Areas:

- Added a changelog to the OOC Main hall.

- Expanded the Balinok mountains area

- Added a few placeables to Vallaki Northwest (now Vallaki - Northwestern Farmlands)

- Added rubble placeables to Dvergeheim, to show the damage from earthquakes

- Added farm animals and plant placeables to the southern farm areas

- Set up some animal factions in Vallaki - Northwestern Farmlands

- Redid the factions in Vallaki - Western Outskirts (replaced npc stuff with dynamic factions)

- Made some changes to La Bibliotheque Ombragee store

- Removed references to the old wolf faction from Lake Zarovich - Southwestern Shore


Creatures, NPCs and Dynamic Factions:

- Made new dynamic animal factions (deer, ravens, bats, otters, weasels, snakes, badgers)

- Changed dogs, cats, and pigs to livestock

- Updated all of my dynamic faction monsters to use all of the AI scripts. Some monsters had new scripts created to run their old scripts in conjunction with these AI scripts

- Updated some animals so that they have the proper scripts in place (now dynamic factions)

- Corrected the variables on the Vallaki Catacombs Vermin faction (grave ooze)

- Corrected the challenge ratings of the grave oozes

- Corrected the wererat XP gain.

- Updated the NPC Wren Jax - removed her bag of holding


Scripting:

- Changed the attack script so killing Navarre no longer makes all commoners hate the PC

- Changed the attack script so that stealing from the fountain no longer make all defenders every on the server turn hostile to the PC

- Fixed a problem with the XP script not giving XP for familiers' and summons' kills in some cases.

- Made other small alterations of the XP script.

- Added CEP crafting (!)

- Added coding that should prevent all abuse of the crafting.

- Added posibility to make Dynamic Faction spawns appear at different places different times of day.

- Altered the emote system slightly to make it recognise commands better inside emotes.


Hak:

- Added optimization for melee battle ranges for PCs.

- Added optimization for melee battle ranges of some small CEP monsters to make them less frustrative to fight.

- Fixed the bug with corpses not being raisable.
Title: Changelog
Post by: Zarathustra217 on June 23, 2005, 11:04:44 AM
23rd of June, 2005 - Version 0.3c title "Dark rituals in the night"


Updates this time around:

-fixed gelatinous cube in the sewers to have full AI scripts

-added predator and bird factions to the Balinoks, as well as adding some more benign wildlife

-removed magical swords from the weapon racks in the nobles' district barracks. The chests in the barracks should no longer spawn random treasure

-fixed Moloch's spawn script so he should now stay seated

-changed the conversation of the dwarven female commoners in Dvergeheim

-Dvergeheim is know fully "filled in" --no more empty rooms!

-Daniela's store should now do appraise checks

-The Blue Water Inn should look fancier now. Also made the day patrons disappear at night, so it doesn't become too crowded on the first floor.

-Added two new monsters: the Polodnica and the Noctnitsa

-Retouched the OOC Main Hall

Scripting specific:

-Optimized escaping AI.

-Made avian creatures behave more naturally.

-Tweaked a gazellion scripts for better performance.

-Fixed the day/night system for dynamic factions. Beware of the nightfall.

-Added a bug with the NPC ambient animations (Doh!)
Title: Changelog
Post by: Zarathustra217 on July 01, 2005, 08:33:40 AM
30rd of June, 2005 - Version 0.3d title "Freedom"


Updates:

Moved to NwN 1.66

Area specific:

-Added a new NPC: Florica Romulich

-Fixed the text formatting on the Tome of Strahd

-Removed the spawn script that caused Morgalla Hambley to sit...this was causing odd behavior at night.

-Added a new creature: the Glaistig

-Fixed the Vallaki Guard blueprints so they no longer drop potions or hundreds of +1 bolts

-Added an entrance to the sewers in the Warehouse District

-Touched up the Warehouse District Sewers with sounds and placeables

-Added an entrance to the sewers in the Southern Farmlands area

-Added day and night animal spawns to the Southern Farmlands

-Removed a "Post" waypoint in Dvergeheim that was causing problems with Moloch sitting on his throne.

-Touched up the Nobles' District Sewers with sounds and re-oriented all ladders so that they're facing the proper direction

-Added day/night spawns to the animals in the Shores of Lake Zarovich. Certain animals will now only appear at a particular time of day.

-Fixed the guard spawns in the Main Docks.

-Fixed the ambient moon color in the Main Docks and Shores of Lake Zarovich to match the color in the surrounding areas.

-Added day/night spawns for bats in the Main Docks

-Added additional ambient sounds for the Balinoks

-Fixed the raise scrolls.

-Played a bit with the OOC - Main Hall again.

Scripting specific:

-Fixed bug that was causing the ambient animations for NPC Spawns not to trigger.

-Fixed a bug that was causing areas to deinitilize too quickly.

-Optimized the escaping AI even further.

-Lowered the benefit of dynamic faction masters.

-No longer resets the XP bank on level up.

-Made doors no longer auto close if the adjactant door's area is activated. This should prevent doors from suddenly closing when players are around.

-Inserted a 2 rounds delay for when creatures use transitions. This should make things more equal, since they don't suffer from the load time players' suffer from.

-Made an experimental item notification system that generates emotes for visible player item transactions.

Hak Pak specific:

-Imported new armour statisctics. See forum for more info.

-Made some feats no longer require an action to activate. See forum for more info.

-Updated the 2das to NwN 1.66
Title: Changelog
Post by: Zarathustra217 on July 10, 2005, 06:27:54 AM
9th of July, 2005 - Version 0.3e title "My precious!"


Updates:

Area specific:

-Updated the Western Outskirts - Church of the Morninglord - Catacombs to use the new treasure generating system.

Scripting specific:

-Added a new treaure generation system.

-Fixed bug that was causing the dynamic factions to not properly loose power.

-Fixed a bug with transitioning monsters.

-Made a few minor fixes to the item notification system.

-Greatly reworked the XP system.

Hak Pak specific:

-Added a new addon to the forest tileset.

-Added 16 new custom heads.

-Added a handfull new custom creatures.
Title: Changelog
Post by: Zarathustra217 on September 29, 2005, 02:13:18 PM
29th of September - Version 0.4 title "Hunters of the night"

Updates:

Creature and Item Specific:

-Updated appearances for the following creatures: carrion stalker, death knight, wolfwere, greater wolfwere, vorr

-Updated appearance for Strahd Von Zarovich

-New creatures added: gremishka, headhunter, wereraven, vehrteig

-Modified the flavor text for the Voodan Doll and Liber Necrosis items

-Fixed the voices on two of the skeletal guardian types and the portrait of one

Area specific:

-Added areas east of Vallaki: Old Svalich Road, Midway Haven, and the Svalich Pass

-Updated the lighting in the Shadowy Cave beneath Dvergeheim

-Made some minor cosmetic changes to Degannwy

-Adjusted the inventories of the merchants in Narum's Smithy, Curiosities From Abroad, and Yoshek House

-Made adjustments to the types of monsters found in the caverns beneath Dvergeheim

-Added traps and assorted placeables to the dungeons beneath Dvergeheim

-Made adjustments to Kir'Thalax's conversation and combat

-Added Lake Zarovich - Northwestern Shore

-Added Lake Zarovich - Nadezhda's Home

-Added Lake Zarovich - Northwestern Shore - cargo holds (2)

-Added Constantin's Fishing Lodge (main floor, wine cellar, and upstairs)

-Added Lake Zarovich - Dark Cave, Watery Cavern, and assorted interiors

-Made the transitions larger in Vallaki - Northwestern Farmlands

-Fixed the day limbo waypoints to make male cultists spawn twice in the Vallaki - Northwestern Farmlands area

-Adjusted the Western Outskirts - Vistani Camp and Western Outskirts to make the first steps the player takes in the world more linear and less confusing.

-Adjusted The Balinoks area to make borders and transitions appear more natural.

Scripting and Rule Specific:

-Redid the way persistent player data is stored. Hopefully, this should bring a lot more stability.

-Redid the scripts and rules associated with death and The Near Ethereal. Players won't have to wait anymore, but they might have a longer journey before them.

-Added Background feats to increase the diversity among different characters.

-Made it so that you gain a level immediatly after creating a new character, making you level 2.

-Added a number of new feats.

-Made knockdown and disarm freely available at level 2. Make sure not to take the feat in prior.

-Added some new special abilities. The "Examine" ability is currently rather limited in functionality but will be made more usefull in future updates. The "Save Character" is a usefull way for people to assure that their current progress is stored.

Custom Content Specific:

-Corrected a bug with the custom forest addons.

-Tweaked the fog placeables and made a new type for each colour, the very low fog.

-Removed the custom GUI. Will soon be replaced by another GUI that works by the override folder.
Title: Changelog
Post by: Zarathustra217 on November 01, 2005, 10:15:09 AM
28th of Octoberr - Version BETA 1.0a title "A Halloween Banquet" (notice: major update to 1.0 in between not listed here)


Area and NPC Changes:
 
-Made some changes to the doors in the Main Docks. Some doorframes were missing doors, others were unlocked but led nowhere
-Made changes to the following areas: City Hall & Courthouse, City Jail, Barovian Militia Headquarters, Vallaki - Upper Town - Government District. Areas now link together properly and have proper NPC spawns with working conversations.
-Made some fixes to the Executioner NPC to make him less "uber"
-Gave the following NPCs conversations: Nadia Ionelus, Nicolai Ionelus the Lesser, The Executioner, Judge Victor, Simona, Ragz, Beula
-Added a prisoner and prison guard template
-Added a key for prison cell doors
-Fixed an issue with plant placeables on cobblestone in the Government District

Scripting Changes:

-Made changes to the following scripts: rl_crystskeldth, spawnsyscrskldth, rl_chraaldeath, spawn_chraaldth--these now use a better vfx to simulate an explosion
-Fixed issues with the emote script.
-Fixed a bug with using raise dead spells on a corpse.
-Improved the XP feedback.
Title: Changelog
Post by: Zarathustra217 on November 01, 2005, 06:08:48 PM
Wohoo, things are changing fast around here these days...  8)

November 2nd- Version BETA 1.0b title "A Halloween Banquet"

Area and NPC Changes:

-Corrected position of a torch outside the Church of the Morninglord.

Scripting Changes:

-Emote system should finally be funtioning as intended!
-Fixed some minor issues with the XP system feedback.
Title: Changelog
Post by: Zarathustra217 on November 09, 2005, 03:03:37 PM
November 9th - version BETA 1.0d title "Nightshift"

Scripting Changes:

-Corrected numourous minor bugs with emoting.

-Improved the way RP XP is awarded.


Area and NPC Changes:

-Made changes to Vallaki - Lower Town - Slums so that the ratter is more easily located.

-Added a night guard at the western gate wall.


Serverside Hak changes:

-Fixed problem with some items having negative prices (which would result in price of 1 or 0 gp).
Title: Changelog
Post by: Zarathustra217 on November 12, 2005, 04:14:53 PM
November 12th - version BETA 1.0e title "Hagglers"

Scripting Changes:

-Fixed the emoting system once more (I ought to stop messing with it soon)

-Made using the Examine Object feat on an item give back estimated gold value according to appraise skill.


Area and NPC Changes:

-Made the OOC - Module Setup and Control Room contain a lever to reload the module.

-Rearranged the creature palette a bit, though only partially done.
Title: Changelog
Post by: Zarathustra217 on November 14, 2005, 10:39:29 AM
November 14th - version BETA 1.0f title "Dark Powers"

Scripting Changes:

-Added DM tools

-Added a [d20] and [roll dice] emote
Title: Changelog
Post by: Zarathustra217 on November 21, 2005, 02:14:39 PM
November 21st - version BETA 1.01 title "Carnival"

Scripting Changes:

-Made spirits neutral to all other creatures.

-Improved clearing up of inactive areas.

-Did another attempt at preventing the intro cutscene from being locked up.

-Fixed an issue with the DM tools giving wrong alignment feedback.

-Adjusted some of the structure for corpse generation, death and ressurection.


Area and NPC Changes:

-Fixed Ragz Thickshield's conversation

-Fixed a token error in the Executioner's conversation

-Fixed all of the ooze monsters so they don't shoot overpowered acid bolts anymore. Also, each of the ooze monsters should be exhibiting slightly different behavior from each other

-Made some tweaks to shriekers and grimlocks in the undermountain areas

-Made some tweaks to the undermountain dungeon area to prevent "ninja looting"

-Added the areas and NPCs of the Carnival

-Made some changes to the Church of Ezra: it now sells priest scrolls and some other cleric items

-Added a new monster: the vapor imp

-Made some changes to the lighting in the Nobles' District and the Warehouse District

-Updated some food items

-Made a food/drink menu for the Blue Water Inn, accessed by talking to the barkeeper
Title: Changelog
Post by: Zarathustra217 on November 29, 2005, 10:24:56 AM
November 28th - version BETA 1.01a title "Cures"


Scripting Changes:

-Disabled XP gains from nearby killings when in spirit form.

-Fixed an issue with monster remains not being properly removed.

-Made new DM tools that now should be working between logins.


Area and NPC Changes:

-Removed overpowered loot from the backroom of Tigan's Rest

-Made werewolves properly shapechange.

-Tweaked the values for a lot of the dynamic factions.
Title: Changelog
Post by: Zarathustra217 on December 03, 2005, 01:23:36 AM
December 3rd - Version BETA 1.01c title "Woodland" (should be up later today)

Scripting Changes:

-Fixed issue with spawns form dynamic factions not always leaving areas right.

-Improved on the placeable transition scripts so that they no longer should bring you out of stealth mode when used.

-Improved on area deinitialization code so that doors are auto-closed on exit instead of on enter.

Area and NPC changes:

-Added new areas. Go explore!

-----
Title: Changelog
Post by: Zarathustra217 on December 05, 2005, 06:08:53 PM
December 5th - Version BETA 1.01d title "Ladders"

Area and NPC changes:

-Did some minor changes to South Forest - Degannwy to make it transition better with the other forests.


Scripting Changes:

-Fixed a problem with placeable transitions.

-Optimized XP gains.

-Fixed a problem with areas not deinitializing right.
Title: Changelog
Post by: Zarathustra217 on December 07, 2005, 05:15:47 PM
December 7th - Version BETA 1.01e title "Trade Setback"

Area and NPC changes:

-Removed a lot of things from a lot of stores x-[

-Removed a lot of things from a lot of treasuries .

-Tweaked the dynamic factions in several places - should be more able to withstand the players' onslaught now.

-Made some of the wildlife factions use some new ecosystem functionalities.

-Altered some of the wildlife creatures' daily routes to increase the 'fear of the night' effect.

-Moved the trap door in Tigan's Rest to make it a bit less obvious.

Scripting Changes:

-Tweaked the death and raising scripts.

-Altered Knock spell to give a +10 temporary bonus to Open Lock skill.

-Altered Find Traps spell to give a +10 temporary bonus to Search skill.
Title: Changelog
Post by: Zarathustra217 on December 10, 2005, 05:52:25 PM
December 10th - Version BETA 1.02 title "Arcanafobia"

Area and NPC changes:

-Removed overpowered items from merchants and treasuries.

-Replaced medkits with new custom medkit.

-Reduced the buying price of NPC merchants. This should encourage more player to player trading.

-Added the Vallaki City Bank.

-Lowered the requirement to enter the mines underneath Dvergeheim from 10 to 7.

-Reduced the amount of treasure (especially gold) to be found in the mines underneath Dvergeheim.

-Made some changes to Kir'Thalax in regards to how he perceives enemies and when he summons minions.

-Added several new NPCs and a special event area

-Altered the appearence of some items.

Scripting Changes:

-Added code for new custom medkit. PCs can be bandaged once in between each rest and the effect of the bandaging will be applied upon rest.

-Added code for better handling how NPCs react to arcane spell use. Magic users beware! Guards will engage if they spot you doing it.

-Improved code for handling how NPCs react to half orcs.

-Fixed an exploit with using scrolls in spirit form.

-Fixed a bug that would cause the appraise part of the Examine Object feat to return wrong values.

-Reduced the maximum number of Near Ethereal areas that a spirit has to pass through to 1. Sweet Merry Christmas!
Title: Changelog
Post by: Zarathustra217 on December 12, 2005, 12:43:56 PM
December 12th - Version BETA 1.03 title "Conscription"

Area and NPC changes:

- Adjusted some conversations to take into consideration players' being members of factions.

Scripting changes:

-Added code for setting PCs to be members of factions and making it run fluently.

Server-side Hak changes:

-Updated 2das to make Healer's Kit work.
Title: Changelog
Post by: Zarathustra217 on December 14, 2005, 07:10:20 PM
December 14th - Version BETA 1.03a title "Scent of Death" (won't be running before tomorrow tho)

Area and NPC changes:

- Traced down some shops who were still buying at high rates.

- Added a safe-rest area to the Degannwy - Nant Gaerwyn area.

- Removed some items from various shops and added new in places.

- Increased the perception range for some NPCs that have a keen scent.

- Removed weapons from Decripeit skeletons.

- Removed healing potions from various NPCs.

- Fixed faction relation between Red Vardos and Vallaki Guards faction.

- Did a lot of cleaning up in the palette.

Scripting changes:

- Fixed Healer's Kit to not use up entire stack, and additionally made it able to stop bleeding on PCs.

- Added a 12 second safe period between acquiring your corpse and going non-ethereal.

- Added a new DM Tool
Title: Changelog
Post by: Zarathustra217 on December 27, 2005, 05:07:50 PM
December 25th - Version BETA 1.03b title "Merry Christmas!"

Area and NPC changes:

- Made undeads in the Catacombs use rusted equipment.

- Added the Gundarakite Rebels faction.

- Added the Ba'al Verzi faction.

- Added the Dawnslayers faction.

- Fixed a problem with the Main Docks area not transitioning right.

- Fixed the compound bows.

Scripting Changes:

- Fixed a problem with the appraise skill usage with NPC merchants that would sometimes cause the merchants to buy at higher prices than they were selling for.

- Fixed a problem with death that didn't include a bleeding state in prior.

- Fixed a problem with NPCs not exiting their areas right.

- Fixed a problem with DMs logging off.

- Improved on the on resting XP feedback message.

- Made bandaging self less effective than bandaging others.

- Fixed it so that you no longer get the effects of resting if you break of the rest.
Title: Changelog
Post by: Zarathustra217 on January 03, 2006, 02:00:06 PM
January 3rd - Version BETA 1.03c title "A new beginning."

Area and NPC changes:

- Expanded upon the Vallaki - Western Outskirts - Vistani Camp area to provide more hunting fields for the newly arrived.

- Changed the name of the mink buying Vistani to make him more noticeable.

- Added journal entries with server rules.

Scripting Changes:

- Added a auto-check to test if players have levelled up properly in regards to multiclassing rules.
Title: Changelog
Post by: Zarathustra217 on January 09, 2006, 08:13:29 AM
January 9th - Version BETA 1.03d title "Life in the Shadows."

Area and NPC changes:

- Added an Outlaws faction.

- Added DM areas.

- Added more minks to the Lake Zarovich areas and made the road more safe to travel at day time.

Scripting changes:

- Improved on the DM examiner tool to identify player behind a corpse.

- Added a new DM tool - the corpse locator.

- Made new systems for making the life of a thief more realistic, dangerous and rewarding.

- Fixed a bug that made persistent time not being restored right after a reset.
Title: Changelog
Post by: Zarathustra217 on January 11, 2006, 07:22:05 PM
January 12th - Version BETA 1.03e title "Syndicate Wars."

Area and NPC changes:

- Made the trash barrels and trash disposer indestructible.

Item changes:

- Lowered the price for healer's kits significantly.

- Added Ba'al Verzi uniforms.

Scripting changes:

- Fixed the rogue system to not reward for stealth if magically invisible.
Title: Changelog
Post by: Zarathustra217 on January 16, 2006, 04:38:40 PM
January 16th - Version BETA 1.03f title "Camping."

Area and NPC changes:

- Added Shrines of Ezra several places in the module.

- Added a new portal to the OOC - Main hall.

- Removed pumpkins from the OOC - New Character Area.

- Fixed Inn Rooms at Constantin's Fishing Lodge.

Item changes:

- Added several camping gear items, including flint & steel, tent and bedroll.

Scripting changes:

- Added emote option in the rest-conversation menu.

- Added build campfire option in the rest-conversation menu.

- Made anti-party notifications.

- Altered the reset lever.

- Added code for safe binding locations and mist entry locations.
Title: Changelog
Post by: Zarathustra217 on January 18, 2006, 07:03:41 AM
January 18th - Version BETA 1.03g title "Feed the flame."

Area and NPC changes:

- Fixed sign in OOC - Main Hall.

Item changes:

- Changed the weight of camping gear to match official rules.

Scripting changes:

- Fixed the Shrines of Ezra.

- Fixed several issues with the campfires and made it more realistic.

- Fixed the bug with instant rest.

- Fixed bug that could cause the server time to stop.
Title: Changelog
Post by: Zarathustra217 on January 19, 2006, 01:39:42 PM
January 19th - Version BETA 1.03h title "Occult."

Area and NPC changes:

- Fixed the Shrine to Ezra in the Vistani camp.

- Removed extra bedroll sold at Degannwy.

- Made the rest menu available in the Residential District.

- Slightly moved the starting location.

Scripting and System changes:

- Added code for new HeartBeater functionality.

- Fixed bug that was causing new characters to not being sent to OOC - New Character Area

- Added the Nerull Cult faction.

- Fixed resting.
Title: Changelog
Post by: Zarathustra217 on January 28, 2006, 02:47:58 AM
January 27th - Version BETA 1.10 title "The Grand Conjunction."

Area and NPC changes:

- Added a large amount of areas east of The Svalich Pass.

- Added new areas to Vallaki - Southern Forest.

- Added various other new areas around Vallaki.

- Tweaked lightning of existing areas.

Scripting and System changes:

- Fixed some of the things that were causing time to lock.

- Improved general AI.
Title: Changelog
Post by: Zarathustra217 on January 31, 2006, 05:06:57 PM
January 31th - Version BETA 1.10a title "The Wheel of Time."

Area and NPC changes:

- Fixed an error with Bela Bildrath's conversation not firing.

- Fixed the error with the gates in the Svalich Pass locking.

- Added more Shrines of Ezra and made them actually work.

- Added placeable seating to the Blue Water Inn and Midway Haven Lower House.

- Stationed some guards in the Blue Water Inn due to some recent events.

- Fixed an issue with the rooms in the Burgomaster's Guest House locking unecessarily.

- Added starting points for the Vallaki Guards and Red Vardo factions.

Scripting and System changes:

- Fixed time locking up. (This time, we mean it!)

- Made a few improvements on how backgrounds are handled.
Title: Changelog
Post by: Zarathustra217 on February 01, 2006, 03:05:36 PM
February 1st - Version BETA 1.10b title "Xenophobia"

Area and NPC changes:

- Made minor alterations to the Vallaki - Southern Forest - Haunted Woods areas.

Scripting and System changes:

- Tweaked the AI in several ways, especially regarding natives' hostility towards certain races.
Title: Changelog
Post by: Zarathustra217 on February 09, 2006, 02:42:56 PM
February 9th - Version BETA 1.10c title "A fast escape."

Area and NPC changes:

- Altered the Bakhna Rakhna equipment to be less devastating.

Scripting and System changes:

- Improved the NPC reaction patterns toward certain races.

- Changed the way placeable transitions work to not use a conversation.

- Improved the XP feedback slightly.

- Improved the stealth scripts to simulate NPC listening better.
Title: Changelog
Post by: Zarathustra217 on February 15, 2006, 08:57:03 PM
February 15th - Version BETA 1.10d title "Loot."

Area and NPC changes:

- Reorganized and redid countless items on the palette.

- Added more lootable objects throughout the module.

- Added new areas and NPCs for DM quests.

- Added new areas and NPCs for player factions.

Scripting and System changes:

- Improved the NPC general AI to produce less lag and be more realistic.

- Fixed an exploit with the Stealth system.

- Fixed a bug that would cause dublicates of NPCs to appear at times.
Title: Changelog
Post by: Zarathustra217 on February 18, 2006, 04:27:13 PM
February 18th - Version BETA 1.10e title "The Fallen Hero."

Area and NPC changes:

- Redid Gilos the Faithful to match statistics better. Adventurers beware.

Scripting and System changes:

- Did some improvements on effects of Spirit form.

- Added systems to much easier control of the Dynamic Factions from within game.

- Fixed a problem with certain treasure containers not resetting right.
Title: Changelog
Post by: Zarathustra217 on February 20, 2006, 05:08:51 PM
February 20th - Version BETA 1.10f title "Career change."

Area and NPC changes:

- Made the wolves and werewolves unwilling to persue targets inside the Fishing Lodge.

- Moved all Dynamic Faction contol panels to shared area.

Scripting and System changes:

- Changed the max level difference allowed when multiclassing to 10.

- Improved the Stealth system.

- Changed some mechanisms of raising dead (Needs testing for evaluation.)
Title: Changelog
Post by: Zarathustra217 on March 06, 2006, 03:09:29 PM
Marts 6th - Version BETA 1.10g title "I should not be at the computer!"

Area and NPC changes:

- Allowed the Red Vardo key to be used to open the door to the trials area.

- Temporarily removed all DM event areas.

Scripting and System changes:

- Optimized the AI slightly.

- Fixed resurrection.
Title: Changelog
Post by: Zarathustra217 on March 09, 2006, 09:23:20 AM
Marts 9th - Version BETA 1.10h title "Ganging up."

Area and NPC changes:

- Imported NPC for use in DM events.

- Strangled the shriekers so that they'll no longer flood the DM channel.

Scripting and System changes:

- Optimized the AI teamwork considerably.

- Removed double trade notification.

- Made system to prevent unequipping items shortly prior to dying to avoid dropping them.

- Made the examine ability give feedback on location of own corpse when in spirit form.
Title: Changelog
Post by: Zarathustra217 on March 14, 2006, 07:14:14 PM
Marts 14th - Version BETA 1.10i title "Calling spirits."

Area, Item and NPC changes:

- Updated uniforms except Ba'al Verzi. Ask DM for replacement.

Scripting and System changes:

- Made hitting the rest button when dead give you feedback on the location of your corpse.

- Removed buggy XP costs from default crafting.

- Fixed hostility bug.

- Changed raise dead and resurrection to summon spirit to corpse instead of instant revival. This is more in line with PnP rules and should be less buggy.
Title: Changelog
Post by: Zarathustra217 on March 15, 2006, 02:05:01 PM
Marts 15th - Version BETA 1.11 title "Tainted Magic."

Area, Item and NPC changes:

- None.

Scripting and System changes:

- Fixed default crafting XP warnings.

- Optimized AI to clear better out of combat.

- Fixed hostility bug again.

- Fixed resurrection to give full health.

- Nerfed a number of spells.
Title: Changelog
Post by: Zarathustra217 on March 17, 2006, 06:05:43 AM
March 17th - Version BETA 1.20 title "Mt. Baratak."

Area, Item and NPC changes:

- Renamed areas to have "Barovia" before the rest of the area's name, to signify they are in the nation of Barovia
 
- Removed the Hide in Plain Sight feat from the following creatures: ebon tiger, shadow asp, slow shadow
 
- Removed damage reduction from the powrie's clothing
 
- Re-balanced many existing items
 
- Added many new items: cold-forged iron weapons (for fighting fiends), and Egyptian-themed items
 
- Changed the bakhna rakhna weapons to use carrion crawler brain juice poison on hit, to be more in line with PnP
 
- Added new editions of the Barovian Times, Harlee Rift's books of poetry, and a collection of short tales by Zecht d'Selvarine
 
- Added the following new creatures: trilloch, ak'chazar rakshasa, naztharune rakshasa, alven, brag, muryan, portune
 
- Fixed the resting problem on the second floor of the Blood o' the Vine Inn
 
- Added many new areas depicting Mt. Baratak, accesible from the northern part of Lake Zarovich
 
- Made new keys for the Vallaki Jail, the Village of Barovia Burgomaster's Manor and the Village of Barovia Burgomaster's Guest House, and changed the locks to the doors in these areas to only accept the new keys
 
- Guards no longer drop keys and keys cannot be pick-pocketed from them
 
- Removed the Guard/Commoner AI from the following NPCs, as it conflicted with their intended character behavior: Adrone, Wren, Lorelei, Degannwy's elf mages and rangers, Gwerydd, Yggdrasil, Megan Llwellwyn, Ilie Lucaciu, and the Light Carriers.
 
- Added Guard/Commoner AI to the following NPCs: Lieutenant Ionache, Vanda Antanasius, Temple Gravedigger, Laborer
 
- Removed the plot flag from Bray Martikova
 
- Added the proper NPC system scripts to Solantar Shadowcast
 
- Gave Broken Ones and Greater Broken Ones the proper race of Aberration instead of animal and/or human
 
- Made changes to several "boss" NPCs to ensure they give proper XP and provide more of a challenge
 
- Put treasure in Zalaph's inventory to reward anyone capable of defeating him.
 
- Made some cosmetic changes to Grimshnark and William, to reflect their religion and homelands.

- Added interiors for Old Svalich Road - Old Inn.

Scripting and System changes:

- Changed GMW to give +1 / 4 caster levels.
Title: Changelog
Post by: Zarathustra217 on March 22, 2006, 09:43:27 AM
March 22th - Version BETA 1.20a title "Ethereal."

Area, Item and NPC changes:

- Retouched the spawns for the lower part of the catacombs beneath the Church of the Morninglord at Vallaki.

- Removed certain items from treasuries at the Ice Palace.

- Gave Shadow blend or Etherealness to several creatures.

Scripting and System changes:

- Tweaked the way Dynamic Factions spawn creatures to vary better.

- Fixed Mt. Baratak Summit frost damage.

- Increased Spirit form invulnerability.

- Fixed a few places where regular XP were rewarded.
Title: Changelog
Post by: Zarathustra217 on March 29, 2006, 03:43:33 PM
March 29th - Version BETA 1.21 title "Memory."

Area, Item and NPC changes:

- None.

Scripting and System changes:

- Altered the growth rate of several dynamic factions to respond to increasing demand.

- Vastly improved the way the server uses the database.

- Fixed stealth checks to not include lootable corpses.

- Fixed an issue with certain creatures, especially DM spawned, that were not giving XP rewards.

- Fixed an issue with the killer of a creature occationally not recieving XP reward for the kill.
Title: Changelog
Post by: Zarathustra217 on March 30, 2006, 09:40:18 AM
March 30th - Version BETA 1.22 title "Blasphemy."

Area, Item and NPC changes:

- Reduced the NPC spawns in Vallaki's Noble District and the Blue Water Inn, also fixed a problem with the Innkeeper NPC not spawning in the Blue Water Inn
 
- Added the incorporeal variable to a great many creatures including Jezra Wagner, Mad Mary, banshees, allips, slow shadows, trillochs, radiant spirits, apparitions, shadow rats, and many more
 
- Added a new creature: Blaspheme
 
- Altered the respawn script on the coffins in the Underground Ruins on Mt. Baratak. They now respawn after 10 minutes, preventing an endless sea of vampires from spawning.
 
- Altered the Snow Golems and Ice Statues that spawn them in the Ice Palace on Mt. Baratak
 
- Added a Shrine to Ezra on the summit of Mt. Baratak
 
- Made some slight cosmetic alterations to the North Tower on Mt. Baratak, and made sure the doors use the "rl_doordestroy" script instead of "cr_doordestroy"
 
- Made some cosmetic changes to the spider cave on Mt. Baratak, and greatly reduced the raw gp amount of treasure to be found in the cocoons there.
 
- Added a lever puzzle to the lich tower lair to the locked room/teleport trap. You can now leave by solving the lever puzzle instead of fighting a monster for a key that may not always show up ;) Also removed the now unneeded key from the greater broken one champion.
 
- Added a stone circle to the Svalich Woods east of the Village of Barovia
 
- Fixed some problems with the Staff of Elketh
 
- Made "boss" creatures now spawn through the dynamic faction system. Many bosses are more powerful, and some now even summon minions when attacked.
 
- Fixed a problem with some doors in the tower in the Underground Ruins.

Scripting and System changes:

- Made treasure tables more tailored for their associated areas.
Title: Changelog
Post by: Zarathustra217 on April 02, 2006, 05:15:42 PM
April 2nd 2006 - Version BETA 1.22a title "Raging spirits."

Area, Item and NPC changes:

- Tweaked a lot of creature spawns to make them better use their spells.

- Fixed a lot of minor flaws throughout the module.

- Made all incorperal creatures have proper advantages hereof.

- Removed the gaseous form scripts from the vampires until a better solution has been produced.

Scripting and System changes:

- Took ultimate measure to prevent Bioware loot tables to generate things in the module.
Title: Changelog
Post by: Zarathustra217 on April 05, 2006, 06:33:18 PM
April 5th 2006 - Version BETA 1.23 title "Seasoned."

Area, Item and NPC changes:

- Tweaked a few dynamic factions to 'breed' faster.

Scripting and System changes:

- Fixed an issue with ordinary XP being awarded in places.

- Fixed Divine Favor duration.

- Made additional checks to assure that dropped items don't dissappear upon death

- Implemented new weather system. Use your examine object ability on the ground for new feedback. The visual enhancements coming with this new system is immense, but the values might still need tweaking, so keep that in mind.
Title: Changelog
Post by: Zarathustra217 on April 10, 2006, 05:25:55 PM
April 10th 2006 - Version BETA 1.23a title "Fading into darkness."

Area, Item and NPC changes:

- Added more monsters to the Underground Ruins and tweaked the associated dynamic faction.

- Gave some areas custom settings for use in combination with the new weather system.

Scripting and System changes:

- Tweaked the weather system significantly. including lowering the amount of red shift generated at dusk and dawn and made lighting transition more smoothly.

- Made AI generally ignore players in spirit form more.

- Moved the weather feedback to be given upon hitting the rest button.

- Improved the AI to tax the server less.

- Made severe frost do cold damage.
Title: Changelog
Post by: Zarathustra217 on April 11, 2006, 08:12:55 AM
April 11th 2006 - Version BETA 1.23b title "A chilling cold."

Area, Item and NPC changes:

- Made various changes to the Lady's Rest.

- Made various changes to the Vallaki Guard areas.

- Added a few new various weapons.

- Added new winter gear to better withstand the cold seasons.

Scripting and System changes:

- Made varios tweaks to the weather system, including allowing a fortitude save against cold damage to halfen the damage of cold weather.

- Polished the AI some.
Title: Changelog
Post by: Zarathustra217 on April 13, 2006, 10:42:52 AM
Changelog - April 13th 2006 Version BETA 1.24 title "Shaderun."

Area, Item and NPC changes:

- Added back in several DM event areas.

- Made Petre in the Vistani Camp sell winter clothings.

Scripting and System changes:

- Made several tweaks to the weathersystem.
Title: Changelog
Post by: Zarathustra217 on April 14, 2006, 07:17:45 AM
Changelog - April 14th 2006 Version BETA 1.24a title "Condensing."

Area, Item and NPC changes:

- Retouched the Western Outskirts a bit.

Scripting and System changes:

- Made casting raise spells on a spirit summon it to it's corpse.

- Fixed a bug with the weather system causing persistent rain/snow.
Title: Changelog
Post by: Zarathustra217 on April 15, 2006, 09:21:33 AM
Changelog - April 15th 2006 Version BETA 1.24b title "Winds of change."

Area, Item and NPC changes:

- Fixed City Jail locks.

- Balanced out loot better in certain places.

Scripting and System changes:

- Made the weather system more sporadically changing.

- Increased the general wind.

- Made minor optimizations to creature AI.
Title: Changelog
Post by: Zarathustra217 on April 16, 2006, 05:15:36 PM
Changelog - April 16th 2006 Version BETA 1.24c title "Clearing up."

Area, Item and NPC changes:

- Made the elves at Degannwy sell arrows of various kinds.

Scripting and System changes:

- Fixed some grave issues with the weather system.
Title: Changelog
Post by: Zarathustra217 on April 18, 2006, 10:58:25 AM
Changelog - April 18th 2006 Version BETA 1.24d title "Subtle Movements."

Area, Item and NPC changes:

- Added proper treasury to in Lake Zarovich - Dark Cave areas.

Scripting and System changes:

- Made the reset lever boot all.

- Fixed True Seeing to intended behavior.

- Made better PvP feedback for DMs.

- Made night and day last equally long.

- Did some minor optimizations to the weather system, including removing the visual effect of frost damage.
Title: Changelog
Post by: Zarathustra217 on April 18, 2006, 07:02:20 PM
Changelog - April 19th 2006 Version BETA 1.24e title "Withdrawal."

Area, Item and NPC changes:

- Fixed an issue that made some Wraiths hostile to other undeads.

- Fixed an issue that made some Wraiths and Allips not ethereal.

- Down-toned power of Unholy Blood-Feeding Blade.

- Fixed the stats for the cold-forged iron handaxe.

- Fixed an issue with the bank.

Scripting and System changes:

- Made night-only creatures more stable at coming out at dusk.

- Did some memory improvements.
Title: Changelog
Post by: Zarathustra217 on April 21, 2006, 01:13:11 PM
Changelog - April 21th 2006 Version BETA 1.25 title "A feast of prey."

Area, Item and NPC changes:

- Made most animals drop meat.

- Made most inns and some merchants sell food rations.

Scripting and System changes:

- Implemented basics of new food system.

- Did some optimizations to AI to reduce lag.
Title: Changelog
Post by: Zarathustra217 on April 23, 2006, 05:48:24 PM
Changelog - April 23th 2006 Version BETA 1.25a title "Malthor the Pitfiend."

Area, Item and NPC changes:

- Fixed an issue with Malthor the Pitfiend that could lock up the server.

Scripting and System changes:

- Did major scripting optimizations.

- Implemented new PlaceableSpawn system.
Title: Changelog
Post by: Zarathustra217 on April 25, 2006, 03:09:04 PM
Changelog - April 25th 2006 Version BETA 1.25b title "Consistency through transcendance."

Area, Item and NPC changes:

- Fixed an issue with the strongest incarnation of Gilos the Faithful.

- Fixed The Near Ethereal to not be affected by the weather system.

Scripting and System changes:

- Fixed the double messaging when hitting the Rest button.

- Prevented resisting the damage adjustment done on revival because of spirit mode immunities.

- Implemented new system that counters relogging to gain spells.

- Fixed reset lever.
Title: Changelog
Post by: Zarathustra217 on April 26, 2006, 04:23:20 PM
Changelog - April 26th 2006 Version BETA 1.25c title "Cleansed"

Area, Item and NPC changes:

- Re-setup the entire animal dynamic faction groups. Expect some areas to miss animals for a transitioning period.

- Removed all the slobby CEP coding assigned ot placeables about the module. Shun the CEP!

- Removed combat message from Elketh since it apparently caused some issues.

Scripting and System changes:

- Optimized the weather rain, cloud and fog generation some.

- Fixed Planar Ally and similar spells.
Title: Changelog
Post by: Zarathustra217 on April 27, 2006, 08:47:10 AM
Changelog - April 27th 2006 Version BETA 1.26 title "Chaos"

Area, Item and NPC changes:

- Fixed error with Blood Hawks not spawning right.

Scripting and System changes:

- Made cooking meat give 5 food rations instead of one.

- Fixed Planar Ally spell.

- Changed the Dynamic Faction system to randomize faction power at server start.

- Fixed the issue with strange blackness at dawn and dusk.

- Lowered the sun heatening slightly.

- Updated to NWN 1.67
Title: Changelog
Post by: Zarathustra217 on May 02, 2006, 02:58:53 PM
Changelog - May 2nd 2006 Version BETA 1.26a title "Failure and retreat."

Area, Item and NPC changes:

- Added several new DM items and areas.

Scripting and System changes:

- Enabled skill checks for Use Magic Device.

- Fixed problem that caused herbivore animals to fight back.

- Adjusted the weather system for more balanced temperatures.
Title: Changelog
Post by: Zarathustra217 on May 06, 2006, 09:30:22 AM
Changelog - May 6th 2006 Version BETA 1.26b title "Spirits move in mysterious ways."

Area, Item and NPC changes:

- Did some retouches to a few areas along the Old Svalich Road.

- Added new DM tools for changing appearance and name.

Scripting and System changes:

- Improved on the Use Magic Device skill check system.

- Made it possible to move from through the mist from the Tser Falls area to the Old Svalich Pass as a spirit.

- Made it possible to easily spot hidden doors as a spirit.

- Adjusted the weather system again for more balanced temperatures.
Title: Changelog
Post by: Zarathustra217 on May 07, 2006, 06:11:47 PM
Changelog - May 7th 2006 Version BETA 1.26c title "Identity Theft."

Area, Item and NPC changes:

- Fixed the following creatures: Erinyes, Osyluth, Gelugon.

- Fixed the appearance of the NPC "Willard".

- Added a DM area: Den of an Occultist.

Scripting and System changes:

- Improved on the Use Magic Device skill check system.

- Adjusted the weather system again for more balanced temperatures.

- Made the DM Set Name tool able to assign names with whitespaces (use "_").
Title: Changelog
Post by: Zarathustra217 on May 10, 2006, 02:33:14 PM
Changelog - May 10th 2006 Version BETA 1.26d title "Recovery."

Area, Item and NPC changes:

- Removed some items from the palette no longer needed.

Scripting and System changes:

- Updated to CEP 1.53

- Did another attempt at balancing out the weather.

- Fixed script for bashing open things.
Title: Changelog
Post by: Zarathustra217 on May 15, 2006, 02:06:14 PM
Changelog - May 15th 2006 Version BETA 1.26e title "Elections."

Area, Item and NPC changes:

- Added a voting booth.

- Lowered the price of some winter gear.

- Did some minor fixes.

Scripting and System changes:

- Added systems for the elections.

- Prevented the glitch that would sometimes allow people to persistently posses a Tenser's sword.
Title: Changelog
Post by: Zarathustra217 on May 22, 2006, 11:25:38 AM
Changelog - May 22nd 2006 Version BETA 1.26f title "Leisure."

Area, Item and NPC changes:

- Added the OOC Lounge.

- Lowered the prices for fur items.

Scripting and System changes:

- Made materializing from spirit form happen slower to protect newly revived.

- Tinkered slightly with the weather values.

- Fixed an issue that could in some rare cases cause frost damage when transitioning between areas.
Title: Changelog
Post by: Zarathustra217 on May 31, 2006, 05:19:11 PM
Changelog - May 31st 2006 Version BETA 1.26g title "Down the Drain."

Area, Item and NPC changes:

- Fixed some guards not having set proper faction.

- Removed dublicate NPC Lyana.

- Added new area to the sewers.

Scripting and System changes:

- Fixed some issues with UMD.

- Tinkered slightly with the weather values.
Title: Changelog
Post by: Zarathustra217 on June 01, 2006, 10:07:06 AM
Changelog - June 1st 2006 Version BETA 1.26h title "Curriculum Vitae."

Area, Item and NPC changes:

- Fixed some guards not having set proper faction again,

- Replaced Renauld Bach,

- Fixed Crawler's description,

Scripting and System changes:

- Made Spellcraft skill help when using UMD for scrolls.

- Fixed some more issues with UMD. Hopefully, all problems should be solved now.
Title: Changelog
Post by: Zarathustra217 on June 02, 2006, 11:20:50 AM
Changelog - June 2nd 2006 Version BETA 1.27 title "Outlaws."

Area, Item and NPC changes:

- Added new faction areas.

- Updated Crawler's store.

Scripting and System changes:

- Implemented new Outcast Rating system to produce better AI.

- Improved on creatures coming to eachothers' aid.
Title: Changelog
Post by: Zarathustra217 on June 07, 2006, 09:59:49 AM
Changelog - June 7th 2006 Version BETA 1.28 title "Dark Corruption."

Area, Item and NPC changes:

- Fixed resting in Alhoon's Lair.

- Downtoned the gold acquirable in Village of Barovia Crypts.

- Did some cosmetic changes to The Drain.

Scripting and System changes:

- Made some fixes to the Outcast Rating system that caused excessively high ratings.

- Lowered the sun heating slightly.

- Lowered the general amount of gold generated.

- Made attemptive fixt to the Whirlwind attack ability.

- Implemented new Dark Corruption system.
Title: Changelog
Post by: Zarathustra217 on June 08, 2006, 03:54:40 PM
Changelog - June 8th 2006 Version BETA 1.28a title "Invisible Stalkers."

Area, Item and NPC changes:

- Minor.

Scripting and System changes:

- Implemented new Listeners to allow emotes to run without requiring others nearby and hopefully improving performance.

- Fixed a minor glitch in the death system.

- Did another cooling off of the weather system.
Title: Changelog
Post by: Zarathustra217 on June 10, 2006, 06:08:19 PM
Changelog - June 10th 2006 Version BETA 1.28b title "Between the lines."

Area, Item and NPC changes:

- Minor.

Scripting and System changes:

- Did improvements to the Listener system and added a journal entry with emote and command instructions.

- Added new player character description system.

- Fixed a glitch that was causing the AI to have very slow response time.
Title: Changelog
Post by: Zarathustra217 on June 11, 2006, 06:27:30 AM
Changelog - June 11th 2006 Version BETA 1.28c title "Finally at Rest."

Area, Item and NPC changes:

- None.

Scripting and System changes:

- Fixed the issue with the Listener being hostile, causing rest to be impossible.

- Improved on how well the Listener updates it's position to be near the player.

- Extended the cap of the Player Description to 256 characters.

- Made using the special Examine Object feat on another player return his descriptions.
Title: Changelog
Post by: Zarathustra217 on June 14, 2006, 12:39:45 PM
Changelog - June 14th 2006 Version BETA 1.28d title "Listen Up!"

Area, Item and NPC changes:

- None.

Scripting and System changes:

- Fixed an issue with abiltity and skill rolls sometimes not showing up.

- Improved on how well the Listener updates it's position to be near the player.

- Improved on the Listeners ability to respond to DMs

- Made the Listener less detectable.
Title: Changelog
Post by: Zarathustra217 on June 16, 2006, 09:14:10 AM
Changelog - June 16th 2006 Version BETA 1.28e title "Properly stacked."

Area, Item and NPC changes:

- None.

Scripting and System changes:

- Implemented Effective Character Level modifier for better balancing the  XP system to some subraces.

- Fixed a bug that caused stacking of certain bonuses and curses to stack where they shouldn't.
Title: Changelog
Post by: Zarathustra217 on June 20, 2006, 10:39:16 AM
Changelog - June 20th 2006 Version BETA 1.28f title "Common Minds."

Area, Item and NPC changes:

- Added some DM specific NPCs and items.

Scripting and System changes:

- Made the Listener system yet more effective.

- Streamlined the AI scripts for better performance.

- Did some optimizations to the generic systems to provide more stability and better performance.
Title: Changelog
Post by: Zarathustra217 on June 23, 2006, 10:59:47 AM
Changelog - June 23rd 2006 Version BETA 1.29 title "Mortality."

Area, Item and NPC changes:

- Retouched the Church of the Morninglord a bit.

- Made several NPC priests able to raise dead.

Scripting and System changes:

- Fixed an issue with the Listener system not updating it's position right.

- Implemented new death system that makes raise dead and resurrection much more valuable, and needed.

- Made corpses useable:
-- When used on a weapon, it will mean that you deliver a irrovocably killing wound to the corpse - making raise dead required.
-- When used on a fire, it will mean that you burn the corpse - making resurrection required.
-- When using on a NPC priest, he will raise the corpse for a price equalling to 100 fang per level for raise dead and and 500 fang per level for resurrection.

- Set a time limitter to how long you can just return to your corpse and be revived without use of spell. The duration is level dependant.
Title: Changelog
Post by: Zarathustra217 on June 24, 2006, 10:46:57 AM
Changelog - June 24th 2006 Version BETA 1.29a title "A New Dawn."

Area, Item and NPC changes:

- Added several new areas, NPCs and items for DM quests.

- Fixed an issue with the corpse item only having one charge.

Scripting and System changes:

- Fixed an issue with Raise Dead and Resurrection not working at all times.

- Fixed an issue with the Background Feats.

- Made using the Examine feat on a corpse give feedback of it's state.
Title: Changelog
Post by: Zarathustra217 on June 28, 2006, 07:26:08 AM
Changelog - June 27th 2006 Version BETA 1.29b title "Playing with Corpses."

Area, Item and NPC changes:

- None.

Scripting and System changes:

- Fixed some issues with the listener system.

- Redid the way corpses can be handled. Use the corpse and a conversation will appear with options depending on the objects nearby.
Title: Changelog
Post by: Zarathustra217 on July 03, 2006, 09:46:24 AM
Changelog - July 3rd 2006 Version BETA 1.29d title "Moving Shadows."

Area, Item and NPC changes:

- Added parts of new areas in development: The Sullen Woods.

Scripting and System changes:

- Did major optimizations.
Title: Changelog
Post by: Zarathustra217 on July 06, 2006, 03:15:33 PM
Changelog - July 6th 2006 Version BETA 1.29e title "Supplies."

Area, Item and NPC changes:

- Fixed a broken transition leading out of The Sullen Woods.

- Fixed a problem that made the store in the Church of Ezra unavailable.

Scripting and System changes:

- Made a new system to tidy up stores better.

- Fixed a bug that made the time period of free revival after death too short.

- Fixed an issue that resulted in always getting back full health on revival.

- Reimplemented emotes and commands.
Title: Changelog
Post by: Zarathustra217 on July 08, 2006, 08:52:28 PM
Changelog - July 9th 2006 Version BETA 1.30 title "Monstrosities."

Area, Item and NPC changes:

- Added new DM event specific item and NPC.

- Added several new tools for new systems.

- Fixed the store in the Church of Ezra.

Scripting and System changes:

- Implemented new system for playable monstrous races.

- Redid the subrace system.
Title: Changelog
Post by: Zarathustra217 on July 10, 2006, 01:02:23 PM
Changelog - July 10th 2006 Version BETA 1.30a title "A bite better."

Area, Item and NPC changes:

- Generally made Werewolves of different kinds more powerful.

Scripting and System changes:

- Gave player Wights and Vampires special attacks.

- Implemented player Vampire sunlight damage.

- Made player Werewolves more powerful.
Title: Changelog
Post by: Zarathustra217 on July 13, 2006, 10:41:37 AM
Changelog - July 12th 2006 Version BETA 1.30b title "Clones."

Area, Item and NPC changes:

- Minor.

Scripting and System changes:

- Fixed some issues with player monstrous races natural attacks.

- Added new polymorph forms for player monstrous races.

- Fixed some issues with the player monstrous races ECL.

- Added two new DM tools.
Title: Changelog
Post by: Zarathustra217 on July 16, 2006, 03:10:20 PM
Changelog - July 16th 2006 Version BETA 1.30c title "Life."

Area, Item and NPC changes:

- Minor.

Scripting and System changes:

- Did several improvements to the Dynamic Faction systems.

- Added several new reputation factions.

- Tweaked monstrous characters' shapes.
Title: Changelog
Post by: Zarathustra217 on July 17, 2006, 02:09:59 PM
Changelog - July 17th 2006 Version BETA 1.30d title "Seasoned Hostiles."

Area, Item and NPC changes:

- Minor.

Scripting and System changes:

- Made a limited anti-hacking script.

- Implemented new feature for yearly and montly varying creature populations.
Title: Changelog
Post by: Zarathustra217 on July 18, 2006, 12:28:45 PM
Changelog - July 18th 2006 Version BETA 1.30e title "Listener Relinquish."

Area, Item and NPC changes:

- Minor.

Scripting and System changes:

- Removed the listener system and restored the old, in extension with a new system for handling player descriptors.
Title: Changelog
Post by: Zarathustra217 on July 20, 2006, 09:41:05 AM
Changelog - July 20th 2006 Version BETA 1.30f title "Newcomers."

Area, Item and NPC changes:

- Added areas for new DM events.

Scripting and System changes:

- Redid the new character initializing system to overcome recent bug.

- Improved on general AI.

- Made DM tools work by specifying variables again.
Title: Changelog
Post by: Zarathustra217 on July 21, 2006, 04:38:49 PM
Changelog - July 21th 2006 Version BETA 1.30g title "Sinister Activity."

Area, Item and NPC changes:

- Minor.

Scripting and System changes:

- Made major fixtures and improvements to the Dynamic Faction systems.

- Added new PC monstrous race.

- Added DM tool for setting up PC subraces.

- Fixed error with new characters not being verified right.
Title: Changelog
Post by: Zarathustra217 on July 27, 2006, 04:16:31 PM
Changelog - July 27th 2006 Version BETA 1.31 title "Retribution."

Area, Item and NPC changes:

- Fixed a lot of areas and spawns' setup to make them properly function with new systems.

Scripting and System changes:

- Added new option for PlaceableSpawns to only spawn at night.

- Made healing spells damage PC undeads, and made them heal by most negative energy spells.

- Tweaked the global wind modifier.
Title: Changelog
Post by: Zarathustra217 on July 30, 2006, 08:01:42 AM
Changelog - July 30th 2006 Version BETA 1.31a title "Variety."

Area, Item and NPC changes:

- Fixed a lot of creature blueprints to make them properly function with new systems.

- Added DM event NPC.

- Added new variations of a few creatures.

Scripting and System changes:

- Made new feature for Dynamic Factions to have alternative variations for each spawntype.

- Fixed a bug that made all entered player descriptions to lowercase.
Title: Changelog
Post by: Zarathustra217 on July 30, 2006, 09:41:52 PM
Changelog - July 30th 2006 Version BETA 1.31b title "Into the Haze."

Area, Item and NPC changes:

- Fixed a lot of creature blueprints to make them properly function with new systems.

- Fixed a lot of spawnpoints to properly take advantage of new systems.

- Corrected a typo in a Dynamic Faction setup that was causin an error.

Scripting and System changes:

- Made a new system to control Shapeshifters.

- Tweaked the way haze is generated by the weather system.
Title: Changelog
Post by: Zarathustra217 on August 01, 2006, 09:14:00 AM
Changelog - August 1st 2006 Version BETA 1.31c title "Spring."

Area, Item and NPC changes:

- Fixed some creature blueprints to make them properly function with new systems.

- Corrected a wrong setup of a DM event NPC.

Scripting and System changes:

- Tweaked the Dynamic Faction seasoning.

- Made feature to synchronise Reputation Faction throughout a Dynamic Faction.

- Fixed an bug that was causing the weather system to update too seldomly.
Title: Update 1.31d
Post by: Zarathustra217 on August 08, 2006, 03:57:52 AM
Changelog - August 7th 2006 Version BETA 1.31d title "As the fog clears..."

Area, Item and NPC changes:

- Fixed additional NPC and creature blueprints to use new systems.

Scripting and System changes:

- Fixed a glitch with the Stealth system.

- Did some alterations to the weather system.

- Made a Day Only feature for placeables.

- Fixed some problems that caused creatures to not leave areas right at dusk/dawn.
Title: Re: Changelog
Post by: Zarathustra217 on August 08, 2006, 10:57:16 AM
Changelog - August 8th 2006 Version BETA 1.31e title "Drought."

Area, Item and NPC changes:

- Fixed additional NPC and creature blueprints to use new systems.

Scripting and System changes:

- Did some alterations to the weather system.

- Fixed a problem that caused night only creatures to not leave areas right.

- Made experimental persistent database for Dynamic Faction power levels.
Title: Re: Changelog
Post by: Zarathustra217 on August 12, 2006, 11:08:19 AM
Changelog - August 12th 2006 Version BETA 1.31f title "In the Safety of the Shadows."

Area, Item and NPC changes:

- Fixed additional NPC and creature blueprints to use new systems.

- Added an inscription for a grave.

Scripting and System changes:

- Did some cosmetic tweaks to the weather system.

- Fixed a problem with Sunlight damaging vampires even indoors.
Title: Re: Changelog
Post by: Zarathustra217 on August 17, 2006, 02:49:16 PM
Changelog - August 17th 2006 Version BETA 1.31g title "Disciplined Channelings."

Area, Item and NPC changes:

- Fixed additional NPC and creature blueprints to use new systems.

- Moved the grave descriptor to another grave for better readability.

- Did some minor alterations to the Vallaki - Western Outskirts - Vistani Camp - Small Cave, to be make it more receptive to newcomers.

Scripting and System changes:

- Made a new system to freely remove self contained spells. Acces it by the resting menu.

- Made some tweaks to the Dynamic Faction system.
Title: Re: Changelog
Post by: Zarathustra217 on August 18, 2006, 12:06:51 PM
Changelog - August 18th 2006 Version BETA 1.31h title "Reasonable Exhaustion."

Area, Item and NPC changes:

- Fixed additional NPC and creature blueprints to use new systems.

- Moved the grave descriptor to another grave for better readability.

- Removed items with uses per day from the treasure loot tables.

- Renamed the Church of the Morninglord to Sanctuary of the Coming Dawn.

Scripting and System changes:

- Fixed a glitch that would give unlimited uses of feats.
Title: Re: Changelog
Post by: Zarathustra217 on August 20, 2006, 05:05:09 PM
Changelog - August 20th 2006 Version BETA 1.31i title "Currency."

Area, Item and NPC changes:

- Fixed additional NPC and creature blueprints to use new systems.

Scripting and System changes:

- Made thorough cache optimization.

- Updated the in-game journal.

- Changed the general gold generation amount.

- Preventing resting while polymorphed.
Title: Re: Changelog
Post by: Zarathustra217 on August 21, 2006, 01:30:49 PM
Changelog - August 21th 2006 Version BETA 1.31j title "David and The Mink."

Area, Item and NPC changes:

- Fixed additional NPC and creature blueprints to use new systems.

- Made the gypsy store sell a sling and bullets.

- Currected the statistics of several undead creatures.

Scripting and System changes:

- Tweaked general AI.

- Fixed an issue with leaving non-empty inn rooms.

- Tweaked database optimizations.
Title: Re: Changelog
Post by: Zarathustra217 on August 23, 2006, 04:19:40 PM
Changelog - August 23th 2006 Version BETA 1.31k title "Lightness of the Ethereal."

Area, Item and NPC changes:

- Fixed additional NPC and creature blueprints to use new systems.

Scripting and System changes:

- Tweaked general AI.

- Did some minor changes to the weather system.

- Gave a movement speed increase to ghost form.
Title: Re: Changelog
Post by: Zarathustra217 on August 24, 2006, 02:44:25 PM
Changelog - August 24th 2006 Version BETA 1.31l title "Call to Arms."

Area, Item and NPC changes:

- Fixed additional NPC and creature blueprints to use new systems.

Scripting and System changes:

- Tweaked general AI and communication between creatures.

- Did some changes to how wind is generated.

- Revised the XP system challenge to reward tables.
Title: Re: Changelog
Post by: Zarathustra217 on August 25, 2006, 04:51:54 PM
Changelog - August 25th 2006 Version BETA 1.31m title "Order."

Area, Item and NPC changes:

- Added bouncer to Lady's Rest.

- Fixed Rat blueprints.

- Fixed Dire Rat blueprints.

Scripting and System changes:

- Tweaked the AI.

- Fixed a problem with NPCs not entering areas at dawn right.

- Revised the XP system somewhat.
Title: Re: Changelog
Post by: Zarathustra217 on August 26, 2006, 06:33:58 PM
Changelog - August 26th 2006 Version BETA 1.31n title "Close that door!"

Area, Item and NPC changes:

- Started setting up NPCs in Vallaki to use latest revision of the AI.

- Gave Gilos the Faithful proper incorporeal stats.

- Fixed a wrong setup of Ambrus the bouncer that caused him to get very confused.

Scripting and System changes:

- Tweaked the AI a bit again.

- Did some minor changes to the weather system.
Title: Re: Changelog
Post by: Zarathustra217 on August 28, 2006, 06:06:42 AM
Changelog - August 28th 2006 Version BETA 1.31o title "Moving Shadows"

Area, Item and NPC changes:

- Fixed the VFX setup of shadows.

- Fixed the setup of Vallaki Guard templates to use guard AI.

- Corrected the wraith spider stats.

Scripting and System changes:

- Tweaked the AI a bit yet again.

- Fixed an issue that was causing the NPC day cycles to not work right.

- Fixed an issue that was causing the NPC animations to not trigger right.
Title: Re: Changelog
Post by: Zarathustra217 on August 29, 2006, 02:30:46 PM
Changelog - August 29th 2006 Version BETA 1.32 title "Repercussions of Death"

Area, Item and NPC changes:

- Added a few DM event NPCs and areas.

Scripting and System changes:

- Revised how the death system works.
Title: Re: Changelog
Post by: Zarathustra217 on August 31, 2006, 12:17:58 PM
Changelog - August 30th 2006 Version BETA 1.32a title "Restless Dead"

Area, Item and NPC changes:

- Replaced cloaks in the module with the new 1.68 cloaks

Scripting and System changes:

- Made changes to the new death system.

- Updated hak to 1.68
Title: Re: Changelog
Post by: Zarathustra217 on September 02, 2006, 07:20:56 AM
Changelog - September 2nd 2006 Version BETA 1.32b title "The Return"

Area, Item and NPC changes:

- Added several new items to palette and loot tables.

Scripting and System changes:

- Prolonged the duration of etherealness when reviving.

- Did improvements to the AI, making them better at returning to their original position after combat.

- Fixed a problem when returning from the Near Ethereal if your corpse was in someone's possession.
Title: Re: Changelog
Post by: Zarathustra217 on September 03, 2006, 06:45:15 AM
Changelog - September 3rd 2006 Version BETA 1.32c title "Dyes Devided"

Area, Item and NPC changes:

- Changed the merchants that sell various dyes to make them more themed.

- Added items to several merchants' stock.

Scripting and System changes:

- Corrected a number of gramatical errors in the systems.

- Revised the repercussions of death once again.
Title: Re: Changelog
Post by: Zarathustra217 on September 04, 2006, 12:14:16 PM
Changelog - September 4th 2006 Version BETA 1.32d title "Enemies and Allies"

Area, Item and NPC changes:

- Fixed a problem with the Red Vardo Nelu, causing him to act as a Vallaki Guard.

- Made the doors at the Drain non-lockable.

Scripting and System changes:

- Fixed a problem with subrace bonus stats not effectively granting extra spell slots.

- Fixed a problem that made some NPCs turn hostile if you used potions in front of them.
Title: Re: Changelog
Post by: Zarathustra217 on September 06, 2006, 12:41:32 PM
Changelog - September 6th 2006 Version BETA 1.32e title "Grab the fur"

Area, Item and NPC changes:

- Added minks to several areas around Vallaki and Lake Zarovich.

- Made Navarre show his store to all.

Scripting and System changes:

- Fixed an issue with restoring HP after reviving.

- Fixed a problem with the Dark Corruption setup widget.
Title: Re: Changelog
Post by: Zarathustra217 on September 07, 2006, 05:41:31 PM
Changelog - September 7th 2006 Version BETA 1.32f title "Probable Variation"

Area, Item and NPC changes:

- Added minks to a few more areas.

Scripting and System changes:

- Made Probability option for NPCSpawns and PlaceableSpawns.

- Made RandomPoint option for NPCSpawns

- Made exclude season option for NPCSpawns, PlaceableSpawns and DynamicFactionSpawns.

- Made the weather a tad warmer.

- Added conversation checks for drows and duergar.
Title: Re: Changelog
Post by: Zarathustra217 on September 08, 2006, 08:58:07 AM
Changelog - September 8th 2006 Version BETA 1.32g title "Missing Keys"

Area, Item and NPC changes:

- Fixed an issue with a key at the Lake Zarovich - Dark Cave.

- Fixed an issue with a key at Southeastern Farmlands - Dark Cave.

Scripting and System changes:

- Fixed a bug with guards calling for help when there was no threat.

- Fixed a bug with animals going hostile for no apparent reason.
Title: Re: Changelog
Post by: Zarathustra217 on September 10, 2006, 06:30:11 PM
Changelog - September 10th 2006 Version BETA 1.32h title "Another Sanctuary"

Area, Item and NPC changes:

- Imported new areas for a temple.

Scripting and System changes:

- Fixed a bug that made you die upon reviving (!).

- Added feature for probability of DynamiFactionSpawns.
Title: Re: Changelog
Post by: Zarathustra217 on September 12, 2006, 08:20:47 AM
Changelog - September 12th 2006 Version BETA 1.32i title "First Impression"

Area, Item and NPC changes:

- Minor.

Scripting and System changes:

- Fixed a bug with the death system making you not automaticly equip your items and remove the corpse.

- Tweaked the weather some in hope of getting it warmer.

- Implemented new system for possibility of judging a persons stat by using the Examine Object.
Title: Re: Changelog
Post by: Zarathustra217 on September 13, 2006, 01:20:26 PM
Changelog - September 13th 2006 Version BETA 1.32j title "Evidence"

Area, Item and NPC changes:

- Minor.

Scripting and System changes:

- Fixed a bug with reviving not making you automaticly equip your items.

- Improved logging of certain events.

- Fixed some wrong XP feedback in certain cases.
Title: Re: Changelog
Post by: Zarathustra217 on September 15, 2006, 02:37:07 PM
Changelog - September 15th 2006 Version BETA 1.32k title "A change of Weather"

Area, Item and NPC changes:

- Minor.

Scripting and System changes:

- Made it generally a bit warmer.

- Fixed some issues with weather generated wind.

- Improved logging some.
Title: Re: Changelog
Post by: Zarathustra217 on September 17, 2006, 08:32:00 PM
Changelog - September 17th 2006 Version BETA 1.33 title "From Above, From Below."

Area, Item and NPC changes:

- Made the Vallaki - Nobles' District reflect recent events in-game.

- Added a new cave area.

Scripting and System changes:

- Made it generally a bit warmer.

- Fixed some issues with weather generated wind.

- Added a few new factions.

Title: Re: Changelog
Post by: Zarathustra217 on September 18, 2006, 01:14:48 PM
Changelog - September 18th 2006 Version BETA 1.33a title "Child of the Wild."

Area, Item and NPC changes:

- Updated the OOC - Lounge with library of relevant knowledgde.

Scripting and System changes:

- Added new background option "Child of the Wild".
Title: Re: Changelog
Post by: Zarathustra217 on September 20, 2006, 09:13:14 AM
Changelog - September 20th 2006 Version BETA 1.33b title "Sanctuary."

Area, Item and NPC changes:

- Made safe rest zones at the Morninglordian sanctuary.

- Made the OOC Lounge accessible from the OOC - New Character Area.

Scripting and System changes:

- Adjusted the weather constants a bit.

- Made the AI more consistently ignore PCs in spirit form.
Title: Re: Changelog
Post by: Zarathustra217 on September 21, 2006, 05:30:56 PM
Changelog - September 21st 2006 Version BETA 1.33c title "Reliable."

Area, Item and NPC changes:

- Made Petre the Vistani's merchant conversation option a bit more transparent.

Scripting and System changes:

- Fixed a problem that would report your character as corrupt if you used possessed your familiar in certain places.

- Made weather a bit less random.
Title: Re: Changelog
Post by: Zarathustra217 on September 26, 2006, 10:29:53 AM
Changelog - September 26th 2006 Version BETA 1.33d title "Reshaped."

Area, Item and NPC changes:

- Updated all NPC blueprints to use proper scripts.

- Updated all Shapechangers to use proper scripting.

- Altered the cloak sold at Petre's store to make it cheaper.

Scripting and System changes:

- Improved the Item Transfer detection scripts somewhat.

- Tweaked the weather slightly.

- Redid the way shapechangers are handled.
Title: Re: Changelog
Post by: Zarathustra217 on September 28, 2006, 11:35:56 AM
Changelog - September 28th 2006 Version BETA 1.34 title "Elytra and Mandibles."

Area, Item and NPC changes:

- Added new low level area near Vallaki.

- Added new vardo at the Vistani Camp near Vallaki.

- Made several merchants able to trade and craft certain items.

- Added new sewer sections.

- Updated loot tables.

Scripting and System changes:

- Minor.
Title: Re: Changelog
Post by: Zarathustra217 on October 08, 2006, 04:32:47 PM
Changelog - October 8th 2006 Version BETA 1.34a title "Power to the People."

Area, Item and NPC changes:

- Made Navarre's use a proper conversation.

- Did minor alterations to Vallaki - Northwestern Farmlands.

Scripting and System changes:

- Fixed several issues with NPC crafters.

- Implemented a basis for a system to allow more player management of their factions.

- Did some tweaks to NPC ambient animations and when they shouldn't fire.
Title: Re: Changelog
Post by: Zarathustra217 on October 09, 2006, 03:40:17 PM
Changelog - October 9th 2006 Version BETA 1.34b title "Creeps, Crooks and Calibans."

Area, Item and NPC changes:

- Made several minor fixes to the Abandoned Tunnels and The Drain areas.

- Fixed the faction of several Caliban NPCs.

Scripting and System changes:

- Fixed issues with new faction tool, hopefully now making it remotely functional.

- Fixed issues with Sewer Dweller faction.
Title: Re: Changelog
Post by: Zarathustra217 on October 19, 2006, 05:58:19 AM
Changelog - October 19th 2006 Version BETA 1.34c title "Sign of Recognition."

Area, Item and NPC changes:

- Fixed the Elytra Large Shield to be unsellable.

- Removed certain items from the loot tables that shouldn't be there.

Scripting and System changes:

- Made PC like/dislike settings reflect faction marks.

- Fixed a problem with the faction tool that made promoting/denoting not work.
Title: Re: Changelog
Post by: Zarathustra217 on October 21, 2006, 05:49:36 PM
Changelog - October 21st 2006 Version BETA 1.35 title "A Word of Advice."

Area, Item and NPC changes:

- Fixed a few Sewer Dweller faction setups.

- Added new areas along the northern shore of Lake Zarovich.

Scripting and System changes:

- Updated to CEP 2.0

- Added custom loadhints.
Title: Re: Changelog
Post by: Zarathustra217 on October 23, 2006, 09:30:45 AM
Changelog - October 23rd 2006 Version BETA 1.35a title "The Orphanage."

Area, Item and NPC changes:

- Added new areas west of the Western Outskirts.

- Fixed some issues with new areas north of Lake Zarovich.

Scripting and System changes:

- Fixed a bug with NPC reactions toward PCs in custom factions.
Title: Re: Changelog
Post by: Zarathustra217 on October 25, 2006, 11:08:26 AM
Changelog - October 25th 2006 Version BETA 1.35b title "Truce Among Kindred."

Area, Item and NPC changes:

- Fixed a lot of places where items or other was missing due to the transition to CEP 2.0.

- Fixed several minor issues with the Orphanage.

Scripting and System changes:

- Fixed a problem with stance to members of own faction if default was hostile.
Title: Re: Changelog
Post by: Zarathustra217 on October 30, 2006, 09:14:49 AM
Changelog - October 30th 2006 Version BETA 1.35c title "Gathering Strength."

Area, Item and NPC changes:

- Fixed some area namings.

- Tweaked treasuries and treasure spawns in some areas to be more balanced.

Scripting and System changes:

- Fixed a glitch that caused people to be Non-Hostile-To-All after reviving.

- Changed the level cap, namely for monstrous PCs.
Title: Re: Changelog
Post by: Zarathustra217 on October 31, 2006, 08:06:33 AM
Changelog - October 31st 2006 Version BETA 1.35d title "Diverse Breed."

Area, Item and NPC changes:

- Updated several creature blueprints to utilize new CEP 2.0 content.

Scripting and System changes:

- Fixed issues with factions.
Title: Re: Changelog
Post by: Zarathustra217 on November 14, 2006, 04:43:59 AM
Changelog - November 13th 2006 Version BETA 1.35e title "Beautiful Bureaucracy."

Area, Item and NPC changes:

- Readded most CEP placeables to the palette for DM use.

- Added new councillor's tool.

- Added new DM tool for setting class permissions.

Scripting and System changes:

- Removed some subraces from the subrace setup conversation. These now need to be set by DM if desired.

- Fixed a bug where ECL adjustment didn't reset properly if a wrong subrace was set and later fixed.
Title: Re: Changelog
Post by: Zarathustra217 on November 20, 2006, 03:24:03 PM
Changelog - November 20th 2006 Version BETA 1.35f title "Of the Mists."

Area, Item and NPC changes:

- Tweaked growth rates of several dynamic factions to be more dynamic.

Scripting and System changes:

- Added new Origin character option and tweaked the subrace selection conversation. Note that this will mean that subrace will have to be set up again for existing characters.

- Added new Half Vistani subraces.

- Tweaked XP system values.
Title: Re: Changelog
Post by: Zarathustra217 on November 22, 2006, 08:48:41 AM
Changelog - November 22th 2006 Version BETA 1.35g title "Sharpened Blade."

Area, Item and NPC changes:

- Fixed an error with elite vampires.

- Fixed a few scattered errors across the module causing inefficient creatures.

Scripting and System changes:

- Fixed the councillor's tool for setting up subraces.

- Fixed some errors with certain subraces.
Title: Re: Changelog
Post by: Zarathustra217 on December 07, 2006, 08:16:03 AM
Changelog - December 6th 2006 Version BETA 1.36 title "A Trade of Life and Death."

Area, Item and NPC changes:

- Added new features for the revised death system.

- Fixed Nadja the Vistani's potions.

Scripting and System changes:

- Made major revisions to the death system.

- Fixed a bug with the Vallaki Bank.
Title: Re: Changelog
Post by: Zarathustra217 on December 08, 2006, 06:00:32 PM
Changelog - December 8th 2006 Version BETA 1.36a title "Balancing the Scale."

Area, Item and NPC changes:

- Changed the corpse item to no longer being a container.

Scripting and System changes:

- Removed item drop on death, except for items equipped in hands.

- Made AI better to return to their original locations after ended combat.

- Fixed a glitch with the Misty Being in the Near Ethereal that would sometimes kill you upon making a deal.
Title: Re: Changelog
Post by: Zarathustra217 on December 11, 2006, 04:37:35 PM
Changelog - December 11th 2006 Version BETA 1.36b title "Playing with Corpses."

Area, Item and NPC changes:

- Fixed a problem with Sewer Dweller characters waking up in the old Drain.

Scripting and System changes:

- Fixed using the corpse item.
Title: Re: Changelog
Post by: Zarathustra217 on December 13, 2006, 11:50:59 AM
Changelog - December 13th 2006 Version BETA 1.36c title "Shelter."

Area, Item and NPC changes:

- Updated and added some new faction areas.

- Updated some faction uniforms.

- Greatly lowered the price of healer's kits.

Scripting and System changes:

- Improved AI behavior slightly.
Title: Re: Changelog
Post by: Zarathustra217 on December 14, 2006, 10:56:33 AM
Changelog - December 14th 2006 Version BETA 1.36d title "Spreading Evil."

Area, Item and NPC changes:

- Updated several areas across the module, mainly those leading to and in the vicinity of the Village of Barovia.

- Added new areas new the Village of Barovia.

- Updated the appearance of several creatures.

- Fixed a few typoes.

- Fixed Cezar Jr.'s conversation to properly check for gold.

Scripting and System changes:

- Improved AI behavior to better react to nearby hostiles.

- Fixed Nadja's elixir brewing in certain cases.

- Readjusted several creature populations' settings.
Title: Re: Changelog
Post by: Zarathustra217 on December 15, 2006, 08:49:03 AM
Changelog - December 15th 2006 Version BETA 1.36e title "Local Slur."

Area, Item and NPC changes:

- Fixed Cezar Jr.'s conversation.

- Lowered mink HP.

Scripting and System changes:

- Improved omnivore and herbivore AI behavior.

- Added feedback to attempting to get a corpse raised at a NPC healer when lacking founds.
Title: Re: Changelog
Post by: Zarathustra217 on December 16, 2006, 06:00:41 PM
Changelog - December 16th 2006 Version BETA 1.36f title "Nature's Blessings."

Area, Item and NPC changes:

- Made mushrooms placeable vanish upon picking.

- Made Navarre sell the new version of the Healer's Kit.

- Added a few DM NPCs and items.

Scripting and System changes:

- Tweaked dusk and dawn fog hues.

- Fixed errernous feedback when using the Healer's Kit on others.
Title: Re: Changelog
Post by: Zarathustra217 on December 29, 2006, 03:03:42 PM
Changelog - December 29th 2006 Version BETA 1.36g title "Breaks in Persistency."

Area, Item and NPC changes:

- Fixed several minor issue with the Orphanage area.

- Updated some areas to reflect recent events.

- Added a few DM event areas.

Scripting and System changes:

- Fixed an issue with what faction a player is set to after death.
Title: Re: Changelog
Post by: Zarathustra217 on January 01, 2007, 10:35:50 AM
Changelog - January 1st 2007 Version BETA 1.36h title "A New Era."

Area, Item and NPC changes:

- Readded the Voting Booth portal.

Scripting and System changes:

- None
Title: Re: Changelog
Post by: Zarathustra217 on January 09, 2007, 07:56:38 AM
Changelog - January 8th 2007 Version BETA 1.36i title "Votings Closed."

Area, Item and NPC changes:

- Re-removed the Voting Booth portal.

- Updated the library in the OOC Lounge some.

Scripting and System changes:

- None
Title: Re: Changelog
Post by: Zarathustra217 on January 19, 2007, 11:30:49 AM
Changelog - January 13th 2007 Version BETA 1.36k title "Shadows Weaving."

Area, Item and NPC changes:

-Added several DM areas and NPCs

-Added new monsters: Ennui, Gray Morph, Shadow Morph, Dreamweaver

-Added subrace ability items for ECL subraces

-Added several new items

Scripting and System changes:

- Added core of the new crafting system. Pending implementation.
Title: Re: Changelog
Post by: Zarathustra217 on January 19, 2007, 02:25:35 PM
Changelog - January 19th 2007 Version BETA 1.36k title "Fabric Strengthening."

Area, Item and NPC changes:

-Added several DM areas and NPCs

- Updated certain faction uniforms.

- Updated certain faciton areas.

- Added several crafting resources to the module for impending crafting system.

Scripting and System changes:

- Minor.
Title: Re: Changelog
Post by: Zarathustra217 on January 23, 2007, 02:16:00 PM
Changelog - January 23th 2007 Version BETA 1.50 title "The Creator and the Created."

Area, Item and NPC changes:

- Added several new areas featuring crafting stations.

- Fixed a few other areas.

Scripting and System changes:

- Finalized the crafting system for the first test runs.
Title: Re: Changelog
Post by: Zarathustra217 on January 24, 2007, 02:24:05 PM
Changelog - January 24th 2007 Version BETA 1.50a title "Stores Restored."

Area, Item and NPC changes:

- Made Aleksei sell proper curing knifes.

Scripting and System changes:

- Made a exception system for crafting stores to circumvene a bug in the game.

- Made chucks of oak properly produce oak planks.
Title: Re: Changelog
Post by: Zarathustra217 on January 25, 2007, 09:46:28 AM
Changelog - January 25th 2007 Version BETA 1.50b title "Pas Un Bassin."

Area, Item and NPC changes:

- Corrected EO's emberrasing spelling mistake in Curing Basins.

Scripting and System changes:

- Fixed the crafting info conversation to give proper feedback on CXP in certain crafts.

- Made arrangements to assure that crafted items can't be sold at overly high prices considering the work involved.
Title: Re: Changelog
Post by: Zarathustra217 on February 02, 2007, 09:14:41 PM
Changelog - February 3rd 2007 Version BETA 1.51 title "The Realm Revised."

Area, Item and NPC changes:

- Added crafting stations to Dvergeheim.
 
- Updated Onar to cast healing spells.

 - Fixed an issue with the transition from Svalich Woods to Svalich Woods South not being visible.
 
- Made NPCs in the Sanctuary of Blessed Succor cast healing spells and raise dead PCs.

- Removed AoE spells from the elf mages and pixies of Degannwy.
 
- Added crafting stations to the Village of Barovia.
 
- Corrected the spelling of "Svalich" in the Orphanage areas.
 
- Added bee's wax to Bervis' store.
 
- Updated several creatures to drop crafting resources.
 
- Added placeable headstones to mark the death of several PCs and notable NPCs.

- Updated the bank conversation, the bank area and Eugen, the NPC banker.

- Updated a large amount of other areas and NPCs throughout the module and implemented several new.

Scripting and System changes:

- Revised the scripts for the Vallaki Bank.

- Revised the scripts for trading parts of your soul to return to life without aid.

- Revised the crafting system to implement new Crafting Levels, as well as a DC for success on crafting.
Title: Re: Changelog
Post by: Zarathustra217 on February 03, 2007, 08:55:32 AM
Changelog - February 4th 2007 Version BETA 1.51a title "Lost Accounts."

Area, Item and NPC changes:

- Fixed the transition in the Market District leading to the Slums.

- Fixed the entrance to the Vallaki Bank.

- Imported new areas and NPCs for DM events.

Scripting and System changes:

- Fixed an issue that made crafting give negative CXP.

- Fixed Adrone to better appear to be in coma.
Title: Re: Changelog
Post by: Zarathustra217 on February 04, 2007, 02:16:13 PM
Changelog - February 4th 2007 Version BETA 1.51b title "Even."

Area, Item and NPC changes:

- Added a new area with leatherworks near the Village of Barovia.

Scripting and System changes:

- Fixed some issues with crafting.

- Fixed an issue with returning from death.

- Fixed a faction specific issue.
Title: Re: Changelog
Post by: Zarathustra217 on February 08, 2007, 09:53:19 AM
Changelog - February 8th 2007 Version BETA 1.51c title "Caught in the Fall."

Area, Item and NPC changes:

- Updated the Ladies' Rest with new NPCs in light of the most recent Soth event.
 
- Updated many food items to be used like rations.
 
- Updated the animations of NPCs in taverns.
 
- Fixed an error with inn rooms not giving free rest in the Broken Bell.
 
- Fixed an error with Marcel not opening his.
 
- Updated Mariska's Bakery.

- Implemented new areas north of Lake Zarovich.

Scripting and System changes:

- Fixed mink pelts to no longer give dire bear leathers when cured.

- Fixed an issue with familiars dropping items.

- Fixed an issue with trading with NPCs while invisible.

- Removed True Seeing from several familiars, replacing with stats matching the spell.

- Made NPCs react to polymorph shapes and some visual spell effects.
Title: Re: Changelog
Post by: Zarathustra217 on February 10, 2007, 07:07:43 PM
Changelog - February 10th 2007 Version BETA 1.51d title "Protect the Weak."

Area, Item and NPC changes:

- Fixed the innkeeper of the Broken Bell to properly hand out keys.

- Fixed several issues with new areas north of Lake Zarovich.

- Fixed a problem with some livestock turning hostile.

Scripting and System changes:

- Revised how the crafting system gives XP somewhat.

- Fixed issues with guards attacking little children.

- Optimized the coding in several places.
Title: Re: Changelog
Post by: Zarathustra217 on February 13, 2007, 11:11:07 AM
Changelog - February 13th 2007 Version BETA 1.51e title "Dark Summonings."

Area, Item and NPC changes:

- Fixed a problem with the dynamic faction for the new areas north of Lake Zarovich.

Scripting and System changes:

- Lowered the DCs of most crafting recipes.

- Updated the in-game rulebook.

- Fixed the door to the Drain.
Title: Re: Changelog
Post by: Zarathustra217 on February 15, 2007, 02:33:58 PM
Changelog - February 15th 2007 Version BETA 1.51f title "Wealth."

Area, Item and NPC changes:

- Fixed some treasure containers to properly spawn treasure.

- Added a few spawntypes in places.

- Fixed occurance of iron in Dvergenheim mines.

- Added some DM event NPCs.

Scripting and System changes:

- Fixed a bug with resting while shapeshifting.

- Made the treasure system able to generate treasure for NPCs and spawns.
Title: Re: Changelog
Post by: Zarathustra217 on February 19, 2007, 01:31:03 PM
Changelog - February 19th 2007 Version BETA 1.51g title "Accessibility."

Area, Item and NPC changes:

- Minor.

Scripting and System changes:

- Fixed XP hit when trading for life with the misty being.

- Tweaked how certain spells affect friendly PCs.

- Fixed the door to the Drain.

- Lowered the DCs for crafting a bit further.
Title: Re: Changelog
Post by: Zarathustra217 on February 23, 2007, 01:25:00 PM
Changelog - February 23rd 2007 Version BETA 1.51h title "Synchronized."

Area, Item and NPC changes:

- Changed certain scrolls sold in places.

Scripting and System changes:

- Lowered the rat breed rate some.

- Fixed a glitch with certain loot tables.

- Made revival from death instant.

- Fixed an issue with night spawns vanishing and improved general day/night dynamics.

- Removed the stat requirement on crafting. Now it is possible to craft without high stats in all associated abilities, but just not that rewarding.

- Fixed an error in the Crafting conversation.

- Tweaked the way the morning and evening redshift is generated.

- Improved caching some.
Title: Re: Changelog
Post by: Zarathustra217 on February 26, 2007, 01:20:15 PM
Changelog - February 26th 2007 Version BETA 1.52 title "Descend to Darkness."

Area, Item and NPC changes:

- Added new areas to the Mt. Baratak.

- Added several new items, creatures and placeables.

- Fixed the crafting pattern for Padded Armor.

- Fixed an issue with a room in the Broken Bell not providing free rest.

- Fixed an issue with Vioreca missing conversation.

- Fixed a token issue in Aron's conversation.

- Updated prices for crafting resources.

Scripting and System changes:

- Tweaked sunrise redshift generation.

- Fixed some issues with creatures of the night.

Title: Re: Changelog
Post by: Zarathustra217 on February 27, 2007, 01:18:22 PM
Changelog - February 27th 2007 Version BETA 1.52a title "Falling Into Place."

Area, Item and NPC changes:

- Fixed an issue with the gold pile placeables.
 
- Fixed the seating in the Church of Ezra.
 
Scripting and System changes:

- Fixed some issues with treasuries not initializing right.

- Made weather fog colouring change more gradually.
Title: Re: Changelog
Post by: Zarathustra217 on March 02, 2007, 10:49:00 AM
Changelog - March 2nd th 2007 Version BETA 1.52b title "Proper Resources."

Area, Item and NPC changes:

- Lowered the cost of crafting resources.

- Removed HotU crafting items from the module.
 
Scripting and System changes:

- Made mist changes more gradually fading.

- Improved the store cleanup scripts.

- Made using proper tools for acquiring resources more beneficial.
Title: Re: Changelog
Post by: Zarathustra217 on March 22, 2007, 09:03:36 AM
Changelog - March 19th 2007 Version BETA 1.55 title "The Return and the Path Ahead."

Area, Item and NPC changes:

- Removed Coal resources from certain places.

- Updated some items to reflect some system changes.
 
Scripting and System changes:

- Merged some skills.

- Removed some unused skills and feats from the game.

- Updated feat progression tables.
Title: Re: Changelog
Post by: Zarathustra217 on March 22, 2007, 10:29:06 AM
Changelog - March 22th 2007 Version BETA 1.55a title "Changed Perspective."

Area, Item and NPC changes:

- Updated several faction items.

- Updated Zachea's conversation.
 
Scripting and System changes:

- Fixed an issue with Bodak's Death gaze.

- Reimplemented crafting conversation - now available by the rest menu.

- Fixed several bugs with feat progression. !!!Make sure to download new hak update 1.55a!!! It can be found at the forums at www.nwnravenloft.com.
Title: Re: Changelog
Post by: Zarathustra217 on March 27, 2007, 09:27:13 AM
Changelog - March 26th 2007 Version BETA 1.55b title "Reapplied Effects."

Area, Item and NPC changes:

- Fixed the florist store in the Market District to not buy items at overly high prices.
 
Scripting and System changes:

- !!! As by this update, most characters will have to relevel again. Use the Relevelling Crystal in the OOC - Main Hall !!!

- Tweaked some lighting settings some.

- Reworked the portal out of the Near Ethereal.

- Fixed an issue with item customizing.

- Added new emote animations.

- Fixed several bugs with feat progression and certain feats not appearing properly on menu. !!!Make sure to download new hak update 1.55b!!! It can be found at the forums at www.nwnravenloft.com.

- Changed Weapon Master skill requirement from Initimidate to Antagonize.

- Changed the corpse item to appear as a corpse on ground.

- Readded the possibility of using potions on others.

- Changed the duration of weapon applied poisons.

- Made the inn room auto-locking more fail proof.
Title: Re: Changelog
Post by: Zarathustra217 on March 28, 2007, 03:59:09 PM
Changelog - March 28th 2007 Version BETA 1.55c title "Beyond and Back."

Area, Item and NPC changes:

- Restored the corpse item to prior state to make using it on NPCs work again.
 
- Made sure White Stags dropped meat.

Scripting and System changes:

- Added a few DM runscript commands.

- Made it possible to return to the world as a ghost from the Near Ethereal by entering the portal whence you came.

- Changed ECL of monstrous races.
Title: Re: Changelog
Post by: Zarathustra217 on March 29, 2007, 12:01:59 PM
Changelog - March 29th 2007 Version BETA 1.55d title "Loose Gatherings."

Area, Item and NPC changes:

- Revised the corpse to the visible on ground version again.

- Added a lot of new custom items, mainly made by players' design.

- Updated a lot of existing items to be better balanced.

- Added a new NPC in the New Character Area with information and a store.

Scripting and System changes:

- !!! Updated the hak pak again to fix two minor issues. Please go and download the hak update 1.55d from www.nwnravenloft.com !!!

- Fixed some issues with Greater Skill Focus and some backgrounds not stacking right.

- Updated loot tables.
Title: Re: Changelog
Post by: Zarathustra217 on April 02, 2007, 07:45:53 AM
Changelog - April 2nd 2007 Version BETA 1.55e title "Pillage."

Area, Item and NPC changes:

- Fixed several issues with merchents in Vallaki and updated their stock.

- Updated some faction HQs.

- Fixed the pricing of some items to make them less frequent in drops.

- Updated several areas to use new treasure tables.

- Added a new ferry to provide different route of travel.

Scripting and System changes:

- Fixed a problem with creatures dropping treasure.

- Fixed the stats of copper weapons.
Title: Re: Changelog
Post by: Zarathustra217 on April 03, 2007, 08:38:39 AM
Changelog - April 3rd 2007 Version BETA 1.55f title "Beneath A Raging Storm."

Area, Item and NPC changes:

- Tweaked the statistics of Gremishka to match rules and be easier on low levels.

- Updated the appearence of several creatures.

- Added new templates to crafting stores.

- Removed the plot and stolen flag from Elytra and Mandible items.

- Fixed the template for Greatswords.

Scripting and System changes:

- Added crafting of ammunition.

- Added crafting of shields.

- Removed DC when changing item appearence.

- Disabled changing appearence of plot items.

- Modified the settings for chopping wood.
Title: Re: Changelog
Post by: Zarathustra217 on April 07, 2007, 02:19:01 PM
Changelog - April 7th 2007 Version BETA 1.55g title "Catching Fire."

Area, Item and NPC changes:

- Updated certain faction areas and uniforms.

- Added new areas west.

- Moved the Relevel Crystal away from the OOC Main Hall to no longer being accessible.

Scripting and System changes:

- Fixed a problem with the calculation of dynamic population loss.

- Made appearence crafting without DC in the OOC New Character area.

- Fixed a problem with certain placeables not locking themselves right.

- Changed the statistics of certain craftable hides to properly give fire vulnerability.
Title: Re: Changelog
Post by: Zarathustra217 on April 10, 2007, 11:26:09 AM
Changelog - April 10th 2007 Version BETA 1.55h title "Shadows & Silver."

Area, Item and NPC changes:

- Added new areas at Mt. Baratak.

- Made the gate at Von Zeklos' Farms unpickable.

- Updated a handful DM event NPCs.

Scripting and System changes:

- Fixed the ferry ride from Vallaki to Midway Haven.

- Changed the stats for polymorphed shapes of werewolves and wererats.

- Fixed the treasure tables that were causing no loot to drop in many places.

- Fixed the stats of crafted items using certain creature hides.
Title: Re: Changelog
Post by: Zarathustra217 on April 11, 2007, 01:35:21 PM
Changelog - April 11th 2007 Version BETA 1.55i title "Terrible Transformations."

Area, Item and NPC changes:

- Set up treasure spawns in several areas to work properly again.

- Fixed a problem with a transition in the Silver Mines.

Scripting and System changes:

- Fixed some dynamic populations that were not spawning right.

- Fixed exiting the Near Ethereal by the way you entered.

- Fixed monstrous race polymorphing to give new stats.
Title: Re: Changelog
Post by: Zarathustra217 on April 16, 2007, 08:35:34 AM
Changelog - April 16th 2007 Version BETA 1.55j title "As the Storm Settles."

Area, Item and NPC changes:

- Updated several faction areas to reflect recent events in game.

- Updated the appearence of certain faction uniforms.

Scripting and System changes:

- Lowered the weather cold damage for newly arrived.

- Fixed a problem with certain placeables leaving remains if not emptied before area deinitialization.

- Gave some animal/hybrid shapes slight natural cold resistance.

- Implemented code to help avoid corrupted characters.
Title: Re: Changelog
Post by: Zarathustra217 on April 17, 2007, 11:52:10 AM
Changelog - April 17th 2007 Version BETA 1.55k title "Doors Reopened."

Area, Item and NPC changes:

- Fixed problem with missing crafting houses in the Warehouse District.

- Added some DM event NPCs.

Scripting and System changes:

- Fixed some issues with faction uniforms.
Title: Re: Changelog
Post by: Zarathustra217 on April 21, 2007, 12:16:17 PM
Changelog - April 21st 2007 Version BETA 1.55l title "Gold & Garbage."

Area, Item and NPC changes:

- Updated sewer areas to add more significant drops based on faction powers.

- Updated some creature weapons.

- Updated several placeable blueprints to be plot.

Scripting and System changes:

- Added more emote options, mainly more skill rolls.

- Implemented a fix to help some issues with monstrous PC hybrid shapes and factions.

- Improved AI a bit to better react to perception.
Title: Re: Changelog
Post by: Zarathustra217 on April 23, 2007, 10:41:36 AM
Changelog - April 23rd 2007 Version BETA 1.56 title "Hunters in the Night."

Area, Item and NPC changes:

- Updated several areas to feature more low probability spawns that might run into you at night. Beware!

- Updated some items and treasuries.

- Updated some faction areas.

- Tweaked certain NPCs to have better appearences.

- Added some DM event NPCs.

Scripting and System changes:

- Made returning from the Near Ethereal as ghost return you to the location of your corpse.

- Improved information about being a ghost.

- Added new features to the dynamic spawn systems.

- Updated some monstrous pc creature weapons.
Title: Re: Changelog
Post by: Zarathustra217 on April 24, 2007, 02:45:50 PM
Changelog - April 24th 2007 Version BETA 1.56a title "From Below."

Area, Item and NPC changes:

- Updated the store in the new character area to offer lower prices.

- Fixed some dynamic population setups in certain areas.

- Fixed the loot at Von Zeklos' ruins.

Scripting and System changes:

- Implemented system to offer dark corruption bonuses even when shapeshifted.

- Updated and improved dynamic population calculation some.
Title: Re: Changelog
Post by: Zarathustra217 on April 26, 2007, 01:52:09 PM
Changelog - April 26th 2007 Version BETA 1.56b title "Discipline."

Area, Item and NPC changes:

- Minor.

Scripting and System changes:

- Fixed an issue with guards not coming to eachothers' aid.

- Fixed a minor issue with dynamic population spawn cost not being calculated right in certain events.

- Tweaked dark corruption curses and gifts to make it more balanced toward the desired effect.

- Did some performance improvements.
Title: Re: Changelog
Post by: Zarathustra217 on May 04, 2007, 09:51:47 AM
Changelog - May 4th 2007 Version BETA 1.56c title "Blue Moon."

Area, Item and NPC changes:

- Reduced the amount of wildlife in certain places where it seemed overly cluttered.

Scripting and System changes:

- Fixed a glitch when viewing dynamic population power just after a reset.

- Added moon cycle feedback to the weather feedback.

- Made moon cycle affect the fog lighting at night.

- Altered code for AI to hopefully reduce the spamming of influence checks for high OR characters.
Title: Re: Changelog
Post by: Zarathustra217 on May 08, 2007, 03:25:06 PM
Changelog - May 8th 2007 Version BETA 1.56d title "Better Tactics."

Area, Item and NPC changes:

- Added animation settings to spawns in several areas where they were missing.

- Retouched a lot of the city areas slightly.

- Moved some low probability spawns at city level to places where they wouldn't jump players just as they entered the area.

- Added a few DM NPCs.

Scripting and System changes:

- Did major optimizations and fixes of the core AI.
Title: Re: Changelog
Post by: Zarathustra217 on May 10, 2007, 09:25:38 AM
Changelog - May 10th 2007 Version BETA 1.56e title "Darkness & Death."

Area, Item and NPC changes:

- Added several new faction areas.

- Updated and added new faction uniforms.

Scripting and System changes:

- Tweaked and fixed the AI in several places.

- Fixed Turn Undead for work against undead PCs.

- Tweaked Vampire feeding tool to work on living targets.
Title: Re: Changelog
Post by: Zarathustra217 on May 14, 2007, 05:14:38 PM
Changelog - May 14th 2007 Version BETA 1.56f title "Refill."

Area, Item and NPC changes:

- Retouched some areas slightly to make it less easy to sneak into the treasure.

- Updated some areas to be marked as generic.

Scripting and System changes:

- Fixed a problem with the monstrous race feeding tool.

- Removed the automatic generation of the unholy blood feeding blade.

- Fixed a problem with areas not deactivating and reinitializing right.

- Improved AI use of spell and preperation for combat as well as fixed some cases of locked up combat AI.

- Fixed a problem with turn undead used against undead PCs.

- Fixed a problem that caused sneaking and manipulating objects near dead creatures to sometimes make you quiet stealth.
Title: Re: Changelog
Post by: Zarathustra217 on May 18, 2007, 04:44:33 PM
Changelog - May 18th 2007 Version BETA 1.56g title "Concentrated Evil."

Area, Item and NPC changes:

- Made several areas use new Sink Hole features.

Scripting and System changes:

- Fixed some glitches that would make Undeads at times use healing spells on self.

- Gave undead monstrous races turn resistance.
Title: Re: Changelog
Post by: Zarathustra217 on May 19, 2007, 06:31:42 PM
Changelog - May 19th 2007 Version BETA 1.56h title "Thin Air"

Area, Item and NPC changes:

- Added new item for certain racial feats.

- Updated some triggered spawns to proper settings.

Scripting and System changes:

- Fixed turn resistance for undead PCs.

- Added gaseous form to vampire PCs.
Title: Re: Changelog
Post by: Zarathustra217 on May 24, 2007, 10:51:54 AM
Changelog - May 24th 2007 Version BETA 1.56i title "Corporeal Hunger."

Area, Item and NPC changes:

- Updated certain faction areas.

- Updated some faction uniforms.

Scripting and System changes:

- Made a fix for a glitch that allowed people to pick up items while incorporeal.

- Added a new monstrous race.

- Did in-depth optimizations of AI to make it more consistent and functional.
Title: Re: Changelog
Post by: Zarathustra217 on May 29, 2007, 09:52:00 AM
Changelog - May 29th 2007 Version BETA 1.56j title "Ethereal Poverty."

Area, Item and NPC changes:

- Updated certain faction areas.

- Updated some faction uniforms.

- Added Red Vardo Guards to certain areas.

- Updated pixie familiars to downtone their thieving skills.

- Made Gilos the Faithful no longer drop items.

- Updated the properties of some crafted items.

Scripting and System changes:

- Updated item pricing for certain item properties.
Title: Re: Changelog
Post by: Zarathustra217 on June 01, 2007, 08:34:41 AM
Changelog - June 1st 2007 Version BETA 1.56k title "Equal Share."

Area, Item and NPC changes:

- Upped the creature growth rates slightly.

Scripting and System changes:

- Fixed an issue with item pricing.
Title: Re: Changelog
Post by: Zarathustra217 on June 10, 2007, 10:27:52 AM
Changelog - June 10th 2007 Version BETA 1.56l title "Re-group."

Area, Item and NPC changes:

- Updated Vallaki Guard npcs to be more balanced in their equipment.

- Updated several items and the treasure generated.

- Added several generic DM event areas.

- Updated some faction areas.

Scripting and System changes:

- Fixed a problem with dynamic populations calculating losses wrong.

- Fixed an issue with crafting giving to little crafting XP.

- Tweaked the Vampire Spawn gaseous form appearence.

- Adjusted the Knock spell to give +1 per every other caster level and make it able to be cast on others.

- Adjusted some faction relation so that vampire and wight PCs can no longer freely roam other hunted sites.
Title: Re: Changelog
Post by: Zarathustra217 on June 12, 2007, 04:04:21 PM
Changelog - June 12th 2007 Version BETA 1.57 title "Diverse Difficulties."

Area, Item and NPC changes:

- Updated a large amount of areas throughout the module to have more balanced loot and utilize a better trap system.

- Revised population growth rates.

Scripting and System changes:

- Made it exclusively possible to return to the Main Hall from the Lounge if you entered the area from there.

- Fixed an issue with polymorph effect and relogging.

- Added new system for mechanisms with DC checks.

- Added dynamic DCs for locks.

- Added dynamic trap application.
Title: Re: Changelog
Post by: Zarathustra217 on June 16, 2007, 04:31:55 PM
Changelog - June 16th 2007 Version BETA 1.57a title "A Timely Visit ."

Area, Item and NPC changes:

- Downtones spawnrates across the module.

- Added some DM event characters.

Scripting and System changes:

- Rebalanced the crafting XP and implemented CXP reward even for failures.

- Fixed a problem with entering the lounge with a new character and not being able to turn back.
Title: Re: Changelog
Post by: Zarathustra217 on June 18, 2007, 06:47:11 AM
Changelog - June 18th 2007 Version BETA 1.57b title "Behind Doors."

Area, Item and NPC changes:

- Modified a few doors to be bashable.

- Added lock DCs to a few doors.

Scripting and System changes:

- Fixed a problem with players being stuck in the OOC - Lounge.

- Fixed a problem that drasticly lowered XP gains.
Title: Re: Changelog
Post by: Zarathustra217 on June 22, 2007, 07:48:11 PM
Changelog - June 22nd 2007 Version BETA 1.57c title "Nimble Fingers & Brutal Brawn."

Area, Item and NPC changes:

- Added a few doors with bash/open lock DCs.

- Downtoned the rat breed rate somewhat.

Scripting and System changes:

- Fixed some issues with dynamic faction adjusted placeables.
Title: Re: Changelog
Post by: Zarathustra217 on July 01, 2007, 04:50:04 PM
Changelog - June 10th 2007 Version BETA 1.56l title "Re-group."

Area, Item and NPC changes:

- Updated Vallaki Guard npcs to be more balanced in their equipment.

- Updated several items and the treasure generated.

- Added several generic DM event areas.

- Updated some faction areas.

Scripting and System changes:

- Fixed a problem with dynamic populations calculating losses wrong.

- Fixed an issue with crafting giving to little crafting XP.

- Tweaked the Vampire Spawn gaseous form appearence.

- Adjusted the Knock spell to give +1 per every other caster level and make it able to be cast on others.

- Adjusted some faction relation so that vampire and wight PCs can no longer freely roam other hunted sites.
Title: Re: Changelog
Post by: Zarathustra217 on July 02, 2007, 02:00:14 PM
Changelog - July 2nd 2007 Version BETA 1.57e title "Another Election."

Area, Item and NPC changes:

- Readded the council election booth.

Scripting and System changes:

- Minor.
Title: Re: Changelog
Post by: Zarathustra217 on July 06, 2007, 05:36:05 PM
Changelog - July 6th 2007 Version BETA 1.57f title "Gilding."

Area, Item and NPC changes:

- Updated Dvergenheim area.

- Added new shop to Residential District of Vallaki.

- Added new crafting ingredients.

Scripting and System changes:

- Added silver crafting.
Title: Re: Changelog
Post by: Zarathustra217 on July 09, 2007, 02:04:01 PM
Changelog - July 9th 2007 Version BETA 1.57g title "Votings Closed."

Area, Item and NPC changes:

- Removed the voting booth from the Main Hall area.

- Fixed the naming of several areas.

- Updated some merchants.

- Added the gilder's tub to the Dvergenheim crafting area.

Scripting and System changes:

- Fixed a problem with gilding.

- Fixed a problem that was causing spawns to not reinitialize in some areas.
Title: Re: Changelog
Post by: Zarathustra217 on July 10, 2007, 03:56:09 PM
Changelog - July 10th 2007 Version BETA 1.57h title "Silverware."

Area, Item and NPC changes:

- Upped animal population growth ratings some.

Scripting and System changes:

- Fixed yet another problem with gilding.

- Made it possible to craft silver ammunition.

- Lowered bowyering DCs some.
Title: Re: Changelog
Post by: Zarathustra217 on July 13, 2007, 11:04:07 AM
Changelog - July 13th 2007 Version BETA 1.57i title "Warnings."

Area, Item and NPC changes:

- Added more signs to areas about Vallaki.

- Made Vistani warn against wandering at night.

Scripting and System changes:

- Minor.
Title: Re: Changelog
Post by: Zarathustra217 on July 25, 2007, 07:27:49 AM
Changelog - July 25th 2007 Version BETA 1.57j title "Search the Game."

Area, Item and NPC changes:

- Updated several NPC conversations.

- Added wildlife spawns to a large range of areas.

Scripting and System changes:

- Capped the price return of some specially tradeable items.

- Changed the size of the dire rat corpse item.
Title: Re: Changelog
Post by: Zarathustra217 on July 29, 2007, 08:16:02 AM
Changelog - July 29th 2007 Version BETA 1.57k title "Sown for the Reapers."

Area, Item and NPC changes:

- Updated some faction item and areas.

- Added new means of transportation quickly between some areas.

Scripting and System changes:

- Increased the gold reward for several specially tradeable items.

- Fixed some issues with scripts using old Bluff skill.

- Upped the spawn rates of some creature populations.

- Added new persistent jail cell system.

- Updated loot tables.
Title: Re: Changelog
Post by: Zarathustra217 on August 01, 2007, 10:09:04 AM
Changelog - August 1st 2007 Version BETA 1.57l title "Rose and Gold."

Area, Item and NPC changes:

- Updated some faction uniforms and NPCs.

Scripting and System changes:

- Fixed some problems with the spawn system that was preventing some areas from reinitializing.
Title: Re: Changelog
Post by: Zarathustra217 on August 05, 2007, 10:24:05 AM
Changelog - August 5th 2007 Version BETA 1.57m title "Cumbersome Company."

Area, Item and NPC changes:

- Updated some faction uniforms and NPCs.

- Updated the rulebook in the journal to make all sections fully readable.

- Updated several areas to have the rest menu enabled.

Scripting and System changes:

- Optimized system caching.

- Updated PC corpse generation to better reflect the specific character.

- Fixed a problem with the jail cells.
Title: Re: Changelog
Post by: Zarathustra217 on August 07, 2007, 02:51:26 PM
Changelog - August 7th 2007 Version BETA 1.57n title "Wet Fur."

Area, Item and NPC changes:

- Updated a faction uniform that was left out.

- Added new animal cave in the Balinoks.

Scripting and System changes:

- Fixed a problem with hit points upon logging in.

- Fixed a problem with coffins.
Title: Re: Changelog
Post by: Zarathustra217 on August 10, 2007, 04:36:39 PM
Changelog - August 10th 2007 Version BETA 1.57o title "Cunning Enhancements."

Area, Item and NPC changes:

- Minor.

Scripting and System changes:

- Optimized some caching routines some.

- Updated the rest menu to properly display Gilding.

- Fixed the ability dependency for Gilding.

- Fixed some issues with corpse generation.
Title: Re: Changelog
Post by: Zarathustra217 on August 13, 2007, 12:41:55 PM
Changelog - August 13th 2007 Version BETA 1.57p title "The Impending Wild."

Area, Item and NPC changes:

- Added a few more animal caves about the module.

- Updated various spawns in several areas and their day/night patterns.

Scripting and System changes:

- Fixed a bug that made using the appropriate tools for harvesting materials cause them to deplete overly fast.

- Fixed an exploit with familiars.
Title: Re: Changelog
Post by: Zarathustra217 on August 15, 2007, 02:57:28 PM
Changelog - August 15th 2007 Version BETA 1.57q title "Hideaway Caves."

Area, Item and NPC changes:

- Fixed area transition to a new cave.

- Added a saferest zone to a cave.

Scripting and System changes:

- Fixed issue with health upon relogging.

- Did some tweaks to the XP reward generation.
Title: Re: Changelog
Post by: Zarathustra217 on August 16, 2007, 06:23:34 PM
Changelog - August 16th 2007 Version BETA 1.57r title "Ghostly Glow."

Area, Item and NPC changes:

- Made ghosts and ethereal creatures glow slightly.

- Added some mundane items with only roleplay value to the game and a store.

Scripting and System changes:

- Made player corpses display race and sex in their name.

- Updated item price generation.
Title: Re: Changelog
Post by: Zarathustra217 on August 20, 2007, 10:12:53 AM
Changelog - August 20th 2007 Version BETA 1.58 title "Restoration."

Area, Item and NPC changes:

- Updated the Lady's Rest.

- Updated some faction armours.

- Updated the failed lich tower at Mt. Baratak.

- Updated some items intended for low levels' pricing.

- Added several DM event NPCs.

Scripting and System changes:

- Updated item price generation.
Title: Re: Changelog
Post by: Zarathustra217 on August 24, 2007, 12:10:38 PM
Changelog - August 24th 2007 Version BETA 1.58a title "Descent Into Darkness."

Area, Item and NPC changes:

- Updated the pricing of several items.

- Updated the items sold in some stores.

- Added and updated some DM event specific items and NPCs.

- Tweaked some faction equipment.

Scripting and System changes:

- Tweaked item price generation.
Title: Re: Changelog
Post by: Zarathustra217 on August 27, 2007, 04:19:46 PM
Changelog - August 27th 2007 Version BETA 1.58b title "Diminishing Lights."

Area, Item and NPC changes:

- Updated the pricing of several items sold in stores.

- Removed glowing items from stores and loot tables.

- Added and updated some DM event specific areas, items and NPCs.

Scripting and System changes:

- Did slight alterations to crafting XP generation.

- Decreased the duration and effect of Light and the Continual Light spells.
Title: Re: Changelog
Post by: Zarathustra217 on August 28, 2007, 01:07:41 PM
Changelog - August 28th 2007 Version BETA 1.58c title "The Brewing Storm."

Area, Item and NPC changes:

- Added more treasure to many areas that were under-rewarding compared to the challenge.

- Made a lot more creatures drop items.

- Added more diverse creatures within encounters to pose a better challenge.

- Revised some creatures abilities and feats to make them pose a better challenge.

- Added a weather control mechanism for DMs (in the main control room.)

Scripting and System changes:

- Made systems for the weather control mechanism and tweaked weather generation some.
Title: Re: Changelog
Post by: Zarathustra217 on September 03, 2007, 11:34:37 AM
Changelog - September 3rd th 2007 Version BETA 1.58d title "Blizzard."

Area, Item and NPC changes:

- Adjusted pricing of rotten and rusted items.

- Adjusted price of crafted items.

- Updated some NPC conversations.

Scripting and System changes:

- Fixed an error with the treasure generating system.

- Fixed an error with the Horrid Writting spell.

- Tweaked the weather system and wind generation.
Title: Re: Changelog
Post by: Zarathustra217 on September 15, 2007, 11:18:29 AM
Changelog - September 15th 2007 Version BETA 1.58e title "Cleansing."

Area, Item and NPC changes:

- Added Trash Barrels and Garbage Heaps across the module.

- Fixed a problem that was causing people to wake up in the Lady's Rest cellar.

Scripting and System changes:

- Improved item cleanup for items inside placeable inventories.

- Made the server store the location of a corpse more oftenly (now upon unacquiring the item).

- Disabled rest in most OOC areas.
Title: Re: Changelog
Post by: Zarathustra217 on September 16, 2007, 02:43:13 PM
Changelog - September 16th 2007 Version BETA 1.58f title "Building Forces."

Area, Item and NPC changes:

- Added new faction quarters and updated some faction areas.

Scripting and System changes:

- Minor.
Title: Re: Changelog
Post by: Zarathustra217 on September 17, 2007, 03:30:21 PM
Changelog - September 17th 2007 Version BETA 1.58g title "Soldier."

Area, Item and NPC changes:

- Added new faction with uniforms, NPCs and items.

- Updated crafting DCs for longbows.

- Added a new faction NPC.

- Added some DM event NPCs and items.

Scripting and System changes:

- Updated the faction system to support child factions.

- Fixed a bug that was preventing placeables from despawning and respawning.
Title: Re: Changelog
Post by: Zarathustra217 on September 20, 2007, 01:16:33 PM
Changelog - September 20th 2007 Version BETA 1.58h title "Team Spirit."

Area, Item and NPC changes:

- Tweaked and revised treasure lists.

- Adjusted and added some faction items and areas.

Scripting and System changes:

- Made a system for better tremors.

- Tweaked spellcaster AI.
Title: Re: Changelog
Post by: Zarathustra217 on September 22, 2007, 08:40:08 AM
Changelog - September 21th 2007 Version BETA 1.58i title "To Flee Or Fight."

Area, Item and NPC changes:

- Fixed Nadja's conversation to properly demand only two Urs Albs to make White Bear potions.

Scripting and System changes:

- Made several combat AI optimizations.

- Fixed a glitch that was causing the journal entries to not properly turn up.
Title: Re: Changelog
Post by: Zarathustra217 on September 24, 2007, 06:25:05 AM
Changelog - September 24th 2007 Version BETA 1.58j title "Charge!"

Area, Item and NPC changes:

- Optimized spawn and placeable placement in some areas to not block creatures as much.

Scripting and System changes:

- Made some more AI tweaks.

- Fixed some treasury issues.
Title: Re: Changelog
Post by: Zarathustra217 on September 25, 2007, 07:20:53 AM
Changelog - September 25th 2007 Version BETA 1.58k title "Dark Healing."

Area, Item and NPC changes:

- Tweaked some creature spawn locations.

Scripting and System changes:

- Made more AI tweaks amd fixes.
Title: Re: Changelog
Post by: Zarathustra217 on September 26, 2007, 11:27:14 AM
Changelog - September 26th 2007 Version BETA 1.58l title "Echoing Silence."

Area, Item and NPC changes:

- Updated faction items to be marked as plot.

- Updated some faction items and NPCs.

Scripting and System changes:

- Fixed the remaining errors with the treasure and AI systems.

- Tweaked the AI to attempt to equip ranged weapons if failing to melee.
Title: Re: Changelog
Post by: Zarathustra217 on October 02, 2007, 07:12:07 AM
Changelog - October 2nd 2007 Version BETA 1.58m title "Trimming Down the Fat."

Area, Item and NPC changes:

- Tweaked placeable placement in some areas.

Scripting and System changes:

- Tweaked CEP crafting to be less resource demanding.

- Tweaked Bioware AI to be less careless with using resources.

- Fixed some issues with spirit form and gaseous form.

- Fixed some issues with the AI that were making it act erratic.
Title: Re: Changelog
Post by: Zarathustra217 on October 05, 2007, 12:27:45 PM
Changelog - October 5th 2007 Version BETA 1.58n title "Order Among Chaos."

Area, Item and NPC changes:

- Updated some faction areas.

- Tweaked some treasury item lists.

- Tweaked a lot of items and added new.

- Revised conversations and descriptions to give away less spoilers about the central plots of the setting.

- Tweaked some creatures' day/night routes to cause less cluttering in places.

Scripting and System changes:

- Tweaked AI communication.

- Fixed an issue with creature spawn placement.

- Removed stacking from the fear aura effect.

- Fixed some issues with the gaseous form.
Title: Re: Changelog
Post by: Zarathustra217 on October 10, 2007, 01:39:05 PM
Changelog - October 10th 2007 Version BETA 1.58o title "Strength In Numbers."

Area, Item and NPC changes:

- Updated some merchants selling outdated items.

- Updated some faction areas and items.

- Replaced treasures and traps with dynamic placeables in some areas.

Scripting and System changes:

- Made familiars and animal companions unsummon upon succesful rest.

- Tweaked the faction tool usage for DMs and other faction scripts.

- Added a force lock tool for DMs.
Title: Re: Changelog
Post by: Zarathustra217 on October 11, 2007, 07:52:54 AM
Changelog - October 11th 2007 Version BETA 1.58p title "Scream of Terror."

Area, Item and NPC changes:

- Updated several areas to balance treasure with challenge.

Scripting and System changes:

- Fixed a glitch with AI giving odd messages.

- Tweaked AI communication within areas.

- Fixed a glitch with DM characters being marked as corrupt.
Title: Re: Changelog
Post by: Zarathustra217 on October 15, 2007, 05:45:59 AM
Changelog - October 15th 2007 Version BETA 1.58q title "Sudden Doom."

Area, Item and NPC changes:

- Updated some faction areas.

Scripting and System changes:

- Tweaked AI for certain situations.

- Added creature population fluctuation.
Title: Re: Changelog
Post by: Zarathustra217 on October 18, 2007, 11:43:48 AM
Changelog - October 18th 2007 Version BETA 1.60 title "Relive."

Area, Item and NPC changes:

- Removed some personal guards still left in the module.

Scripting and System changes:

- Made a major rewrite of the spawn system to make foundation of future additions and NWN2 compatibility.

- Made monsters rest up a little while after ended combat.

- Fixed a bug that was handing out rebel gear to the militia.

- Tweaked AI communication.

- Made the force lock tool find the nearest door if targeting the ground.

- Made the dark corruption tool allow removing of a curse or gift.
Title: Re: Changelog
Post by: Zarathustra217 on October 19, 2007, 03:04:37 PM
Changelog - October 19th 2007 Version BETA 1.60a title "Changing Residents."

Area, Item and NPC changes:

- Updated the Von Zeklos' ruins to fix a few issues.

- Added new cave using experimental variable population setup.

Scripting and System changes:

- Fixed some AI problems that were causing some creatures to lock in an action or fail to act completely.

- Tweaked the way spawn variations are specified.

- Finalized the code for variable setups for populations.
Title: Re: Changelog
Post by: Zarathustra217 on October 22, 2007, 02:53:50 PM
Changelog - October 22nd 2007 Version BETA 1.60b title "Overtake."

Area, Item and NPC changes:

- Updated and tweaked several monsters and NPCs to have more useful skills, abiities and spells.

Scripting and System changes:

- Tweaked AI combat tactics for certain situations.

- Improved routines for populations for variable setups.
Title: Re: Changelog
Post by: Zarathustra217 on October 24, 2007, 09:17:52 AM
Changelog - October 24th 2007 Version BETA 1.60c title "Hostility."

Area, Item and NPC changes:

- Tweaked some boss monsters.

Scripting and System changes:

- Fixed an error that was causing a global error message.

- Fixed some faction issues.

- Fixed an issue that was causing DM spawned NPCs to face north.
Title: Re: Changelog
Post by: Zarathustra217 on October 26, 2007, 08:34:18 AM
Changelog - October 26th 2007 Version BETA 1.60d title "Altered Appearence."

Area, Item and NPC changes:

- Removed some outdated trap placeables.

Scripting and System changes:

- Corrected some errors in the faction system and implemented a faction reputation reset script.

- Fixed some issues with population setup specific placeables.

- Improved database versioning.

- Made the DM body part changer tool read a Model variable on the tool if set.
Title: Re: Changelog
Post by: Zarathustra217 on October 30, 2007, 05:03:33 PM
Changelog - October 30th 2007 Version BETA 1.60e title "Mark of the Fallen."

Area, Item and NPC changes:

- Updated some population and NPCs faction setting.

- Updated settings for experimental varying area.

Scripting and System changes:

- Fixed some glitches with the faction system.

- Revised the way descriptive triggers are set up.

- Added more functionality for making areas vary by currently residing population.

- Added a persistent PC VFX tool for DMs.
Title: Re: Changelog
Post by: Zarathustra217 on November 01, 2007, 09:23:11 AM
Changelog - November 1st 2007 Version BETA 1.60f title "Reshaped."

Area, Item and NPC changes:

- Tweaked some monster setups.

- Fixed the item properties of some items.

Scripting and System changes:

- Fixed a bug with the persistent VFX system.

- Added a phenotype alteration tool.

- Fixed some issues with the warding gesture feat.

- Tweaked AI for certain events.
Title: Re: Changelog
Post by: Zarathustra217 on November 06, 2007, 11:36:37 AM
Changelog - November 6th 2007 Version BETA 1.60g title "Moderate Wealth."

Area, Item and NPC changes:

- Balanced treasure amounts in some areas.

- Added some DM event specific items, NPCs and areas.

Scripting and System changes:

- Revised the treasury system slightly.
Title: Re: Changelog
Post by: Zarathustra217 on November 12, 2007, 06:23:54 PM
Changelog - November 12th 2007 Version BETA 1.60h title "Expanding Horizons."

Area, Item and NPC changes:

- Adjusted the temperature of the beetles' cave.

- Made some updates to certain faction bases and faction NPCs.

- Added more variations to variable setup population in Old Svalich Road - Forest Pass - Cave.

Scripting and System changes:

- Updated the faction tool to allow DMs to give marks of neutrality or hostility.

- Made it possible to apply several persistent VFX to a PC.
Title: Re: Changelog
Post by: Zarathustra217 on November 13, 2007, 05:13:29 PM
Changelog - November 13th 2007 Version BETA 1.60i title "Persistent Change."

Area, Item and NPC changes:

- Added a new variable population setup cave.

- Added more variable detail to existing variable population setup cave.

Scripting and System changes:

- Expanded upon and improved variable population setup coding.
Title: Re: Changelog
Post by: Zarathustra217 on November 15, 2007, 03:58:02 PM
Changelog - November 15th 2007 Version BETA 1.60j title "Hammer and Pick."

Area, Item and NPC changes:

- Updated most locked doors and treasure placeables to use dynamic lock and bash DC system.

- Improved upon variable population setup caves.

- Moved a deer spawn in the western outskirts to not make it appear on top of a cliff.

- Updated some faction areas.

Scripting and System changes:

- Fixed some issues with AI going hostile on PCs in spirit form.

- Fixed an issue with the Wight player character stats.
Title: Re: Changelog
Post by: Zarathustra217 on November 20, 2007, 11:44:44 AM
Changelog - November 20th 2007 Version BETA 1.60k title "Our Guardian in the Mists."

Area, Item and NPC changes:

- Updated several areas to reflect recent in game changes.

- Updated the Church of Ezra in Vallaki.

Scripting and System changes:

- Made some adjustments to certain spells (see forum for details.)
Title: Re: Changelog
Post by: Zarathustra217 on November 23, 2007, 04:03:54 AM
Changelog - November 22nd 2007 Version BETA 1.60l title "Vandalism."

Area, Item and NPC changes:

- Updated some faction areas.

- Updated some areas to reflect recent events in game.

Scripting and System changes:

- Prolonged the duration buffer for 1 turn/level spells to one IG hour.

- Made the remove fear spell affect all non-hostile within the area of effect.
Title: Re: Changelog
Post by: Zarathustra217 on November 29, 2007, 04:33:38 PM
Changelog - November 29nd 2007 Version BETA 1.60m title "Natural Selection."

Area, Item and NPC changes:

- Updates some DM event areas.

- Updated the loot tables slightly.

Scripting and System changes:

- Added several new subraces.

- Tweaked the rumble script for the areas beneath Dvergeheim.

- Tweaked AI use of HIPS.
Title: Re: Changelog
Post by: Zarathustra217 on December 03, 2007, 08:48:10 AM
Changelog - December 3rd 2007 Version BETA 1.60n title "Rot and Feather."

Area, Item and NPC changes:

- Updates some DM event areas.

- Added some new caves with variable populations.

Scripting and System changes:

- Made some fixes to the new subraces.

- Fixed some issues with the initial subrace selection conversation.

- Fixed a minor glitch with the Dvergeheim rumble script.

- Added new playable monstrous races.
Title: Re: Changelog
Post by: Zarathustra217 on December 07, 2007, 11:51:49 AM
Changelog - December 7th 2007 Version BETA 1.60o title "White as Snow."

Area, Item and NPC changes:

- Fixed a large amount of minor issues across the module that was causing some things to not spawn.

- Tweaked caves with variable populations.

Scripting and System changes:

- Added population variable area music.

- Fixed some issues with the coffin system.

- Fixed some issues that was causing wrong lock and bash DCs.

- Fixed some issues with monstrous races.

- Fixed some issues with caching.
Title: Re: Changelog
Post by: Zarathustra217 on December 12, 2007, 02:04:34 PM
Changelog - December 12th 2007 Version BETA 1.60p title "High Above."

Area, Item and NPC changes:

- Added some new faction areas.

- Made the Church of Ezra sell holy symbols to please aspiring followers.

Scripting and System changes:

- Tweak spawn positioning.
Title: Re: Changelog
Post by: Zarathustra217 on December 14, 2007, 02:56:27 PM
Changelog - December 14th 2007 Version BETA 1.60q title "Stabilized."

Area, Item and NPC changes:

- Zip.

Scripting and System changes:

- Fixed the raise dead issue.

- Fixed an issue with XP system in some cases not considering ECL when calculating reward.
Title: Re: Changelog
Post by: Zarathustra217 on December 22, 2007, 12:18:18 PM
Changelog - December 22nd 2007 Version BETA 1.60r title "Return to Light."

Area, Item and NPC changes:

- Replaced Zachea with Renauld Bach in the Sanctuary in Western Outskirts.

- Updated the loot ratios of different varieties in variable population caves to better match challenge with reward.

Scripting and System changes:

- Gave the Darkness Gift a new replacement bonus feat.
Title: Re: Changelog
Post by: Zarathustra217 on December 23, 2007, 10:20:59 AM
Changelog - December 23rd 2007 Version BETA 1.60s title "Resilience."

Area, Item and NPC changes:

- Updated the Western Outskirts area to portray city repairs.

- Added several DM event and faction item, NPCs and areas to the game.

Scripting and System changes:

- Gave the Darkness Gift a new replacement bonus feat again.

- Optimized and standardized the Vampire Coffin system. Vampire's will have to place their coffins again.

- Fixed an issue that was causing wrong traps to be spawned.
Title: Re: Changelog
Post by: Zarathustra217 on January 04, 2008, 10:51:13 AM
Changelog - January 4th 2008 Version BETA 1.60t title "The New Dawn."

Area, Item and NPC changes:

- Updated the Western Outskirts sanctuary to reflect recent events.

- Updated several other faction areas to reflect recent events.

- Added a few new items to the game, some to be acquired at various shops.

Scripting and System changes:

- Fixed a glitch that at times would make you loose any purchased shield in the intro cutscene.

- Updated the death system bleeding mechanism to made bleeding more prevalent, also at higher levels.

- Reduced AI random walk somewhat to limit pathfinding.
Title: Re: Changelog
Post by: Zarathustra217 on January 11, 2008, 11:06:44 AM
Changelog - January 11th 2008 Version BETA 1.60u title "Wonderful Colours."

Area, Item and NPC changes:

- Added a ton of new dye variations.

- Added new items and creatures, and updated existing.

- Updated some faction areas and items.

Scripting and System changes:

- Added support for new dye kits.
Title: Re: Changelog
Post by: Zarathustra217 on January 14, 2008, 05:33:30 PM
Changelog - January 14th 2008 Version BETA 1.60v title "Council Elections."

Area, Item and NPC changes:

- Inserted the vooting booth portal into the Main Hall area for Council Elections.

- Added a few new cloaks.

- Moved a faction base waypoint.

Scripting and System changes:

- Made dynamic traps have proper DCs and settings.

- Fixed a few minor issues with wrong references.
Title: Re: Changelog
Post by: Zarathustra217 on January 20, 2008, 09:38:45 AM
Changelog - January 20th 2008 Version BETA 1.60w title "Objets d'Art."

Area, Item and NPC changes:

- Updated the appearence of Ochre Jellies and Gray Oozes to use Bioware's appearences.

- Added new "art objects" to the loot tables.

- Updated stores selling dyes to hopefully prevent some crashes.

Scripting and System changes:

- Reenabled dyeing of cloaks.

- Extended the OOC Voting booth duration slightly.
Title: Re: Changelog
Post by: Zarathustra217 on January 21, 2008, 07:20:54 AM
Changelog - January 21st 2008 Version BETA 1.60x title "Chaud."

Area, Item and NPC changes:

- Made Bildrath sell by seveval merchant inventories to hopefully prevent crashes related to him.

Scripting and System changes:

- Made killing creatures by traps properly reward XP.
Title: Re: Changelog
Post by: Zarathustra217 on January 24, 2008, 07:11:33 AM
Changelog - January 24th 2008 Version BETA 1.61 title "Scavengers."

Area, Item and NPC changes:

- Removed the voting booth portal from the OOC Main Hall.

- Made a fix to the OOC - New Character Area merchant to prevent it from causing crashes.

- Made the NPC Athina trade certain creature remains for potions.

- Updated several items to be more balanced.

- Added a creature population to the old burial ground areas.

- Did various minor fixes to creatures, NPCs and items.

Scripting and System changes:

- Fixed some issues with certain spells and undead PCs.
Title: Re: Changelog
Post by: Zarathustra217 on January 25, 2008, 05:27:33 PM
Changelog - January 25th 2008 Version BETA 1.61a title "Skin Patchwork."

Area, Item and NPC changes:

- Updated the ice statues at the Ice Palace to use better system.

Scripting and System changes:

- Made some fixes to the core character system, hopefully preventing some future corruptions. Also made a new character fixing tool.

- Did some fixes to the AI.

- Fixed an issue with an older version of a script that had somehow made it's way back into the module, replacing newer.

- Updated PC mummy slam.
Title: Re: Changelog
Post by: Zarathustra217 on January 31, 2008, 12:16:20 PM
Changelog - January 31st 2008 Version BETA 1.61b title "Timely Arrival."

Area, Item and NPC changes:

- Updated a lot of creatures to have proper scripts assigned, as well as adding new creatures.

- Updated the spell lists of some creatures.

Scripting and System changes:

- Updated the emote and RP XP system.

- Fixed some issues with trap generation.

- Improved the AI regarding casting summon spells.
Title: Re: Changelog
Post by: Zarathustra217 on January 31, 2008, 02:22:03 PM
Changelog - January 31st 2008 Version BETA 1.61b title "Timely Arrival."

Area, Item and NPC changes:

- Updated a lot of creatures to have proper scripts assigned, as well as adding new creatures.

- Updated the spell lists of some creatures.

Scripting and System changes:

- Updated the emote and RP XP system.

- Fixed some issues with trap generation.

- Improved the AI regarding casting summon spells.
Title: Re: Changelog
Post by: Zarathustra217 on February 02, 2008, 11:22:59 AM
Changelog - February 2nd 2008 Version BETA 1.61c title "Valuable Words."

Area, Item and NPC changes:

- None.

Scripting and System changes:

- Fixed some issues with the RP XP system and balanced it some.

- Fixed a glitch with XP and levels.
Title: Re: Changelog
Post by: Zarathustra217 on February 07, 2008, 11:49:42 AM
Changelog - February 7th 2008 Version BETA 1.61d title "Scamp."

Area, Item and NPC changes:

- Updated several areas, items and creatures in game as well as adding new.

- Updated some faction areas.

- Tweaked some creature populations.

Scripting and System changes:

- Fixed an issue with some spells not properly respecting death immunity.
Title: Re: Changelog
Post by: Zarathustra217 on February 14, 2008, 05:01:58 AM
Changelog - February 13th 2008 Version BETA 1.61f title "Mt. Ghakis."

Area, Item and NPC changes:

- Added several new areas revolving Mt. Ghakis.

- Made NPCs react more according to how they feel about a PC.

- Fixed an issue with the rest zones of Dvergeheim

Scripting and System changes:

- Made some fixes to some monstrous abilities and added new.

- Fixed an issue with dynamic populations and persistency.
Title: Re: Changelog
Post by: Zarathustra217 on February 20, 2008, 02:08:27 PM
Changelog - February 20th 2008 Version BETA 1.61g title "Broken Bottles."

Area, Item and NPC changes:

- Updated the appearence of several of the Mt. Ghakis areas.

- Enabled animations for most NPCs in Vallaki.

- Updated a faction base.

Scripting and System changes:

- Updated the treasure bash system to impose a small risk of breaking fragile contents within.

- Updates the True Seeing spell to give immunites to more spells and scale spot/search bonus better.

- Updated the Harm/Heal/Mass Heal to be better balanced.

- Updated the Bigby serie of spells to be better balanced.

- Fixed an issue with the undead restoration widget.

- Made a small fix to the crafting stations to be less likely to produce errors.
Title: Re: Changelog
Post by: Zarathustra217 on February 23, 2008, 11:22:33 AM
Changelog - February 23rd 2008 Version BETA 1.61h title "Surprise Encounter."

Area, Item and NPC changes:

- Updated many areas to have creatures spawn at more random location.

- Generally reduced the amount of creatures being spawned to prevent them cluttering or being stuck.

- Imported a few NPCs and creatures. there were missing

Scripting and System changes:

- Minor.
Title: Re: Changelog
Post by: Zarathustra217 on February 24, 2008, 10:27:13 AM
Changelog - February 24th 2008 Version BETA 1.61i title "Shifting Evils."

Area, Item and NPC changes:

- Updated more areas to have creatures spawn at more random location.

- Fixed a few creatures scripting setup to eliminate an error causing instability.

- Fixed the wind setup of some areas.

Scripting and System changes:

- Optimized the Random Spawn Point code slightly.

- Fixed a glitch with self buffing AI and generally improved it.
Title: Re: Changelog
Post by: Zarathustra217 on March 13, 2008, 04:48:39 AM
Changelog - March 12th 2008 Version BETA 1.61k title "Cleanup."

Area, Item and NPC changes:

- Added some safe rest zones.

- Greatly cleaned up the creature palette.

Scripting and System changes:

- Revised the DM verication system.
Title: Re: Changelog
Post by: Zarathustra217 on March 14, 2008, 01:23:58 PM
Changelog - March 14th 2008 Version BETA 1.61l title "Within Reach."

Area, Item and NPC changes:

- Added a new DM plot event area.

Scripting and System changes:

- Made major revising the module cache system.

- Fixed issues with the DM verification system.

- Fixed issues with casting spells on items.
Title: Re: Changelog
Post by: Zarathustra217 on March 19, 2008, 01:00:55 PM
Changelog - March 19th 2008 Version BETA 1.61m title "Amassment."

Area, Item and NPC changes:

- Updated a DM event area and relocated it.

- Added a tombstone to the Western Outskirts graveyard.

Scripting and System changes:

- Fixed an issue that was causing bracketed emotes to function improperly.

- Updated the power fluctuation algorithm for populations.

- Fixed an issue with carrion stalkers not properly bursting out of dead creatures.
Title: Re: Changelog
Post by: Zarathustra217 on March 26, 2008, 10:17:33 AM
Changelog - March 26th 2008 Version BETA 1.61o title "Heavenly Peace."

Area, Item and NPC changes:

- Fixed a faction area intrance.

Scripting and System changes:

- Fixed some issues with the treasure system.

- Improved the random algorithm.

- Fixed weather initialization.
Title: Re: Changelog
Post by: Zarathustra217 on April 09, 2008, 04:55:13 PM
Changelog - April 9th 2008 Version BETA 1.61p title "Grapped by the Horns."

Area, Item and NPC changes:

- Fixed some treasures in areas that where destroyable but didn't produce loot.

- Fixed a door that wasn't properly bashable in a cave in the Southern Forest.

- Made some other minor tweaks to a few areas.

Scripting and System changes:

- Added new grapple and touch attack recognised string tokens. See journal under emotes.

- Updated treasure initialization system.

- Added new monstrous PC race.

- Fixed some polymorph shapes to no longer give original true seeing ability.

- Fixed a glitch with greater restoration spell.
Title: Re: Changelog
Post by: Zarathustra217 on April 21, 2008, 11:11:42 AM
Changelog - April 21st 2008 Version BETA 1.61q title "Bliss."

Area, Item and NPC changes:

- Fixed an error that was causing treasure to not spawn in certain variable population caves.

- Removed some locked doors from Elketh's lair where keys no longer spawn.

- Updated Nadja's conversation to properly ask for two Urs Alb rather than three.

- Fixed Bianca to properly use commoner AI.

- Fixed a problem with wrong creatures spawning in places.

Scripting and System changes:

- Made tweaks to the death system to improve it's consistency between resets. Also made it store corpse location more often.

- Improved NPC healer raising to be less likely to take money without actually doing the raising.

- Fixed the Pool of Blood in the Underground Ruins to only work once per area init, instead of per player.

- Removed the resist and escape grapple emote tokens, as they were redundant. All grapple checks are simply opposed roll checks.
Title: Re: Changelog
Post by: Zarathustra217 on May 01, 2008, 12:37:57 PM
Changelog - May 1st 2008 Version BETA 1.61r title "In Due Time."

Area, Item and NPC changes:

- Added new faction NPCs and items.

- Adjusted the placeables in the catacombs beneath Western Outskirts to be less likely to force people into getting stuck.

Scripting and System changes:

- Fixed a problem that was causing population fluctuation (random rapid rise) to not work properly.

- Made a system that notifies DMs periodicly if the server has been running for excessively long without a reset.

- Optimized the way the module resets itself.

- Made the AI better adjust to DMs controlling NPCs.
Title: Re: Changelog
Post by: Zarathustra217 on May 05, 2008, 09:24:53 AM
Changelog - May 4th 2008 Version BETA 1.61s title "Revelation."

Area, Item and NPC changes:

- Made certain faction NPCs more balanced.

- Added several roleplay props, mainly intended for DM event usage.

- Fixed rogue merchant in Tigan's Rest to sell proper dyes.

Scripting and System changes:

- Added new VFX tool.

- Added new DM runscript command 'cmd_fac_getpcs' for locating faction members.

- Fixed several core AI bugs and made significant optimizations.

- Fixed a few bugs in the original feat lists causing AI errors.
Title: Re: Changelog
Post by: Zarathustra217 on May 09, 2008, 05:17:27 PM
Changelog - May 9th 2008 Version BETA 1.61t title "Birth."

Area, Item and NPC changes:

- Adjusted fluctuation of several populations.

Scripting and System changes:

- Fixed some issues with relogging while polymorphed.
Title: Re: Changelog
Post by: Zarathustra217 on May 13, 2008, 11:38:45 AM
Changelog - May 13th 2008 Version BETA 1.61u title "Scatter."

Area, Item and NPC changes:

- Minor.

Scripting and System changes:

- Fixed some issues with polymorph skins.

- Revised population fluctuation system.

- Restructured creature caching areas.
Title: Re: Changelog
Post by: Zarathustra217 on May 15, 2008, 02:52:22 PM
Changelog - May 15th 2008 Version BETA 1.61v title "Without Hesitation."

Area, Item and NPC changes:

- Imported some DM event NPCs and items.

- Updated the Vallaki Guard Dungeon areas.

Scripting and System changes:

- Fixed a minor AI glitch.
Title: Re: Changelog
Post by: Zarathustra217 on May 17, 2008, 11:20:53 AM
Changelog - May 17th 2008 Version BETA 1.61w title "Exploring the Unkown."

Area, Item and NPC changes:

- Removed obsolete key from Ogre Chieftain inventory.

- Lowered the DC of Hobgoblin chests in variable caves.

Scripting and System changes:

- Tweaked the AI's use of special powers slightly.

- Disabled gargoyles' statue AI as it was causing severe problems.

- Implemented a recipe system for crafting. Recipes are learned upon first success - but might be learned by other means at later. Not having the recipe adds a penalty.
Title: Re: Changelog
Post by: Zarathustra217 on May 19, 2008, 11:14:20 AM
Changelog - May 19th 2008 Version BETA 1.61x title "To Win a Lady's Heart."

Area, Item and NPC changes:

- Updated several scrolls that had wrong class restrictions.

- Updated several stores to use these updated scrolls.

- Updated Vampires Elites to drop vampire hearts again.

Scripting and System changes:

- Fixed an issue with crafting DCs and recipes.

- Enables a system that reported placeables with improper, resource draining scripts attached and delete the placeables.
Title: Re: Changelog
Post by: Zarathustra217 on May 27, 2008, 04:58:57 PM
Changelog - May 27th 2008 Version BETA 1.62 title "The Secret Ingredient."

Area, Item and NPC changes:

- Added resource spawns to all areas surrounding Vallaki. More will follow later.

- Added a herbalism crafting station and shop at existing shop (go find it!).

Scripting and System changes:

- Added Herbalism craft.

- Fixed a few glitches with the crafting system.
Title: Re: Changelog
Post by: Zarathustra217 on June 03, 2008, 01:21:45 PM
Changelog - June 3rd 2008 Version BETA 1.62a title "Rapid Growth."

Area, Item and NPC changes:

- Added herbalism resource spawns to all remainding areas (phew!).

- Added new underground areas beneath Vallaki.

- Updated some faction NPCs.

- Made the door in the ogre cave on old svalich road bashable and pickable.

Scripting and System changes:

- Fixed some scrolls still missing updating.

- Fixed an issue that was causing treasure to not be spawned in places.

- Fixed an issue with the remove paralyze spell only working on party members.

- Fixed an exploit.
Title: Re: Changelog
Post by: Zarathustra217 on June 06, 2008, 05:45:57 AM
Changelog - June 6th 2008 Version BETA 1.62b title "Clever Moves."

Area, Item and NPC changes:

- Fixed the transition from the Lower Caverns of Dvergeheim to new areas.

- Fixed some minor issues with a few creatures, placeables and items, as well as adding new.

Scripting and System changes:

- Made major rewritings of the death handling to hopefully make it more reliable.

- Made significant AI optimizations.

- Fixed an exploit with harvesting herbs.

- Fixed the remove paralysis spell to properly work on all non-hostiles.

- Fixed an error with vampire coffins.
Title: Re: Changelog
Post by: Zarathustra217 on June 08, 2008, 10:59:37 AM
Changelog - June 8th 2008 Version BETA 1.62c title "Dried Out."

Area, Item and NPC changes:

- Slightly revised layout of several areas to easen creature pathfinding.

- Removed most potions from stores.

- Fixed an issue with doors locking in Lower Catacombs East.

- Added several new places to craft with herbalism.

Scripting and System changes:

- Optimized creature ambient animations.

- Fixed an issue that was causing herbalism resources to not spawn in forest areas.
Title: Re: Changelog
Post by: Zarathustra217 on June 13, 2008, 10:38:24 AM
Changelog - June 13th 2008 Version BETA 1.62d title "Deformities."

Area, Item and NPC changes:

- Added infirmary to the Vallaki Guard HQ

Scripting and System changes:

- Optimized creature ambient avian animations.

- Added character verification system.

- Fixed an issue with domination spells and the party detection script.
Title: Re: Changelog
Post by: Zarathustra217 on June 16, 2008, 12:33:50 PM
Changelog - June 16th 2008 Version BETA 1.62e title "Fast Asleep."

Area, Item and NPC changes:

- Made the Potion of Courage properly give the Remove Fear effect.

Scripting and System changes:

- Revised the resting system. See forums for details.

- Revised the AI some to make it choose tactic more intelligently.

- Fixed some issues with the character verification system.



Title: Re: Changelog
Post by: Zarathustra217 on June 24, 2008, 12:32:46 PM
Changelog - June 24th 2008 Version BETA 1.63 title "The Tired Traveller."

Area, Item and NPC changes:

- Changed the appearence of Gray Puffballs to be more easily pickable.

- Added some DM event NPCs.

- Added two new herbalism ingredients.

- Unlocked the trap door in the failed lich lair, as it sometimes caused people to be trapped when Elketh didn't spawn.

- Increased the price of potion bottles.

Scripting and System changes:

- Implemented a new system that prevents walking around heavily encumbered over long distances.

- Made some tweaks to the AI.

- Made some fixes to player hit point logging and restoration.

- Made crafting only take base ability scores into account.

- Fixed an issue with charecter verification and Pale Masters.

- Fixed an issue with the corpse locator.

- Added three new recipes to the herbalism crafting.

- Revised the spawn rates of herbalism ingredients.

- Greatly reduced the selling price of herbalism crafted items.

- Made sleeping with bedrolls (just next to them) give a bonus to natural healing.
Title: Re: Changelog
Post by: Zarathustra217 on July 01, 2008, 09:20:09 AM
Changelog - June 30th 2008 Version BETA 1.63a title "Lightening the Load."

Area, Item and NPC changes:

- Made the back door to the Lady's Rest require the proper key.

- Updated the Vallaki dungeon.

- Added a few new magical items.

Scripting and System changes:

- Made the exhaustion by encumbrance system more lenient.

- Updated camouflage and mass camouflage so they no longer stack.

- Updated the Xeg-Yi script to no longer damage undead.

- Updated the Marilith to properly reward XP.

- Made PCs go out of stealth upon death/bleeding.

- Fixed an issue with modifiers for crafting going way beyond the intended.

- Fixed an exploit that allowed you to rest in places you shouldn't be able to.

- Fixed some exploits that allowed you to pick up items as ghost.
Title: Re: Changelog
Post by: Zarathustra217 on July 04, 2008, 12:10:14 PM
Changelog - July 4th 2008 Version BETA 1.63b title "The Disappearance."

Area, Item and NPC changes:

- Phased out some items from stores.

Scripting and System changes:

- Fixed an issue with certain creature on death scripts.

- Fixed an issue with going into hiding not properly making creatures disengage.

- Fixed an issue with improper ability bonuses for crafting.

- Fixed some faction issues with certain spider spawns.

- Fixed an issue with shifting to certain shapes not properly setting faction.
Title: Re: Changelog
Post by: Zarathustra217 on July 06, 2008, 01:01:40 PM
Changelog - July 6th 2008 Version BETA 1.63c title "Let It Be."

Area, Item and NPC changes:

- Changed the growth rates of certain populations.

- Fixed some area setups that were causing the porting to safe point system activate at improper times.

Scripting and System changes:

- Fixed some database issues, including malfunctioning persistent storage of populations.

- Removed some debug messages that were left in by mistake.

- Fixed an AI issue that were causing them to fail to disengage.
Title: Re: Changelog
Post by: Zarathustra217 on July 12, 2008, 07:42:44 AM
Changelog - July 12th 2008 Version BETA 1.63d title "What Is Past."

Area, Item and NPC changes:

- Revised the setup of the New Character starting area.

- Removed certain potions still left at merchants in the game.

- Added several DM event NPCs.

Scripting and System changes:

- Tweaked AI to engage and disengage more properly.

- Fixed a bug that was causing certain populations, like the werewolves at Lake Zarovich, to improperly drop in power when going through areas.

- Revised the process of creating a new character.

- Revised AI prioritizing between targets.

- Fixed an issue with death repercussions.
Title: Re: Changelog
Post by: Zarathustra217 on July 22, 2008, 07:45:01 PM
Changelog - July 22nd 2008 Version BETA 1.63e title "Pick Your Target."

Area, Item and NPC changes:

- Readded the herbalism store to the Sewer Dweller area.

Scripting and System changes:

- Fixed some issues with AI target evaluation.

- Fixed an issue that caused death repercussions to not function properly.
Title: Re: Changelog
Post by: Zarathustra217 on August 05, 2008, 01:32:57 PM
Changelog - August 5th 2008 Version BETA 1.65 title "A Brave New World."

Area, Item and NPC changes:

- Tweaked the appearance of OOC areas to better set the mood.

- Made minor tweaks to several conversations.

Scripting and System changes:

- Fixed an error with AI that was causing a script error.

- Updated to NWN 1.69 and CEP 2.1.

- Fixed a tileset issue.

- Made Bioware webs no longer glow.
Title: Re: Changelog
Post by: Zarathustra217 on August 09, 2008, 12:58:50 PM
Changelog - August 9th 2008 Version BETA 1.65a title "Rewritings."

Area, Item and NPC changes:

- Refurnished and redesigned several areas.

- Fixed a lot of monster appearences that were wrong or blank.

Scripting and System changes:

- Fixed an issue with hak order.

- Revised the emoting system to work more consistently and without required pressence of others.

- Made PC descriptions dynamic, matching those set with the '@' command.
Title: Re: Changelog
Post by: Zarathustra217 on August 10, 2008, 02:13:46 PM
Changelog - August 10th 2008 Version BETA 1.65b title "Very Clever."

Area, Item and NPC changes:

- Did some minor polishing of reworked areas.

Scripting and System changes:

- Did some tweaks to AI.
Title: Re: Changelog
Post by: Zarathustra217 on August 11, 2008, 03:22:59 PM
Changelog - August 11th 2008 Version BETA 1.65c title "Talk Is Silver, Silence Is Gold."

Area, Item and NPC changes:

- Rebalanced treasure rates in several areas.

- Revised the Market District layout to help pathfinding.

Scripting and System changes:

- Fixed an issue that was causing RP XP to sometimes not be rewarded.

- Made the Silence spell help against being heard.

- Fixed the examine feat to no longer list your own description.

- Did AI perfomance tweaks.
Title: Re: Changelog
Post by: Zarathustra217 on August 15, 2008, 12:29:18 PM
Changelog - August 15th 2008 Version BETA 1.65d title "Keeping Up Appearances."

Area, Item and NPC changes:

- Fixed the appearance of many custom creatures.

- Made Matatius sell metal dyes.

Scripting and System changes:

- Removed the apply poison check.

- Corrected many improper spawn setups in the game.
Title: Re: Changelog
Post by: Zarathustra217 on August 20, 2008, 08:12:43 PM
Changelog - August 20th 2008 Version BETA 1.65e title "Brutally Cut Down."

Area, Item and NPC changes:

- Cleaned out the palette significantly.

- Fixed the new transition from Northwestern Farmlands to the Western Outskirts.

- Fixed an issue with Matatious conversation that was sometimes causing him to not offer dyes.

- Fixed a few token errors in some conversations.

- Made Deganwy sell standard bows.

Scripting and System changes:

- More AI tweaks.

- Fixed an issue with the resting system.      
Title: Re: Changelog
Post by: Zarathustra217 on August 24, 2008, 11:47:39 AM
Changelog - August 24th 2008 Version BETA 1.65f title "Broken Borders."

Area, Item and NPC changes:

- Implemented new Hazlan areas for evaluation (not normally accessible yet).

- Implemented flintlocks (not normally accessible either).

- Fixed an error that were causing the mink gathering quest to be unavailable.

- Fixed a few places where spawns weren't showing up.

- Polished some areas visually and to improve pathfinding.

Scripting and System changes:

- Tweaked AI target evaluation to prevent an error.
Title: Re: Changelog
Post by: Zarathustra217 on August 26, 2008, 10:11:18 AM
Changelog - August 26th 2008 Version BETA 1.65g title "Submerged."

Area, Item and NPC changes:

- Replaced several auto-destroying doors with new transition doors from patch 1.69.

- Fixed the loot drops in the demonologist temple.

- Rebalanced Scrags.

- Removed the key requirement to go below the Dvergeheim mines and all references to it.

Scripting and System changes:

- Disabled PC spellcasting in OOC areas.

- Revised the treasure generation system to significantly reduce resource consumption.
Title: Re: Changelog
Post by: Zarathustra217 on August 30, 2008, 08:37:09 AM
Changelog - August 30th 2008 Version BETA 1.65h title "Flikkerdiflex."

Area, Item and NPC changes:

- Rebalanced a lot of dungeons and adding loot drop on certain boss creatures.

- Replaced the generic queen spiders with a new greater dire spider spawntype.

- Removed slimes from the Catacombs in the Western Outskirts.

- Fixed the transition from Lower Catacombs East to the Burial Grounds.

Scripting and System changes:

- Corrected an issue that were causing population power dependable placeables to spawn wrong.

- Fixed an issue that was causing descriptive triggers to fire repeatedly.
Title: Re: Changelog
Post by: Zarathustra217 on September 02, 2008, 03:25:25 PM
Changelog - September 2nd 2008 Version BETA 1.65i title "Expansion."

Area, Item and NPC changes:

- Added the Community Council voting booth portal to the OOC Main Hall area.

- Made more creatures appear in surrounding areas upon high population levels.

- Made more boss creatures drop loot.

- Revised Ciubar's stock in the Merchant District.

- Revised scrag subtype sizes.

- Fixed a wrong reference that was causing treasure placeables to not appear in the sewers.

Scripting and System changes:

- Minor.
Title: Re: Changelog
Post by: Zarathustra217 on September 04, 2008, 03:17:34 PM
Changelog - September 4th 2008 Version BETA 1.65j title "Shadowy Trades."

Area, Item and NPC changes:

- Added new craftable resources to various places and creatures in the module.

Scripting and System changes:

- Added a handful new recipes using the new ingredients.

- Revised bashing scripts.
Title: Re: Changelog
Post by: Zarathustra217 on September 08, 2008, 02:09:26 PM
Changelog - September 8th 2008 Version BETA 1.65k title "Broken Unbroken."

Area, Item and NPC changes:

- Added new crowbar item for opening locks with force.

- Revised the Shadowy Caverns area.

- Made more bosses in the variable cave areas drop loot.

- Made minor revisions to the Fane areas.

Scripting and System changes:

- Added new shadow wave effect to some areas.

- Fixed some issues with recent crafting recipe implementations.

- Fixed placeable bashing.
Title: Re: Changelog
Post by: Zarathustra217 on September 10, 2008, 03:58:49 PM
Changelog - September 10th 2008 Version BETA 1.65l title "Blackout."

Area, Item and NPC changes:

- Revised monster setup in several areas.

- Did some revisions to some of the areas beneath Dvergeheim.

Scripting and System changes:

- Added new custom utter darkness feature.

- Fixed some issues with the crowbar tool.

- Tweaked the way the treasure is generated to generally provide better items.
Title: Re: Changelog
Post by: Zarathustra217 on September 15, 2008, 03:26:27 PM
Changelog - September 15th 2008 Version BETA 1.65m title "The Breach."

Area, Item and NPC changes:

- Did some updates to a few areas to reflect recent events in game.

- Added a new gambling house to the slums district.

- Did a few more minor tweaks to the Alhoon dungeon.

Scripting and System changes:

- Improved NPCs' leaving at night.

- Fixed wereraven polymorph.

- Fixed some issues with the new darkness system.

- Revised some of the reviving system.

- Rebalanced spawn rates.
Title: Re: Changelog
Post by: Zarathustra217 on September 16, 2008, 02:18:48 PM
Changelog - September 16th 2008 Version BETA 1.65n title "Ironing."

Area, Item and NPC changes:

- Did a few minor polishings to some areas.

Scripting and System changes:

- Fixed an issue with returning from death.

- Fixed an issue that was detecting certain subraces as corrupted.
Title: Re: Changelog
Post by: Zarathustra217 on September 22, 2008, 01:22:38 PM
Changelog - September 22nd 2008 Version BETA 1.65o title "Falling."

Area, Item and NPC changes:

- Fixed the Casino key conversation.

- Improved area layout a few places that creatures got stuck.

Scripting and System changes:

- Revised falling damage in a few places to allow tumble checks.

- Tweaked weather fog system.

- Fixed errors that were causing some characters to report as corrupt when they weren't.

- Fixed the reset lever.
Title: Re: Changelog
Post by: Zarathustra217 on September 24, 2008, 05:29:03 PM
Changelog - September 24th 2008 Version BETA 1.65p title "Clearing."

Area, Item and NPC changes:

- Fixed a pricing issue with certain craftable weapons.

Scripting and System changes:

- Fixed some issues with the weather system.

- Prevented an exploit with new characters.
Title: Re: Changelog
Post by: Zarathustra217 on September 30, 2008, 04:40:47 PM
Changelog - September 30th 2008 Version BETA 1.66 title "Ramblings of the Drunkard."

Area, Item and NPC changes:

- Revised the Church of the Coming Dawn catacomb's population setup.

- Added new NPCs that will share information on populations at the cost of gold.

Scripting and System changes:

- Fixed the issues with verification.
Title: Re: Changelog
Post by: Zarathustra217 on October 02, 2008, 08:45:11 AM
Changelog - October 2nd 2008 Version BETA 1.66a atitle "Splendor."

Area, Item and NPC changes:

- Updated growth for several populations.

- Updated treasure amounts in several areas.

Scripting and System changes:

- Tweaked placeable spawn initialization for visual effects.

- Adjusted visual fog generation.
Title: Re: Changelog
Post by: Zarathustra217 on October 08, 2008, 05:26:41 PM
Changelog - October 8th 2008 Version BETA 1.66b title "Leaving Town."

Area, Item and NPC changes:

- Did some updates to the Prancing Nymph area.

- Updated a few other areas, partially to reflect recent in game events.

Scripting and System changes:

- Fixed an issue that was causing creature VFX to not trigger properly.

- Updated fire warmth weather shielding effects.
Title: Re: Changelog
Post by: Zarathustra217 on October 11, 2008, 12:02:20 PM
Changelog - October 11th 2008 Version BETA 1.66c title "Quiet Creature!"

Area, Item and NPC changes:

- Revised the faction settings of undeads beneath the Western Outskirts.

- Did minor alterations to spawn setups in some areas.

Scripting and System changes:

- Removed debug messages that were accidently left in.

- Revised XP ratios slightly.
Title: Re: Changelog
Post by: Zarathustra217 on October 13, 2008, 03:11:49 PM
Changelog - October 13th 2008 Version BETA 1.66d title "Excellence."

Area, Item and NPC changes:

- Reduced spawn density in most areas.

- Updated in game rulebook.

Scripting and System changes:

- Tweaked fog visuals.
Title: Re: Changelog
Post by: Zarathustra217 on October 16, 2008, 04:52:47 PM
Changelog - October 16th 2008 Version BETA 1.66e title "In His Youth."

Area, Item and NPC changes:

- Made the ferry captain go indoors at night, and added the option to go directly from the Northern Shore to Midway Haven and back.

Scripting and System changes:

- Fixed some issues with XP rewards for stealthing around creatures.

- Revised the background feat list and bonuses (You will be given the option to reselect).

- Changed the bonus of the Greater Skill Focus feat from +3 to +2 due to balancing issues.
Title: Re: Changelog
Post by: Zarathustra217 on October 20, 2008, 05:22:01 PM
Changelog - October 20th 2008 Version BETA 1.66f title "Frailty."

Area, Item and NPC changes:

- Revised a lot of Drain NPCs.

- Re-added the potions Athina hands out, which accidentally got removed, causing them not to spawn.

- Made it much harder to penetrate the lock on the door from the Lower Catacombs to the Lower Catacombs East, encouraging higher levels to move the other way around.

Scripting and System changes:

- Added a few new background feat options.

- Changed vampire PC abilities to not work in sunlight.
Title: Re: Changelog
Post by: Zarathustra217 on October 27, 2008, 02:56:18 PM
Changelog - October 27th 2008 Version BETA 1.66g title "Furry Brows."

Area, Item and NPC changes:

- Did a few minor tweaks in places.

- Made the Elder Ebon Tigers properly drop skins.

- Updated the journal rulebook, section 5 paragraph "
Sharing of items and interactions between own characters".

- Fixed the wrong door showing up at Nadezha's home.

- Corrected Constantin's character setup.

Scripting and System changes:

- Fixed a problem that was causing DM spawned NPCs to always try to face east.

- Solved an issue that could at rare cases cause the intro movie to not function.

- Tweaked the item transfering script.

- Tweaked the Day/Night systems, fixing a few issues and made it more reliable.
Title: Re: Changelog
Post by: Zarathustra217 on October 30, 2008, 04:19:40 PM
Changelog - October 30th 2008 Version BETA 1.67 title "Conjunction."

Area, Item and NPC changes:

- Added new other-domain areas for gradual integration.

- Changed the abilities of some golems and increased their CR value.

Scripting and System changes:

- Made some more fixes to the day cycle scripts.

- Attuned the weather system fog colouring.

- Improved AI ambient animation scripts.

- Made the module better at clearing up memory.
Title: Re: Changelog
Post by: Zarathustra217 on November 04, 2008, 03:12:10 PM
Changelog - November 4th 2008 Version BETA 1.67a title "Shaping Out."

Area, Item and NPC changes:

- Fixed several issues with the Dementlieu areas and a faction HQ.

Scripting and System changes:

- Did some more fixes to AI day/night routines.

- Made a fix to the raise death HP restore script.

- Revised the duration of the shapechange spell experimentally to obtain better balance.

- Fixed a glitch with medkits.
Title: Re: Changelog
Post by: Zarathustra217 on November 11, 2008, 07:13:23 AM
Changelog - November 11th 2008 Version BETA 1.67c title "Access."

Area, Item and NPC changes:

- Revised the Mt. Baratak tower areas.

- Made it possible to rest in the dungeon areas beneath Dvergeheim.

- Made a lot of doors bashable that weren't.

- Updated The Drain, allowing more broad access.

- Updated spawns at the haunted monastery.

Scripting and System changes:

- Corrected a bug with the NPC day/night routine system.

- Changed some faction settings.

Title: Re: Changelog
Post by: Zarathustra217 on November 12, 2008, 03:30:25 PM
Changelog - November 12th 2008 Version BETA 1.67d title "Streetwise."

Area, Item and NPC changes:

- Updated Dumitry the beggar to give a lot more info on nearby challenges, as well as demanding less fang for info. Additionally, made him stay at the Derelict Hospice at night.

Scripting and System changes:

- Fixed yet another few issues with day/night routines.
Title: Re: Changelog
Post by: Zarathustra217 on November 15, 2008, 03:31:10 PM
Changelog - November 15th 2008 Version BETA 1.67e title "Wonderful Colours."

Area, Item and NPC changes:

- Revised a few faction areas.

Scripting and System changes:

- Updated and fine-tuned the weather system.

- Expanded the features of the treasury system, and fixed a few glitches with it.
Title: Re: Changelog
Post by: Zarathustra217 on December 07, 2008, 09:10:56 AM
Changelog - December 7th 2008 Version BETA 1.67f title "Finally."

Area, Item and NPC changes:

- Updated the Vallaki Citadel area and made new guard key.

- Updated several Vallaki exterior areas for performance.

- Fixed a setting on the Sturdy Boiled Leather crafting ingredient to identify properly.

- Fixed a few places where herbs were unpickable.

Scripting and System changes:

- Revised the placeable VFX system.

- Expanded the NPC spawning system.
Title: Re: Changelog
Post by: Zarathustra217 on December 08, 2008, 12:08:52 PM
Changelog - December 8th 2008 Version BETA 1.67g title "The Law."

Area, Item and NPC changes:

- Updated the Drain areas.

- Updated the silver mines on Mt. Baratak.

- Added new jailing, shackle and strip item tools.

- Marked the Vallaki Guard Quarters as a safe rest zone.

Scripting and System changes:

- Made systems for jailing, shackling and item stripping.

- Fixed an issue with Vallaki Guard character updating.

- Made some fixes to the domination abilities.
Title: Re: Changelog
Post by: Zarathustra217 on December 11, 2008, 01:07:02 PM
Changelog - December 11th 2008 Version BETA 1.67h title "Wondrous Variety."

Area, Item and NPC changes:

- Revised most treasury setups.

- Fixed a few issues with the new citadel.

Scripting and System changes:

- Fixed the jailing and shackle tools.
Title: Re: Changelog
Post by: Zarathustra217 on December 13, 2008, 05:23:15 AM
Changelog - December 12th 2008 Version BETA 1.67i title "Filling the Coffers."

Area, Item and NPC changes:

- Did a few minor fixes to the citadel.

Scripting and System changes:

- Fixed various treasure generation issues.
Title: Re: Changelog
Post by: Zarathustra217 on December 16, 2008, 11:24:05 AM
Changelog - December 16th 2008 Version BETA 1.67j title "Finally Free."

Area, Item and NPC changes:

- Added a few more items to the loot tables.

Scripting and System changes:

- Fixed some issues with the shackling tool

- Made new tools for remakes and setting crafting levels.
Title: Re: Changelog
Post by: Zarathustra217 on December 18, 2008, 01:26:11 PM
Changelog - December 18th 2008 Version BETA 1.67k title "Diversity Renewed."

Area, Item and NPC changes:

- Expanded the treasury generation tables.

- Fixed the herbalism equipment sold at Rattok's store.

Scripting and System changes:

- Did several fixes to the treasury generation system.

- Fixed an issue that were causing Ochre Jelly to be overly abundant and never fade.

- Did weather fog hue optimizations.
Title: Re: Changelog
Post by: Zarathustra217 on December 19, 2008, 02:39:42 PM
Changelog - December 19th 2008 Version BETA 1.67l title "Ray of Light."

Area, Item and NPC changes:

- Fixed and tuned the treasury generation tables.

- Adjusted the module sunrise hour to match the weather system better.

Scripting and System changes:

- Tweaked the weather system.

- Prevented an exploit with the crafting system.
Title: Re: Changelog
Post by: Zarathustra217 on December 21, 2008, 06:43:36 AM
Changelog - December 20th 2008 Version BETA 1.67m title "Word of the Wise."

Area, Item and NPC changes:

- Added a few new treasure items.

- Made Constantin give hints of population activities north of the lake.

Scripting and System changes:

- Minor.
Title: Re: Changelog
Post by: Zarathustra217 on December 31, 2008, 10:39:56 AM
Changelog - December 31st 2008 Version BETA 1.68 title "Anniversary."

Area, Item and NPC changes:

- Minor.

Scripting and System changes:

- Updated the server to use CEP 2.2b

- Fixed some feat issues with certain classes.

- Fixed the custom emotes.

- Fixed crafting to allow selecting CEP item appearances.

- Fixed some door issues.

- Did a few tweaks to the weather and treasure systems.
Title: Re: Changelog
Post by: Zarathustra217 on January 09, 2009, 02:36:50 PM
Changelog - January 9th 2008 Version BETA 1.68a title "Blessings."

Area, Item and NPC changes:

- Rebalanced loot in several places.

- Added Rectory for the Ezrites.

Scripting and System changes:

- Fixed item appearance custimization issues and improved the system.

- Update PC undead systems.

- Made Holy Water applicable on weapons.
Title: Re: Changelog
Post by: Zarathustra217 on January 17, 2009, 02:42:30 PM
Changelog - January 17th 2008 Version BETA 1.68c title "Knocked Out."

Area, Item and NPC changes:

- Fixed Wyrmling Shape properties.

- Added a few DM event areas.

Scripting and System changes:

- Added subdual system.

- Made general tweaks to the death system.
Title: Re: Changelog
Post by: Zarathustra217 on January 19, 2009, 11:46:23 AM
Changelog - January 19th 2008 Version BETA 1.68d title "Cleansed."

Area, Item and NPC changes:

- Revised the subdual tool appearance and added description for it.

- Tweaked monster spawns in the Ivlis Marsh area.

Scripting and System changes:

- Fixed an error with revival not removing ghost effects.

- Revised monster generation routines slightly to create more diverse monster groups.
Title: Re: Changelog
Post by: Zarathustra217 on January 21, 2009, 02:30:54 PM
Changelog - January 21st 2008 Version BETA 1.68e title "Wetlands."

Area, Item and NPC changes:

- Revamped the Ivlis Marsh.

Scripting and System changes:

- Fixed an issue that made CEP weapon appearances inavailable.

- Fixed an issue that were causing certain herbalism ingredients to never spawn.

- Made unconsciousness blackout the victim.

- Fixed a glitch that made the weather feedback always report it to being "Drought".
Title: Re: Changelog
Post by: Zarathustra217 on January 22, 2009, 03:20:29 PM
Changelog - January 22nd 2008 Version BETA 1.68f title "Flow."

Area, Item and NPC changes:

- Made the Adder's Tongue resource properly give out Adder's Tongue ingredient.

Scripting and System changes:

- Made a few minor fixes to spawning.

- Added a system to automatically break up floating text into several lines.

- Fixed the item appearance customization - and this time it better work!
Title: Re: Changelog
Post by: Zarathustra217 on January 26, 2009, 10:32:19 AM
Changelog - January 26th 2008 Version BETA 1.68g title "Reshaped."

Area, Item and NPC changes:

- Configured several areas to reinitizalize more properly (and thus, more frequently).

Scripting and System changes:

- Made Tenser's Transformation, Polymorph Self and Shapechange better match DND 3.5 rules.

- Tweaked loot generation again to generate more items.

- Tweaked the experimental description message line-breaking.

- Made Shifter class no longer report as corrupt at fourth level.
Title: Re: Changelog
Post by: Zarathustra217 on January 30, 2009, 01:10:39 PM
Changelog - January 30th 2008 Version BETA 1.68h title "Transformed."

Area, Item and NPC changes:

- Tweaked the spawns at the Forest Fane.

- Added a few items to the treasury pools that were left out.

- Made areas near Village of Barovia reset more properly (and thereby, more often).

Scripting and System changes:

- Made resting available through bedrolls, thereby providing a small rest HP recovery bonus.

- Adjusted item price generation slightly.

- Made Tenser's Transformation match 3.5 DND rules better.

- Made Arcane Spell Failure properly apply to scrolls.
Title: Re: Changelog
Post by: Zarathustra217 on February 02, 2009, 01:21:37 PM
Changelog - February 2nd 2008 Version BETA 1.68i title "Withdrawal."

Area, Item and NPC changes:

- Tweaked a few treasure items and added new.

Scripting and System changes:

- Made a few more tweaks to the Tenser's Transformation spell.

- Added check to recover certain items that were mistakenly spawned in abundance.
Title: Re: Changelog
Post by: Zarathustra217 on February 05, 2009, 09:59:42 AM
Changelog - February 5th 2009 Version BETA 1.68j title "Wondrous Items."

Area, Item and NPC changes:

- Added a few new items to the loot tables.

Scripting and System changes:

- Did major improvements to treasure generation variety.

- Fixed an issue with UMD checks.

- Fixed an issue with arcane scrolls and arcane spell failure.

- Replaced the description system with the original one-lined.
Title: Re: Changelog
Post by: Zarathustra217 on February 07, 2009, 08:17:36 AM
Changelog - February 7th 2009 Version BETA 1.68k title "Swordsmen."

Area, Item and NPC changes:

- Added more items to the loot tables.

- Tweaked the spawns in certain areas.

Scripting and System changes:

- Made a few more tweaks to the treasure generation system.
Title: Re: Changelog
Post by: Zarathustra217 on February 10, 2009, 03:52:19 PM
Changelog - February 10th 2009 Version BETA 1.68l title "Stocking Up."

Area, Item and NPC changes:

- Tweaked monster setups.

- Expanded loot tables further and made them more speciallized.

Scripting and System changes:

- Made further fixes and tweaks to the treasure generation system.

- Revised the potions that Athina hands out as reward.

- Revised the undead resting and feeding systems.
Title: Re: Changelog
Post by: Zarathustra217 on February 11, 2009, 02:59:37 PM
Changelog - February 11th 2009 Version BETA 1.68m title "Supply."

Area, Item and NPC changes:

- Tweaked monster setups and equipment.

- Expanded loot tables further.

Scripting and System changes:

- Made further fixes and tweaks to the treasure generation system.
Title: Re: Changelog
Post by: Zarathustra217 on February 16, 2009, 01:45:12 PM
Changelog - February 16th 2009 Version BETA 1.68n title "Tired Feet."

Area, Item and NPC changes:

- Add certain DM event NPCs and areas.

Scripting and System changes:

- Implemented experimental exhaustion system - see forum for details.

- Fixed the light generated by a campfire to not dissipate upon player rest.

- Fixed the light generated by the bless weapon spell to actually apply to the weapon rather than the caster.

- Fixed an issue with healing back to positive HP while bleeding not properly removing the bleeding effects.

- Fixed an issue caused by logging in as dead after a reset.
Title: Re: Changelog
Post by: Zarathustra217 on February 19, 2009, 10:37:05 AM
Changelog - February 17th 2009 Version BETA 1.68o title "Endurance."

Area, Item and NPC changes:

- Minor.

Scripting and System changes:

- Made tweaks and fixes to the exhaustion system.
Title: Re: Changelog
Post by: Zarathustra217 on February 19, 2009, 10:37:29 AM
Changelog - February 19th 2009 Version BETA 1.68p title "Word."

Area, Item and NPC changes:

- Very minor.

Scripting and System changes:

- Added several new commands - see journal for more.

- Tweaked values of the exhaustion system.
Title: Re: Changelog
Post by: Zarathustra217 on February 25, 2009, 12:05:03 PM
Changelog - February 25th 2009 Version BETA 1.68q title "Wards."

Area, Item and NPC changes:

- Very minor.

Scripting and System changes:

- Made Negative Energy Protection spell no longer protect against ability drains, due to a NWN limitation. In return, it provides immunity to certain spells.

- Tweaked values of the exhaustion system.

- Fixed some issues with the DM voice command.

- Fixed an issue with item properties of crafted items.
Title: Re: Changelog
Post by: Zarathustra217 on February 26, 2009, 01:15:38 PM
Changelog - February 26th 2009 Version BETA 1.68r title "Candles."

Area, Item and NPC changes:

- Updated certain items to be able to convert into placeables.

- Fixed some errors with random spawnpoints and day-night routines for several spawns.

Scripting and System changes:

- Made exhaustion for heavy load not apply when standing still.

- Fixed an issue with the jailing tool.

- Made AI properly equip ranged weapons.

- Fixed an issue with crafting not properly removing template properties.
Title: Re: Changelog
Post by: Zarathustra217 on March 06, 2009, 09:36:26 AM
Changelog - Marts 6th 2009 Version BETA 1.68s title "Beyond the Mist."

Area, Item and NPC changes:

- Reimported every other-domain areas to evaluate performance.

Scripting and System changes:

- Fixed an error with crafting, causing dublicates.

- Fixed an error with the stealth system removing invisibility effect when it shouldn't.
Title: Re: Changelog
Post by: Zarathustra217 on March 07, 2009, 10:16:17 AM
Changelog - Marts 7th 2009 Version BETA 1.68t title "Reorient."

Area, Item and NPC changes:

- Minor.

Scripting and System changes:

- Did rewrites to the crafting system to make it more robust in attempt to correct recent issues.

- Rebalanced the bonus of resting with a bedroll somewhat.
Title: Re: Changelog
Post by: Zarathustra217 on March 09, 2009, 01:54:03 PM
Changelog - Marts 9th 2009 Version BETA 1.68u title "Merged."

Area, Item and NPC changes:

- Did minor, mainly aesthetic changes to a few areas.

- Updated a few items and NPCs.

Scripting and System changes:

- Did a few changes to the crafting system, still in attempt to fix a bug.

- Fixed recovering of items placed on ground.

- Fixed placeable auto-deactivation.

- Fixed an exploit with certain stores.
Title: Re: Changelog
Post by: Zarathustra217 on March 11, 2009, 01:59:46 PM
Changelog - Marts 11th 2009 Version BETA 1.68v title "Letters."

Area, Item and NPC changes:

- Added new writing tools.

- Fixed an area transition.

- Made Dagris no longer spawn in the Army HQ.

Scripting and System changes:

- Added new commands for writing.

- Reworked the crafting system yet again, hopefully fixing some issues.

- Fixed an issue with placeable items.
Title: Re: Changelog
Post by: Zarathustra217 on March 13, 2009, 08:55:42 AM
Changelog - Marts 13th 2009 Version BETA 1.68w title "Dark Circle."

Area, Item and NPC changes:

- Revised the Forest Fane area.

Scripting and System changes:

- Fixed issue with the Signet Ring.

- Reworked the crafting system yet again, hopefully fixing some issues.
Title: Re: Changelog
Post by: Zarathustra217 on March 15, 2009, 03:51:57 PM
Changelog - Marts 15th 2009 Version BETA 1.68x title "In The Woods."

Area, Item and NPC changes:

- Revised the spawning in some areas.

- Made the woodworking table in Degannwy more easily accessible.

Scripting and System changes:

- Fixed a few more crafting errors.

- Fixed some issues with random spawn locations.
Title: Re: Changelog
Post by: Zarathustra217 on March 18, 2009, 08:46:55 AM
Changelog - Marts 18th 2009 Version BETA 1.68y title "The Locals."

Area, Item and NPC changes:

- Updated Dementlieu areas, scripts and NPCs.

- Tweaked the setup of the Forest Fane area.

Scripting and System changes:

- Fixed an issue with Vampires PCs being knocked unconscious.
Title: Re: Changelog
Post by: Zarathustra217 on March 20, 2009, 02:41:33 PM
Changelog - Marts 20th 2009 Version BETA 1.68z title "Keyhole."

Area, Item and NPC changes:

- Revised some faction areas.

- Implemented DM event specific areas and NPCs.

Scripting and System changes:

- Made a few tweaks to the weather system.

- Revised some systems for better performance.
Title: Re: Changelog
Post by: Zarathustra217 on March 23, 2009, 11:53:18 AM
Changelog - Marts 23rd 2009 Version BETA 1.69 title "So Many Rats."

Area, Item and NPC changes:

- Added DM event specific areas and NPCs.

- Tweaked spawns in some areas.

Scripting and System changes:

- Tweaked AI.

- Tweaked running of day/night routines.
Title: Re: Changelog
Post by: Zarathustra217 on March 29, 2009, 01:37:20 PM
Changelog - Marts 28th 2009 Version BETA 1.69a title "Light As Paper."

Area, Item and NPC changes:

- Updated the paper item to weigh less and be usable.

- Tweaked spawns in some areas.

Scripting and System changes:

- Made paper usable on campfires to burn them.

- Fixed an issue with vampires dying.

- Added @stop command.

- Made the @follow command not work on hostiles.

- Did several fixes to monster spawning.

- Improved ambient avian animations.
Title: Re: Changelog
Post by: Zarathustra217 on April 16, 2009, 09:44:28 AM
Changelog - April 16th 2009 Version BETA 1.69b title "Turning the Page."

Area, Item and NPC changes:

- Reduced the spawn rates of the sewer rats.

- Made updates and additions to other domain areas.

Scripting and System changes:

- Improved the code for disallowing relogging into spawn areas.

- Added lineshift feature for the @write command, using "|" symbol.

- Removed durative VFX from several spells to comply to 3.5 descriptions.

- Made balance adjustments to the Tenser's Transformation and Divine Power spells to more properly match 3.5 rules.
Title: Re: Changelog
Post by: Zarathustra217 on April 19, 2009, 11:22:38 AM
Changelog - April 19th 2009 Version BETA 1.69c title "Drop It."

Area, Item and NPC changes:

- Minor.

Scripting and System changes:

- Reenabled the @stop command.

- Improved the system for storing corpse locations.

- Rewrote the item crafting system to be more reliable, and making expanding it much easier.
Title: Re: Changelog
Post by: Zarathustra217 on April 20, 2009, 08:39:37 AM
Changelog - April 20th 2009 Version BETA 1.69d title "Pieced Together."

Area, Item and NPC changes:

- Adjusted population growth ratios for populations that were almost constantly low.

Scripting and System changes:

- Revised the way yearly and monthly population variations affect spawning.

- Fixed an error with item crafting.
Title: Re: Changelog
Post by: Zarathustra217 on April 21, 2009, 12:39:06 PM
Changelog - April 21st 2009 Version BETA 1.69e title "Nighttime Terrors."

Area, Item and NPC changes:

- Added more random nightspawns.

- Adjusted the voiceset of some creatures.

Scripting and System changes:

- Fixed crafting errors.

- Improved code for harvesting resources.

- Implemented new systems for NPCs trading items.
Title: Re: Changelog
Post by: Zarathustra217 on April 23, 2009, 11:14:25 AM
Changelog - April 23rd 2009 Version BETA 1.69g title "Hagglers."

Area, Item and NPC changes:

- Tweaked monster nightspawns.

Scripting and System changes:

- Fixed final crafting issues, hopefully.

- Enabled updated item trade system for several NPCs and tuned their prices.
Title: Re: Changelog
Post by: Zarathustra217 on April 24, 2009, 11:40:00 AM
Changelog - April 24th 2009 Version BETA 1.69h title "Dark Alleys."

Area, Item and NPC changes:

- Tweaked monster nightspawns.

- Changed creature population fluctuation in several places.

Scripting and System changes:

- Fixed some issues with templates for arrowheads, bolt tips and bullets.

- Made some fixes to AI day/night routines.
Title: Re: Changelog
Post by: Zarathustra217 on April 27, 2009, 08:39:40 AM
Changelog - April 27th 2009 Version BETA 1.69i title "Words are Gold!"

Area, Item and NPC changes:

- Minor aestethic changes to some areas.

Scripting and System changes:

- Fixed issues with crafting of ammunition.

- Fixed an issue with the DM Set Crafting Level widget.

- Reenabled roleplay XP.

- Made negative energy protection give a drastically increased save against negative energy.

- Tuned sunsets and sunrises.
Title: Re: Changelog
Post by: Zarathustra217 on April 28, 2009, 12:41:09 PM
Changelog - April 28th 2009 Version BETA 1.69j title "Words are..?!"

Area, Item and NPC changes:

- Tweaked the aestethics of some areas.

- Made movement speeds of animals and some monsters better match DnD stats.

Scripting and System changes:

- Did some weather tweaks.

- Fixed RP XP.
Title: Re: Changelog
Post by: Zarathustra217 on April 29, 2009, 10:02:07 AM
Changelog - April 29th 2009 Version BETA 1.69k title "Droplets."

Area, Item and NPC changes:

- Adjusted commoner spawns for different seasons.

- Unlocked the door to Nadja's vardo again.

- Cleared out the Fishing Lodge basement some.

- Rebalanced loot found in trash in the sewers.

Scripting and System changes:

- Tweaked animal fleeing AI.

- Tweaked weather fog generation.

- Made shapechanges revert to original shape when danger is over.
Title: Re: Changelog
Post by: Zarathustra217 on May 01, 2009, 04:58:36 AM
Changelog - 1st May 2009 Version BETA 1.69l title "Worker Life."

Area, Item and NPC changes:

- Implemented the new Krofburg.

- Did a few minor tweaks to some other areas.

Scripting and System changes:

- Made holding a torch no longer neutralize the benefit of mining with a pick.

- Tweaked weather fog generation.
Title: Re: Changelog
Post by: Zarathustra217 on May 03, 2009, 11:42:51 AM
Changelog - 3rd May 2009 Version BETA 1.69m title "Tranquillity."

Area, Item and NPC changes:

- Fixed Kathryn's dye stores.

- Made a number of minor tweaks and fixes to the Krofburg areas.

- Updated the appearance of several generic NPCs.

Scripting and System changes:

- Tweaked the weather system.

- Increased the amount of system events being logged to better allow debugging.

- Fixed an issue with Vampire Spawn shapes and sorceror spell uses.
Title: Re: Changelog
Post by: Zarathustra217 on May 05, 2009, 12:19:27 PM
Changelog - 5th May 2009 Version BETA 1.69n title "Surrender."

Area, Item and NPC changes:

- Made guard NPCs and Radu be in subdual mode by default.

- Added new tool for setting to dislike.

- Added new guards' horn.

Scripting and System changes:

- Made system for allowing faction members to order a number of subordinate NPCs to follow.

- Made weather store persistently in database.

- Fixed an issue with vampire shapes and sorcerors.

- Added DM @sound command for playing sounds.

- Tweaked guard reactions toward outcasts.
Title: Re: Changelog
Post by: Zarathustra217 on May 11, 2009, 03:29:37 PM
Changelog - 11th May 2009 Version BETA 1.69o title "Carry the Can."

Area, Item and NPC changes:

- Updated a few NPCs in the new Krofburg area.

- Updated the new character origin and background conversation.

- Fixed the Dvergeheim crafting shop.

Scripting and System changes:

- Added crafting of helmets through the smithing craft.

- Tweaked transition scripts for in-area jumps to better support animal companions, summons and familiars.

- Improved guard AI to be less likely to attack harmless creatures.

- Fixed an error with large gold drops on death.

- Fixed a crafting error with bolts.

- Added @deity and @familiar command. See journal for more details.

- Allowed for postponing decision on background, origin and subrace until level 3.
Title: Re: Changelog
Post by: Zarathustra217 on May 15, 2009, 11:38:55 AM
Changelog - 15th May 2009 Version BETA 1.69p title "Creature Chemistry."

Area, Item and NPC changes:

- Added alchemy craft elements to the Midway Haven Alchemical Observatory and did a few minor layout changes to the areas.

- Added the smith in Krofburg that was missing.

Scripting and System changes:

- Implemented Alchemy craft.

- Revised the stats for crafted helmets.

- Fixed issue with the @familiar command.

- Fixed an issue with exhaustion not lowering upon walking or standing still.
Title: Re: Changelog
Post by: Zarathustra217 on May 20, 2009, 10:41:51 AM
Changelog - 20th May 2009 Version BETA 1.69q title "Take A Seat."

Area, Item and NPC changes:

- Updated the alchemical products to be throwable and stackable.

- Updated the chapel at the Zeklos Keep.

- Added signposts with the laws of the land several places in Vallaki.

- Added signposts with Community Council info in the OOC areas.

Scripting and System changes:

- Fixed an issue with population loss being triggered at the wrong times.

- Made it possible for vampire spawn PCs to relocate their coffin.

- Added new @findseat command, for easily sitting on chairs.

- Made special crafting shops able to replenish lost items upon area reinit.
Title: Re: Changelog
Post by: Zarathustra217 on May 23, 2009, 06:53:22 AM
Changelog - 22nd May 2009 Version BETA 1.69r title "A Better Pick."

Area, Item and NPC changes:

- Added an alchemy crafting station to the Northern Tower at Mt. Baratak.

- Revised the appearance of NPC vampires.

- Made a few minor fixes to the Midway Haven Lower House.

- Updated a lot of seating to work with the @findseat command.

Scripting and System changes:

- Made a few fixes to crafting.

- Made some fixes to treasure generation.

- Fixed an issue that was causing tents to orient wrong.
Title: Re: Changelog
Post by: Zarathustra217 on May 26, 2009, 02:11:03 PM
Changelog - 26th May 2009 Version BETA 1.69s title "Rainy Days."

Area, Item and NPC changes:

- Fixed an inn room at the Midway Haven that was improperly set up.

- Made a few more spawn varieties.

Scripting and System changes:

- Tweaked weather rain.

- Fixed a bug with the DM Set Crafting Level tool.
Title: Re: Changelog
Post by: Zarathustra217 on June 03, 2009, 04:35:12 PM
Changelog - 3rd June 2009 Version BETA 1.69t title "The Long Walk."

Area, Item and NPC changes:

- Added preliminary, primitive means of traversing the mists.

- Updated several other-domain areas and NPCs.

Scripting and System changes:

- Made fixes to the exhaustion system.

- Reverted the stealth system to remove invisibility upon fail to remain unheard, to overcome an NWN limitation.

- Reduced spell VFX of several spells to better match DND 3.5 rules.

- Fixed issue with using alchemical varnish as grenade weapon.
Title: Re: Changelog
Post by: Zarathustra217 on June 04, 2009, 04:49:30 PM
Changelog - 4th June 2009 Version BETA 1.69u title "Deadless Determination."

Area, Item and NPC changes:

- Tweaked lighting settings in the Blue Water Inn.

- Other minor adjustments.

Scripting and System changes:

- Made undead immune to exhaustion and subdual.

- Added @summon and @animal commands for roleplaying summon and animal companion behaviour.

- Tweaked weather system.

- Tweaked the stealth scripts.

- Tweaked the exhaustion script values.
Title: Re: Changelog
Post by: Zarathustra217 on June 08, 2009, 02:30:50 PM
Changelog - 8th June 2009 Version BETA 1.69v title "A New Home."

Area, Item and NPC changes:

- Increased the amount of dynamic lights in the Blue Water Inn.

- Made several fixes to Dementlieu areas.

- Improved NPCs giving rumours of nearby populations.

- Tweaked rat spawns in the sewers.

- Added Alchemy crafting stations at the Abandonned Fishing Station.

Scripting and System changes:

- Fixed several mist travelling issues.

- Tweaked the exhaustion system values.

- Fixed an issue with bandaging.

- Fixed the resting convo to again allow teleportation to the OOC Lounge.

- Refined what info using the examine feat on self provides.
Title: Re: Changelog
Post by: Zarathustra217 on June 09, 2009, 04:37:54 AM
Changelog - 9th June 2009 Version BETA 1.69w title "Run For It!"

Area, Item and NPC changes:

- Implemented the fixes to Dementlieu that mistakenly didn't get in by last update.

Scripting and System changes:

- Made the exhaustion system more lenient.

- Fixed some weather system issues.
Title: Re: Changelog
Post by: Zarathustra217 on June 12, 2009, 02:55:42 PM
Changelog - 12th June 2009 Version BETA 1.69x title "The Evil Eye."

Area, Item and NPC changes:

- Added a few more alchemy drops from certain monsters.

- Made some additions and fixes to the Von Zeklos Keep.

Scripting and System changes:

- Made some fixes to weather generation.

- Tweaked exhaustion system values.

- Improved AI usage of gaze, howl and cone attacks.
Title: Re: Changelog
Post by: Zarathustra217 on June 18, 2009, 01:40:15 PM
Changelog - 18th June 2009 Version BETA 1.69y title "Turned To Dust."

Area, Item and NPC changes:

- Added several new monster drops for alchemy.

- Made several fixes to the Dementlieu and Blaustein areas.

Scripting and System changes:

- Tweaked the items generated by alchemy to be better balanced.
Title: Re: Changelog
Post by: Zarathustra217 on July 07, 2009, 12:13:00 PM
Changelog - 7th July 2009 Version BETA 1.70 title "Excavations."

Area, Item and NPC changes:

- Added several new low level oriented variable caves.

- Made fixes to the treasure generation in some of the Dementlieu areas.

- Fixed an improperly set up room in the Midway Haven Lower House.

Scripting and System changes:

- Enhanced the exhaustion calculation.
Title: Re: Changelog
Post by: Zarathustra217 on July 10, 2009, 11:29:52 AM
Changelog - 10th July 2009 Version BETA 1.70a title "Disturbing the Dead."

Area, Item and NPC changes:

- Fixed the transition to the alchemy shop in Dementlieu.

- Added new dungeon near Mt. Ghakis.

Scripting and System changes:

- Fixed an issue with monk speed and the exhaustion system.

- Fixed an issue with campfires not properly giving off warmth.
Title: Re: Changelog
Post by: Zarathustra217 on July 15, 2009, 08:15:37 AM
Changelog - 15th July 2009 Version BETA 1.70b title "Loose Control."

Area, Item and NPC changes:

- Removed the population control panel from the new Balinok dungeon, and fixed the treasures in same area.

Scripting and System changes:

- Fixed the server reset script.
Title: Re: Changelog
Post by: Zarathustra217 on July 27, 2009, 03:40:12 PM
Changelog - 27th July 2009 Version BETA 1.70c title "Dissolved."

Area, Item and NPC changes:

- Fixed some areas that were wrongfully marked as non-generic (e.g. dungeons).

Scripting and System changes:

- Fixed situations where being relocated after logging into an area with a sink hole level would cause the effect to remain permanently.

- Improved character verification code to prevent some exploits.

- Fixed some issues with vampire gaseous form and death.

- Made some fixes and changes to the Greater Sanctuary spell to better match DND 3.5 stats and intend.

- Fixed some issues with dropping weapons when polymorphed.
Title: Re: Changelog
Post by: Zarathustra217 on August 02, 2009, 08:20:02 PM
Changelog - 2nd August 2009 Version BETA 1.70d title "Play It Again."

Area, Item and NPC changes:

- Added a few DM event areas and revised some existing.

Scripting and System changes:

- Fixed some issues with weather blocking music.

- Fixed some issues with creature and NPC night posts.

- Removed VFX from barbarian rage.
Title: Re: Changelog
Post by: Zarathustra217 on August 09, 2009, 03:04:02 PM
Changelog - 9th August 2009 Version BETA 1.70e title "Let It Out."

Area, Item and NPC changes:

- Made a few changes to some DM event areas.

- Set up Mobats, Doombats and Carrion Bats to properly be nocturnal.

- Completed the backdoor transition to the Sanctuary in the Slums.

Scripting and System changes:

- Fixed an error that made music not play in most areas.

- Fixed negative energy burst to not impose a Will save for undeads.
Title: Re: Changelog
Post by: Zarathustra217 on August 17, 2009, 09:46:59 AM
Changelog - 17th August 2009 Version BETA 1.70f title "What's Cooking?"

Area, Item and NPC changes:

- Minor.

Scripting and System changes:

- Fixed issues with campfires and corpses.

- Added and improved commands for character descriptions.

- Fixed an issue that was causing blindness when dying not to end when a PC was healed.

- Made AI again equip items properly.

- Fixed an issue that was causing PC to not drop weapons on death/dying.

- Added gradual corrosion for items instead of instant dissolving when fighting rust monsters. Repair weapons at an anvil.
Title: Re: Changelog
Post by: Zarathustra217 on August 20, 2009, 08:27:16 AM
Changelog - 20th August 2009 Version BETA 1.70g title "Welcome Mat"

Area, Item and NPC changes:

- Made summoned Balors no longer drop loot.

Scripting and System changes:

- Fixed an error that was causing new characters to show up as corrupt.
Title: Re: Changelog
Post by: Zarathustra217 on September 01, 2009, 11:46:58 AM
Changelog - 1st September 2009 Version BETA 1.70h title "Catching Breath"

Area, Item and NPC changes:

- Updated some areas to reflect recent IC events.

- Made several fixes and enhancements to some Dementlieu areas.

- Fixed some chests that were unbashable.

- Rebalanced loot in several areas.

Scripting and System changes:

- Fixed a few typos.

- Made picking up gold piles apply stealth penalty.

- Relaxed the values for exhaustion slightly.
Title: Re: Changelog
Post by: Zarathustra217 on September 04, 2009, 10:12:08 AM
Changelog - 4th September 2009 Version BETA 1.70i title "Evil Only Grows Stronger."

Area, Item and NPC changes:

- Optimized the settings for the varying population setups.

- Added experimental other-domain areas.

Scripting and System changes:

- Made a new XP progression scheme for monstrous PCs.

- Made monstrous PCs able to play certain sound effects.
Title: Re: Changelog
Post by: Zarathustra217 on September 16, 2009, 12:24:53 PM
Changelog - 16th September 2009 Version BETA 1.70j title "Passing Through."

Area, Item and NPC changes:

- Fixed transitions at the tower settled in the lower parts of Mt. Baratak.

- Did numerous fixes to other-domain areas.

- Updated some areas to reflect recent events in game.

Scripting and System changes:

- Fixed an error that was in some places allowing people to log in to non-init areas.

- Gave monstrous PCs new features.

- Fixed an error with extremely heavy load.
Title: Re: Changelog
Post by: Zarathustra217 on September 26, 2009, 01:56:12 PM
Changelog - 26th September 2009 Version BETA 1.70k title "Building Fog."

Area, Item and NPC changes:

- Did a few minor tweaks to some areas.

- Added a new herbalism crafting component.

Scripting and System changes:

- Minor fixes.
Title: Re: Changelog
Post by: Zarathustra217 on September 28, 2009, 05:41:25 AM
Changelog - 28th September 2009 Version BETA 1.70l title "Journey Through the Mists."

Area, Item and NPC changes:

- Added new setup for mist travelling with a midway new area. To be further expanded with time.

- Set a new max price for several merchants to encourage trading more powerful items further away from low-level zone.

Scripting and System changes:

- Rewrote the system for mist travelling, preventing an exploit and now utilizing the new setup.

- Fixed an error that was causing vampire PCs to not properly restore death state after a reset.
Title: Re: Changelog
Post by: Zarathustra217 on October 11, 2009, 03:01:41 PM
Changelog - 10th October 2009 Version BETA 1.70m title "Purpose."

Area, Item and NPC changes:

- Made new office for bounties and commissions at the militia barracks.

- Added DM event specific items and NPCs.

Scripting and System changes:

- Implemented new system for dynamic quests (to be widely expanded).
Title: Re: Changelog
Post by: Zarathustra217 on October 12, 2009, 01:19:39 PM
Changelog - 12th October 2009 Version BETA 1.70n title "Of Time."

Area, Item and NPC changes:

- Added the Community Council electing voting booth.

- Added treasure spawns to some areas that were lacking.

- Fixed a few minor issues with the Mist Camp.

- Made the doors in the barrows near Krofburg properly bashable.

Scripting and System changes:

- Fixed treasure error.

- Fixed a few minor issues with the dynamic quest system.
Title: Re: Changelog
Post by: Zarathustra217 on October 21, 2009, 11:53:09 AM
Changelog - 21st October 2009 Version BETA 1.70o title "Ease."

Area, Item and NPC changes:

- Moved the entrance to the Vallaki Bounty and Commissions office.

Scripting and System changes:

- Added feature to mirror armour when item crafting.
Title: Re: Changelog
Post by: Zarathustra217 on November 02, 2009, 04:03:51 PM
Changelog - 2nd November 2009 Version BETA 1.70p title "Caravan."

Area, Item and NPC changes:

- Made revisions to the Vallaki Warehouse District.

- Fixed a number of issues with Dementlieu and Blaustein areas.

Scripting and System changes:

- Did minor revisions to how returning in ghost form from the near ethereal functions.

- Added new cargo delivery quest system.
Title: Re: Changelog
Post by: Zarathustra217 on November 05, 2009, 06:55:15 AM
Changelog - 5th November 2009 Version BETA 1.70q title "Retreat!"

Area, Item and NPC changes:

- Did fixes to certain Dementlieu and Blaustein areas.

Scripting and System changes:

- Added new experimental creature AI morale system.

- Did improvements to the cargo system.

- Fixed an issue preventing people of returning to the material in ghost form.
Title: Re: Changelog
Post by: Zarathustra217 on November 07, 2009, 11:11:54 AM
Changelog - 7th November 2009 Version BETA 1.70r title "Heavy Load."

Area, Item and NPC changes:

- Added new cargo quest variations.

Scripting and System changes:

- Optimized the values for the AI morale system.

- Fixed a few various minor issues.
Title: Re: Changelog
Post by: Zarathustra217 on November 08, 2009, 07:02:02 PM
Changelog - 8th November 2009 Version BETA 1.70s title "Lighten the Load."

Area, Item and NPC changes:

- Added new stablemaster NPC selling pack oxen.

- Did fixes to Dementlieu areas.

Scripting and System changes:

- Did improvements to the values of the NPC morale AI.

- Revised the Shadowdancer's Summon Shadow ability.
Title: Re: Changelog
Post by: Zarathustra217 on November 09, 2009, 05:49:12 PM
Changelog - 9th November 2009 Version BETA 1.70t title "Run For It!"

Area, Item and NPC changes:

- Minor.

Scripting and System changes:

- Fixed the central portal in the Near Ethereal.

- Did improvements to the NPC morale AI.
Title: Re: Changelog
Post by: Zarathustra217 on November 14, 2009, 10:41:09 AM
Changelog - 14th November 2009 Version BETA 1.70u title "Catch Me If You Can."

Area, Item and NPC changes:

- Did a large number of additions and revisions to the Village of Barovia and surrounding areas.

Scripting and System changes:

- Tweaked the values for door bash DC.

- Did improvements to the NPC morale AI.

- Did improvements to the NPC fleeing routines.
Title: Re: Changelog
Post by: Zarathustra217 on November 18, 2009, 11:44:28 AM
Changelog - 18th November 2009 Version BETA 1.70v title "Stay Put."

Area, Item and NPC changes:

- Fixed a number of creatures that had morale checks which shouldn't.

Scripting and System changes:

- Allowed pack ox to be pinned to a location, removing it to be restored after next reset.

- Fixed issues with morale and fleeing AI.
Title: Re: Changelog
Post by: Zarathustra217 on November 23, 2009, 06:56:14 PM
Changelog - 23rd November 2009 Version BETA 1.70w title "Common Ground."

Area, Item and NPC changes:

- Fixed a number of minor issues with the Village of Barovia areas.

Scripting and System changes:

- Did tweaks to the values of the AI morale system.
Title: Re: Changelog
Post by: Zarathustra217 on November 27, 2009, 06:44:38 AM
Changelog - 27th November 2009 Version BETA 1.70x title "Tactical Fallback."

Area, Item and NPC changes:

- Minor.

Scripting and System changes:

- Did several improvements to AI morale and fleeing system.
Title: Re: Changelog
Post by: Zarathustra217 on December 04, 2009, 04:59:16 AM
Changelog - 4th December 2009 Version BETA 1.70y title "Mice and Men"

Area, Item and NPC changes:

- Made a number of fixes to Dementlieu areas.

- Applied morale modifiers to several creatures where appropriate.

- Added OCR modifiers to livestock to make guards react more friendly to them.

- Made a few fixes and improvements to the Shadowdancer summoned shadow.

Scripting and System changes:

- Did several improvements to AI morale and fleeing system.
Title: Re: Changelog
Post by: Zarathustra217 on December 18, 2009, 12:14:31 PM
Changelog - 18th December 2009 Version BETA 1.70z title "Comfortable Combat."

Area, Item and NPC changes:

- Rebalanced loot in several of the new Village of Barovia areas.

Scripting and System changes:

- Did improvements to the morale and fleeing AI, tuning values.

- Fixed issues with the fleeing AI and knockdown.

- Fixed an issue that was causing disruptive behaviour upon creature morale fail if current target.

- Revised the follow command to prevent it from being exploited.
Title: Re: Changelog
Post by: Zarathustra217 on December 21, 2009, 01:39:51 PM
Changelog - 21st December 2009 Version BETA 1.71 title "Cut It Off."

Area, Item and NPC changes:

- Cleaned up the item and creature palette.

- Fixed several places that had placeables apply VFX through NPC scripts.

Scripting and System changes:

- Fixed an error with AI morale fail occasionally causing allies to attack eachother.

- Fixed an error with elemental damage on weapons used in combination with miner's picks.
Title: Re: Changelog
Post by: Zarathustra217 on January 05, 2010, 10:36:04 AM
Changelog - January 5th 2009 Version BETA 1.71a title "Absence."

Area, Item and NPC changes:

- Fixed a number of issues at Dementlieu.

- Added several items to the stock of the Vistani Merchant at the Mist Camp.

Scripting and System changes:

- Fixed some issues with item corrosion.

- Added bleeding effect to bleeding PCs.

- Improved corpse, raise, wounding and burning to depend less on PC being online.

- Made Lock and Bash DCs scale better to population power levels.

- Fixed an error that caused Control Undead to have no save.
Title: Re: Changelog
Post by: Zarathustra217 on January 14, 2010, 07:02:01 AM
Changelog - January 14th 2009 Version BETA 1.71b title "Splendor."

Area, Item and NPC changes:

- Added a handful new items to the palette and treasure system.

Scripting and System changes:

- Fixed a number of issues with morale AI.

- Made morale AI give bonuses to certain creature types.

- Improved treasure generation code.
Title: Re: Changelog
Post by: Zarathustra217 on January 15, 2010, 10:11:40 AM
Changelog - January 15th 2009 Version BETA 1.71c title "The Golden Fig."

Area, Item and NPC changes:

- Updated and fixed a few issues in the Dementlieu areas.

- Added a handful new items to the palette and treasure system.

Scripting and System changes:

- Removed a debugging message that was accidently left in.

Title: Re: Changelog
Post by: Zarathustra217 on January 29, 2010, 06:16:03 AM
Changelog - January 29th 2009 Version BETA 1.71d title "Featherbed."

Area, Item and NPC changes:

- Added several new items to the treasure system.

- Increased the rewards offered by the quest system.

- Lowered weight of the bedroll item.

Scripting and System changes:

- Made targeting self with alchemical varnish apply the varnish to primary hand weapon.

- Changed the duration of alchemical varnish to 10 turns.

- Fixed a few issues with fleeing AI.

- Fixed an issue with certain creatures still fleeing when they shouldn't.

- Made bleeding (dying) VFX more apparent.

- Fixed an issue with treasure generation that was causing server script error.
Title: Re: Changelog
Post by: Zarathustra217 on February 03, 2010, 07:48:25 AM
Changelog - February 2nd 2009 Version BETA 1.71e title "Dried Out."

Area, Item and NPC changes:

- Revised the frequency of potions showing up in loot.

- Changed the pricing of bedrolls.

- Rebalanced the loot in several areas, mainly outside Barovia.

- Added several new items that can be placed as placeables.

Scripting and System changes:

- Enabled fleeing through transitions.

- Revised the henchmen follow routines slightly (experimental).
Title: Re: Changelog
Post by: Zarathustra217 on February 04, 2010, 04:03:16 AM
Changelog - February 4th 2009 Version BETA 1.71f title "Clear Sky."

Area, Item and NPC changes:

- Adjusted the appearance of the Woodworkers' Workbench to make it more easily accessed.

Scripting and System changes:

- Fixed an issue with fleeing causing server errors.

- Made creatures avoid fleeing indoors if outdoors.

- Fixed a minor weather issue.

- Made the exhaustion system give additional feedback on exhaustion recovery states.
Title: Re: Changelog
Post by: Zarathustra217 on February 05, 2010, 08:57:42 AM
Changelog - February 5th 2009 Version BETA 1.71g title "Gold and Glory."

Area, Item and NPC changes:

- Minor.

Scripting and System changes:

- Implemented XP rewards for completing quests.

- Fixed a few issues with morale fleeing across areas.

- Fixed an issue that kept night creatures outside at day.
Title: Re: Changelog
Post by: Zarathustra217 on February 08, 2010, 02:13:21 PM
Changelog - February 8th 2010 Version BETA 1.71h title "In the Murky Waters."

Area, Item and NPC changes:

- Rebalanced the creature challenge levels of some Village of Barovia areas.

Scripting and System changes:

- Fixed an issue that was causing XP rewards for completing quests not to work.

- Revised the system for handing out XP rewards at certain points in the game, to prevent abuse by higher levels.
Title: Re: Changelog
Post by: Zarathustra217 on February 10, 2010, 11:36:11 AM
Changelog - February 10th 2010 Version BETA 1.71i title "Hard As Nails, Sharp As Steel."

Area, Item and NPC changes:

- Added a few mundane items to the general store in the market district.

Scripting and System changes:

- Made a "claimed" ox return to it's location upon re-entering after more than two hours of offline time.

- Fixed issues with quests and XP rewards.

- Added DM Buffing Tool.
Title: Re: Changelog
Post by: Zarathustra217 on February 15, 2010, 10:13:36 AM
Changelog - February 15th 2010 Version BETA 1.71j title "Demon Friend."

Area, Item and NPC changes:

- Rebalanced the challenge at Lysaga Hill.

Scripting and System changes:

- Fixed an issue with the XP system.

- Made monsters fleeing across transitions less likely to camp on them.
Title: Re: Changelog
Post by: Zarathustra217 on February 20, 2010, 01:57:26 PM
Changelog - February 20th 2010 Version BETA 1.71k title "Magic Cauldron."

Area, Item and NPC changes:

- Changed the appearance of the purple bolete placeable to make it easierly picked.

- Added a large amount of new alchemy crafting ingredients.

Scripting and System changes:

- Added support for new ingredient types and alchemical varnishes.
Title: Re: Changelog
Post by: Zarathustra217 on February 22, 2010, 08:28:22 AM
Changelog - February 22th 2010 Version BETA 1.71l title "Dressed Up."

Area, Item and NPC changes:

- Added a new dungeon near the Village of Barovia.

- Did a number of tweaks to the Caves West of Barovia areas.

- Readded a number of clothing that had gone missing.

Scripting and System changes:

- Changed the properties of the crafted crossbows.

- Revised the healing that Lizuca offers.

- Fixed an issue that was causing neutral NPCs to buff up upon seeing certain PCs.
Title: Re: Changelog
Post by: Zarathustra217 on February 26, 2010, 01:07:40 PM
Changelog - February 26th 2010 Version BETA 1.71m title "Punch Through."

Area, Item and NPC changes:

- Added new DM damage tool.

- Revised Juju-zombie properties slightly.

Scripting and System changes:

- Fixed an issue with the XP system.
Title: Re: Changelog
Post by: Zarathustra217 on March 06, 2010, 08:55:28 AM
Changelog - March 6th 2010 Version BETA 1.71n title "Go Ahead."

Area, Item and NPC changes:

- Fixed a few conversations.

Scripting and System changes:

- Fixed an error with AI actively attacking people that had gone in to stealth and vanished.

- Did a few tweaks to the exhaustion system.

- Fixed a few issues with PCs being struck by fear.

- Made a few tweaks to the XP system values.
Title: Re: Changelog
Post by: Zarathustra217 on March 11, 2010, 05:30:36 PM
Changelog - March 11th 2010 Version BETA 1.71o title "Torn Down."

Area, Item and NPC changes:

- Revised The Drain layout.

- Updated the Wax Museum in Dementlieu.

- Updated several NPC healer conversations.

Scripting and System changes:

- Changed the way PC Vampire Coffins work.

- Changed the damage type of crafted bolts.

- Changed the properties of crafted iron and bronze arrows and bolts.

- Did tweaks to the "follow" command routine.
Title: Re: Changelog
Post by: Zarathustra217 on March 16, 2010, 03:33:21 PM
Changelog - March 16th 2010 Version BETA 1.71p title "Ancient Halls."

Area, Item and NPC changes:

- Did a few tweaks to The Drain.

- Revised the spawn setup in the werewolf caves and the haunted monastery slightly.

- Adjusted the natural regeneration of thouls to something more fitting for their CR.

Scripting and System changes:

- Made mining and woodcutting yield more resources.

- Made dual-wielding while mining disable the miner's pick bonus.

- Fixed an error that was causing campfires to not properly get removed.

- Improved the exhaustion system to be more precise in certain situations.
Title: Re: Changelog
Post by: Zarathustra217 on March 19, 2010, 01:57:08 PM
Changelog - March 19th 2010 Version BETA 1.71q title "Drought."

Area, Item and NPC changes:

- Added a few more items to the treasury tables.

- Fixed an issue with the Midway Haven Lower House that was causing people to get stuck.

Scripting and System changes:

- Fixed an issue with the world slowly drying out.

- Fixed an issue with NPCs not properly moving through transitions.

- Fixed an issue with certain triggered spawns not properly moving toward triggerer.

- Fixed an issue with secret doors.
Title: Re: Changelog
Post by: Zarathustra217 on March 23, 2010, 07:10:58 AM
Changelog - March 23rd 2010 Version BETA 1.71r title "Beautiful Day."

Area, Item and NPC changes:

- Revised the mink setup and mink pelt pricing slightly.

Scripting and System changes:

- Made fixes to the Quest system, so that XP rewards are more consistently rewarded.

- Improved AI moving through transitions.

- Did a few tweaks to weather and rain.

- Allowed for per-spawnpoint treasure setup on spawns.
Title: Re: Changelog
Post by: Zarathustra217 on March 29, 2010, 06:55:55 AM
Changelog - March 29th 2010 Version BETA 1.71s title "Learning Curve."

Area, Item and NPC changes:

- Gave Vicar Miklos his proper conversation back.

Scripting and System changes:

- Significantly increased the XP rewards given for completing quests.

- Rebalanced XP rewards in general.

- Did some fixes to mining.
Title: Re: Changelog
Post by: Zarathustra217 on April 08, 2010, 10:07:14 AM
Changelog - April 8th 2010 Version BETA 1.71t title "Bounty Hunter."

Area, Item and NPC changes:

- Fixed the faction settings of the Vallaki Guard npcs.

- Updated Dementlieu to feature a number of dynamic quests.

Scripting and System changes:

- Did a few tweaks to XP reward generation.

- Did some fixes to mining.

- Fixed issues with Kathryn dye sales.
Title: Re: Changelog
Post by: Zarathustra217 on April 17, 2010, 12:49:18 PM
Changelog - April 17th 2010 Version BETA 1.71u title "Cloaker."

Area, Item and NPC changes:

- Fixed a few minor issues in the Dementlieu Gendarmerie.

Scripting and System changes:

- Added cloak appearance crafting.

- Fixed dye selling.

- Fixed an issue with movement speed alteration with the DM Buff tool.

- Fixed an issue with turning in bounties.
Title: Re: Changelog
Post by: Zarathustra217 on April 18, 2010, 07:38:46 AM
Changelog - April 18th 2010 Version BETA 1.71v title "The Black Cauldron."

Area, Item and NPC changes:

- Added a few items to the palette and treasury pool.

Scripting and System changes:

- Fixed a glitch that made a number of crafting recipes not work (like galven mage hearts, winter wolf pelts, some potion combos etc.)

- Fixed an issue with the DM buffing tool.
Title: Re: Changelog
Post by: Zarathustra217 on April 23, 2010, 10:43:26 AM
Changelog - April 23rd 2010 Version BETA 1.71w title "The Fresh Air."

Area, Item and NPC changes:

- Added experimental seasonal placeables in a few areas.

- Removed alchemist fire and similar from merchant stores, to further the alchemy trade.

Scripting and System changes:

- Made Guard NPCs use their horn only when facing real dangers.

- Added logging of online-time and made a "view character info" to the rest menu.
Title: Re: Changelog
Post by: Zarathustra217 on April 24, 2010, 09:56:27 AM
Changelog - April 24th 2010 Version BETA 1.71x title "The Long Journey."

Area, Item and NPC changes:

- Revised how mist travel is done.

Scripting and System changes:

- Fixed playtime recorder.

- Made a fix for generating seasonal placeables.

- Improved NPC rumour selection.
Title: Re: Changelog
Post by: Zarathustra217 on April 26, 2010, 01:23:00 PM
Changelog - April 26th 2010 Version BETA 1.71y title "Straight to Hell."

Area, Item and NPC changes:

- Added new domain: Perfidus.

- Added alchemy ingredients to a few more creatues.

- Added a bell to the Vistani caravan wagon interior for instant departure.

Scripting and System changes:

- Minor.
Title: Re: Changelog
Post by: Zarathustra217 on May 08, 2010, 08:19:38 AM
Changelog - May 8th 2010 Version BETA 1.71z title "Heartless."

Area, Item and NPC changes:

- Added alchemy ingredients to a few more creatues.

Scripting and System changes:

- Fixed calculating of play time.

- Improved AI fleeing slightly.
Title: Re: Changelog
Post by: Zarathustra217 on May 23, 2010, 05:30:28 AM
Changelog - May 23th 2010 Version BETA 1.72a title "Density."

Area, Item and NPC changes:

- Added the dynamic dye fetching system to the OOC - New Character area.

Scripting and System changes:

- Fixed an issue with polymorph and banking.

- Made the printing press not print on paper already printed on.

- Tweaked weather fog generation.

- Made varnishes applicable on gloves (experimental).
Title: Re: Changelog
Post by: Zarathustra217 on May 26, 2010, 02:33:02 PM
Changelog - May 26th 2010 Version BETA 1.72b title "Clouded Sky."

Area, Item and NPC changes:

- Retouched a few areas to reflect recent occurences in game.

Scripting and System changes:

- Tweaked weather generation.
Title: Re: Changelog
Post by: Zarathustra217 on June 03, 2010, 09:29:21 AM
Changelog - June 3rd 2010 Version BETA 1.80a title "Braving the Cold."

Area, Item and NPC changes:

- Revised a large range of Mt. Ghakis areas and added many new.

- Made additions to all variable population caves.

Scripting and System changes:

- Fixed a number of issues with the latest hak update.

- Increased RP XP slightly.

- Tweaked weather to make it less cold and windy.

- Made a number of fixes and tweaks to the new parry system.
Title: Re: Changelog
Post by: Zarathustra217 on June 04, 2010, 07:14:41 AM
Changelog - June 4th 2010 Version BETA 1.80b title "Backfire."

Area, Item and NPC changes:

- Fixed a number of minor issues.

Scripting and System changes:

- Fixed the remaining flintlock issues, also replacing the corrupted ones that had gotten into people's inventories.

- Made healer's kit able to cure disease and poisons.
Title: Re: Changelog
Post by: Zarathustra217 on June 08, 2010, 07:09:54 AM
Changelog - June 8th 2010 Version BETA 1.80c title "Learning the Ropes."

Area, Item and NPC changes:

- Readded the unique flintlocks being sold at the Gearling shop in Dementlieu.

- Fixed several issues with the new Mt. Ghakis areas.

Scripting and System changes:

- Revamped the XP system values and calculation.

- Fixed issues with the Healer's Kit.

- Made the improved parry feat allow for full parry bonus using heavy weapons. (experimental for now)
Title: Re: Changelog
Post by: Zarathustra217 on June 14, 2010, 09:26:01 AM
Changelog - June 14th 2010 Version BETA 1.80d title "Tidying Up."

Area, Item and NPC changes:

- Did a number of updates to Perfidus, mainly rebalancing things.

Scripting and System changes:

- Prevented a levelling up exploit/bug by setting proper level after reset.

- Made summon/familiar/animal companion kills no longer reward the master XP if not around.

- Implemented minimal item cleanup.
Title: Re: Changelog
Post by: Zarathustra217 on June 25, 2010, 11:05:37 AM
Changelog - June 25th 2010 Version BETA 1.81 title "Stored Away."

Area, Item and NPC changes:

- Added new grave area to the Western Outskirts for special purposes.

- Added new Village of Barovia areas.

- Updated the appearance of several creatures to utilize the new CEP 2.3 models.

- Added a number of new items to the treasure spawns.

- Fixed an error with the caravan in Perfidus.

- Made vistani children no longer fear outcasts.

Scripting and System changes:

- Did a major revamp of how persistent data is stored on PCs to prevent rollbacks and other oddities.

- Fixed an error that caused parry and two weapon defence AC bonus to sometimes not be removed properly.
Title: Re: Changelog
Post by: Zarathustra217 on June 26, 2010, 11:13:33 AM
Changelog - June 26th 2010 Version BETA 1.81a title "Left Behind."

Area, Item and NPC changes:

- Added item storage to the Vallaki City Bank.

Scripting and System changes:

- Added item storage system.

- Fixed a number issues related to the latest change of PC database setup.
Title: Re: Changelog
Post by: Zarathustra217 on June 29, 2010, 09:55:13 AM
Changelog - June 29th 2010 Version BETA 1.81b title "Warehouse."

Area, Item and NPC changes:

- Reduced general merchant buying prices.

- Tweaked the spawn settings at Mt. Ghakis areas.

- Added faction storage points.

- Moved the item storage from the Vallaki City Bank to the Vallaki Warehouses.

Scripting and System changes:

- Made serveral items unstorable that shouldn't be.

- Fixed a number of issues with storage.
Title: Re: Changelog
Post by: Zarathustra217 on July 05, 2010, 03:58:53 AM
Changelog - July 5th 2010 Version BETA 1.81c title "Honest Wage"

Area, Item and NPC changes:

- Reduced the prices of alchemical containers and potion bottles.

- Added a number of new cargo quests, now also leading back to Vallaki.

- Fixed an issue with the new Village of Barovia areas.

- Updated several creatures to better match DnD 3.5 stats.

Scripting and System changes:

- Fixed some issues with quest generation, mainly quests becoming corrupted over time.
Title: Re: Changelog
Post by: Zarathustra217 on July 15, 2010, 10:43:01 AM
Changelog - July 15th 2010 Version BETA 1.81d title "Sanity."

Area, Item and NPC changes:

- Added head browser to new character area and DM ship.

Scripting and System changes:

- Fixed some issues with the DM clone tool.

- Did a few fixes to AI behaviour.

- Prevented placing several placeables by one item placeable.

- Fixed an issue with NPCs not always responding to calls for aid.

- Fixed an issue that made playtime calculation wrong.
Title: Re: Changelog
Post by: Zarathustra217 on July 16, 2010, 06:03:41 PM
Changelog - July 16th 2010 Version BETA 1.81e title "Life."

Area, Item and NPC changes:

- Minor.

Scripting and System changes:

- Fixed an issue with dead creatures not despawning properly.

- Increased XP gains slightly.

- Made RP XP calculate over longer time (resulting in less XP gain messages, but total possible over time has still been

slightly increased.)
Title: Re: Changelog
Post by: Zarathustra217 on July 19, 2010, 11:53:54 AM
Changelog - July 19th 2010 Version BETA 1.81f title "Sewage."

Area, Item and NPC changes:

- Added sewer areas to Port--Lucine.

- Added a few new leather crafting ingredients.

- Did a few tweaks to some Village of Barovia areas.

- Did a few fixes to the Old Crypt on Mt. Baratak.

- Tweaked a few creatures.

Scripting and System changes:

- Fixed an exploit with storage and cargo quests.
Title: Re: Changelog
Post by: Zarathustra217 on July 20, 2010, 04:04:23 PM
Changelog - July 20th 2010 Version BETA 1.81g title "Glob."

Area, Item and NPC changes:

- Toned down the spawn in the new Port--Lucine sewers slightly.

- Did a number of other minor fixes to Dementlieu areas.

- Fixed the leather crafting trader in Krofburg to not sell corrupted items.

Scripting and System changes:

- Fixed some issues with the pudding/ooze scripts.

- Made commoner NPCs fear certain cleric and druidic spells.

- Made crafted items have more proper descriptions.

- Allowed for DMs and guard PCs to generally mark characters as being outcasts.
Title: Re: Changelog
Post by: Zarathustra217 on July 23, 2010, 07:57:31 AM
Changelog - July 23rd 2010 Version BETA 1.81h title "Play-A-New-Character-Weekend."

Area, Item and NPC changes:

- Expanded Dvergeheim smith store stock for the weekend.

- Tweaked some spawn ratios for the weekend.

Scripting and System changes:

- Fixed issue with generation of description for crafted items.

- Fixed some issues with ooze splitting system.
Title: Re: Changelog
Post by: Zarathustra217 on July 30, 2010, 01:21:47 PM
Changelog - July 30th 2010 Version BETA 1.81j title "Armour Shell."

Area, Item and NPC changes:

- Added new ingredient types useable in both woodworking, leatherworking and smithing.

Scripting and System changes:

- Tweaked the properties of certain crafted items.
Title: Re: Changelog
Post by: Zarathustra217 on August 12, 2010, 07:53:01 AM
Changelog - August 12th 2010 Version BETA 1.81l title "The Wayfarer Kinship."

Area, Item and NPC changes:

- Did a number of fixed to Port--Lucine sewer areas.

- Lowered the challenge of night creatures in Port--Lucine.

- Added areas, items and NPCs for new incoming faction.

- Implemented cured ancient dire crocodile leather that was missing.

Scripting and System changes:

- Added debugging of exhaustion system (enable through rest menu).

- Tweaked some data store routines to improve stability.
Title: Re: Changelog
Post by: Zarathustra217 on August 16, 2010, 04:39:16 PM
Changelog - August 16th 2010 Version BETA 1.81m title "Burn the Witch!"

Area, Item and NPC changes:

- Fixed a few minor issues with certain craftable ingredients and templates.

- Made Megan no longer offer greater restoration.

Scripting and System changes:

- Fixed some corpse/remains inconsistencies.

- Updated exhaustion values and made the system slightly more sophisticated.

- Gave PC lycanthropes more feats.

- Improved Barovian Commoner/Guard special behaviour. More spells are now identified as being wicked/feared.
Title: Re: Changelog
Post by: Zarathustra217 on August 18, 2010, 06:44:30 AM
Changelog - August 18th 2010 Version BETA 1.81n title "Love."

Area, Item and NPC changes:

- Fixed sign numbering at warehouses.

Scripting and System changes:

- Made some fixes to the shackle system.

- Did some fixes and improvements to the faction tool.

- Did a few minor fixes to the exhaustion system.

- Gave monstrous PCs feats for their creature weapons.

- Made more spells being recognised as benevolent and not causing fear to the local populace.
Title: Re: Changelog
Post by: Zarathustra217 on August 24, 2010, 09:07:46 AM
Changelog - August 24th 2010 Version BETA 1.81o title "In Remote Dungeons."

Area, Item and NPC changes:

- Added a number of DM event specific areas and NPCs.

- Updated locks and keys for the Vallaki Guard.

Scripting and System changes:

- Fixed some issues with NPCs working as henchmen.

- Made minor improvements to general AI combat tactics.
Title: Re: Changelog
Post by: Zarathustra217 on August 26, 2010, 10:00:17 AM
Changelog - August 26th 2010 Version BETA 1.81p title "Ligeance."

Area, Item and NPC changes:

- Fixed faction settings for certain creatures.

- Fixed crafting shops in Krofburg.

Scripting and System changes:

- Made fixes to ghost PCs logging in and relocation.

- Added a few DM commands.

- Rebalanced RP XP some.
Title: Re: Changelog
Post by: Zarathustra217 on August 31, 2010, 01:04:21 PM
Changelog - August 31th 2010 Version BETA 1.81q title "Dead Rise Anew!"

Area, Item and NPC changes:

- Rebalanced ooze spawns in Port--Lucine sewers.

- Added a few new books to certain book stores.

Scripting and System changes:

- Implemented new system that makes people raised/resurrected occasionally become animated undead.

- Implemented new system that makes death by extreme damage render corpse badly impaired.

- Fixed an issue with subduing NPCs.

- Improved dye system to display colour names rather than numbers.
Title: Re: Changelog
Post by: Zarathustra217 on September 06, 2010, 09:22:24 AM
Changelog - September 6th 2010 Version BETA 1.81r title "Explosive!"

Area, Item and NPC changes:

- Revised PC corpse animation visuals.

- Adjusted spawn ratios of several dungeons.

- Added experimental black powder kegs and fireworks.

Scripting and System changes:

- Improved database routines to increase stability and performance.

- Made roleplay XP calculation more consistent.
Title: Re: Changelog
Post by: Zarathustra217 on September 09, 2010, 08:33:23 AM
Changelog - September 9th 2010 Version BETA 1.81s title "Feedback."

Area, Item and NPC changes:

- Minor.

Scripting and System changes:

- Tweaked treasure gold generation slightly.

- Did a few tweaks to certain core scripts to improve stability.

- Made Constantin's rumours more detailed, differentiaing between mid spawn and high spawn.

- Added rest menu option to toggle various feedback.

- Did minor tweaks to the rest XP message.
Title: Re: Changelog
Post by: Zarathustra217 on September 13, 2010, 03:58:27 PM
Changelog - September 13th 2010 Version BETA 1.81t title "Stiff."

Area, Item and NPC changes:

- Added a new variable cave north of lake Zarovich.

Scripting and System changes:

- Tweaked the system that causes badly impaired corpses on death, now better handling death while polymorphed as well as death from diminutive damage.

- Fixed an issue with polymorph.

- Prevented talking to NPCs while invisible.

- Improved auto-changing-target when target fleeing to better prevent being subjected to attacks of opportunity.

Title: Re: Changelog
Post by: Zarathustra217 on September 24, 2010, 09:09:34 AM
Changelog - September 24th 2010 Version BETA 1.81u title "Hands Off!"

Area, Item and NPC changes:

- Updated the properties of the Battle Verge staff.

- Added faction item for the Wayfarer Kinship.

Scripting and System changes:

- Disabled handling of faction hencmen inventory.

- Increased the amount of damage needed before risking badly impaired corpse.

- Slightly increased RP XP gains.

- Made arrow and bolt crafting properly use arrowshafts rather than poles of beech.

- Added DM Destroy tool (to replace the placeable destroyer.)

- Fixed an issue with new characters not being ported back to the OOC - New Character area after a reset.
Title: Re: Changelog
Post by: Zarathustra217 on October 09, 2010, 12:37:38 PM
Changelog - October 9th 2010 Version BETA 1.81v title "A Moment of Respite."

Area, Item and NPC changes:

- Updated a few treasure items.

- Added faction armouries to better allow faction PC superiors to issue new uniforms.

- Added a few Vallaki Guard recruit to the guard quarters.

- Fixed the properties of the Wayfarer Kinship faction item.

- Fixed the DM Destroyer tool.

- Tweaked the properties of crafted helmets slightly.

Scripting and System changes:

- Tweaked Henchman AI to make it easier for faction PCs to have them tag along.

- Fixed some issues with bounties, causing error messages at the quest board.
Title: Re: Changelog
Post by: Zarathustra217 on October 22, 2010, 11:17:46 AM
Changelog - October 22nd 2010 Version BETA 1.81w title "Stockade."

Area, Item and NPC changes:

- Made the Vallaki Cargo Master request crafted supplies.

- Fixed the faction setting of oozes beneath Dvergeheim.

Scripting and System changes:

- Added boots crafting.

- Added crafting of numerous mundane items.

- Raised temperature generation slightly.

- Fixed an issue with bandit bounty generation.
Title: Re: Changelog
Post by: Zarathustra217 on October 23, 2010, 01:52:17 PM
Changelog - October 23rd 2010 Version BETA 1.81y title "In Order."

Area, Item and NPC changes:

- Minor.

Scripting and System changes:

- Fixed an issue with crafting, causing several crafts to not generate products.

- Made generated products of crafting no longer flip several inventory pages ahead.

- Fixed an issue with the cargomaster at the Vallaki tradehouse listing of supply demands.
Title: Re: Changelog
Post by: Zarathustra217 on October 25, 2010, 08:06:02 AM
Changelog - October 25th 2010 Version BETA 1.81z title "V"

Area, Item and NPC changes:

- Made a few adjustments for the running of the New-Character-Week event.

- Did a number of tweaks to Dementlieu areas.

Scripting and System changes:

- Set up things for the running of the New-Character-Week event.

- Fixed an issue with corpse location storing.

- Fixed some issues with quest resetting and area cleaning up.
Title: Re: Changelog
Post by: Zarathustra217 on November 01, 2010, 02:34:08 PM
Changelog - November 1st 2010 Version BETA 1.82 title "Open Doors."

Area, Item and NPC changes:

- Reopened the gate at Svalich Pass.

Scripting and System changes:

- Added new DM and MPC ability to place "descriptors".
Title: Re: Changelog
Post by: Zarathustra217 on November 05, 2010, 09:16:02 AM
Changelog - November 5th 2010 Version BETA 1.82a title "Trails."

Area, Item and NPC changes:

- Minor.

Scripting and System changes:

- Added new experimental "@mark" command for leaving behind descriptions for other players.

- Tweaked how world entry points are being determined.
Title: Re: Changelog
Post by: Zarathustra217 on November 07, 2010, 11:20:30 AM
Changelog - November 7th 2010 Version BETA 1.83 title "Dunes."

Area, Item and NPC changes:

- Added the domain of Har'Akir.

Scripting and System changes:

- Made faction base location more flexible.
Title: Re: Changelog
Post by: Zarathustra217 on November 09, 2010, 12:37:05 PM
Changelog - November 9th 2010 Version BETA 1.83a title "Proper Gear."

Area, Item and NPC changes:

- Opened for Vistani travel to Har'Akir.

- Fixed issues with certain NPCs turning up naked.

Scripting and System changes:

- Did a number of fixes to Har'Akir, main thing being to enable water flasks to cure dehydration.
Title: Re: Changelog
Post by: Zarathustra217 on November 22, 2010, 02:51:00 PM
Changelog - November 22nd 2010 Version BETA 1.83b title "Clear Passage."

Area, Item and NPC changes:

- Fixed a number of smaller issues in Port--Lucine.

- Rebalanced the creature population growth ratios in several areas.

- Rebalanced the challenge of the areas beneath Dvergenheim.

Scripting and System changes:

- Fixed an issue with chitin and crocodile hide crafting.

- Fixed some issues with the bounty system causing issues in Dementlieu.

- Improved corpse location storing routines.
Title: Re: Changelog
Post by: Zarathustra217 on November 23, 2010, 09:57:56 AM
Changelog - November 23rd 2010 Version BETA 1.83c title "Choices."

Area, Item and NPC changes:

- Added Community Council Voting Booth portal to the OOC - Main Hall area.

Scripting and System changes:

- Fixed an issue with NPCs and spawns going instantly back indoors after having going outside at dawn.
Title: Re: Changelog
Post by: Zarathustra217 on December 01, 2010, 09:43:46 AM
Changelog - December 1st 2010 Version BETA 1.83e title "Locked."

Area, Item and NPC changes:

- Removed voting booth from OOC Main Hall area.

Scripting and System changes:

- Fixed issues with chitin crafting.

- Allowed for more sophisticated tuning of what item parts may be crafted of a suit of armour.
Title: Re: Changelog
Post by: Zarathustra217 on December 03, 2010, 02:46:51 PM
Changelog - December 3rd 2010 Version BETA 1.83f title "Locker."

Area, Item and NPC changes:

- Minor.

Scripting and System changes:

- Fixed errors with armour crafting.

- Revised storage pricings to make it a one time fee.

- Did some tweaks to weather sound generation.

Title: Re: Changelog
Post by: Zarathustra217 on December 10, 2010, 10:46:38 AM
Changelog - December 10th 2010 Version BETA 1.83g title "Mystics."

Area, Item and NPC changes:

- Fixed a number of issues with certain Har'Akir areas.

- Added a herbalism crafting station to the Hala hospice in Dementlieu.

- Updated several placeable items.

Scripting and System changes:

- Fixed an issue with corpses.

- Fixed an issue with music and weather.
Title: Re: Changelog
Post by: Zarathustra217 on December 28, 2010, 01:34:34 PM
Changelog - December 28th 2010 Version BETA 1.83h title "Time for reflection."

Area, Item and NPC changes:

- Did a number of fixes to the Har'Akir and Port--Lucine areas.

- Updated the Vallaki Laws.

- Fixed the books that lacked descriptions.

Scripting and System changes:

- Updated the origin picker conversation to allow characters to be native to Har'Akir.

- Did a few tweaks to the resting messages.

- Tweaked how turning in supplies to the Vallaki cargomaster is done, to make it more flexible.
Title: Re: Changelog
Post by: Zarathustra217 on January 07, 2011, 12:03:40 PM
Changelog - January 7th 2011 Version BETA 1.83i title "Passing Through."

Area, Item and NPC changes:

- Fixed a number of Dementlieu issues.

Scripting and System changes:

- Added new intrusion detection scripts for certain faction-only areas.

- Added a new DM command.

- Gave Barbarians +4 save vs. fear during rage, as per Ravenloft rules.
Title: Re: Changelog
Post by: Zarathustra217 on January 17, 2011, 11:04:37 AM
Changelog - January 17th 2011 Version BETA 1.83j title "Loyalty."

Area, Item and NPC changes:

- Fixed the faction setting of Svari Ionelus.

- Renamed the Vallaki Guard Elites to Vallaki Guard Lieutenants.

- Implemented intrusion detection in most of the citadel, as well as the Red Vardo Trader HQ.

- Fixed an issue with the faction relationship between Vallaki Guard and Militia not being set up properly, causing militia to be marked as intruding in Vallaki Guard zone.

Scripting and System changes:

- Tweaked the bleeding system slightly.

- Fixed a minor issue with the corpse system.
Title: Re: Changelog
Post by: Zarathustra217 on January 18, 2011, 12:56:59 PM
Changelog - January 18th 2011 Version BETA 1.83k title "Strain."

Area, Item and NPC changes:

- Readded a transition that had mysteriously disappeared in Blaustein.

- Added a number of new items to the loot tables of Har'Akir.

- Updated some items in the loot tables to allow for more customizing through crafting.

- Rebalanced the stats for Eye of Fear and Flame.

- Did a few minor fixes to some Village of Barovia areas.

Scripting and System changes:

- Added a number of new MPC races.

- Fixed an issue with Barbarian Rage.

- Fixed a minor issue with Warding Gesture.

- Fixed a minor issue with the water canteens.
Title: Re: Changelog
Post by: Zarathustra217 on January 19, 2011, 08:18:48 PM
Changelog - January 19th 2011 Version BETA 1.83l title "Chaos."

Area, Item and NPC changes:

- Fixed some issues at certain areas near Village of Barovia.

Scripting and System changes:

- Fixed an error with MPC vampires' gaseous form.

- Fixed an error that prevented corpses from being dropped upon logging off.

- Fixed the lever at the Charnel House.
Title: Re: Changelog
Post by: Zarathustra217 on January 20, 2011, 11:16:19 AM
Changelog - January 20th 2011 Version BETA 1.83m title "Memory."

Area, Item and NPC changes:

- Did a few minor tweaks to some Port--Lucine areas.

Scripting and System changes:

- Fixed various bugs with MPCs.

- Added new DM tool.
Title: Re: Changelog
Post by: Zarathustra217 on January 21, 2011, 08:34:17 AM
Changelog - January 21th 2011 Version BETA 1.83n title "Doorway."

Area, Item and NPC changes:

- Adjusted the behavior setting of Dumitru the Begger, so he no longer panics when seing spells.

Scripting and System changes:

- Fixed various bugs with MPCs.

- Tweaked the new DM tool.

- Added new DM tool.
Title: Re: Changelog
Post by: Zarathustra217 on January 22, 2011, 01:40:36 PM
Changelog - January 22nd 2011 Version BETA 1.83o title "Creation."

Area, Item and NPC changes:

- Minor.

Scripting and System changes:

- Fixed various bugs with MPCs.

- Tweaked DM tools.
Title: Re: Changelog
Post by: Zarathustra217 on January 25, 2011, 10:33:11 AM
Changelog - January 25th 2011 Version BETA 1.83p title "Dead Cold."

Area, Item and NPC changes:

- Added new merchant to Vallaki.

- Fixed a number of issues in certain Port--Lucine areas and added new area.

Scripting and System changes:

- Tweaked DM tools.

- Added ingredient requirements for casting raise dead and resurrection.

- Allowed for specifying additional accessory through the item appearance crafting menu. (only applies for wing-less)

- Fixed an issue with monstrous chitin and crafting.
Title: Re: Changelog
Post by: Zarathustra217 on January 26, 2011, 10:24:38 AM
Changelog - January 26th 2011 Version BETA 1.83q title "Tiny Star."

Area, Item and NPC changes:

- Added more diamonds to NPC merchant shops.

Scripting and System changes:

- Fixed an MPC bug.

- Did a minor fix to weather generating.
Title: Re: Changelog
Post by: Zarathustra217 on January 29, 2011, 10:37:54 AM
Changelog - January 29th 2011 Version BETA 1.83r title "No Wonder."

Area, Item and NPC changes:

- Fixed an issue with the fireworks merchant in Port--Lucine.

- Fixed the trap settings in the Bandit Crypts at Old Svalich Road.

- Removed an item from the treasury tables that was added by mistake.

Scripting and System changes:

- Fixed a few MPC bugs.

- Made minor revisions to bleeding system, making entering and staying in bleed state more likely at high levels, but in turn made stabilizing slightly harder.

- Made some varnishes applicable to armours and shields.

- Made Create Undead able to animate PC corpses.
Title: Re: Changelog
Post by: Zarathustra217 on February 02, 2011, 06:20:43 AM
Changelog - February 2nd 2011 Version BETA 1.83s title "Slowly Dying."

Area, Item and NPC changes:

- Updated Red Vardo faction areas.

- Changed the value of small diamonds from 400 gp to 500.

- Did a number of minor tweaks to Port--Lucine areas.

- Fixed the traps in the Bandit Caves near Old Svalich Road.

Scripting and System changes:

- Revised how the bleeding system work.

- Fixed several issues with the day cycle causing creatures to appear at wrong times or not show up at all.

- Tweaked DM tools.

- Tweaked the weather system.
Title: Re: Changelog
Post by: Zarathustra217 on February 06, 2011, 11:27:46 AM
Changelog - February 6th 2011 Version BETA 1.83t title "Letting go."

Area, Item and NPC changes:

- Fixed the treasure setup at Mt. Ghakis peak.

Scripting and System changes:

- Fixed an issue with the day cycle system, causing things to show up at wrong hours.

- Revised how the bleeding system work and extended the bleeding duration considerably.
Title: Re: Changelog
Post by: Zarathustra217 on February 08, 2011, 10:10:07 AM
Changelog - February 8th 2011 Version BETA 1.83u title "Night Patrol."

Area, Item and NPC changes:

- Added new dungeon area near Village of Barovia.

- Removed the teleport trap at the cave near Tser Falls.

- Tweaked certain treasure drops.

Scripting and System changes:

- Implemented core system for occupation and wages.

- Considerably reduced the risk of death resulting in an impaired corpse.

- Did one more minor fix to day/night cycling.
Title: Re: Changelog
Post by: Zarathustra217 on February 09, 2011, 10:17:57 AM
Changelog - February 9th 2011 Version BETA 1.83v title "Rumours."

Area, Item and NPC changes:

- Minor.

Scripting and System changes:

- Did a number of fixes to rumour generating NPCs.

- Tweaked XP generation to be more easy on parties (less penalty of having uneven levels or high level along).
Title: Re: Changelog
Post by: Zarathustra217 on February 10, 2011, 01:57:02 PM
Changelog - February 10th 2011 Version BETA 1.83w title "Minor Wounds."

Area, Item and NPC changes:

- Changed faction settings for certain factions to solve certain hostility issues. (experimental)

- Did a few tweaks to creature spawns in certain places.

Scripting and System changes:

- Did a minor fix to rumour generating NPCs.

- Did a minor fix to XP generation.

- Fixed a number of minor issues scattered throughout the module.
Title: Re: Changelog
Post by: Zarathustra217 on February 13, 2011, 08:26:32 AM
Changelog - February 13th 2011 Version BETA 1.83x title "Darkness."

Area, Item and NPC changes:

- Tweaked the spawn setup of the beetle caves in the Vallaki - Northwestern Outskirts area.

- Removed a secret door in the Port-a-Lucine sewers that was placed there by mistake.

- Fixed an issue with a door in the catacombs beneath Village of Barovia.

- Improved creature self buffing.

Scripting and System changes:

- Implemented occupation system setup for certain factions.
Title: Re: Changelog
Post by: Zarathustra217 on February 14, 2011, 07:15:46 AM
Changelog - February 14th 2011 Version BETA 1.83y title "Ointments."

Area, Item and NPC changes:

- Did a number of tweaks and additions to Port--Lucine areas.

- Rotated Houlgrave's interiors to fit the exteriors.

Scripting and System changes:

- Added support for a new faction.

- Implemented a few new herbalism recipes, mainly oriented around Har'Akir.

- Fixed an issue causing certain creatures to occassional spam casting true seing and see invisibility.

- Fixed some issues with shadow creatures' AI.

- Made more traps recoverable.
Title: Re: Changelog
Post by: Zarathustra217 on February 16, 2011, 06:57:03 AM
Changelog - February 16th 2011 Version BETA 1.83z title "Moving Shadows."

Area, Item and NPC changes:

- Tweaked the spawn setup in the Shadow Caves beneath Dvergeheim to be a bit more mid-level oriented and tweaked the tactics used.

Scripting and System changes:

- Fixed an issue with subdual.

- Fixed an issue with AI not properly going into hide mode.

- Made Negative Energy Protection protect against the attack of Shadows and similar creatures.
Title: Re: Changelog
Post by: Zarathustra217 on February 19, 2011, 06:39:14 AM
Changelog - February 19th 2011 Version BETA 1.84 title "The Longest Day."

Area, Item and NPC changes:

- Fixed a few issues with the layout of the underground ruins areas at Mt. Baratak.

- Fixed issues with the sanctuary in Dementlieu.

- Updated the Spear of Longinous.

Scripting and System changes:

- Revised XP generation to increase effective CR of a creature based on encounter group size.

- Revised shadow creatures damage and ability to be better balanced.

- Tweaked weather generation slightly.

- Improved creature darkness spell use.

- Disabled initiating NPC conversation if NPC is DM possessed.
Title: Re: Changelog
Post by: Zarathustra217 on February 22, 2011, 11:50:28 AM
Changelog - February 22nd 2011 Version BETA 1.84a title "From A Distance."

Area, Item and NPC changes:

- Fixed improper descriptions on certain crafting templates.

- Fixed the fireworks sold at Le Grand Bazaar in Port--Lucine

Scripting and System changes:

- Increased the CR grouping bonus for XP calculation.

- Did a number of tweaks to AI.

- Improved the item corrosion system to make it more transparent.
Title: Re: Changelog
Post by: Zarathustra217 on February 23, 2011, 01:54:57 PM
Changelog - February 23rd 2011 Version BETA 1.84b title "Open Arms."

Area, Item and NPC changes:

- Added a new player guide.

Scripting and System changes:

- Did a number of improvements to AI, as well as performance tweaks.
Title: Re: Changelog
Post by: Zarathustra217 on March 01, 2011, 10:19:07 AM
Changelog - March 1st 2011 Version BETA 1.84c title "Residue."

Area, Item and NPC changes:

- Tweaked the setup of several variable spawn caves.

- Tweaked the ogre cave setup in the forest area leading to the Svalich Pass.

Scripting and System changes:

- Made failed raise attempts no longer claim the ingredients used.

- Fixed a number of minor issues with AI.

- Fixed the stats shown with the dodge and evade emotes.
Title: Re: Changelog
Post by: Zarathustra217 on March 08, 2011, 05:15:18 PM
Changelog - March 8th 2011 Version BETA 1.85 title "Magic."

Area, Item and NPC changes:

- Added the University of Dementlieu areas.

- Updated the Community Council member lists.

Scripting and System changes:

- Implemented enchanting craft.

- Set a cap on the amount of exhaustion you can accumulate. (100)

- Made it possible to craft multiple of same recipe at once when doing herbalism.
Title: Re: Changelog
Post by: Zarathustra217 on March 10, 2011, 06:58:41 AM
Changelog - March 10th 2011 Version BETA 1.85a title "Keep Out."

Area, Item and NPC changes:

- Minor.

Scripting and System changes:

- Fixed an issue with the crafting system.

- Fixed an issue with enchanting.

- Made claiming an ox automatically transfer it's inventory to you.

- Fixed an issue with the anti-hacker script.
Title: Re: Changelog
Post by: Zarathustra217 on March 15, 2011, 12:20:14 PM
Changelog - March 15th 2011 Version BETA 1.85c title "In the Deep."

Area, Item and NPC changes:

- Rebalanced Zalaph and Kir'Thalax to better match the general challenge of their associated areas.

Scripting and System changes:

- Fixed enchanting system issues and rebalanced it.

- DMs now auto-success in all crafting attempts.
Title: Re: Changelog
Post by: Zarathustra217 on March 25, 2011, 10:22:53 AM
Changelog - March 25th 2011 Version BETA 1.85e title "Sanctuary."

Area, Item and NPC changes:

- Added tower bell to the Morninglord temple in the western outskirts of Vallaki.

- Added 'door bell' to the citadel gate in the government district of Vallaki.

- Made Svari Ionelous no longer use the generic commoner AI.

Scripting and System changes:

- Fixed an issue that caused crafted items to revert to their original description/name under certain circumstances.

- Improved character saving.
Title: Re: Changelog
Post by: Zarathustra217 on April 12, 2011, 11:31:50 AM
Changelog - April 12th 2011 Version BETA 1.85g title "Proper Shell."

Area, Item and NPC changes:

- Made a large number of fixes and improvements to the Har'Akir areas.

- Made a few aestethic updates to Degannwy.

- Fixed a number of issues with the catacombs beneath the Village of Barovia.

- Fixed item storage in Dementlieu.

- Fixed regular werewolves' setup (were using wrong, overpowered abilities).

Scripting and System changes:

- Fixed an issue with the item dye script that made the items ineligible for enchanting.

- Properly implemented armour and shield enchanting.

- Fixed an issue that were causing crafted armour to not receive the proper description.
Title: Re: Changelog
Post by: Zarathustra217 on April 19, 2011, 11:18:37 AM
Changelog - April 19th 2011 Version BETA 1.85h title "Turmoil."

Area, Item and NPC changes:

- Fixed dungeon areas beneath Village of Barovia.

- Fixed the lever in the Charnel House in the Western Outskirts.

- Added camel trading in Muhar.

- Fixed a few minor issues in Har'Akir.

Scripting and System changes:

- Implemented system for domain-based weather.

- Improved raising and ressurrection spells to better handle item stacks and pick diamonds of the lowest value first.

- Fixed an issue with quests on occasion giving out too great XP rewards.

- Improved intrusion systems to give a 10 second warning.
Title: Re: Changelog
Post by: Zarathustra217 on April 23, 2011, 12:59:18 PM
Changelog - April 23rd 2011 Version BETA 1.85i title "Hunting Grounds."

Area, Item and NPC changes:

- Added new exterior areas south and west of Vallaki.

Scripting and System changes:

- Improved anti-hacking measures.
Title: Re: Changelog
Post by: Zarathustra217 on April 24, 2011, 08:54:15 AM
Changelog - April 24th 2011 Version BETA 1.85j title "Relocation."

Area, Item and NPC changes:

- None.

Scripting and System changes:

- Improved anti-hacking measures.
Title: Re: Changelog
Post by: Zarathustra217 on May 02, 2011, 12:00:16 PM
Changelog - May 2nd 2011 Version BETA 1.85k title "Localization."

Area, Item and NPC changes:

- Fixed the variable spawn setup in the cave north of Lake Zarovich.

- Added bells to Red Vardo Trader shops.

- Fixed the loot generation in the haunted monastery south of Vallaki.

- Fixed a few minor bugs in Har'Akir.

- Added new item types to the treasure generation.

Scripting and System changes:

- Added new DM and MPC command.

- Improved spellcaster AI.
Title: Re: Changelog
Post by: Zarathustra217 on May 08, 2011, 09:13:13 AM
Changelog - May 8th 2011 Version BETA 1.85l title "Brains."

Area, Item and NPC changes:

- Made tweaks to the Wayfarer Kinship amulet.

Scripting and System changes:

- Revised some alchemy recipes, mainly revolving how to create +5  varnishes.

- Improved generation of creature spawn upgrades.

- Improved AI.
Title: Re: Changelog
Post by: Zarathustra217 on May 15, 2011, 01:05:18 PM
Changelog - May 15th 2011 Version BETA 1.85m title "Flesh."

Area, Item and NPC changes:

- Added a large range of new alchemy ingredients.

- Added negative energy varnishes.

Scripting and System changes:

- Made AI able to react to hearing spellcasting by invisible/stealthed sources.

- Fixed issues with calculating weather damage in other domains than Barovia.
Title: Re: Changelog
Post by: Zarathustra217 on May 19, 2011, 02:46:18 PM
Changelog - May 19th 2011 Version BETA 1.85n title "Hidden Grin."

Area, Item and NPC changes:

- Made a number of fixes and updates to Har'Akir areas.

- Made Zalaph drop an alchemy ingredient.

- Fixed an issue with certain food items sold in Dementlieu.

Scripting and System changes:

- Fixed an issue with enchanting weapons.

- Fixed an issue with detecting invisible spellcasting improperly reporting on fail.

- Did minor tweaks to emote system.
Title: Re: Changelog
Post by: Zarathustra217 on May 30, 2011, 07:09:20 AM
Changelog - May 30th 2011 Version BETA 1.85p title "Arrival."

Area, Item and NPC changes:

- Minor.

Scripting and System changes:

- Fixed issues with broken area transitions.

- Made Circle of Protection, Battletide and Invisibility Sphere no longer depend on auras.

- Fixed a number of minor spell issues.

- Made the minimum requirement for being an enchanting target level 14 to prevent certain issues.

- Fixed resting with bedrolls when enemies are nearby.

- Fixed item corrosion repair.
Title: Re: Changelog
Post by: Zarathustra217 on June 09, 2011, 09:38:03 AM
Changelog - June 9th 2011 Version BETA 1.85q title "Tipping Stack."

Area, Item and NPC changes:

- Minor.

Scripting and System changes:

- Made a number of spell fixes.

- Fixed an issue with transitioning monsters attacking.
Title: Re: Changelog
Post by: Zarathustra217 on June 18, 2011, 08:55:17 AM
Changelog - June 18th 2011 Version BETA 1.85r title "Together and Apart."

Area, Item and NPC changes:

- Added more alchemy ingredients and tweaked some to make radiant magical essences slightly more available.

- Did tweaks to seasonal setup of certain areas.

Scripting and System changes:

- Improved area seasonal variation systems.

- Fixed an issue with transitioning monsters attacking.

- Made negative energy varnishes heal undead.
Title: Re: Changelog
Post by: Zarathustra217 on July 01, 2011, 01:56:30 PM
Changelog - July 1st 2011 Version BETA 1.85s title "Exile."

Area, Item and NPC changes:

- Updated the Mist Camp.

Scripting and System changes:

- Temporarily increased XP gains.

- Did some performance improvements.
Title: Re: Changelog
Post by: Zarathustra217 on July 08, 2011, 05:31:16 PM
Changelog - July 8th 2011 Version BETA 1.85t title "The Return."

Area, Item and NPC changes:

- Added new dungeon-area to the Southern Forests.

Scripting and System changes:

- Fixed an issue that caused crafting resources to no longer spawn.

- Improved treasure generation.

- Changed XP settings back to normal.
Title: Re: Changelog
Post by: Zarathustra217 on July 13, 2011, 12:19:14 PM
Changelog - July 13th 2011 Version BETA 1.85u title "Contained."

Area, Item and NPC changes:

- Fixed a few minor issues at the Mist Camp.

Scripting and System changes:

- Made performance improvements to AI fleeing.

- Improved module caching.

- Fixed issue with transtions-within-areas not working properly.
Title: Re: Changelog
Post by: Zarathustra217 on July 29, 2011, 01:29:14 PM
Changelog - July 29th 2011 Version BETA 1.85v title "Dead Cold."

Area, Item and NPC changes:

- Rebalanced the spawn at the summit of Mt. Baratak.

- Rebalanced the spawn at the old mountain burrows in the Balinok Mountains.

- Reduced the amount of variable populations that have the option of spawning Black Puddings.

Scripting and System changes:

- Improved AI spellcasters buffing self and allies.

- Fixed issues with transitions within areas.

- Fixed an issues that caused floor based traps to no longer spawn.
Title: Re: Changelog
Post by: Zarathustra217 on August 01, 2011, 09:17:13 AM
Changelog - August 1st 2011 Version BETA 1.85w title "Private."

Area, Item and NPC changes:

- Updated some creatures to utilize new system for creature identification.

- Rebalanced the treasure drops in a dungeon near Village of Barovia.

- Fixed the alignment setup of certain creatures.

Scripting and System changes:

- Implemented system that allows setting password on characters, requiring authentication when using another CD key.

- Implemented system that supports unidentified names and descriptions for creatures. Identify by using the special examine feat.

- Fixed the issue that caused script error messages to be spammed.

- Fixed issues with keys in certain dungeons near Village of Barovia.
Title: Re: Changelog
Post by: Zarathustra217 on August 10, 2011, 08:04:00 AM
Changelog - August 10th 2011 Version BETA 1.85x title "Entombed."

Area, Item and NPC changes:

- Revised the spawn setup at the peak of Mt. Baratak.

- Set up more creatures for using special naming and identification system.

Scripting and System changes:

- Fixed an issue with creature identification system.

- Implemented new [knock] emote for knocking on doors.

- Fixed a bug with a game at the casino.
Title: Re: Changelog
Post by: Zarathustra217 on August 28, 2011, 08:42:13 AM
Changelog - August 28th 2011 Version BETA 1.90 title "Restocked and Reloaded."

Area, Item and NPC changes:

- Reequiped some NPCs to utilize new content.

Scripting and System changes:

- Updated haks to feature CEP 2.4a.

- Added new bonnet-style female heads.

- Added new gnomish heads.

- Added a number of other heads.

- Implemented check for valid head upon character creation.

- Added new feat abilities for PCs (Faction Menu, Toggle Dislike).

- Added new feat abilities for DMs.

- Fixed some class feat issues.

- Added Old phenotype.
Title: Re: Changelog
Post by: Zarathustra217 on September 06, 2011, 11:26:29 AM
Changelog - September 6th 2011 Version BETA 1.90a title "Keeping Up Appearances."

Area, Item and NPC changes:

- Minor.

Scripting and System changes:

- Reenabled the Special Self and Special Other feats.

- Made the Wondrous Mirror of Changing Faces able to change bodypart colours.

- Enabled an option for crafting clothings that allows you to skip five appearances ahead (or backward).

- Fixed an issue with being hit by subdual when already subdued.
Title: Re: Changelog
Post by: Zarathustra217 on September 22, 2011, 09:19:58 AM
Changelog - September 22nd 2011 Version BETA 1.90b title "Pinned."

Area, Item and NPC changes:

- Tweaked a number of Har'akir areas and NPC apperances there.

- Updated a number of creature appearances to utilize new custom content.

- Fixed some issues with certain areas below the Village of Barovia.

- Fixed an issue with a pistol sold at the Gearling shop.

Scripting and System changes:

- Fixed an issue that caused corrupt items to appear in inventory after crashing/logging off while crafting.

- Made AI less viable to run off if knocked down.
Title: Re: Changelog
Post by: Zarathustra217 on October 09, 2011, 02:48:11 PM
Changelog - October 9th 2011 Version BETA 1.90d title "Surprise Attack."

Area, Item and NPC changes:

- Implemented a few more temporary DM event areas.

- Slightly tweaked spawn setup in the lower catacombs below the western outskirts to utilize new spawn features

Scripting and System changes:

- Fixed an issue with the DM Set Name tool when used on PCs.

- Implemented new features for how creature spawning can be set up.
Title: Re: Changelog
Post by: Zarathustra217 on October 19, 2011, 12:32:03 PM
Changelog - October 19th 2011 Version BETA 1.90e title "Madness."

Area, Item and NPC changes:

- Did a major overhaul of Elketh's tower and dungeon.

- Implemented a few more temporary DM event areas.

Scripting and System changes:

- Made RP XP no longer count toward the XP cap.

- Other minor tweaks.
Title: Re: Changelog
Post by: Zarathustra217 on October 21, 2011, 08:03:19 AM
Changelog - October 21th 2011 Version BETA 1.90f title "Locked Out."

Area, Item and NPC changes:

- Made the gates of Vallaki lock at night.

Scripting and System changes:

- Fixed an issue with enchanting certain armour.

- Fixed an issue with the fear effect.

- Made boots enchantable.
Title: Re: Changelog
Post by: Zarathustra217 on October 28, 2011, 04:21:19 PM
Changelog - October 28th 2011 Version BETA 1.90g title "Spellbound."

Area, Item and NPC changes:

- Fixed an issue with the new Elketh's tower.

- Implemented early rendition of new domain (DM access only).

Scripting and System changes:

- Minor.
Title: Re: Changelog
Post by: Zarathustra217 on November 01, 2011, 02:27:14 PM
Changelog - November 1st 2011 Version BETA 1.90h title "Wanted."

Area, Item and NPC changes:

- Did minor tweaks to some Dementlieu areas to improve pathfinding.

Scripting and System changes:

- Fixed an issue that caused wanted bandit leaders to not show up.

- Made more shield models available through the crafting menu.
Title: Re: Changelog
Post by: Zarathustra217 on November 14, 2011, 02:11:41 PM
Changelog - November 14th 2011 Version BETA 1.90j title "Choices."

Area, Item and NPC changes:

- Added access to the OOC Voting Booth through the OOC Main Hall.

- Made a number of minor tweaks and fixes to certain Har'Akir areas.

Scripting and System changes:

- Fixed an exploit with crafting.

- Updated the script for flintlocks to fix certain issues.
Title: Re: Changelog
Post by: Zarathustra217 on November 24, 2011, 06:04:01 PM
Changelog - November 24th 2011 Version BETA 1.90k title "La Musique de la Mort"

Area, Item and NPC changes:

- Made a number of fixes and tweaks to Har'Akir areas.

- Made a number of fixes and tweaks to Hazlan areas.

- Fixed certain issues with the Red Vardo Trader Vallaki HQ.

Scripting and System changes:

- Implement new @music command for DMs.

- Fixed DM command @lastresettime.
Title: Re: Changelog
Post by: Zarathustra217 on November 29, 2011, 05:34:46 AM
Changelog - November 29th 2011 Version BETA 1.90l title "Hands Tied."

Area, Item and NPC changes:

- Increased the penalties for being shackled.

- Removed Greater Restoration scroll from Arja's stock.

- Removed access to the voting booth.

Scripting and System changes:

- Did improvements to intrusion zone system.
Title: Re: Changelog
Post by: Zarathustra217 on December 06, 2011, 12:41:05 PM
Changelog - December 6th 2011 Version BETA 1.90m title "Spellbound."

Area, Item and NPC changes:

- Enabled mist travel to Hazlan.

Scripting and System changes:

- Fixed an issue with character verification and certain items.

- Fixed an issue with ooze and putting splitting.
Title: Re: Changelog
Post by: Zarathustra217 on December 11, 2011, 12:34:42 PM
Changelog - December 11th 2011 Version BETA 1.90n title "Broken Dreams."

Area, Item and NPC changes:

- Made a few fixes to the Mt. Baratak - Underground ruins.

- Made fixes to Hazlan areas.

- Added a few new DM areas and updated an existing.

- Made a few other minor fixes.

Scripting and System changes:

- Did a number of minor fixes and tweaks.
Title: Re: Changelog
Post by: Zarathustra217 on December 16, 2011, 06:44:41 AM
Changelog - December 16th 2011 Version BETA 1.90o title "Open."

Area, Item and NPC changes:

- Set everything up for the Play-A-New-Character weeek.

- Added a number of new areas in an expansion toward Krezk.

Scripting and System changes:

- Made it so that it badly impaired/wounded corpse prevents respawning.
Title: Re: Changelog
Post by: Zarathustra217 on December 25, 2011, 08:55:22 PM
Changelog - December 25th 2011 Version BETA 1.90p title "Deliveries."

Area, Item and NPC changes:

- Reopened the gate in the Svalich Pass to end the Play-a-New-Character event.

- Made a number of minor fixes to various Barovia areas.

- Added a few items to the loot tables.

Scripting and System changes:

- Added new DM command.
Title: Re: Changelog
Post by: Zarathustra217 on December 31, 2011, 12:06:11 AM
Changelog - December 30th 2011 Version BETA 1.90q title "Bark Syrup."

Area, Item and NPC changes:

- Added new spawn types to some Hazlan areas.

- Revised the treasure setup of the Sullen Woods.

- Made the herbalist in the Hala hospice in Port-a-Lucine sell certain potions.

Scripting and System changes:

- Made death of familiars and animal companions require raise or ressurrection.

- Made using crowbars break stealth and invisibility.
Title: Re: Changelog
Post by: Zarathustra217 on January 04, 2012, 10:00:40 AM
Changelog - January 4th 2012 Version BETA 1.90r title "Reputation."

Area, Item and NPC changes:

- Minor.

Scripting and System changes:

- Implemented new system for domain based OCR.

- Did a number of minor improvements to familiar/animal companion AI.

- Fixed an issue with the roleplay XP system.

- Did a number of minor AI improvements.
Title: Re: Changelog
Post by: Zarathustra217 on January 05, 2012, 11:21:29 AM
Changelog - January 5th 2012 Version BETA 1.90s title "Time's Passing."

Area, Item and NPC changes:

- Minor.

Scripting and System changes:

- Implemented OCR dissipation.

- Made the OCR feedback a bit more transparent.

- Fixed an issue with guards' "Mark of outcast" ability.

- Improved how OCR increase is handled.

- Fixed an AI error.
Title: Re: Changelog
Post by: Zarathustra217 on January 12, 2012, 10:58:11 AM
Changelog - January 12th 2012 Version BETA 1.90t title "Bring Back the Head."

Area, Item and NPC changes:

- Made a number of minor tweaks and fixes to Dementlieu areas.

- Added a simplified bounty setup to Har'Akir to hunt down escaped slaves.

- Added a few new items to the loot tables.

- Reduced the DR of Assassin Imp familiars.

- Updated the Shadow Asp familiar to make it vulnerable to sunlight.

Scripting and System changes:

- Fixed an issue with the OCR tool that prevented it from setting to rating 0.

- Fixed familiar and animal companion raising to depend on associated class level of owner rather than the total HD.
Title: Re: Changelog
Post by: Zarathustra217 on January 20, 2012, 11:46:09 AM
Changelog - January 20th 2012 Version BETA 1.90u title "Feet Wet."

Area, Item and NPC changes:

- Added more items to Har'Akir loot tables.

- Revised the Vallaki Militia HQ setup to now be a regular guardhouse.

- Fixed some minor issues with Har'Akir areas.

- Fixed an issue with the orange fireowork sold in Dementlieu.

- Improved seasonal sounds in the areas surrounding Vallaki.

Scripting and System changes:

- Made herb spawn nodes only spawn snow if not set to generate herb.

- Fixed an issue with the flintlock script.

- Fixed an issue with the script for placeable items.

- Fixed some minor AI issues.

- Improved system for seasonal sounds.

- Tweaked weather rain generation.
Title: Re: Changelog
Post by: Zarathustra217 on January 23, 2012, 09:03:38 AM
Changelog - January 23rd 2012 Version BETA 1.90v title "Utility."

Area, Item and NPC changes:

- Increased the potency of crafted barkskin potions.

- Tweaked and fixed some issues with the new Vallaki Slums guardhouse.

- Fixed a few minor issues with the Mt. Baratak underground ruins.

Scripting and System changes:

- Fixed a few minor issues with descriptive triggers.

- Added a new DM Tool.

- Improved certain DM tools to allow saving their setup on the DM avatar.

- Made a few minor weather tweaks.
Title: Re: Changelog
Post by: Zarathustra217 on January 26, 2012, 03:34:47 PM
Changelog - January 26th 2012 Version BETA 1.90x title "Smoother."

Area, Item and NPC changes:

- Minor.

Scripting and System changes:

- Did a number of performance improvements.

- Made a few minor weather tweaks.
Title: Re: Changelog
Post by: Zarathustra217 on January 28, 2012, 11:14:52 AM
Changelog - January 28th 2012 Version BETA 1.90z title "Get a Job."

Area, Item and NPC changes:

- Made the cargo master in Vallaki employ people who meet the requirements (OCR, ability scores).

Scripting and System changes:

- Implemented more crafted items into the supply system.

- Tweaked weather generation slightly.
Title: Re: Changelog
Post by: Zarathustra217 on February 01, 2012, 01:42:44 PM
Changelog - February 1st 2012 Version BETA 1.91 title "Hard Labour."

Area, Item and NPC changes:

- Made it possible to take on the occupation of fisherman at the Vallaki Main Docks and farmer at the Vallaki Eastern Farmlands.

- Made it possible for dwarves to take on the occupation of miner at the Dvergeheim mines.

- Made minor updates to certain Dementlieu areas.

Scripting and System changes:

- Did minor tweaks.
Title: Re: Changelog
Post by: Zarathustra217 on February 09, 2012, 09:40:28 AM
Changelog - February 9th 2012 Version BETA 1.91a title "Blossom."

Area, Item and NPC changes:

- Added more herb nodes to areas that were missing (mainly new areas west of Vallaki.)

- Made the Cargo Master in Vallaki offer the occupation of courier.

- Implemented seasonal sounds in a lot more areas.

Scripting and System changes:

- Fixed an issue that allowed crowbars to avoid traps on doors.

- Slightly increased the frequence of herbs spawning.

- Made the characters description once again show up on the character info feedback.

- Made it possible to store the entire inventory of container items at once at a faction storage.
Title: Re: Changelog
Post by: Zarathustra217 on February 16, 2012, 07:33:50 PM
Changelog - February 16th 2012 Version BETA 1.91b title "Thundersnow."

Area, Item and NPC changes:

- Fixed inconsistent weather in Har'Akir areas.

- Did general improvements to Har'Akir loot generation.

- Removed the altar in the Northwestern Outskirts.

- Fixed an issue with the banker in Dementlieu not properly offering storage of items.

Scripting and System changes:

- Reduced the probability of thunder during winter.

- Slightly reduced the benefit of influence in terms of OCR.

- Fixed an issue that caused small XP rewards even when below set minimum level.

- Did minor fixes to AI spellcasting.

- Made the mark of outcast properly reflect the OCR info feedback.
Title: Re: Changelog
Post by: Zarathustra217 on February 18, 2012, 06:05:28 AM
Changelog - February 18th 2012 Version BETA 1.91c title "Job Stimulus."

Area, Item and NPC changes:

- Fixed an issue that caused the Vallaki dockmaster to not properly pay out wages.

Scripting and System changes:

- Fixed an issue that caused most people seeking occupations to be turned down because of OCR.

- Improved weather aesthetics.
Title: Re: Changelog
Post by: Zarathustra217 on February 21, 2012, 07:39:01 AM
Changelog - February 21st 2012 Version BETA 1.91d title "Splash!"

Area, Item and NPC changes:

- Implemented new minor dungeon in Har'Akir.

- Rebalanced the Swordwraith creature.

- Slightly revised the bounty quest setup of Dementlieu.

Scripting and System changes:

- Implemented crafting of alchemical arrows, bolts and sling bullets.

- Made the spell Divine Favor cap at +3 to comply to 3.5 rules.

- Gave vampire MPCs constant strength through all shapes to prevent shapechanging to cause sudden encumbrance.

- Fixed an issue that caused weather to occasionally generate fog in odd colours.
Title: Re: Changelog
Post by: Zarathustra217 on February 29, 2012, 08:44:43 AM
Changelog - February 29th 2012 Version BETA 1.91e title "Solo."

Area, Item and NPC changes:

- Fixed pricing of crafted alchemical ammunition.

Scripting and System changes:

- Did minor tweaks to AI.

- Did minor tweaks to weather sound generation.
Title: Re: Changelog
Post by: Zarathustra217 on March 02, 2012, 05:18:42 PM
Changelog - March 2nd 2012 Version BETA 1.91f title "Run Damnit!"

Area, Item and NPC changes:

- Minor.

Scripting and System changes:

- Fixed and improved AI fleeing.

- Fixed the issue that were causing some purchased crafting items to not function properly.
Title: Re: Changelog
Post by: Zarathustra217 on March 05, 2012, 05:00:54 PM
Changelog - March 5th 2012 Version BETA 1.91g title "A Red Apple."

Area, Item and NPC changes:

- Did a number of minor fixes to Har'Akir areas.

Scripting and System changes:

- Increased support for various poisons.

- Did minor improvements to AI.
Title: Re: Changelog
Post by: Zarathustra217 on March 12, 2012, 01:33:26 PM
Changelog - March 12th 2012 Version BETA 1.91h title "Mist and Fire."

Area, Item and NPC changes:

- Made Flame Snakes now drop alchemy ingredients.

- Fixed the transition to the Misty Woods area that had gone missing.

- Tweaked the population growth rates in certain areas.

Scripting and System changes:

- Fixed an issue that allowed people to pick multiple delivery quests simultaneously.

- Fixed issues with custom poisons.
Title: Re: Changelog
Post by: Zarathustra217 on March 15, 2012, 06:15:39 PM
Changelog - March 15th 2012 Version BETA 1.91i title "Gates Reopened."

Area, Item and NPC changes:

- Minor.

Scripting and System changes:

- Implemented experimental mass effect for certain buffing spells: Aid, Barkskin, Mage Armor, Endure Elements, Protection from Elements, Resist Elements and Shield of Faith. See forum for more.

- Made AI pathfinding improvements.
Title: Re: Changelog
Post by: Zarathustra217 on March 22, 2012, 01:22:24 PM
Changelog - March 22nd 2012 Version BETA 1.91j title "Contained."

Area, Item and NPC changes:

- Made rebalances to several variable spawn areas.

Scripting and System changes:

- Made experimental mass effects of buffs cover smaller range, only apply to targets seen and not apply when using potions.
Title: Re: Changelog
Post by: Zarathustra217 on March 29, 2012, 04:37:36 PM
Changelog - March 29th 2012 Version BETA 1.91k title "Soothing Breeze."

Area, Item and NPC changes:

- Made rebalances to loot and growth ratios of several dungeons througout the module.

Scripting and System changes:

- Fixed an issue that made low creature CRs (like minks) never give XP.

- Improved weather sound generation (and made it a bit more tolerable).
Title: Re: Changelog
Post by: Zarathustra217 on April 12, 2012, 10:52:25 AM
Changelog - April 12th 2012 Version BETA 1.91l title "Summons."

Area, Item and NPC changes:

- Added Crafters' Tent to the Mist Camp (supplies sold at the trader.)

- Updated Theatre de la Cathedrale in Dementlieu.

Scripting and System changes:

- Reduced the distance AI will go to help allies.

- Made tweaks to general AI communication.

- Disabled the experimental group effect of certain spells (time to evaluate.)
Title: Re: Changelog
Post by: Zarathustra217 on April 16, 2012, 03:29:29 PM
Changelog - April 16th 2012 Version BETA 1.91m title "Countryside Stroll."

Area, Item and NPC changes:

- Implemented several new exterior areas to Dementlieu.

- Fixed local weather settings in Hazlan areas.
                                                       
Scripting and System changes:

- Minor.
Title: Re: Changelog
Post by: Zarathustra217 on April 23, 2012, 09:01:43 AM
Changelog - April 23rd 2012 Version BETA 1.91n title "Verbatim."

Area, Item and NPC changes:

- Fixed a few issues with the new Dementlieu areas.

- Made the transitions into the caravan wagons at Tser Pool and in the Mist Camp more accessible.
                                                       
Scripting and System changes:

- Fixed an issue with the printing press scripts.
Title: Re: Changelog
Post by: Zarathustra217 on April 30, 2012, 03:21:26 PM
Changelog - April 30th 2012 Version BETA 1.91o title "Smells Like Marin."

Area, Item and NPC changes:

- Fixed an issue that made the Vallaki Dockmaster not show up (preventing people to claim their wages as fishermen.)
                                                       
Scripting and System changes:

- Fixed an issue that made ally NPCs sometimes cause PCs to cast spells or use items.

- Fixed another issue with the printing press scripts.

- Fixed an issue that made NPCs transitioning between areas as part of their daily routines sometimes get stuck behind doors.
Title: Re: Changelog
Post by: Zarathustra217 on May 23, 2012, 09:43:49 AM
Changelog - May 23rd 2012 Version BETA 1.91q title "One Step At A Time."

Area, Item and NPC changes:

- Made the smithy in the Wachter Province properly sell templates for alchemical ammunition.

- Rebalanced the Invidian spawns in the Mt. Ghakis valley to be more balanced toward the target adventurers for the zone.
                                                       
Scripting and System changes:

- Made empowered Evard's Black Tentacles only increase the amount of damage each tentacle do, and not the total amount of tentacles.

- Improved on the MySQL database integration.

- Prevented an exploit that enabled people to retake a delivery quest upon relogging.

- Prevented a combat exploit.
Title: Re: Changelog
Post by: Zarathustra217 on June 08, 2012, 10:53:59 AM
Changelog - June 8th 2012 Version BETA 1.91r title "Blob."

Area, Item and NPC changes:

- Removed Black Puddings and Ochre Jellies from variable spawn areas near Vallaki.

- Made werewolves no longer appear at day in the Luna River areas.

- Did a number of other minor area fixes.
                                                       
Scripting and System changes:

- Fixed an issue with AI and sitting in chairs.

- Converted the population database to MySQL.
Title: Re: Changelog
Post by: Zarathustra217 on June 13, 2012, 06:19:21 AM
Changelog - June 13th 2012 Version BETA 1.91s title "Pride of Peasants."

Area, Item and NPC changes:

- Rebalanced the loot in some high level dungeons.

- Reduced the amount of white stags spawned near Edrigan.
                                                     
Scripting and System changes:

- Fixed a bug that made people unable to take delivery quests.

- Improved parts of the AI to (hopefully) prevent some women to walk around indecently dressed.
Title: Re: Changelog
Post by: Zarathustra217 on June 18, 2012, 06:40:45 AM
Changelog - June 18th 2012 Version BETA 1.91t title "Welcome."

Area, Item and NPC changes:

- Set the module up for the NWPAD and New-Character event.

Scripting and System changes:

- Tweaked spawn population growth.
Title: Re: Changelog
Post by: Zarathustra217 on June 20, 2012, 11:56:59 AM
Changelog - June 20th 2012 Version BETA 1.91u title "Fetcher."

Area, Item and NPC changes:

- Minor.
                                                     
Scripting and System changes:

- Did a number of performance improvements.
Title: Re: Changelog
Post by: Zarathustra217 on June 26, 2012, 07:58:17 AM
Changelog - June 25th 2012 Version BETA 1.91v title "Metamorphosis."

Area, Item and NPC changes:

- Minor.
                                                     
Scripting and System changes:

- Converted subrace, dark power corruption and MPC systems to use proper stat modifications.

- Enabled automatic weather description upon area entry.

- Added the option to receive periodic updates on current area weather.
Title: Re: Changelog
Post by: Zarathustra217 on June 26, 2012, 11:07:29 AM
Changelog - June 26th 2012 Version BETA 1.91w title "Reoriented."

Area, Item and NPC changes:

- Fixed a number of inn rooms that had issues with locking people inside.
                                                     
Scripting and System changes:

- Did a number of fixes to the new system for setting up character stats.

- Fixed some issues with certain MPC shapes.

- Did a number of performance tweaks.
                                           
- Fixed an issue with the Wall of Ra script.
Title: Re: Changelog
Post by: Zarathustra217 on June 28, 2012, 01:27:08 PM
Changelog - June 28th 2012 Version BETA 1.91x title "Returned."

Area, Item and NPC changes:

- Minor.
                                                     
Scripting and System changes:

- Fixed an issue that caused spawns to no longer return to their original spawn location after combat.

- Fixed an issue with shapechanging AI.

- Did minor tweaks to melee combat range.
Title: Re: Changelog
Post by: Zarathustra217 on July 12, 2012, 09:03:52 AM
Changelog - July 11th 2012 Version BETA 1.91z title "Within Reach."

Area, Item and NPC changes:

- Made improvements and fixes to Dementlieu areas.

- Fixed a number of herb nodes that were inaccessible.

- Fixed a few typos on items.

- Readded the DM tool for setting up PC factions (now called DM PC Faction Setup tool).
                                                     
Scripting and System changes:                     

- Tweaked the appearance of in game descriptions.

- Fixed a few minor issues with the XP system.
Title: Re: Changelog
Post by: Zarathustra217 on July 14, 2012, 05:15:36 PM
Changelog - July 14th 2012 Version BETA 1.92 title "Trapper's Traps."

Area, Item and NPC changes:

- Added new Trap Kit and Advanced Trap Kit items (craftable).

- Fixed a few minor issues in Dementlieu.
                                                     
Scripting and System changes:                     

- Implemented trap crafting.

- Allowed casting item enhancing spells on CEP items.

- Increased the stealth penalty of casting spells while invisible from 5 to 10.

- Made creatures more likely to run toward heard noises than walking.
Title: Re: Changelog
Post by: Zarathustra217 on July 24, 2012, 02:55:46 PM
Changelog - July 24th 2012 Version BETA 1.92b title "On Your Feet."

Area, Item and NPC changes:

- Fixed the elevation of the dwarven statue in the Balinoks area.
                                                     
Scripting and System changes:                     

- Made it so that potions cannot be used on enemies.

- Allowed casting most melee weapon enhancing spells on projectiles and gloves.

- Fixed an issue that made ochres, jellies and puddings behave improperly.

- Fixed an issue that made depositing of items in the bank in Port--Lucine no longer work.

- Did optimizations.
Title: Re: Changelog
Post by: Zarathustra217 on July 27, 2012, 09:05:18 AM
Changelog - July 27th 2012 Version BETA 1.92d title "Revive."

Area, Item and NPC changes:

- Minor.
                                                     
Scripting and System changes:                     

- Fixed an issue that made day cycles not function properly.

- Fixed an issue that had herbs no longer spawn.

- Revised magic weapon and greater magic weapon to give damage bonus on equipped projectile and attack bonus on equipped weapon.

- Made fixes to the faction setup feat.
Title: Re: Changelog
Post by: Zarathustra217 on August 01, 2012, 12:25:36 PM
Changelog - August 1st 2012 Version BETA 1.92e title "Voice."

Area, Item and NPC changes:

- Added the Community Council election vooting booth to the OOC - Main Hall area.

- Added several occupations to Dementlieu.

- Added camp rules sign to the Mist Camp.
                                                     
Scripting and System changes:                     

- Fixed an issue with wage payouts.

- Lowered the ability score requirements for certain occupations (courier, cargo worker).

- Fixed certain issues with traps.
Title: Re: Changelog
Post by: Zarathustra217 on August 08, 2012, 04:37:30 PM
Changelog - August 8th 2012 Version BETA 1.92f title "Week."

Area, Item and NPC changes:

- Made Pavel wear slightly more appropriate clothes.
                                                     
Scripting and System changes:                     

- Did performance improvements.

- Revised the way that MPC, DP and subrace AC bonuses are applied to make it more consistent.

- Fixed an issue with subdual.

- Fixed a number of issues with the faction feat/tool.
Title: Re: Changelog
Post by: Zarathustra217 on August 13, 2012, 07:18:48 AM
Changelog - August 13th 2012 Version BETA 1.92g title "Coffers."

Area, Item and NPC changes:

- Made a number of minor fixes in several areas (mainly related to daytime routines).

- Fixed the conversations for serveral NPCs to properly offer the courier occupation to those suited.

- Added golems to a dungeon in Hazlan.

- Fixed various minor bugs throughout the module.

- Removed the portal to the CC election booth.
                                                     
Scripting and System changes:

- Fixed an error in a dungeon script that would potentially cause the server to crash.

- Did fixes and adjustments to treasure generation priorities.

- Made fixes to the Faction Tool.

- Fixed an issue with creature splitting.

- Fixed an error with detect evil.
Title: Re: Changelog
Post by: Zarathustra217 on August 15, 2012, 02:11:03 PM
Changelog - August 15th 2012 Version BETA 1.92h title "Colourful Conversations."

Area, Item and NPC changes:

- Added new dyeing dummies.

- Fixed the merchant in Hazlan - Artisan's store.
                                                     
Scripting and System changes:

- Added new dyeing system.

- Fixed an issue with the faction tool.

- Fixed an issue with detect evil.
Title: Re: Changelog
Post by: Zarathustra217 on August 20, 2012, 08:16:55 PM
Changelog - August 20th 2012 Version BETA 1.92i title "Jump Around."

Area, Item and NPC changes:

- Minor.
                                                     
Scripting and System changes:

- Did minor improvements to fleeing.

- Fixed an issue that made placeables no longer spawn in variable population areas.
Title: Re: Changelog
Post by: Zarathustra217 on August 21, 2012, 04:50:38 PM
Changelog - August 21st 2012 Version BETA 1.92j title "Tables."

Area, Item and NPC changes:

- Did various fixes and additions to Dementlieu areas.

- Made fire snakes properly drop alchemy ingredients.
                                                     
Scripting and System changes:

- Did AI performance improvements.
Title: Re: Changelog
Post by: Zarathustra217 on August 27, 2012, 04:15:03 PM
Changelog - August 27th 2012 Version BETA 1.92m title "Armchair."

Area, Item and NPC changes:

- Minor.
                                                     
Scripting and System changes:

- Revised how OOC readings are managed in game. (experimental)

- Did some minor performance improvements.
Title: Re: Changelog
Post by: Zarathustra217 on September 06, 2012, 01:55:37 PM
Changelog - September 6th 2012 Version BETA 1.92o title "Payout."

Area, Item and NPC changes:

- Made NPCs offering occupations in Dementlieu properly pay out wages. 

- Made crafted horseshoes no longer appear as pentagrams.

- Balanced the statistics of the Grim Reaper creature to better match some of it's abilities (be warned).
           
- Fixed an issue with the flame snake corpses looking like human bodies.

- Did numerous other minor tweaks and fixes in Dementlieu.
                                                     
Scripting and System changes:

- Did numerous fixes and tweaks to core AI.

- Fixed some issues with the system that controls overall spellcasting permissions.
Title: Re: Changelog
Post by: Zarathustra217 on September 13, 2012, 08:20:49 AM
Changelog - September 13th 2012 Version BETA 1.92p title "Nectar."

Area, Item and NPC changes:

- Made Bervis the Beekeeper sell glow jars.

- Expanded the variety of treasure generated in several areas.

- Revised the value of certain treasure items (mainly paintings.)

- Made aesthetic tweaks to Dementlieu areas.
                                                     
Scripting and System changes:

- Fixed using potions on items (Elixir of Life).

- Fixed an issue with replenishing waterskins.

- Tweaked how AI picks targets slightly.

- Made slight tweaks to how area weather is applied on area entry.
Title: Re: Changelog
Post by: Zarathustra217 on September 14, 2012, 09:50:58 AM
Changelog - September 14th 2012 Version BETA 1.92q title "Breeze."

Area, Item and NPC changes:

- Added DM event specific areas.

- Added a few items to the loot tables. 
                                                     
Scripting and System changes:

- Fixed an issue with how weather is updated in exterior areas.
Title: Re: Changelog
Post by: Zarathustra217 on September 19, 2012, 05:09:03 PM
Changelog - September 19th 2012 Version BETA 1.92r title "Space."

Area, Item and NPC changes:

- Added DM event specific areas.

- Did minor tweaks to some areas to help alleviate pathffinding.
                                                     
Scripting and System changes:

- Did some minor AI optimizations.
Title: Re: Changelog
Post by: Zarathustra217 on September 24, 2012, 02:15:00 PM
Changelog - September 24th 2012 Version BETA 1.92s title "Flow."

Area, Item and NPC changes:

- Minor.
                                                     
Scripting and System changes:

- Did general system optimizations.

- Tweaked AI animations.

- Fixed an issue that made AI wander when it shouldn't.
Title: Re: Changelog
Post by: Zarathustra217 on October 02, 2012, 01:31:55 PM
Changelog - October 2nd 2012 Version BETA 1.92u title "Wires."

Area, Item and NPC changes:

- Fixed some issues with the bounty setup in Dementlieu (causing too many bounties to show up.)

- Added the Grand Opera National to Port--Lucine
                                                   
Scripting and System changes:

- Revised trap crafting to be a part of smithing rather than both smithing and wood working.
 
- Made it possible to both use varnishes and essences in trap kits.
Title: Re: Changelog
Post by: Zarathustra217 on October 08, 2012, 02:56:04 PM
Changelog - October 8th 2012 Version BETA 1.92v title "Seeds."

Area, Item and NPC changes:

- Minor.
                                                   
Scripting and System changes:

- Fixed issue that made population spawn levels not store properly between resets.

- Did minor optimizations.
Title: Re: Changelog
Post by: Zarathustra217 on October 09, 2012, 10:57:29 AM
Changelog - October 9th 2012 Version BETA 1.92w title "Brooms and Buckets."

Area, Item and NPC changes:

- Did small fixes to the opera in Port-a-Lucine.

- Fixed an issue that made a bounty in Dementlieu not spawn properly.

- Restored the Vallaki Market District to ordinary state.
                                                   
Scripting and System changes:

- Fixed issues that made AI fail to disengage in various situations.

- Did improvements to AI spellcasting.
Title: Re: Changelog
Post by: Zarathustra217 on October 23, 2012, 01:50:11 PM
Changelog - October 23rd 2012 Version BETA 1.92y title "Relaxation."

Area, Item and NPC changes:

- Fixed certain broken transitions to and from the Vallaki market district.

- Tweaked the layout of the bar at the Lady's Resting Place inn to resolve a pathfinding issue. 
                                                   
Scripting and System changes:

- Implemented system for poisoning potions, drinks and food.

- Fixed a minor issue with storing population power levels.
Title: Re: Changelog
Post by: Zarathustra217 on November 02, 2012, 10:55:53 AM
Changelog - November 2nd 2012 Version BETA 1.92z title "Puncture."

Area, Item and NPC changes:

- Fixed various minor issues throughout the module.
                                                   
Scripting and System changes:

- Did a few minor tweaks to crafted trap kits.

- Added crafting of spikes for trap kits.

- Fixed an exploit with the @seatme command.

- Fixed some issues with animal companion and familiar AI.
Title: Re: Changelog
Post by: Zarathustra217 on November 04, 2012, 01:49:12 PM
Changelog - November 4th 2012 Version BETA 1.93 title "To My Side!"

Area, Item and NPC changes:

- Minor.
                                                   
Scripting and System changes:

- Fixed an issue that made summons, familiars and animal companions refuse to engage in combat.

- Made setting custom crafted traps use the same rules as regular NWN traps.

- Made a few for the DM @st command to properly detect the nearest with matching name.
Title: Re: Changelog
Post by: Zarathustra217 on November 19, 2012, 12:33:37 PM
Changelog - November 19th 2012 Version BETA 1.93a title "Narrowing In."

Area, Item and NPC changes:

- Added a new potential bounty spawn in Dementlieu.

- Did some rebalancings to Perfidus.

- Fixed Yoshik's store in Vallaki (was incorrectly offering too high prices.)

- Fixed a few issues with the Vallaki Red Vardo Trader faction base.

- Did some tweaks to the bandit caves near the Midway Haven.
                                                   
Scripting and System changes:

- Implemented experimental fix for the error causing PCs being send to the wrong end of an area upon entry.

- Made a minor fix to the DM Store Object tool for NPCs.
Title: Re: Changelog
Post by: Zarathustra217 on December 11, 2012, 05:47:57 PM
Changelog - December 11th 2012 Version BETA 1.93c title "Packages."

Area, Item and NPC changes:

- Re-opened Narum's smithy in Vallaki and revised the stock of several Vallaki merchants.

- Added a large amount of new items to the treasury tables.

- Improved the setup of several variable spawn populations.
                                                   
Scripting and System changes:

- Fixed an issue with the Toggle Dislike feat.

- Did tweaks to creature ambient animations.
Title: Re: Changelog
Post by: Zarathustra217 on December 19, 2012, 09:58:38 PM
Changelog - December 19th 2012 Version BETA 1.93d title "Dark Cults."

Area, Item and NPC changes:

- Revised the spawn setup in the Ancient Burial Ground beneath Vallaki to be more in continuance with the rest of the catacombs.

- Fixed a number of new items that were missing charges.
                                                   
Scripting and System changes:

- Tweaked the feedback the Toggle Dislike tool gives to make it more clear.

- Tweaked the desert dehydration script to give more feedback and also take things such as time of day and exhaustion into account.

- Fixed an issue with OCR dissipation.
Title: Re: Changelog
Post by: Zarathustra217 on December 21, 2012, 07:54:01 AM
Changelog - December 21st 2012 Version BETA 1.93e title "Newcomers."

Area, Item and NPC changes:

- Updated the module to implement the NCW event.
                                                   
Scripting and System changes:

- Updated the module to implement the NCW event.
Title: Re: Changelog
Post by: Zarathustra217 on January 01, 2013, 11:37:19 AM
Changelog - January 1st Version BETA 1.93g title "Dawn to Dusk."

Area, Item and NPC changes:

- Reopened access for all characters to the NCW zone.
                                                   
Scripting and System changes:

- Made the divining pool blessing only last during sunlight.

- Made placeables, NPCs and creatures enter their daytime routine one hour earlier.
Title: Re: Changelog
Post by: Zarathustra217 on January 15, 2013, 02:27:44 PM
Changelog - January 2013 Version BETA 1.93h title "Cunning."

Area, Item and NPC changes:

- Did a number of fixes to Dementlieu areas.

- Fixed the range of pistols.

- Reduced the weight of herbalism ingredients.

- Made adjustments to the Von Zeklos Keep ruins.

- Made the miner foreman in Dvergeheim mines properly pay out wages.

- Made certain treasury items rarer.

- Fixed the faction setting for catfish.
                                                   
Scripting and System changes:

- Did several fixes and optimizations to core AI.

- Reduced trap scaling.

- Fixed an issue with the gates in the Ancient Burial Grounds beneath Vallaki.

- Made DP stage 5 characters attain certain MPC functions.
Title: Re: Changelog
Post by: Zarathustra217 on January 19, 2013, 07:14:54 AM
Changelog - January 19th 2013 Version BETA 1.93i title "To my side!"

Area, Item and NPC changes:

- Made fix to the Von Zeklos Keep area.

- Made a few tweaks to the bottom area of the ancient burial ground beneath Vallaki.

- Fixed the ring of Arachnid summoning to properly have charges.

- Made all herbalism ingredients default as identified.
                                                   
Scripting and System changes:

- Fixed an issue that was preventing familiar/summon/companion AI to not act properly.
Title: Re: Changelog
Post by: Zarathustra217 on January 27, 2013, 10:11:02 AM
Changelog - January 27th 2013 Version BETA 1.93j title "Kindle."

Area, Item and NPC changes:

- Added new firewood item for building campfires.

- Fixed faction hostile settings for the Nerull Cult.
                                                   
Scripting and System changes:

- Fixed some associate AI related issues.

- Fixed an issue with AI morale and fleeing.

- Made it possible to gather firewood in areas where you can also build campfires.

- Fixed an issue with creature remains not always despawning properly.
Title: Re: Changelog
Post by: Zarathustra217 on January 28, 2013, 08:40:57 AM
Changelog - January 28th 2013 Version BETA 1.93k title "Family Heirloom."

Area, Item and NPC changes:

- Added new low level fetch-item quests in Vallaki.

- Made the Kettle of Fish item summon a different creature.

- Fixed an issue with an item sold at Murnu's mercantile.
                                                   
Scripting and System changes:

- Prevented use of effect-generating items in OOC areas.

- Improved AI target evaluation.

- Fixed an issue with appraise and OCR not properly affecting prices.
Title: Re: Changelog
Post by: Zarathustra217 on January 31, 2013, 11:35:28 AM
Changelog - January 31st 2013 Version BETA 1.93m title "Fluid."

Area, Item and NPC changes:

- Merged all DM tools for altering appearances into the DM Set Appearance tool and enabled storing a setup.

Scripting and System changes:

- Did a large amount of minor fixes and performance optimizations.
Title: Re: Changelog
Post by: Zarathustra217 on February 11, 2013, 04:30:18 PM
Changelog - February 11th 2013 Version BETA 1.93n title "Stand By Me."

Area, Item and NPC changes:

- Fixed a number of issues with various loot.

Scripting and System changes:

- Made a number of improvements to the flintlock system.

- Made associate AI better at following.
Title: Re: Changelog
Post by: Zarathustra217 on February 21, 2013, 09:15:58 AM
Changelog - February 21th 2013 Version BETA 1.93o title "Shifts."

Area, Item and NPC changes:

- Added a DM event specific area.

Scripting and System changes:

- Fixed an issue that caused variable caves to too seldomly change setup.

- Fixed an issue that made NPC guards occasionally not properly react to hostiles.
Title: Re: Changelog
Post by: Zarathustra217 on February 27, 2013, 10:09:12 AM
Changelog - February 27th 2013 Version BETA 1.93p title "Time After Time."

Area, Item and NPC changes:

- Minor.

Scripting and System changes:

- Added system for initiating votes for server resets.

- Fixed an issue that made summons, animal companions and familiars not properly follow their master.

- Fixed an issue that made certain populations never die out.

- Added time feedback in combat log.

- The DM Set Appearance tool can now alter portrait and voiceset.
Title: Re: Changelog
Post by: Zarathustra217 on February 28, 2013, 03:56:16 PM
Changelog - February 28th 2013 Version BETA 1.93q title "Polish."

Area, Item and NPC changes:

- Reduced the value of the Morninglord Hearling Tonics.

- Rebalanced Rattok's buying prices.

Scripting and System changes:

- Fixed issues with the new voting system.

- Made tweaks to population growth calculation.

- Fixed various minor AI issues.
Title: Re: Changelog
Post by: Zarathustra217 on March 07, 2013, 06:18:27 PM
Changelog - March 7th 2013 Version BETA 1.93r title "Sharing."

Area, Item and NPC changes:

- Rebalanced the value of spellcasting items.

Scripting and System changes:

- Made ghost PCs invalid targets for enchanting.

- Made ghost PCs only able to drop items if standing next to their corpse.

- Made progression by roleplay depend on area average level.

- Fixed some issues with placeable doors.

- Fixed a minor issue with XP gain calculation.

- Fixed a number of issues with the flintlock system.
Title: Re: Changelog
Post by: Zarathustra217 on March 11, 2013, 05:41:12 PM
Changelog - March 11th 2013 Version BETA 1.93s title "Zones."

Area, Item and NPC changes:

- Fixed an issue with a large amount of mundane items being overpriced.

Scripting and System changes:

- Made new RP XP system only apply in Western Barovia.

- Made new RP XP system properly round up when determining levels.

- Fixed an issue that made doors close after entering an area.
Title: Re: Changelog
Post by: Zarathustra217 on March 19, 2013, 06:03:54 PM
Changelog - March 19th 2013 Version BETA 1.93t title "Redout."

Area, Item and NPC changes:

- Rebalanced pricing of a few items.

Scripting and System changes:

- Made the bleeding system properly use magical damage to prevent incidents where people are immune to bleeding.

- Fixed an issue with picking up items while being in ghost form.

- Made items with the bonus feat Darkvision properly work.
Title: Re: Changelog
Post by: Zarathustra217 on March 27, 2013, 05:11:53 PM
Changelog - March 27th 2013 Version BETA 1.93u title "Pockets."

Area, Item and NPC changes:

- Added new item acquisition quests in Dementlieu.

- Fixed hostile calibans spawning in The Drain.

- Fixed the smithy in the Border Outpost Zeklos in the Wachter province.

- Moved some treasure drops from chests to be carried by NPCs.

Scripting and System changes:

- Prevented the same player to loot the same treasure multiple times unless there has actually been population growth in the meantime.

- Fixed an issue with the AI refusing to equip certain item types.
Title: Re: Changelog
Post by: Zarathustra217 on April 03, 2013, 01:32:37 PM
Changelog - April 3rd 2013 Version BETA 1.93v title "Numbers."

Area, Item and NPC changes:

- Minor.

Scripting and System changes:

- Improved population loss calculation.

- Improved module database versioning.
Title: Re: Changelog
Post by: Zarathustra217 on April 09, 2013, 04:33:30 PM
Changelog - April 9th 2013 Version BETA 1.93w title "Return."

Area, Item and NPC changes:

- Made it possible to have corpses revived at the Mist Camp healer.

Scripting and System changes:

- Improved script that reduce repetitive looting.

- Did minor AI improvements.
Title: Re: Changelog
Post by: Zarathustra217 on April 12, 2013, 06:56:20 AM
Changelog - April 12th 2013 Version BETA 1.93x title "Buzz."

Area, Item and NPC changes:

- Increased the spawn growth rate of a large amount of dungeons.

Scripting and System changes:

- Fixed some issues with the system that generates spawn rumors.
Title: Re: Changelog
Post by: Zarathustra217 on April 14, 2013, 01:01:08 PM
Changelog - April 14th 2013 Version BETA 1.93y title "Busted."

Area, Item and NPC changes:

- Added lighting to certain areas that were too dark (even for Ravenloft!)

- Made herb nodes properly spawn in the Port--Lucine sewers.

Scripting and System changes:

- Fixed the issues that were causing the previous version to corrupt (hopefully).

- Fixed a few minor issues with the flintlock system.
Title: Re: Changelog
Post by: Zarathustra217 on April 16, 2013, 01:58:40 PM
Changelog - April 16th 2013 Version BETA 1.93z title "Greed."

Area, Item and NPC changes:

- Made Petre buy all kinds of animal hides and furs rather than just mink.

Scripting and System changes:

- Did a number of core optimizations and fixes.
Title: Re: Changelog
Post by: Zarathustra217 on April 17, 2013, 07:45:06 AM
Changelog - April 17th 2013 Version BETA 1.94 title "Grow."

Area, Item and NPC changes:

- Increased spawn rates of several dungeons.

Scripting and System changes:

- Did further core optimizations and fixes.
Title: Re: Changelog
Post by: Zarathustra217 on April 22, 2013, 08:29:24 AM
Changelog - April 22nd 2013 Version BETA 1.94a title "The Ancient Evil."

Area, Item and NPC changes:

- Rebalanced and tweaked several dungeons in Har'Akir.

Scripting and System changes:

- Did further core optimizations and fixes.
Title: Re: Changelog
Post by: Zarathustra217 on April 29, 2013, 01:37:01 PM
Changelog - April 29th 2013 Version BETA 1.94c title "Detach."

Area, Item and NPC changes:

- Minor.

Scripting and System changes:

- Did optimizations to improve performance and stability.

- Fixed an issue with the treasure system.

- Added new @unsummon command.
Title: Re: Changelog
Post by: Zarathustra217 on May 07, 2013, 12:45:57 PM
Changelog - May 7th 2013 Version BETA 1.94d title "The Daily Struggle."

Area, Item and NPC changes:

- Minor.

Scripting and System changes:

- Fixed an issue with item appearance crafting.

- Did a number of tweaks and fixes to day-cycle systems.

- Did a number of optimizations and fixes to core systems.

- Fixed an issue with several things not properly storing between resets (population power, weather, tenement rooms, etc.)
Title: Re: Changelog
Post by: Zarathustra217 on May 20, 2013, 12:17:43 PM
Changelog - May 20th 2013 Version BETA 1.95 title "Upheaval."

HakPak and other custom content changes:

- Added a large amount of new creature and item appearances, mainly things that will gradually be implemented in the coming months.

- Fixed issues with some classes and level progression.

- Added new Ravenloft-specific domains.

- Fixed a large amount of issues with the mountain tileset.

- Did minor tweaks to custom animations.

- Implemented four CTP tilesets.

Area, Item and NPC changes:

- Made Crawler once again show up inside the Drain.

Scripting and System changes:

- Did improvements to AI.

- Fixed some issues with database storage between resets.
Title: Re: Changelog
Post by: Zarathustra217 on May 21, 2013, 10:35:13 AM
Changelog - May 21th 2013 Version BETA 1.95a title "Vortex."

HakPak and other custom content changes:

- Fixed an issue with doors that caused people to crash upon entering certain areas.

- Fixed walkmesh issues that send people flying in the air.

Area, Item and NPC changes:

- Minor.

Scripting and System changes:

- Minor.
Title: Re: Changelog
Post by: Zarathustra217 on June 02, 2013, 05:53:28 PM
Changelog - June 2nd 2013 Version BETA 1.95b title "Entrance."

HakPak and other custom content changes:

- Improsed cross tile pathfinding in several tilesets.

- Fixed issues with certain doors missing.

- Fixed a female human head that was overriding an existing.

- Fixed remaining walkmesh issues.

Area, Item and NPC changes:

- Minor.

Scripting and System changes:

- Fixed an issue that caused character saving to be erratic.

- Fixed some day-night routine issues.
Title: Re: Changelog
Post by: Zarathustra217 on June 29, 2013, 09:36:53 AM
Changelog - June 29th 2013 Version BETA 1.95c title "Slow Living."

Area, Item and NPC changes:

- Fixed the settings for the Retezat forest areas to properly be considered "natural".

- Did various clean-up.

Scripting and System changes:

- Fixed an issue that caused number of players online to be calculated wrong under certain circumstances.

- Made the dyeing dummies less prone to destroying people's items.

- Fixed a minor issue with AI ambient animations.

- Did performance opimizations.
Title: Re: Changelog
Post by: Zarathustra217 on July 05, 2013, 08:31:39 AM
Changelog - July 5th 2013 Version BETA 1.95d title "Release."

Area, Item and NPC changes:

- Removed a considerable amount of placeables that were suddenly appearing in odd places after the hak update.

- Made more creatures drop craftable ingredients and added some new varieties and recipes.

- Added a number of new items to various stores and loot tables utilizing some of the new things from the latest hak update.

- Added new starting store for PCs from the Dark Sun setting or the Ravenloft domain of Kalidnay.

- Skeleton knuckles can now be exchange for Morninglord Tonics with Vicar Miklos in the Village of Barovia.

Scripting and System changes:

- Updated the DC and stats for Devil Horn crafted composite bows.

- Fixed an error where a power level of 100% would suddenly drop significantly.

- Made the special examine feat tell if an item can be used for crafting.

- Improved Mist Camp rauni scrying.

- Fixed an error that made recovering from exhaustion sometimes cancelling certain spells.
Title: Re: Changelog
Post by: Zarathustra217 on July 14, 2013, 10:50:04 AM
Changelog - July 14th 2013 Version BETA 1.95e title "Rust."

Area, Item and NPC changes:

- Added a collier south of Vallaki.

- Added iron resource in the Itu Skoven of Hazlan.

- Updated several Hazlan areas to be more convenient to navigate.

- Added more signpost to western Barovia.

Scripting and System changes:

- Allowed for crafting steel by using charcoal (which is more historically accurate).

- Fixed an error that made AI not properly leave areas as per their daycycle setup.

- Made crafted items have the material property.

- Made bronze resistant to rust monster corrosion (must have the bronze material item property).

- Reduced the DC of some smithing crafting slightly.
Title: Re: Changelog
Post by: Zarathustra217 on July 18, 2013, 08:49:22 AM
Changelog - July 18th 2013 Version BETA 1.95f title "Relentless."

Area, Item and NPC changes:

- Updated dungeons in Hazlan to provide better balanced challenges.

- Updated a cave dungeon in Har'Akir.

- Implemented proper choppable trees in Hazlan.

Scripting and System changes:

- Improved AI pathfinding to make them less likely to get stuck at exits.
Title: Re: Changelog
Post by: Zarathustra217 on July 22, 2013, 09:15:35 AM
Changelog - July 22nd 2013 Version BETA 1.95g title "Timeless Change."

Area, Item and NPC changes:

- Rebalanced several Hazlan dungeons.

- Rebalanced the desert troll cave in Har'Akir.

- Fixed an area transition in Har'Arkir that was preventing people from leaving a certain area.

Scripting and System changes:

- Made NPCs spawning in less likely to clutter doorways.

- Fixed an issue that prevented NPCs to spawn in as seated.
Title: Re: Changelog
Post by: Zarathustra217 on September 04, 2013, 09:29:47 AM
Changelog - September 4th 2013 Version BETA 1.95h title "Mistdwellers."

Area, Item and NPC changes:

- Implemented early prototype mist-travelling (Accessible from the mist camp - beware of danger.)

- Rebalanced certain creatures spawning in Hazlan.

Scripting and System changes:

- Improved the DM examine tool/ability.

- Made secret objects properly take detect mode into account.

- Made the AC deflection bonus of incorporeal creatures properly apply.

- Fixed an error that made corpses and similar sometimes spawn as locked.
Title: Re: Changelog
Post by: Zarathustra217 on October 31, 2013, 01:34:24 PM
Changelog - October 31st Version BETA 1.95i title "Unhallowed Ground."

Area, Item and NPC changes:

- Did major reworking and expansion of the mistway areas.

Scripting and System changes:

- Improved code for mistway control and generation.

- Updated a number of spellscripts to take undead immunities into account.
Title: Re: Changelog
Post by: Zarathustra217 on November 08, 2013, 08:54:38 AM
Changelog - November 8th Version BETA 1.95j title "Lost in the Mists."

Area, Item and NPC changes:

- Increased spawn rates in the mist areas and added a few more area variations.

- Made the oozes in the Ivlis Marsh no longer spawn in the water (was making them impossible to reach.)

- Fixed Madam Keja's conversation to no longer abruptly end.

Scripting and System changes:

- Fixed an issue that made AI occasionally take control of player characters after killing other PCs.

- Fixed an issue that would occasionally cause AI to generate TMI errors.
Title: Re: Changelog
Post by: Zarathustra217 on November 19, 2013, 09:37:13 AM
Changelog - November 19th Version BETA 1.96 title "Cuts and Stitches"

Area, Item and NPC changes:

- Added tailoring craft store and workshops in Vallaki (Kathryn's Fashion) and Port-a-Lucine.

- Updated Vallaki and surrounding areas to reflect recent events in game.

- Made hook horrors and umber hulks properly drop crafting components.

Scripting and System changes:

- Implemented tailoring craft.

- Made NPC conversations less affected by lag.

- Fixed an issue that would cause an infinite loop to occur upon picking up or dropping an item while in spirit form.

- Improved code for tying certain outfits to OCR reputation modifier, allowing for better utilizing outfit to avoid being recognised both during and after a crime.

- Made commoner mercants react less favorably to customers wearing helmets or hoods.
Title: Re: Changelog
Post by: Zarathustra217 on November 25, 2013, 01:38:26 PM
Changelog - November 25th Version BETA 1.96a title "Mesmerizing Moves"

Area, Item and NPC changes:

- Fixed the transistion leading from Lake Zarovich - Southwestern Shore to Northwestern Outskirts.

- Fixed an issue with Madam Keja's conversation.

- Added tailoring crafting to Degannwy.

Scripting and System changes:

- Modified the spells Aura of Vitality, Crumble, Divine Power, Drown, Fire Storm, Flame Lash, Flame Strike and Keen Edge. See the forums for more info.

- Made items crafted from silk give an additional perform bonus as well as influence bonus.

- Did performance improvements.

- Revised how AC item property bonuses were applied to crafted items to be more flexible to certain situations.
Title: Re: Changelog
Post by: Zarathustra217 on December 10, 2013, 11:23:58 AM
Changelog - December 10th Version BETA 1.96b title "Passage."

Area, Item and NPC changes:

- Updated some Vallaki areas to reflect recent happenings in game.

Scripting and System changes:

- Fixed a few crafted items that weren't being proper enhancements upon enchantment (affected players are notified.)
Title: Re: Changelog
Post by: Zarathustra217 on December 13, 2013, 09:39:40 AM
Changelog - December 13th Version BETA 1.96c title "Ease."

Area, Item and NPC changes:

- Minor.

Scripting and System changes:

- Added the ability to add labels to item containers (command "@label")

- Added several new DM commands.

- Did a few minor fixes and tweaks.

- Fixed an issue with dropping and picking up items in spirit form causing loops.

- Fixed an issue with how some wildlife creatures react to each other.
Title: Re: Changelog
Post by: Zarathustra217 on January 03, 2014, 02:27:38 PM
Changelog - January 3rd Version BETA 1.96d title "Explode!"

Area, Item and NPC changes:

- Added new crafting resources.

Scripting and System changes:

- Made it possible to travel through the mists and arrive at other domains.

- Made it possible to craft black powder (gunpowder).

- Made it possible to create explosive barrels.
Title: Re: Changelog
Post by: Zarathustra217 on January 10, 2014, 08:06:21 AM
Changelog - January 10th Version BETA 1.96e title "Rectify."

Area, Item and NPC changes:

- Made several fixes to the new Wacthter estate areas.

Scripting and System changes:

- Fixed a few DM commands and tools.

- Did minor optimizations.
Title: Re: Changelog
Post by: Zarathustra217 on January 13, 2014, 12:10:10 PM
Changelog - January 13th Version BETA 1.96f title "Voices."

Area, Item and NPC changes:

- Added the CC election booth to the OOC Main Hall area.

- Made a few more fixes to the new Wacthter estate areas.

Scripting and System changes:

- Fixed a few DM commands and tools.

- Did minor global optimizations.

- Fixed an issue with paladin inspire courage.
Title: Re: Changelog
Post by: Zarathustra217 on January 23, 2014, 11:12:47 AM
Changelog - January 23rd Version BETA 1.96h title "Coming to Life."

Area, Item and NPC changes:

- Fixed decriptive triggers in several areas and added a few.

- Fixed certain loot items.

- Made minor aesthetic improvements to several areas in western Barovia.

Scripting and System changes:

- Did a few optimizations to the global description system.
Title: Re: Changelog
Post by: Zarathustra217 on February 02, 2014, 08:47:17 AM
Changelog - February 2nd Version BETA 1.96i title "Diverse Encounters."

Area, Item and NPC changes:

- Greatly increased the diversity of wildlife of Barovia and did several tweaks to various spawntypes.

- Made the blaustein quest items no longer stack to prevent an error.

Scripting and System changes:

- Fixed an issue that caused several creatures to not spawn with their negative properties.

- Fixed an error that caused boulders to block passages to other domains in the mists.

- Made it impossible to copy stored papers or books.
Title: Re: Changelog
Post by: Zarathustra217 on February 10, 2014, 10:27:03 AM
Changelog - February 9th Version BETA 1.96j title "A Return."

Area, Item and NPC changes:

- Fixed transitions in the new cave in the Western Outskirts.

Scripting and System changes:

- Fixed an issue that caused several creatures to not properly despawn.

- Updated a large amount of less used spells. (see forum for more info)

- Made it possible to use "talking" to clear hostility of a creature that is dominated by another PC who's friendly.

- Fixed issues that made it possible for several people to rent the same rooms in the Governor's Hotel.
Title: Re: Changelog
Post by: Zarathustra217 on February 17, 2014, 12:22:19 PM
Changelog - February 17th Version BETA 1.96k title "Even."

Area, Item and NPC changes:

- Fixed an unrecognized token error in Hrak Tur's conversation.

- Fixed an issue with placeable vines blocking the doors in the ruined house in the Old Svalich Road Rolling Hills.

- Renamed the "advanced wolf" to "large wolf" and "advanced worg" to "greater worg".

- Fixed will-o'-wisps to have the proper spell immunities.

- Fixed the treasure spawn in the Mountain Fane.

- Removed some broken and redundant loot items.

- Added mistway exit to Hazlan that had gone missing.

- Made minor balance tweaks to curst and desert trolls.

- Updated the appearance of reavers.

- Made various minor tweaks to Dementlieu areas.

Scripting and System changes:

- Made it possible to occasionally enter the mists at several other locations (when the path is open).

- Made the mist areas change layout more frequently.

- Prevented an exploit related to copying expensive books at the printing press.   
Title: Re: Changelog
Post by: Zarathustra217 on March 01, 2014, 09:48:35 AM
Changelog - March 1st Version BETA 1.96l title "Persistence."

Area, Item and NPC changes:

- Minor.

Scripting and System changes:

- Updated fear auras to no longer require saves if the save has been made once.

- Improved targetting of the Magic Vestment spells.

- Fixed an issue that made certain spawns potentially spawn in dead.

- Slightly reduced the probability of getting struck by disease in the Port-a-Lucine sewers.
Title: Re: Changelog
Post by: Zarathustra217 on March 06, 2014, 07:41:08 AM
Changelog - March 6th Version BETA 1.96m title "Locks And Keys."

Area, Item and NPC changes:

- Minor.

Scripting and System changes:

- Made setting passwords on characters mandatory for entering the world.

- Shortened the duration of the Darkness spell.

- Made Neutralize Poison give temporary immunity to poison.

- Made updates to several area-of-effect spells.
Title: Re: Changelog
Post by: Zarathustra217 on March 24, 2014, 02:35:06 PM
Changelog - March 24th Version BETA 1.96n title "Back Away."

Area, Item and NPC changes:

- Fixed a faulty appearance of one of the reaver variations.

Scripting and System changes:

- Made several improvements to core AI (mainly spellcasting).

- Fixed an issue that could occasionally cause areas to not properly deinitialize.

- Fixed an issue with the updated Wall of Fire spell.

- Updated several other spells (see the forums for info.)
Title: Re: Changelog
Post by: Zarathustra217 on March 27, 2014, 08:08:03 AM
Changelog - March 27th Version BETA 1.96o title "Hollow."

Area, Item and NPC changes:

- Minor.

Scripting and System changes:

- Fixed an error that made it able to use scrolls and other items while in spirit form.

- Improved some AI pathfinding routines.

- Fixed an error that made AI try to cast healing spells on self when they were actually to cast them on allies.

- Fixed drows not properly receiving the darkvision feat.

- Made AI more inclined to go look for an attacker if being attacked outside range.

- Made explosives use proper saving throw type for saves.

- Made it no longer possible to shoot open doors with ranges weapons to prevent an exploit.
Title: Re: Changelog
Post by: Zarathustra217 on March 31, 2014, 07:17:56 AM
Changelog - March 31st Version BETA 1.96p title "Patch."

Area, Item and NPC changes:

- Minor.

Scripting and System changes:

- Fixed an issue that caused use of mundane items to cause OCR increase in Barovia.

- Reset negative OCR modifiers that was caused by the prior bug. 

- Did a few various improvements to the OCR NPC reaction systems.
Title: Re: Changelog
Post by: Zarathustra217 on April 11, 2014, 07:44:54 AM
Changelog - April 11th Version BETA 1.96q title "Commence!"

Area, Item and NPC changes:

- Made updates to the wildlife of Barovia.

- Set up the module for the Play-A-New-Character event.

Scripting and System changes:

- Minor fixes.
Title: Re: Changelog
Post by: Zarathustra217 on April 21, 2014, 08:11:34 PM
Changelog - April 21st Version BETA 1.96r title "The End."

Area, Item and NPC changes:

- Reverted the setup for the Play-A-New-Character event.

Scripting and System changes:

- Minor fixes.
Title: Re: Changelog
Post by: Zarathustra217 on April 25, 2014, 08:32:55 AM
Changelog - April 25th Version BETA 1.96s title "When It's Done."

Area, Item and NPC changes:

- Implemented the first phase of Sithicus (first public test, so need a DM for access.)

- Removed bananas from Corneliu's store in Vallaki.

Scripting and System changes:

- Made systems support the new Sithicus domain.
Title: Re: Changelog
Post by: Zarathustra217 on May 06, 2014, 05:52:55 AM
Changelog - May 6th Version BETA 1.96t title "Deathwish."

Area, Item and NPC changes:

- Did several tweaks and fixes to the Sithicus areas.

- Made Sithicus accessible through the vistani caravans and by travelling the mists.

- Did several minor fixes to the Dementlieu areas.

Scripting and System changes:

- Made fixes to the script controlling renting the penthouse in the Port--Lucine Governor's Htel.
Title: Re: Changelog
Post by: Zarathustra217 on June 11, 2014, 12:28:58 PM
Changelog - June 11th Version BETA 1.96u title "Crisis of Faith."

Area, Item and NPC changes:

- Did several minor fixes to the Dementlieu areas.

- Made minor tweaks to a few descriptions.

- Added new DM event specific areas.

Scripting and System changes:

- Made fixes to the experimental cleric domain changer system.

- Fixed DM Fore lock ability.
Title: Re: Changelog
Post by: Zarathustra217 on July 02, 2014, 09:38:08 AM
Changelog - July 2nd Version BETA 1.96v title "Conflict."

Area, Item and NPC changes:

- Updated several areas to reflect recent events in game.

- Added new DM event specific areas.

Scripting and System changes:

- Minor.
Title: Re: Changelog
Post by: Zarathustra217 on July 29, 2014, 09:14:05 AM
Changelog - July 29th Version BETA 1.96w title "Bars."

Area, Item and NPC changes:

- Added basic rations to several Port--Lucine stores.

- Made it possible to escape being stuck in a certain spot in the Port--Lucine - Quartier Savant  

Scripting and System changes:

- Made improvements to systems for storing data between resets.

- Fixed an issue that made printing press make copied paper appear like a book.

- Made using the examine feat on a key from the Governor's Htel give away the duration left.
Title: Re: Changelog
Post by: Zarathustra217 on August 27, 2014, 10:50:29 AM
Changelog - August 27th Version BETA 1.96x title "Conflict Brewing."

Area, Item and NPC changes:

- Updated several areas in Western Barovia to reflect recent events in game.

- Added several new DM event specific areas.

Scripting and System changes:

- Made improvements to the DM Force Lock ability.

- Made logging into the server with the default GoG.com key give you a message and temporarily lock the character rather than just booting you.

- Fixed an issue with certain enchanted armours.
Title: Re: Changelog
Post by: Zarathustra217 on August 29, 2014, 10:50:09 AM
Changelog - August 29th Version BETA 1.96y title "Crisis of Faith."

Area, Item and NPC changes:

- Added the Cleric Domain Chooser to the OOC - New Character Area.

- Adjusted spawn levels of several populations based on collected data.

- Did miner fixes and tweaks to Dementlieu and Har'Akir areas.

Scripting and System changes:

- Fixed an issue that prevented areas from re-initializing right.

- Did minor AI optimizations.
Title: Re: Changelog
Post by: Zarathustra217 on September 11, 2014, 02:32:31 PM
Changelog - September 11th Version BETA 1.96z title "Lively."

Area, Item and NPC changes:

- Made various minor fixes around Dementlieu.

Scripting and System changes:

- Made player marks be removed on area reinit. Permanent marks can now be left with "@markpermanent".

- Fixed an exploit with placeable item containers.

- Did performance and stability optimizations.
Title: Re: Changelog
Post by: Zarathustra217 on September 26, 2014, 06:33:36 PM
Changelog - September 26th Version BETA 1.97 title "Carpentry."

Area, Item and NPC changes:

- Added new portable carpenter's kit to create various props.

Scripting and System changes:

- Did fixes and improvements to the DM store object tool.

- Fixed a number of spells that would not properly take spellcraft bonuses into account.

- Various other minor spell changes, see the forum for more info.
Title: Re: Changelog
Post by: Zarathustra217 on October 02, 2014, 09:50:36 AM
Changelog - October 2nd Version BETA 1.97a title "Sunbeam."

Area, Item and NPC changes:

- Did various minor fixes.

Scripting and System changes:

- Updated the spells Blindness/Deafness, Mass Blindness/Deafness, Sunbeam and Sunburst (see forum topic on Spell Changes for more info).

- Fixed an issue with the Awaken spell not properly recognising certain animal companions.

- Fixed an issue with certain transitions.

- Fixed the DM placeable transition tool.

- Fixed the carpenter's portable kit not removing chunks of wood when making barricades.

- Updated the description of the carpenter's portable kit to mention recovering props and added various new options.

- Did minor fixes to UMD.

- Removed the VFX of eating garlic and belladonna.
Title: Re: Changelog
Post by: Zarathustra217 on October 23, 2014, 09:47:14 AM
Changelog - October 23rd Version BETA 1.97b title "Venom."

Area, Item and NPC changes:

- Updates poisoned items to now function properly.

Scripting and System changes:

- Made NPCs in Dementlieu react more dynamically to OCR.

- Fixed poisoned weapons and applicable poison items.

- Updated Call Lighting to take environment into effect.

- Fixed greater wildshape not properly merging weapon properties into the shape.
Title: Re: Changelog
Post by: Zarathustra217 on November 07, 2014, 12:21:18 PM
Changelog - November 7th Version BETA 1.97c title "Sparks."

Area, Item and NPC changes:

- Added new items to the treasury drop lists.

Scripting and System changes:

- Added two new subraces, Tarek and Giamarga.

- Updated the Ball Lighting and Creeping Doom spell.

- Revised the duration of fear from fear auras.

- Fixed Murlynd's Spoon.

- Did AI improvements.
Title: Re: Changelog
Post by: Zarathustra217 on November 14, 2014, 11:27:20 AM
Changelog - November 14th Version BETA 1.97d title "Bloodbath."

Area, Item and NPC changes:

- Fixed an issue with how certain oozes were scaled.

Scripting and System changes:

- Made several minor tweaks and fixes to the OCR reaction AI.

- Implemented experimental additional VFX and messages on severe injury/death.

- Made fixes to a number quests originating in Dementlieu.

- Fixed an issue with the new Giamarga subrace.

- Did some minor AI fixes.

- Fixed an issue that would cause crafted items to revert to template names upon being recovered from a placed container.
Title: Re: Changelog
Post by: Zarathustra217 on November 28, 2014, 07:56:54 AM
Changelog - November 28th Version BETA 1.97e title "On the Road."

Area, Item and NPC changes:

- Added two new areas on the road toward Zeidenburg (preliminary versions)

Scripting and System changes:

- Made a large amount of optimizations and fixes to AI.

- Made some general performance optimizations.

- Improved debugging.
Title: Re: Changelog
Post by: Zarathustra217 on November 30, 2014, 10:02:43 AM
Changelog - November 30th Version BETA 1.97f title "Swarm."

Area, Item and NPC changes:

- Minor.

Scripting and System changes:

- Fixed an issue that caused several creatures to not spawn.

- Made some fixes to AI spellcasting.

- Fixed several issues with enchanted items.

- Properly made the Giamarga choosable from the subrace menu.

- Increased PC vampire sunlight damage to take regeneration into account.
Title: Re: Changelog
Post by: Zarathustra217 on December 03, 2014, 12:21:32 PM
Changelog - December 3rd Version BETA 1.97g title "Restoration."

Area, Item and NPC changes:

- Minor.

Scripting and System changes:

- Fixed some issues with the fix of the enchanted items.

- Made the AC bonus you can gain from parry cap at +5.

- Increased the AC bonus of enchanted boots to +2 and increased the crafting DC.
Title: Re: Changelog
Post by: Zarathustra217 on December 10, 2014, 01:28:12 PM
Changelog - December 10th Version BETA 1.97h title "Storm."

Area, Item and NPC changes:

- Minor.

Scripting and System changes:

- Implemented weather dependent listen and spot penalties.

- Did stability optimizations.
Title: Re: Changelog
Post by: Zarathustra217 on December 13, 2014, 11:48:23 AM
Changelog - December 13th Version BETA 1.97i title "Regrowth."

Area, Item and NPC changes:

- Minor.

Scripting and System changes:

- Rebuild module from earlier version to fix module corruption.

- Made some AI fixes.
Title: Re: Changelog
Post by: Zarathustra217 on December 19, 2014, 08:38:37 AM
Changelog - December 19th Version BETA 1.97j title "New Beginnings."

Area, Item and NPC changes:

- Set the module up for the New Character Event.

Scripting and System changes:

- Fixed an issue that prevented population power levels to be properly restored after a reset.

- Fixed an issue causing animal companions and familiars to not be raisable by NPC healers.

- Fixed certain creatures not spawning.

- Fixed an issue causing certain objects in areas not properly reset on area re-init.

- Improved AI equipping and unequipping items dependent on availability of ammunition.

- Improved weather feedback (mainly for interiors).

- Improved caching.
Title: Re: Changelog
Post by: Zarathustra217 on December 20, 2014, 10:07:28 AM
Changelog - December 20th Version BETA 1.97k title "Hearth."

Area, Item and NPC changes:

- Minor.

Scripting and System changes:

- Fixed an issue that caused lighting in certain areas to not properly activate.

- Did minor performance improvements.

- Fixed the issue with playing half-elf native making you giarmarga.
Title: Re: Changelog
Post by: Zarathustra217 on December 25, 2014, 03:34:01 PM
Changelog - December 25th Version BETA 1.97l title "Harmony."

Area, Item and NPC changes:

- Minor.

Scripting and System changes:

- Capped the maximum weather spot/listen penalty and did a few fixes.

- Fixed an issue that would occasionally cause population power loss to calculate wrong.
Title: Re: Changelog
Post by: Zarathustra217 on January 06, 2015, 11:22:46 AM
Changelog - January 6th 2015 Version BETA 1.97m title "Everywhere."

Area, Item and NPC changes:

- Updated a large amount of the areas for Village of Barovia and vicinity.

- Made Gwerydd in Degennwy able to heal.

- Updated several of the areas between Vallaki and the outskirts of Krezk.

Scripting and System changes:

- Made AI somewhat more likely to stick with it's group.

- Made area lighting affect spot (can be countered by visibility spells and equipment).

- Fixed scrolls having wrong UMD DCs.

- Fixed scrolls only checking for arcane spell failure if the spell has a somatic component.
Title: Re: Changelog
Post by: Zarathustra217 on January 08, 2015, 06:18:34 AM
Changelog - January 8th 2015 Version BETA 1.97n title "Hierarchy."

Area, Item and NPC changes:

- Added several new faction base locations.

Scripting and System changes:

- Fixed UMD DC calculation.

- Fixed an issue causing certain spawns to not spawn properly.
Title: Re: Changelog
Post by: Zarathustra217 on January 20, 2015, 07:17:37 AM
Changelog - January 20th 2015 Version BETA 1.97o title "Macabre Tools."

Area, Item and NPC changes:

- Revised the selection of scrolls being sold at various places.

- Added a handful new items to the loot tables.

- Updated several Port--Lucine areas to reflect recent events in game.

- Updated the black market beneath Port--Lucine.

Scripting and System changes:

- Added new herbalist's bag and alchemist's flask for easier storing herbalism and alchemy ingredients.

- Revised how elemental damage is applied to weapons to overcome a glitch.

- Made MPCs receive their proper racial type.

- Fixed certain issues with the flintlock and muskets.
Title: Re: Changelog
Post by: Zarathustra217 on January 23, 2015, 06:50:09 AM
Changelog - January 23rd 2015 Version BETA 1.97p title "Container."

Area, Item and NPC changes:

- Added alchemist's flasks to the store in the northern tower of Mt.Baratak.

- Added herbalist's bags to the store at the Hala temple in Port--Lucine.

- Fixed an area transition from the Vallaki - Market district to the sewers.

Scripting and System changes:

- Fixed some varnishes and spells giving the wrong damage types.

- Made alchemist's flasks and herbalist's bags no longer unload more ingredients into a container than it can contain.

- Optimized spellcasting AI.
Title: Re: Changelog
Post by: Zarathustra217 on February 04, 2015, 11:16:44 AM
Changelog - February 4th 2015 Version BETA 1.97r title "Communication."

Area, Item and NPC changes:

- Tweaked the aesthetics of several areas.

Scripting and System changes:

- Improved AI communication.

- Improved companion AI.

- Made herbalist's bags and alchemist's bottles able to hold items larger than 1x1 of inventory size.

- Fixed an issue with fireworks.
Title: Re: Changelog
Post by: Zarathustra217 on February 09, 2015, 10:58:16 AM
Changelog - February 9th 2015 Version BETA 1.97s title "Early Spring."

Area, Item and NPC changes:

- Added female guards to Vallaki.

- Made several minor fixes to Krofburg.

- Implemented the Drowned Rat interior in the Vallaki Market district.

- Added a few mundane valuables to the look tables.

- Added a few atmospheric NPCs and creatures around Vallaki.

Scripting and System changes:

- Did tweaks and fixes to AI to improve server performance and stability.

- Did minor fixes to the crafting system
Title: Re: Changelog
Post by: Zarathustra217 on February 11, 2015, 11:10:11 AM
Changelog - February 11th 2015 Version BETA 1.97t title "Cartographer."

Area, Item and NPC changes:

- Did fixes and adjustments to the Black Market in Dementlieu.

- Made a few other tweaks and additions to Dementlieu.

- Lowered the cost of the Skeleton key.

Scripting and System changes:

- Did AI improvements.

- Implemented area map item system.
Title: Re: Changelog
Post by: Zarathustra217 on February 19, 2015, 03:15:30 PM
Changelog - February 19th 2015 Version BETA 1.97u title "Freeze."

Area, Item and NPC changes:

- Updated the Wachter and Krezk Outpost areas.

- Fixed a number of minor issues in Dementlieu.

Scripting and System changes:

- Did a number of AI fixes, improvements and optimizations.

- Made Time Stop freeze animations.
Title: Re: Changelog
Post by: Zarathustra217 on February 23, 2015, 07:27:43 PM
Changelog - February 23rd 2015 Version BETA 1.97v title "Libert."

Area, Item and NPC changes:

- Updated Port--Lucine areas based on recent events in game.

- Did a few fixes to the Krofburg areas.

- Fixed the ferry rides that by mistake took you to the Wachter lands.

- Changed Perfidus to only be accessibly by travelling through the mist areas.

Scripting and System changes:

- Improved AI pathfinding.

- Fixed issues with crafting that would sometimes cause certain recipes to no longer work.

- Fixed an issue that made meat and some other creature drops always show up as unidentified.
Title: Re: Changelog
Post by: Zarathustra217 on March 05, 2015, 04:40:50 PM
Changelog - March 5th 2015 Version BETA 1.97w title "Minorities."

Area, Item and NPC changes:

- Minor.

Scripting and System changes:

- Improved and fixed some issues with specialized AI behaviour.

- Did other minor optimizations.
Title: Re: Changelog
Post by: Zarathustra217 on March 25, 2015, 03:19:08 PM
Changelog - March 25th 2015 Version BETA 1.97x title "The Soft Return."

Area, Item and NPC changes:

- Updated Dementlieu to reflect recent events in game.

- Did a number of fixes and additions to Hazlan.

Scripting and System changes:

- Fixed an issue that made certain populations not properly spawn higher spawn tiers, also causing certain variable spawn setups to never adjust setup.

- Did fixes and improvements to special AI (wildlife, commoners and guards).
Title: Re: Changelog
Post by: Zarathustra217 on March 27, 2015, 10:51:40 AM
Changelog - March 27th 2015 Version BETA 1.97y title "Make way."

Area, Item and NPC changes:

- Tweaked and updated several areas to improve pathfinding and overall performance.

- Separated the Mist Camp into two areas.

- Fixed the faction settings of the creatures in the Temple of Harvest that caused them to fight each other.

Scripting and System changes:

- Fixed an exploit with polymorph.
Title: Re: Changelog
Post by: Zarathustra217 on March 31, 2015, 10:25:12 AM
Changelog - March 31st 2015 Version BETA 1.97z title "Unsafe."

Area, Item and NPC changes:

- Updated the Mist Camp layout and design.

Scripting and System changes:

- Re-enabled bounties in Port--Lucine.

- Added the Theatre de la Cathedrale faction.

- Made lockpicks no longer storable.

- Fixed minor AI issues.
Title: Re: Changelog
Post by: Zarathustra217 on April 10, 2015, 12:17:14 PM
Changelog - April 10th 2015 Version BETA 1.98 title "Enemies of the State."

Area, Item and NPC changes:

- Did a number of minor fixes and additions to Dementlieu.

- Did a number of minor fixes and additions to Hazlan.

Scripting and System changes:

- Added the option of choosing Mulan and Rashemi as character origin.

- Fixed subdual of NPCs.

- Improved AI reaction to OCR.

- Fixed AI reaction to PCs recovering from being unconscious.

- Improved application and removal of certain effects.

- Improved AI reaction to flintlocks.

- Made killed NPCs remain as corpses longer.
Title: Re: Changelog
Post by: Zarathustra217 on April 13, 2015, 03:57:51 PM
Changelog - April 13th 2015 Version BETA 1.98a title "Code."

Area, Item and NPC changes:

- Minor.

Scripting and System changes:

- Removed debugging messages that were appearing by mistake.

- Tweaked AI special behaviour.
Title: Re: Changelog
Post by: Zarathustra217 on April 22, 2015, 12:01:47 PM
Changelog - April 22nd 2015 Version BETA 1.98b title "Light & Magic."

Area, Item and NPC changes:

- Minor.

Scripting and System changes:

- Fixed issues with various system applied effects.

- Fixed some placeables and doors not properly resetting on area re-activation.

- Improved the DM fix character ability.
Title: Re: Changelog
Post by: Zarathustra217 on April 28, 2015, 09:45:23 AM
Changelog - April 28th 2015 Version BETA 1.98c title "Over the Hills."

Area, Item and NPC changes:

- Updated and added several new areas in Dementlieu.

- Updated and added several new areas in Hazlan.

- Re-added doors in the lower level of the Sanctuary of the Coming Dawn Catacombs.

Scripting and System changes:

- Fixed issues that made certain triggered spawn not properly spawn.

- Fixed an issue that allowed people to insert more crafting materials into crafting container items than intended.

- Fixed an issue that could make items disappear when recovering a placeable item.

- Did several AI improvements.

- Fixed issues with the printing press.

- Fixed character persistent visual effects not showing up.
Title: Re: Changelog
Post by: Zarathustra217 on May 10, 2015, 05:54:11 AM
Changelog - May 10th 2015 Version BETA 1.98d title "Communion."

Area, Item and NPC changes:

- Added the CC election voting booth to the OOC Main Hall.

- Added new Crafting Hall to the Vallaki Warehouse District to replace existing crafting stations.

- Did a number of minor updates and fixes to Dementlieu areas.

Scripting and System changes:

- Added a small tweak to prevent people from ever being trapped in Perfidus.

- Did a minor tweak to (hopefully) prevent that ghost PCs become visible to all.

- Added functionality on the DM ship for easier remakes.
Title: Re: Changelog
Post by: Zarathustra217 on May 11, 2015, 07:01:30 PM
Changelog - May 12th 2015 Version BETA 1.98e title "Exit."

Area, Item and NPC changes:

- Did a number of minor tweaks and fixes to Dementlieu.

Scripting and System changes:

- Fixed issues that prevented people from using the Vistani caravan in Dementlieu.
Title: Re: Changelog
Post by: Zarathustra217 on May 22, 2015, 12:45:25 PM
Changelog - May 22nd 2015 Version BETA 1.98f title "Results."

Area, Item and NPC changes:

- Fixed combat dummies and archery targets not being target-able.

- Gave the rats spawning at the abandoned tunnels of the sewers have their own population-controller to make it easier to keep their population low.

- Added interior light source to the mist-travel caravan wagons

Scripting and System changes:

- Fixed an issue that made attacking DM spawned commoners and guards not cause OCR effects.

- Fixed an issue that made it possible to gain XP through a possessed familiar even if the PC was not around.

- Fixed an issue that made possessed assassin imps virtually immortal.

- Disabled transferring messages for crafting stations.
Title: Re: Changelog
Post by: Zarathustra217 on May 28, 2015, 12:08:12 PM
Changelog - May 27th 2015 Version BETA 1.98g title "Relocation."

Area, Item and NPC changes:

- Added a new mining area to Dementlieu.

- Fixed an issue with the Eastern Outskirts of Barovia area that caused certain errors.

- Updated Dementlieu areas to reflect recent events in game.

- Updated several areas in Hazlan.

- Made it possible to place down holdable lamps.

Scripting and System changes:

- Fixed issues with exhaustion penalties not properly applying.

- Added new @debug command to help with debugging.
Title: Re: Changelog
Post by: Zarathustra217 on June 01, 2015, 08:37:12 AM
Changelog - June 1st 2015 Version BETA 1.98h title "Arrival."

Area, Item and NPC changes:

- Fixed a number of minor issues in Dementlieu.

- Did minor improvements to the monastery dungeon south of Vallaki.

- Added more traps to a few dungeons.

Scripting and System changes:

- Fixed certain issues with spirit effect not properly being removed.
Title: Re: Changelog
Post by: Zarathustra217 on June 03, 2015, 12:51:07 PM
Changelog - June 3rd 2015 Version BETA 1.98i title "Flow."

Area, Item and NPC changes:

- Added new carpet placeable item.

Scripting and System changes:

- Fixed monk speed being calculated wrong, causing them to be exhausted even if walking.

- Improved stability.
Title: Re: Changelog
Post by: Zarathustra217 on June 09, 2015, 06:24:28 AM
Changelog - June 9th 2015 Version BETA 1.98j title "Steady."

Area, Item and NPC changes:

- Cleaned up the palette.

Scripting and System changes:

- Fixed an issue that caused ferry captains to not offer transportation.

- Fixed an issue that caused the carpenter's portable kit to no longer work.

- Fixed an issue that caused wildlife to not always properly react calmly when closest to druid or ranger PC.

- Stability improvements.
Title: Re: Changelog
Post by: Zarathustra217 on July 10, 2015, 01:51:29 PM
Changelog - July 10th 2015 Version BETA 1.98k title "Touch Ground."

Area, Item and NPC changes:

- Made carpet items purchasable at more stores.

- Fixed issues that caused certain areas to act wonky.

Scripting and System changes:

- Added two new MPC races.

- Made it possible to tell whether a creature is trying to hide (stealth mode) or alert (detect mode).

- Fixed a number of minor issues mainly related to DMs.
Title: Re: Changelog
Post by: Zarathustra217 on August 18, 2015, 09:11:07 AM
Changelog - August 18th 2015 Version BETA 1.98l title "Time."

Area, Item and NPC changes:

- Made fixes to the recently updated Vallaki areas.

Scripting and System changes:

- Did fixes to the mistway system.
Title: Re: Changelog
Post by: Zarathustra217 on September 07, 2015, 07:52:03 AM
Changelog - September 7th 2015 Version BETA 1.98m title "Impervious."

Area, Item and NPC changes:

- Fixed certain issues with the Raduta Keep exterior that would cause client crashes.

- Fixed the hideworker in Har'Akir incorrectly selling padded armour templates as leather armour.

- Fixed Zina at the Tigan's Rest overcharging for rooms.

Scripting and System changes:

- Fixed an error that would potentially cause a server crash when logging in to certain areas.

- Fixed area applied effects stacking upon relogging.

- Fixed a number of typos.
Title: Re: Changelog
Post by: Zarathustra217 on October 08, 2015, 11:48:55 AM
Changelog - October 8th 2015 Version BETA 1.98n title "Set Sail."

Area, Item and NPC changes:

- Added Ghastria as a new domain.

- Added new unique herbs for areas outside Barovia.

- Fixed various minor issues in Dementlieu and Blaustein.

Scripting and System changes:

- Made most herbalism potions use default templates (notice that this will prevent new potions from stacking to potions made prior to this update.)

- Truncated the character info view.

- Fixed an error that caused most spawns in the Harvest Temple not to spawn.
Title: Re: Changelog
Post by: Zarathustra217 on October 16, 2015, 08:10:18 AM
Changelog - October 16th 2015 Version BETA 1.98o title "Feast."

Area, Item and NPC changes:

- Did several tweaks and fixes to the Ghastria areas.

- Did minor fixes to Dementlieu areas.

- Corrected the weight of the Spring Verpa herb and added a new type of herb.

Scripting and System changes:

- Tweaked the DCs of recipes using new herbalism ingredients.

- Improved the scripts for explosives.
Title: Re: Changelog
Post by: Zarathustra217 on October 26, 2015, 01:48:36 PM
Changelog - October 26th 2015 Version BETA 2.0 title "Possibilities."

New hak content (overview):

- More than 100 new spells.

- More than 100 new head appearances.

- More than 50 new creature appearances.

- Innumerable new placeables and item types and clothing appearances.

- New loadscreen hints (thanks to our amazing community!)

- Revised damage setup for certain weapons to increase their utility.

- Updated to use the CEP 2.61.

- Made new special abilities for Hide in Plain Sight and Animal Empathy for better functionality.

- Fixed pathfinding and performance issues in various tilesets.

- Added four new tilesets and expanded upon existing.

- Moved the "Special Feats" to submenus to prevent them from blocking access to cleric domain powers.

Area, Item and NPC changes:

- Incoming.

Scripting and System changes:

- Had no time!
Title: Re: Changelog
Post by: Zarathustra217 on October 28, 2015, 07:47:17 PM
Changelog - October 28th 2015 Version BETA 2.0a title "Realized."

Area, Item and NPC changes:

- Added a large amount of new items to the loot tables.

- Did improvements to Ghastria areas to give them more life, more content.

- Made woodworkers sell archery targets and combat dummies.

- Made crag cat drop the proper skin items.

- Fixed issues with certain peasant farmers around Vallaki and Village of Barovia.

- Updated several creatures to utilitize new appearances made available in the latest hak pack.

- Removed the gilder's tubs from the smithies in Krofburg and the Village of Barovia.

- Added creature files that were missing for certain new spells to properly work.

- Added new spell scroll items to the palette.

Scripting and System changes:

- Changed the giant weasal bite to give CON damage instead of wounding.

- Removed certain inappropriate clothing appearances from the crafting menus.
Title: Re: Changelog
Post by: Zarathustra217 on October 30, 2015, 10:50:47 AM
Changelog - October 30th 2015 Version BETA 2.0b title "Decimum."

Area, Item and NPC changes:

- Set up the server for the Play A New Character Event.

Scripting and System changes:

- Set up the server for the Play A New Character Event.

- Fixed an issue with the new animal empathy ability.

Custom Content changes:

- Fixed various issues with various classes since last update.

- Re-organized special ability feats to prevent them from blocking out other abilities.

- Tweaked the sizes and position of various heads.

- Disabled joining parties again.

- Fixed minor issues with various creature models.
Title: Re: Changelog
Post by: Zarathustra217 on November 02, 2015, 10:01:12 AM
Changelog - November 2nd 2015 Version BETA 2.0c title "Skulls."

Area, Item and NPC changes:

- Updated the inventory of various merchants who sell scrolls.

- Added new mundane holdables.

- Fixed issues with certain items in the loot tables and added new.

- Updated the appearance of chitin items.

- Updated a few areas to utilize the new tilesets and placeable options.

Scripting and System changes:

- Made the Pick Target ability now give the info formerly given by the now defunct Examine ability.

- Fixed an issue with the conversion of characters to NCE.
Title: Re: Changelog
Post by: Zarathustra217 on November 12, 2015, 01:03:30 PM
Changelog - November 12th 2015 Version BETA 2.0d title "The Grand Finale."

Area, Item and NPC changes:

- Fixed loot not properly respawning in the "curst" caves in Hazlan.

- Fixed the loadscreen for the Barovia - Road To Zeidenburg - Hillsides area.

- Fixed the pricing of Bracers of the Merman.

- Made it slightly easier to become an archivist in the great library in Dementlieu.

- Gave Mina Invich a more proper atire.

Scripting and System changes:

- Fixed an issue with surplues XP being dropped if resting before having leveled up.

- Fixed the parry system and two weapon defence not properly applying to CEP weapons or taking creature size into account.

- Fixed an issue with the new animal empathy feat.

- Fixed an issue with PCs trying to flee through an area transition when under the effect of fear.

- Fixed ghost PCs being visible.

- Fixed erroneous description for crafted chitin armour.

- Prevented item appearance crafting if inventory is full.
Title: Re: Changelog
Post by: Zarathustra217 on November 14, 2015, 05:11:50 AM
Changelog - November 14th 2015 Version BETA 2.0e title "Knock."

Area, Item and NPC changes:

- Reopened the passage in Svalich Pass.

Scripting and System changes:

- Reverted the changes to the module to accommodate for the New Character Event.
Title: Re: Changelog
Post by: Zarathustra217 on November 27, 2015, 01:46:15 PM
Changelog - November 27th 2015 Version BETA 2.0f title "Sanitation."

Area, Item and NPC changes:

- Added new areas below Port--Lucine.

- Removed certain placeables from various areas that were causing issues.

Scripting and System changes:

- Did AI optimizations.

- Made rust monsters and black puddings properly respect item material types.

- Rebalanced several of the new spells (Baleful Polymorph, Fanfare, Radiant Assault, Energy Vortex, Shadow Binding, Thunderstroke, Wrack)

- Fixed some issues with item appearance crafting.

- Made AI utilize the new spells properly.

- Fixed bandaged wounds not properly being restored on rest.
Title: Re: Changelog
Post by: Zarathustra217 on December 15, 2015, 03:55:52 PM
Changelog - December 15th 2015 Version BETA 2.0g title "Down the Drain."

Area, Item and NPC changes:

- Added new areas to Ghastria and updated several existing.

- Fixed an issue with Bigo Gearling's shop in Dementlieu.

Scripting and System changes:

- Did some minor tweaks and fixes to certain spells.

- Fixed issues with darkvision feat/ability not properly applying.
Title: Re: Changelog
Post by: Zarathustra217 on December 21, 2015, 09:49:11 AM
Changelog - December 21st 2015 Version BETA 2.0h title "Nine to five."

Area, Item and NPC changes:

- Did a large amount of minor fixes to areas, mainly pertaining to NPC daycycles.

- Fixed issues with the new dungeon/cave in Ghastria.

Scripting and System changes:

- Allowed for changing the appearance of certain holdable items.
Title: Re: Changelog
Post by: Zarathustra217 on January 15, 2016, 08:21:43 AM
Changelog - January 15th 2016 Version BETA 2.0j title "Sticky Swords."

Area, Item and NPC changes:

- Did various minor tweaks and fixes.

Scripting and System changes:

- Made enchanted items bound to the character drain when enchanting it (existing items are bound to current possessor).

- Did some AI tweaks.
Title: Re: Changelog
Post by: Zarathustra217 on January 27, 2016, 10:37:00 AM
Changelog - January 27th 2016 Version BETA 2.0k title "Come Together."

Area, Item and NPC changes:

- Did several minor tweaks and fixes to areas.

Scripting and System changes:

- Implemented new "Looking for roleplay"-system. See the guide for new players or the list of emotes and commands for more (type out "@read 9" or "@read 10").
Title: Re: Changelog
Post by: Zarathustra217 on February 18, 2016, 08:25:07 AM
Changelog - February 18th 2016 Version BETA 2.0l title "Rainy Days."

Area, Item and NPC changes:

- Added two new oubliettes (and one teaser) that will appear at times within the mists.

- Fixed a missing ramp in the Forest Fane area.

- Fixed the weight of the golden aster item.

- Fixed an error that made certain rare items never spawn by the treasure system.

Scripting and System changes:

- Did several fixes and improvements to the weather system.
Title: Re: Changelog
Post by: Zarathustra217 on March 03, 2016, 11:41:02 AM
Changelog - March 3rd 2016 Version BETA 2.0m title "Feet Wet."

Area, Item and NPC changes:

- Made the inside of the Zeklos Keep explorable and did several fixes to the surrounding areas.

- Did several minor tweaks to the Dementlieu areas and added a new.

Scripting and System changes:

- Did tweaks to the weather system.

- Fixed an error that prevented materials to be recovered when dismantling crafted objects.

- Updated the appearance of the lfrp system listing.
Title: Re: Changelog
Post by: Zarathustra217 on March 04, 2016, 08:41:58 AM
Changelog - March 4th 2016 Version BETA 2.0n title "Goo."

Area, Item and NPC changes:

- Fixed missing access to Zeklos Keep interior.

- Fixed Golden Aster being unidentified.

- Added crafting templates for tridents.

- Added a new oubliette.

- Properly implemented Dementlieu areas missing in the last update.

Scripting and System changes:

- Implemented copper and platinum gilding.
Title: Re: Changelog
Post by: Zarathustra217 on March 23, 2016, 11:52:28 AM
Changelog - 23rd of March 2016 Version BETA 2.0p title "Words are Gold."

Area, Item and NPC changes:

- Did minor fixes to Dementlieu areas.

- Fixed an issue in Dvergeheim.

- Prevented the ooze from the mist oubliette from chasing people outside the area.

Scripting and System changes:

- Added new language system. Type out @lang help for basic help and check the forum for more info.

- Implemented gold gilding.

- Did minor improvements to the weather system.
Title: Re: Changelog
Post by: Zarathustra217 on March 28, 2016, 04:12:18 AM
Changelog - 28th of March 2016 Version BETA 2.0q title "Roleplay."

Area, Item and NPC changes:

- Set up the server for the NCE event.

- Made fixes to the Zeklos Keep interior.

Scripting and System changes:

- Set up the server for the NCE event.

- Did fixes and tweaks to the language system.
Title: Re: Changelog
Post by: Zarathustra217 on April 09, 2016, 03:53:25 PM
Changelog - 9th of April 2016 Version BETA 2.0r title "Reunion."

Area, Item and NPC changes:

- Re-opened the gate in Svalich Pass.

- Updated a few Dementlieu areas.

- Fixed an issue with a trap in Har'akir.

Scripting and System changes:

- Reverted NCE event setup.

- Fixed the banker conversation to take new language system into account.

- Fixed an issue with area map items.

- Did fixes to the flintlock systems.
Title: Re: Changelog
Post by: Zarathustra217 on April 20, 2016, 03:32:36 PM
Changelog - 20th of April 2016 Version BETA 2.0s title "Unseen."

Area, Item and NPC changes:

- Added various NPCs to the western outskirts of Port--Lucine.

- Did minor tweaks to several other areas.

Scripting and System changes:

- Tweaked the effects of the PC ghost state.

- Tweaked the DCs of smelting various ore.
Title: Changelog - 5th of May 2016 Version BETA 2.0t title "Liberation."
Post by: Zarathustra217 on May 05, 2016, 05:27:01 PM
Changelog - 5th of May 2016 Version BETA 2.0t title "Liberation."

Area, Item and NPC changes:

- Did minor tweaks to several Dementlieu areas.

Scripting and System changes:

- Improved the system spawned traps.

- Made the dyeing dummies able to equip class specific items.

- Added electrum crafting.

- Fixed an issue that caused wildlife to not properly react to rangers and druids.
Title: Re: Changelog
Post by: Zarathustra217 on May 30, 2016, 11:01:22 AM
Changelog - 30th of May 2016 Version BETA 2.0u title "Clear Blue Skies."

Area, Item and NPC changes:

- Updated several of the Governor's Htel areas.

- Made the Will o' Deep targetable.

- Fixed an issue with the Giant Slug.

- Did a number of fixes and tweaks to several areas.

Scripting and System changes:

- Updated the weather scripts to utilize more skyboxes.

- Fixed some issues with storing corpse locations.

- Fixed an issue that prevented certain system messages to properly appear for the players.

- Fixed an exploit.
Title: Re: Changelog
Post by: Zarathustra217 on June 08, 2016, 07:39:42 AM
Changelog - 8th of June 2016 Version BETA 2.0v title "Consumables."

Area, Item and NPC changes:

- Added new items to the treasury system.

Scripting and System changes:

- Improved how scrolls and potions are picked for spawning in treasuries.

- Fixed an issue that would creature auras on some occassions not properly apply.
Title: Re: Changelog
Post by: Zarathustra217 on June 18, 2016, 10:31:26 AM
Changelog - 18th of June 2016 Version BETA 2.0x title "Malleable."

Area, Item and NPC changes:

- Minor.

Scripting and System changes:

- Fixed an issue with the NPC spawning system that failed to customize them in certain ways.

- Made various information and reading appear in the journal rather than in pop-ups.

- Minor tweaks to the language system.

- AI performance tweaks.
Title: Re: Changelog
Post by: Zarathustra217 on June 23, 2016, 06:37:16 AM
Changelog - 22nd of June 2016 Version BETA 2.0y title "Cunning."

Area, Item and NPC changes:

- Minor.

Scripting and System changes:

- Did several improvements, optimizations and fixes to the AI.

- Corrected the text index journal entry.

- Adjusted when an emote containing 'fall' will result in an animation.
Title: Re: Changelog
Post by: Zarathustra217 on July 06, 2016, 05:32:12 AM
Changelog - 5th of July 2016 Version BETA 2.0z title "From the Heavens."

Area, Item and NPC changes:

- Fixed an issue with the smelter in Ragnar's Foundry.

- Fixed a door in the Lady's Rest that would potentially make people stuck inside their room.

Scripting and System changes:

- Added new crafting materials for weapons and armour.

- Fixed the calculation of enchanted weapon stats for certain weapons (existing are automatically updated.)

- Corrected a bad reference to a text journal entry.
Title: Re: Changelog
Post by: Zarathustra217 on July 19, 2016, 01:49:35 PM
Changelog - 19th of July 2016 Version BETA 2.01 title "Down Below."

Area, Item and NPC changes:

- Minor.

Scripting and System changes:

- Improved the item corrosion system to be more in line with D&D rules and implemented proper item saving throws.

- Did minor tweaks to the frequency of certain herbs.

- Did improvements to the rumble/earthquakes below the Balinok Mountains.

- Did stability and performance improvements.
Title: Re: Changelog
Post by: Zarathustra217 on August 06, 2016, 04:53:22 AM
Changelog - 6th of August 2016 Version BETA 2.01a title "Ballots."

Area, Item and NPC changes:

- Added the CC election booth to the OOC - Main Hall.

- Various minor fixes.

- Rebalanced Vestments of Faith.

Scripting and System changes:

- Prevented Rust Monsters (and other similar creatures) from spamming corrosion attacks.

- Did some tweaks to the appearance of background fog relative to weather.
Title: Re: Changelog
Post by: Zarathustra217 on August 17, 2016, 09:43:24 AM
Changelog - 17th of August 2016 Version BETA 2.01b title "Revision."

Area, Item and NPC changes:

- Fixed a few broken area transitions.

- Added a vistani camp and caravan in Ghastria.

- Rebalanced values of several treasure items (mainly affecting their spawn ratio and spawn location).

Scripting and System changes:

- Fixed an issue that caused several triggered spawns to not properly spawn.

- Fixed certain issues with Magic Fang and shapeshifting.

- Fixed an issue that caused gunpowder weapon bullets to not be removed on misses.
Title: Re: Changelog
Post by: Zarathustra217 on August 31, 2016, 09:28:10 AM
Changelog - 31st of August 2016 Version BETA 2.02a title "Palms."

Area, Item and NPC changes:

- Increased the cost of trading licenses in Barovia to 50 gp for outlanders.

Scripting and System changes:

- Tweaked the crafting DC of certain new carpentry and woodworking additions.

- Fixed an issue with item appearance crafting.

- Fixed an issue with stacking items in inventory as a ghost to cause you to lock up.

- Fixed an issue with the generation of certain item properties on enchanted armours and similar.

- Improved debugging information.
Title: Re: Changelog
Post by: Zarathustra217 on September 07, 2016, 07:10:21 AM
Changelog - 7th of September 2016 Version BETA 2.02b title "Idle Chatter."

Area, Item and NPC changes:

- Fixed the Vistani caravan to and from Ghastria.

- Fixed an issue with the tattoo parlor in Dementlieu.

- Added a new spice merchant in Dementlieu.

Scripting and System changes:

- Did a large number of fixes and improvements to AI.

- Fixed improper stats of certain enchanted items.
Title: Changelog - 16th of September 2016 Version BETA 2.02c title "Breakthrough."
Post by: Zarathustra217 on September 16, 2016, 07:56:38 AM
Changelog - 16th of September 2016 Version BETA 2.02c title "Breakthrough."

Area, Item and NPC changes:

- Fixed a few issues with certain loot items.

Scripting and System changes:

- Did several AI improvements.
Title: Re: Changelog
Post by: Zarathustra217 on September 19, 2016, 05:55:08 PM
Changelog - 19th of September 2016 Version BETA 2.02d title "Passage."

Area, Item and NPC changes:

- Made Athina accept vampire teeth rather than fangs and removed the vampire fangs.

- Fixed the vertical position of some misplaced placeables.

Scripting and System changes:

- Did tweaks to the gunpowder keg system and made the powder kegs craftable.

- Fixed issues with in-area transitions.

- Fixed an issue that made it possible to pick up gold in spirit form.

- Tweaked the tremor-system.
Title: Changelog - 6th of October 2016 Version BETA 2.02f title "Holler."
Post by: Zarathustra217 on October 06, 2016, 07:17:06 AM
Changelog - 6th of October 2016 Version BETA 2.02f title "Holler."

Area, Item and NPC changes:

- Fixed Athina in the Mt. Baratak tower not properly accepting vampire teeth.

Scripting and System changes:

- Made improved invisibility potions properly utilize the cast spell item property.

- Fixed several issues with the AI in-area alarming system.

- Improved AI collaboration.

- Revised how meteors fall and what they contain in Perfidus.

- Implemented feature that prevents instantly transitioning again after having just transitioned into an area.

Title: Re: Changelog
Post by: Zarathustra217 on October 12, 2016, 03:19:20 PM
Changelog - 12th of October 2016 Version BETA 2.02g title "Sparkles."

Area, Item and NPC changes:

- Added a new faculty of medicine to the university in Dementlieu.

- Made diamonds sold at stores properly stack with diamonds found in loot (will not apply for diamonds acquired prior to this update.)

- Fixed Rulinus and Navarre not properly trading items.

- Fixed an issue with the dyes sold at Narum's Smithy.

- Expanded the selection of items sold at the jeweller in Port--Lucine.

- Made Bella Donna plants occasionally appear.

Scripting and System changes:

- Fixed a bug with the generic trading script that caused one copy of every traded item to always be ignored.

- Prevented a certain crafting exploit.

- Fixed an error that would cause ghost PCs to get stuck in a loop when an item was removed from their inventory by external factors.
Title: Changelog - 18th of October 2016 Version BETA 2.02h title "Cuts and Stitches."
Post by: Zarathustra217 on October 18, 2016, 10:27:24 AM
Changelog - 18th of October 2016 Version BETA 2.02h title "Cuts and Stitches."

Area, Item and NPC changes:

- Fixed the chirurgery kit.

- Did various minor tweaks and fixes to Dementlieu areas.

- Renamed Barovian Nobles to Wealthy Barovians to accord with lore. Additionally tweaked their inventories.

- Added new types of (non-magical) jewelry to the loot tables.

Scripting and System changes:

- Fixed an issue that made PCs sound guard alarm horns when under the fear effect.

- Improved the system that prevents ending up in the opposite side of an area when transitioning.

- Did fixes and tweaks to the associate/henchmen system.

- Fixed issues that would occassionally allow rolls to exceed their range. This should also fix the various mistway issues.
Title: Changelog - 25th of October 2016 Version BETA 2.02i title "Rumbles."
Post by: Zarathustra217 on October 25, 2016, 09:50:35 AM
Changelog - 25th of October 2016 Version BETA 2.02i title "Rumbles."

Area, Item and NPC changes:

- Made the animals in Degannwy docile to not stir up the elves.

- Fixed a few herb spawn nodes that were inaccessible.

- Fixed a few typos and similar.

Scripting and System changes:

- Fixed an issue that made undead clerics no longer attempt to heal self or allies.

- Fixed issues with the tremors in and beneath Dvergeheim.
Title: Changelog - 28th of October 2016 Version BETA 2.02j title "Scared and Happy."
Post by: Zarathustra217 on October 28, 2016, 10:21:42 AM
Changelog - 28th of October 2016 Version BETA 2.02j title "Scared and Happy."

Area, Item and NPC changes:

- Updated the module to initiate the Play A New Character Event.

- Updated the Zeklos Keep area to reflect events in game and fixed a few issues.

Scripting and System changes:

- Minor.
Title: Changelog - 8th of November 2016 Version BETA 2.02k title "Divisive, Decisive."
Post by: Zarathustra217 on November 08, 2016, 12:16:36 PM
Changelog - 8th of November 2016 Version BETA 2.02k title "Divisive, Decisive."

Area, Item and NPC changes:

- Fixed the candle in the OOC - New Character Area.

Scripting and System changes:

- Updated the Time Stop spell (see the forum for info).

- Did a number of other minor fixes to various spells.
Title: Re: Changelog
Post by: Zarathustra217 on January 08, 2017, 11:25:49 AM
Changelog - 8th of January 2017 Version BETA 2.02m title "Errata."

Area, Item and NPC changes:

- Fixed a (very) large amount of typos and spelling errors throughout the server.

- Added item storage in the Drain and expanded Crawler's stock.

- Adjusted the size of certain oozes, slimes and puddings.

- Removed the lock from the smithy at the Mt. Baratak mining camp.

Scripting and System changes:

- Fixed an issue that allowed selling items for higher prices than intended at several stores.

- Fixed an issue that made tieflings and aasimars not properly receive all their damage resistances.

- Made gilding copper weapons with copper no longer grant double effect.

- Revised the way crafting containers signify how much they contain to make them less confusing.
Title: Re: Changelog
Post by: Zarathustra217 on January 17, 2017, 04:51:35 AM
Changelog - 17th of January 2017 Version BETA 2.02n title "Charge!"

Area, Item and NPC changes:

- Fixed a few items in the loot tables and added some new.

- Fixed a large amount of typos and misspellings.

- Fixed a number of minor errors introduced in the last update.

Scripting and System changes:

- Improved companion/henchmen AI and gave them the ability to move ahead (using the "Attack" command.)

- Made (A)MPCs able to command certain creatures and NPCs with the Faction Tool ability.

- Did improvements to the DM Store Object tool.

- Did improvements to the Faction Tool menu.

- Disabled the Dread Flesh Golem berserk system.
Title: Changelog - 1st of February 2017 Version BETA 2.02o title "Tolerance."
Post by: Zarathustra217 on February 01, 2017, 09:30:24 AM
Changelog - 1st of February 2017 Version BETA 2.02o title "Tolerance."

Area, Item and NPC changes:

- Minor.

Scripting and System changes:

- Fixed an issue with the DM Store Object tool.

- Made AI no longer be alarmed by seeing fleeing herbivore animals.

- Made wildlife friendliness depend on Animal Empathy score rather than just class.

- Made associates better at following.

- Disabled casting spells on PCs in spirit form.

- Made spell and feat uses restore after a server reset.
Title: Changelog - 10th of February 2017 Version BETA 2.02p title "Gear."
Post by: Zarathustra217 on February 10, 2017, 11:48:23 AM
Changelog - 10th of February 2017 Version BETA 2.02p title "Gear."

Area, Item and NPC changes:

- Cleaned up a number of areas.

- Fixed the ferry to Har-Thelen in Sithicus.

- Changed various referenced from "Mulani" to the more appropriate "Mulan".

- Streamlined the way crafting stores are set up.

Scripting and System changes:

- Did fixes to the way crafting stores work to prevent items from disappearing due to buying with full inventory (simply reopen the store when it happens).

- Fixed an issue that made some stores not properly follow standards for domains.

- Fixed DMs being unable to cast spells on PC spirits.

- Fixed an issue with gunpowder kegs.

- Fixed an issue with bullets for gunpowder weapons.
Title: Changelog - 15th of February 2017 Version BETA 2.02q title "Cooling Down."
Post by: Zarathustra217 on February 15, 2017, 07:10:58 AM
Changelog - 15th of February 2017 Version BETA 2.02q title "Cooling Down."

Area, Item and NPC changes:

- Minor.

Scripting and System changes:

- Fixed a bug with the Expedious Retreat spell.

- Revised how meteorites are spawned and recovered.

- Fixed a bug with the area intrusion system.
Title: Changelog - 21st of February 2017 Version BETA 2.02r title "Rocks and Silver."
Post by: Zarathustra217 on February 21, 2017, 11:10:50 AM
Changelog - 21st of February 2017 Version BETA 2.02r title "Rocks and Silver."

Area, Item and NPC changes:

- Updated certain areas and NPCs to accommodate The Silver Spring plot.

- Fixed a number of spelling inconsistencies etc.

- Other minor fixes.

Scripting and System changes:

- Fixed an issue that made meteors in Perfidus not properly spawn.

- Made Lysaga Hill properly be recognised as high level area.
Title: Re: Changelog
Post by: Zarathustra217 on March 24, 2017, 12:09:05 PM
Changelog - 24th of March 2017 Version BETA 2.02s title "Uncured."

Area, Item and NPC changes:

- Added generic leather gloves to the starting area store.

- Added missing bee's wax to various leatherworking stores.

- Fixed various typos.

Scripting and System changes:

- Made summoning spells summon various creatures depending on the current domain.

- Made the spells Black Blade of Disaster, Circle of Doom, Searing Light, Scare, Animate Dead and Ray of Enfeeblement closer to PnP.

- Fixed an issue that would make associates not properly aid master if in combat.

- Fixed and improved how associates follow their master.

- Fixed an issue that made some potions not work.

- Fixed an issue that would sometimes make the crafting system throw TMI errors.
Title: Changelog - 4th of April 2017 Version BETA 2.02t title "Blood & Silver."
Post by: Zarathustra217 on April 04, 2017, 06:45:06 AM
Changelog - 4th of April 2017 Version BETA 2.02t title "Blood & Silver."

Area, Item and NPC changes:

- Moved the entrance to the "Bakhna-Rakhna cave" and converted it to only spawn Gremishka.

- Made Bianca trade gremishka ears for gold.

- Added deposits of cinnabar in various locations.

- Fixed the exterior bountyboards in Dementlieu.

Scripting and System changes:

- Made mercury craftable and reduced the price.

- Made it possible to craft Maker's Stamp for use when crafting.

- Did various minor fixes to spells.

- Fixed issue that made PC follow mode reset upon transitioning.
Title: Changelog - 10th of April 2017 Version BETA 2.02u title "Paths."
Post by: Zarathustra217 on April 10, 2017, 09:16:44 AM
Changelog - 10th of April 2017 Version BETA 2.02u title "Paths."

Area, Item and NPC changes:

- Made several NPCs able to give directions.

- Removed the relevel crystal from the OOC Main Hall.

- Rebalanced Gremishkas slightly.

- Fixed the various placeables that dropped to the floor by last update.

Scripting and System changes:

- Did several minor fixes and improvements to the crafting system.

- Added new @relevel command.
Title: Re: Changelog
Post by: Zarathustra217 on April 15, 2017, 07:58:14 AM
Changelog - 15th of April 2017 Version BETA 2.02v title "Furnishing."

Area, Item and NPC changes:

- Fixed various minor issues.

Scripting and System changes:

- Fixed some issues with the crafting system.

- Expanded the selection of placeables you can craft with the portable carpentry kit.

- Added @faction reveal and conceal command.

- Did fixes to what occurs when logging out while downed in combat.
Title: Changelog - 25th of April 2017 Version BETA 2.02w title "Looking for an Exit."
Post by: Zarathustra217 on April 25, 2017, 04:23:55 AM
Changelog - 25th of April 2017 Version BETA 2.02w title "Looking for an Exit."

Area, Item and NPC changes:

- Revised the layout of The Near Ethereal.

- Updated the spawn types in the sewers below Port--Lucine.

- Removed the many portraits of Strahd's mother at the Tser Falls.

- Added various new food items.

- Rebalanced a number of items in the loot tables.

Scripting and System changes:

- Fixed an issue with writing on crafted signs.

- Fixed an issue that made a cargo supply quest have the wrong address.